《I got nothing (I seriously don't know what to call this)》 Prologue Okay period 5 is over, now it''s break. Okay go to locker, grab doritoes and then go to library and go from there. I exited the classroom after the tide of stampeding students had gone to a trickle, and that''s as far as I got. Why, you may ask well because the school exploded in a flash of light. "Congratulations!" Some Voice announced, "You''re all dead so you can entertain me, The Mortal God!" Raising his voice high in arrogance and then continuing in a lower tone, "So, in exchange I''ll grant you one ability that extends across your school/year group, that being apprasial, one per year level and finally one per group.... That''s your cue to move into groups, smaller the better." When he finished I moved to find my friends, Christian, Seb if he was actually killable as he is a "Sebian" don''t question it, Jack a.k.a Jaxx, Joe and Locky. "How the FUCK did that thing kill me?!" The "Sebian" shouted in my ear after grabing my shoulders. Seb was a bit shorter than me and I''m a bit above 180cm (I measured about late 1st term), his acne was worse than mine, that according to my Dad was caused by, "... all the chips you eat. They''re full of oil whichcause acne." or something like that, and he had a long face that I had compared to horse and I still see the resemblence even after all these years, with hair that his girlfriend or ex or someone he knows, has been called chocolate brown. It is not chocolate brown. "He''s a "God" that''s why your dead." I said bluntly. "So?" He asked. "Let''s find Christian, Jaxx, Joe and Locky then we''ll work out how you''re dead." I said not wanting to stay on that topic. After 10 minutes of searching for 4 guys in a sea of year 10s all wearing the same uniform in an infinite space of white I finally find the other guys. All of them were shorter than me with joe being the closest in height to me. Joe was a lanky guy with what Christian refers to as a "mane" on his face and besides that nothing notable. Locky wasn''t that tall or short he was skinny and had blonde hair, Jaxx was the shortest of the group, shorter than Riley and was the dumb one out us all and finally Christian, he had dark hair, wasn''t skinny or fat nor chubby but I''d say somewhat close to that. That there was my friends at its biggest. "MOTHER FUCKER!!!! WRONG FUCKING SCHOOL!" The Mortal God screamed in rage, "I FUCKING KILLED MYSELF. Fuck it, it''ll be fun goal still accomplished." Time then paused. How I knew that was that everyone stopped moving and talking except my group. "Congrats you are all getting your own group ability and then another one and then your own and then you get to make your character out of the avaliable races. There are no vampires." He said quickly and then a blue screen I recognised from Royal Road Legends and then Samuel appeared. "Really? You bring back Samuel, how about dungeon Jaxx?" I asked laughing to myself. "Course I''d use Samuel and Dungeon Jaxx well, I made him and then I made him a demi-God on the quest to become a God because I... Created him in my head and shared him across the world. He holds a special place in my non-existant heart." He was tearing up nearly crying same with me. "Heath Heath Heath Heath Heath, hold up. The guy that killed us and more importantly me, is YOU?!? What?" Seb asked in shock and disbelief. "I owe you this much, your race is Sebian in the next world Seb and yes I am Heath. Don''t question it." Future Alternate me assured Seb???? Maybe?????? Question marks???? "Seb, you ruined the moment." I said now somewhat out of my sentimental state. "Wait alternate future God me, was Seb ever a Sebian?" I asked dying to know the truth. "7 9 11." He told me in my standard dodge the question thing.Reading on this site? This novel is published elsewhere. Support the author by seeking out the original. "Fuck me." "No no no, fuck you? No fuck me." He answered back creating a reference that we all laughed at. "Now then... Me do you rember that Royal Road LitRPG, with the bloodline thing?" He asked me. "Of course I do. My God, you made the world we''re going to like that with a shit ton of mythical beings and sci-fi races still planet bound." "Correct, also you''re all the one family now." I was crying in excitment at the prospect of what the implications meant. "Well, the abilities your group gets can not be immortality or impervious to damage and I may or may not nerf the abilities you choose." He said whilst I was still in tears. 20 minutes later... "So the 1st group ability we''ve got is..."
| Phase Shift 3 |
| User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost |
| You are now onto character creation and then personal abilities. Heath, thank you for creating me... It... it means a lot to me |
| Abilities and their effects |
| Phase Shift: User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost |
| Appraisal: Allows user to see details about the target. Higher levels allow more information to be gleamed and higher leveled opponents to be apprased. |
| Summon Minion UNIQUE: This unique ability allows for the summon of a completely upgradable and customizable minion that allows presets. Higher levels allow more to be summoned at a time and for higher starter levels as well as reducing the changing mana/qi/chi/divine cost/s. |
| Skill UNIQUE: Allows the user to "take" and/or "give" a skill/ability/racial trait/trait/anything on your stat screen. Higher levels reduce cool down and increase the amount givable and takeable. Cool down varies from whatever the fuck your taking/ giving to whatever the fuck your taking/giving. CANNOT GIVE THIS SKILL NOR BE TAKEN |
| Mana Charger: Creates mana that can be given to someone or something else. Higher levels allow more to be stored, generated and giving at a time. |
| The Mortal God''s Barrier: A barrier skill used by The Mortal God himself, it blocks any attack coming from a being below the level of God but can only block so much damage. Higher levels increase the amount of damage blocked and eventually be able to stop 1 attack from a God. |
| Resurrection UNIQUE: Resurrects ALL party members no matter how long dead, with all their equipment and other belongings at the time of death into pristine condition no matter how long dead or how long ago they were party members. Also resurrects the user once ever decade. Higher levels reduce cool down and may even make the resurrected gain levels in their abilities. |
| Dimensional Disappearance UNIQUE: Disappears from this dimension but can still take stuff that gets stored in the users own sub-dimension. Higher levels increase the amount of stuff that can be stored, also allows for living things that the user owns and party members to enter sub-dimension. |
| Disable: Stops target/s completely. Higher levels allow for damage boost on target/s, increases targets and stop any passives or actives. |
| The Mortal God decided to be nice to you guys so enjoy!!!! Also, if Heath and Christian don''t have a girlfriend/s and Locky, Seb, Joe and Jaxx do then there ARE NO gods where you''re from. |
| The Mortal God insists you choose wanderer as it offers the most freedom, allows the chance to become an actual God, no I am NOT joking and allows you to do whatever you want. Also when I said insists, I meant he chose for you and your classes but not the sub things or anything else. Enjoy! |
| Christian your classes are rogue as main and battlemage as seondary. Lachlan your classes are battlemage as main and escapist as secondary. Joe your classes are Healer and Resurrector. Jaxx yours are Magic archer and hunter. Seb, warrior and morpher. Heath yours are "The Heaviest, Strongest, Most Dangerous, Godly Slaghterer Tank" a.k.a THSMDGST or Hell''s Warrior and summoner. |
| Name: Heath | Level: 2 | HP: 80/80 | Race: Hellwalker |
| Class: Hell''s Warrior | Class: Summoner | HP Regen: 4 Per hour + 0.001 Per hour from Accelerated Healing | Warrior''s Rage: 10/10 |
| Chi Level: 1 | Qi Level: 1 | Mana Level: 1 | Divine Level: 2 |
| CP: 5/5 | QP: 10/10 | MP: 70/70 | DP: 5025/25 |
| CP Regen: 1 Per Hour | QP Regen: 2 Per Hour | MP Regen: 6 Per Hour | DP Regen: 1 Per Hour |
| Inner Peace: 10% | Int: 5 | Skill, Divine Potential 2: Has the potential to become a "God."Higher levels increase divine level as well as move usercloser to the realm of a "God." Higher levels also unlock bonuses.Currently waiting for user to use skill to unlock bonuses. | |
| Total Str: 1(3) | Main Str: 2(3) | Physical Beating End: 2(5) | Physical exhuastion End: 1(0.5) |
| Wis: 6 | Wil: 3 | Dex: 1 | Cha: 4 |
| Perception: 2 | Intergration: 20% | Time Perception: 0.1 | Reaction Speed: 1.1 |
| Lck: 50 | Agi: 3 | Spd: 5 | Con: 3 |
| Skills & Traits | |||
| Divine Potential 2: Has the potential to become a "God."Higher levels increase divine level as well as move usercloser to the realm of a "God." Higher levels also unlock bonuses.Currently waiting for user to use skill to unlock bonuses. | Summon Minion UNIQUE 2:This unique ability allows for the summon of a completely upgradable and customizable minion that allows presets. Higher levels allow more to be summoned at a time and for higher starter levels as well as reducing the changing mana/qi/chi/divine cost/s. | Skill UNIQUE 1:Allows the user to "take" and/or "give" a skill/ability/racial trait/trait/anything on your stat screen. Higher levels reduce cool down and increase the amount givable and takeable. Cool down varies from whatever the fuck your taking/ giving to whatever the fuck your taking/giving. CANNOT GIVE THIS SKILL NOR BE TAKEN | Phase Shift 3:User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost |
| Apprasial 1:Allows user to see details about the target. Higher levels allow more information to be gleamed and higher leveled opponents to be apprased. | Accelerated Healing 1: Heal faster than normal. Higher levels increase the regen rate, level 10 gives a somewhat noticable result. | All Seeing 1: Can see all. Higher levels allow for more details to be seen. Currently locked due to stat reasons. | More Summons 1: Increases max summons by 5 per level. |
| Heavy Armour User 1: Makes heavy armour lighter and easier to move in for the wearer per level. | More Mana 2: Increases mana by 10 per level. | Commander 1: Increases subordinates loyalty and faith in you by 1% per level. Makes it easier to convience others to your side and to recruit other sentients into your party or army by 1% per level. | Warrior Rage 1: Gains 10 to max warrior rage per level. Boost physical stats by 5 for 10 seconds per stat point used. Regen 1 per level of warrior rage. |
| Swordsmen 1: Increases the damage speed and accuacy of all swords used by 0.05% per level. | |||
| DP Store (Many options are unavaliable due to reasons) DP: 5025 | |||
| Bloodline | Weapons | Armour | Ammunition |
| Skills | Traits | Levels | Misc. |
| Bloodline | |
| DP: 5025 | |
| Animal''sQuest: A quest from some beast or animal with various rewards depending on the creature in question. You choose what creature to help. | DP: 100-783000 |
| Bloodline Core: A core connected to your bloodline. Core''s include but not limited to; Dungeon Core, House Core, Village Core and Military Outpost Core. | DP: 5000 |
| Spawn Offspring: Spawn at least one ''child'' with either set or randomised traits based off of your species. If a unique species then there are A LOT of options for your to pick | DP: 500 |
| Dude in armour you get The Mortal God''s set for free. Enjoy. |
| Here The Mortal God''s sword |
| Name: Heath | Level: 6 | HP: 80/150 | Race: Hellwalker |
| Class: Hell''s Warrior | Class: Summoner | HP Regen: 6 Per hour + 0.1 Per hour from Accelerated Healing | Warrior''s Rage: 90/90 |
| Chi Level: 1 | Qi Level: 2 | Mana Level: 3 | Divine Level: 3 |
| CP: 5/5 | QP: 10/10 | MP: 120/120 | DP: 5025/50 |
| CP Regen: 1 Per Hour | QP Regen: 10 Per Hour | MP Regen: 10 Per Hour | DP Regen: 3 Per Hour |
| Inner Peace: 10% | Int: 5 | Skill, Divine Potential 3: Has the potential to become a "God."Higher levels increase divine level as well as move user closer to the realm of a "God." Higher levels also unlock bonuses.Currently waiting for user to use skill to unlock bonuses. | |
| Total Str: 5(18) | Main Str: 8(25) | Physical Beating End: 5(10) | Physical exhuastion End: 2(7) |
| Wis: 9 | Wil: 5 | Dex: 2 | Cha: 8 |
| Perception: 5 | Intergration: 22% | Time Perception: 0.09 | Reaction Speed: 1.5Reading on Amazon or a pirate site? This novel is from Royal Road. Support the author by reading it there. |
| Lck: 50 | Agi: 5 | Spd: 8 | Con: 5 |
| Skills & Traits | |||
| Divine Potential 3: Has the potential to become a "God."Higher levels increase divine level as well as move user closer to the realm of a "God." Higher levels also unlock bonuses.Currently waiting for user to use skill to unlock bonuses. | Summon Minion UNIQUE 2:This unique ability allows for the summon of a completely upgradable and customizable minion that allows presets. Higher levels allow more to be summoned at a time and for higher starter levels as well as reducing the changing mana/qi/chi/divine cost/s. | Skill UNIQUE 2:Allows the user to "take" and/or "give" a skill/ability/racial trait/trait/anything on your stat screen. Higher levels reduce cool down and increase the amount givable and takeable. Cool down varies from whatever the fuck your taking/ giving to whatever the fuck your taking/giving. CANNOT GIVE THIS SKILL NOR BE TAKEN. Cool down 1 Year | Phase Shift 3:User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost. |
| Apprasial 1:Allows user to see details about the target. Higher levels allow more information to be gleamed and higher leveled opponents to be apprased. | Accelerated Healing 10: Heal faster than normal. Higher levels increase the regen rate, level 10 gives a somewhat noticable result. | All Seeing 1: Can see all. Higher levels allow for more details to be seen. Currently locked due to stat reasons. | More Summons 2: Increases max summons by 5 per level. |
| Heavy Armour User 6: Makes heavy armour 0.1% lighter and easier to move in for the wearer per level. | More Mana 8: Increases mana by 10 per level. | Commander 11: Increases subordinates loyalty and faith in you by 1% per level. Makes it easier to convince others to your side and to recruit other sentients into your party or army by 1% per level. | Warrior Rage 90: Gains 10 to max warrior rage per level. Boost physical stats by 5 for 10 seconds per rage point used. |
| Swordsmen 10: Increases the damage speed and accuacy of all swords used by 0.05% per level. | Sword thrower 2: Increases accuracy of thrown swords and damage by 1% every level. TMG, "There''s only one way to kill a ranged enemy, throw your sword and shield at them." | ||
| Fucking took you long enough. Divine Potential Activated. Dispensing rewards... Level one reward: Trait, God Power, Gain +10 toall statsper follower (follower is someone who believes you are a God) Level two reward: System, God Store, store for Gods uses DP as currency. Level three reward: 52,000,000 DP + 12,000,000 from The Mortal God. Mortal God Bonus: 50% discount on everything and increased price on what you sell. Message from the ''supreme deity,'' Boy, I''ll kill you. Reply from The Mortal God,Dead. Message from The Mortal God, Don''t worry about that fuck wit he''s just jealous of you acheiving ''godhood'' well before he did. |
| The Dungeon Core, Dryad Queen, as surrendered to your will and now serves you. | ||
| You''ve killed, Queen Dryad Incarnate, HP 22,000 LV 60. | ||
| Earned Achievments | ||
| Achievement | Effect | How to earn |
| Toppler | Deal 1% More damage per level difference between you and your opponent | Kill something 10+ levels higher than you |
| Conquerer | Makes you 5% more intimidating | Conquer something |
| Dungeon Conquerer | Makes you 30% more intimidating | Conquer a dungeon |
| Kamakazi Commander | Soldiers under your orders will gladly die to deal damage | Sendat least 20 troops to their deaths |
| Elite Commander | Soldiers under your command gain a 1% boost to ALL stats | Make the best of a situation using your troops |
| Dryad Slughterer | Deal 50% to Dryads and similar bastards | Kill either 1000 Dryads or kill a Queen Dryad |
| The God Store Accepted Currencies: DP Followers Faith | |||
| Auction (buying) | Auction (Selling) | Domains | Servants |
| Land | Weapons | Armour | Everything else |
| The God Store | ||
| Auction Selling | ||
| [Insert Item here] | [Insert quantity] | [Insert starting price] |
| Accepted |
| God Store | ||
| Domains | ||
| Domain Name | What it entails | Price (That you can afford) |
| Demon Domain | Gives you control of the demon dimension as well as allows you to summon demons for free | 2 million Dp 5 Followers 50 Faith |
| Darkness Domain | Gives control of the darkness domain and gives increase in power in darker areas | 10 Million Dp 25 Followers 250 Faith |
| Void Domain | Allows you to contol the void, move through it and build in it | 2 Billion DP |
| Afterlife Domain | Allows you to control the afterlife and by extention change the world''s values | 10 Billion DP |
| Your mana on auction has been sold for 32 billion DP, 70 followers and 52 Faith bought by The God of Gems. Please insert mana now | ||
| Accepted......... All mana accounted for. |
| Earned 52 million followers from Domains, 72 billion faith from followers and 20 million DP in offerings. Give blessings? |
| Rank boosted to 57 billionth most favourite God from 17936238946739487348957346897346783473895......................589758785784089704856894th God |
| Name: Heath | Level: 8 | HP: 1/260 | Race: Hellwalker |
| Class: Hell''s Warrior | Class: Summoner | HP Regen: 8 Per hour + 0.5 Per hour from Accelerated Healing | Warrior''s Rage: 0/190 |
| Chi Level: 1 | Qi Level: 2 | Mana Level: 3 | Divine Level: 3 |
| CP: 7.50/7.50 | QP: 15/10 | MP: 190/190 | DP: A metric shit tonne/20000 |
| CP Regen: 1.5 Per Hour | QP Regen: 15 Per Hour | MP Regen: 10 Per Hour | DP Regen: 15 Per Hour |
| ''Inner Peace: 15% | Int: 7 | Skill, Divine Potential 8: Has the potential to become a "God."Higher levels increase divine level as well as move user closer to the realm of a "God." Higher levels also unlock bonuses.Currently waiting for user to use skill to unlock bonuses. | |
| Total Str: 8(21) | Main Str: 15(32) | Physical Beating End: 10(18) | Physical exhuastion End: 7(14) |
| Wis: 9 | Wil: 9 | Dex: 4 | Cha: 11 |
| Perception: 9 | Intergration: 28% | Time Perception: 0.08 | Reaction Speed: 1.7 |
| Lck: 51 | Agi: 7 | Spd: 9 | Con: 8 |
| Skills & Traits | |||
| Divine Potential 8: Has the potential to become a God. Higher levels increase divine level as well as move user closer to the realm of a God. Higher levels also unlock bonuses. | Summon Minion UNIQUE 5:This unique ability allows for the summon of a completely upgradable and customizable minion that allows presets. Higher levels allow more to be summoned at a time and for higher starter levels as well as reducing the changing mana/qi/chi/divine cost/s. | Skill UNIQUE 2:Allows the user to "take" and/or "give" a skill/ability/racial trait/trait/anything on your stat screen. Higher levels reduce cool down and increase the amount givable and takeable. Cool down varies from whatever the fuck your taking/ giving to whatever the fuck your taking/giving. CANNOT GIVE THIS SKILL NOR BE TAKEN. Cool down 1 Year | Phase Shift 3:User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost. |
| Apprasial 1:Allows user to see details about the target. Higher levels allow more information to be gleamed and higher leveled opponents to be apprased. | Accelerated Healing 15: Heal faster than normal. Higher levels increase the regen rate, level 10 gives a somewhat noticable result. | All Seeing 2: Can see all. Higher levels allow for more details to be seen. Currently locked due to stat reasons. | More Summons 2: Increases max summons by 5 per level. |
| Heavy Armour User 10: Makes heavy armour 0.1% lighter and easier to move in for the wearer per level. | More Mana 12: Increases mana by 10 per level. | Commander 50: Increases subordinates loyalty and faith in you by 1% per level. Makes it easier to convince others to your side and to recruit other sentients into your party or army by 1% per level. | Warrior Rage 13: Gains 10 to max warrior rage per level. Boost physical stats by 5 for 10 seconds per rage point used. |
| Swordsmen 16: Increases the damage speed and accuacy of all swords used by 0.05% per level. | Sword thrower 5: Increases accuracy of thrown swords and damage by 1% every level. TMG 890,674,674,686,687,372,123,232 trillion billion million billion AC, "There''s only one way to kill a ranged enemy, throw your sword and shield at them." | ||
| Full |
| Yep |
| Yeah sure |
| Why is it that all The Mortal God''s have somewhat fucked up lives? TMG''s apprentice was beaten, tortured and mentally abused for 20 years because he didn''t look right, by his parents and later the entire fucking town. After those 20 years he slaughtered the entire nation he was in and became a false god, by that world''s standards, then a true god and then was found by TMG or TDG as he went by in those days. Bear in mind this was a world and that was a nation that abhored torture and condemmed those who did it. |
| Gained 496 Followers, 700 Faith, 4 Devote that can be made into paladins of your respective domains. Limited to one per paladin. |
| Name: Heath | Level: 8 | HP: 290/290 | Race: Hellwalker and Minor Deity |
| Total Followers:520 Faith: 72752 Total of Boosted Stats by follower count divided by 100 (balancing issues have come into play changing follower to someone who believes in ALL you godly domains): +5.2 to all stats | |||
| Class: Hell''s Warrior | Class: Summoner | HP Regen: 8 Per hour + 0.5 Per hour from Accelerated Healing | Warrior''s Rage: 190/190 |
| Chi Level: 1 | Qi Level: 2 | Mana Level: 3 | Divine Level: 3 |
| CP: 7.50/7.50 | QP: 15/10 | MP: 190/190 | DP: A metric shit tonne/20000 |
| CP Regen: 1.5 Per Hour | QP Regen: 15 Per Hour | MP Regen: 10 Per Hour | DP Regen: 15 Per Hour |
| ''Inner Peace: 16% | Int: 9 | Skill, Divine Potential 8: Has the potential to become a "God."Higher levels increase divine level as well as move user closer to the realm of a "God." Higher levels also unlock bonuses. Currently waiting for user to use skill to unlock bonuses. | |
| Total Str: 10(23) | Main Str: 17(39) | Physical Beating End: 11(19) | Physicalexhaustion End: 8(15) |
| Wis: 11 | Wil: 11 | Dex: 6 | Cha: 15 |
| Perception: 10 | Intergration: 52% | Time Perception: 0.07 | Reaction Speed: 1.6 |
| Lck: 54 | Agi: 9 | Spd: 11 | Con: 10 |
| Skills & Traits | |||
| Divine Potential 8: Has the potential to become a God. Higher levels increase divine level as well as move user closer to the realm of a God. Higher levels also unlock bonuses. | Summon Minion UNIQUE 5:This unique ability allows for the summon of a completely upgradable and customizable minion that allows presets. Higher levels allow more to be summoned at a time and for higher starter levels as well as reducing the changing mana/qi/chi/divine cost/s. | Skill UNIQUE 2:Allows the user to "take" and/or "give" a skill/ability/racial trait/trait/anything on your stat screen. Higher levels reduce cool down and increase the amount givable and takeable. Cool down varies from whatever the fuck your taking/ giving to whatever the fuck your taking/giving. CANNOT GIVE THIS SKILL NOR BE TAKEN. Cool down 1 Year | Masterful Phase Shift Max:User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost. |
| Appraisal 1:Allows user to see details about the target. Higher levels allow more information to be gleamed and higher levelled opponents to be appraised. | Accelerated Healing 15: Heal faster than normal.Higher levels increase the regen rate, level 10 gives a somewhat noticeable result. | All Seeing 2: Can see all. Higher levels allow for more details to be seen. | More Summons 8: Increases max summons by 5 per level. |
| Heavy Armour User 10: Makes heavy armour 0.1% lighter and easier to move in for the wearer per level. | More Mana 12: Increases mana by 10 per level. | Commander 50: Increases subordinate''s loyalty and faith in you by 1% per level. Makes it easier to convince others to your side and to recruit other sentients into your party or army by 1% per level. | \Warrior Rage 13: Gains 10 to max warrior rage per level. Boost physical stats by 5 for 10 seconds per rage point used. |
| Swordsmen 16: Increases the damage speed and accuracy of all swords used by 0.05% per level. | Godly Sword thrower Max: Increases accuracy of thrown swords and damage by 1% every level. TMG 890,674,674,686,687,372,123,232 trillion billion million billion AC, "There''s only one way to kill a ranged enemy, throw your sword and shield at them." | Afterlife God:Allows you to control the afterlife and by extension change the world''s values | Demon God:Gives you control of the demon dimension as well as allows you to summon demons for free |
| Darkness God: Gives control of the darkness domain and gives increase in power in darker areas | Void God:Allows you to control the void, move through it and build in it | The Mortal God''s Barrier: A barrier skill used by The Mortal God himself, it blocks any attack coming from a being below the level of God but can only block so much damage. Higher levels increase the amount of damage blocked and eventually be able to stop 1 attack from a God. | |
| Raise the fucking level cock head |
| Integration: It''s the stat that is only available to those who''ve changed bodies or those who have just joined the system with no prior experience with either the body or system. Higher levels make the affected much more aware of what is at their disposal. For example if changing from a 4 limbed body to a 8 limbed body say 6 arms, then with no prior experience the user will most likely only use 2 of the arms but as integration becomes higher the user will use more of the 6 arms until all are used on a fairly regular basis. For those who join the system having access to certain skills or abilities may not be used as they do not remember nor do they understand how or what those skills or abilities do. Simply put it''s how well you use the system and your body. Disappears after reaching 100%, appears at 50% |
| 400 DP, 100 followers or 52000 faith |
| Name: Aldermer | Race: Great Dragon | Level: 12 |
| Titles: Slaughterer, Orphan maker, Arsonist, Pyromaniac, The enslaved one, Mount | Status: Enslaved to Duke Arnold Banesworth | Highest stat: Str |
| Name: Arnold Banesworth | Race: High Elf | Level:20+ |
| Name: Heath | Level: 8 | HP: 290/290 | Race: Hellwalker and Minor Deity |
| Total Followers:520 Faith: 72752 Total of Boosted Stats by follower count divided by 100 (balancing issues have come into play changing follower to someone who believes in ALL you godly domains): +5.2 to all stats | |||
| Class: Hell''s Warrior | Class: Summoner | HP Regen: 8 Per hour + 0.5 Per hour from Accelerated Healing | Warrior''s Rage: 190/190 |
| Chi Level: 1 | Qi Level: 2 | Mana Level: 3 | Divine Level: 3 |
| CP: 7.50/7.50 | QP: 15/10 | MP: 190/190 | DP: A metric shit tonne/20000 |
| CP Regen: 1.5 Per Hour | QP Regen: 15 Per Hour | MP Regen: 10 Per Hour | DP Regen: 15 Per Hour |
| ''Inner Peace: 16% | Int: 9 | Skill, Divine Potential 8: Has the potential to become a "God."Higher levels increase divine level as well as move user closer to the realm of a "God." Higher levels also unlock bonuses. Currently waiting for user to use skill to unlock bonuses. | |
| Total Str: 10(23) | Main Str: 17(39) | Physical Beating End: 11(19) | Physicalexhaustion End: 8(15) |
| Wis: 11 | Wil: 11 | Dex: 6 | Cha: 15 |
| Perception: 10 | Intergration: 52% | Time Perception: 0.07 | Reaction Speed: 1.6 |
| Lck: 54 | Agi: 9 | Spd: 11 | Con: 10 |
| Skills & Traits | |||
| Divine Potential 8: Has the potential to become a God. Higher levels increase divine level as well as move user closer to the realm of a God. Higher levels also unlock bonuses. | Summon Minion UNIQUE 5:This unique ability allows for the summon of a completely upgradable and customizable minion that allows presets. Higher levels allow more to be summoned at a time and for higher starter levels as well as reducing the changing mana/qi/chi/divine cost/s. | Skill UNIQUE 2:Allows the user to "take" and/or "give" a skill/ability/racial trait/trait/anything on your stat screen. Higher levels reduce cool down and increase the amount givable and takeable. Cool down varies from whatever the fuck your taking/ giving to whatever the fuck your taking/giving. CANNOT GIVE THIS SKILL NOR BE TAKEN. Cool down 1 Year | Masterful Phase Shift Max:User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost. |
| Appraisal 10:Allows user to see details about the target. Higher levels allow more information to be gleamed and higher levelled opponents to be appraised. | Accelerated Healing 15: Heal faster than normal.Higher levels increase the regen rate, level 10 gives a somewhat noticeable result. | All Seeing 2: Can see all. Higher levels allow for more details to be seen. | More Summons 8: Increases max summons by 5 per level. |
| Godly Heavy Armour User 10: Makes heavy armour 0.1% lighter and easier to move in for the wearer per level. | More Mana 12: Increases mana by 10 per level. | Commander 50: Increases subordinate''s loyalty and faith in you by 1% per level. Makes it easier to convince others to your side and to recruit other sentients into your party or army by 1% per level. | Apprentice Warrior Rage Max: Gains 10 to max warrior rage per level. Boost physical stats by 5 for 10 seconds per rage point used. |
| Godly Swordsmen Max: Increases the damage speed and accuracy of all swords used by 0.05% per level. | Godly Sword thrower Max: Increases accuracy of thrown swords and damage by 1% every level. TMG 890,674,674,686,687,372,123,232 trillion billion million billion AC, "There''s only one way to kill a ranged enemy, throw your sword and shield at them." | Afterlife God:Allows you to control the afterlife and by extension change the world''s values | Demon God:Gives you control of the demon dimension as well as allows you to summon demons for free |
| Darkness God: Gives control of the darkness domain and gives increase in power in darker areas | Void God:Allows you to control the void, move through it and build in it | The Mortal God''s Barrier: A barrier skill used by The Mortal God himself, it blocks any attack coming from a being below the level of God but can only block so much damage. Higher levels increase the amount of damage blocked and eventually be able to stop 1 attack from a God. | Godly Shield User 99: Increases shield defence by 0.1% per level. |
| Level Difference too high to cause damage. All stats too high to cause damage. Recommend godly abilities |
| You know, if you didn''t have Godly Swordsmen, Godly Sword thrower and didn''t use TMG sword. You''d have done no damage. Instead you dealt 100. |
| For killing a level 50, yes I''m sure, opponent using only your own abilities and no one else''s assistance (technically you did get assistance but what you did get was either not useful in the battle or was with the intent of killing you) you''ve reached level 30. |
| 1 DP |
| 1997 AAFC Drill and Ceremonial Manual acquired |
| WELCOME, TO THE QUEST SYSTEM! Here you can accept quests, put up quests all for monetary compensation whilst sating your boredom. I forget the rest of this advert but she''ll be right |
| Quest System |
| Quest Name: Raise an Army I Quest Giver: The Mortal God Quest Description: Raise an army with at least, 200 frontline combatants, 150 archers, 10 mages, 50 healers (magical or mundane) 30 sappers, 1 General and 250 supports (blacksmiths, alchemists, enchanters, etc) Quest Rewards: 15,000 DP, 1,000 exp |
| Accept? |
| Because your generally weak, higher the level the more details, freedom and privileges they will get. Accept quest? |
| You''ve unlocked the ''ARMY SYSTEM.'' It''s still in testing, expect changes. Let''s see...... This system will allow you to (inserting what system does into beta system template) RAISE AND MANAGE ARMIES which is good. It includes features like, BUYING AND PLACING BUILDINGS IN YOUR MILITARY STAGING GROUND, 4x STYLE COMBAT IN REAL-TIME, ALL NEW RAIDS. I get paid to do this. For beta testing the ARMY SYSTEM, you get triple exp from the ARMY SYSTEM, 1 gold per KILL whilst testing the ARMY SYSTEM, ALL SOLDIERS UNDER YOUR COMMAND GAIN 1.5 TIMES THE EXP and a shitty tutorial. |
| So pretty much, you spend resources, no DP because you''re a false god, to make, modify and upgrade buildings, the store''ll have slaves and people to buy. Slaves are cheap, inexpensive and bad labour, but regular people are more expensive, usually require a contract because they think their good, and are generally better labourer''s, soldiers, etc. So, to start you''ll choose your military staging ground, eventually it can become a Star Fortress, obviously you gotta get to space first. You''ll pick up the rest fairly quickly. .... ..... .... ... .. . ????? ?? Aaaahhhhhh. Well, the integration world has completed its job, one of your members have finally reached 100% integration, Seb, well on to the actual world. |
| Yeah. But they weren''t somewhat innocent, nor were they people. I controlled them and used them to teach you in a non-direct and at the same time, very direct many. Give me a bit........................................ Sorry for the wait but I can explain everything now. Sort of. 1. The world you''ll be going to is twice the size of this one. Thus, very fucking big. It won''t run out of resources (Metals not trees and plants) so piss ''em up the wall as much as you like. 2. You WON''T be entering as a group but you will instead enter the world in a sort of staggered out way. Leader first then whoever a couple hundred years later. Can wait to have more than one person arriving at a time. This is due to the Army System. 3. Your goal is to set-up an empire and/or become a God, false, demi or actual in the case of Heath. So to start, Heath as the leader you will pick the starting location and as an added bonus, you''ll start when all the beasts and plants are at their most malleable. By that I mean the beasts will be able to breed with any other beast and will adapt quickly. In other words, those beasts and plants will not be around for long, less than a month, that world''s so a couple Earth years, so what you wanna do is either keep them alive and like that for as long as possible or quickly use them to create your race that you will be commanding for however long. Since you guys get special treatment, I''ll give you some options for your starting species, it''s better than starting on your own, I promise you that. Now then, any questions? |
| 1 that''ll affect the waters, but another 6 that just look pretty. |
| Done. Now, what racial shit do you want? Better you describe it to me. |
| A bit but shouldn''t take that much of your benefits. Specifically, yours no one else''s. |
| I''ll give you two the rest you''ll need to add and discover as time goes on. |
| It''d use up the rest of your benefits, but it''s doable. |
| So your choices are, Caste system with some degree of evolution (Heath) 2 Caste paths already unlocked (Heath) Top-tier genetics (Jaxx) Excellent Swimmers (Joe) 3D combat experts (Seb) (Granted another because that''s not very useful) Excellent Commanders (Seb) Rapid breeders (Locky) More can be unlocked through purchases from the DP store. The Demon God a.k.a The Mortal God will decide upon their appearance, at least the initial path appearance. |
| As you''ve set-up a decent camp that has become more permanent, you have the option to establish your military staging ground here. You can have as many as you want. Accept? |
| You are now the Overlord of the Coastal Demons, the only Demons currently. By being an Overlord of a unique race, you''ve unlocked a variety of bonuses. All Demons no matter what origin or background, will automatically listen to you but can still disobey you. For ever Demon born under your control you gain 2 Army Points or AP. AP can be spent in AP Store for various Army System related goods. 2 evolutions for those under your command A grimoire on pole arms A grimoire on survival that constantly updates (Survival in every kind of place, also you really shouldn''t get this, it''s too OP) A full Overlord armour and weapon set 500 units of food 3 buildings Building rewards simply allow you to spawn in a building that you''ll be able to upgrade using mana, qi, chi or physical materials or another building upgrade. |
| Name: Heath (you may want to decide on a family name.) | Level: 1 (level equals how long your natural lifespan is. 1= species lifespan, 2= 2x species lifespan, 3= 3x 2x species lifespan, or 6x species lifespan. Level 50, you start earning stat points only 2 per level. 100 you stop earning stat ups from doing the action and gain 5 stat points per level and then every 50 levels you earn another 2 stat points permanently.) | HP: 40/40 (Hit 0 you dead. Also, not the most reliable way to judge your status.) | Race: Hellwalker |
| Class: Hell''s Warrior (A warrior specialising in fire and revival) | Class: Summoner | HP Regen: 4 Per hour + 0.001 Per hour from Accelerated Healing | Warrior''s Rage: 10/10 |
| Chi Level: 1 | Qi Level: 1 | Mana Level: 1 | Divine Level: 1 |
| CP: 5/5 | QP: 10/10 | MP: 170/170 | DP: 25/25 |
| CP Regen: 1 Per Hour | QP Regen: 2 Per Hour | MP Regen: 6 Per Hour | DP Regen: 1 Per Hour |
| Inner Peace: 10% | Int: 5 (1= ave. human level. Not very high.) | Skill, Divine Potential 2: Has the potential to become a "God.¡± Higher levels increase divine level as well as move user closer to the realm of a "God." Higher levels also unlock bonuses. | |
| Total Str: 2 | Main Str: 2 | Physical Beating End: 2 | Physical exhaustion End: 1 |
| Wis: 6 | Wil: 3 | Dex: 2 | Cha: 4 |
| Perception: 2 | Integration: 80% | Time Perception: 0.1 | Reaction Speed: 1.1 |
| Lck: 70 (luck is a very difficult concept. 1 is like getting one tiny thing going your way, like the wind reducing in speed opposite to your direction. At 70 it''s more like, better quest rewards, ever so slightly, the wind will usually be at your back.) | Agi: 2 | Spd: 2 | Con: 2 |
| Skills & Traits (skills and traits from worst to best in expertise order, skill name 1-100 (sometimes doesn''t have a level, because you didn''t really earn or learn it), novice 1-100, apprentice 1-100, Journeyman 1-100, Proficient 1-100, Expert 1-100, Masterful 1-100, Master 1-100, Peak Mortal 1-100, Godly 1-100, God 1-100, Deity 1-100 and finally Supreme Being 1-100. Then skill tiers, doesn''t mean how good a skill is just how rare, from least rare to rarest, Common, Uncommon, Elite, Rare, Mythological, Legendary, Stories, Unheard, One of a Kind. So, a one of a kind skill at novice level 1, might be better than a common or uncommon proficient 20 skill, because the requirements to get it and its effects are higher than a common or uncommon but it''s not always the case.) | |||
| Divine Potential 1: Has the potential to become a God. Higher levels increase divine level as well as move user closer to the realm of a "God." Higher levels also unlock bonuses. Currently waiting for user to use skill to unlock bonuses. (Fix this, it kinda broke) | Summon Minion UNIQUE 5: This unique ability allows for the summon of a completely upgradable and customizable minion that allows pre-sets. Higher levels allow more to be summoned at a time and for higher starter levels as well as reducing the changing mana/qi/chi/divine cost/s. | Skill UNIQUE 2: Allows the user to "take" and/or "give" a skill/ability/racial trait/trait/anything on your stat screen. Higher levels reduce cool down and increase the amount givable and takeable. Cool down varies from whatever the fuck your taking/ giving to whatever the fuck your taking/giving. CANNOT GIVE THIS SKILL NOR BE TAKEN. Cool down: less than a year. | Masterful Phase Shift Max: User is untouchable for 30 seconds and moves five times as fast. Higher levels increase duration and speed boost. (Change name because it''s not very accurate) |
| Appraisal 10: Allows user to see details about the target. Higher levels allow more information to be gleamed and higher levelled opponents to be appraised. (Work on this!!!! Also, if you appraise) | Accelerated Healing 15: Heal faster than normal. Higher levels increase the regen rate, level 10 gives a somewhat noticeable result. | All Seeing 2: Can see all. Higher levels allow for more details to be seen. Currently locked due to stat reasons. | More Summons 8: Increases max summons by 5 per level. |
| Godly Heavy Armour User 10: Makes heavy armour lighter and easier to move in for the wearer per level. Currently locked due to stat reasons. | More Mana 12: Increases mana by 10 per level. (Increase by using magic) | Commander 50: Increases subordinate¡¯s loyalty and faith in you by 1% per level. Makes it easier to convince others to your side and to recruit other sentients into your party or army by 1% per level. | Apprentice Warrior Rage Max: Gains 10 to max warrior rage per level. Boost physical stats by 5 for 10 seconds per stat point used. Regen 1 per level of warrior rage. (Per hour) |
| Godly Swordsmen Max: Increases the damage speed and accuracy of all swords used by 0.05% per level. (As soon as you pick up a sword technique besides make it up as I go, this will drop to novice | Godly Sword thrower Max: Increases accuracy of thrown swords and damage by 1% every level. TMG 890,674,674,686,687,372,123,232 trillion billion million billion AC, "There''s only one way to kill a ranged enemy, throw your sword and shield at them." (date''s a bit off) | The Mortal God''s Barrier: A barrier skill used by The Mortal God himself, it blocks any attack coming from a being below the level of God but can only block so much damage. Higher levels increase the amount of damage blocked and eventually can stop 1 attack from a God. (Mildly incorrect info) | |
| Yeah. Sentients in the pre-sentient era. Logic has abandoned us. |
| Army System Store | |
| People | Slaves |
| Species Traits (Yes, I changed my mind on this one) | Buildings |
| Army System Store | ||
| Trait: | Effect: | Cost: |
| Master Alchemists | Potions and brews are much more potent. | 600 DP 700 AP |
| 2D Combat Experts | Species finds 2D combat much easier. | 800 DP 2000 AP |
| Heightened Intelligence | Species are much smarter. | 5000 DP 3000 AP |
| Master Armourers | Species can forge armour much better than others. | 500 DP 8000 AP |
| Self-Sufficient | Does not require external sustenance. | XDP X^40 AP |
| Godly Farmers | Crops grow much faster than normal whilst under the care of members of this species. | 10009 DP 2000 AP |
| Infinite Lifespan | Species cannot die of old age. Still can die from being hit. | 9999X + 59 DP 89X^89X+X AP |
| Damage Absorption | Species absorb a small percentage of damage. | 5000 DP 30000 AP |
| Reach Level 50 for random discounts, level 400 for promo''s and there is a deal if you buy at least 30. |
| Negative |
| Army System Store | ||||
| People | Contract | Slaves | Description | Cost |
| David Gold | I am good at fighting, guarding, drinking and unskilled, manual labour. I will work for, food, water,shelter and 8 Bronze coins per hour. | Slave 1 | Dragon-kin. Male. Big, strong and solid. Good for fighting and breeding. | 500 DP40 DP |
| Grimly Mithril-beard | Occupation: Blacksmith Race: Dwarf Wage: All things necessary to lifeplus 50 Gold coins per armour or weapon forged or repaired Description: I am a dwarf who is exceptional amongst dwarves when it comes to drinking and smithing. Do right by me and I''ll do right by you. | Slave 2 | Beast-human. Female. Necromancer that is not allowed in the kingdom. | 400 DP250 DP |
| Elizabeth Smith | I am an Ice mage. I will work for food, water and shelter. | Slave 3 | Orc. Male. Berserker. | If you deal with us first, free otherwise 400 DP. |
| No, perfectly legal. |
| Cannot afford slave 1 and 2, do you accept the terms of slave 3? |
| Affirmative. Transporting Slaves and people to your location. |
| Granting rewards for quest: WAKE UP 10 Stat points 40 DP 2 Skill points Refined body 30 Biomass points 2 Evolution points |
| The quest is giving to all who get sent here as an NPC. Generally, they don''t wake up ever. Biomass is used to upgrade your body, add organs, etc. Evolution points are used when your evolving or beforehand for greater effect. Evolution occurs every 100 levels, you get 1 evolution per level. Skill points are used to buy or upgrade skills and traits. |
| Mate, this is TDG. Your two commanders currently under-going the evolution process are kinda going to die without sufficient biomass a.k.a food. I''ve lifted the restrictions off with how you get it in them but you still gotta get the food and put it on them. |
| 5000 each, equates to about 1 tonne of food each. |
| Your gonna have to. I wish you luck. |
| 2 days and counting. |
| Name: Marodon | Level: 1 | HP: 25/25 | Race: Demon Warrior 1 |
| Class: General (By default) | Class: Warrior | Highest Stat: STR | Lowest Stat: CHR |
| Name: Vivian | Level: 1 | Hp: 15/15 | Race: Demon Life-shaper 1 |
| Class: Logistics Officer (By default) | Class: Beast-tamer | Highest Stat: CHAR | Lowest Stat: STR |