《Empire of Souls》 Chapter 1: It all began with the press of a button At the city gates, a throng of travelers were impatiently waiting for the inspections to be completed so they could enter the city before nightfall. It had been a busy day, with many new faces finding their way to the City of Andor¡¯s Edge. One of the busiest days this month, thought Gries. He was a city guardsman who was tasked with inspecting the people wishing to enter the large city. It was a mostly thankless job, but it was one of the only options for a third son of a farmer. ¡°Hey Bren,¡± he called out to his colleague, ¡°looks like we¡¯re almost finished for today. We heading to the usual place afterwards?¡± ¡°And watch you pathetically hit on Francine again? Haha! I wouldn¡¯t miss it for the world!¡± ¡°Ugh, don¡¯t remind me,¡± groaned the unfortunate guard. ¡°I don¡¯t think she¡¯ll ever talk to me again!¡± Bren leaned on his spear after the two gate guards returned to their posts, he was thinking about his own failures at finding a good girl he could settle down with. It was difficult for a guard to woo a decent girl, especially when all the girls were too busy fawning over adventurers. ¡°I told you, she has a thing for that adventurer - Julias. Every time he¡¯s at the tavern, she starts acting all proper!¡± Gries didn¡¯t want to hear it, but he couldn¡¯t deny it. If only I¡¯d been an adventurer, he sighed while gazing towards the clear blue sky. Wiping the sweat off his brow due to the burning sun he couldn''t help curling his lips in a snarl, ¡°Those damn adventurers, they are all cocky bastards!¡± ¡°You¡¯re just mad because you aren¡¯t one of them! I bet you¡¯d jump at the chance.¡± Gries wasn''t too happy to hear that, mostly because it was true. He just didn¡¯t have what it took to be an adventurer. It was dangerous exploring the unknown and fighting monsters on a daily basis. He could fight against men well enough, but monsters were another story, not to mention dangerous dungeons and unexplored places, which were essentially deathtraps. The disillusioned guardsman looked out into the distance. There seemed to be an endless amount of travelers waiting to enter the city, and evening couldn''t come soon enough. The two of them would eventually be relieved from their watch, and then they would be able to enjoy a good drink at the tavern before possibly heading to a brothel. He continued to idly gaze upon the crowd as he was in no specific rush to carry out his inspection duties before asking his friend, ¡°Do you think there is anything else for us out there?¡± Curiously, there was no answer from his fellow guard. He shot a quick peek at him and noticed that he was approaching him in a sluggish manner. Gries turned towards him with a look of concern on his face. ¡°Bren, you okay?¡± His friend continued to approach while mumbling something under his breath. His walk was unsteady and wobbly, almost as if he were drunk. Gries could just barely make out the sounds coming from his mouth as he kept drawing closer ¡°Nine-nine-eight,¡± he repeated incessantly. The confused guard was becoming seriously concerned. ¡°Bren, what the hell is wrong with you?¡± He approached his friend cautiously, not knowing what to expect. The stumbling guard had been fine just moments ago, so Gries couldn¡¯t fathom what had brought on this sudden change in his demeanor. He reached out to the strangely lethargic guard, placing his hands on his shoulders. ¡°Bren, snap out of it!¡± These were the last words he would ever say. Bren thrust his spear upwards, right through Gries¡¯ lower jaw, puncturing his skull and ending his life in an instant. As his blood gushed forth from the wound, Bren continued with a twisted smile. ¡°998.¡±Stolen novel; please report. Both their bodies fell to the floor in unison to the sound of screams.
| Daunting Strike (Powerfulstrike that adds 25% to PHY. ATK, Deals double damage when target is stunned) | |||
| Shield bearer |
| Daunting Strike (Powerfulstrike that adds 25% to PHY. ATK, Deals double damage when target is stunned) | ||||
| Shield bearer |
| Name | Aleksandros | Human Ascendant | |
| Class | Soul Eater | Soul Reaper | Legendary Rank |
| Level | 10 | 1 | Total Level 11 |
| Vitality | 500 | 75 | Total HP 575 |
| Soul Potential | Total SP 900 | ||
| PHY. ATK | 30 | 5 | Total 35 |
| PHY. DEF | 30 | 3 | Total 33 |
| Agility | 30 | 4 | Total 34 |
| Abilities | Astral Soul projection (LEGENDARY) (The ability to project one''s soul out of their physical body. Both visual and auditory Information is transmitted to the ability user through the projection. The Astral Soul projection can be housed within a created subordinate or minion, works with ''Soul Marionettes'', ''Soul Puppets'', and subordinates created through the ''Soul System.'' Increased range and duration) Soul Realm (LEGENDARY) (Creates an even larger dimensional plane within the soul of the user. This plane is a real space where any object other than living beings and even some structures can be stored or placed, the size is equivalent to a large city) Banshee''s wail (LEGENDARY) (Soul wraiths manifested through soul potential, ability to devour souls instantly of classes below advanced, kill instantly up to level 75 advanced class beings, negative status effect: stun, confusion, or temporary paralysis up to level 90 advanced class beings in range) Soul System (LEGENDARY) (Upgraded creation menu, Create new life and upgrade them, no longer limited to only Humans but can''t create divine races, Limited to Master class beings) Soul puppet (LEGENDARY) (Create puppets from deceased beings with classes, cost varies based on class and level of being, Limited to advanced class level 90 beings, Limited to 1 advanced puppet and 3 intermediate or lower class beings, Duration: 3 days) Soul analysis (Legendary) (Allows user to analyse a target. Receive information on status of the target including detailed information of their abilities. May be used on Legendary class and below beings) | Soul Reaping (Ability to devour all souls of deceased within 100 feet range of user) Soul Marionette (Instantly create marionettes of all beings in range below advanced class, Marionettes are similar to Soul puppets however their duration is limited to 1 day and their intelligence is limited to basic commands) Soul Mirage (Defensive ability, nulls both PHY. ATK and Magic as long as in effect, requires constant High SP consumption to be maintained) Soul Tendrils (Soul attack, Spiritual Tendrils which attack Vitality directly, ignores all defenses of those below the users level, Does damage based on Soul Potential consumed) |
| Name | Grobak | |||
| Class | Barbarian | Berserker | Intermediate Rank | |
| Level | 30 | 30 | Total Level 60 | |
| Vitality | 300 | 750 | Total HP 1050 | |
| Magic | 0 | 0 | 0 | |
| PHY. ATK | 66 | 99 | Total PHY ATK 165 | |
| PHY. DEF | 32 | 63 | Total PHY DEF 95 | |
| Agility | 30 | 45 | Total AGI 75 | |
| MAG RES | 25 | 50 | Total MAG RES 75 | |
| Abilities | Rage (When using the rage ability, PHY. ATK. increases by 15% but PHY. DEF. decreased by 5%, Once rage ends ability user becomes fatigued suffering a 5% decrease in PHY. ATK., PHY. DEF., and AGI until short rest) Flurry of fists (Attack in rapid succession when unarmed ignoring 10% of PHY. DEF., chance to stun) Ignore Pain (While in Rage, ignores pain from damage taken allowing one to use abilities even when vitality required is insufficient) | Increased Rage (Rage lasts double the amount of time, PHY. ATK. increases by another 10% but PHY. DEF. decreases by an additional 5%) Whirlwind Strike (Using a Two-handed weapon, swing the weapon in a whirlwind, attacking multiple targets in a radius around the ability user, knock-back effect with each hit) Fearless (While in Rage, Immune to the effects of fear, stun, intimidation, and confusion) | ||
| Fighting stances | Unarmed | Two-Handed |
| Name | Nelay | |||
| Class | Rogue | Assassin | Shadow Assassin | Advanced Rank |
| Level | 30 | 30 | 30 | Total Level 90 |
| Vitality | 300 | 300 | 600 | Total HP 1200 |
| Magic | 0 | 0 | 0 | Total MP 0 |
| PHY. ATK | 30 | 30 | 60 | Total 120 |
| PHY. DEF | 30 | 30 | 45 | Total 105 |
| Agility | 60 | 60 | 90 | Total 210If you discover this narrative on Amazon, be aware that it has been stolen. Please report the violation. |
| MAG RES | 30 | 30 | 60 | Total 120 |
| Abilities | Stealth (Allows the ability user to move undetected through normal means, also hides aura for those at the same level or below, can still be detected through special means) Rogue¡¯s Defense (Adds half of the being¡¯s AGI to PHY DEF but can¡¯t be used with Rogue¡¯s Offense at the same time) Rogue¡¯s Offense (Adds half of the being¡¯s AGI to PHY. ATK. but can¡¯t be used with Rogue¡¯s Defense at the same time) Double strike (When in stealth, Ability user is able to attack twice without being detected, can be used in conjunction with other offensive abilities) | Enhanced Stealth (Allows the ability user to move rapidly while undetected, also hides aura for those within the same class rank, can still be detected through special means) Backstab (Deals damage ignoring 25% of PHY. DEF. when attacking from a flanking position or the rear, if in stealth ignores 50% of PHY. DEF.) Rapid piercing strike (Allows for a rapid attack with a thin blade, such as a rapier or sai, that ignores PHY. DEF. but only does half of PHY. ATK. in damage) Pierce vitals (When used in stealth and undetected, any being up to and including a class rank lower will be instantly killed) | Superior Stealth (Allows the ability user to move at full speed while undetected, also hides aura for those a full class rank above the ability user, can still be detected through special means) Shadow Step (Allows the ability user to move in and out of shadows within a ten foot radius, can be used in succession unless interrupted, can be used in conjunction with stealth) Crippling strike (If ability is successful when undetected in stealth, the target is temporarily unable to move or attack, can be used in conjunction with other offensive abilities) Finesse (When active, AGI is used for both offense and defense replacing both PHY ATK and PHY DEF, Can¡¯t be used in conjunction with Rogue¡¯s defense or Rogue¡¯s offense) | |
| Fighting style | Dual Wielding | One-handed thin blades | Small throwing weapons |
| Name | Grobak | |||
| Class | Barbarian | Berserker | Berserk Lord | Advanced Rank |
| Level | 30 | 30 | 30 | 90 |
| Vitality | 300 | 750 | 750 | Total HP 1800 |
| Magic | 0 | 0 | 0 | 0 |
| PHY. ATK | 66 | 99 | 110 | Total PHY ATK 275 |
| PHY. DEF | 32 | 63 | 74 | Total PHY DEF 169 |
| Agility | 30 | 45 | 60 | Total AGI 135 |
| MAG RES | 25 | 50 | 60 | Total Mag Res 135 |
| Abilities | Rage (When using the rage ability, PHY. ATK. increases by 15% but PHY. DEF. decreased by 5%, Once rage ends ability user becomes fatigued suffering a 5% decrease in PHY. ATK., PHY. DEF., and AGI until short rest) Flurry of fists (Attack in rapid succession when unarmed ignoring 10% of PHY. DEF., chance to stun) Ignore Pain (While in Rage, ignores pain from damage taken allowing one to use abilities even when vitality required is insufficient) | Increased Rage (Rage lasts double the amount of time, PHY. ATK. increases by another 10% but PHY. DEF. decreases by an additional 5%) Whirlwind Strike (Using a Two-handed weapon, swing the weapon in a whirlwind, attacking multiple targets in a radius around the ability user, knock-back effect with each hit) Fearless (While in Rage, Immune to the effects of fear, stun, intimidation, and confusion) | Extended Rage (Rage lasts until incapacitated but drains vitality as long as in effect, PHY. ATK increases by an additional 10% but PHY. DEF. decreases by an additional 5%) Ram¡¯s charge (While in rage, charge rapidly towards the opponent, knock down effect and stun effect vs. AGI) Elephant Stomp (Causes a quake in a radius around the user, targets around the user become physically unstable lowering AGI by 25%) | |
| Fighting stances | Unarmed | Two-Handed | Great Axe Proficiency |
| Name | Grobak | Bloodied Wolf | |||
| Class | Barbarian | Berserker | Berserk Lord | Fenrir Berserker | Master Rank |
| Level | 30 | 30 | 30 | 10 | Level 100 |
| Vitality | 300 | 750 | 750 | 500 | Total HP 2300 |
| Magic | 0 | 0 | 0 | 0 | 0 |
| PHY. ATK | 66 | 99 | 110 | 55 | Total PHY ATK 330 |
| PHY. DEF | 32 | 63 | 74 | 42 | Total PHY DEF 211 |
| Agility | 30 | 45 | 60 | 30 | Total AGI 165 |
| MAG RES | 25 | 50 | 60 | 15 | Total MAG RES 150 |
| Abilities | Rage (When using the rage ability, PHY. ATK. increases by 15% but PHY. DEF. decreased by 5%, Once rage ends ability user becomes fatigued suffering a 5% decrease in PHY. ATK., PHY. DEF., and AGI until short rest)A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation. Flurry of fists (Attack in rapid succession when unarmed ignoring 10% of PHY. DEF., chance to stun) Ignore Pain (While in Rage, ignores pain from damage taken allowing one to use abilities even when vitality required is insufficient) | Increased Rage (Rage lasts double the amount of time, PHY. ATK. increases by another 10% but PHY. DEF. decreases by an additional 5%) Whirlwind Strike (Using a Two-handed weapon, swing the weapon in a whirlwind, attacking multiple targets in a radius around the ability user, knock-back effect with each hit) Fearless (While in Rage, Immune to the effects of fear, stun, intimidation, and confusion) | Extended Rage (When activated, Rage lasts until VIT drops to 0, drains vitality as long as in effect. Can be deactivated, but will immediately lose Rage status and effects, PHY. ATK increases by an additional 10% when activated, but PHY. DEF. decreases by an additional 5%) Ram¡¯s charge (While in rage, charge rapidly towards the opponent, knock down effect and stun effect vs. AGI) Elephant Stomp (Causes a quake in a radius around the user, targets around the user become physically unstable lowering AGI by 25%) | Bloodrush (When in rage and Bloodrush is activated, gain 25% VIT. PHY ATK increases by 15% against any target which has their movement restricted, ex: Paralysis, stun, knock down, etc.) Primal Howl (If you kill an opponent while Bloodrush is activated, release a howl which paralyses all nearby opponents in fear unless they are immune to fear) Agile Form (When Bloodrush is activated AGI Increases by 25% for the duration, can¡¯t be used along with Sharp Fangs) Sharp Fangs (When Bloodrush is activated, ignore 25% of PHY DEF, can¡¯t be used with Agile Form) | |
| Fighting stances | Unarmed | Two-Handed | Great Axe Proficiency | Wield a Two-handed weapon in one hand |
| Name | Nelay | Umbral Blade | |||
| ClassIf you spot this narrative on Amazon, know that it has been stolen. Report the violation. | Rogue | Assassin | Shadow Assassin | Night Stalker | Master Rank |
| Level | 30 | 30 | 30 | 10 | Total Level 100 |
| Vitality | 300 | 300 | 600 | 500 | Total HP 1700 |
| Magic | 0 | 0 | 0 | 0 | Total MP 0 |
| PHY. ATK | 30 | 30 | 60 | 40 | Total PHY ATK 160 |
| PHY. DEF | 30 | 30 | 45 | 40 | Total PHY DEF 145 |
| Agility | 60 | 60 | 90 | 40 | Total AGI 250 |
| MAG RES | 30 | 30 | 60 | 50 | Total MAG RES 170 |
| Abilities | Stealth (Allows the ability user to move undetected through normal means, also hides aura for those at the same level or below, can still be detected through special means) Rogue¡¯s Defense (Adds half of the being¡¯s AGI to PHY DEF but can¡¯t be used with Rogue¡¯s Offense at the same time) Rogue¡¯s Offense (Adds half of the being¡¯s AGI to PHY. ATK. but can¡¯t be used with Rogue¡¯s Defense at the same time) Double Strike (When in stealth, Ability user is able to attack twice without being detected, can be used in conjunction with other offensive abilities) | Enhanced Stealth (Allows the ability user to move rapidly while undetected, also hides aura for those within the same class rank, can still be detected through special means) Backstab (Deals damage ignoring 25% of PHY. DEF. when attacking from a flanking position or the rear, if in stealth ignores 50% of PHY. DEF.) Rapid Piercing Strike (Allows for a rapid attack with a thin blade, such as a rapier or sai, that ignores PHY. DEF. but only does half of PHY. ATK. in damage) Pierce Vitals (When used in stealth and undetected, any being up to and including a class rank lower will be instantly killed) | Superior Stealth (Allows the ability user to move at full speed while undetected, also hides aura for those a full class rank above the ability user, can still be detected through special means) Shadow Step (Allows the ability user to move in and out of shadows within a ten foot radius, can be used in succession unless interrupted, can be used in conjunction with stealth) Crippling Strike (If ability is successful when undetected in stealth, the target is temporarily unable to move or attack, can be used in conjunction with other offensive abilities) Finesse (When active, AGI is used for both offense and defense replacing both PHY ATK and PHY DEF, Can¡¯t be used in conjunction with Rogue¡¯s defense or Rogue¡¯s offense) | Master of Stealth (Allows the ability user to move completely undetected and even avoid most abilities/spells which normally would detect a user in stealth, only a class with the highest detection abilities would be able to detect the user¡¯s presence but not their exact location, hides aura from any below Demigod, Demigods can detect aura but not location of user) Shadow Fade (Allows the ability user to disappear completely into shadows and reappear from another shadow several dozen yards away almost instantly, This ability can¡¯t be obstructed or restricted. Can only be used once per day. This ability does not conflict with Shadow Step) Dance of Blades (This is an offensive ability which allows the user to launch a combination of lethal attacks on a target that ignore 50% of the targets PHY DEF. AGI must be higher than the target in order to be successful.) The Night''s Fury (Can only be used while in stealth and undetected by the target, Instantly kill any target of a lower class than the user, If used on a target of the same class rank, deal half of VIT as damage and temporarily daze the target if AGI is greater allowing for further attacks of opportunity) | |
| Fighting style | Dual Wielding | One-handed thin blades | Small throwing weapons | Poisoned weapons |
| Name | Lenia | Eternal Shield | |||
| Class | Warrior | Knight | Warlord | Guardian Sentinel | Master Rank |
| Level | 30 | 30 | 30 | 10 | Total Level 100 |
| Vitality | 300 | 600 | 900 | 600 | Total HP 2400 |
| Magic | 0 | 0 | 0 | 0 | 0 |
| PHY. ATK | 60 | 60 | 90 | 50 | Total PHY ATK 260 |
| PHY. DEF | 60 | 90 | 90 | 60 | Total PHY DEF 300 |
| Agility | 30 | 30 | 30 | 40 | Total AGI 130 |
| MAG RES | 30 | 60 | 60 | 50 | Total MAG RES 200 |
| Abilities | Martial Sweep (Attacks up to three enemies within 5 feet of the user, PHY. ATK must exceed PHY. DEF) Bulwark (Redirects a portion of the damage from the target to self, scales with damage received,PHY. ATK must exceed PHY. DEF) Double Strike (Attack twice in rapid succession, Second attack reduced PHY. ATK by 25%) | Daunting Strike (Powerful strike that adds 25% to PHY. ATK, Deals double damage when target is stunned) Knight''s Aura (Continuous aura that boosts PHY DEF by 10% of allies within a ten feet radius) Shield Bash (Chance to Stun PHY ATK vs. Agility) Valorous Charge (Charge forward at 2x speed causing knockdown effect and double damage, Ignores 15% PHY DEF, can be dodged with high Agility) | Warlord''s Aura (Continuous aura that boosts PHY ATK by 10% of allies within a ten feet radius) Penetrating Strike (Ignores 20% of PHY DEF) | Guardian Shield (Combines existing auras and provides an additional boost to PHY DEF and MAG RES by 10%, Total aura boost: 10% PHY ATK, 20% PHY DEF, 10% MAG RES, Affects the user and all allies within a 100 foot radius) Indomitable Will (Immunity to all negative mind effects such as fear, sleep, domination, etc.) Repelling Force (Repels 15% of all damage to VIT back to the attacker as damage) Ethereal Slash (An attack that ignores PHY DEF and directly damages VIT doing critical damage x2, Can only be used once per battle) | |
| Fighting stances | Dual Wielding | Shield bearer | Two-handed | One-handed Bastard Sword |