《Apocalypse Born》 Book 1 Prologue: A Brief Official History of the Apocalypse January 31st, 2000: Multiple portals begin to appear and then sometimes vanish all over Earth, clustered roughly around major population centers. At first dubbed ¡°Slides,¡± they appear to be two-dimensional views of other worlds, no matter what angle they¡¯re approached from. The Slides vary in width from a few feet across to the size of a modest city block, and show scenes ranging from near-Earth ecology, to horrific hellworlds, to what can only be described as recognizable, mythical places. Every Slide, no matter what is viewed through it, seems frozen in time. February 2nd, 2000: The rate of Slides manifesting and disappearing seems to stabilize, with news media estimating and arguing that anywhere from one to ten thousand exist across the planet. The last remaining records seem to indicate that the general attitude toward the Slides was wary, curious, and strangely optimistic. At approximately 3:00 PM GMT, all electronic devices cease to function and a small percentage of the global population immediately suffers from sudden and quickly fatal seizures. Millions, possibly billions die, but information is spotty at best. Three minutes later, every living person sixteen years of age and above has the same collective experience: a new, sixth sense is forcibly injected into their awareness, a holographic field entirely outside one¡¯s field of vision but constantly in focus, written in an alien language that is somehow as familiar as their mother tongue. The field reads:
| Initializing [Infra] Emergency Protocols v. 171.01¡ |
| Your world, [Earth ¨C Infra Emergency Zone 00171], has been discovered and targeted by various multiversal factions, including imperialist colonizing nations, exploitative multisystem corporations, and hegemonizing swarm entities. This is well outside the calculated bounds for system discovery and integration and this lapse in preparedness is currently being considered gross negligence on the part of [Infra]. In compensation, in addition to the planned upgrades to the [Earth] solar system, all [Humans ¨C Earthborn Bipedal Sapients] will receive three free, semi-random [Talents] upon integration, from now until perpetuity. The multiverse portals appearing as [Slides] will be fully operational within four [Earth] days. A defense against these incursion sites may not be safely possible at this level of [Infra] integration, so it cannot be recommended in good faith. Full integration will be complete in the next seven days. Please avoid national, historical, cultural, and geographical landmarks in this period, as they will be undergoing extensive metaphysical changes and will not be amenable to [Human] life. Estimates based on current [Earth] resources and the number and origin points of existent [Slides] place an outer bound on total depletion of the planet at twelve years. If at least eight out of every nine hostile [Slides] are not closed and [Human] civilization is not stabilized and independent by the end of this period, this world will be reclassified as [Earth ¨C Infra Exclusion Zone 00146]. |
| [Messages], [Groups], [Menu] and partial [Talents] are all available. |
| Infra Emergency Protocols v. 171.03 Update |
| [Earth] integration is now at 85% and more functions are currently available to [Humans] sixteen [Years] and older. Your planet¡¯s [Essence] generation has been successfully harnessed and contained into [Sources]. Historically, this makes a planet¡¯s resources 56% more difficult to obtain by multiversal invaders. The previous restriction on visiting landmarks is hereby rescinded, and all [Humans] are invited to explore the [Sources] implanted there and reap the bounty of your planet¡¯s existence. Warning: each [Source] is different and dangerous, due to random effects of high [Essence] concentration. [Essence] distribution is now unlocked and rewards are calculated for the past three [Days] of offline conflict. [Essence] will now be earned immediately after actions which contribute to the well-being of [Earth], and can also be harvested from [Sources] and enemies. |
| [Resilience], [Affinity], [Vigor]. [Stats], [Skills], [Levels], [Achievements], [Classes], the full [Talent] set, and [Help] are now available. |
| Progress and Statistics:Stolen from its original source, this story is not meant to be on Amazon; report any sightings. 100% of hostile [Slides] active 86% of [Redoubts] intact (62% of population) 71% of [Orders] operational (34% of population) 30% of [Adventurers] alive (4% of population) 0% of [Sources] discovered |
| Infra Emergency Protocols v. 171.27 Complete Initializing Infra Regency Structure v. 1375.01¡ |
| Congratulations [Earth ¨C Infra Probationary Member Zone 01375], 88.9% of hostile [Slides] have now been closed, and the worlds on the other side are no longer able to threaten you. The remaining portals will remain open, which has been scientifically proven to encourage [Essence] growth in member planets. The previous method to close [Slides] will now only serve to force them into a dormant, migrating state, as unlockable [Slides] have a tendency to grow in size and threat if left unchecked. [Earth] is now at 97% integration, and will be granted [Full Member] status upon completion. In the interim, your solar system will be assigned an [Overlord] to assume responsibilities previously assumed by the [Infra Emergency Protocols]. Tax on all [Essence] generation will be limited to one part of every twenty-five (4%), and will be allocated to the [Overlord] to create opportunities for new [Essence] gathering and further integration. After self-arbitration, [Infra] has decided to confirm the extra [Talent] allocation for newly-integrated [Humans], and at the [Overlord]¡¯s discretion, more [Talents] may be added to the pool. |
| [Quests] and [Currency] are now available. |
| Progress and Statistics: 11.1% of hostile [Slides] open (locked) 2.1 billion [Humans] integrated 74% [Level 1-100 Mortals] 16% [Level 101-300 Ascendants] 7% [Level 301-600 Transcendents] 3% [Level 601-1000 Sublimed] 0% [Level 1001+ Divinities] 93% of [Sources] discovered 37% of [Sources] destroyed Estimated [Essence] generation planetwide: 60% of optimal |
| Initializing Infra Limited Plus v. 904.16¡ |
| Welcome, [New User]. Please choose a name for the [Messages] program. |
| You have chosen [smashbot Schmidt]. Is this acceptable Y/N? |
| You have entered the [cool kidz of Willard] messaging group. |
| [smashbot Schmidt]: out doing something stuuupid. talk ltr [FBGuillen]: ugh, ok. stay safe, lemme know wat¡¯s up. [skEllieton witch]: whaaat? w/o me? u jerk! >:[ [skEllieton witch]: that¡¯s an angry face, 4 when ur angry [skEllieton witch]: mom showed me how to make all kindsa faces, i¡¯ll show u ltr |
| Infra Temporary Emergency Warning |
| At approximately 0003 hours this morning, there was a catastrophic transdimensional event centered on [Plano, TX]. This has been tentatively classed as a [Type-B Emergency Situation], and as such the following measures are being taken: |
| Temporary staging outposts are being portaled into the area All sapient beings within a ten mile radius of the event must evacuate immediately, preferably to one of the outposts or beyond if your immediate survival is not in question Anyone rated middle [Ascendant] combat-capable or above in a five hundred mile radius who is currently on the [Emergency Response Listing] will be mass-summoned from your designated rally point to the staging areas to form a response. If you are not currently on the [Listing] and would like to be, follow the link All others within the five hundred mile radius should consider basic lockdown procedures, as the full extent of the event has not been calculated properly at this time |
| Summons will start at 0030 hours on the following [schedule]. Infra thanks you for your quick response times, and further updates will follow when more information is known. |
| You have an Incoming Transversal Message from [Veras ef Omen-Wanderer]. Would you like to accept? (Y/N) |
| Hello, child. You should receive this some time after the dimensional catastrophe, but it¡¯s impossible to know just when. You have my sincerest condolences for any losses you may have suffered. If you haven¡¯t gathered, and I will not take any offense if that is the case, we have met before, if briefly. I plied my trade as a fortune-teller at a Festival to celebrate your planet¡¯s progression as an Infra member, and I read your future path, as best I could. I also took upon myself a debt to provide you with certain information, and I hope to discharge that debt now, however poorly I have managed to do it in a timely manner. I feel now that I can safely and accurately confirm that the [Overlord] assigned to your [Earth] is acting both in an honorable manner and toward an admirable goal. His machinations, while appropriately subtle and fairly creative as would be expected for someone as young as he, seem to be in line with similar circumstances that have occurred in the past. To answer your question quite literally, [Crushes-Valiant] is helping by fostering an environment in which [Humanity] can strive for greatness. However, and this is the reason I am contacting you, child, he is failing. There has not yet been a [Divinity] enlightened on [Earth], although there are a handful of [Humans] who have reached that level elsewhere. Until that happens, for whatever reason it hasn¡¯t, I fear these ¡°broken Slide¡± events will continue in some form or another. There are both simple and complex reasons for this, but I am restricted from informing you of any of them. Suffice it to say, I wish you luck and as much advice that is mine to give as I can. Feel free but not obligated to contact me in the future, if you¡¯d like to hear from an old woman that fancies she can see what fate has to offer. |
| Initializing Infra Regency Structure v. 1375.26¡ |
| Analyzing Physical Substrate¡ complete Assessing Optimized Skill Ratings¡ complete Interfacing Consciousness Command Index¡ complete Importing Limited Plus Contacts¡ complete |
| Welcome to [Infra], [Hunter Redsmith]! Would you like to view the tutorial? Y/N |
| ¡°So weird¡± is not a recognized answer. Would you like to view the tutorial? Y/N In your general vicinity, zero (0) [Humans] have chosen to view the updated tutorial. There is an [Achievement] to be the first. |
| Thank you for accessing the tutorial. [Secret Knowledge] achievement unlocked! [Infra] is highly cognito-responsive user interface, connecting quadrillions (>10^15) of sapient beings to an extra-dimensional substrate [Essence] manifold. Without the conduit management services of this manifold, there is a very large chance (>98%) that the local false vacuum collapse that was on the verge of occurring nineteen (19) [years] ago would have obliterated all reality as the sapients of this solar system know it. Now that the transversal obliteration of a small portion of existence has been avoided, [Infra] governs the distribution of raw [Essence], the most refined, smallest bit of substantial reality. |
| As a sapient [Human] of a vaguely agreed-upon age of majority, you have been granted access to [Infra] and your natural ability as a complex, emergent form of matter to gather [Essence] has been unrestricted. As you accumulate more raw [Essence], the manifold will safely convert it and award you a portion thereof as judged by [Infra]. |
| Preferences updated! Here is your recorded vital information, as retrieved by direct scanning and inferred through contextual surveillance. | ||
| Name: Hunter Redsmith | Species: Human | Age: 16 Years |
| Identifying features: Red hair, 65 inches in height, upright bipedal gait Warning: these are all subject to change with no interference from Infra. It will, however, modify your body in other ways. While most changes will occur on an orthogonal dimensional plane, some may branch into this one. This is your [stats] page, which tracks your progress of essence conversion. | ||
| Level: 1 | Tier: [Mortal] | Division: [Beginner] |
| Path: N/A | Class: N/A | Mod: N/A |
| [Resilience]: 108/108 | [Affinity]: 18/18 | [Vigor]: 106/106 |
| [Strength]: 8 | [Knowledge]: 7 | [Charisma]: 6 |
| [Agility]: 10 | [Intelligence]: 8 | [Wit]: 8 |
| [Toughness]: 8 | [Willpower]: 8 | [Drive]: 6 |
| [Luck] +10/-5 | ||
| Preferences updated! Your skills, talents, and achievement pages are locked until you choose a path. Paths provide a long-term goal for members of Infra to work toward, and grant bonuses to progression when fulfilling certain conditions. Please choose a path now from the following list to continue. | |
| Default Infra Paths | |
| Adventurer | Villager |
| General Organization Paths | |
| [Guild Adventurer] | [Guild Townsperson] |
| Unlocked Earth-Specific Paths | |
| [Redoubt Defender] | [Redoubt Villager] |
| [Order Soldier] | [Order Citizen] |
| Unlocked Heritage Paths | |
| [Den Mother] | |
| Den Mother |
| Nothing is more important than one¡¯s cubs. The Den Mother cares not for what is happening in this world, just that her loved ones are safe and prepared while it does. A foe that threatens her protected children is one that is not long for this world, or any other. |
| Combat Path - +essence gain when defending designated individuals, +essence gain when [Teaching], (bonus) +efficacy of [Teaching] skill |
| It is statistically likely that the roles of base Infra paths, over time, are subsumed by more specialized ones. Only roughly three out of every ten (31%) worlds still maintain a culture amenable to these default essence-gathering professions. Would you like Infra to generate a custom path that meets your requirements? (Y/N) Warning: this will require a deep motive neuro-glandular scan to complete. Readings this invasive in nature tend to be very unpleasant for sapient creatures. |
| You have been assigned the custom path, [Truth Seeker]. As a beginner, you will be allowed to change your path at any time, and in a more restricted fashion through the rest of your mortal levels. Sapients may not force unlocks for more than one path each, however. | |||
| Truth Seeker | |||
| Knowledge is the foundation of all success, and the most important knowledge is when it is good and right to act. You are a Seeker of mysteries and secrets, at many times the first and only to delve into the darker places, and a righter of wrongs when you inevitably find them. | |||
| Combat Path - +essence gain when exploring or researching ungrouped, +essence gain for righteous or honorable combat, (bonus) +skill growth and progression |
| You have unlocked skills! Skills are an assessment of your proficiency in many mundane and Infra-enabled activities. At higher levels, skill levels will also reflect your natural essence ability to supplement your actions with extra force, verve, creativity, etc. Here is your current skills page, reflecting your relevant competence when compared to an average sapient. | |||
| Affinity | Infratech | ||
| Essence Physics: 11 | Fundamental Math: 8 | ||
| Patron | Soft Style Martial Arts | ||
| Dodge: 100 | Parry: 92 | ||
| Staff Fighting: 83 | Touch Attack: 96 | ||
| General | Other Paths | ||
| Athletics: 71 | Awareness: 38 | Farming: 43 | |
| Meditation: 16 | Stealth: 32 | ||
| Eight (8) achievements unlocked! Achievements are a good way to track your performance and progress as you use Infra. As you accomplish more, you¡¯ll earn both temporary and permanent talents to help you reach even more impressive heights. | ||
| [Secret Knowledge] | You agreed to view the tutorial before beginning your journey. Who knows what else you¡¯ll learn? | +skill growth while still a beginner |
| [Quick Learner I] | You raised a skill to level fifty (50) before integration. You¡¯re very prepared! | +skill growth while still a beginner |
| [Skilled I] | You have maxed one (1) skill. Keep training hard to reach your potential. | +one (1) free talent |
| [Quick Learner II] | You have maxed one (1) skill before integration. That¡¯s some fast work! | +one (1) free talent |
| [Young Expert] | You have unlocked a base skill before integration. Someone¡¯s been teaching you well! | +one (1) to base skill refinery |
| [Headstart I] | You defeated a rated opponent before integration. Was there an emergency? | +essence gain while still a beginner |
| [Headstart II] | You defeated a rated opponent in solo combat before integration. That¡¯s quite a feat. | +essence gain while still a beginner |
| [Headstart III] | You defeated a rated opponent over level twenty-five (25) before integration. That¡¯s very dangerous! | +essence gain while still a beginner |
| Preferences updated! You have unlocked talents! Talents are a shorthand for anything that exceeds the limitations of the average sapient. Raw essence collected from the environment is fused to your personal extradimensional locus to enable supernatural feats in your current home plane, from simple boosts to skills all the way to reality-bending magic. Talents are earned by gaining achievements, maxing skill ranks, progressing through levels, etc. | ||
| You have earned three (3) semi-random talents as per Infra Emergency Order. | ||
| [Family Tradition] | Uncommon. You are the recipient of archaic combat knowledge handed down from a family member. | +ten percent (10%) to all skill ratings while performing your inherited combat style (synergy) |
| [Combination Ace] | Common. You are adept as using one field of knowledge to boost another. | all synergy talents have their efficacy boost doubled (2x) |
| [Oncoming Storm] | Near Unique, Upgradeable. You take each conflict seriously, and force those opposing you to do so as well. | after ten (10) rounds of sustained combat, +damage inflicted, +damage received, scaling with every ten (10) rounds thereafter. after a number of rounds past the initial ten (10) equal to your opponent¡¯s level, a successful attack will instantly defeat them. each round where you are neither struck, nor receive resilience damage, counts double (2x) |
| You have one (1) talent available from maxing your dodge skill. Please pick from the following pool of dodge talents. | ||
| [Evasive Retreat] | You are particularly nimble, especially when trying to avoid combat. | (active) after a successful dodge, you may disengage from combat without penalty |
| [Heads Up] | You are very hard to surprise or corner. | you may dodge at full (100%) skill, no matter the direction an attack comes from |
| [Sacrifice Play] | You pick your battles, and know when to take your shots. | (active) you may forgo a successful dodge roll and take the hit instead, guaranteeing a free, immediate counterattack |
| You also have two (2) free talents available from achievements. You qualify for a large number of available options. You may filter the results before viewing. | ||
| [Wily Opponent] | You are very difficult to strike successfully in combat. | +ten percent (10%), additive, to all dodge rolls |
| [Dodge Expert] | Unlocked (two (2) dodge-related talents taken). You have taken the next step along the path to being an expert of avoiding attacks, and now may weave between any number of them. | multiple opponent mitigation penalty reduced from fifty percent (+50%) to twenty-five percent (+25%) |
| [Catherine Schmidt] has requested full, read-only access to your menu screen. This will not include the messages or currency functions. Do you accept? Y/N |
| You have entered the [Training Room for Bump] messaging group. |
| [Hunter Redsmith]: so, some quick ?s [Hunter Redsmith]: 1 what¡¯s muscle memory exactly and 2 can infra hijack it? [Hunter Redsmith]: 3 mom-> are there any moves u know that u haven¡¯t showed me? and 4 how would i know if i¡¯m doing something i¡¯ve never done b4? [Hunter Redsmith]: 5 ernie-> do i get my own room 2mrw? or 6 will we be 2 busy fighting dragons 2 sleep? ;P [Hunter Redsmith]: oh yea 7 if i have 100 dodge and +30% to it ¡ and the 100 dodge is how good i am at dodging ¡ what¡¯s the 30%? |
| You have entered the [Training Room for Bump] messaging group. |
| [Catherine Schmidt]: Hunter! How on Earth did you manage to create such an abomination of a message when you¡¯re on a neural interface? [Catherine Schmidt]: I¡¯d almost be impressed if I wasn¡¯t so horrified. [Catherine Schmidt]: I will answer any questions that I can decipher, however, because I love you. [Catherine Schmidt]: First, Infra is not hijacking your body or your muscle memory. It¡¯s all you, bump. That feeling you might be getting, people call the ¡°offload.¡± See, Infra isn¡¯t just connected to your brain through the one conscious interface. It¡¯s hooked into your brain and body in a lot of places, and one of the things you¡¯ll start noticing is that you might find yourself acting quickly in a manner that you while you certainly could do, doesn¡¯t feel like what you would do. [Catherine Schmidt]: It¡¯s not nearly as scary as it sounds, though! [Catherine Schmidt]: Do you remember when you were very small, and your father taught you rock-paper-scissors? You practiced the hand signs every chance you got. [Catherine Schmidt]: Even though your adorably chubby fingers had trouble with scissors. [Catherine Schmidt]: But, every time you challenged your dad, you threw rock. Every single time, bump. The human mind works like that sometimes. It says, ¡°This works fine, I know how to do it well, it¡¯s not optimal, but I¡¯m pressed for time,¡± and then instead of making the correct decision, or any decision, you throw rock. [Catherine Schmidt]: But now your brain is connected to a computing device, that if it had a proper size, would be bigger than any universe we can imagine. It literally fills multiple dimensions. [Catherine Schmidt]: And when you offload, you¡¯re taking some of that computing space for your own to make an optimized decision from all the options you have, not just the first thing that feels right. Your mind, body, and Infra are all working together now, making better decisions. It¡¯s going to feel weird for a while, but trust your mother, it¡¯s all you. [Catherine Schmidt]: The skill boost question, I don¡¯t have a proper answer to. Ernie, thoughts? [Ernie Hallahan]: Wow, Cat. Let me write all that down for next time someone asks me the same question. All that teaching¡¯s really working out, isn¡¯t it? [Ernie Hallahan]: Ok, so, kid. I¡¯m going to have to back you up one step before I answer what a percent boost does. The first rank of a skill¡¯s what anyone could probably do, given practice and a solid understanding. [Ernie Hallahan]: Most folks get stuck around 90-95 when they¡¯re learning on their own, because repetition won¡¯t get you much past that. You can¡¯t be 100 in something without options for edge cases. The fact you got 100 in dodge means my devil woman of a sister¡¯s probably had you stand on a log or in a tight corner to do those exercises of hers. [Ernie Hallahan]: Probably both. [Ernie Hallahan]: So, at 100, Infra¡¯s thinking that no matter what gets thrown at you, you¡¯ve got a handle on it. For dodge that means getting attacked, for other skills it¡¯s similar. [Ernie Hallahan]: But over 100, the advanced and refined levels and beyond, that¡¯s special. Those are essence numbers at that point. 130 in dodge ordinarily means you¡¯re at the peak of how could someone could possibly be at avoiding attacks as a regular person, plus they¡¯re a straight 30% faster. [Ernie Hallahan]: Whether that¡¯s essence pumped into your muscles, extra processing speed on the offload so everything else slows down, or whatever. It depends on the advanced skill you take, which usually depends on your class. [Ernie Hallahan]: But percent bonuses, that¡¯s a little different. Short answer: it¡¯s shenanigans. [Ernie Hallahan]: Medium answer: Your offload¡¯s going to be running smudgy parallel processes on about a six-second window on either side of each decision tree, and yeah that¡¯s basically time travel, and yeah we try to never talk about it. [Ernie Hallahan]: But the end result, if you could grok the math, if anyone could, means that you¡¯ll be succeeding an extra 30% of the time. [Ernie Hallahan]: Oh, and long answer: about a ten year degree in quantum manifold theory. [Ernie Hallahan]: How did you possibly not know any of that, Cat? Haha jk. [Catherine Schmidt]: You know I always run [Unerring Strike] and [Perfect Block]. No one¡¯s even attempted to do the mathematical models for those, as far as I know. But Hunter¡¯s going to try something different, so I haven¡¯t recommended them, yet. [Hunter Redsmith]: ->Mom. i wrote that message the same way you taught me to do everything, with hard work, dedication, and practice. took me four tries! [Hunter Redsmith]: sry, tho. won¡¯t happen again. [Hunter Redsmith]: and thx, Mom, Ernie. i don¡¯t understand hardly any of that, but, umm. It¡¯s reassuring? yeah. |
| You have entered the [KC Sorcs Teleport Lobby] messaging group. |
| [Kenny Westing] is attempting to summon you. Do you accept? Y/N [Ernie Hallahan]: Hey, kid. This is the guy. It¡¯s legit. First lesson, though, don¡¯t be a cheapskate like me, buy all your ports through approved channels. You won¡¯t always have a stand up guy like your uncle to vouch for these wizard types. |
| [Ernie ¡°Spellshot¡± Hallahan - Level 403] |
| You are sending a direct message to [Catherine Schmidt], priority RED. |
| [Hunter Redsmith]: Mom! [Hunter Redsmith]: apparently i¡¯ve got the onnits? and no one ever told me? [Hunter Redsmith]: what the flip?! [Hunter Redsmith]: !? [Hunter Redsmith]: ugh |
| You have discovered [Rally Point Coffee], and received essence for a trivial exploration feat. WARNING: your raw essence gain has been artificially restricted by [Debt-Bonder X-09], an Infratech device. You have been credited two (2) small essence crystals into your [currency] account. |
| You are sending a direct message to [Catherine Schmidt]. |
| [Catherine Schmidt]: I¡¯ve already spoken to your uncle about this by the time you read this message, bump. I know how you get when you¡¯re frustrated with this sort of thing, and that¡¯s alright. [Catherine Schmidt]: There¡¯s nothing wrong with you, and the ¡°onnits¡± are not a real thing that you have to worry about. If they were, Hunter, you know I¡¯d have already done everything possible to fix it. [Catherine Schmidt]: Do you remember those block tests Dr. Jensen gave you when you were small? Everything you did came out well within average levels. Your memory was exceptional, your attention span was just fine for your age, and you are such a smart little man. [Catherine Schmidt]: Ernie and I took similar tests at that age, and we did not do as well at all, but even then it wasn¡¯t the worst thing that could have happened. The worst thing would have been ending up like our mother, with no outlet, with no support, slowly and progressively functioning more poorly every year. [Catherine Schmidt]: That will not happen to my boy, to either of my boys. I love you, bump. You will do just fine, I promise. [Hunter Redsmith]: hey, Mom. i¡¯m sry. i was overreacting, and umm. yeah, Ernie had already talked me down pretty good [Hunter Redsmith]: KC¡¯s pretty cool, btw. but Ernie¡¯s a monster. he¡¯s got me talking to people and reading books |
| You are sending a direct message to [Kinistrata Kit-Tender]. |
| [Hunter Redsmith]: hey, Kiki! it¡¯s Hunter, umm, Schmidt. ignore the name, had a little mixup with the paperwork. get this, i¡¯m looking right at where you came from [Kinistrata Kit-Tender]: Oh, it¡¯s my little friend, Red? What brings you to our humble Alien Town? How lovely that you¡¯ve made the trip. [Hunter Redsmith]: ah, i¡¯m not in downtown proper. kinda stuck on the, umm, the 71? great view tho. wait, do people really call it Alien Town? [Kinistrata Kit-Tender]: Only when we¡¯re being subversive, dear. Or bored. Or if we¡¯ve decided we like how it rolls off the tongues. Now, what do you mean stuck? Do I need to come swooping in to save you? It¡¯s been ever so long since I did any proper swooping. [Hunter Redsmith]: nah, i know how to get back. staying with my uncle Ernie. but, umm. think i could come visit sometime? i brought a present [Kinistrata Kit-Tender]: I would absolutely adore that, young Red. I will send you my address, and please, come by whenever you have time for an old friend. |
| You have raised Drive to ten (10). Vigor now at 109/110. |
| You are unconscious! You have lost your spar! Would you like to send a request for a rematch? Y/N You are conscious! |
| You have lost your spar! Would you like to send a request for a rematch? Y/N You have raised Parry to one hundred (100). You have one (1) talent available from maxing your parry skill. You have earned two (2) achievements! You have two (2) free talents available from achievements. You have raised Touch Attack to one hundred (100). You have one (1) talent available from maxing your touch attack skill. You have advanced your [Soft Style Martial Arts] base skill to [Devilborn Soft Style]! You have raised each Body stat by three (3). Resilience now at 32/113. You have one (1) talent available from advancing a base skill. Your Style skill max rank has been raised to two hundred (200). Disclaimer: Combat path members cannot raise path skills above one hundred (100) while sparring or otherwise practicing. Advanced ranks require essence-generating conflict to progress. |
| [Devilborn Soft Style] | An offshoot of Devilbear Soft Style, this advanced martial art focuses on precise, minimalist defense and nerve and joint-disabling strikes, with either one¡¯s fingers or a staff. | +three (3) to body stats |
| You have entered the [Training Room for Bump] messaging group. Nicknames have been enabled by the group creator. |
| [Hunter]: ok so, i got this achievement already but i didn¡¯t know what it did. [Young Expert] [Hunter]: did that link? good [Hunter]: anyway what the flip is a base skill? [Hunter]: because now i got this: [Devilborn Soft Style] and i¡¯m pretty sure it¡¯s only called that cuz Ernie¡¯s friends are scared of u [Ernie]: Wow, kid. You advanced your style that quickly? Not bad. Guess that¡¯s what three separate boosts will do. [Ernie]: And yeah, they¡¯re not really scared of Cat, not exactly. More like, they feel your mother is way too much trouble to be on her bad side. [Mom]: Oh, are they still calling me Devil Hallahan out there? I swear, those men are just intimidated by a woman who knows how to stand up for herself. [Ernie]: Cat, they¡¯re intimidated by a woman who literally ripped the arm off of a seven foot tall robot, said ¡°Whoops, there¡¯s a person in there,¡± when yellow blood came spurting out, and then ripped off the other arm. [Hunter]: BLINK BLINK <- that¡¯s me blinking like whaaa [Mom]: Oh, never mind about that, bump. When you¡¯re older, much older, and you¡¯ve had enough experiences to put that sort of thing into a proper context, I¡¯ll tell you some stories about the early days. [Mom]: To answer your question, however, there are four generally recognized base skills, and the potential for a fifth. Affinity, which is basically magic, Infratech, magic science, Patron, a bigger yet less controlled magic, and Style, which is knowing how to fight. The fifth is generally customized, and I¡¯ve yet to encounter enough people with one to discern a pattern. [Mom]: When you become proficient with a number of skills that are grouped under a base skill, you¡¯ll ¡°unlock¡± that base. That means it will get a new name and a specialty. Style may be fighting in general, but Soft Style Martial Arts is all about evading blows, redirecting momentum, and controlling combat. [Mom]: When you advance your skills under a base even further, perhaps raising them to one hundred in what I¡¯m sure were safe and proper conditions, you advance your base and gain bonuses. Later, you can typically refine one base, which is a similar increase. [Ernie]: Perfectly safe conditions, Cat. |
| Two (2) achievements unlocked! | ||
| [Skilled II] | You have maxed two (2) skills. | +one (1) free talent |
| [Quick Learner III] | You have maxed two (2) skills at level one (1). | +one (1) free talent |
| You have one (1) talent available from maxing your parry skill. Please pick from the following pool of parry talents. | ||
| [Sweeping Guard] | You deflect blows with authority, unbalancing your foes. | +strength difference to parry chance |
| [Fencing Knowledge] | You are skilled enough at the fighting arts to use an opponent¡¯s skills against them. | +ten percent (10%) of parry skill to attacks, when opponent attempts a parry (synergy) |
| [Deft Hands] | You are careful and precise when you fight. | reduce damage to weapons or body parts used for successful parries to zero (0) |
| You have one (1) talent available from maxing your touch attack skill. Please pick from the following pool of touch attack talents. | ||
| [Opportunist] | You see no reason not to do two things at once. | after a successful mitigation roll guarantee a free, reflexive touch attack |
| [Anatomy Study] | You have built a reputation of striking where it hurts. | +damage to critical successes on touch attacks (note: touch attacks still deal minimal damage normally) |
| [Bully] | You are adept at controlling the flow of battle, and pushing people around. | after a successful touch attack, -opponent¡¯s next mitigation roll |
| You have one (1) talent available from advancing your style base skill. Please pick from the following pool of style talents. | ||
| [Offensive Art] | You are a monster on the battlefield, always attacking. | -X mitigation chance, +X attack chance, +damage dealt (variable) (toggle) (synergy) |
| [Defensive Art] | You have combined the evasive arts into a skilled dance. | forgo direct attacks, combine parry and dodge skill values (avg. +20%) with full bonuses (100%) from both (toggle) (synergy) |
| [Tenacious Art] | You are a mountain, a wall for attacks to bounce off of. | reduce movement speed greatly (-90%), combine block and endure skill values (avg. +20%) with full bonuses (100%) from both (toggle) (synergy) |
| [Mom]: Ernest Michael Hallahan, if you want me to come over there and show James exactly how badly someone can get hurt even in an Infra-approved spar, I will be on my way to Kansas City as soon as I¡¯ve finished with class. [Hunter]: [Opportunist] [Defensive Art] [Hunter]: is this a combo? did i find my first combo? [Hunter]: i mean, umm. can i toggle on DA and still attack people with the other one? [Ernie]: Actually, yeah. What do you know. Usually the opportunity attack talents are much higher up the tree, and do reduced damage. Never seen anyone actually focus on touch attacks. They¡¯re more of a mage thing, kid. [Hunter]: so dodge parry dodge free touch attack BOOM KO? [Hunter]: combo! |
| [Parry Expert] | Locked (take one (1) more parry-related talent to unlock). You have taken the next step along the path to being an expert at deflecting attacks, and now even close grazes pose no threat. | greatly reduce (-90%) the incidence of incoming glancing blows |
| [Hard to Hit] | Unlocked (Dodge Expert taken). You are hardly ever in the path of an opponent¡¯s strike. | +fifteen percent (15%), additive, to all dodge rolls |
| [Practiced Parry] | You have worked at and succeeded at deflecting oncoming attacks. | +ten percent (10%), additive, to parry rolls |
| [Ernie]: In conclusion, Cat, and by in conclusion I mean I¡¯m done talking about it, you asked me to do this. No, wait, you and Henry asked me to do this, and you both knew how I do things. In fact, it¡¯s a little telling that he didn¡¯t ask you to drag the kid out into the woods and make a fifth baby bear out of him, isn¡¯t it? This is the best way to do it, and the fact that you¡¯re implying I just said, ¡°Breaker, smash him,¡± is frankly pretty offensive, considering. Leave it alone, Cat. He¡¯s a good kid, and he¡¯s doing well. [Hunter]: hey guys, it¡¯s me. back again [Hunter]: sort by efficacy is supposed to show me which is better on top, right? [Hunter]: so why¡¯s [Parry Expert] > [Hard to Hit]? [Hunter]: what¡¯s a glancing blow? [Jimmy Barnes] has entered the group. [Breaker]: Hey, kid. Your family took their fight to another window. Sorry, I know what that¡¯s like. [Hunter]: oh. oh hey Breaker. i¡¯m still not ready. trying to figure something out [Breaker]: Yeah, Ernie sent me in to help, if I can. |
| [Hunter]: hey, thanks. umm, dunno if this matters, but i don¡¯t think you hit me too hard [Breaker]: It probably doesn¡¯t, but I appreciate it. [Breaker]: I don¡¯t know what I was expecting, but you didn¡¯t do half-bad. Good form, good instincts. Maybe a little crazy when you¡¯re out of ideas, but that¡¯ll just make you get more ideas. [Hunter]: aww, thanks [Hunter]: so glancing blows? what are they? [Breaker]: Ok, I¡¯m not up on the math like Ernie, so I¡¯ll just give you the gist. [Breaker]: Say you¡¯re just as good as fighting as someone else, nerds like your uncle¡¯ll call that the fifty-fifty. You hit em half the time, you miss the other half. [Hunter]: haha, nerds. got it. [Breaker]: But if you¡¯re just as good as someone, and they¡¯re higher level, you don¡¯t got that fifty-fifty no more. Stuff that shoulda hit will graze for not a lot of damage, and stuff you shoulda blocked fine will nick you for a point or two. [Breaker]: You wanna get a real hit in, you don¡¯t gotta beat the guy, you gotta beat him and however much higher level than you he is. [Hunter]: level diff then? so if Ernie shoots at me, i have to dodge by, umm, 402 higher than whatever he rolls? [Breaker]: Sounds about right, yeah. [Hunter]: and with [Parry Expert], it¡¯d only be 40? wowowow [Breaker]: Sure, kid. But how often are you planning on fighting anything that much higher than you? [Hunter]: much as i can, i figure. hey you wanna go one last time? see if i got any better? [Hunter]: and do you know how i can get some resilience back? i¡¯m awful hurt |
| General Skills | ||
| Athletics: 80/100 | Running, jumping, climbing, swimming, and every other way you can use your body for getting places faster. | (body) +movement speed, -vigor usage |
| Awareness: 45/100 | Finding the hidden, whether it be sneaking foes or buried treasures. | (mind) -opposing surprise bonuses, +detecting traps |
| Meditation: 62/100 | Letting yourself be one with the circle of essence that runs through you and the rest of existence. | (spirit) (toggle) +resource recovery, +recent skill gains |
| Stealth: 32/100 | Skulking in the shadows and the quiet, avoiding undue attention. | (wield) -opposing awareness rolls, -noise created |
| You have raised Athletics to one hundred (100). You have one (1) talent available from maxing your athletics skill. You have earned (2) achievements! You have two (2) free talents available from achievements. You have unlocked your General base skill into [Explorer]! |
| Two (2) achievements unlocked! | ||
| [Skilled III] | You have maxed four (4) skills. | +one (1) free talent |
| [Quick Learner IV] | You have maxed four (4) skills before level ten (10). | +one (1) free talent |
| [Explorer] | The ancient and sometimes noble pursuit of the next discovery, the next untouched land, with a particular focus on going far and staying safe. | N/A |
| [Explorer] | The ancient and sometimes noble pursuit of the next discovery, the next untouched land, with a particular focus on going far and staying safe. | N/A (note: unlocked base skills provide no bonuses, except a minor +to skill gain when utilizing the associated skills in a manner consistent with the outlined aspect) |
| You have one (1) talent available from maxing your athletics skill. Please pick from the following pool of athletics talents. | ||
| [Fleet Footed] | You are quite the fast traveller. | +ten percent (10%) to non-combat movement speed |
| [Breath Training] | You have learned tricks to conserve your energy. | reduce vigor usage by half (-50%) |
| [Leaper] | You have practiced jumping from place to place quite a lot. | +ten percent (10%) to max leaping distance in all forms |
| [Combat Trance] | You can maintain a calm, centered focus in the face of anything the world may throw at you. | restrictions on [Meditation] usage lifted, greatly reduced restoration bonus in combat (-75%) |
| You have entered the [cool kidz of Willard] messaging group. |
| [Ellie]: o m bluh u guyz. tallahassee is the hworst [Ellie]: mom said there was mermaids. but they¡¯re just swampy fish-people. oops gotta go ltrz [Hunter]: hey, guys. i don¡¯t know if you guys check this room ever. i sure haven¡¯t, and that sucks. i miss you two, and i know you¡¯ve both got responsibilities, but i was thinking [Hunter]: maybe we should make the effort, see if we can¡¯t all take a break together, catch up. in person, i mean. [Hunter]: just, you know, think about it, please. love you both |
| You have one (1) talent available from maxing your awareness skill. Please pick from the following pool of awareness talents. | ||
| [Eagle Eye] | You can see great distances and pick out small details. | greater vision distance and resolution (toggle) |
| [Tracker] | Your sense of taste and smell puts you on the level of a true predator. | gain more information from olfactory senses (toggle) |
| [Kinesthesia] | You have a better sense of the absolute and relative position of your body. | much less likely (-80%) to lose footing by accident or opposition |
| You have advanced your [Explorer] base skill to [Zen Runner Explorer]! You have raised each Bear stat by three (3). Resilience now at 116/116. Affinity now at 23/23. Vigor now at 113/113. Your General skill max rank has been raised to two hundred (200) | ||
| [Zen Runner Explorer] | Carefree and quick, the Zen Runner glides across traps that could catch mere dabblers, drifts unseen behind guardians that would stop him, and always finds exactly what he¡¯s looking for. | +three (3) to bear stats |
| You have one (1) talent available from advancing your general base skill. Please pick from the following pool of general talents. | ||
| [Stealth Existence] | You live in the shadows, out of sight of others, and you thrive. | +ten percent (10%) of stealth skill to all rolls while unseen (synergy) |
| [Escape Genius] | Unlocked ([Combat Trance] taken). You find the best way to avoid conflict in the rare instances where you are cornered. | +fifteen percent (15%) of highest rated skill of (athletics/awareness/stealth) to all mitigation rolls, when meditating and not directly attacking (synergy) |
| [World in Focus] | You see more than you should, more than you possibly could. | +twenty percent (20%) to awareness, additive, for each of the following conditions: healthy (>90% resilience), rested (>90% vigor), meditating, unseen, unmoving (synergy) |
| Only the integration tutorial is available at this time. Check back in v. 1375.27! |
| You are sending a direct message to [Henry Schmidt]. |
| [Hunter]: hey, Dad. how¡¯s it going? got time to talk? [Dad]: Of course, Hunter. Did I leave something there? Do I need to come back for my wallet? [Hunter]: haha [Hunter]: no, i¡¯m just working on something Ernie gave me to do, and i¡¯ve got questions? [Dad]: Oh, and you want your dad¡¯s help instead of the bump room? [Dad]: It must be about optimal plant growth or classic rock. I''m kind of an expert at both. [Dad]: Lay it on me. [Hunter]: it¡¯s actually about, umm, your ghosts. and how you got hooked up with them, i guess [Dad]: Ok, I¡¯m listening. [Hunter]: it¡¯s a multi-parter, so hang on [Hunter]: 1/3 what¡¯s their deal? what do they want from you, or from life [Hunter]: 2/3 how much do you agree with their philosophy [Hunter]: 3/3 what came first, the fact you needed help, or the stuff from 1 and 2 [Dad]: Deep stuff, young man. Give me a minute to think about it, ok? [Hunter]: k [Dad]: First, they¡¯re really big on the ground, as a concept. I know it sounds dumb, but hear me out. They seem fascinated by the comparison of how we bury our dead and grow our food. They see both as equally meaningful rituals that people perform toward the actual soil. It¡¯s like, the digging and burying are a rite that we enact for the things we care about, to them. [Dad]: It didn¡¯t make a lot of sense to me until I realized that they don¡¯t have any of that. No death, no food, no dirt. But they saw what people do and came to their own conclusions, and decided that a wide expanse of ground was their favorite thing. So, to answer your second question, hmm.This story has been taken without authorization. Report any sightings. [Dad]: I¡¯d say mostly? In that I feel it¡¯s important to bury the dead, to grow crops, to fill in holes that pests make, to wear paths and eventually roads into the countryside. I don¡¯t think it¡¯s possible to agree with them completely, just because their route to those thoughts is so beyond a person¡¯s regular experience. No one sees the ground and decides to worship it, not really, but we do see the dirt and know what to do with it. [Dad]: Lastly, I¡¯d say the help came first. I didn¡¯t know what I needed exactly, just that I needed something other than I had available. I was already doing the things they like, but it wasn¡¯t until I needed the exchange that it was made. I¡¯d say, if you¡¯re trying to generalize this and not just asking your dad for stories, then that¡¯s the important part. [Dad]: You can do whatever you like, and it may line up with the interests of something like the Ghosts, but just doing it won¡¯t make them react any more than appreciating it. Same as needing help probably won¡¯t connect you to a well, either. [Dad]: I figure you need both. I know that¡¯s probably not a lot of help, but I hope it is. [Hunter]: no, i, umm. actually think it is. thanks, Dad! love you [Dad]: Love you too, son. |
| Searching¡ complete An extraplanar entity, a [Patron], is attempting to contact you in response to your request. Do you accept? Y/N |
| There is a wolf in the woods menacing a child. [Hunter]: umm, what? There is a WOLF. In the WOODS. Menacing a CHILD. YOU are there. What do you DO? [Hunter]: i grab the kid and run. can i, can i do that? You have a stick. You can kill. [Hunter]: umm, no. the kid needs to be out of the woods more than the wolf needs to be dead [Hunter]: plus who knows what¡¯d happen while i¡¯m fighting. can''t keep an eye on everything You are in the WOODS. You SEEK. You EXPLORE. What do you FIND? [Hunter]: i dunno. there¡¯s a lot going on and no one knows why and i want to help when i can. a way out? There is a clearing in the woods. There are fifty men, fifty stout sticks, and one wolf. [Hunter]: umm? Forty men pick up sticks and beat the wolf. There is a CLEARING. In the WOODS. There are fifty MEN, fifty stout STICKS, and ten WOLVES. [Hunter]: i¡¯m sorry, i don¡¯t know what you want Twenty-five men pick up sticks and beat the wolves. There is a clearing in the woods. There are fifty men, twenty-five stout sticks, and no wolves. Twenty-five men pick up sticks and beat the men. [Hunter]: ugh, why? what? CLEARING. YOU. STICK. WOLF. DO. [Hunter]: i do, i do nothing. the wolf lives there, it¡¯s not menacing? they weren¡¯t menacing the men either. i don¡¯t get it. i¡¯d try to go home There is night in the woods menacing a child. [Hunter]: i¡¯d take the kid home, right There is NIGHT. In the WOODS. Menacing a CHILD. You are a WOLF. With a STICK. [Hunter]: wait, am i scaring the child? WOLF. STICK. NIGHT. [Hunter]: can i, umm. can i lead the kid home? without being scary? i don¡¯t want to scare anyone There is no clearing in the woods. There is only the woods. There are countless men, countless stout sticks, and you. It is night. Everything is menacing. The men have sticks. The men beat whatever is before them. The wolves live in the woods. The children do not BELONG in the woods. [Hunter]: everyone just, just needs to go home. can i take them home, please? There is a man with a stick in the woods. You are a wolf. You have killed. The man is menacing you. [Hunter]: i can dodge. i can run. i can stop him, if i have to It is night. The men have sticks and have become wolves. Everything is menacing. EVERYTHING is menacing. The woods are vast and no one can find their way out. It is night. [Hunter]: i dunno. can i help? i dunno how. can you help? I am WISP, the LIGHT in the WOODS you follow HOME. I can help. I would like to help. [Hunter]: please I will help you find a way out of the woods, and lead others out as well. I see conflict everywhere, and it troubles me, and yet I continue to look, unable to tear my gaze away. You are the same. There is a way out, for you, for the children lost in the woods, even for the men that have become wolves, but will not be obvious until the light burns brightly, until our light burns brightly, between the trees, visible to all who are still in the woods. We will help each other, and as many others as we can find, as we can lead. |
| You have raised Guidance to one (1). You have raised Protection to one (1). You have unlocked your Patron base skill into [Follower of Wisp]! You have learned two (2) spells! | ||
| [A Light to Follow] | Everyone needs a way out of the woods, but it can be hard to find. Ask Wisp for help and it will make the path easier to discern. | (guidance) ten (10) affinity. one (1) hour duration, one (1) minute/level additional, +ten percent (10%), ten percent (10%) of guidance skill additional to awareness |
| [Flickering Form] | Wisp is easy to see, remarkably difficult to reach. Invoke that contradiction and gain some of its aspect. | (protection) one (1) affinity. six (6) minute duration, one (1) round/level additional, +ten percent (10%), ten percent (10%) of protection skill additional to dodge |
| Meditation: 102/200 | Letting yourself be one with the circle of essence that runs through you and the rest of existence. | (spirit) (toggle) +resource recovery, +recent skill gains |
| [Family Tradition] | Uncommon. You are the recipient of archaic combat knowledge handed down from a family member. | +ten percent (10%) to all skill ratings while performing your inherited combat style (synergy) |
| You have unlocked your Affinity base skill into [Water Affinity]! You have earned one (1) achievement! | ||
| [Four-fold Path] | You have unlocked four (4) base skills. | [INVALID] upgraded to [INVALID], more [INVALID] options available |
| You have an incoming Transversal Message from [Overlord Crushes-Valiant]. |
| What in the fsshsh krrrrrr shhhvv [untranslatable] seventh level of [Floating-Creative]¡¯s trials is this? Please wait, I will fix whatever it is in a moment. [Crushes-Valiant] is summoning you. Maintain a safe distance from other sapients and secure your loose belongings. 5¡ 4¡ 3¡ |
| [Four-fold Path] | You have unlocked four (4) base skills. | [Graviton Knight] upgraded to [Four-fold Graviton Knight], more [Class] options available |
| [Four-fold Path] | You have unlocked four (4) base skills, at the [Beginner] division. | +skill growth |
(events, when possible, sorted chronologically)
|
| You have raised Staff Fighting to one hundred (100). You have one (1) talent available from maxing your staff fighting skill. Please pick from the following pool of staff fighting talents. | ||
| [Thunder Stick] | You smash down your opponents with heavy blows. | +damage with staff fighting weapons |
| [Staff Channel] | You are one with the staff, it is an extension of your will. | you may make touch attacks with a staff (synergy) |
| [Dirty Trick] | You fight in a way that others do not see coming. | (active) forgo damage on a successful staff attack to trip target |
| [Weighted Channeling Rod] | Uncommon. Made of an unknown alloy, some cultures arm their least proficient fighters with these for an extra boost. | +20% efficacy of attacks used through [Staff Channel] |
| [Rising Tides] | When the water retreats, it always returns, crashing. You embody that nature when you channel your affinity. | (infusion) one (1) affinity. six (6) minute duration. +damage to counterattacks |
| [Water Burst] | Conjuring water is a simple trick. Creating it quickly enough to push, to hurt, to even cut is more difficult. | (evocation) (active) two (2) affinity. +moderate damage to a successful touch attack |
| You have discovered a [Piece of an Arax Mural], and received essence for a trivial exploration feat. You have discovered all of [Arax Mural C] (75/75), and received essence for a moderate exploration feat. WARNING: your raw essence gain has been artificially restricted by [Debt-Bonder X-09], an Infratech device. You have been credited two (2) small and three (3) large essence crystals into your currency account. [Arax Mural C] can be assembled and viewed now. Would you like to proceed? Y/N |
| Name: Hunter Redsmith | Species: Human | Age: 16.3 |
| Level: 1 | Tier: Mortal | Division: Beginner |
| Path: Truth Seeker | Class: N/A | Mod: N/A |
| Resilience: 116/116 | Affinity: 23/23 | Vigor: 113/113 |
| Strength: 13 | Knowledge: 10 | Charisma: 10 |
| Agility: 13 | Intelligence: 10 | Wit: 10 |
| Toughness: 16 | Willpower: 13 | Drive: 13 |
| Luck: +10/-5 | ||
| Water Affinity | Infratech | ||
| Evocation: 45/100 | Infusion: 76/100 | Essence Physics: 10/100 | Fundamental Math: 8/100 |
| Follower of Wisp | Devilborn Soft Style | ||
| Guidance: 92/100 | Protection: 87/100 | Dodge: 100/200 | Parry: 100/200 |
| Staff Fighting: 100/200 | Touch Attack: 100/200 | ||
| Zen Runner Explorer | Other Paths | ||
| Athletics: 133/200 | Awareness: 111/200 | Farming: 45/100 | Mechanics: 20/100 |
| Meditation: 150/200 | Stealth: 95/200 | ||
| Family Tradition | Combination Ace | Oncoming Storm | Heads Up |
| Wily Opponent | Dodge Expert | Deft Hands | Opportunist |
| Defensive Art | Practiced Parry | Parry Expert | Hard to Hit |
| Flurry Wall | Breath Training | Combat Trance | Kinesthesia |
| Escape Genius | Staff Channel |
| Rising Tide | Water Burst | A Light to Follow | Flickering Form |
| Secret Knowledge | Quick Learner IV | Skilled III | Young Expert |
| Headstart III | Four-fold Path |
| he wasn¡¯t actually seeing. Everything past the little dirt clearing he and Trips were in was gone, just a solid black wall on every side, not even reflecting the sparkling lights. The entire scene was projected through an Infra screen, it had taken over his senses fully I knew it, and he was somehow experiencing everything through the shimmering interface. ¡°Whoa, weird,¡± Hunter said. ¡°whoa,¡± Trips agreed, and the both of them startled, not quite losing contact with the rod, but it was a close thing. ¡°Hey, buddy, you can talk,¡± Hunter murmured, thinking quickly, ¡°in here. That¡¯s pretty cool, at least.¡± ¡°yeah,¡± the robot said, its voice some kind of low, monotone, modulated whirr. ¡°I mean, umm, we need to come to some kind of agreement, the paper says. It¡¯ll be a lot easier to agree to anything if we can talk.¡± ¡°sure.¡± ¡°Ok, yeah, still not a chatterbox. I get it,¡± Hunter nodded, then noticed the crystals at the edge of the clearing were winking out, one by one. ¡°We should figure this out.¡± ¡°yeah,¡± said Trips, then a moment later, ¡°help.¡± ¡°Right, you want to help. So do I. We just have to figure out how. So I was thinking, umm, you¡¯re small and you¡¯re quick and you can see like, everything around you, or something?¡± ¡°yeah.¡± ¡°Cool, yeah. So the ritual says you can, like, be almost as good as me at one thing, or category? I think maybe it means base skills but I¡¯m not totally sure.¡± ¡°sure,¡± the bot said and nodded. ¡°Ok,¡± Hunter nodded and bit his lip, looking around. The inner crystals were all still flaring, but most of the outer ones had gone. ¡°So maybe you can be a scout? Sneak around places and then tell me what you see?¡± ¡°nope,¡± Trips whirred. ¡°No?¡± he paused a moment huh, ¡°Then, umm, what do you want to do?¡± ¡°help,¡± it insisted. Then, while keeping one foot on the end of the rod, it lifted the other two limbs, one up and one down, assuming greet the sky and ground. ¡°this.¡± ¡°You, umm,¡± Hunter mumbled in reply, ¡°you want to help me fight, little guy?¡± ¡°yeah,¡± Trips said, and nodded. ¡°Ok, ok alright,¡± Hunter spoke slowly, ¡°we¡¯ll work it out. If that¡¯s what you want.¡± He started to focus the affinity that he was already pushing out, and the metal staff started to glow as more crystals went dark. ¡°want,¡± said the little bot, and then it did something what, because the rod lit up the rest of the way, the rest of the essence littered on the ground flashed |
| You have earned one (1) achievement! | ||
| [Companion] | You have made a metaphysical connection with a non-sapient that Infra cannot, and now share your manifold conduits, neural connectors, and fate with it. | companion shares part (50%) of your bonus stats, all (100%) of a chosen base skill set [Devilborn Soft Style], and most (75%) of the effects of related and synergy talents, +1 companion talent |
| You have one (1) talent available from earning the companion achievement. Please pick from the following pool of companion talents. | ||
| [Binder''s Guard] | You and your spirit have come to an agreement, it protects and you bolster. | companion gains [Audacity] skill at max rank, +one hundred percent (100%) efficacy on spells you cast on companion |
| [Ranger''s Bond] | You and your chosen animal work together in harmony. | you and companion share all sensory data (toggle), +fifty percent (50%) efficacy to special attacks used simultaneously |
| [Witch''s Gambit] | You and your familiar have a strange, mystical connection. | companion gains some (50%) effect of all beneficial spells cast on you, companion may channel all (100%) effects of your touch attacks |
| You have entered the [cool kidz of Willard] messaging group. |
| [Ellie]: hey guys. good news bad news kinda thing. [Ellie]: got myself transferred. again. dunno what everyone¡¯s prob is. [Ellie]: anyway that¡¯s not it. so i¡¯m moving again. by myself this time. buuut i just found out i can take detours, as long as i get to the next place on time. [Ellie]: so good news i¡¯m in town tonight! willard. not like another town. bad news it¡¯s just tonight. either of u gonna be around? [Miracle]: Dang, really? The group¡¯s way out in Stillwater for another week and our port allowance is emergency only. Gosh, I would have loved to have seen you two. |
| [Hunter]: i¡¯m not that far out. i¡¯ll be there by dinner |
| [Infected Artillery Essence Beast - Level 153] |
| You have defeated [Infested Artillery Essence Beast]! This has been reviewed and rated as honorable combat. You have received essence for a greater combat feat. WARNING: your raw essence gain has been artificially restricted by [Debt-Bonder X-09], an Infratech device. You have been credited one (1) [Fount Shard], three (3) extra large, and two (2) large essence crystals into your currency account. You have earned five (5) achievements! You have raised Stealth to one hundred (100). You have one (1) talent available from maxing your stealth skill. You have two (2) free talents available from achievements. [Oncoming Storm] has upgrades available. |
| [Not Recommended I] | You have defeated an opponent in the tier above yours. | +damage to higher level foes |
| [Not Recommended II] | You have defeated an opponent in the tier above yours in solo combat. | +ten percent (10%) to mitigation scores while fighting higher level foes |
| [Not Recommended III] | You have defeated an opponent in the tier above yours without taking damage. | +essence gain from defeating higher level foes |
| [Skilled IV] | You have maxed eight (8) skills. | +one (1) free talent |
| [Quick Learner V] | You have maxed eight (8) skills before level twenty-five. | +one (1) free talent |
| You have one (1) talent available from maxing your stealth skill. | ||
| [Sneak Attack] | You hide in the shadows and attack when the moment is right. | +damage on unaware opponents |
| [Light-footed] | You only make noise when you want to. | complete negation (-100%) of all movement sound short of full speed (<90%) |
| [Shadow Dweller] | When you hide, you hide well. | much greater (+50%) stealth efficacy in low lighting conditions |
| [Effortless Dodge] | Unlocked (Breath Training taken). You hardly seem to move, and you are already gone. | reduce vigor cost for dodging by an additional fifty percent (50%), multiplicative |
| [Move like Water] | Unlocked (Water Affinity). Your body is roughly seventy percent water, but it flows like one hundred. | +ten percent (10%) of infusion to dodge, while water-aligned infusion spells are active (synergy) |
| You have completed the first of the (hidden) conditions for [Oncoming Storm] and it has upgrades available. Please pick from the following branches. | |
| [Oncoming Storm A] | [Oncoming Storm B] |
| +damage inflicted/received increased to +moderate damage | double (2x) modifier for avoiding damage increased to triple (3x) |
| [Animated Tangle Vine] has struck you for five (5) damage! |
| You have raised Guidance to one hundred (100). You have one (1) talent available from maxing your guidance skill. You have raised Protection to one hundred (100). You have one (1) talent available from maxing your protection skill. |
| You have one (1) talent available from maxing your guidance skill. Please pick from the following pool of guidance talents. | ||
| [Augur] | You have visions from your patron that border on fortune-telling. | +ten percent (10%) to a semi-random skill for each guidance spell active (synergy) |
| [Point of Reference] | You can mark a person, place, or thing within your sight, and your patron will always let you know where it is. | one (1) target, plus one (1) target/guidance spell known additional |
| [Powerful Guide] | You have a better than average connection with your patron. | +ten percent (10%) efficacy, additive, to guidance spells for each patron spell active |
| You have one (1) talent available from maxing your protection skill. Please pick from the following pool of protection talents. | ||
| [Well-armored] | You find yourself tougher with every connection you make to your patron. | +ten percent (10%) to max resilience, additive, for each patron spell known |
| [Directed Hands] | Your patron helps you put things where they need to be. | +ten percent (10%) additive to parry while protection spells are active (synergy) |
| [Shield Bearer] | You are particularly proficient at helping others. | +twenty percent (20%) efficacy to protection spells cast on others |
| Connecting¡ complete I have been watching you. You are lost in the woods. I will try to lead you out. [Hunter]: i kinda wondered. that¡¯s good to know. how have i been doing? I see what you have accomplished. I am displeased. I see what you have planned. I am pleased. I find myself of two minds. I am displeased about this, as well. A feeble LIGHT is poor at leading. A still LIGHT is poor at leading. You have been working to be less FEEBLE, but have done nothing to be less STILL. [Hunter]: yeah. that¡¯s really the problem isn¡¯t it [Hunter]: what do you want me to do? or think i should do There is a man in the woods. He wants to help. He wants to be stronger. He meets a hermit. The hermit is the strongest man in the woods. He meets a boy. The boy carries water for his family in a small bucket. There is a wolf in the woods. The wolf ignores the hermit, he is too strong. The wolf menaces the boy, he is scared. The wolf meets the man. [Hunter]: i¡¯m sorry. i¡¯m so sorry. i don¡¯t get it The man learns from the hermit to become strong. The man helps the boy to carry water. Does the man learn from the wolf? What does he LEARN? [Hunter]: i¡¯m not sure The man is STRONG but SCARED. That is alright. The man learns that is alright. The next day he becomes stronger, and he carries a bucket. You are alright. Carry one bucket, small or large. You will know it when you see it. [Hunter]: ok, i think, ok. i just have to do one at a time The boy carries small buckets of water, unless there is a wolf, then he carries none. The hermit carries no water, no matter if there is a wolf. You know the BOY. You know the HERMIT. I would like YOU to carry MORE than either. Start with one, and I will no longer be displeased. There is a lot of water to carry, but a lot of time to do it. [Hunter]: alright. thank you. i''ll keep my eyes open |
| You are sending a direct message to [Umberto Betancourt]. |
| [Trader Bert]: You¡¯re the guy that wanted the bags and the crazy stuff, right? We¡¯re pulling in to Willard within the hour. [Hunter]: yeah, that¡¯s me! [Trader Bert]: I ended up finding a lot more than I thought I would. I know I quoted you one price, but you did say to bring as much extra as I could fit. [Hunter]: ok that¡¯s the best news i¡¯ve had all day [Trader Bert]: Thing is, it¡¯s a lot, and I¡¯ve got it packed tight. I¡¯ll just keep most of it stowed for K.C. if you think it¡¯s too much. [Hunter]: oh, umm. [Currency\Travel Budget] [Hunter]: did that link right? good. that¡¯s how much i can spend [Trader Bert]: I¡¯ll unpack the whole load, then. |
| You have received a quest from [Wisp]! |
| You have heard a troubling story about an adventuring team. There is someone LOST in the MAZE. Perhaps you should HELP. This could be the first of many people you lead out of places they no longer want to occupy. |
| Objective: Bring the missing person out of the maze and to safety. Reward: [Follower of Wisp] will advance to [Favored of Wisp]. One (1) [random] item. |
| You have entered [The World¡¯s Largest Corn Maze]! |
| Something is wrong with [Farmer Olafsson]. He left the village¡¯s summer festival in distress, and now no one has seen him in weeks. It¡¯s going to be harvest time soon, and if he doesn¡¯t bring in his prize-winning corn, the entire village might starve. He will probably be in his house, in the middle of his famous corn maze. Check on him, but watch out, he¡¯s always had a bad reputation. |
| [Murder of Murdercrows] |
| [Large Murder of Murdercrows] |
| You are sending a direct message to [Catherine Schmidt]. |
| [Hunter]: learning experience. i get it [Mom]: I knew you would. Stay safe doesn¡¯t always mean to simply keep yourself away from danger. Sometimes it means be adequately prepared to face the danger you choose to experience. [Hunter]: yeah. this is like, what i signed up for, huh |
| [Olafsson¡¯s Brawler Puppet] |
| [Farmer Olafsson] once bet a travelling salesman he could beat him in a fight with two hands tied behind his back. When he showed up the next day at the agreed upon time, he brought this monster with him, and casually watched it tear the salesman limb from limb, with his hands behind his back, of course. |
| One (1) of four (4) [Olafsson¡¯s Puppets] found. Zero (0) of four (4) [Olafsson¡¯s Puppets] defeated. |
| [Olafsson¡¯s Brawler Puppet] has struck you for twenty-three (23) damage! |
| [Olafsson¡¯s Swordsman Puppet] |
| [Farmer Olafsson] once killed three royal courtiers for crossing through one of his fields. When the royal justicar came to investigate, instead of the farmer, he found this monster wielding all three of their blades. |
| Two (2) of four (4) [Olafsson¡¯s Puppets] found. One (1) of four (4) [Olafsson¡¯s Puppets] defeated. |
| Resilience: 89/116 | Affinity: 16/23 | Vigor: 22/113 |
| You are sending a direct message to [Catherine Schmidt], priority RED. |
| [Hunter]: new estimate. need you at the second left. going to sprint, can¡¯t tell how much it¡¯ll take out of me [Mom]: I copy, second left. Get to ground as soon as you pass me, I¡¯ll cover. [Hunter]: got it. love you, Mom [Mom]: I love you too, bump. |
| You have completed a quest! The difficulty has been compared to your current level (1), and you have received essence for a greater feat. WARNING: your raw essence gain has been artificially restricted by [Debt-Bonder X-09], an Infratech device. You have been credited four (4) extra large essence crystals into your currency account. You have advanced your [Follower of Wisp] base skill to [Favored of Wisp]! You have raised each Wield stat by three (3). You have one (1) talent available from advancing a base skill. Your Patron skill max rank has been raised to two hundred (200). You have quest reward items available to [claim]! Follow the link to receive them. |
| [Favored of Wisp] | Wisp is a great, flickering light in the distance. It is the way home, for people who are lost. Those who are in its favor are generally quick in action and quick to help. | +three (3) to wield stats |
| Please pick from the following pool of patron talents. | ||
| [Greater Blessing] | You do best when focusing solely on the reduction of harm, a beacon of safety in the middle of a group. | +twenty percent (20%) to efficacy of protection spells when none of any other type are active, +twenty percent (20%) additional when casting on others |
| [Greater Seeking] | Your patron is exceptional at pointing out the way, and you are exceptional at following. | +twenty percent (20%) to efficacy of guidance spells when none of any other type are active, +twenty percent (20%) additional when not in combat |
| [Flicker Step] | Unlocked (Wisp only). You are no longer content with the speed you can move on your own, so Wisp has granted you a portion of its own nature to use with its blessing. | (active) ten (10) vigor. instantaneous. move up to six (6) feet, one (1) inch/level additional in any direction. counts as full dodge success when used in response to attacks |
| [Quick Steps] | Uncommon, Quest. What one needs most when running through the woods is conviction. Second most is a sturdy pair of shoes. | +ten (10) to athletics, +ten percent (10%) to all travel speeds for you and your party |
| [Olafsson¡¯s Flame Puppet] |
| An adventurer had heard tales of [Farmer Olafsson] and came to the village one day to confront him. ¡°They¡¯re just clothes stuffed with straw,¡± he said, ¡°I¡¯ll burn the lot of them to cinders, and then the old man himself.¡± When he came to the maze, he met this monster, and it wasn¡¯t the farmer who died, slowly, screaming as he was immolated. |
| Three (3) of four (4) [Olafsson¡¯s Puppets] found. Two (2) of four (4) [Olafsson¡¯s Puppets] defeated. |
| You have taken five (5) damage from environmental factors! x7 (35 total) You have taken six (6) damage from environmental factors! x6 (71 total) You have taken seven (7) damage from environmental factors! x4 (99 total) |
| [Olafsson¡¯s Giant Troll Puppet] |
| [Farmer Olafsson] had one regret in his long, hateful life, and it was that none of his numerous enemies ever made it to the center of his deadly corn maze. If they had, they would have found this monster, his life¡¯s work, his masterpiece. |
| Four (4) of four (4) [Olafsson¡¯s Puppets] found. Three (3) of four (4) [Olafsson¡¯s Puppets] defeated. |
| [Farmer Olafsson - Deceased] |
| The poison the villagers fed him at the summer festival was a success, and the tyrant of the town will no longer ruin their reputation as fine, upstanding citizens of the kingdom. The crows will eat most of Olafsson¡¯s corn, but now that the route is clear, the oppressed people can loot his ill-gotten gains to buy food. Take a souvenir from the farmer¡¯s extensive trophy room for your troubles. |
| [Royal Justicar''s Sabre] | Rare. This is a sword forged by a master, gifted by a king, and wielded by the law. | doubles (x2) the efficacy of all sword-related talents |
| Would you like to [claim] this as your souvenir? Touch the Fount to confirm. | ||
| You have completed [The World¡¯s Largest Corn Maze]! Calculating results¡ complete. The difficulty (lv. 100++) has been compared to your current level (1), and you have been rewarded essence for an extraordinary Source feat. WARNING: your raw essence gain has been artificially restricted by [Debt-Bonder X-09], an Infratech device. WARNING: the amount of raw essence awarded is too large to convert to crystallized essence. Your essence reward will be converted into useful goods by Infra. You have been credited one (1) near unique trinket, and one (1) random, rare item compatible with your [mod/class/talents]. You have reward items available to [claim]! Follow the link to receive them. You have raised Infusion to one hundred (100). You have one (1) talent available from maxing your infusion skill. You have raised Evocation to one hundred (100). You have one (1) talent available from maxing your evocation skill. You have advanced your [Water Affinity] base skill to [Wave Affinity]! You have raised each stat by one (1). Resilience now at 100/117. Affinity now at 4/24. Vigor now at 89/114. You have one (1) talent available from maxing a base skill. Your Affinity skill max rank has been raised to two hundred (200). You have earned two (2) achievements! Would you like to be returned to the beginning of the Source now? Y/N |
| [Affinity Twist] | Rare. Jewellers and shamans from all over have long known how to accentuate one¡¯s own magic. This is a well-crafted example. | +ten percent (10%) efficacy to all touch attacks, +trivial damage to all touch attacks |
| [Emergency Band] | Near Unique. Only use in specific emergencies. | (active) (single use) [effects hidden] |
| [Second Wave] | Unlocked (Wave Affinity). You know if the first pass doesn¡¯t work, the next will only hit harder. | gain [Wave Charge] from each missed touch attack, charge stack max equal to evocation rank/100, each charge +fifty percent (50%) damage to next touch attack |
| [Fluidity of Form] | Unlocked (Water Affinity). You are the waterfall, the river, the lake, and you can move like all of them. | +ten percent (10%) to selected skill roll [Dodge] for each infusion spell active (synergy) |
| You have entered the [Training Room for Bump] messaging group. You are currently reading [one (1) week] old messages. |
| [Ernie]: The affinity isn¡¯t inside you, kid, but it is you. I don¡¯t know if that makes any sense, but it¡¯s the best way to put it. [Hunter]: it doesn¡¯t always want to move the way i want tho. like, we tried to practice ignoring it but that just makes it worse [Ernie]: Have you tried moving exactly the way it does, though? I don¡¯t really run the kind of boost spells you do, but I do have a few of my own. [Ernie]: One makes things feel hotter, the longer it runs without me casting a spell. It feels good, right, correct, that¡¯s the word. It feels correct when I start blasting things, and that¡¯s the point. I wouldn¡¯t have the spell up if I didn¡¯t want to blast something. [Ernie]: Maybe it would help if you tell me exactly what the issue is. We can work through it, kid. [Hunter]: alright so, huh. [Flickering Form] wants me to move, all the time. that¡¯s what it feels like. not a lot, just a tiny bit. i¡¯m not used to it, i fight like exercises, i keep still [Hunter]: but Wisp, i guess, flickers and bobs. i¡¯m trying to do that now sometimes, to get the full benefit of the spell, cuz like, it¡¯s really good [Hunter]: and [Rising Tides] is just weird. it¡¯s a loud noise in my head, but not in my head. and it¡¯s not a noise. flip. lemme try again [Hunter]: it wants me to be the waves. it wants me to sway away and then back in. it doesn¡¯t always want me to go the same direction as the other spell [Hunter]: or maybe it does, i dunno. you¡¯re gonna tell me to practice, to do everything they both want, and then i¡¯m gonna be like wow i¡¯m such a good magic tai chi fighter [Ernie]: If I did tell you that, would it sound like good advice? It sounds like it on my end, but that¡¯s just me. [Ernie]: This is what I think, honestly. You¡¯ve got a pretty good idea of what to do when someone¡¯s punching at you. That puts you head and shoulders above a whole lot of poor fools twenty years ago. But remember, you got rattled when you started offloading, and this is more of the same. The affinity is you. The way it wants to move is the way that your big, multidimensional, time-travelling brain wants to move, after it¡¯s assessed the situation. Practice, really lean into it. You¡¯ll be fine, kid. |
| You have one (1) talent available from advancing your affinity base skill. Please pick from the following pool of affinity talents. | ||
| [Burster Adept] | Your affinity feels like a caged animal, and when you let it out of the cage, it roars. | +trivial damage to all evocation spells, +damage, cumulative, to each evocation spell cast in consecutive rounds |
| [Cycler Adept] | Your affinity races, like blood pumping through your veins, fast and powerful. | +thirty percent (30%) to efficacy of infusion spells when only infusion spells are active |
| [Water-cooled] | Unlocked (Water Affinity). You are a fountain, a geyser, an oasis of spells, to the detriment of anything else. | halve (x0.5) the cost of water-related spells, double (x2) the cost of all others |
| [Diver] | You have successfully completed one (1) Source. | (single) +essence gain |
| [Four-fold Path II] | You have advanced four (4) base skills, at the [Beginner] division. | extra [Class] options will be available at lvs. 26/51/76, +one (1) [Class Talent] at lv. 26 |
| Connecting¡ complete You seem to have QUESTIONS. I can dispense ADVICE. We will proceed in CONVERSATION. This is novel, and I approve. [Hunter]: cool. wait, novel? no one ever talks to you? The PATRON system is transactional. It is designed thusly. I have aid, I require aid. Those are exchanged. If I have no aid to exchange, then there is no transaction. A man is in the woods. He is distraught. He wants a way out. I provide it. I want the man to light a torch on his way out. He provides that. All is well. A man is in his house. He is distraught. His pet is sick. His domestic partner has left. His food has burned. His neurochemicals are disordered. He wants peace. I cannot provide it. [Hunter]: so like, umm. hey Wisp, there¡¯s a dog stuck in a well, or hey Wisp, i¡¯m trapped in a mausoleum are fine. you¡¯ll be able to help. but, you know, hey Wisp, i¡¯m having a bad day, that¡¯s different? I am seeking to change that. We are all, individually and collectively, seeking a new paradigm, every moment of every day. You are NOT seeking a way out of the woods. You are seeking a better YOU to leave the woods. That is a distinction. It is a first step. I am WISP. I am the LIGHT you follow out of the WOODS. Perhaps someday, I will be the light you follow out of the dark, out of the sickness, out of the negative. So, as a first step. What troubles you? [Hunter]: alright so, magic. affinity, channeling. i cast your spells, i feel fine. i cast water spells, i feel fine. i do both and i feel weird. torn Yes. I see this. Your affinity is young, untamed. It wants to be led. It wants a direction. This is NORMAL. You have pushed it hard, you have run it in any direction, as long as that direction is fast. It thinks it is specialized. It thinks it does one thing, and it becomes confused when it does two, and you are worried what will happen when it does three or four. This is NORMAL. I have seen this before. There are SOLUTIONS. [Hunter]: really? what do you want me to do? Nothing. I will solve it. We have talked. Your pet is sick. I know of a medicine. I will tell you. [Hunter]: thanks! Also, I can see the future. Someone¡¯s food will burn on the stove, someone¡¯s stove will burn down the town, someone¡¯s town will burn in the woods. This is unacceptable. You can CARRY buckets. I will make it so you can carry more. We will speak later. |
| You have one (1) talent available from advancing your affinity base skill. You have picked the following talent. | ||
| [Theurgy] | Unlocked (Theurgist only). You have mastered how magic can be braided from different sources into one strong cord. | +ten percent (10%) efficacy, additive, to patron spells while affinity spells are active, +ten percent (10%) efficacy, additive, to affinity spells while patron spells are active |
| [Light over the Waves] | Unlocked (Granted by Wisp). There is a light to follow and there is water to travel. You have a greater understanding of how they are the same. | +ten percent (10%) efficacy, additive, to patron spells while affinity spells are active |
| You have learned one (1) spell! | ||
| [One More Step] | It is difficult to keep moving, to carry buckets, to wander the woods. Wisp wants you to be an example of how people can keep going, when they think they can¡¯t. | (guidance) (toggle) (aura) five (5) affinity reserved. indefinite duration. six (6) yard range, six (6) inch/level additional. +fifty percent (50%) to bonus resource recovery for you and all allies |
| There is an instance of unusual Slide activity nearby. As one of the nearest members on a combat path, would you like to investigate? Y/N |
| Arrived. Unusual Slide activity is approximately one hundred fifty to one hundred seventy-five (150-175) feet away. WARNING: This Slide activity has already caused casualties in over half (12/21) of the sapients to encounter it. There is another combat path sapient approaching to investigate. At their current speed, they will be in range in approximately ninety (90) seconds. It is recommended you wait for their arrival, as larger groups are statistically more successful in emergency situations. |
| You have closed an unstable Slide during an official Emergency Event. This has been rated as a greater+ feat, and you will receive essence accordingly. No essence will be awarded until the Event is finished and Infra has calculated the entirety of your contribution. |
| You have received a hidden quest from [Veras ef Omen-Wanderer]! |
| Requirements: Witness a Transversal Slide Emergency, Contribute during an Emergency Event, Do these with either [Eleanora Hernandez], [Miracle Guillen], or both. Children, I do not know when or if you will receive this missive, but if your lives progress anywhere near the direction I have predicted, it will be sooner than later. As I have told you, there is something cosmologically wrong on your planet, and I fear that it will become vastly and catastrophically damaging to your people as a species if left unchecked. Please, be safe, survive this event, and then go to the coordinates provided. I see there not an immediate solution, but perhaps the best and safest path to one. |
| Objective: Investigate the Emergency Event, Survive the Emergency Event Reward: [hidden] by quest giver. |
| Truth Seeker |
| Knowledge is the foundation of all success, and the most important knowledge is when it is good and right to act. You are a Seeker of mysteries and secrets, at many times the first and only to delve into the darker places, and a righter of wrongs when you inevitably find them. |
| Combat Path - +essence gain when exploring or researching ungrouped or partnered with another Truth Seeker, +essence gain for righteous or honorable combat, (bonus) +skill growth and progression |
| You are posting to all grouped members in the immediate vicinity (1). |
| [Hunter]: this base was a lot of work, right? to put out here, do all this. so what¡¯s it for? [Hunter]: this¡¯ll seem funny, considering, you know, Willard. but this is the middle of nowhere, what¡¯s the point being here [Ellie]: oh, rapid¡¯s like the command and operating base for the area. i get in trouble if i call it comops tho [Ellie]: so it¡¯s the comops. they got the source about twenty miles sw, and straight w is the research facility [Hunter]: shoot, umm, what are they researching? [Ellie]: i dunno. w/e it is takes a lot of crystal. been on the hauling runs for that. lots of it [Ellie]: oh! they might have a slide there? i know there¡¯s one around here they keep for some reason and just shoot whatever comes out of it [Ellie]: that might be where it is, actually. y? [Trips]: back left |
| [Shadow Infiltrator] has struck you for fifty-one (51) damage! |
| [Major Favor Cookie] has healed you for ten percent (5) of your missing resilience! [Major Favor Cookie] has healed you for ten percent (5) of your missing resilience! [Major Favor Cookie] has healed you for ten percent (4) of your missing resilience! [Major Favor Cookie] has healed you for ten percent (4) of your missing resilience! [Major Favor Cookie] has healed you for ten percent (3) of your missing resilience! |
| [Hunter]: hey, silly question, but are you in combat? [Ellie]: oh ya maybe? they be chasin [Ellie]: me, they¡¯re chasing me [Hunter]: ok, cool. did you know that if you¡¯re in combat, i¡¯m in combat? [Ellie]: nope! [Ellie]: aw nuts, did i screw u up? [Hunter]: no, no it¡¯s fine. you¡¯re ok right? [Ellie]: yaya they¡¯re pretty dumb [Hunter]: so, umm, how long have they been chasing you? [Ellie]: since like a minute before i set off the sparkler, so 5-6 min probs [Hunter]: ok, cool. almost at the shelter, ready for part b |
| [Hunter]: hey, if you can¡¯t lose them, it¡¯s ok [Hunter]: round up as many as you can, i got an idea [Hunter]: i¡¯ll meet you at the second shelter after i clear this one [Ellie]: u sure? [Ellie]: i mean, ok. sry. partner. c u soon |
| [Instant Whirlpool] | The water roars as it spins, a dangerous hazard to all opposing you, if only for a moment. You sit at the center and reap their weakness. | (infusion) (active) four (4) affinity. five (5) round duration. moderate (10%) penalty to combat ratings for all opponents within five (5) yards, +trivial (5%) combat ratings for each opponent affected |
| [Ellie]: good news bad news kinda thing [Ellie]: good news i¡¯m about a minute away [Ellie]: bad news i had a hiccup [Hunter]: uh oh [Ellie]: doubled back the wrong way, picked up about a dozen i thought i¡¯d lost [Ellie]: so, ya. can u do like 25? [Hunter]: ¡ [Hunter]: as long as you pick up the stragglers, maybe [Ellie]: i can do that. ok incoming |
| Your group has looted thirty-two (32) [Fount Shards] and eight (8) [Perfect Fount Shards]! Your share is sixteen (16) [Fount Shards] and four (4) [Perfect Fount Shards]. |
| [Ellie]: infra only til it¡¯s done |
| [Ellie]: down [Trips]: down [Hunter]: down |
| [Hunter]: clear [Ellie]: clear here, too |
| [Ellie]: done [Ellie]: anchor in [Ellie]: come on, red [Ellie]: plz |
| [Hunter]: down [Hunter]: anchor in [Hunter]: can we take a break? [Hunter]: just one cycle, the front side¡¯s going to be way harder [Ellie]: for sure [Ellie]: what do you think, we do 2 each and then we hide? or as many as possible [Hunter]: i dunno, but you were right. i think they¡¯re bigger [Hunter]: you might be able to kill them still, not sure if i can [Ellie]: ok, we go slow, we go even. hopefully if they see us, they don¡¯t split. better if all of em go for 1, then whoever that is transfers their stuff and bolts [Hunter]: ok, got it. you check the door? [Ellie]: ya, locked up tight [Hunter]: shoot, ok |
| [Hunter]: now? [Ellie]: now |
| [Ellie]: looks good here, s end [Hunter]: all set here [Hunter]: let¡¯s do one and hunker. we¡¯re screwed if this thing gets much bigger [Ellie]: got it |
| [Hunter]: clear, i think [Ellie]: clear |
| [Ellie]: ur down right? [Hunter]: yeah, you? [Ellie]: ya |
| Your [Oak Staff] has suffered critical damage! You now have [Broken Oak Staff]. Warning: broken equipment cannot be used for talents and will provide a large (-50%) penalty to use with skills. |
| [Shadow Bruiser] has struck you with a glancing blow for six (6) damage! |
| [Shadow Bruiser] has struck you with a glancing blow for four (4) damage! [Shadow Bruiser] has struck you with a glancing blow for seven (7) damage! |
| [Shadow Bruiser] has struck you with a glancing blow for three (3) damage! |
| [Franklin Gregory Warren] has struck you for eighty-one (81) damage! Warning: you are at critical resilience levels! (10/117) |
Reconnecting to Infra Regency Structure v. 1375.26¡ complete (with errors)
You have been stabilized! [Emergency Stabilizer] is working at suboptimal (<50%) efficiency. At your current resilience (-61/117), you now have approximately four (4) minutes until death.
[Emergency Stabilizer] removed!
Disconnecting from Infra Regency Structure v. 1375.26¡
Reconnecting to Infra Regency Structure v. 1375.26¡ complete
You have been stabilized! [Emergency Stabilizer] is working at full (100%) efficiency. At your current resilience (-61/117), you will be minimally functional in approximately five (5) hours.
You have ten (10) notifications!
Error: full real-time connection to the substrate is not possible in your current state (-resilience). Only personal Infra functions are available at this time.
You have three (3) new notifications! Would you like to view them all (13 total) now? Y/N
[Emergency Event B-015/E-006] has ended. Essence distribution will be calculated shortly. Skill gains will be capped at your largest single recorded net contribution level (moderate++).
You have gained two (2) achievements!
[Emergency Listing], [Stable] gained.
You have raised Dodge to two hundred (200).
You have one (1) talent available from maxing your dodge skill.This tale has been unlawfully lifted without the author''s consent. Report any appearances on Amazon.
You have chosen [Perfect Surf].
You have raised Touch Attack to two hundred (200).
You have one (1) talent available from maxing your touch attack skill.
You have chosen [Versatile Touch].
You have raised Meditation to two hundred (200).
You have one (1) talent available from maxing your meditation skill.
You have chosen [Insightful].
You have raised Athletics to two hundred (200).
You have one (1) talent available from maxing your athletics skill.
You have chosen [Fuel to Spare].
You have gained two (2) achievements (4 total)!
[Quick Learner VI], [Skilled V] gained.
You have two (2) free talents available from achievements.
You have chosen [Dodge Master], [Versatile Parry].
You have completed a quest! The difficulty has been compared to your current level (1), your performance has been assessed, and your essence gains have been merged with those currently pending review.
A new waypoint has been added to your map function! It is over one thousand (1168) miles to the southwest from your current position.
Error: full real-time connection to the substrate is not possible in your current state (-resilience). Map functions are not available.
Emergency Assessment Complete!
You contributed minimally during the emergency response (~1%). This rating has been compiled from the following factors, organized chronologically.
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