《World of Telduria》 Prologue The world is ever-changing. The world never stops for a single person. No matter how powerful someone gets; there is always someone more powerful. The powerful laud over those without power. While some try to hide this fact, it is just that, an undisputed fact of the world. And the most powerful in the world, is the world itself. Or so it seems at least. Whenever a country grows too powerful, something always seems to happen. The Ool incident, the Protectorate breakaway, the extinction of the dragons. Something disrupts and changes the balance of power so that it returns to equality. This strange balance seems to be kept out of nowhere, it''s absolute, or at least it''s been so far.
| Secondary abilities initiating due to suitable material found. Initiating dungeon core construction. |
| Error. Error. Dungeon location not specified. Error. Mobile core makes location invalid. Choose location before proceeding. |
| Error. Error. Dungeon location not specified. Error. Mobile core makes location invalid. Choose location before proceeding. |
| Dungeon location chosen. Dungeon startup initiated. Please hold. |
| Building core room. Error, mobile dungeon core. Creating path to surface from core. Error, mobile dungeon. Rebooting initialization program. Please hold. |
| System rebooted. Restarting dungeon placement with new parameters. Now needs to select a room as throne room rather than a core room. Corridor to assist has been granted. New rules written for mobile core. Restrictions lifted. |
| Basic dungeon starter kit has been granted. Hallway placed inwards from entrance. |
| You can now summon basic traps. |
| You can now summon basic treasures. |
| You can now summon basic plants. |
| You can now summon basic minerals. |
| You can now summon basic assorted critters. |
| Blessing of the goddess of love and life. Blessing of the god of justice and order. |
| Access to expanded starter race list. All things in your dungeon grows faster and stronger. (Tiinra) Notification of malicious intent upon entering your dungeon. (Nicarious) |
| Starting races. | Choose two. Depending on your choice the sub-sections may vary drastically. More races will become available as you grow or absorb them. |
| Goblinoid | Goblins are creatures that have adapted to survive. This means that they can live anywhere and not just survive, but thrive. Breed like the plague and posses average intelligence, but are excellent at adapting things for their own use. |
| Animals | An Animal dungeon starts with various small animals from a list of choices. The easiest starter race to make a functioning ecosystem from. Various animals breed at different speeds. Animals are also the most versatile when it comes to evolution due to the sheer number of animal species. |
| Plantoids | Creatures made from various plants. From the smallest mushroom to the tallest tree. Anything growing from the soil can be turned into a creature in service of the dungeon. Starts out with evolved forms of the basic plants in the starter pack. |
| Fae | Fae (Commonly known as Fairies) are magical bug-like creatures that, despite their size and varied appearances, can converse in the common tongue. They possess Insect-like physical features and are often around ten centimeters tall. They are best known for their large wings and the colorful, often mesmerizing sparkles and lights that emit from their bodies. Fae also loves to play pranks on the unsuspecting. |
| Undead | Numerous theories exist concerning the nature of undeath, and though some hypotheses compete with or contradict one another, others reinforce or overlap each other. While these conjectures may not agree on the origins of unlife, most of them at least assert that this condition is generally visited upon the bodies of recently deceased creatures. From the simple zombie or skeleton to the mighty Lich lords. As long as there is a body, it can be turned to serve the master. |
| Automatons | Created not by a god, assisted by magic, or by pure science, an automaton is a construct designed to emulate life. Gears and cogs turn within their carapaces. Thinking, processing, learning. Depending on the creator, an automaton may have a very life-like face or a single curved surface with holes where the optical sensors reside. Automatons can be modeled after any of the races, usually human or elf is the standard choice. However, if the creator wants a strong servant, they may be modeled after an orc, or a half-orc. If they want a nimble spy, the automaton may be modeled after a gnome. |
| Daemons | Due to your nature as a fallen you can choose daemons as a starting race. Daemons come in all various forms. They are shaped by their desires and lineage. A daemon of wrath is most likely powerfully built and strong, while a daemon of gluttony is big and fat. Those without the strong desire look mostly like humans. But the daemon race have one trait that is universal, red, slightly glowing eyes. While stories of the other races tell of horns, fangs and tails, this is not true in most cases. Enjoying the story? Show your support by reading it on the official site. Daemons are as varied as any other race. But they all share the strength that is within their race. Depending on lineage and desire it can manifest in a multitude of ways. Some have magic, some are strong, others are good diplomats while others can move objects with their minds. You''re not too likely to see two daemons looking the same. |
| Angels | Due to your nature you can choose angels as a starting race. Angels appear from the heavens in the shape of humans to watch over all life. Some are here to protect, some are here to destroy, and some to guide. They vary from innocent and peaceful to unyielding and wrathful in nature. Angels as guardian beings created from the divinity of good-aligned gods are loyal to their home and while their power in the material plane is limited to some extent even the weakest of their kin are strong enough to overpower most mortals. While the ''redacted'' are rare creatures, angels, even minor ones, are practically unheard-of walking among mortals. However, sometimes gods create and send young and minor angels to the material plane with some sort of divine purpose. |
| Humanoids | Due to your nature you can summon humanoid creatures. Humanoids range from the simple human, to the sleek elf, to the powerful beastman. The stout dwarf to the tallest giant. The options are endless. However, you may only choose one species of humanoid as your starting race. |
| Name: Kim Nelson/ unnamed | Race: Fallen Angel dungeon core hybrid |
| Age: 23-error/1 day | Mana: Error/ 500 |
| Level: 1/1 | Status window |
| Dungeon creatures | Traps and constructs |
| Items | Traits |
| Abilities | Rooms and hallways |
| Skill unlocked. Room creation. |
| Personal status | Dungeon status |
| Mana: Error, mana calculation faulty | Mana: 500 out of 500 |
| Health: 150 out of 150 | Core integrity: 10 out of 10 |
| Level: 1 | Level: 1 |
| Strength: C | Creatures under control: 4 |
| Dexterity: C | Creature types: 2 |
| Constitution: D | Traps: None |
| Intelligence: B | Trap types: None |
| Wisdom: D | Rooms: 4 |
| Charisma: C | Dungeon traits: 0 out of 3 |
| Equipment: None | Items: None |
| Status effects: None | Intruders: None |
| As per request, an explanation of the attribute system follows. A person is ranked from F, failure, to A, apex. The ranks are as follows. Failure, Disappointing, Common, Better, Apex. An untrained person is D, someone who is worse, F, the average in the world is C. A seasoned warrior would be B, while the best in the world are A. For example an F in Intelligence would be considered, intellectually challenged, while an A would be the smartest 5% in the world. For a rating of A to be awarded, you need to be considered in the top 5% in the category, while an F would be the worst 10%. |
| Chosen traits | Available traits |
| Traits available, more unlocks at higher levels. | 0 out of 3 Traits chosen |
| Creature loyalty | Biosphere |
| Puzzle traps | Dungeon laws |
| Dungeon helper | Dungeon instances |
| Advanced traps | Advanced items |
| Advanced critters | Advanced materials |
| Advanced treasures | Advanced plants |
| Improved creature attributes | Advanced creature abilities |
| Traits chosen and applied. All creatures had their attributes randomly improved by one fraction. Creatures will now do anything and everything commanded without question. A dungeon helper summoned based on core''s mind. |
| Errors present. Merging abilities, revaluating abilities to fit scale. |
| Dungeon abilities | Description |
| Expansion of dungeon | The ability to expand the dungeon through the creation of rooms, hallways, paths and the like. This ability also stretches to the takeover of territory that are adjacent to the dungeon''s domain. The use of this ability destroys, assimilates and creates the desired design that''s been selected. However, this ability can only create pre-existing blueprints and not create from scratch. |
| Create and destroy | The ability to create and destroy items, objects or material. When creating, you can either select from a list of blueprints and already created or constructed things listed in its respective menu. This ability can also be used to create entirely new things but the design has to be specified. Same goes for the destruction aspect of this ability. |
| Assimilation | The ability to assimilate any material, item or object, along with any biomass or other non-living thing that enters the dungeon. Assimilating any object, item, material or biomass will add said thing to the blueprint roster. The more units of the same kind assimilated, the less mana it''ll take to make said thing. |
| Summoning life | The ability to summon living things. Be it simple bacteria and moss, to the complexity of the monsters and creatures available. The ability is limited to summoning things that has been absorbed or purchased through the menu system. |
| Shape and sculpture | The ability to shape and sculpture existing things to fit the dungeon''s purpose. Instead of relying sole on the ability to create, this ability lets the dungeon mould things to the purpose that the dungeon wishes. Be it to shape a rock to sphere, or make intricate art. |
| Personal abilities | Description |
| Psionics: A/C | The ability to alter reality with the power of the mind. Mostly associated with the ability to move items, communicate telepathically, read minds. But also with being able to see into the future and get glimpses of what''s to come. Added intelligence is also attributed to the sheer power of the mind and will of the user to manifest the powers. Theoretically the powers of the Psion are unlimited in scope, but takes lifetimes to master. And only the ones who gather enough understanding of the universe can hope to use it to it''s fullest. |
| Psychic: A/C | Similar to psionics, the Psychic can channel the power of the mind to commune with the spirits and immaterial. While psionics are the physical manifestation of the powers of the mind, the psychic powers manifest in the spiritual realm. |
| Weapon usage: D | The ability to use weapons in any capacity. The usage of weapons are split into subcategories based on the weapons themselves, then further split into the individual weapon. Only weapon listed, longsword. |
| Personal trait gained: Psion''s mind, level 2 |
| This trait allows the user to perceive time much slower than the average person. In truth the Psion''s mind works much faster than the average person and thus allows them to analyse, make decisions and take action faster than normal. The ability to multitask is also vastly increased. Cognitive functions increased at all levels of this trait. Multiprocessing increased at all levels of this trait. |
| Personal trait gained: Angelic voice, level 2 |
| The voice of a pure and beautiful angel carries the wishes, dreams and hopes of the listener. It calms the soul and makes the speaker more trustworthy. The voice carries power enough to be heard over others and makes others pause up and listen to the wisdom that surely must be laced in the words spoken. Men would fight for a chance to hear a single note, and die for a song carried by the voice. |
| Personal trait gained: Angelic appearance, level 2 |
| Your appearance calms the soul, makes the viewer at peace with themselves as they gaze upon the majesty that is your being. Your presence is as if the divine itself appeared in front of them. Men would kill for a chance to be with you for a single night and wars over the chance to be your companion. Your horns are off-putting though and makes people think you''re a daemon, striking fear into the hearts of men. |
| Personal trait gained: Angelic Kiss, level 2 |
| A kiss say more than a million words. The blessing of being chosen to receive such a gift is beyond measure. No matter how much time passes, you''ll never be able to forget the softness and tenderness of the kiss received, always yearning to feel it once again. Allows full access to the kissed individual. |
| Magic unlocked, assigning mana points, transformation in progress... |
| Statue of the Fallen? |
| A statue dedicated to the Fallen Angel which reside within this domain. Those who want to challenge the domain of the Fallen must sacrifice a part of themselves to tread these halls. This rule is absolute and any breakers will be punished. |