《Dark Heart: The Demonic Dungeon》 Chapter One In a world of shadows and darkness, where skeletal trees thrived and a pale moon was the only light, there stood a castle, crafted of the finest obsidian, with twisted towers and viciously spiked battlements. The dark fortress was surrounded by a bottomless fissure, and loomed over the landscape like a predator, waiting to consume its prey. Beyond the castle sprawled a massive city, a collection of dark alleys surrounded by a high steel wall tarnished by rust and stained with dried blood. Thick columns of black smoke swirled up into the sky from countless smoke stacks, and buildings crafted of steel and stone glared down at the cobblestone streets with dark windows. A slender, female creature, no more than two feet tall, sat perched high atop the outer wall of the city, her charcoal gray skin covered by an outfit of sheer silk and black leather that served more to display her delicate form than hide it. A long, spade-tipped tail lashed absently behind her, and a pair of black, bat-like wings folded neatly across her back flipped casually as she shifted her stance. Long silver-white hair fluttered around a pair of small twisted horns and curled about her slender throat in the breeze like a living thing. With sharp, striking amber eyes Agya watched the city below and seethed with hatred for the dark streets and the creatures that inhabited them. Clutched in her hand was a rolled up sheet of vellum made from human flesh, the current cause of her foul mood. It was a summons from Z''rada, the great dark lord of the city, demanding that she report to his palace at once. She already knew what he wanted, every fiend in the city was aware of the approaching war. The dark kingdom of Voraith, land of fiends, had long been the enemy of the folk who made their home in the lands of Briterra, beyond the veil. The only thing that had stopped the two kingdoms from going to war was a mystical barrier known as the Glass Wall, which was maintained by the magic of the fey folk. However, for the past several months Z''rada had been gathering his forces in the city. Legions of demon troops were running drills daily, and huge siege weapons of iron and wood were being constructed. Agya could only assume the lord of treachery had somehow found a way to penetrate the Glass Wall. She didn¡¯t know what part he had planned for her in his schemes, but she knew his attention would bring her nothing but misfortune and misery. The thought of working for him disgusted her to the core. Demon though she was, she loathed Z''rada. He was an arrogant, oily worm of a creature, and he only held power through treachery, deceit and manipulation rather than the force of his own power. However, she didn''t have a choice other than to capitulate to his demands. She was just an imp, not powerful enough to challenge the lord of treachery...not yet. Dropping the message, Agya watched it flutter in the breeze until it was swallowed by the shadows far below. Heaving a great sigh she stood and stretched her lean body, flipping out her wings, "No point in delaying this any longer," she mumbled to herself, casting a glance across the city and letting the soft breeze toss her hair about. Stepping off the wall she spread her wings, stretching them wide and feeling them catch the air, bringing her rapid decent to a halt and turning it into a gentle glide. She flew off over the rooftops toward the obsidian castle, wishing she could somehow avoid the task that would be set before her. As she soared over the city, the stench of brimstone and other, less savory odors assaulted her nose, and if she hadn''t been used to it, the fumes would have burned her eyes and throat. The entire city seemed to be shrouded in an unhealthy, grayish haze, lit here and there by the blood red glow of distant pyres burning on the watch towers. The streets stretched out in a rigid, military fashion. This city was built for war, not commerce, with inner walls that bristled with spikes and battlements being patrolled by hulking armored figures carrying ferocious, wicked weapons. Flying on she passed over the slave market where the smell of brimstone was all but overwhelmed by the odor of thousands of filthy, wretched people, and the palpable miasma of misery. A slave auction was taking place on a small raised platform, and Agya could see various types of fiends bidding on humans, elves, dwarves, and other more exotic slaves. Whip-wielding guards controlled the slaves with brutal efficiency, here and there a cry of anguish was quickly cut off by the cold snap of corded leather. Farther on down the razor-straight streets, Agya passed over the city square. In the center rose a stage made of black basalt supporting the unmistakable shape of a headsman''s chopping block. The walls around the city square supported the heads of countless creatures. Men, women, even children¡¯s heads were on macabre display. Even from her vantage high above the square, Agya could see the bronze plaques beneath each head detailing the crime for which each person was condemned. A cry rang out, and the flying imp could see the body of a young woman, no older than sixteen, lying behind the chopping block as the fiendish executioner walked toward an unoccupied spike with his grisly trophy. Closer to the obsidian palace rose the great Cathedral of Shadows, a monument to the evil powers that reigned over this dark land of fiends. Even now its great walls were being expanded, raised by the labor of slaves. Whip-cracks and groans sounded through the air, as pathetic mortals wrestled multi-ton slabs of stone into position. Whenever one of the slaves paused or collapsed, the fiendish overseers would whip and beat the unfortunate until they continued, or until they could never rise again. Several of the slaves, children, the aged, and those otherwise unable to deal with the massive stone blocks, moved about the work site carting away the corpses of their fellows to dump them without ceremony into mass graves at the foundation of the cathedral. As Agya neared the great fissure that surrounded the obsidian palace of Z''rada, she slowly descended to the cobblestone streets, trying to avoid the refuse and debris that clogged the gutters. She was not so foolish as to fly right up to the black palace, even if she had been invited. The lord of treachery was not one to suffer intruders in his palace, and kept the walls of his castle heavily warded and trapped. The only relatively safe entrance was across the long black bridge that spanned the great fissure, its ornate foundations seeming to melt into the natural stone of the fissure like a giant iron and steel leech feeding on the flesh of the world. Approaching the bridge on foot, Agya looked around warily, and so was not surprised when a hulking, armored form suddenly loomed up to block her path. Standing nearly eight feet tall the creature loomed over the petite imp girl like a dark titan, its body obscured by great plates of black steel with razor sharp edges, and its face concealed by a horned helmet. The brute¡¯s armor squealed horribly as it moved, brandishing a wicked ax in its clawed hands as it stepped in front of Agya and growled, its voice booming across the great chasm, ¡°Who approaches?¡± Agya couldn¡¯t help but roll her eyes as she waved a tiny hand at the hulk, ¡°It¡¯s me Doreg. It¡¯s Agya you great oaf.¡± The brute paused, as if he needed a moment to process her words, then he raised the visor of his helmet to reveal a broad smile, ¡°Oh! Hello little friend,¡± his voice was deep and rumbling, ¡°What you doing here?¡± Doreg was one of Agya¡¯s oldest friends. The big ogre-fiend was not the brightest creature in Voraith, but he was extremely powerful and deadly to his foes. To Agya, he was just a titanic teddy bear, and she felt the same love for him one might feel for a family dog. Flying up to perch on his shoulder, Agya gave Doreg a pat on the head, ¡°I¡¯m on my way to see the boss. He sent me a summons,¡± she explained, ¡°I¡¯ll tell you all about it when I get back okay?¡± With a flap of her wings Agya shot off across the bridge and into the obsidian palace, steeling herself to face whatever it was Z''rada had in store for her. The interior of the palace was a testament to wealth and indulgence unlike anything Agya had ever experienced. Ridiculously long curtains of sheer silks, tapestries woven from spun crystals, plush carpets and sculptures of countless acts of debauchery set in gold, silver and jade. The whole place stunk of exotic incense and musk, and she felt something magical trying to pry away at her inhibitions. Unauthorized tale usage: if you spot this story on Amazon, report the violation. Steeling her will against the mental intrusion, the small imp made her way through corridors lined with candles rendered from the fat of mortals that burned with oily flames. More than once she had to avert her eyes and find a different path when she came across rooms filled with succubi and incubus engaged in rampant orgies. Each time she was forced to resist the magical assault on her senses, trying to push her into abandoning her purpose and join in. By the time she made her way to the entrance to the throne room, Agya felt mentally exhausted. That was probably the point of the whole display, to wear down a visitors mental defenses with a constant magical and sensory assault so they would be more pliable when they finally reached Z''rada. Agya refused to let the Lord of Treachery win this little mind game, and she paused outside the great ebony doors to collect her wits and set her will for the meeting. When she felt ready, she pushed through the doors and stepped into the throne room. A huge room with a vaulted ceiling and pillars of obsidian greeted her. Jade banners displaying the bleeding eye of Z''rada hung from every conceivable surface, and two chandeliers of silver plated bone hung low on chains of black iron above her head. Beneath her feet an ornate green carpet etched in gold led through the hall to the foot of the basalt throne, carved to resemble a grasping, clawed hand with Z''rada himself seated in the palm. ¡°Ah! Agya my pet,¡± the Lord of Treachery spread his arms in welcome as he smiled, ¡°I am glad you have come. Though I confess I had not expected you for a few hours yet.¡± Agya felt a wave of revulsion at being called his pet and fought to keep a scowl from her face. His words only confirmed that he had indeed expected her to be distracted by the temptations of the palace. ¡°I felt it best to respond promptly to your summon my lord,¡± she replied tactfully. Z¡¯rada nodded, his oily smile never faltering as he stood from his throne. He was impossible to read. Neither his face or his body language betrayed any sign of his thoughts or intentions as he approached Agya. ¡°Wonderful,¡± he gestured toward a door leading off the side of the throne room, ¡°Come. Walk with me a bit. I have something important to discuss with you.¡± Agya followed him through the door and out into a lush garden courtyard. A pathway of crushed quartz crunched beneath her feet as the two of them wound their way through a vibrant landscape of violet, blue and lavender ferns. Brilliant vines of dark green and inky black snaked overhead, and dozens of flowers spread their delicate fragrance through the air. ¡°Tell me Agya dear,¡± the dark lord began, ¡°Do you know what powers the Glass Wall?¡± Agya frowned up at him, ¡°Fey magic?¡± Z¡¯rada chuckled, ¡°Well yes, that is technically true. However, more specifically the barrier is powered by a series of batteries that gather mana and channel it into the Glass Wall. Care to guess where these batteries are stored?¡± Agya resisted the urge to sigh, ¡°I hate guessing games,¡± she replied in a deadpan tone. The smile that split Z¡¯rada¡¯s face told her he had expected that sort of response, ¡°Dungeons my dear. A series of dungeons built by the fairies to gather and feed mana into the barrier that imprisons us here,¡± he explained, ¡°The mortals of Briterra venture through these dungeons and are rewarded with treasures and experience to grow stronger, all the while generating precious mana for the Wall. The mana is collected in the dungeon¡¯s heart, and then siphoned off to fuel the barrier.¡± Agya listened intently. This was new information she had never heard before, ¡°So, if these dungeons were destroyed, the Wall would collapse?¡± ¡°Oh indeed!¡± Z¡¯rada grinned, ¡°Unfortunately that isn¡¯t possible. There are far too many of them, and more are created every few years as the strength of the dungeons increases. Some of the oldest have gathered so much mana that their defenses are nearly impenetrable, and new dungeons are required for the mortals to keep venturing through.¡± ¡°So what does this have to do with me?¡± ¡°I am so glad you asked,¡± Z¡¯rada gestured toward a narrow side path in the garden, ¡°Let me show you something.¡± He led the way along the new path, and slowly Agya began to hear strange noises from up ahead. She couldn¡¯t make out wht they were at first, but as she drew closer she recognized the sound of flesh smacking against flesh accompanied by a wet slurping sound. A growing sense of unease began to fill the little imps chest when she caught the muffled screams and whimpers mixed in among the lewd noises. Turning a corner around a large boulder in the path, Agya froze at the sight laid out before her. In a small meadow of lavender moss was an abomination of flesh. A writhing mass of sinuous black tentacles dripping with a clear, slimy mucus. It didn¡¯t seem to have a solid form, shifting and morph in unnatural ways as it¡¯s countless appendages slithered around it. However, it wasn¡¯t the abomination that made Agya gasp, it was the figure clutched tightly in it¡¯s grasp. It was a girl, roughly the same size as Agya herself, with what must have once been brilliant dragonfly wings sprouting from her back. A fairy! Agya was shocked to see the fairy here in Voraith, and even more shocked by what the abomination was doing to her. The fairy¡¯s wings had been mangled by the creatures tentacles, and it held her firmly by the wrists and ankles. Her back was bent over the creatures central mass, forcing her to arch at an obviously painful angle. Her flawless pale skin was coated in the slick mucus, and tentacles writhed and slithered across her body, entwining around her waist and squeezing her round breasts tightly. The muffled screams and squeals of the fairy were muffled by the tentacle sliding down her throat, holding her head back along with smaller ones filling her nostrils. Two more thick appendages were working between the fairy¡¯s legs, driving back and forth into her, filling every orifice and making her stomach bulge obscenely. Agya was sure there was even a slim tentacle in the girl¡¯s urethra! Turning away from the sight of the fairy being ravaged, Agya stared at Z¡¯rada, ¡°Where the hell did you capture her?!¡± The lord of treachery did not take his eyes from the sight as he smiled, ¡°The little fool came too close to the Wall and some of my agents were able to grab her,¡± still gazing at the fairy being abused and violated, Z¡¯rada slipped a hand into his pocket and brought out a necklace set with a single massive emerald, ¡°She was carrying this. Do you know what it is?¡± Agya looked at the trinket, putting it together with the conversation they had been having, ¡°A dungeon heart?¡± Now Z¡¯rada did look at her, an almost manic smile on his face, ¡°Exactly! Do you understand now my little Agya? We have an opportunity here that we have never before had,¡± he gripped the dungeon heart in his fist and lidted his gaze to the sky, ¡°With this we can establish our own dungeon, and tap into the mana reserved of the Glass Wall. With the proper application of demonic energy, we can corrupt it! Taint the wall itself and reverse it!¡± he is all but screaming by the end, ¡°We will walk through the barrier to claim all Briterra, and no force, mortal or fey will be able to stop us!¡± Agya had to cover her ears to block out his inane, high pitched cackling. She dropped her gaze back to the scene of the fairy just as the abomination seemed to swell. The fairy¡¯s eyesT rolled back in her head and she let out a muted shriek as tons of the slick, clear mucus erupted from the tentacles ravaging her body. Agya watched the fluid leaking from around the tentacles as the fairy went limp, and she couldn¡¯t help but press her thighs together and bite her bottom lip. If this insane plan worked the way Z¡¯rada wanted, maybe she could get a fairy of her on to play with. That thought brought a smile to the imp girl¡¯s face. She felt Z¡¯rada drop a hand on her shoulder and she snapped out of her fantasy to look back up at him. ¡°You, little Agya, are my chosen agent for this task,¡± the lord of treachery said, ¡°You will take this fairy¡¯s place and establish a dungeon on the boarder of the Wall. Gather as much mana as you can and corrupt it with you own energy before sending it to the barrier.¡± He held out the dungeon heart to her and Agya tentatively took it. She looked from the brilliant green stone to the broken body of the fairy, and she grinned as she whispered, ¡°Yes my lord. As you wish.¡± Chapter Two The ashen plains of Voraith were vast and expansive, covering the majority of the outer realm between the heart of the demon lands and the ominous barrier of the Glass Wall. With very little rain, the region was dry most of the year, and the few copses of trees that sprouted from the landscape were spindly, twisted things that reached toward the wine red sky like skeletal hands. The rolling hills and open expanses of the plains were covered by oceans of dull grey seed grasses that swayed in the tepid winds and rattled like teeth in a skull. Flocks of dark crows flew around the area, and the occasional vulture could be seen circling in the sky as they searched for their next meal of carrion. The only road through the plains was a dusty, winding thing that cut into the land like an old wound, pocked with deep wheel ruts and loose stones. It was ragged and left to crumble and seed this far from the city and in a region no one traveled without good cause. Luckily the poor state of the road was of no hindrance to either the large beast loping along it or the ornate carriage it was pulling. Agya leaned back into the plush cushion of the carriage Lord Z¡¯rada had gifted her, and she let out a content sigh. After accepting her new mission, Z¡¯rada had gifted the petite imp not only a hefty amount of gold to use as she saw fit, but the title of Duchess. Which meant she now held rank and power in Voraith greater than any imp had ever had. The title also came with the right to claim holdings in Voraith, which Z¡¯rada had also worked into their plans. She was to claim a very important area in the ashen plains as her holdings, and she was free to build her manor there and do as she wished with the surrounding lands. If all went according to plan, her lands would become the staging ground for the eventual invasion of Briterra. Already Agya had commissioned a troop of drudge demons to buid the manor house, and they would be following a few days behind her carriage with all of the supplies they needed to being the construction. The area Z¡¯rada had granted her was nothing less than the site of last great battle between Briterra and Voraith before the Glass Wall had been raised. It was known as the Necropolis of Lost Souls in the demon realm, and was one of only a handful of location that actually straddled both sides of the Wall. This was important, because it meant the expansive catacombs beneath the necropolis crossed under the barrier and served as one of the hidden tunnels into the mortal realm. Agya could establish her claim on the land and begin the construction of her holdings, then cross into Briterra and begin the process of building her dungeon and luring adventurers to delve it. Smiling her wry, playful smile Agya gazed at the glimmering gemstone that was her dungeon heart, and she imagined all of the pain and suffering she would visit upon the mortals who entered her dungeon. It was utterly beautiful, it¡¯s many facets reflecting light as a thousand tiny stars she could hold in the palm of her hand. It was thrilling to know how much power this small trinket held, and it was all hers to control. It had only taken Agya a little while with the captured fairy girl to figure out exactly how the heart functioned and what abilities it granted. Just an hour with a tunnel grub squirming through her bowels and the fairy had sobbingly revealed all the hidden secrets of fey magic to Agya. Remembering the way the girl had wailed and screamed as the grub had crawled up her ass toward her intestines made Agya squirm in her seat, and the imp slipped a hand between her thighs to rub unconsciously at herself. She had asked Z¡¯rada to give her the captured fairy as a slave, but the dark lord apparently had other plans for the girl. It was a pity. Agya would have loved to play with her more, and she was sure the little fairy would have been much happier as Agya¡¯s bed warmer than with whatever fate Z¡¯rada had planned for her. No matter. She would soon have access to the mortal realm and all the delicious slaves she could ever want. Agya couldn¡¯t suppress the giggle that bubbled up from her at the thought of all the fun she was going to have. Focusing on the facets of the dungeon heart brought up the translucent red projection that served as the magical interface for the stone¡¯s power. Most of it was shrouded from her sight until she had laid down the foundation of her dungeon, but there were a couple of options she could toy around with. Dungeon Status - Inactive - Dungeon Affinities - No Affinity Selected - Please Select One Affinity Earth?? Fire Water?? Air Dark ??Holy Metal ??Slime Decay ??Life Dungeon Augmentations - No Augmentations Available - Dungeon Perks - No Perks Selected - Please Select Up to Three Perks The dungeon would remain inactive until she chose where to place her anchor chamber, the literal foundation of the dungeon. She had examined the option several times and knew that when the time came, activating the dungeon heart would erect a circular room that would act as the center of the dungeon from which she could access all of it¡¯s power. However, before she could place the anchor chamber she had to choose an affinity. According to the fairy, all dungeons had an affinity to one of the primal elements that made up the world. The choice of affinity was an important one, as it would influence what creatures and traps she would have available to populate the dungeon. As the dungeon grew stronger, the options available though the affinity would increase. Agya had been giving the options a great deal of consideration during her journey, and although Dark and Decay were both rather attractive options, she found her attention always drifting toward Fire. Fantasies of melting flesh and sizzling brands danced through her twisted mind, and she salivated at the thought of spit roasting mortals over an open flame. The second option, dungeon augmentations, would remain closed to her until she was able to obtain an item of exceptionally rare quality. Such artifacts were few and difficult to acquire, but they could grant a dungeon unique enhancements. Access to rare monsters, ancient magics or valuable treasures. The results depended on the augment and it¡¯s quality, but Agya was eager to experiment. The finale options were her dungeon perks. Special permanent effects she could add to the dungeon to obtain a wide variety of special effects. Everything from enhancing the amount of mana the heart generated, to expanding the dungeon¡¯s effective territory, to making the monsters and traps within more deadly. From what the fairy had said there seemed to be thousands of options to customize and specialize the dungeon. She had managed to learn from the fairy that she would have three perks to choose from upon establishing her anchor room, and would be able to choose more as the dungeon grew in power. Unlike augmentations, which were dependent on artifacts and could be swapped out, a perk was ingrained into the dungeon heart once chosen and could never be changed or removed. Agya had given her perk choices a great deal of thought, reviewing all of the options carefully. Though some of the perks seemed to be dependent on affinity choice or on the selection of other perks first, she believed she had worked out a plan to optimize the foundation of her dungeon. A bump in the road alerted Agya that the carriage had veered off the main path, and she pulled aside the heavy curtain that covered the window to gaze out at the surrounding land. She had reached her destination, and she watched in fascination as the carriage rumbled off the road and into the ruins of the Necropolis. The dry plans of grass gave way to broken cobblestone and crumbling buildings carved of basalt and marble. Statues of forgotten saints and damned angels loomed up from the broken crypts and headstones of the ancient graves to leer at the passing carriage with cold, blank eyes, and flocks of crows took flight from cemeteries enclosed by black iron fences. The air here was damp and smelled of mildew and decay, and Agya drank it in. As unpleasant as it was, this land now belonged to her, and she would shape it into her citadel of power with a dungeon at the heart. Seeing the yawning entrance to the catacombs rising ahead, Agya spoke to the beast that pulled her carriage, ¡°Don¡¯t stop Letch. Take me inside. As close to the barrier line as you can reach.¡± ¡°As you wish Mistriss,¡± Letch responded. The abyssal beast was bound to her will, another gift from Z¡¯rada. Larger than a mortal horse, the creature was a terrifying amalgamation of wolf and bat, with powerful hind legs, and leathery membranes stretched beneath it¡¯s forelegs and body that would allow for limited flight. The carriage bumped as it entered the crumbling corridors of the ancient catacomb. The vehicle rumbled along, bringing Agya closer to the dreaded Glass Wall barrier, and already she could feel the strain on her spirit. The repulsing urge to turn and flee from the barrier as it drained away at her life energy. Any lesser demon would succumb, but Agya had been gifted the tools she needed to resist. A ruby ring on her left hand pulsed, sending pleasurable waves of energy into her small body. The ring¡¯s power acted in perfect counter to the draining power of the Glass Wall, but alone it wasn¡¯t strong enough to allow her to approach as closely as she needed to. For that, she had a very special tool, the final gift given to her by that damnable lord of treachery. When Agya felt the carriage begin to slow, she knew they must be very close to the spot where the barrier intersected the catacomb. She called for a stop and stepped out of the carriage, walking up to stand beside Letch. The beast was panting hard, and sweat matted his dark fur along his corded muscles. Agya took a moment to appreciate the size and power of the creature, and she reached up to run a hand along his strong flank, ¡°Well done Letch. I¡¯ll continue on alone. Return to the surface and oversee the drudges when they arrive.¡± Letch looked down at his small mistress, ¡°Are you certain?¡± he rumbled. Agya smiled, petting his fur, ¡°I¡¯ll be fine. There is nothing down here that I can¡¯t handle.¡± Letch hesitated for a moment more before turning to retrace his path out of the catacomb, taking the carriage with him. Standing along in the dark passage of the ancient catacomb, Agya gazed around at the crumbling stone. The once intricate carvings and murals that had lined the walls were faded and broken, lost to time and neglect. But Agya could still see how splendid and beautiful this place had once been. Fluttering her wings, Agya lifted into the air and flew ahead into the darkness. Her amber eyes had little trouble seeing in the darkness, and she nimbly maneuvered past fallen stones and around hanging cobwebs. In flight she was as nimble and swift as a hummingbird, and she covered ground quickly. As the thrumming power of the barrier grew stronger, Agya¡¯s ring began to fail and she felt the urge to turn and flee rising in her breast. The time had come to use her final gift, and she landed in order to remove the slender glass vial from the pouch on her belt. Contained within the delicate glass was the pure ruby blood of the same fairy that had provided Agya with her dungeon heart. The little imp swirled the contents in her hand, marveling at the silken quality of the fey life blood. It was a brilliant red, and even now, days after being extracted from the fairy, it had lost none of it¡¯s vibrant color. Agya pulled the stopper from the vial and inhaled the sweet, honey-like scent of the fairy blood. It sent a shiver through her, and caused her skin to prickle in anticipation. With one swift movement, Agya up ended the vial over her mouth and drank in the contents, feeling the smooth texture of the blood flow across her tongue and down her throat. Moaning in pleasure, Agya felt warmth radiate outward from her stomach to the very tips of her fingers and toes. Pure, radiant fey magic hummed through her body, and the repulsing power of the Glass Wall lessened. What had felt like a great pressure on her soul lifted almost entirely, and Agya no longer felt the compulsion to run away. This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. Energized by the stolen fey life energy, the little imp lifted back into the air and darted off like an arrow. She spun and twisted in the air, reveling in the thrill of power and the anticipation of the conquest to come. She felt there was nothing that could stop her now. She only needed to reach the Glass Wall and lay the foundations of her dungeon, and no one would be able to stand in her way. With dreams of power and war buzzing in her mind, Agya was taken by surprise when she rounded a bend in the catacombs and nearly flew straight into the very barrier she had been searching for. A wide chamber opened before her, round and filled with the stone coffins of the long dead. The ornate pillars and ancient mosaics decorating the room spoke of nobility, and Agya had to assume those buried her had once been important in their own right. Now they were nothing but dust and bone. A reminder that all things came to their end, eventually. Agya sneered, silently vowing that she would never fade away as this trash had. The chamber itself was cut in two by the shimmering barrier of the Glass Wall. The magical construction reached from one side of the room to the other, and stretched from floor to ceiling creating a completely impenetrable barrier. Agya had seen the Glass Wall only once before in her youth, and from a great distance. Back then, it had looked like a marvelous constriction of prismatic glass as thick as a mountain and rising far into the heavens. It had seemed so imposing, so impenetrable that young Agya had simply accepted that demon-kind would never be able to penetrate it. Down here, in the depths of the catacombs, the Glass Wall was contained within this one room. It¡¯s clear surface looked less like enchanted glass, and more resembled a thin sheet of mica one might chip from a stone. It look frail, flimsy and weak. Agya smiled. This would be where she placed her anchor chamber and lay the foundation of her dungeon. Pulling out the dungeon heart, Agya focused once again on the facets of the stone and brought up the interface that would allow her access to the heart¡¯s power. Dungeon Status - Inactive - Dungeon Affinities - No Affinity Selected - Please Select One Affinity Earth?? Fire Water?? Air Dark ??Holy Metal ??Slime Decay ??Life Dungeon Augmentations - No Augmentations Available - Dungeon Perks - No Perks Selected - Please Select Up to Three Perks This time Agya selected the Dungeon Status option, and with a shuddering breath she switched it to Active. Immediately the interface screen was replaced by a large translucent outline of a circle. It stretched across the chamber floor, and Agya fund she could move it¡¯s location with a flick of her eyes and a thought. A single, smaller interface had appeared at the top of her vision now that simple read: Select Anchor Chamber Location. Giddy with anticipation, Agya centered the circle in the catacomb chamber, making sure it bisected the Glass Wall perfectly. Half the anchor chamber would be in Briterra, and half would remain in Voraith if she did this correctly. When she was satisfied she had the outline just where she wanted it, Agya confirmed the placement with a thought. The little imp was not prepared for what happened next. The dungeon heart in her grasp began to glow with white fire that engulfed her hands. The searing pain made her scream and drop the necklace, but the stone didn¡¯t fall. Instead it moved with a will of it¡¯s own, slipping the blazing chain around her neck and settling the heart between her breasts. Agya shrieked in pain as the burning artifact burned into her flesh, and all she could focus on was how she hoping that deceitful little fairy was being cored like an apple by some giant demon¡¯s cock. The pain wracking her body was so intense that Agya dropped to her knees on the stone floor and pissed herself. Her muscles spasmed and twitched, and it felt like the skin around the dungeon heart were melting from her bones. Her eyes rolled back in her head and she was sure she would lose her mind to the agony. Then, it was over. The pain stopped, and the sudden absence of white hot agony was as much of a shock to her mind as the pain had been. Agya panted for breath, but couldn¡¯t feel the air entering her lungs. It took her several seconds to realize she couldn¡¯t feel anything at all. When she finally managed to focus again, she found herself staring a black void all around her. Moving proved impossible, because she no longer had a body, and her mind recoiled at the realization. The only thing that kept Agya from losing her grip on sanity, was the presence of the translucent red interface that appeared to dominate her perception, blocking out the infinite nothingness of the void. It looked similar to the interface the dungeon heart had always shown her, but instead of static, grayed out options, it now showed all the options as active, and she could select them as easily as thinking about it. Dungeon Affinities - No Affinity Selected - Please Select One Affinity Earth?? Fire Water?? Air Dark ??Holy Metal ??Slime Decay?? Life Agya stared for a moment at the interface and realized this was the moment she had been anticipating. This was when she got to choose the form and function of her dungeon. The affinity that would determine all of the powers, monsters and spells that would be available to her going forward. Still recovering from the traumatic experience of activating the dungeon heart, Agya almost forgot the plan she had concocted during her trip across Voraith. She had spent countless hours studying the affinities, as well as the multitude of perks she would have to choose from, and she had found a combination she believed would set her on a unique path to power, albeit at the expense of some early benefits. To begin with, she chose fire as the dungeon affinity, and watched as the interface flashed brightly before bringing up the next option. Dungeon Augmentations - No Augmentations Available - Agya wasn¡¯t sure what form a dungeon augmentation might take. From what she had been able to pry from the fairy, they could be almost anything from magical artifacts to mundane items. Agya was empted to just throw something in to see what would happen, but she didn¡¯t want to risk spoiling her plan, and she would have plenty of time to experiment later. Agya moved past the augmentation option to the final selection, where the true finesse of her plan came into play. Dungeon Perks - No Perks Selected - Please Select Up to Three Perks There were thousands of perk options available, with benefits ranging from the truly helpful to the ridiculously mundane. Agya had spent most of the journey to the catacombs pouring over the list and deciding just what options she would choose. Now that the time had come, she hesitated. True she had a plan, but since perks were permanent and couldn¡¯t be changed later, she found herself second guessing what had felt like solid choices. With so many options open to her now, she was momentarily concerned about missing out on something that might prove useful in the days to come. There were perks that could increase the dungeon¡¯s core power, granting her the ability to summon more and higher level creatures. There were perks that allowed her to hide her anchor chamber with illusions, making it harder for invaders to find it. There were even perks that could grant her additional vitality or mana to increase her personal power. They were all tempting options, but Agya had set out a plan, and she intended to follow it. Without thinking about it any further, she selected the perk Add Additional Affinity twice, using up two of her initial three perk slots. She was immediately given the ability to select two new affinities to add to her dungeon, and she chose Metal first, then Life. The interface flashed again, and this time it changed color from a translucent red, to a deep purple. When the glow faded, Agya was presented with a slew of new messages. Metal Affinity Acquired! Congratulations! Your Fire and Metal Affinity Have Combined! You Have Unlocked the Forge Affinity! Life Affinity Acquired! Congratulations! Your Forge and Life Affinity Have Combined! You Have Unlocked the Soul Forge Affinity! Congratulations! Rare Affinity Achieved! You Have Been Granted +10 Core Power! Agya felt a deep sense of satisfaction as she read through the notifications. Not only had her plan succeed far better than she had anticipated, but it had gained her a Core Power boost before she had even gotten started. She had known certain affinities could be combined, the fairy had explained as much along with some of the most common combinations. The forge affinity had sounded like a great first choice, since it would allow Agya access to constructs alongside the basic monsters available to the fire and metal affinities, as well as opening up more complex trap designs. The life affinity was known for it¡¯s healing and protection abilities, but Agya hadn¡¯t expected it to combine with the forge affinity. She had just wanted access to it¡¯s powers to augment her monsters and make them harder to kill. This was beyond what she had hoped for, and the little imp was eager to see what a soul forge affinity would grant her. With one perk slot still open, Agya selected Territory Expansion. This would increase the dungeon¡¯s influence and allow her to build up toward the surface of both Briterra and Voraith. Her ultimate goal was to turn her dungeon into a gateway through the Glass Wall, and the faster she could accomplish her goal the better. With all of selections made, Agya closed the interface to finalize the founding of her dungeon. A heartbeat passed. Then another, and Agya began to worry something had gone wrong when a new message appeared. Current Host Inadequate. Evolving. A new kind of pain wracked Agya¡¯s being. She felt her like her mind were being torn apart and reassembled as new knowledge began to flood in. At the same time, her body returned from whatever limbo state it had been placed in, and she felt her muscle tear and her skin shred. Looking down at herself, she could see her flesh peeling back from her bones, exposing glistening sinew, fat and muscle. Her blood spilled out in great gushes, floating around her as if there were no gravity. Her bones cracked and broken as they were moved and reformed into new shapes, and though she tried to scream, her vocal chords were no longer attached. The entire process felt like it took an eternity. Agya suffered several lifetimes of unending agony before her body seemed to pull itself back together. Her bones set, and new tissue grew rapidly across them as her flesh melding back together. Warmth returned as new blood filled reconstructed veins, and Agya dropped to her hands and knees on the cold stone flood, desperately clinging to sanity as the pain finally faded away. Looking down at her new body, Agya realized the message hadn¡¯t lied. She had, indeed, evolved. Her once ashen skin was now a smooth, flawless obsidian, and her silver-white hair hung nearly to her waist. Her once thin, spade-tipped tail had been replaced by a slender scorpion stinger, and her wings had grown talons at the tips and joints. Belatedly, Agya realized her clothes had been shredded, and she stood nude now in the depths of the catacombs. When she stood, she could feel she had gained at least a foot in height, and her curves were more pronounced, though not the voluptuous jello of a succubus. Her body was the taunt, lean body of a predator. With a feral grin spreading across her lips, letting her feel the small fangs that now occupied her mouth, Agya examined herself through the dungeon interface, curious about what it had done to her. Agya was astounded at what she saw. This wasn¡¯t the simple readout of a demon¡¯s essence mark. This was a full soul sheet. The kind that only mortals were supposed to have. Not only that, but she had an experience pool and skills! She had a level! That meant for the first time, possibly ever, there was a demon capable of gaining levels! Normally a demon could only grow in power by consuming the essence marks of other demons. Which meant killing them first. The whole process was brutal, violent and extremely difficult. One would have to kill and consume the essence mark of a demon sufficiently stronger then oneself to gain any significant amount of power, which resulted in a lot of grinding, and a whole lot of failed attempts. It was also a system that heavily favored those who already had strong essence marks, since the weak had little chance of killing them. Lowly imps like Agya had virtually no chance of ever gaining enough power to force an evolution. No. Imps like Agya used to be. The dungeon heart had forced an evolution on her in order to contain the power of her new status as a dungeon lord. She was a quasit now. A demon specializing in stealth, deception, and poison. The assassin of the demon race. A feeling of intense pleasure ran through Agya¡¯s new body, and she ran her hands along her sleek, toned new form in appreciation. Heat radiated from between her thighs, and she let out a soft moan as her slender fingers dipped into her wet slit. Reveling in the feeling of new power and a brand new body, Agya indulged herself there on the catacomb floor. Her dexterous fingers sending waves of electric pleasure through her as she explored her newly evolved pussy. She was hot, tight and wet, and she wondered briefly if this meant she was a virgin again. That thought brought a peel of shuddering laughter from her as she fingered herself through a trembling orgasm. Her solid ab muscles flexing as her thighs tensed, and she left a wet stain on the floor between her knees. Panting softly, the newly evolved quasit licked her fingers and stood. For the first time noticing the heavy wooden door now occupying a wall that hadn¡¯t been in the room before. Grasping the handle, Agya pulled the door open and entered the anchor chamber of her new dungeon for the first time. Chapter Three The interior of the anchor chamber was larger than Agya had expected. A perfect circle, the chamber¡¯s walls were dominated by dozens of shelves of lacquered dark wood already filled with a multitude of books. Leather bound spines of every shape and color filled the open spaces, and pigeon holes held rolled up scrolls and parchments bound with ribbon or sealed with wax. Along with the books were odds and ends of every sort scattered around. Bottles and vials of odd colored liquids, strange devices of brass, boxes in all shapes and size, and a collection of trinkets and charms that ranged from the dazzlingly beautiful to bizarrely macabre. Agya had to wonder how much of the mess was actually useful, and how much was just so much decoration. The chamber was fully furnished with a small writing desk complete with parchment, ink and quill, and a small alcove between the shelves held a rather cozy looking bed of pillows and blankets. However, the majority of the room was dedicated to a large, circular table right at the center with a single, ornate chair waiting to be occupied. Agya knew what this was. The fairy had explained to her that this was the true heart of the dungeon. From this table Agya would be able to plan her dungeon¡¯s layout, select it¡¯s environmental settings, set it¡¯s traps and position it¡¯s monsters. This was the control hub of the entire dungeon. Grinning like a mad woman with anticipation, Agya slid her bare ass into the empty seat and felt a rush of energy as the stone nestled between her breasts throbbed and seemed to connect with the power of the table. The surface of the table was made of a polished black glass, and it pulsed once with the same purple color as her interface screens before a large, black tome materialized. Almost half as large as Agya was tall, the book was bound in thick, hard leather and seemed to rise up from within the glass tabletop as if the surface were made of liquid. It was gilded in gold filigree, and set with a glittering amethyst at the center of it¡¯s cover. Reverently, Agya reached out to take the book. But before she could touch it, the cover flew open on it¡¯s own and the pages began to flutter, flipping rapidly before her eyes. As she watched the book¡¯s pages blur, an interface message appeared. Please select an assistant spirit. This was not something the deceitful little fairy had mentioned, and Agya was beginning to wonder just how much information that bitch had omitted from her explanations. The newly evolved quasit made a silent vow to re-interrogate her if Z¡¯rada hadn¡¯t already killed her. Agya opened the drop down list presented to her by the interface and began to look trough the long list of possible assistant spirits she had to choose from. There were names, and selecting one opened a brief summery of who the spirit was and what sort of benefits they could offer her. Most of the names she didn¡¯t recognize, but there were a few that seemed out of place and she opened their summaries to learn more. Gares, The Betrayed: Gares the Crusader died at the hands of his allies for a crime he did not commit. His loyalty in life and his anger at the betrayal perpetrated by his allies has festered into a hatred of falsehood. As a dungeon assistant spirit he grants his dungeon lord the power to speak any language and project an Aura of Truth out to fifteen feet. His presence in the dungeon negates all illusion magic cast within. Vellahm, The Bitter Angel: Once a being of extreme goodness, Vellahm became a wrathful spirit after taking on an impossible task set by her patron goddess that ended in failure. In death she has grown cunning, and encourages planning and careful preparation. As a dungeon assistant spirit she grants her dungeon lord the ability Foresight, allowing them to see a number of seconds into the future equal to one quarter their core power rounded down. Her presence in the dungeon grants all summoned monsters a 5% bonus to wisdom. Chuthulga, The Harbinger: A great monster believed to be a harbinger of the apocalypse, Chuthulga was slain by mortals while he slept. Even in death his gaze radiates malice and despair that promises an end no one can hide from. As a dungeon assistant spirit he grants his dungeon lord the ability Evil Eye, a gaze attack that causes the target to hallucinate their worst fear, instilling terror and panic. His presence in the dungeon spreads a miasma of despair, inflicting all living creatures with an 8% penalty to their defense. These three struck Agya as very odd choices to be listed here. While the other choices in the list seemed to be the spirits of heroes, angels and various other goodly creatures, these three were distinctly different. These were the spirits of the betrayed, the vengeful and the monstrous. No fairy would ever choose one of these as an assistant, so why were they here? Could it be that the choices were there because of her? Was Agya herself somehow influencing the dungeon heart? Altering what it would normally allow and adapting to accommodate her demonic nature? It was a fascinating development, and one Agya fully intended to explore further. But for now she needed to make a choice and get her dungeon up and operating. All three of the unique choices were interesting to be sure. Gares¡¯ she dismissed almost immediately. An aura of truth might be useful for interrogations, but having all illusion magic fail within the dungeon would be a detriment to her as much as any mortals who stumbled in. Vellahm was more difficult to pass over. The wisdom bonus to her summoned monsters would prevent them from being easily tricked and help to combat enchantment magic, and the Foresight ability might prove invaluable given the proper circumstances. However, the limit on how far ahead she would be able to see meant it would only truly be effective in specific situations, and only if she had the opportunity to activate it first. Chuthulga seemed the best choice to the quasit dungeon lord. His aura of despair would make any mortals entering her dungeon more vulnerable, and the Evil Eye ability simply sounded too delicious not to play with. Agya was already enjoying fantasies of sending her enemies screaming into madness with just a glance as she selected the dungeon assistant from the list. The room seemed to darken around her and a black mist rose from the rapidly turning pages of the great tome. The mist spread out across the chamber like a thing alive, twisting and curling in a wind that Agya could not feel. As she watched with hungry eyes, a long, slender limb emerged from between the pages of the book. A clawed hand with too many fingers clutched at the air, then curled to grasp the edge of the book and pull. The arm was followed by a gaunt, skeletal frame that seemed to grow as it pulled itself free of the pages, unfolding a second, then a third and fourth arm from it¡¯s body. The figure¡¯s legs were long and thin, bent backward at the knee and ending in cloven hooves. Skin as black as pitch covered the thing¡¯s emaciated body, patched with seemingly random purple scars that curled and twisted into strange glyphs and runes on it¡¯s flesh. It¡¯s spine protruded from it¡¯s back like a line of dull spikes, and it¡¯s hips flared out with bone-like protrusions. Between the figure¡¯s legs was smooth and formless, suggesting no gender for the creature that stepped fully from the pages of the great tome and stood upon the black glass of the table. Lowering it¡¯s arms, the figure drew the dark mist into itself, forming the insubstantial substance into a long robe of black material. Only then did it turn it¡¯s bald, egg shaped head down to regard Agya where she sat. The figure had no features where it¡¯s face should have been. Just a smooth surface of black flesh and six white eyes that seemed to bore through the little quasit and peel apart her soul. ¡°Greetings Dungeon Master,¡± Chuthulga¡¯s voice was a deep, resonant tone that made the bones in her ears vibrate, ¡°How may I be of assistance?¡± His question prompted Agya to consider the situation. She need to get her new dungeon constructed and running as quickly as possible. The sooner she could get adventurers coming in, the sooner she could start harvesting them for their mana. Agya sat back in her chair, her fingers tapping on the edge of the smooth glass table as she contemplated her next steps. The thrill of power buzzed beneath her skin, and she felt the dungeon heart between her breasts hum in unison with her pulse. Chuthulga''s form loomed in the center of the chamber, his featureless face directed toward her in an unnerving display of patience. "We need to build the dungeon," she said, her voice brimming with excitement. "I want it ready to receive our first victims as soon as possible." Chuthulga inclined his head ever so slightly, his six white eyes watching her intently. "As you wish, Dungeon Master," his voice thrummed like a storm brewing on the horizon. "Where shall we begin?" Agya leaned forward, her eyes gleaming with malice as she reached out and activated the dungeon interface. The translucent purple screen hovered before her, displaying a grid of options for the layout of her dungeon. The anchor chamber was represented as a single room in the heart of the necropolis catacombs. It was from here that her influence would spread into the mortal world. "Let''s start with the basic layout," she mused, flicking her fingers to select different configurations. "I want it to feel like a labyrinth¡ªtwisting passages, dead ends, and ambush points. I want adventurers to feel lost, overwhelmed, and hunted." She paused, considering her options. "We''ll focus on creating choke points first, places where we can trap them." Chuthulga nodded, his voice vibrating through the chamber. "A labyrinth of terror will serve you well. Mortals panic when they lose their way, their minds clouded by fear. It will make them easier to break." If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it. Agya smiled, her sharp teeth gleaming in the dim light of the chamber. "Exactly. Let''s start with a central hall leading from the entrance to the anchor chamber, but make it deceptive. Create false paths that circle back on themselves and corridors that appear to lead somewhere important but end in traps." She selected a series of options from the interface, and the dungeon layout began to take shape before her eyes. The anchor room stretched out into a maze of winding passages, branching in multiple directions. Some led to large, open spaces where she planned to set ambushes, while others ended in sudden drops or spiked pits. "Now for the traps," Agya continued, her excitement building. "We''ll start simple, but effective. I want pit traps in strategic locations. Fill them with spikes or acid¡ªwhichever is easier to maintain. And we¡¯ll add some collapsing ceilings. Those should help crush a few overconfident idiots." Chuthulga¡¯s voice carried a note of amusement. "Your cruelty is well-placed, Dungeon Master. Pit traps with spikes will suffice for now, but may I suggest augmenting them with fire as the dungeon grows? Watching them burn, impaled upon the spikes, would be most¡­ enjoyable." Agya grinned, imagining the sight. "Yes, fire will come. But I want to make sure they don¡¯t die too quickly. We¡¯ll add poison to the spikes¡ªsomething slow and agonizing. Make sure they suffer even if they manage to escape the trap." As she set the traps in place, Agya felt her connection to the dungeon heart grow stronger. The thrill of designing something so deadly, so perfectly suited to her twisted desires, filled her with an almost euphoric energy. "Monsters," she whispered, turning her attention to the next step. "We¡¯ll need creatures to patrol the labyrinth. Something menacing. Something that hunts." Her interface flickered, and a new option appeared: Summon Creatures. Agya scrolled through the available options, most of them low-level fiends, goblins, and other creatures of little consequence. However, her eyes widened when a new option revealed itself¡ªsomething connected to her Soul Forge affinity. "Whisp Hound," she read aloud, her voice hushed with wonder. The description of the creature filled the screen: Whisp Hound Soul Forge Construct A hound made of dark metal, forged in the fires of the dungeon heart. Blue flames burn within its body, and its eyes blaze with malice. The Whisp Hound is a relentless hunter, tracking intruders through the dungeon and feeding on their fear. Its ethereal form allows it to pass through walls and strike with terrifying speed. Agya¡¯s lips curled into a wicked smile. "Perfect. A pack of these will tear them apart." Chuthulga¡¯s six eyes gleamed with approval. "A wise choice. Whisp Hounds will serve you well as both scouts and enforcers. Their presence alone will strike terror into the hearts of intruders." Agya immediately summoned the first Whisp Hound, watching in fascination as dark metal formed from the shadows in the center of the chamber. The creature took shape before her, its body sleek and muscular, like a hunting dog made of living metal. Flames burned within its chest, visible through cracks in its armored body. Its eyes flared with blue fire, and as it turned its gaze toward Agya, she could feel the raw hunger for fear that radiated from it. "Beautiful," Agya whispered, reaching out to touch the creature¡¯s metallic flank. It was cool to the touch, despite the fire burning within. The hound lowered its head in submission, a growl rumbling deep in its throat as it awaited her command. "Go," Agya ordered, her voice filled with authority. "Scout the perimeter of the dungeon. Learn the layout and report back if anything approaches." The Whisp Hound obeyed, disappearing into the shadows with terrifying speed, its body phasing through the walls of the chamber as if they weren¡¯t even there. Agya summoned two more Whisp Hounds to patrol the maze, their ethereal forms slipping through the labyrinth as silent sentinels. "These hounds will be my first line of defense," she said, her voice thoughtful. "They¡¯ll track the intruders, sow fear, and pick off the weak. Once they¡¯ve tasted fear, they¡¯ll strike." Chuthulga¡¯s voice rumbled through the chamber. "And what of the stronger ones? The adventurers who survive the traps and the hounds?" Agya hovered above the table, her dark wings gently fluttering as she contemplated Chuthulga''s words. A place of nightmares, he had said, and the thought sent a delicious shiver down her spine. She had already designed a dungeon full of terrors, but for those who were stronger, those who survived the traps, the Whisp Hounds, and the lesser monsters, something special would be required. "For them," she murmured, her voice low and dangerous, "we will create a true nightmare." Her eyes gleamed with malice as she accessed the dungeon interface, navigating to a menu she had been waiting for: Dungeon Boss Design. This option had remained locked until she had gained sufficient core power, and now, with twenty core power at her disposal, she was ready to craft something truly monstrous. The interface opened before her, a myriad of possibilities unfurling. She could create almost anything, limited only by the power of the dungeon heart and her own twisted imagination. Agya''s thoughts drifted to the image of a fearsome beast¡ªsomething primal, something that would terrify even the most hardened adventurer. With a flick of her wrist, she brought up the Creature Type options and selected Beast. The base form of the creature appeared as a translucent model hovering in the air, a blank slate waiting to be molded. Agya smirked, her sharp teeth glinting in the faint light. "It will be a wolf," she said aloud, her voice filled with dark intent. "But not just any wolf. A barghest." Chuthulga watched in silence as Agya¡¯s fingers danced across the interface, shaping the creature to her design. She increased the size of the model, making the beast tower over any human. Its body stretched into the form of a massive wolf-like creature, standing easily ten feet at the shoulder, its muscular frame rippling with power. Its fur was black as the void, a dark, dense coat that seemed to absorb all light, giving the beast an otherworldly, spectral quality. "Black as night," she murmured. "So dark that it¡¯s difficult to see where its body ends and the shadows begin." She moved on to the creature¡¯s face, narrowing its snout into something sleek and predatory. The jaws were lined with razor-sharp teeth, and Agya enhanced the strength of its bite, ensuring that anything caught between those fangs would be torn apart in an instant. Next came the eyes. Agya tapped the interface, selecting Elemental Infusion and infusing the creature¡¯s gaze with the same blue fire that burned within her Whisp Hounds. The barghest¡¯s eyes ignited, twin orbs of searing blue flame that pierced the darkness, promising death to any who met its gaze. "And its mouth," she added with a wicked grin, "will burn with the same fire. Let it devour its prey with the heat of the flames that fuel its rage." The creature¡¯s mouth opened, revealing a maw filled with glowing blue fire, its breath scorching the air around it. Agya paused for a moment, admiring her work. The barghest already looked terrifying, but she wanted more. She wanted this creature to command fear, to be more than just a beast. She wanted it to embody chains, submission, and torment. She accessed the Augment option and selected Soul Chains. Dark chains materialized around the creature¡¯s body, binding it like a cursed prisoner. These chains were not merely for show¡ªthey were alive, part of the barghest¡¯s essence. The chains snaked around its form, writhing and twisting like serpents, and Agya gave the beast the ability to control them as extensions of its body. "The chains will be its weapons," Agya explained to Chuthulga as she worked. "They can be used to bind, lash, or even strangle its enemies. It will control them like whips, sending them out to ensnare anything that comes too close." With another adjustment, Agya ensured the chains could reach great distances, striking from across the room with deadly accuracy. Each link of the chains was made from a dark, ethereal metal, cold to the touch and burning with cursed magic. When she was satisfied with the design, Agya stepped back to admire her creation. The barghest now stood in the center of the room as a fearsome, towering figure¡ªits black fur blending into the shadows, blue fire blazing in its eyes and mouth, and its dark chains coiling around its body like serpents ready to strike. A message appeared on her interface: Barghest Complete. Power Requirement: 18 Core Power. Place Dungeon Boss? Agya¡¯s grin widened. She had some core power to spare, and this creature would be the crown jewel of her dungeon''s defenses. "Yes," she whispered, confirming the placement. The interface flashed, and the image of the barghest faded from the air. A map of the dungeon appeared, and Agya selected a room just before the anchor chamber, a massive circular space designed to be a final battleground for any adventurers who made it this far. "The last room before they reach me," Agya said. "If they survive the Whisp Hounds and the traps, the barghest will be their final challenge. Let them think they¡¯re almost to victory, only to face certain death." She placed the barghest in the room, and the interface confirmed the selection. The room on the map glowed with a faint purple light as the creature¡¯s essence took root in the dungeon. "It is done," Chuthulga intoned, his voice a deep rumble. "The barghest will serve you well, Dungeon Master. Few will survive its fury." Agya smiled wickedly. "Perfect. Now let the mortals come. Let them think they can outwit my traps, outrun my Whisp Hounds, and challenge my power. The barghest will be waiting for them." She closed the interface, feeling the weight of her decisions settle into place. Her dungeon was nearly complete, and soon, the Glass Wall would be nothing but a barrier to be shattered. Her hands hovered over the dungeon heart, the purple glow intensifying as she whispered to herself. "They will come, and they will die." And with that, Agya¡¯s dungeon was ready to become a place of true nightmares Chapter Four The village of Greenmire lay nestled near the edge of a dark forest, a quaint collection of humble homes with thatched roofs and crooked fences. The fields beyond the village were dotted with small crops, tended by weary farmers whose sun-etched faces bore the marks of a simple, struggling life. Life in Greenmire was usually quiet, the people content to toil and trade, their lives anchored in predictable rhythms. But lately, an air of unease had settled over the village. Whispers traveled like wildfire about the sudden appearance of a dungeon in the catacombs, bringing a sense of foreboding that hung heavy over the villagers. This tension was only compounded by the presence of a group of adventurers who had taken up residence at the local inn. They were loud, disruptive, and most of all, dangerous. The villagers avoided the inn if they could, though their curious eyes couldn''t help but glance through the windows, watching the strangers who spoke of dark places and greater ambitions. At the center of the commotion sat Jorn, the group¡¯s leader. His armor, bearing the scars of countless battles, was heavy and imposing, as was his presence. He laughed loudly, a deep, harsh sound, and slapped the table with his gloved hand, the battered steel scraping against the wood. His sword lay by his side, a testament to his authority, and he radiated arrogance. His eyes frequently darted around the room, daring anyone to cross him, and when he spoke, it was with a brash, condescending tone. Beside him sat Henry, a lean man with a sharp gaze. He was the group¡¯s ranger, adept at tracking and survival. But there was something cold in his eyes¡ªa disdainful edge that made the villagers wary. He would watch the locals pass by, his lips curling into a smirk as he judged them silently, often muttering cruel observations about their weakness to Jorn. Henry¡¯s leather armor was a patchwork of animal pelts and scales, each telling its own story of a hunt that ended in death. On the other side of the table, Geoff, the wizard, toyed with his staff, his fingers moving across its carved surface as if testing some unseen magic. His eyes glinted with sadistic pleasure as he watched the barmaid approach, clearly enjoying the power he held over her. Geoff''s intelligence made him prideful, and he often enjoyed demonstrating his superiority, using minor spells to startle the villagers¡ªor to bully them for his own amusement. Lain, the rogue, was seated next to Geoff, her eyes always moving, always calculating. She carried herself with a sneaky demeanor, the kind that made people hold their coin purses closer whenever she was near. Her most prized possession was not her dagger, but rather the leash she held¡ªthe one connected to their kobold slave, Finch. Lain enjoyed the power this leash gave her, taking particular delight in jerking it harshly just to hear Finch¡¯s muffled yelp of pain. The adventurers were in a good mood, the discovery of the dungeon promising riches and glory. They sat at the table in the inn, drinking and boasting loudly, their voices cutting through the otherwise subdued atmosphere of the room. ¡°These villagers,¡± Jorn scoffed, gesturing with his mug, ¡°I swear, they look at us like we¡¯re monsters. Maybe they¡¯re just not used to seeing anyone who¡¯s actually done something with their lives.¡± Henry snorted in agreement, ¡°They¡¯re just afraid. Probably think the dungeon¡¯s some kind of omen. Peasants always fear what they don¡¯t understand.¡± He spat on the floor, making a nearby villager wince and shuffle away. A young barmaid approached their table, her hands trembling as she set a fresh pitcher of ale down in front of Jorn. He looked her over with a lecherous grin, his eyes lingering in a way that made her want to shrink away. ¡°What¡¯s your name, girl?¡± he asked, his voice dripping with mock sweetness. ¡°E-Emily, sir,¡± she stammered, staring at the floor. ¡°Well, Emily,¡± Jorn said, tossing a coin onto the floor. ¡°Why don¡¯t you show us how quickly you can pick that up, hm?¡± Emily hesitated, her eyes darting from the coin to Jorn¡¯s face, her cheeks flushed with humiliation. Jorn¡¯s smile widened, his gaze hardening, and she bent down slowly to pick up the coin, her face burning as the adventurers laughed. Jorn reached out and grabbed the barmaid¡¯s ass, giving it a good squeeze and slipping his fingers between her legs. Emily gave a startled shriek as she pulled away and quickly retreated from the table. Other patrons gave the adventurers hateful looks, but no one dared to say anything. Across the room, a small boy peeked in through the door, curiosity getting the better of him. Geoff noticed and smirked, lifting a hand. With a flick of his wrist, a spark of fire leaped from his fingers, zipping toward the boy. The child yelped and ducked away, the door slamming shut behind him as the adventurers laughed even harder. At Lain¡¯s feet sat Finch, the kobold slave. She was a pitiful sight¡ªher small, scaly body covered in bruises, her eyes downcast, her spirit crushed beneath the weight of the adventurers¡¯ cruelty. Her claws were chipped, her scales dull from lack of proper care. She moved with a permanent hunch, the short leash around her neck a constant reminder of her place. This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere. Lain gave the leash a sudden yank, pulling Finch forward until she was nearly sprawled across the floor. ¡°Sit up straight, you wretch,¡± she hissed, ¡°make yourself useful and refill my cup.¡± Finch scrambled to obey, her hands shaking as she poured ale into Lain¡¯s mug, spilling some in her haste. Lain¡¯s eyes narrowed, and she slapped her hard across the face, making Finch stumble back. ¡°Pathetic,¡± she muttered, shaking her head. Finch¡¯s thoughts drifted as she regained her balance, her eyes focusing on a knot in the wooden floorboards. ¡°I am nothing,¡± she reminded herself, ¡°They own me. If I try to escape, I will die.¡± A part of her wished for death¡ªan end to the pain, to the fear. But another part clung to life, even if it meant suffering. She was too afraid to hope for freedom. The adventurers¡¯ conversation eventually turned to the reason they were in Greenmire¡ªthe dungeon that had recently appeared in the catacombs near the village. ¡°I hear the villagers are scared out of their wits,¡± Henry said with a grin, leaning back in his chair. ¡°They say it¡¯s cursed, that no one who enters ever returns.¡± ¡°Perfect,¡± Geoff replied, his eyes lighting up. ¡°That means there¡¯s bound to be powerful magic down there¡ªartifacts, tomes, maybe even something that¡¯ll let me incinerate an entire army.¡± He smiled, his eyes faraway, lost in his ambition. Jorn snorted. ¡°I¡¯ll kill whatever is down there. Monsters, undead, doesn¡¯t matter. They¡¯ll all fall to my blade.¡± ¡°And we¡¯ll take whatever we want,¡± Lain added with a smirk, her eyes glinting with malice, ¡°Gold, treasures¡­ maybe even some exotic captives to sell.¡± They laughed, their voices filled with overconfidence and disdain. To them, the dungeon was nothing more than another challenge to overcome, another source of wealth and glory. They planned to leave for the catacombs at first light, fully convinced of their inevitable success. Jorn turned his gaze down to Finch, his lips curling into a sneer. ¡°And as for you, little rat,¡± he said, making Finch flinch at the harshness in his voice, ¡°you¡¯re going to make yourself useful in the dungeon. You¡¯ll go ahead of us, trigger the traps so we don¡¯t have to.¡± Finch nodded meekly, her heart pounding with fear. The thought of being forced into the dungeon terrified her. She knew her life meant nothing to them¡ªthat if she were killed, they would leave her body there without a second thought. Lain yanked her leash, pulling her close until her lips were near Finch''s ear. ¡°You¡¯ll probably die down there,¡± she whispered, her voice dripping with malice. ¡°But don¡¯t worry, the boys will make sure you have a real good time tonight. We¡¯ll make sure you die happy.¡± Finch shuddered, her eyes squeezing shut. ¡°Maybe death would be better,¡± she thought, ¡°Maybe it would be easier.¡± But the fear of pain, of suffering, made her hesitate. She did not want to die¡ªnot like that, not in darkness. As the adventurers laughed and continued to plan, the villagers outside the inn glanced toward the building with a mix of fear and resignation. They knew the adventurers were dangerous, that their presence brought trouble. They whispered amongst themselves about the dungeon¡ªabout how it had appeared out of nowhere, and about the strange lights and sounds that came from the catacombs at night. ¡°No one who enters ever comes back,¡± an elderly man muttered, his voice trembling. ¡°It¡¯s a cursed place, full of dark power. They shouldn¡¯t go in there.¡± ¡°Maybe they won¡¯t come back either,¡± another villager replied softly, her eyes filled with a mix of pity and fear as she looked at the inn. She had seen the kobold¡¯s broken form, had heard the cruel laughter of the adventurers. She knew they were not heroes¡ªthey were predators, and she quietly hoped that the dungeon would be their undoing. Night fell, and the adventurers retired to their rooms, dragging Finch along behind them. The little kobold didn¡¯t try to fight as she was pulled into the adventurer¡¯s room and thrown onto one of the beds. She knew it was pointless to resist as the three men stripped and climb on top of her. She closed her eyes and tried to ignore the pain as they used her, passing her around between them, violating her small body. She tried not to see Lain sitting nearby, rubbing herself while she enjoyed watching Finch be assaulted over and over. By the time it was over the little kobold was exhausted, her body aching from the day¡¯s abuse. She curled up on the cold stone floor in the corner of their room, her eyes staring blankly ahead, trying to ignore the fluid leaking from every orifice. She could hear them talking still¡ªabout treasure, about power, about the riches they would claim. Finch closed her eyes, her heart heavy with fear and despair. ¡°Please,¡± she thought, her mind reaching out to whatever power might listen, ¡°Please, let them die in that place. Let the dungeon devour them.¡± She shivered, pulling her thin arms around herself as she tried to find some comfort in the cold. The adventurers¡¯ laughter echoed in her ears, but she held onto her desperate wish, hoping¡ªeven if only for a moment¡ªthat the darkness in the dungeon would be stronger than they were. ¡°Let them die.¡± Chapter Five The mist was thick as the adventurers arrived at the entrance to the dungeon, an old graveyard shrouded in a persistent, bone-chilling fog. Morning light struggled to pierce through the dense haze, leaving the cemetery in an oppressive twilight. Crumbling headstones jutted out at odd angles like jagged teeth, and ancient, gnarled trees seemed to twist unnaturally towards them, their branches clawing the air like skeletal fingers. The cold seeped into their bones, and any sound that escaped their lips was swallowed by the dense air as though the graveyard itself were an entity feeding on it. The stone archway into the dungeon loomed ahead, dark and silent, an open maw that seemed to consume all light. "There it is," Lain announced with a grin that split her scarred face. "Treasure and glory await, boys!" Her voice echoed through the tombstones, swallowed quickly by the mist. "Glory," Henry muttered, glancing around at the unwelcoming surroundings. "Hope it''s worth all this gloom." Jorn laughed. "Don''t tell me you''re scared, Henry. This''ll be a piece of cake." His bravado was infectious, and Geoff nodded in agreement, a smirk tugging at the corners of his lips. "Alright, Finch," Lain called, her smile turning wicked as she glanced down at the kobold standing at her side. "You''re leading." Finch''s eyes, already wide with unease, somehow widened further. She was kicked forward by Lain, her scrawny body trembling as she took hesitant steps toward the dungeon entrance. Finch had no choice but to obey, though every bone in her body screamed at her to turn and flee. The stone corridors of the dungeon twisted in endless turns, their surfaces damp and slick with mold. The further they walked, the closer the walls seemed to close in around them, pressing into the adventurers'' space, almost alive. Finch stumbled ahead, carefully eyeing the floor with every step, knowing all too well a dungeon''s propensity for traps. A strange, thick miasma seemed to hang in the air, a sensation that clung to their skin and settled heavily on their chests. Henry stopped for a moment, taking a deep breath. "Do you guys feel that? Like something''s... watching?" Jorn rolled his eyes. "It''s a dungeon, Henry. Everything here wants to eat you. Keep moving." Geoff, however, seemed less dismissive. He frowned, his gaze flickering nervously around the tunnel. "He''s right. There''s something off about this place." Before they could ponder any further, a screech echoed from ahead. The tunnel erupted into motion as monstrous bats descended upon them, their leathery wings flapping furiously. Lain unsheathed her blade, moving with swift efficiency. She ducked under the bats'' swooping attacks, her dagger flashing as she struck with precision. Each movement was calculated, her body twisting and turning as though she were dancing. A bat lunged at her, and Lain sidestepped smoothly, her dagger slicing through its wing membrane, sending it crashing to the ground. Henry, standing a few paces back, drew his bow with practiced ease. He took aim, his eyes narrowing as he tracked the rapid movements of the bats. One bat dove towards him, and with a calm breath, he released an arrow. The shaft flew true, striking the creature through the chest and pinning it to the wall. Henry quickly notched another arrow, each shot deliberate and accurate, bringing down bat after bat. Jorn, meanwhile, fought with sheer brute strength. He swung his heavy sword in wide arcs, the blade cleaving through the air with a whistle. When a bat got too close, he smashed it with the flat of his blade, sending it careening into the stone wall with a sickening crunch. He laughed as he fought, the sound booming through the corridor. "Come on, you ugly things! I''ll take you all on!" Geoff stood at the back, his staff glowing with arcane energy. He muttered an incantation under his breath, and darts of magical energy shot forth, each one homing in on a bat with unerring accuracy. The darts struck their targets, the bats shrieking as they were blasted out of the air. Geoff''s eyes flickered with concentration, his hands moving in precise gestures as he launched spell after spell, covering his companions with magical support. The battle was brief but intense, the adventurers moving with the practiced coordination of a seasoned team. Finally, the last bat fell, its body hitting the ground with a dull thud. The corridor fell silent once more, save for the heavy breathing of the group. "See? Nothing to worry about," Jorn boomed, but the tension in his eyes remained as he wiped the sweat from his brow. Finch, small and quick, was forced to walk ahead again as the group continued, her eyes darting nervously at every shadow. A faint click sounded under her foot, and with a yelp, she sprang back, narrowly avoiding the spikes that shot up from the floor where she''d just stood. Lain glared at the kobold, clearly frustrated by their lack of progress. "Watch where you''re stepping! We need treasure, not wasted time!" Lain''s voice echoed, her irritation clear. Finch whimpered but nodded, inching forward. She was just a slave; her fate didn''t matter to any of them. Her only goal was to keep breathing, at least for a while longer. The group came upon a larger chamber, the air thick with tension. Their footsteps echoed against the stone, muffled by the numerous cobwebs lining the walls. Shadows shifted above them, and giant spiders dropped from the ceiling, their glossy black bodies marked with eerie blue patterns. The spiders moved with unsettling speed, their many eyes glinting with malice as they zeroed in on the adventurers. "Spiders!" Geoff shouted, his staff flaring to life as he unleashed a blast of magic, sending one spider reeling. The creatures hissed and began shooting sticky webs at them, the strands thick and glistening. Lain moved with precision, her blade slashing through the thick webs as she danced between the spiders'' legs. She dodged the webbing, her dagger striking out at the nearest spider, cutting into its abdomen and spilling dark ichor onto the stone floor. Jorn roared as he swung his sword, cleaving a spider in half with a powerful downward strike. He ripped through the webs with brute force, refusing to be slowed down. This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere. Geoff, seeing the webs starting to entangle his companions, muttered another spell. Flames erupted from his staff, and he directed them towards the webs, burning away the sticky strands before they could trap Lain and Jorn. The fire spread quickly, lighting up the chamber in a flickering orange glow. The spiders shrieked, recoiling from the flames as Geoff pressed his attack. Finch scrambled away, ducking beneath a swipe from one of the spider''s hairy appendages. At one point, a spider lunged at her, its fangs glistening with venom. Finch barely rolled out of the way, her heart pounding as she scrambled to her feet, narrowly avoiding another strike. Henry, standing further back, took aim at one of the spiders. He released an arrow, striking it in the eye, but before he could draw another, a spider pounced on him from the side. He cried out as the creature sank its fangs into his arm, the venom burning as it spread through his veins. He struggled, managing to kick the spider off, but the damage was done. His face turned pale, and he swayed on his feet, his strength ebbing. The battle was chaotic, the air filled with shouts and the screeching of dying creatures. Finally, the last spider fell, its legs curling inward as it twitched one final time. Henry, panting heavily, clutched his arm. The nasty bite marred his skin, the area already turning an angry red. "Damn thing got me," he muttered, his face paling as the venom spread. Lain glanced at him, her frustration boiling over. "And still no treasure," she growled. "What kind of dungeon is this?" Geoff moved closer, examining Henry''s wound with a frown. "We don''t have any antivenom. You''ll need to be careful, Henry. That bite could get worse." Henry only shook his head, unease growing in his eyes. "This place... it feels wrong." He could already feel his limbs growing heavy, the venom sapping his strength. As they moved on, Finch was again forced to take the lead. Her heart pounded in her chest as she approached a large, ornate door, sensing something wrong. She reached out tentativly to touch the heavy stone, but before she could react, a blade sprang out from the door''s frame. Finch screamed as her hand was severed, the bloody stump throbbing in agony. The adventurers laughed at her misery. Geoff stepped forward, muttering a spell to cauterize the wound, the acrid smell of burnt flesh filling the air. Finch bit her lip to keep from crying out, tears streaming down her face. It was then, as she wiped her eyes, that Finch saw it. A shape moving in the shadows, almost imperceptible¡ªa demonic-looking canine, its glowing eyes locked onto them. Panic seized her chest. "There''s something¡ª" Finch tried to say, her voice barely a whisper, but Jorn cut her off with a blow to her stomach. She crumpled to the ground, gasping for breath and unable to stop herself from pissing on the floor. "Quiet, you useless thing," Jorn spat, not bothering to look where she pointed. Henry sneered down at her, his expression filled with disgust. The group turned their attention back to the ornate door, struggling to push it open. The heavy stone ground against the floor, the sound echoing through the corridor. It was in this moment of distraction that the monsters struck. Emerging from the very walls, their ghostly forms phased into existence, solidifying only to deliver vicious strikes. Geoff barely had time to raise his staff before one of the hounds lunged, its teeth closing around his neck. Blood sprayed across the stone walls as he crumpled, dead before he hit the ground. Henry tried to draw his bow, but the hounds were too fast, closing the distance before he could take aim. He swung his bow like a club, striking one of the hounds across the snout. The creature snarled, barely fazed, and another lunged, sinking its fangs into his arm. Henry screamed, dropping his weapon as he was pulled to the ground. More hounds swarmed over him, their teeth tearing into his flesh. His cries echoed through the chamber, growing weaker until there was only silence. Lain fought desperately, her blade a blur as she tried to fend off the attackers. She slashed at the nearest hound, but her dagger couldn''t find a gap in the creature''s dark metal armor. The hounds moved like shadows, their forms shifting just out of reach. One of them darted in, its teeth clamping down on her leg. Lain screamed as she felt her knee shatter under the pressure, the joint splintering with a sickening crack. She collapsed, her weapon clattering out of reach as pain overwhelmed her. Jorn saw Lain fall and rushed towards her, his sword swinging wildly. He managed to fend off a hound, but another one bit into his side, its fangs tearing through his armor. He cried out in pain, and as more hounds closed in, his resolve crumbled. Fear gripped him, and he realized he couldn''t save her. With a final, desperate glance at Lain, Jorn turned and fled, his heavy steps echoing down the corridor as he ran deeper into the dungeon, the hounds in pursuit. Finch, trembling, looked at Lain. The woman lay on the ground, her leg mangled, unable to move. Lain''s eyes widened as Finch approached, the kobold picking up the dagger that had fallen from Lain¡¯s grasp. "Finch..." Lain gasped, her voice weak, pleading. "Help me." Finch stared at her, a smile creeping across her face. She kicked the woman¡¯s legs apart, eliciting an agonized sob from Lain as he shattered knee was jostled. Finch lowered the dagger between her tormentor¡¯s legs and used the tip to split the crotch of her pants open, exposing her bare pussy. The same pussy this woman had rubbed so fervently while she watched Finch being ravaged. "Don''t worry," Finch whispered, her eyes dark with fury, "I''ll give you a good time. I''ll make sure you die happy¡± Her grin was manic as she mocked the rogue with her own words and plunged the dagger between Lain¡¯s legs, slowly, savoring every cry of pain that escaped the woman¡¯s lips. Jorn ran, his breath coming in ragged gasps as he stumbled into a large, circular chamber. He glanced around, hoping he had finally escaped the hounds. The room was eerily quiet, and for a moment, he allowed himself to believe he was safe. But then, from the shadows, it emerged¡ªa monstrous creature unlike anything Jorn had ever seen. The Barghest stood on all fours, its massive, hulking frame covered in pitch-black fur that seemed to absorb the light around it. Its eyes glowed a flickering blue flame, filled with an intelligence that spoke of malice and hunger. Its mouth was filled with rows of jagged teeth, blue flames dripping like saliva as it let out a low, rumbling growl that reverberated through the chamber. The creature''s presence exuded an aura of pure terror, and the air seemed to grow colder as it advanced. Jorn felt his knees weaken, his heart pounding in his chest as panic overwhelmed him. He gripped his sword tighter, but deep down, he knew it was useless. He had no chance against this thing. The Barghest''s eyes locked onto his, and for the first time in his life, Jorn felt true, utter hopelessness. His bravado, his strength¡ªall of it was meaningless in the face of such an unstoppable force. His breath came in short, ragged gasps, and he stumbled backward, his mind screaming at him to run even as he knew there was nowhere to go. The Barghest moved with a predatory grace, each step deliberate as it closed the distance. Jorn tried to turn, to flee, but his legs felt like lead. He managed to take a few stumbling steps before the creature lunged, its massive jaws closing around his shoulder. Jorn screamed as he was dragged to the ground, the pain blinding, his sword clattering uselessly away. The last thing he saw was the Barghest''s glowing eyes, filled with a cold, merciless hunger, before it tore into him with a ferocity that left no doubt: there would be no escape. The sound of Jorn''s terrified screams echoed through the dungeon as he was slowly torn apart. Chapter Six Agya''s shriek echoed through the Anchor Chamber, reverberating off its obsidian walls and causing the faint blue mana lights that glowed from the carved runes to flicker like dying embers. The air crackled with raw energy, vibrating with her fury. Her wings flapped in agitation, the leather-like surface casting strange shadows that danced across the chamber¡¯s smooth, dark stone. Her sharp amber eyes blazed with rage as she hurled an ornate candelabra against the wall. It shattered, the silver shards scattering across the stone floor like broken dreams. She grabbed a nearby vial¡ªanother empty potion¡ªand flung it, watching it splinter into dust. Her rage roiled inside her like fire contained, threatening to burst out and consume everything. "All that trouble for nothing!" she screamed, her voice grating against the oppressive darkness. "Those useless adventurers, dead like flies, and all I got was a whimper of mana. Hardly enough to keep the dungeon running, let alone gain any power!" She paced back and forth, her wings twitching in rhythm with her heavy breathing. The frustration of failure gnawed at her like a starving beast, and she cursed the adventurers for dying too quickly, for not providing enough mana, for not suffering enough. She kicked a book from a nearby shelf, watching it flutter pathetically to the ground, pages crumpling as it fell. Chuthulga, the shadowy demon seated in the corner of the Anchor Chamber, observed her tantrum without a word. His form shimmered faintly, a mass of darkness with glowing eyes that blinked in a rhythm that was almost hypnotic. Agya glanced at him, her chest heaving with each breath, and the silence emanating from him only seemed to feed her fury. The chamber itself seemed to drink in her anger, the carved runes in the walls pulsing faintly as if they were responding to her volatile energy. It was as if the very room could sense her rage and resonate with it, amplifying her frustration in an endless loop. Shadows seemed to grow darker, stretching across the chamber as though eager to swallow her whole. "Say something, Chuthulga! Don''t just sit there like some smug spirit," she snapped. "This is all worthless if I can''t extract enough mana from them. What''s the point of the dungeon if it doesn''t yield anything?" Chuthulga waited for her breathing to slow, his glowing eyes never leaving her. Agya glared at him, her amber eyes daring him to challenge her, to mock her failure. And yet, when he spoke, it was with that same maddening calmness. "The problem," Chuthulga said, each word deliberate, "is that you placed no treasure in your dungeon. No reward. The adventurers had nothing to gain, no reason to linger." Agya blinked, her wings stilling slightly. She stared at him, her face twisted in frustration. "Treasure? Why in all the planes would I give treasure to adventurers? I''m not trying to help them; I''m trying to kill them!" Chuthulga''s many eyes blinked in unison, glowing like embers in the gloom. "Killing them is indeed the point, Mistress," he said, his voice low and rumbling. "But adventurers are like moths. You must lure them with a light, with the promise of success. Small victories lead to complacency. They must think they''re winning¡ªgrowing stronger, gaining wealth¡ªbefore you extinguish their flame. That¡¯s when their mana flows best. When they fall from the height of hope." Agya stared at him, her hands clenched at her sides. She loathed the idea. Letting them win first? Giving them a taste of success? Everything within her rejected that concept. She wanted them to suffer, to be crushed under her power, to realize they were nothing. And yet... there was a logic to what Chuthulga was saying. A twisted, maddening logic that made her grind her teeth. "You¡¯re saying I need to let them win first? Make them think they¡¯re triumphant before I crush them?" The idea grated against every malicious impulse she had. Chuthulga nodded. "Precisely, Mistress. Let them taste victory¡ªsmall, sweet morsels. Lure them deeper into the dungeon, where they¡¯ll face challenges that seem just within reach. Only then, when they are deep in your lair and believe they are unstoppable, do you truly break them." He paused, his many eyes narrowing. "The mana you desire is borne from despair and shattered dreams, not mere death." Agya¡¯s teeth ground together. She hated how right he was, hated that she hadn¡¯t thought of it herself. Slowly, the rage in her eyes gave way to something more calculating. She took a deep breath, smoothing down the ragged edges of her emotions. Her wings folded back against her spine, and a smirk returned to her lips. "Fine," she muttered, her lips curling into a smirk. "If it means I get to break them even harder, I¡¯ll do it." She looked at Chuthulga, her amber eyes glinting. "But I¡¯ll enjoy it my way¡ªand make sure they¡¯re begging for mercy before they realize it¡¯s all gone." Chuthulga inclined his head. "As you wish, Mistress." Agya turned and moved to the bookshelf lining the back wall of the chamber. She ran her fingers over the spines until she found the one she was looking for¡ªa book with a golden spine, titled Treasure. She pulled it free, and the book opened in her hands, its pages glowing faintly with potential. Inside were lists of treasures she could place throughout her dungeon¡ªcoins, gemstones, enchanted items. Basic Treasures (Low Cost, Low Effectiveness) 1,000 Gold Coins: 1 Core Power Point Grade D Healing Potions: 2 Core Power Points Cantrip Scrolls: 2 Core Power Points Mid-Tier Treasures (Moderate Cost, Moderate Impact) 5,000 Gold Coins: 5 Core Power Points Did you know this story is from Royal Road? Read the official version for free and support the author. Grade C Healing Potions: 6 Core Power Points Minor Magic Weapons: 8 Core Power Points Mana Crystals: 10 Core Power Points High-Tier Treasures (High Cost, Significant Impact) 10,000 Gold Coins: 10 Core Power Points Grade B Healing Potions: 12 Core Power Points Magic Armor: 15 Core Power Points Rare Spell Scrolls: 18 Core Power Points Legendary Treasures (Very High Cost, Max Impact) 20,000 Gold Coins and Rare Gems: 20 Core Power Points Grade A Healing Potions: 25 Core Power Points Enchanted Relics: 30 Core Power Points Epic Weapons: 35 Core Power Points She grimaced as she skimmed the contents. "A thousand gold coins, Grade D healing potions, Cantrip scrolls." She spat the words, disgusted by their mundanity. "Barely worth the effort. I should have saved some of my core power for more enticing treasures." Chuthulga spoke again, his voice patient and methodical, each word deliberate, "Mistress, if I may offer some advice," he began, his tone calm but firm. "You need a proper treasure placement strategy to ensure the adventurers remain invested. For the early dungeon rooms, use Basic Treasures¡ªsomething simple to attract novice adventurers. As they progress to the mid-level rooms, add Mid-Tier Treasures. This will make them feel like they are growing stronger and getting closer to something truly valuable. And for the deepest levels, reserve the High-Tier and Legendary Treasures. This way, the adventurers have a sense of accomplishment and maximum emotional investment before they face overwhelming odds." Chuthulga paused briefly, then continued, his eyes glowing faintly. "Mistress, there¡¯s also the matter of managing your core power wisely. Balance the strength of your dungeon bosses with the treasures you place. If you spend too much core power on a powerful boss, there won''t be enough enticing treasure to lure them in. Conversely, pairing lower-tier bosses with more rewarding treasures can encourage deeper exploration. You can also use a bait-and-switch approach¡ªplace High-Tier Treasures in moderately challenging rooms to make adventurers feel confident. They will misjudge the strength of later encounters and push too hard. This will ensure they feel invested before you strike." Agya¡¯s eyes flicked up from the book, her smirk widening. "I suppose I have only myself to blame for making my dungeon boss so powerful," she admitted. She snapped the book shut and moved to the glass-topped table at the center of the room. Placing her hand over the smooth surface, she channeled energy from her dungeon heart, causing a spectral miniature map of the dungeon to rise from the glass. The glowing image hovered above the table, and she could rotate it at will, each room of the dungeon appearing in vivid detail. With a flick of her fingers, Agya began selecting where to place the treasure. She pondered each room, considering the traps she¡¯d already set and how best to lure the adventurers deeper. She placed a portion of the coins in the spider den, scattering them amidst the cobwebs to make it look as though past adventurers had dropped their riches while trying to escape. The glint of gold in the dark corners would surely tempt those foolhardy enough to wander in. She placed another share at the bottom of a poisoned pit trap, just visible through the tainted green mist. The idea of adventurers risking life and limb, climbing down into the poison just for a handful of silver, brought a smirk to her lips. The majority, however, went into the boss chamber¡ªpiles of gold glistening beneath the dark and menacing throne of her dungeon boss. It had to be a prize worth dying for, enough to convince adventurers they were reaching their ultimate goal. As she examined the spectral map, a new idea sparked in her mind. Agya¡¯s eyes narrowed in thought, and her lips curled into a wicked smile. She used the energy from her dungeon heart to place two gold coins into the core of each whisp hound that patrolled the dungeon. When the hounds were killed, the coins would drop as a reward, tempting the adventurers with small victories, coaxing them ever forward. It was just the right touch¡ªa subtle promise of success to lure them into fighting, until they were in far over their heads. Her gaze lingered on the spectral map, her thoughts drifting. She couldn¡¯t help but feel the presence of Chuthulga behind her, his eyes ever watchful. She wondered how much he truly understood of her plans, how far his loyalty extended. He spoke of strategies and balance, but she had to question whether he saw himself as the puppet or the puppeteer. Suddenly, Chuthulga¡¯s voice interrupted her concentration. "Mistress," he said, a hint of amusement lacing his otherwise neutral tone, "it appears not all the adventurers are dead." Agya turned, her brow furrowing. "What? Show me." Chuthulga waved a shadowy hand toward the glass-topped table beside him. The dark surface rippled, revealing an image of the malnourished kobold slave who had somehow survived. The Kobold¡¯s eyes were wide and manic, her small body trembling as she straddled the corpse of one of the adventurers who had tormented her. Her dagger moved in brutal, relentless arcs, stabbing the rogue¡¯s already lifeless body over and over again. Blood soaked the ground around her. Agya tilted her head, her wings twitching in interest. She watched the erratic movements, the pure rage pouring out of the little beast¡¯s every action. There was something captivating about the rawness of it¡ªthe brutality, the anger. The desire to destroy. Agya could feel a dark kinship in that rage, an unrefined reflection of her own need to dominate and break. A slow smile spread across Agya''s face. She placed the book on the table and looked at Chuthulga. "I think," she said, her voice dripping with amusement, "it¡¯s time I introduced myself to our little kobold survivor." She turned toward the chamber¡¯s exit, her stride confident, her wings spreading wide. "Let¡¯s see how I can use her fury. There might be more mana to be drawn from her yet." Chuthulga¡¯s eyes glinted as he watched Agya leave the chamber, a flicker of approval passing through the gloom. The kobold had no idea what awaited her. And Agya¡ªAgya was ready to make sure her pain served a purpose.