《Dungeon Maker》 Chapter 0 Prologue Ever felt like dying? I did but I am so hating the way I died. Why? The answer is easy, it was cliche as fuck! Yeah, the fucking truck took another fucking victim, and I even saw the bastard coming and dodged, but he veered and smashed me into a concrete wall. Just to spite me more, my soul didn¡¯t move on immediately so I could see that the truck put itself in reverse and didn¡¯t even have one fucking scratch after the smash besides the blood from my crushed body and when it sped away my soul was finally pulled into the great white light in the sky. Just kidding, that would have hurt since I was actually flying into space heading for the fucking sun, but then a really awesome looking magic circle array appeared and I was instantly swallowed by it. Everything went dark until I found myself waking up in a cold damp room with around 10 or 15 other people. Then a shit load of knights in armor came in and spoke in a strange language pushing us along until we were in a throne room where some old coot shot a ball of light into each of us which seemed to be a translation spell that was permanent. The next lines made about half the people in our group laugh and the rest sighed. I was the lowest minority who sighed and chuckled. ¡°Greetings heroes! I am King Trace Wharton Heavenlight the Second and we have summoned you to help us defeat the demons!¡± the king said. When he saw our expressions, he frowned. ¡°What is so funny! This matter is of urgent importance!¡± he shouted. ¡°My colleagues don¡¯t mean disrespect, sir!¡± The words came from a prince charming with blond hair tied in a sissy ponytail. The hair clearly dropped down to his shoulders, or he wouldn¡¯t be able to have so much hanging back. On top of that he had a charming smile and an athletic body, plus shining white teeth. The king instantly smiled as he looked at the idiot. I rolled my eyes. ¡°Great, a narcissist that likes to do the prince charming hero act,¡± I said out loud. More than half the men in the group almost started to laugh while the prince charming¡¯s smiling face twitched as he forced himself to keep it up. I knew I didn¡¯t look good, but still I was a cut above the rest and could say I was at least his equal. Though I may have been a NEET, that is, not in education, employment or training, I still left my house. I did lots of exercise and had a sculpted body, with a somewhat refined face with black eyes and hair. Still, because of my closed pessimist personality I had no friends and couldn¡¯t open up so I was a loner. Unlike prince charming, I stood with my arms crossed and no smiling face. ¡°Don¡¯t be rude to this young well refined gentlemen,¡± the king shouted my way. ¡°I act how I please to who I want, if you want my respect you need to earn it, but I need to thank you all,¡± I said with a bow, leaving everyone curious. ¡°Thank us? Why?¡± the king asked. ¡°Because I had died in the most cliche way. You wouldn¡¯t understand, but my fellow ¡®heroes¡¯ might,¡± I said bluntly and the nerdier ones began laughing and explained to the others. ¡°Alright enough! Let us get to it, this world is known as Altgar, this world possesses several sentient races and we humans are one such race with the protection of several dozen deities who keep us safe from the demons. Demons themselves have their own deities that conflict with us and most other races besides the dark ones. Most races have agreed to summon heroes so your groups aren¡¯t the only ones. The reason being, because the demons are much more powerful. Like us they also summoned their own heroes, and we are forced back because of the sudden extreme push they gave,¡± the king explained. At that point I lifted my hand, and he looked my way. ¡°I want to get this out of the way from the start, who started warring first? Was it the demons or was it the humans or whoever that wanted to ¡®cleanse¡¯ the demons because they are aligned with the ¡®evil¡¯ gods?¡± I asked. A number of people scowled deeply at the question but no one moved. ¡°This war has been going on for over a thousand years. Even we no longer know who started this, and things have reached a point of no return a long time ago,¡± the king said. I nodded, more or less understanding that I would have no way to judge who was right and wrong in starting the war. ¡°Now then, unlike us natives, besides those blessed for it, heroes are all summoned with a unique class and artifact. All you need to do is say ¡®summon,¡¯¡± the king said. We all looked at each other and shouted, ¡°Summon!¡± in unison. Fifteen lights shone from our bodies and formed balls of light that slowly condensed and took shape.If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it. Looking at mister prince charming, his artifact turned into a sword with gems embedded into it. The people around us were really excited by that. Following that, all the others formed different weapons from staffs, to bows, sabers, spears, daggers, and all forms of weapons. Mine was the slowest to form and kept gathering more light released by my body. ¡°This must be a very powerful artifact for it to take so long?¡± an elderly wizard said. He was the old man who cast the translation spell. Soon the light stopped flowing and took the shape of a white book, a pen, and a short sword. All three floated down and I took the book in one hand, and the pen and sword in the other. On the book¡¯s cover were some words that said, ¡®Book of the Dungeon Maker.¡¯ The name gave me a bit of a sinking feeling. ¡°What sort of artifacts are those?¡± the king asked. The mage walked up and looked. ¡°Dungeon Maker?¡± The mage muttered and quickly ran over to a pedestal with a rather large book and began to slowly flip through the pages. ¡°While he is doing this search, everyone say ¡®Status¡¯ so you may see your strengths and weaknesses as well as your class.¡± Saying so, a blue window appeared in front of me.
| Status: | |||
| Name: | Ace Cross | Class: | Dungeon maker |
| Level: | 1 | ||
| Health: | 500 | Mana: | 650 |
| Strength: | 50 | Intelligence: | 65 |
| Agility: | 45 | Wisdom: | 65 |
| Endurance: | 50 | Vitality: | 50 |
| Skills | |
| Dungeon Archive: | Level 1 |
| This skill allows the caster to seal constructed parts of the dungeon within the Book of the Dungeon Maker and make copies. Can currently make layouts for 3 dungeons. You can store only 5 different corridor layouts. You can store only 2 room types. You can store only 5 different traps. | |
| Magic Hole Formation | Level 1 |
| This skill allows the caster to open a magic hole into a separate dimension where the constructed dungeon exists, it allows monsters in and out openly. The magic hole draws mana from the air making the dungeon more comfortable. Eventually, if seeds are planted or brought in by the dungeon targets, it can make natural drops like magic plants spawn,. Can currently make 1 small magic hole. | |
| Crafter | Level 0 |
| This skill allows you to learn all craft skills for the purpose of making a dungeon. This skill level will grow with the overall skill of all crafts learned. Current crafts learned: None | |
| Short Sword Mastery | Level 1 |
| Your master with the short sword. Increases damage by 1% | |
| Short Sword Arts | Level 1 |
| Arts that only masters of the short sword can learn. Level 1: Double Slash | |
| Runic Writing/Language | Level 1 |
| This skill corresponds to the level of comprehension of the Runic Language and how many runes you have learned and can use properly. Current runes known: 11 Can be found in Runic Dictionary within the Book of the Dungeon Maker. | |
| You have discovered 4 new runes. Forward, Accelerate, Spin, and Harden. |
| You have leveled up Runic Writing/Language to 2. |
| You have discovered the ¡®Shrink¡¯ rune. |
| You have discovered the ¡®Shards¡¯ rune. |
| Your previous day¡¯s training has rewarded you with status points. For figuring out a few function of the world''s magic system, +2 wisdom. For training magic control, +2 intelligence. For doing manual work in Blacksmithing, +2 strength and +3 endurance. |
| You have learned your first craft. Skill Crafter has leveled up to level 1, Blacksmithing has been added to crafting skill repertoire. |
| For training magic control and meditation you have gained the skills ¡®Mana Manipulation,¡¯ and ¡®Meditation.¡¯ |
| Mana Manipulation | Level 1 |
| A skill that shows your skill in controlling mana and using magic. Decreases mana consumption by 1%. Increases control of magic by 1%. | |
| Meditation | Level 1 |
| Meditation is the art of calming one''s mind and controlling the flow of energy in one''s body. When used properly it allows you to gather mana from the air at a faster pace and counter the effects of mana exhaustion. Increases rate of mana recovery by 1%. | |
| You have discovered the ¡®Slow Healing¡¯ rune. |
| Status: | |||
| Name: | Ace Cross | Class: | Dungeon Maker |
| Level: | 1 | ||
| Health: | 780 | Mana: | 800 |
| Strength: | 75 | Intelligence: | 75 |
| Agility: | 52 | Wisdom: | 85 |
| Endurance: | 92 | Vitality: | 64 |
| Skills | |
| Dungeon Archive | Level 1 |
| This skill allows the caster to seal constructed parts of the dungeon within the Book of the Dungeon Maker and make copies. Can currently make layouts for 3 dungeons. You can store only 5 different corridor layouts. You can store only 2 room types. You can Store only 5 different traps. | |
| Magic Hole Formation | Level 1 |
| This skill allows the caster to open a magic hole into a separate dimension where the constructed dungeon exists, it allows monsters in and out openly. The magic hole draws mana from the air making the dungeon more comfortable. Eventually, if seeds are planted or brought in by the dungeon targets, it can make natural drops like magic plants. Can currently make 1 small magic hole. | |
| Crafter | Level 4 |
| This skill allows you to learn all craft skills for the purpose of making a dungeon. This skill level will grow with the overall skill of all crafts learned. Current crafts learned: Blacksmith Level 6 Carpenter Level 5 | |
| Short Sword Mastery | Level 4 |
| Your master with the short sword. Increases damage by 4%. | |
| Short Sword Arts | Level 3 |
| Arts that only masters of the short sword can learn. Level 1: Double Slash | |
| Runic Writing/Language | Level 5 |
| This Skill corresponds to the level of comprehension towards the Runic Language and how many runes you have learned and can use properly. Current runes known: 40 Can be found in runic dictionary within the Book of the Dungeon Maker. Decrease mana consumption when using Runes by 3%. Increase magic control when using Runes by 3%. | |
| Mana Manipulation | Level 1 |
| A skill that shows your ability in controlling Mana and using magic. Decreases mana consumption by 1%. Increases control of magic by 1%. | |
| Meditation | Level 1 |
| Meditation is the art of calming one''s mind and controlling the flow of energy in one''s body. When used properly it allows you to gather mana from the air at a faster pace and counter the effects of mana exhaustion. Increases rate of mana recovery by 1%. | |
| Rune Index | |||
| Elements | Shapes | Unique | Directions |
| Fire, Water, Air, Earth, Light, Dark, Ice, Lightning, Sand, Iron, Mana, Wood | Ball, Spike, Shards, Pillar, Chain, Sword, Spear, Lance | Enchant, Harden, Accelerate, Shrink, Explode, Trapping, Lengthen, Shorten, WidenFind this and other great novels on the author''s preferred platform. Support original creators! | Forward, Upwards, Curving Left, Curving Right, Backwards |
| Weak effects | Action | ||
| Slow Healing, Slow Poison, Weak Antidote | Lunge, Spin, Revolve, | ||
| Due to extensive work in Carpentry and Blacksmithing you have gained a level in both skills. |
| Due to intensive physical labor yesterday you have gained +1 Strength and +1 Endurance. |
| Dungeon Archive | Level 1 |
| This skill allows the caster to seal constructed parts of the dungeon within the Book of the Dungeon Maker and make copies. The archive is a separate dimensional space within the Book of the Dungeon Maker. For the dungeon maker to seal the construction layout, you must place the Dungeon Maker Rune Pen on the structure and say ''Archive Corridor/Room/Trap.'' Can currently make layouts for 3 dungeons. You can store only 5 different corridor layouts. You can store only 2 room types. You can store only 5 different traps. | |
| Would you like to place a Straight Corridor or make a new one? |
| To make a new Straight Corridor you need 28 support beams, 12 branch nets, 200 kgs of dirt, 8 metal torches, 4 hanging lamps. |
| Dungeon layout has been complete from entrance to end where all possible corridors end. What would you like to name this dungeon layout? |
| The dungeon has been named ¡®Hobo Dungeon Maker¡¯s Room¡¯ to place the formation to enter this dungeon you must say, ¡®Magic Hole Formation: Page 1 Dungeon open.¡¯ Good luck dungeon maker. |
| You have learned eight new runes. These runes are ¡®North, Northeast, East, Southeast, South, Southwest, West, and Northwest.¡¯ By putting these runes on a magic formation, it will stabilize the formation by using the energy from the magnetic field of the planet. |
| Due to learning about your class skills you have gained 2 Intelligence. |
| For constantly using mana to near exhaustion you have gained 5 Wisdom. |
| For doing intensive manual labor yesterday you have gained 3 Strength and 2 Endurance. |
| For leading the construction of several wooden structures, you have gained 2 levels in Carpentry. |
| For placing your first Magic Circle Formation to open a dungeon you have gained 1 level in Magic Circle Formation and can now make dungeons with two openings or two dungeons with one opening. |
| You have archived a new Trap. You can now place Spike Trap of any present types. You have 20 different spike trap variants. |
| You have archived a new Trap. You can now place Arrow Trap on any corridor wall of dirt. Other wall types or inside rooms are prohibited until an adequate variation is built and archived. |
| You are about to open the magic hole within a cave. Because this cave possesses two openings, do you want to make an entrance and exit at the furthest end from the opening? |
| Invading Party Dire Wolf Goblin Tribe 600+ Death Count 4 Dire Wolf Tribe Goblin Rider Scout: Mana earned: 35 x Death Count 4 Dire Wolf Tribe Dire Wolf: Mana earned: 50x Death Count Pending deaths 5 Dire Wolf Tribe Goblin Slave: Mana earned: 10x Death Count |
| Dungeon Results until closure |
| Invaders |
| Dire Wolf Goblin Tribe 647 Goblins: 100 Goblin Archers x 35 mana 547 Goblin Riders x 60 mana 1 Goblin Elder x 120 mana 647 Dire wolves x 50 mana 1 Dire Wolf Alpha x 100 mana 48 Goblin Slaves x 10 mana |
| Death Count |
| 647 Goblins: 100 Goblin Archers = 3,500 547 Goblin Riders = 32,820 1 Goblin Elder = 120 647 Dire wolves = 32,350 1 Dire Wolf Alpha = 100 48 Goblin Slaves = 480 |
| Total MP gathered from Goblins = 69,370 |
| Equipment dropped |
| 378 rusty swords 69 wooden clubs 100 old wood bows 647 old leather rags 1 old demon leather armor 48 rags |
| Dungeon success 100% Reward to dungeon maker = ? of mana is converted into Exp = 13,874 exp earned |
| Damage to Dungeon 0% Requires first floor traps to re-arm. 10% of remaining mana used for rearming = 8439 |
| 47057 mana remaining. Splitting in half and crystallizing. |
| Dungeon Maker Low Grade Exp Crystals formed |
| Low Class Dungeon Guardian Level 75 (12) Damage sustained 95% of body corrosion. 50% of armor corroded and fallen off. Guardian unbound and without a power source. To bind this as a minion, place the Runic Pen over his chest in a small empty circular area found near where the human heart is located. A small crevice is found there. Insert the pen and slowly turn until it is pulled in on its own. Once all 5 seals are unblocked, replace power source and binding and repairs will commence. |
| Place the Runic Pen over the empty circle and prepare for the binding ritual to begin. |
| Binding was successful. New minion has sustained heavy damage and will return to the minion page where it will feed off the mana within the Book of the Dungeon Maker. |
| The skill Dungeon Archive has been upgraded to archive minions. The activation words are ¡®Archive Minion.¡¯ You may only store 3 types of minion. |
| By obtaining your first Minion you have gained a new skill. |
| Minion Summon | Level 1 |
| A dungeon maker is a person who uses dungeons to combat monsters. As such, these people also possess their own minions. When minions aren''t within the dungeon performing a job for their master, they await within the Book of the Dungeon Maker. The dungeon maker can summon forth his minion to battle or do his bidding. Can summon 1 Minion Monster | |
| Exp Crystals |
| These crystals are unique items that can only be obtained in one way or another through dungeons. Either by killing a dungeon boss with a 0.1% chance of it dropping, or break a small part of a dungeon core if you can locate it. Another method is unique to dungeon makers and it is their only method for leveling up several unique class skills that don¡¯t get exp through usage such as Dungeon Archive. Exp Crystals can be used to increase the base level, as a power source for tools, materials, during the creation of magic items that can possibly grow stronger like a hero¡¯s artifact, and most importantly leveling up skills. There are even rarer types of Exp Crystals specific to a single class. *** (exclusive access) Dungeon Maker Magic Holes will only ever produce dungeon maker exp crystals and only after 20,000 mana is gathered or else the mana will be stored within the Book of the Dungeon Maker to instantly merge with the next magic hole you open to complete the crystal or to be used for other tasks such as repairing minions or fixing your dungeons. A unique feature of dungeon makers is that these can aid in upgrading and leveling up minions, corridors, rooms, traps, and all known items contained within the book. |
| You are about to use a Dungeon Maker Low Grade Exp Crystal. For what do you wish to use the Exp for? | |||||
| Level up Base Level | Level up Skill Level | Upgrade Minion | Upgrade Layout | Upgrade Rooms | Upgrade Traps |
| Which Skill do you want to level up? (Warning all exp will go to this single skill and you can only level up dungeon maker exclusive skills). | ||||||
| Dungeon Archive Level 1 | Magic Hole Formation Level 2 | Crafter Level 5 | Short Sword Mastery Level 4 | Short Sword Arts Level 3 | Runic Writing/ Language Level 5 | Minion Summon Level 1 |
| Base Level Growth Chart Level 1-5 exp requirement increases by 100 = 100, 200, 300, 400, 500 Level 6-10 exp requirement increases by 200 = 700, 900, 1100, 1300, 1500 Level 11-15 exp requirement increases by 300 = 1800, 2100, 2400, 2700, 3000 |
| Skill Level Growth Chart Level 1-5 exp requirement increases by 500 = 1000, 1500, 2000, 2500, 3000 |
| Dungeon Archive has been leveled up to level 8. |
| Dungeon Archive: | Level 8 |
| This skill allows the caster to seal constructed parts of the dungeon within the Book of the Dungeon Maker and make copies. The archive is a separate dimensional space within the Book of the Dungeon Maker. For the dungeon maker to seal the construction layout, you must place the Dungeon Maker Rune Pen in the structure and say ''Archive Corridor/Room/Trap.'' Can currently make layouts for 11 dungeons. You can store only 10 different corridor layouts. You can store only 10 room types. You can store only 2 boss rooms. You can store only 12 different traps. You can store 8 types of minion. Repairs to dungeon reduced cost by 5%. Repairs/Recovery rate of Minions is 5% faster. Mana Cost to cast Archive decreased by 10%. Dungeon attracts monsters and demons from two km away. Dungeon can gather naturally from the air up to 5000 mana to run the dungeon and to attract monsters. Dungeons can now support plant life if they are made of dirt or other organic materials. Runic Pen Option: You can now access ¡®Magic Circle Pen Mode¡¯ and can return to ¡®Runic Pen Mode¡¯ by speaking either name. | |
| You have discovered the ¡®Delay Activation¡¯ rune. |
| Elements | Shapes | Unique | Directions |
| Fire, Water, Air, Earth, Light, Dark, Ice, Lightning, Sand, Iron, Mana, Wood, | Ball, Spike, Shards, Pillar, Chain, Sword, Spear, Lance, Wall | Enchant, Harden, Accelerate, Shrink, Explode, Trapping, Lengthen, Shorten, Widen | Forward, Upwards, Curving Left, Curving Right, Backwards, North, Northeast, East, Southeast, South, Southwest, West and Northwest |
| Weak effects | Action | Trigger | Beast |
| Slow Healing, Slow Poison, Weak Antidote, Weak Fear, Weak Paralysis | Lunge, Spin, Revolve, Guard | Delay Activation, Slow Charge | Spawn |
| Warning: Minion repair rate has caused the consumption of mana to be beyond what the Book of the Dungeon Maker can currently supply. Repairs still continuing but at a greatly reduced pace. Current minion condition has restored all skills. One of which will allow the minion to heal of his own accords. Suggested summon and self-healing be done. |
| Natural Weapon Creation: | Level 1 |
| A being made of magical wood can control nature. Using a unique magic this user of this skill can slowly raise trees he plants by spreading his roots and separating a branch to make a magical tree, he can shape it into his preferred shape and make a weapon. Current skill will cause weapon to take 3 days until it has fully grown. | |
| Planting Root: | Level 1 |
| By spreading one''s roots into the ground, the user of this skill can absorb mana and other nutrients or energies to increase their normal rate of regeneration. This skill is restricted to beings of a plant-like nature. Current Regeneration Increase: 5%. | |
| Runic Magic: | Level 1 |
| A magical being who is servant of a Dungeon Maker can use Runic magic using his master¡¯s knowledge of Runes to cast spells. Strength of skills depend on skill level. Rune magic consumption decreased by 1%. | |
| Common Puppet |
| A low-class dungeon monster with simple actions. Common puppets can be made with common materials. Materials: Wooden Puppet: 2.5 meter tall log of any wood type Low grade soul stone Rock Puppet: 100 kgs of common rock Low grade soul stone Dirt Puppet: 200 kgs of dirt Low grade soul stone |
| Loot Results Goblin ear: 427 Goblin eye: 685 Low Grade Goblin soul stone: 42 Dire wolf flank: 356 Dire wolf fang: 589 Alpha dire wolf fang: 3 |
| Goblin Troubles |
| Goblins that have escaped from a dungeon four years ago have formed a village in forested area. Currently possesses five villages throughout the forest and are all led by one variant red ogre with the Blessing of the War God. Level average 40-60 required or stats equal to this level. Objectives: The death of leader and higher evolution goblins to weaken their forces. 500 gold for the leader, 100 gold for every higher evolution goblin. Bonus: Destroy all Goblin Villages and kill all goblins, 2000 gold for total extinction. |
| Vagabond Goblins |
| A group of goblins have set up base near the Devian River, though they have only taken to hunting animals and fishing, they still attack nearby villages and caravans and kidnap women for breeding. Objective: Destroy the village. Bonus: Keep structured village intact. Hunting camps can be converted from the former. |
| Your Archive skill has been upgraded after you realized a new function of dungeons. The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. Dungeons provide gathering points and plants as both a means to attract sentient creatures as well as wild monsters starting from herbivores and subsequently their predators. To archive vegetation and herbs say, ''Archive Vegetation.'' You can store 18 common non-medical plants, 13 common fruit bearing plants and crops, and 8 medical herbs. You may only place vegetation in dirt corridors or rooms with dirt floors. |
| 23:59:40 until all minions are built. |
| Congratulations, you have constructed your first minion with your own power. Because you understand the fundamental structure of your minions now your summoning skill has gained a level. |
| Wooden Puppet: |
| A puppet made of wood. This puppet is crude but its movement and strength are well balanced and similar to a common human. They are the ones that most easy look like humans as they are only human sized and possess all the shapes and forms and hands that are easy to hide. Their more complex hands allow them to hold weapons within and fight more efficiently and make very good workers. Depending on the skill set each of this kind of puppet obtains, it can evolve differently once it has gathered enough mana. When first built they require commands to function, but after teaching them or giving them orders they will do that task until destroyed. Puppets carefully taught will eventually develop a skill for the action and will perform the skill automatically when placed in a dungeon with proper tools for it to use. This is the only kind of common puppet that can learn crafting skills. |
| Allies: 2 Humans Invaders: 3 Gray Wolves = 25 mana 22 Wolves = 15 mana 12 Wild cats 10 mana 3 Wild cat kittens = 1 mana 142 Rats = 5 mana |
| Status: | |||
| Name: | Unnamed | Class: | Guardian Puppet, Dungeon Minion |
| Level: | 75 | Exp: | 0/60000 |
| Health: | 2125 | Mana: | 1250 |
| Strength: | 425 | Intelligence: | 125 |
| Agility: | 200 | Wisdom: | 125 |
| Endurance: | 425 | Vitality: | 425 |
| Skills | |
| Natural Weapon Creation: | Level 1 Exp 900/1000 |
| A being made of magical wood can control nature. Using a unique magic, the user of this skill can slowly raise trees he plants by spreading his roots and separating a branch to make a magical tree, he can shape it into his preferred shape and make a weapon. Current skill will cause weapon to take 3 days until it has fully grown. | |
| Planting Root: | Level 3 Exp 612/2000 |
| By spreading one''s roots into the ground, the user of this skill can absorb mana and other nutrients or energies to increase their normal rate of regeneration. This skill is restricted to beings of a plant-like nature. Current Regeneration Increase: 7%. | |
| Runic Magic: | Level 3 Exp 10/1500 |
| A magical being who is servant of a dungeon maker can use runic magic using his master''s knowledge of runes to cast spells. Strength of skills is dependent on skill level. Rune magic consumption decreased by 3%. | |
| Longsword Mastery | Level 4: Exp 574/2500 |
| You are master with the longsword. Increases damage with this weapon by 1%. | |
| Longsword Arts | Level 2 Exp 940/1500 |
| Arts that only masters of the longsword can learn. Level 1: Wide Slash Level 2: Crushing Fang | |
| Status: | |||
| Name: | Unnamed | Class: | Common Wooden Puppet, Dungeon Minion |
| Level: | 1 | Exp: | 0/100 |
| Health: | 250 | Mana: | 0 |
| Strength: | 25 | Intelligence: | 0 |
| Agility: | 25 | Wisdom: | 0 |
| Endurance: | 25 | Vitality: | 25 |
| Skills | |
| Natural Weapon Creation: | Level 1 Exp 0/1000 |
| A being made of magical wood can control nature. Using a unique magic, the user of this skill can slowly raise trees he plants by spreading his roots and separating a branch to make a magical tree, he can shape it into his preferred shape and make a weapon. Current skill will cause weapon to take 3 days until it has fully grown. | |
| Planting Root: | Level 1 Exp 0/1000 |
| By spreading one''s roots into the ground, the user of this skill can absorb mana and other nutrients or energies to increase their normal rate of regeneration. This skill is restricted to beings of a plant-like nature. Current Regeneration Increase: 5%. | |
| You have manually modified a dungeon corridor into a new type. Dirt corridor has been changed into field corridor and has taken up a new slot on your archive. |
| Straight Field Corridor A simple field has been made within a straight dirt corridor section of the dungeon. Crop plants grow more vigorously and healthier without competing for nutrients and water. |
| Loot results 3 Gray Wolf pelts 1 skeleton of Gray Wolf 2 Gray Wolf flanks 4 Gray Wolf claws 13 Wolf pelts 4 skeletons of Wolf 14 Wolf flanks 25 Wolf claws 6 Wild Cat pelts 12 Wild Wat Claws 142 Rat tails 89 Rat incisors 142 Rat Skeletons |
| You have planted a flower that performs mana synthesis. Mana synthesis is the process of using mana to grow instead of sunlight. Once that plant reaches maturity it will absorb much smaller quantities of mana and release purer, richer mana. This plant must be protected or else invading beasts will take it to further their growth into monsters. |
| This plant can¡¯t be planted as a seed in this dungeon due to the lack of mana in the air. If you wish to continue, the seed will use the mana from the Book of Dungeon Maker as its source of mana until it reaches maturity. |
| Book of Dungeon Maker mana pool: 3253/100,000 Mana regeneration: 50 (-60) mph |
| Evolutionary Table | |||||||
| Low Grade Guardian Puppet | |||||||
| None Currently Available or known | |||||||
| Common Grade Common Wooden Puppet | |||||||
| Farmer | ??? | ??? | ??? | ??? | ??? | ??? | ??? |
| Common Grade Wood Farmer Puppet |
| This puppet is a support class puppet, it has no fighting capabilities but instead it focuses on nature based magic. They possess a degree of farming knowledge that can always improve crops, and by using their Natural Creation skill which is converted to Nature Molding skill they can slowly alter crops for better production, taste, or effects. Their knowledge of farming stems from their master, so as long as the master can learn more about agriculture these puppets can implement it to a much greater degree. Also, with the knowledge of planting they can access the Book of the Dungeon Maker¡¯s gathered items to use items that could aid in improving the farming. Farmers can cultivate any vegetation from a forest tree to a flower garden. |
| Requirement for Evolution |
| Equipped with a Hoe Evolve skill Natural Weapon Creation to Nature Molding |
| A new Wooden Puppet has been completed. |
| Current Minion Overview | |||||||
| Low Grade Guardian Puppet: Level 75 Common Wooden Puppet: Level 3 Common Wooden Puppet: Level 2 Common Wooden Puppet (Beast): Level 2 Common Wooden Puppet (Farmer): Level 1 Common Wooden Puppet: Level 1 | |||||||
| Book of the Dungeon Maker |
| Gathered mana The Book of the Dungeon Maker is a magical artifact that slowly gathers the surrounding mana so that it can function and do its job of aiding its owner. The mana is used in many different forms from feeding minions to keep them from feeling hunger, repairing the dungeon, filling the dungeon for minions to slowly absorb to eventually evolve, mutate monsters and to overpower the mind of invading animals and monsters to kill them. The mana is incapable of forcing monsters to submit to the dungeon maker like a common dungeon can do by capturing the mind of the victim. Once enough mana is gathered it is possible to make several different crystal types as well. Exp crystal is formed naturally once more than 20k of mana is gathered and will appear on the books spine or cover and look like an ornament of the book and as more mana is gathered it will make more until there are enough to make a higher ranked gem which happens when 3 low grade gems come into existence. Another thing it can make is a dungeon soul gem. To make this dungeon, a dungeon maker simply takes a medium grade exp crystal still attached to the book and fuse it with a soul gem and it will make a dungeon soul gem which will allow you to leave the dungeon permanently in its present location and free the magic hole formation. The soul gem naturally transmits the mana it gathers to the Book of Dungeon Maker and every 10 mana gathered it produces 1 exp from the death of monsters for the dungeon maker. Methods to gather can come from natural generation and simple waiting, or killing monsters or by planting mana producing flowers and improve the generation of mana by having the flowers pull in more mana forcefully. |
| Evolutionary Table | ||||||
| Low Grade Guardian Puppet | ||||||
| None Currently Available or known | ||||||
| Common Grade Common Wooden Puppet | ||||||
| Farmer | Warrior | ??? | ??? | ??? | ??? | ??? |
| Dungeon still possesses living creatures inside. If dungeon is closed they will be thrown out at the position equivalent to their position from the magic hole formation. Corpses present will be absorbed Do you wish to proceed |
| Dungeon Results until closure Invaders 1 Hobgoblin x 200 mana 2 Goblin mage x 400 mana 472 Goblins x 45 mana 97 Grey wolves x 25 mana 32 grey wolf pups x 10 mana 276 Insect monsters: 10 mana 594 Rats: 5 mana 1652 Insects x 2 mana Death Count 1 Hobgoblin x 200 mana 2 Goblin mage x 800 mana 472 Goblins x 21240 mana 97 Grey wolves x 2425 mana 32 grey wolf pups x 320 mana 276 Insect monsters: 2760 mana 1652 Insects x 3304 mana Mana generated: 3425 Total MP gathered= 31,049 Equipment dropped Steel Sword 69 wooden clubs Dungeon success 91% Reward to dungeon maker = 1/8 of mana is converted into Exp = 3,881 exp earned |
| Damage to Dungeon 0% Requires first floor traps to rearm. 10% of remaining mana used for rearming = 2716 |
| 24452 mana remaining, Splitting 4452 mana and sending into Book of the Dungeon maker. 20000 mana crystallizing. |
| Dungeon Maker Low Grade Exp Crystals formed |
| You have over 60000 mana, do you wish to combine 3 Low grade Exp crystals into a Medium grade Exp crystal |
| Common Wooden Puppet: Level 8 Common Wooden Puppet: Level 8 Common Wooden Puppet: Level 7 Common Wooden Puppet: Level 7 Common Wooden Puppet (Beast): Level 5 Common Wooden Puppet (Beast): Level 5 Common Wooden Puppet (Beast): Level 5 Common Wooden Farmer Puppet: Level 1 Common Wooden Farmer Puppet: Level 1 Common Wooden Farmer Puppet: Level 1 |
| You are about to use a Dungeon Maker Low Grade Exp Crystal. For what do you wish to use the Exp for? | ||||||
| Level up Base Level | Level up Skill Level | Upgrade Minion | Upgrade Layout | Upgrade Rooms | Upgrade Traps | Upgrade Vegetation |
| Which Room would you like to Upgrade? |
| Wooden room |
| How would you like to upgrade this room? | ||
| Change appearance | Change material | Branch to new type of room |
| What type of room do you wish to branch this room to? | ||
| Boss room | Large room | Similar sized room with different purpose |
| This room was signed as a boss room, as it was created by payment of exp stones the room construction shall be automatic. Only one wooden room can be converted to the boss room. |
| Time until room is built, please supply vegetation as there is a lack of several varieties. Moonstones will expend more time and mana to complete the room. |
| Estimated time until room a complete. 7:00:00:00 if construction materials are supplied the time will decrease. |
| Would you like to begin? |
| Dirt is ever present around everything. Please designate where you want to take dirt. |
| Dirt and wood materials present supplying construction materials to new room construction. |
| Wood and dirt demand satisfied. Time until construction completion 4:15:23:45 |
| Evolutionary options for the Mana Drop Flower | |||
| Mana Flow Blossom | Heavenly Light Mana Drop Flower | Mana Blossom | Self made flower |
| Features correspond with existing flower, Moonlight Azure Blossom. Would you like to evolve a pair of Mana Drop Flowers into Moonlight Azure Blossoms. Warning, due to the very nature of this plant, the necessary mana needed for this evolution will use all exp crystals and all stored mana to produce and will incur a -500 to the mana regeneration of Book of the Dungeon maker so for each flower planted for 2 hours |
| Your dungeon has been modified by a wild boss monster. Change involves a known rune and an unknown rune. |
| The boss has settled into the boss room. |
| The dungeon is currently in control of the Ancient Alpha Silver Spirit Queen Wolf, Veria. To take back the dungeon you must conquer the dungeon. |
| Due to the dungeon being under the Ancient Alpha Silver Spirit Queen Wolf, the dungeon has adapted to her, all torches now burn with ******** flames and the strength corresponds with the phase of the moon. |
| Current minion Overview | |||
| Warrior | Acolyte | Archer | Swordsman |
| Warrior (Halberd) Level 13 Warrior (Spear) Level 10 Warrior (Spear) Level 9 | Acolyte (Leader) Level 7 Acolyte Level 5 Acolyte Level 5 | Archer (unevolved) Level 2 Archer (unevolved) Level 2 Archer (unevolved) Level 1 | Swordsman Level 12 |
| Farmer | Craftsman | Beast | |
| Farmer Level 18 Farmer Level 17 Farmer Level 17Stolen novel; please report. | Craftsmen Level 1 x6 | Armored Canine Beast Level 14 Armored Feline Beast Level 15 Armored Rodent Beast Level 10 | |
| Dungeon Archive: | Level 11: Exp 4728/6700 |
| This skill allows the caster to seal constructed parts of the dungeon within the Book of the Dungeon maker and make copies. The archive is a separate dimensional space within the Book of the Dungeon Maker. For the Dungeon maker to seal the construction layout, you must place the Dungeon Maker Rune Pen I the structure and say ''Archive Corridor/Room/Trap/Material/Vegetation/Minion'' Can currently make layout for 14 dungeons You can store only 12 different corridor layouts You can store only 15 room types You can store only 5 boss rooms You can store only 18 different traps You can store 12 types of minion. You can store 25 common non medical plants and 20 common fruit bearing plants and crops, and 12 medical herbs Repairs to dungeon reduced cost by 10% Repairs/Recovery rate of Minions is 10% faster Cost to cast runes decreased by 15% Dungeon attracts monsters and demons from 4 km away Dungeon can gather naturally from the air up to 10000 mana to run the dungeon and to attract monsters. Dungeons can now support plant life if they are made of dirt or other organic materials. Runic Pen Option: You can now access ¡®Magic Circle Pen Mode¡¯ and can return to ¡®Runic Pen Mode¡¯ by speaking either name. | |
| Dungeon Archive has surpassed level 10 initial level artifact awakening activated. |
| Dungeon Layouts can now be connected inside the Book of the Dungeon Maker forming one dungeon out of many but can be disconnected in the similar fashion. |
| You can now Archive killed dungeons and analyze their structure to make them your own dungeons and make corridors of the same type. |
| You have binded the Ancient Alpha Silver Spirit Queen Wolf, Veria level 423 (82) This being a boss rank monster she can only exist in a dungeon with a boss room. |
| By binding the Ancient Alpha Silver Spirit Queen Wolf, Veria you have bound 869,750 Spirit Wolves. They have all been stored within the Book of the Dungeon Maker within a spirit realm dungeon within the book. This dungeon is unchangeable and open for this number of spirits. The Ancient Alpha Silver Spirit Queen Wolf will also move to this dungeon when her body is unstable and will reappear as the moon gets closer to full moon phase. |
| Current Puppet Minion Overview | |||
| Guardian | Warrior | Acolyte | Archer |
| Guardian Level 75 | Warrior (Halberd) Level 13 Warrior (Spear) Level 10 Warrior (Spear) Level 9 | Acolyte (Leader) Level 7 Acolyte Level 5 Acolyte Level 5 | Archer (unevolved) Level 2 Archer (unevolved) Level 2 Archer (unevolved) Level 1 |
| Swordsman | Farmer | Craftsman | Beast |
| Swordsman Level 12 | Farmer Level 18 Farmer Level 17 Farmer Level 17 | Craftsmen Level x4 | Armored Canine Beast Level 14 Armored Feline Beast Level 15 Armored Rodent Beast Level 10 |
| Alchemist | |||
| Alchemist Level 3 Alchemist Level 2 | |||
| Elements | Shapes | Unique | Directions |
| Fire, Water, Air, Earth, Light, Dark, Ice, Lightning, Sand, Metal, Mana, Wood, Lava, Space, Storm, Steam, Blood, Life | Ball, Spike, Shards, Pillar, Chain, Blade | Enchant, Curse, Harden, Accelerate, Shrink, Explode, Trapping, Lengthen, Shorten, Widen, Rise, Fall, Vein, Pocket, Seal, Void | Forward, Upwards, Curving Left, Curving Right, Backwards, North, Northeast, East, Southeast, South, Southwest, West and Northwest |
| Weak effects | Action | Trigger | Beast |
| Slow Healing, Heal, Slow Poison, Poison, Weak Antidote, Antidote, Weak Fear, Fear, Weak Paralysis, Paralysis | Lunge, Spin, Revolve, Guard, Slice, Slash | Delay Activation, Slow Charge | Spawn, Wolf, Tiger, Rabbit, Lizard, Snake, Cat, Dog, Bird, Fish, Bear |
| Locations | Objects | Measurement | Number |
| Hell, Heaven | Moon, Star, Rock | Centimeter, Meter, Kilometer, Inch, Feet, Mile | Zero, One, Two, Three, Four, Five, Six, Seven, Eight, Nine |
| Color | Stats | Weapons | Vegetation |
| Red, Orange, Yellow, Green, Blue, Violet | Strength, Agility, Intelligence, Wisdom, Endurance, Vitality, Health, Mana | Sword, Spear, Lance, Wall, Bow, Axe, Dagger, Club, Mace, Staff, Bo-staff, Javelin | Vine, Tree, Flower |
| Minerals | Insects | ||
| Iron, Copper, Tin, Coal | Spider, Fly, Wasp, Bee, Worm, Ant |
| The Book of the Dungeon Maker has come into contact with the research project of another Dungeon maker, a spirit gem. This gem is of much lesser quality and produced by gathering the spirits of nature to produce a single fist sized crystals to be refined into gems to be used as puppets. Due to having absorbed a spirit gem, the Book of the Dungeon Maker has been upgraded and will disperse the gathered spirits within its dungeons realms allowing for new spirits to be born. They are not considered minions because they are unable to fight in their current conditions as loose spirits. With time your book will slowly produce spirit gems alongside Exp gems |
| Your Mana Wood Wooden Puppet has evolved into a Low Grade Mana Wood Wooden Warrior Puppet. He has gained basic level sentience and will be loyal to you. |
| You have gained Low Grade Living Dolls. |
| Living Dolls |
| A unique doll that possesses a soul gem in its chest. They have very fragile bodies but when they grow intelligent enough they will always walk around with it completely coated in mana causing it to be as powerful as magical metals. They possess tremendous magical capabilities and even low grade ones are intelligent enough to learn skills and talk, though emotionlessly. They perform most actions with magic such as lifting heavy weight by performing magic to lighten the weight or strengthen their bodies. Because their bodies are made by an extreme number of runes they can be considered a magical artifact. |
| Your five Living dolls have less than 60% of their health and lack 80% of their necessary runes, they will now be recalled. |
| Estimate time until Mana tree is fully grown. 02:22:14:12 |
| Rune insertion 20% complete 07:47:13 |
| Orc Rampage |
| Orc¡¯s have set up a village within the Dark vine Forest and have been terrorizing the trade route. Several merchants have been attacked and females kidnapped by the tribe. Immediate resolution is required and rescue of the females alive if possible. Objectives: Destruction of the village 100 g, rescue of female 20g each rescued woman. Bonus: Destroy all Orc, 300g for total extinction. |
| War Shaman¡¯s Head |
| An overly active Orc village in the Dark Vine Forest was sighted with a very troubling creature. A War Shaman was sighted as one of the leaders of the village and is leading the creatures to grow stronger. Kill it and bring back its head. Objectives: The death of the War Shaman and bringing back the head for confirmation, 300g |
| War Chief¡¯s Fangs |
| An overly active Orc village in the Dark Vine Forest was sighted with a very troubling creature. A War Chief was sighted as the prime leaders of the village and is leading the creatures to grow stronger. Kill it and bring back its Fangs. Objectives: The death of the War Chief and bringing back the head for confirmation, 300g |
| Your Wood Wooden Puppet has evolved into a Mana Wood Wooden Puppet. |
| Your Wood Wooden Puppet has evolved into a Mana Wood Wooden Puppet. |
| Your Wood Wooden Puppet has evolved into a Mana Wood Wooden Puppet. |
| ¡. |
| You have gained Medium Grade Living Dolls. |
| Your two Living dolls lacking 90% of their necessary runes, they will now be recalled. |
| Rune insertion 0% complete 11:59:51 |
| Status: | |||
| Name: | Ace Cross | Class: | Dungeon maker |
| Level: | 18 | Exp: | 205/4200 |
| Health: | 1255 | Mana | 1565 |
| Strength: | 158 (4) | Intelligence: | 170 (5) |
| Agility: | 102 (2) | Wisdom: | 183 (4) |
| Endurance: | 150 (5) | Vitality: | 155 (5) |
| Skills | |
| Dungeon Archive: | Level 13: Exp 2528/8100 |
| This skill allows the caster to seal constructed parts of the dungeon within the Book of the Dungeon maker and make copies. The archive is a separate dimensional space within the Book of the Dungeon Maker. For the Dungeon maker to seal the construction layout, you must place the Dungeon Maker Rune Pen I the structure and say ''Archive Corridor/Room/Trap/Material/Vegetation/Minion'' Can currently make layout for 16 dungeons You can store only 14 different corridor layouts You can store only 20 room types You can store only 7 boss rooms You can store only 22 different traps You can store 18 types of minion. You can store 40 common non medical plants and 30 common fruit bearing plants and crops, and 18 medical herbs Repairs to dungeon reduced cost by 13% Repairs/Recovery rate of Minions is 13% faster Cost to cast runes decreased by 20% Dungeon attracts monsters and demons from 5 km away Dungeon can gather naturally from the air up to 13000 mana to run the dungeon and to attract monsters. Dungeons can now support plant life if they are made of dirt or other organic materials. Dungeon Layouts can now be connected inside the Book of the Dungeon Maker forming one dungeon out of many but can be disconnected in the similar fashion. You can now Archive killed dungeons and analyze their structure to make them your own dungeons and make rooms and layouts of the same type. Your dungeon can produce Spirit Gems naturally 1 gem per month Runic Pen Option: You can now access ¡®Magic Circle Pen Mode¡¯ and can return to ¡®Runic Pen Mode¡¯ by speaking either name. | |
| Magic Hole Formation | Level 3: Exp 0/1500 |
| This skill allows the caster to open a magic hole into a separate dimension where the constructed dungeon exists, it allows monsters in and out openly. The magic hole draws in mana from the air making the dungeon more comfortable and eventually can make natural drops like magic plants spawn if seeds are planted or brought in by the dungeon targets. Can currently make 3 small magic hole. Can open 3 dungeons or 1 dungeon with an entrance and exit. | |
| Crafter | Level 9: Exp 5183/5400 |
| This skill allows you to learn all craft skills for the purpose of making a dungeon. This skill level will grow with the overall skill of all crafts learned. Current crafts learned: Blacksmith Level 9: Exp 4365/5400 Carpenter Level 6: Exp 2478/3600 Sculptor Level 1: Exp 50/1000 Engraver Level 1: Exp 0/1000 Alchemist Level 1: Exp 0/1000 Scribe Level 1: Exp 0/1000 Tailor Level 1: Exp 0/1000 Tanner Level 1: Exp 0/1000 Chef Level 1: Exp 0/1000 Farmer Level 1: Exp 0/1000 Painter Level 1: Exp 0/1000 Enchanter Level 1: Exp 0/1000 Jeweler Level 1: Exp 0/1000 Bone Carver Level 1: Exp 0/1000 | |
| Short Sword Mastery | Level 6: Exp 597/3600 |
| Your master with the short sword. Increases damage with this weapon by 6% | |
| Short Sword Arts | Level 5: Exp 15/3000 |
| Arts that only masters of the short sword can learn. Level 1: Double Slash Level 2: Heavy Blade Level 3: Flower Dance Level 4: Scattered Flower Blade Level 5: Vacuum Blade | |
| Runic Writing/Language | Level 10: Exp 5,820/6000 |
| This Skill corresponds to the level of comprehension towards the Runic Language and how many runes you have learned and can use properly. Current runes you know: 146 Can be found in Runic Dictionary within the Book of the Dungeon Maker Decrease mana consumption when using Runes by 6% Increase magic control when using Runes by 6% | |
| Mana Manipulation | Level 10: Exp 5646/6000 |
| A skill that shows your ability in controlling Mana and using magic. Decreases mana consumption by 10% Increases control of magic by 10% | |
| Meditation | Level 5: 160/3000 |
| Meditation is the art of calming one''s mind and controlling the flow of energy in one''s body. When used properly it allows you to gather mana from the air at a faster pace and counter the effects of mana exhaustion. Increases rate of mana recovery by 5% | |
| Minion Summon | Level 8 1750/4800 |
| A Dungeon maker is a person who use dungeons to combat monsters. As such these people also possess their own minions. When minions aren''t within the dungeon performing a job for their masters they await within the Book of the Dungeon Maker at this time it is when a dungeon maker can summon forth his minion to battle or do his bidding. Can summon 29 Minion Monster | |
| Crafter | Level 10: Exp 76/6000 |
| This skill allows you to learn all craft skills for the purpose of making a dungeon. This skill level will grow with the overall skill of all crafts learned. Current crafts learned: Blacksmith Level 10: Exp 400/6000 Carpenter Level 7: Exp 400/4200 Sculptor Level 2: Exp 400/1500 Engraver Level 2: Exp 400/1500 Alchemist Level 2: Exp 400/1500 Scribe Level 2: Exp 400/1500 Tailor Level 2: Exp 400/1500 Tanner Level 2: Exp 400/1500 Chef Level 2: Exp 400/1500 Farmer Level 2: Exp 400/1500 Painter Level 2: Exp 400/1500 Enchanter Level 2: Exp 400/1500 Jeweler Level 2: Exp 400/1500 Bone Carver Level 2: Exp 400/1500 | |
| Farmer | Level 5: Exp 1750/3000 |
| The skill of Agriculture. To domesticate the land and bring bountiful food to your own. Improves Crop Quality by 10% Increases Crop Growth Speed by 10% | |
| You have bound a new monster, Goblin. |
| You have bound a new monster, Orc. |
| Your three Living dolls have less than 1% of their health, lacking several limbs and lack 95% of their necessary runes, they will now be recalled. |
| Formation of missing limbs: 1% complete 23:59:55 Repairs: 1% complete 12:00:00 Rune Insertion: 5% complete: 15:00:00 |
| You have leveled up Dungeon Archive | |
| Dungeon Archive: | Level 15: Exp 5,528/9600 |
| This skill allows the caster to seal constructed parts of the dungeon within the Book of the Dungeon maker and make copies. The archive is a separate dimensional space within the Book of the Dungeon Maker. For the Dungeon maker to seal the construction layout, you must place the Dungeon Maker Rune Pen I the structure and say ''Archive Corridor/Room/Trap/Material/Vegetation/Minion'' Can currently make layout for 18 dungeons You can store only 16 different corridor layouts You can store only 22 room types You can store only 10 boss rooms You can store only 26 different traps You can store 20 types of minion. You can store 50 common non medical plants and 35 common fruit bearing plants and crops, and 21 medical herbs Repairs to dungeon reduced cost by 15% Repairs/Recovery rate of Minions is 15% faster Cost to cast runes decreased by 22% Dungeon attracts monsters and demons from 6 km away Dungeon can gather naturally from the air up to 15000 mana to run the dungeon and to attract monsters. Dungeons can now support plant life if they are made of dirt or other organic materials. Dungeon Layouts can now be connected inside the Book of the Dungeon Maker forming one dungeon out of many but can be disconnected in the similar fashion. You can now Archive killed dungeons and analyze their structure to make them your own dungeons and make rooms and layouts of the same type. Your dungeon can produce Spirit Gems naturally 1 gem per month Runic Pen Option: You can now access ¡®Magic Circle Pen Mode¡¯ and can return to ¡®Runic Pen Mode¡¯ by speaking either name. | |
| Dungeon Archive cannot advance past level 15 unless you achieve unknown conditions |
| You desire to for a medium rank Soul Gem has been detected. You possess 6 low grade Soul gems. Do you wish to make 2 medium grade Soul Gems? | |
| Yes | No |
| Dungeon Core detected. Dungeon system and biology has begun to be analyzed. Dungeon Soul has been allowed into the dungeons and has been assigned one slot to build his own dungeon with mana absorbed by his own power. As it builds, dungeon abilities will be analyzed. Dungeon Core has been bound to the Book of the Dungeon Makers Dungeon Archive conditions have been achieved and can now surpass level 15. |
| You cannot archive this Dungeon corpse from this location due to the intense damage to the mana network. You must locate the core of the network and archive it from there to reach all corners of the dungeon. |
| You have archived dungeon core room. Time until entire dungeon has been archived, 6 hours. Scanning dungeon core room. |
| Dungeon Core room | The centerpiece to every dungeon which allows higher degree of detailed control over a dungeon. It is also the center of all dungeon network and the starting point. This includes the dungeons made by the dungeon book which have previously lacked it. A dungeon core room improves the workings of a dungeon by a huge amount allowing it to absorb much more mana in a controlled manner like all natural dungeons. | ||
| You need several ton of stone to produce the Dungeon Core Room (Cavern) |
| The ¡®Dungeon Maker Natural Dungeon¡¯ has naturally given birth to a new monster race ¡®Slime¡¯. All individuals born in the dungeon are naturally bound to the dungeon and now occupy one minion section. |
| Slimes | A monster born in dungeons. They appear from dungeon moss that has no creatures preying on it. As a natural control mechanism they produce the mana rich slime needed for slimes to form. Slimes are a base monster of any dungeon without insects. They eat moss, any dead, feces and more keeping the dungeon clean in the place of bugs that would do the same job. They are more beneficial as they release a special mana rich liquid that is naturally released from their body when they have excess and this slime is reabsorbed by dungeon moss and plants. Slimes generally have no predators. | ||
| You have drunk the Holy tree essence tea. You have gained a permanent increase in 5% of affinity and resistance towards holy and light magic. |
| Short Sword Mastery | Level 10: Exp 597/3600 |
| Your master with the short sword. Increases damage with this weapon by 10% | |
| Short Sword Arts | Level 8: Exp 15/3000 |
| Arts that only masters of the short sword can learn. Level 1: Double Slash Level 2: Heavy Blade Level 3: Flower Dance Level 4: Scattered Flower Blade Level 5: Vacuum BladeRoyal Road is the home of this novel. Visit there to read the original and support the author. Level 7: Energy Blade | |
| By choosing to break parts of the dungeon corpse, you will also break the energy network around it which will require a lot of time to rebuild once placed in a new location and adapted to the new dungeon. Do you still wish to continue? |
| Rooms adapt to theme and resource available making it possible for the rooms to adapt to different liquids as long as there is a source to which they can draw from. |
| Error! All dungeon corridors must be connected. |
| Completed dungeon design accepted. It will take 48 hours to adapt all the fractured energy networks into a single complete network and 1 hours to prepare the sections for materialization into the physical world. |
| Affirmative, dungeon network is within manipulation capabilities of the dungeon maker. |
| Energy network flow adequately adapted. Scan has detected a theme of Volcano Dungeon. Is this a theme which you wish to implement? |
| Theme |
| A major aspect of dungeons. Themes are a focus on a specific feature that greatly modifies your dungeon¡¯s outlook from corridors to monsters. |
| Confirmation granted. Adapting all corridors to be Volcanic corridors and rooms. Dungeon moss will not be modified. |
| Time until dungeon design is implemented, 1 hour. |
| You have gained two new minion breeds | |||
| Magma Slug | A strange and miraculous evolution of slimes raised near lava flow. Constantly exposed to extreme heat and fire mana, slimes adapted by absorbing small bits of lava at a time blending it into their sappy slime to form a gelatinous magma slug. They are the favorite food of certain weak creatures and have near full immunity to fire. Warning, they are dangerous for leaving trails of lava where they pass. | ||
| Fire Wisp | A fire-attuned wisp the most basic manifestation of a fire spirit. Formed when a mana rich area with high amounts of fire element achieved mainly in volcanic areas. They gather and process mana into fire mana and deposit them around lava flow. | ||
| You have developed an energy way with purpose to make air vents. Entering dungeon view, please prepare a natural wonder. |
| Congratulations! You have produced the natural wonder ¡®Volcano¡¯s Vents¡¯. |
| By living in an active volcano, you are always in danger of your dungeon collapsing or melting due to the intense eruptions filling the network. By building a specific network that will vent the toxic air and heat of the dungeon before it is released into the dungeon, you drastically improve the survivability of the living beings in the dungeon as well as resolving, in a small part, a major problem of the intense energy of the volcano that cause it to erupt. This will cause the explosiveness of the volcano to decrease by a small amount while making it require a little more time to erupt while securing the safety of the dungeon in the process. |
| Congratulations! For making your first natural wonder, the spirits of wind have acknowledged you as a friend for making a place of extremely horrible wind and air into a livable place. You will now be able to gather more spirits in the Book of Dungeon maker and make spirit gems. |
| Dungeon Shop | ||||
| Rooms | Corridors | Spell circles | Monster/Plant Spawn | Trap/Special |
| Dungeon Shop | |
| Rooms | |
| Cave Room | Water Source Room |
| Dungeon Shop | |||
| Traps | |||
| Pitfall | Rock Drop | ||
| Special | |||
| Treasure Chest | |||
| Dungeon Shop | ||
| Spell Circles | ||
| Random Insect spawner | Random Rodent Spawner | Random small predator spawner |
| Dungeon core has just accomplished a large expansion and due to the mentioned, the book of dungeon maker has analyzed a small section of the dungeon store. Book has entered a standby phase for the next 6 hours to evolve the dungeon maker skills and adapt them to the dungeon system as well as form a preliminary connection to the system of dungeons. |