《Necara Online》 Chapter One - It Begins

Chapter One - It begins

¡®Welcome to Necara Online. With Over forty races to choose from, and two times that amount of classes, we hope you enjoy playing our game.¡¯ the game says as it begins to load up

It starts up by showing me my blank stat sheet. There is a race section that is rapidly flashing. I tap it, and suddenly a bunch of pedestals light up ahead of me. At the base of each one is a sign with a race name, and they all look like me, with slight variations. I walk over to them. The closest three are the typical Dwarf, Human and Elf. Or to be more exact, there is a Mountain Dwarf, Human, And High Elf. After them are two more Dwarves, and two more Elves. Not interested. Suddenly the pedestals with the Elves and Dwarves disappear. It appears that any choices I make will influence this blank area around me. Over to a side I notice a Skeleton. I do not want to be an Undead. With that thought six more pedestals disappear. I still have thirty-three more options. There are two little short guys. One is a gnome, and one is a halfling. I am not particularly interested in being shorter, so Those two disappear, along with a third. I still have a lot of options though. Out of the corner of my eye I notice an Orc, and a Troll. I shake my head and they vanish too. I notice some movement. Really though it''s just two were creatures transforming to show off their status of being a were. I am not really interested in that kind of thing, so they vanish. Now I just have the Beastkin races, and the Human. I don''t want scales, so five disappear. I''m not really interested in becoming a demon, so that is another one down. I now have to choose between one of eighteen varieties of beastkin, or the human. I don''t want to stick out too much, so all the feral beastkin with their fur, and all the bird beastkin disappear. Now there are seven choices. With the cats, I merge them into a random cat beastkin choice, so now I have four choices. I don''t want to be a typical beastkin, so it brings me to just Humans and Fox Beastkin. I look at the lore. ¡®There are only 10,000 Fox Beastkin, including the feral variety, but not including the 14 players, which makes this race an endangered race. These people are most commonly found in the Wolf and Cat Beastkin nations, uncommonly found in the human kingdoms, rarely found in other nations, and very rarely found in their own small nation. Like most Beastkin, they are often found as slaves in the Non-Beastkin lands.¡¯ ¡®Humans are found all over the world. With the largest population at nearly two billion people, this is the largest race. They hail from several kingdoms / countries all over the main continent. About three eighths of the player population are humans.¡¯ Hmm. I''m gonna go with the beastkin. Looking him over before finally selecting, the only thing separating him from a human is his fox like ears, and a small tail. Seems good. I select him, and go back to the character sheet. A picture shows up to the side showing a fox kin version of me. Dark red-brown hair and two little fox ears on the head. A fairly standard face with hazel eyes, it doesn''t really stand out. My body is fairly fit, with a bit of flabbiness instead of abs. I am pretty tall too. There is a little fox like tail at the base of my spine, and my legs are fairly normal. My skin is a mid to light tan. Now a new section, labeled class is blinking. Tapping it, a whole set of new options come up, as well as an informational note. ¡®There are almost over two times as many classes as there are races.¡¯ Almost over? That seems contradictory. As I start wandering through the rows of class pedestals, I start to filter out what I don''t want. Melee is immediately thrown out the window, eliminating the fighter and swordsman classes. As they disappear I notice that there are a lot less classes than advertised. Probably only showing beginner classes. I don''t want a control type class, so psychomancer and puppeteer are gone too. I¡¯m not going for an archer. That takes out hunter, ranger, and archer. I¡¯m not a command type person, so tactician and commander are gone. I don''t want an ordinary worker type class, such as miner or farmer or some form of inn worker, so eight or nine more classes are gone. I''m not sneaky, so assassin and rogue are also gone.I don''t want to be a healer, so that''s a few more classes gone. Now I have Mage, Summoner, Warlock, Ritualist, Priest, Crafter, or Herbalist to choose from. I assume the priest can be changed into a cleric, templar, or paladin. I''m not interested right now, but I might multiclass. I don''t feel like going down the path of herbalist, that''s gonna open up only healer and alchemist, neither of which am I interested in. A wizard doesn''t interest me, and a summoner kinda seems like it can only evolve into necromancy or control. That means I have three choices left. My options are Warlock, Ritualist, and crafter. Warlocks don''t really look like something I am interested in, they appear to just be a male version of a witch in this game. Ritualist sounds a bit dangerous, and definitely sounds like something I would get singled out for. That leaves crafter. It sounds a bit boring, but I think I might enjoy it. Plus even if I don''t, there are ways to multi-class, and the classes don''t seem to be restrictions, just more of specializations. Looking back to the character menu, a slot labeled name flashes. I put my real name, Nathan, to keep things simple. Then I look at characteristics. There are 8 characteristics. Strength, Constitution, Agility, Dexterity, Wisdom, Intelligence, Charisma, and Luck. All of them except Luck have ten points assigned. Luck is at one, and assigning a point to it actually takes five of my fifty assignable stat points. I can either assign four points to every stat other than karma, with one left over, or I can do I more customized approach. I decide to do the latter. As a crafter I''m going to need intelligence and dexterity. I toss seven points into dexterity, and eight into intelligence. Five points go into charisma so that I can sell my products. Ten points for four stats¡­ I add four to strength, and three to wisdom. Constitution will be important, so I add two, which leaves one point for agility. Overlooking my final character sheet before entering the game shows;

Name: Nathan Level: 1 (0/1000)
Race: Fox Beastkin Class: Crafter
Mana: Mana Regen:
Spare Stat Points: 0 Spare Skill Points:The genuine version of this novel can be found on another site. Support the author by reading it there. 2
Strength: 14 Constitution: 12
Dexterity 17 Agility 11
Intelligence 18 Wisdom 13
Charisma: 15 Luck: 1

It looks like I have two skill points to assign to my first few skills. That''s cool. I press the confirm button at the bottom of my now complete character sheet. Upon pressing a second confirm message, a new menu pops up. It shows my starter inventory, which is very empty. I have some commoner''s clothes, a backpack, and two of what are called ¡°kin''s gold pieces¡±. The gold pieces are presumably a standard fantasy gold coin. It looks like I can sell any of the items to add to the gold pieces, but I¡¯m gonna need those going forward. As I finish reading that screen, a flash occurs, and a final menu pops up. It gives me three scenarios to choose from. I can either start as a slave and endure the hardship it will take to get out, but that will heavily reduce my starting gear, and toss me into a chain of quests and disaster. I can start at a random Beastkin city, giving me more business opportunities, but making me stand out. Or for the final choice I could start at the Fox Beastkin''s hometown. The home town will give me less competition, and I can start doing racial quests. I choose the home town, so that if or when I get a mapping skill, I can know the location right off the bat. Because the thing is¡­ this town probably won''t be on any map, making racial quests harder to complete. That''s how it will have stayed so hidden, and not all of the Fox Beastkin fell into slavery. I select it, my vision flashes once again and I appear in the town of Bardford. The first thing I notice is the lack of noisiness, and the low amount of traffic. I can see maybe ten people, and yet this town is supposedly home to around five thousand. The next thing I notice is the fact that my clothes and gear are in a ple next to me. I quickly slip the clothes on, thanking the fact that the game had the decency to at least auto equip some underwear.I slip the pack onto my back, and stand up. Above the door for every building on this street, there is a sign. Closer to me is the general store, whilst empty buildings, and specialised crafters seem to be further down the road. At the end of the road there is a tower, and the road seems to circle it. Turning around reveals an open gate, an a wall leading around the edge of town. Time to get down to business. The first thing I do is walk into the general store, and immediately start looking for a notebook. I don''t find one, so I ask the shopkeep about it. He reveals that if I wanted paper or a notebook I would need to go to the scribe. I notice some rations. I grab a few of those and put them on the counter. I grab a small knife I see. I also grab a slingshot. I put those on the counter. Next I grab a fanny pack. Storage is a must. I ask the merchant the price. ¡°Ten copper per ration, and a silver for each of the weapons. Five silver for the fanny pack.¡± I put down a gold coin, and the shop owner gives me 92 silver back, looking at me strangely as he does. ¡°It''s pretty odd to use a gold coin for something so cheap.¡± I shake my head, and say, ¡°Pleasure doing business with you,¡± as I leave. Looking up the street I start considering where I should go next. I need to go to the scribe so that I can get a notebook, and start taking notes. I should also get a bestiary and a herb lore book. I head down the street to the scribe shop. Walking in, I notice the smell of new books. I walk over to the shelves. I grab the equivalent to a pencil, which looks like a pencil without paint or an eraser. I grab something to erase with too. Nice of the developers to make things easier, and not need learn how to use a quill and ink right off the bat. Moving along the shelves, there are many different types of notebooks. I grab a gray one that looks to have over a hundred sheets. I grab some mapping paper as well. However, I cannot find any herb lore, or bestiary books. I go over to the shop keep. ¡°I''d like to buy this notebook, pencil and eraser, as well as this blank map. I¡¯d also like a bestiary and herb lore book.¡± the scribe replies with a laugh in his voice, ¡°I can get you those for just over fifty silver total, but I don''t have any lore books here. The notebook will be about twenty silver, the map will be about fifteen, and the pencil and eraser together are about ten more silver.If you buy a second notebook, I can probably give you a third half off. That would mean thirty more silver, bringing you up to eighty.¡± ¡°Why would I need more notebooks?¡± I ask, upset about the lack of lore books. ¡°Why to write up your own bestiary and herb lore book. I''ll even throw in an inspect scroll for ten silver.¡± I move to the shelves, grab a red notebook, and a green notebook. Then I put my 92 silver on the counter, scooping up everything I purchased. ¡°Keep the change¡± I tell the shopkeep, walking out the shop with only half the money I started with. I slipped my notebooks into one of the pockets on the fanny pack, and the pencil into another. I head back to the general store, and for another two silver get a little container to slip into a pocket on the fanny pack to store and sort collected herbs in. I also get a container to put meat and furs in, without them getting all over the contents of my backpack. That ends up giving him five more silver, which gets rid of my second gold. I was about to pay as I realized that I would probably need a weapon. I ask for a knife. He pulls one out and says that it would cost 25 silver. I agree and pay. I pass him my last gold piece, and he gives me 70 silver back.I grab one of the coins he gave me back, and put it back on the counter, and say, ¡°Thank you for helping me. Here¡¯s a small tip as a gesture of my apreciation.¡±Then I walk out of the store, checking my notifications as I do.

Reputation Gains
  • Gained 200 Reputation with Nick [Scribe]
  • Gained 100 Reputation with Tom [Merchant]
Item Gains / Losses
  • Lost 2 gold coins
  • Gained 69 silver
  • Gained Fanny pack [Common] 90%
  • Gained 10 rations
  • Gained Herb storage
  • Gained Gained Meat/Fur Storage
  • Gained Notebook (Grey) [Uncommon]
  • Gained Notebook (Red) [Uncommon]
  • Gained Notebook (Green) [Uncommon]
  • Gained Pencil [Uncommon]
  • Gained Eraser [Uncommon]
  • Gained Skill Scroll (Inspect) [Uncommon]
  • Used Skill Scroll (Inspect) [Uncommon]
Other Gains
  • Gained Skill Trading Level 1
  • Skill Trading Levelled up to Level 2
  • Gained Skill Inspect Level 2 (Via Scroll)
  • Experience Gained 100
  • Level Up

That''s plenty of gains, right off the bat. I smile to myself and start walking to the town gate. Chapter Two: Out The Gate

Chapter Two: Out The Gate

As I head out of the town gate, I start to take in the beauty of the area. Just outside the gate is a nice small plains area dotted with farms. On the edges, there is a pretty large forest. Beyond the forest are tall mountains and cliffs, which is probably what has kept Bardford from discovery. Looking closer at the farms, many are growing different forms of berries. There are one or two growing corn, and another growing some form of grain like wheat or barley. One farm is a bunch of barns and coops, so it probably is where the meat and dairy come from in this area. There is a small river that comes out of the forest, crosses the plain, and goes towards the section of forest where the mountains open up to form a pass. When I exit town, I come out onto a dirt and gravel path. Along the sides are several weeds, and way towards the end there is a bridge that crosses the river. On the edge of the river there are cattails, and scattered throughout the grassland are a different variation of cattails. One of the weeds at the side of the grass is clearly a dandelion. I go over, pick a dandelion. After picking the dandelion, I pull out the green notebook and sketch out a picture of the dandelion, putting it at the top of the page. Below it I write the name, and write out some categories to put information into. Then I use inspect. In the notification that comes up with information, ¡®A common yellow flowered weed found often in open grassy fields. Is completely edible from the flow to the roots. Consuming has a diuretic effect.¡¯ I scribe the information about it into my notebook, then close the notebook and the notification. After I close the notebook, I stand up, tuck the dandelion away into my herb storage, and walk into the field, moving over to make an entry for the cattail that is growing from clumps of grass away from the water. As I walk over, I notice something rustling in the grass. It''s a little mouse, nibbling on some grass. More accurately according to inspect it''s called a ¡®Grassland Bush Mouse¡¯. I pull out my red notebook, and quietly kneel down to get closer for a more detailed sketch of the mouse. It jumps in fright, and scurries back a little, but once realizing I''m not a threat, it goes back to nibbling on the grass. Following the same format as the herb lore notebook, I start by putting the name and a sketch at the top of the page. I write down the categories, and start scribing in the information. Something I noticed about using inspect on creatures, is that they show a level beside the name. So inside the location section I put ¡®Average Level¡¯ in brackets beside the location I listed. This little guy is a level one, but you never know if you''ll find the same creature but stronger in another area. I finish writing things down and close the notebook, tucking it into my bag.Royal Road is the home of this novel. Visit there to read the original and support the author. Betraying the little mouse''s trust, I pull my knife out from the sheath in my fanny pack. I move my empty had close to the mouse, slowly as not to scare it. When my hand gets close enough, I snatch the little mouse, pull it closer, and then cut its throat. A quick and hopefully painless death for the little mouse who trusted me so much. A notification comes up for EXP gained in battle, but I dismiss it and set it to only display when I look at my other gains.Carefully I draw my blade across the mouse and skin it. It all goes into containers in my fanny pack for now, but later I¡¯ll look into how much I have, and what it''ll be worth. I stand up, and continue on to the cattail. Reaching the cattail, I repeat the process I did for the dandelion. According to inspect this is a ¡®Grassland Cattail¡¯ and was used in cooking amongst other things. An interesting item, but I probably won''t end up using it. I tuck a sample into my herb storage anyways, and move back onto the path. Once I reach the path, I turn and continue walking towards the bridge. When I reach the bridge, I quickly jot down an entry for the variation of cattail found on the edge of the river. Apparently the only difference is in the name, this one being ¡®River Cattail¡¯ rather than ¡®Grassland Cattail¡¯. At the base of the cattail I notice a frog, but it hops away before I have an opportunity to add it to my bestiary. Continuing along the bank produces little results. All the frogs are clever like the first, and jump away before I have a chance to record them. I come across several samples of a small blue bell flower inspect claims to be ¡®Frogweed¡¯ but trying to harvest it gives me useless clumps of weeds rather than usable herbs. I jot it down into my herblore notebook nonetheless. I continue down the bank, and after what felt like an hour (But was probably only ten to fifteen minutes) I finally get the jump on a frog. I happened to come across a frog who was to busy snacking on bugs to notice me. I very slowly kneel down to the ground, momentarily forgetting that it''s marshy and wet. I pull out my bestiary, and careful not to get it wet, I write an entry for the ¡®Green River Frog¡¯, which literally is just a descriptor for the frog. Once the entry is done, I tuck the notebook away, and stab at the frog¡­ which jumps away before the knife even reaches it. So much for samples. However, I did get it into my bestiary at the very least. I stand up, and only then do I notice that I was kneeling into a bog. ¡°Shit!¡± I shout, realizing I had ruined my only pair of pants just to get a sketch of a frog. A frog for God''s sake. A frog that may I add, I failed to kill. I shake my head, and start walking back to town Chapter Three: Back To Town

Chapter Three: Back To Town

Upon reaching the gate I get stopped by a guard, who I swear wasn''t there when I left. He gives me a look over, raising his eyebrows at my muddy pants, then lets me through. I start walking down the street, and stop at the general store. I start to head in, but realize it would probably be better to visit a tailor to get a new set of clothes, and clean this set. I turn back to the main street and look for a shop with a sign that would suggest it belonged to a tailor. Ten minutes later, and way down the street from the general store, he found the tailors shop. ¡®Peratha''s Tailoring¡¯ was the name displayed on the sign above the door. A simple name, straight and to the point. I walk in and look around. Over by a window there is a set of mannequins, wearing fancy clothing. Along the opposite wall are shelves full of different types and sizes of pants and shirts. It looks kinda like a normal clothes store from the real world, like ¡®Old Navy¡¯, or ¡®The Gap¡¯. I look around at the selections. Some pretty nice options are up. Many of the pants are simple jeans or burlap, but I see cotton pants, wool pants, and silk pants thrown in. I have 69 silver to work with, so I look for the cheapest but most comfortable. I end up grabbing a couple pairs of the ones that look like jeans, in a darker colour. I grab a single pair from the most expensive cubby. It''s worth a whole fifteen silver, but it auto resizes, and tells you what size it turns into. I try those ones on to get my size before grabbing any others. I end up grabbing three other pairs, adding up to 15 silver. That¡¯s 30 silver spent so far. I grab an auto resizing shirt, also in a darker colour, from a different cubby. It costs only ten silver, and I try it on as well. I grab only 2 pairs of non-auto resizing shirts, both worth only 2 silver, 50 copper. That makes 45 total silver on clothes. I sigh, regretting how much silver I¡¯ll have to spend, but bring my purchases up to the counter. Peratha is very helpful, and we get the trade done in seconds. My trading skill goes up by a whole level, much to my surprise, but I don''t get to have any discounts. I make sure to give her a tip though, as I want to be able to keep up relations in the future. I pull up my Gains and Losses screen.
Reputation Gains
  • Gained 100 Reputation with Peratha [Merchant]
Item Gains / Losses
    • 1 Dandelion Flower
  • 1 Mouse Fur
  • 1 Mouse Corpse
  • 1 Grassland Cattail Head
  • Lost 46 Silver Pieces
  • Gained Auto Resizing Jeans (Dark Grey) [Uncommon]
  • Gained Jeans (Dark Grey, Size 15)
  • Gained Auto Resizing Cotton Shirt (Dark Green) [Uncommon]
  • Gained Cotton Shirt (Dark Green, Size 13)
Other GainsThis novel is published on a different platform. Support the original author by finding the official source.
  • Experience Gained 60 (Killed Grassland Mouse x1, Trading with Peratha)
  • 4 Herblore Entries
  • 2 Bestiary Entries.
  • Skill Trading Levelled up to Level 3
Seemingly A lot more gains than losses, but it doesn''t show my ruined pants. I guess it doesn''t count that as a loss. I leave the store, and start looking for a smithy. If I follow through on my plans to go into the woods, I¡¯m gonna need some form of sword. The smith is actually in the direction of the gate rather than towards the center of town like the tailor. I head in that direction, noticing more people on the streets than there was earlier. Perhaps it was early for them, and they just got up. I ignore it, and keep walking. It''s a very short walk, and I get to the smithy, only five shops later. ¡®Bardford Smithy¡¯ is the name on the shop. Very uncreative, and I doubt it''s the only smithy in town. I head on in. By the entrance there is a bin labeled ¡®Cheap Swords, 10 Silver Each¡¯, with a warning about sharpness underneath. Further back, there are some clearly High quality swords. Right next to the counter is a rack of custom swords. In the back corner on the other side of the counter is a small smithy workspace, but somehow i doubt it is the actual workspace that gets used. At the counter, someone is arguing with the smith. I hear multiple times about cheap products, and the smith says something about grabbing from the value bin. Once hearing that, I immediately decide that grabbing from the value bin would be a bad idea. However looking at the racks of swords closer to the door, most of the ones outside of the value bin are well over the 18 silver I have. I spot one for 15 silver, but it might not be a good sword, if the value ones are already 10 silver. I use inspect on it to learn more, and also check my knife for comparison
Inspect Results Iron Shortsword Quality: Decent; Sharp Durability: 115/150 Damage: 5-10 Reach: 30cm + Arm Length Designed to kill.
Inspect Results Steel Knife Quality: Good; Sharp Durability: 47/50 Damage:1-5 Reach: 6.5cm + Arm Length Designed for Cutting up mean or plants.
It has a longer reach and higher damage, but why is it so many times more expensive than my higher quality knife. A knife made out of a higher level material I may add. The sword also has a lower percentage of durability. I bring it up with the smith. ¡°Oh. That''s one of my older swords. You¡¯ll find in the long run that it has a higher quality than that knife. The knife was produced en masse by a supplier out of town, whereas my swords are made with metals from the valley, and are handcrafted. As for durability, it''s a used sword. It¡¯ll last you much longer, without the quality diminishing than that knife will.¡± I look at him with doubt, but hand over the fifteen silver, and leave. It''s time to go do a bit of exploring. Chapter Four: Into The Woods

Chapter Four: Into The Woods

After leaving the shop, I tuck my swordInto a sheath he gave me last second, and put the sheath on my belt. Then I start jogging down the road. The guard stops me, and gives me a look over. He notices my sword, gives me a nod, and lets me leave. As I begin my trek down the road, I look back at the guard. I¡¯m pretty sure that he wasn''t there the first time I headed out. I shake my head, turn around, and continue walking. I get to the forest ten to fifteen minutes later. It was a pretty boring walk. Nothing new to inspect, No new creatures wandering onto the path. The entrance to the forest however, was very interesting. There was a perfect arch of trees, As if the trees grew in such a way to form that arch. Interesting, but not the best part. Across the arch was some vines. They twisted together, and went all over it. It gave it a nice aesthetic. The aesthetic wasn''t the coolest part of the vines. Each of the types of vines had its own type of flower. I prepared inspect, and looked at each one in turn. The first one has a pink stellate flower. On the second vine, there are yellow campanulates. With the third vine comes a set of white-green tubular flowers. All three types of flowers came back with results.
Inspect results Stellar Idonna (Pink) Quality: Excellent State: Fresh (Still on plant) A pale pink stellate flower, with five prongs. [Identify skill too low for further information]
Inspect results Lunower''s Bells (Gold) Quality: Excellent State: Fresh (Still on plant) A bright gold campanulate flower, hanging down like a bell. Rings like a bell when shaken.
Inspect results Xeer Lights Quality: Excellent State: Fresh (Still on plant) A tubular flower in an extremely pale green. While fresh glows in the dark.
Ann interesting set of flowers. I write the information out into my herblore book, noting this arch as the location they can be found. I pick a flower from each, careful not to damage the flower or the main body of the vine. I tuck them all away in my herb storage containers. I go to leave, but turn around, and pick some more of the glowing ones. I have a feeling they¡¯ll be useful in future. I turn back, and begin my trek into the forest. -----========----- I manage to make it about twenty minutes into the forest before anything of note happens. All of the plants around don''t seem to have any qualities. Or at least not the ones close to the entrance of the forest. I hear some small forest animals, and even notice a few out of the corner of my eyes, but they never stay still enough for me to get even an inspect off on them. Whats of note, is that I have finally got a creature I''ll be able to record. However, it''s a badger and it looks angry. I''m staying far enough away that it still hasn''t noticed me, but I need to get closer to run inspect. I also need to stay in one spot to record it into my bestiary. I move in closer, careful not to step on any crunch leaves, or loose sticks. I manage to close to the minimum inspect distance of five meters, and it still hasn''t noticed me. I finally spot what has it angered. A small wolf is on the other side of it from me. The side that the badger is facing. The wolf has a couple of scratches on its snout, and has blood visible below the jaw. To the side is a smaller badger that isn''t moving. I move a bit closer so that the wolf will be within inspect distance too. Once it is, I use the skill on the badger that is still standing, and on the wolf.If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it.
Inspect Results Grenwood Badger [Level 3] Gender: Female Status: Alive, wounded Health: 40-50% Abilities: Unknown A common badger found in the forest of Grenwood. Pretty common, and on the lower end for strength compared to other creatures about.
Inspect Results Grenwood Wolf [Level 5] Gender: Female Status: Alive, Lightly wounded Health: 60-70% Abilities: Unknown A common wolf found in the forest of Grenwood. Relatively rare. Higher than average strength.
The information suggests the wolf is winning. Having taken out one badger, and already damaged the second one down to half health. I decide to wait back before I do anything. The battle continues, with the badger continuing to lose. The badger takes another hit, and the health percentage that appeared above her head drops another 10%. The badger attacks the wolf again, using her rough claws to deal a whopping 15% of damage, bringing the wolf''s health down almost to level with her. The badger prepares for another strike, but the wolf takes the opportunity, and lunges for the badgers revealed belly, biting down as the badger begins her swipe. The badger manages to deal 10% more damage, bringing the wolves health down to match hers, but the wolf tears into her belly, bringing her down 25% and nearly killing her. The wolf backs away,pulling out some of the badger''s insides, killing her. The wolf takes a small break before starting to put the badgers in a pile together. That''s when I strike. I draw my sword and charge the wolf. As I reveal myself, the wolf drops the badger it was dragging, and bares its teeth. I swipe with my sword, cutting across the wolf''s side. She yelps out in pain and drops to the ground. She whimpers as I move over to finish the job. I stop. Seeing the wolf in pain makes me start to reconsider this choice. I run inspect on the wolf, to check it''s health. 10-15%. That means that my sword dealt about 15% health. I wonder how that works out in damage values I muse¡­ I shake my head and turn back to the wolf. I kneel down and look over her. She has a scratch over one eye, several scratches on her muzzle, and some other scratches on her side. Across her side is the not-so-clean strike of my sword.She is bleeding heavily from my cut. It takes me a moment, but I decide to put her out of her misery, and finish her off. I draw my sword across her throat, and sigh. I pull out my bestiary and writing supplies, and start adding entries for both types of animals. I put the wolf first, and write down all the information. For the sketch, I put the head of the wolf, and guess what the spots with scratches would look like if it didn''t have any. For the badger I do the same. Tucking away my writing supplies, I pull out my knife. I start with skinning the badgers as practice to get as much of a better quality on the wolf''s pelt. The badger I saw the wolf fighting is much more damaged than the other. It wouldn''t be worth as much to sell, so I start with that one, the reasoning again being practice for the other animals. I extend the opening on its chest up to the throat, and down to the tail. I cut around it''s ¡®parts¡¯ and then start the next part. I run the knife carefully along, and after 20 minutes, I manage to get a really rough pelt. I repeat the process for the next badger, and get a marginally better cut. I put the pelts in my bag, and cut out some of the ¡®usable¡¯ meat. I grab the wolf'' body, and start heading out of the forest. I''ll probably sell the pelts I have, and purchase assistance for the wolf.