《Notebook of possibilities》 From & to Oblivion Online Oblivion online is a series I have recently found on royal road that decided to take the standard of a VR game and flip it on it''s head. Not the genre, although he is avoiding the trapped in the game trope with something more reasonable. I assume author is male, but maybe I should make no assumptions. It''s safer and no one gets hurt. What I mean is, it''s not all being an adventurer, you aren''t picking between elves, dwarves and such. They chose to roll out monster races. Now let''s just there as a topic, in their story they DID leave room in the comments for other people o put forth monsters. While I''m not entirely certain why, this alone leaves so much room. A lot of them seem to require some specific body type perhaps or physiological arrangement, cause all of them seemed to be bipedal and have two arms. I want to say there was the possibility of a naga, but if not, I want to add it right now. Lamia, naga, whatever you wanna call it, I wanna say there is a Medusa but don''t quote me. But that''s just a first monster. There were goblins, trolls, kobolds, gnolls. It had about ten or so choices in the poll, and that''s not bad. I mean sure you definitely gotta weed out some of them that already have some sort of trope going. Which ultimately is why, despite how much I enjoy re:monster, I am glad they didn''t go goblin route. Goblins have potential I admit, and a large possible variety of evolution I suppose, but the start is a difficult climb. But moving on, let''s just list some more possible player character available monsters; One which was added later as a possibility due to certain mechanics in a later chapter which I will refrain from mentioning has wings and is in dnd Pathfinder. Onto others... Well... I mean you could arguably utilize demons like from project emerilia. Though that''s so far off from expected VR game litrpgs and demons are merely a race. But I digress, if you give access to monsters as a race for players, demons is an option. Perhaps starting as imps, which is basically a demon goblin... But still is an option. Another race could be something like a merfolk. Very few games seem to want to go for an aquatic race on account of player separation. I understand that, but it doesn''t mean I agree. If players can get water breathing equipment fishmen can get some blasted airdrinking equipment. How hard would that be to tweak the concept of an enchantment for God''s sake. You have harpies, that could be an option, possibly angels, snakefolk, I''d also hazard to say something with a lot more weaknesses but also more strengths. Why should we rely on "classic" monsters. Why not a gorilla mole? Big as hell, blind as fuck, digs like a goddamn dozer. Claws that could make a knight in shining armor turn his greaves yellow. I kinda would enjoy a queztlcoatl variant creature. But, I mean, I always enjoyed the pok¨¦mon representation found in Rayquaza, and flying snakes, as much as some snakes need too tot be able to fly, I think a floaty Gardner snake would be adorable with it''s beady eyes and flickering tongue. Even as a pet or a summon. But then you can go all coatlamia and suddenly you have winged snake folk. That just sounds badass. In theory there could also be driders, but I dunno. Part of me says I''d rather something else. Like a spider crossed with a lizard or a wombat. Don''t ask why a wombat, my brain was really trying for like... Koala or maybe even a squirrel, but it just kinda screamed, SPIDER WOMBAT! and I had to let it do it''s thing. No we aren''t gonna bring up spider monkeys. That''s a terrible pun and you should feel ashamed for giving in to the temptation to even THINK of such a creature. Now if you had said a whino monkey you would have me intrigued.The author''s tale has been misappropriated; report any instances of this story on Amazon. Rhino app just sounds like a raid boss. Make it an obsidian rhino ape and now you need rest scrolls out the ass. But a rhino monkey? My God it''s a charging, swinging, horned ball of fuck you up with a gutcheck tackle and it''s gonna be heavy as hell for a little two foot ball of looks like rock. One thing that bothers me slightly is how it''s always mushrooms in caves. Mushrooms creatures. Other plants besides moss and mushrooms can survive in a cave. They just end up really pale and stunted growth. And that''s when you toss Mana crystals that give off light into a cavern with water pools. Then you get really pale plant monsters that have no problem spitting acid or coughing a poisonous pollen into your face if you get too close to their crystals. I mean, these crystals keep them alive. "Touch not the crystals of light, else ye be coughing your lungs out and shitting your spleen from a toxic cave Daisy pollen!" Talk about allergies. Yeesh. Speaking of environment enemies, where are the sky beasts? All up in the mountains? There wouldn''t be enough territory. I want some sort of wind eagle king to just be flying over the level five hunting grounds for noobs, and it can magically solidify clouds and uses them as a perch. There is no such thing as a sunny day when it can magically make everything overcast. Or oceans. They often just have the big ass buggaboo thing that swallows a player whole. *Looking at Jake''s and daxter and the lurker shark* that''s some shit. I get we should stay in a boundary, but that shit was mild nightmare fuel. "Do you hear that?" "Hear what?" ''SNAP'' "AUGHHHHHH! THE FUCK JUST HAPPENED TO GEORGE!?" YEAH NO. spore did this shit too. "I''mma go for a swim" ''Hatches out of an egg'' what the fuck just ate me? You technically have extraplanar beasts you can call upon.never call upon a shoggoth. The answer is no you stupid twat You can, probably, use a mindflayer for a character. Or make it a pirate simulator and call them Davy Jones. "I''m sorry doctor, he seems to have... A terrible case of squid face" it could work... Until you started getting those weirdo players who were all about siphoning information. Or just.... Tentacles. You never see a crabman race. Is that because they have claws instead? I mean... You could probably figure out SOMETHING. A symbiotic relationship character. Woah. That just makes me think that a character is a swarm of krill. HIVE MIND CHARACTER. Who needs thumbs when you are a swarm of magical things. *Gives thumbs up* Dragon men, technically lightside, flower person? I think dryads are all female despite all plants being two genders. But let''s not go there. Treants would be cool. And you could subspecies as a type of tree. Or maybe that would be your class? I am the WILLOW TREE! "I whip my hair back and forth, I whip my hair back and forth" you deal 7D4 damage too everything within range of your voice. Oh and 2 damage to those in range of your Willow whips. The mighty redwood treant. Sits on Giants because they sit on his brethren at their campsites. WHOSE TALL NOW!? the pine treant. Listen... We get it. He''s a bit of a prick. Give him a little bit of warmth and he can become the light of your life. And everyone in visual range. Birch treant. Based on research, which means I got curious and googled birch trees, these guys are even more flammable than other trees but with their peeling bark they make great scribes, they are also less likely to bring fire into the library. Just know if it DOES happen, that library is GONE. Ain''t no coming back from that. Ever imagine a fruit treant? How awkward would it be to ask a person for a bite of their fruit? OH! PALM TREANT. He''s a crack shot with a coconut. Even in spite of his very tropically laid back attitude. Mahogany! Nevermind they went extinct. But they did make nice cupboards. They weren''t Carpenters. If you think you hear of a mangrove treant in the area... Just leave. It can stomp a mudhole in your ass a hundred times and still have more feet to go untouched. I think that''s about it for now. My phone is slowing down as I type. Writing will definitely be uhh... Sporadic. And I dunno what could be in the next "chapter" but it will be something. Assumably. All a do about dragons and physics. In today''s chapter, we will be going over mythological creatures and the theoretical possibility of their actual existence and what would be required or could be optimal for their existence in a biological manner. For those who didn''t understand that... Uhhhh... I''m sorry I somehow lost the ability to translate my own English into English. Now, let''s start with the thought that typically comes about to set off this chain reaction of "why the hell did you think of this?" "What if this creature existed?" Now that''s a very simple question with a very expansive answer. And it is usually aimed towards dragons, because there are multiple dragons, but also because the more you ask about the same creature, the more you can expand upon previous ideas. Revisiting a concept can sometimes cause it to explode in interesting new directions with concepts. For example, due to just how much I think of this question as it pertains to dragons I''ve concluded that in order for a dragon to fly it probably needs the lightweight bone structure of a bird, but possibly with a greater density for the mythological strength. But if they are so dense, how can they fly? Physics dictates that it would need a truly monsterous wingsize so massive it would not be feasible for only one heart to pump all the blood through it''s entire body, not to mention in cold blooded creatures, under the assumption a dragon could be as a lizard, with wings that large and that full of blood vessels, they would be extremely vulnerable to temperature fluctuations. Imagine your ears and how quick they get cold, now make them like 100 feet long and super thing so you could shine a flashlight on it and see the veins in perfect relief. Yeah. Not great.The narrative has been taken without permission. Report any sightings. So to combat both of these, what if it had gas veins? Gas is lighter than air. So what if it had tubes in it''s body leading to various organs that produced gas? Some of these might have helium, and then for fire breathing they have a gas sack full of methane. Yes I just said dragons breathe farts. Deal with it. XD But continuing on, assuming this helium vein set makes them light enough for their wings to allow lift off, they effectively become psuedo dirigibles. Now it''s said dragons have tough skin, immune too fire, yada yada yada, but in so many fantasy stories, if you can interrupt their attack they can hurt themselves with their fire, despite it not affecting their skin so much, this is tpically attributed as a critical hit on internal organs, but what if it''s also burning into those helium veins? That would cause some major issues making internal injuries truly a thing to be feared for dragons. How do they breathe actual fire? That''s relatively a simple statement. You see if you know enough about chickens or even just eat certain parts you''ve heard of a thing called a gizzard. What is this and why does it have anything to do with dragons? Well in a chicken a gizzard is a part of the throat system that is filled with rocks and pebbles and grinds up a chickens food. Now let''s say it''s Flint, what''s gonna happen? It''s gonna make Sparks. So there is the connection. Dragons have a gas sack of methane, which exits into the throat and pools up, making a methane oxygen mixture which is ignited by breathing Sparks out of their Flint filled gizzard allowing them to breathe fire. Boom. Dragons in a real world scenario. The flight might need a bit more touch up, a different gas, other physical attributes. But this is all for the Western dragon. I''d have to give more though to the eastern dragon since they are said to claw their way through the skies on clouds... But you know... That''s for another time. Antihero species, heroic character? Thanks to such stories such as re:monster and Oblivion online and other reborn as a monster or such style stories monsters have come to light as a dynamic character besides something to kill or advance the plot or cause character development. And as such, I wanna bring to light other creatures that may be interesting as a concept character and their abilities. Taking from machiavillain, you got your zombie. I can understand why you wouldn''t want it, and why it may be bad for something like a vr game story, cause in theory you would have to transmit the feeling of having a rotting body. Yeah, that can be an issue. But what about skeletons? I mean that would be interesting? It kinda depends, we going for a wolverine style regenerating bone skeleton so they can throw their bones? I mean that would not work well in Oblivion online either I bet. But another creature... The mummy, technically in real life a mummy has some organs missing, but otherwise is a full body. So in a story, what''s to say that magic isn''t involved? Suddenly it''s a phylactery for these organs, magically ingested items are transferred to the organ, (dried as it may be) and it will still perform it''s purpose. Likely through more magic. Obviously this sets it as a very magically induced creature. But what if you want a brute mummy? Simple, you give it a Mana imbuement/manipulation skill if it''s a litrpg and suddenly it''s whipping out it''s bandages like crazy, toss in some tailoring and it can make all kinds of "bandages" and maybe you can start making nonfavric bandages. Make a metal ribbon mummy, why not? It could be quite amazing. And you could have any number of ways to change it into some badass bandage whipper. "Bathed in a bath of molten mithril, the pain was second only to having his brains pulled out his nose and his mouth sewn shut, thankfully he had tightened his lipstrings before the bath or this may have gone poory, and loudly, searing his withered flesh, the mithril soaked into the bandages, imbuing it''s mythical strength into the very fibers of Mum-breh''s bandages and being. Hours after the pain turned to a dull ache, he surfaced once more, a chrome wrapping of ribbons with glowing yellow eyes speaking of ancient hatred rising from the molten mythril, a core pupil of silver shining forth from their wizened depths" Imagine how badass that could be. I mean I''m partial to clockwork golemancy myself, but a mummy that shifts his bandages to make himself look like a big, bad, motherfucker made of silver and asskicking would be pretty cool. Not my style though. But it IS an idea. Other creatures, I mean, like I said I enjoy clockwork creatures. Think of it like this, you see a single lizard man made of metal, but in reaaaality, he''s a clockwork draconian, and he has shifted all his spikes into a nice scalemail motif to LOOK like a lesser creature. And inside, you look down it''s gullet, and you see the depths of hell itself, glowing molten red light shines up the throat, shining the burnished enchanted brass of the throat just before magical fire boils out of the clockworks mouth, engulfing you in a blaze of Mana empowered flamethrower. It''s not just a clockwork creature, it''s a fucking magical transformer. Forearms? What use is this when a mechanical golem has no muscles? THATS SPACE FOR WEAPONS. Pull out an auto crossbow, an actual bow, the thigh pulls out a quicker of metal arrows. There is a lot you can do with "artificial" races. Lich would be interesting. I do question why it has to have a nonliving phylactery. I mean, what happens if a dragon rider turns lich? Like, he had a deep and trusting relationship with his black dragon, dragon dies, he loses his mind, he uses necromancy and through real and error brings the twisted soul of his dragon back and imbues the corpse, then he turns it into his phylactery so you have to grind every last bone to powder to truly finish off the lichlord dragonrider! But maybe that''s the very reason why. Alternatively, use some bone sculpting and hide the phylactery along the backside of the breastbone of the dead dragon. Or inside the skull if possible.This text was taken from Royal Road. Help the author by reading the original version there. Other creatures of a typically nefarious nature... Nobody seems to do dark elves, but when the entire race is said to be either dark mages, necromancers, or assassin''s, I get it. Dealing with a backstabbing character and trying to attempt the level of scheming as a drow? Hell no. I resign. It''s not worth it. Can''t really do a chimaera, that might be too difficult. Multiple minds? Ehhhhh that is a lot of effort. Perhaps a mindflayer? I mean, if you master illusion magic who is to say you aren''t a human? Or elf. You''re still too tall to be a dwarf. But arguably with tentacle hands it might mean you have more limbs. Although it proooooobably has a predisposition for people assuming a lewd story. You don''t see much in stuff like lycans though. Or even hybrid races of monsters. There are no horned lycans, there are no driderlycan. You can come up with all sorts of weird ways this goes. It could be a werewolf with like... Doc Ock legs on the back, and they can just fold up and hide along the back. Or be deadly ass spikes. Or it could actually be spider under the waist and be terrifying. You never hear a story about a harpy. "THE ONLY MALE HARPY" Turns out male harpies have actual arms or something and look kinda like a rito from breath of the wild, but with a human face. Mistaken as angels or something weird. You never have a naga hero. Hell even a naga-kobold hybrid would be interesting. Big ass fangs and spits poison, has flaps like a cobra! Speaks a snake language. Can be mistaken as a lizard man. Not a lot on some sort of hydra hybrid. You don''t hear of headless horsemen types, possessed items often, or even ghosts. Could be possible to have some sort of half ethereal creature in some aspect. Ohhhh you don''t hear about wraiths! I''m talking the tattered robe wearing ghost weilding a scythe and wearing a terrifying mask kinda wraith. Bony arms and taut skin, clammy, pale looking death waltzing through the air kinda motherfucker. Part of me wants to talk about stuff from randidly ghosthound, or that other one with the harbinger and the system is called schema and whatnot, but the world''s have no established predecessor, it''s a forerunner type of world. Like the first ever videogame in a way. The world''s are full of potential, but without having a parallel world and being able to see the various discrepancies it''s difficult to say how you can abuse it and make it even more amazing. Not that they aren''t pretty amazing already, but when you find something as cool as a fantasy world you wanna be the most badass thing possible. I mean, if I had full range and such, I''d want a clockwork golem, but then you go and you cover it in enchantments, make it an enchanter, toss in Mana manipulation, mage, and that''s just the profession tropes it falls under. Toss in a body that looks like a draconian, but to throw everything off the rails, add hunter, tailor, and then you cover it with treated furs and attach these furs to make it look like a completely new creature. And it has wings, granted covering those with a proper material would be hard, so I suppose you could just say a mad scientist created you, not entirely wrong, and put clockwork gear and fused it to your flesh, which is also a misnomer since you fused your metal to flesh. It would be interesting but it''s immediately op. Having activateable enchantments, the ability to fly, durability of metal, interchangeable parts, spell casting? Bah, you''d have to be stuck in a hallway to keep from having nigh invulnerable mobility and ranged attacking. You don''t hear about shapeshifters either. Those already sound op, but I''m sure it could be a buildup character. Or Medusa but that seems to have all sorts of issues. Monsters have a lot of potential and not enough stories truly utilize them. You can take any of these and go ham, but to truly bring them out you need a complimentary fantasy world system. But I hope you see monsters are more than just walking loot. Sometimes they are more interesting than your run of the mill hero with a "tragic" backstory. The possibilities of future fantasy In the artwork you see ruins, it''s from a pretty great distance and the central piece is this half collapsed and slightly overthrown technological looking semicircle. This got me thinking, there is potential there. In most stories ruins are just that, scavengers live in these husks of civilization, creatures run through broken walls, open thoroughfares, and maybe a glade has cropped up in some backyards. Some of you may have heard of things like the term, "urban jungle" but they always mean big cities and stuff. But why has there not been a more literal interpretation of this terminology? Let''s say a story is set in blah di blah time period, 7000 years after the collapse of the golden age of the so and so empire, and 1400 years out of the age of the collapse, and into the age of stability. Now... Let''s put a smattering of story here. Our journey does not begin, for we are not here, our journey also does not end, for we are again, not here, but instead we intrude upon the life of another, and his name, is Andrew McCalloway, and his profession is archeologist, he is an adventurer for hire yes, but his passion is towards the ancient wonders of the golden age of the empire Dyschix (dis-kicks). As an adventurer he is robust, especially since his class is magus, but our intrepid hero of naught is by and far not alone, nay, for at his side is his young daughter Maryth McCalloway. Maryth is but 12 years old and filled with the same exuberance and curiosity as her father, but much less tempered with experience. A tragic tale of the loss of a loving mother and wife, leads to Maryth being homeschooled and journeying with her father. Though for her sake he does tend to go on expeditions less often. But today, is not a day at the home of the McCalloways, no, today we are in a tradehub of the Dyschix empire, sat upon the Crux of where the rivers Albion and Coserta meet, before traveling to the ocean. The ancient super structures of these music loving people''s were grand and amplifying arrays were prevalent amongst their architecture for many reasons. The empire itself was largely passive, but by no means weak. Utilizing their sound magic arrays they had numerous military advancements, as it was a magical barrier, it had strength against spells, as sound was a physical force, it had physical defenses as well. However their untimely end did not come from without, but instead within, DEEP within. With the flourishing economy of the empire naturally immigrants and people of all walks of life traveled betwixt their cities. This was a wonderful thing... But also their downfall. Unfortunately for the Dyschix their medical technology and natural immunities were not enough to prevent the plague that came with the nomads of Eschauvant, and the only thing the government officials could do is attempt quarantine... Sadly, while this prevented the spread of disease, it was already too late, and by the time anyone knew, too many necessary to removing the barrier had died or fallen ill, and so the barriers became tombs until the very structures themselves collapsed, bringing the barriers down on what had gone from a safegaurd, to being a tomb. Present day: Andrew looked up from under the brim of his hat at the moss grown metal structures, seeing many wooden platforms having been constructed by the local elven population several centuries back after their forced migration due to herds of blinker rhindbeetles. Trees scaled the metallic monoliths as if defying their silvery sides, wooden platforms appearing hither and you like broad leaves along a massive tree, bridges spanning them like vines across the blue sky above. Maryth twirled in a slow circle, wonder and awe upon her face as she beheld the sight of Olru''Ta''Goth, the Land of the Steel Seabeasts as it were. "Papa... Look at all the metal! How do you think they made it so tall? I bet even the biltor birds couldn''t fly that high!" She said with reverence in her voice.The tale has been taken without authorization; if you see it on Amazon, report the incident. Andrew glanced down at his daughter, taking her hand and pulling her over a large root before she could trip. His mustache, Sandy blonde and mildly bushy quivered as he smiled. "Well that''s what we''re here to see if we can learn my little blixenberry muffin. Mayhap we can speak with the elves and see what insight they have gained from these ruins over the years." Maryth nodded slowly as she began to take more careful steps across the uneven ground, before it was a level pathway of metal and rock, now it was broken and eroded by nature''s grasp, roots tearing through cracks and crevices to find the light of day and reclaim the land as it''s own. Andrew glanced upwards once more, Less to see the architecture and more to spot the local denizens. Most towns had some smattering of races, but they typically had one that was most dominant. Here it was highland elves, typically of a more densely muscled build, they were surprisingly strong for their somewhat slim bodies. As he gazed skyward he saw one, a gentleman with indiscernible height from such a distance, but with clearly light brown hair swept back and flowing towards his shoulders, with high cheekbones and a rounded chin, pointed ears stuck out from the side of his head, holding his wavy hair away from his face as he seemed to stare pensively over the ruins. His clothing, as far as what could be seen, was a rich blue with pine green overtones vest, over top of a brown cotton shirt, the sleeves seemed to flair into small ruffles near the wrists, likely a shopkeep or government official perhaps. Andrew tore his gaze away and picked up Maryth, setting her upon his shoulders as he made his way across the forest floor. The trees were simply massive, and yet they were still dwarfed by the ruins themselves. To put it in perspective, the trunk of the smallest tree would need 37 men to reach out and touch hands to be able to ring about the trunk, and it grew tall enough to be able to be considered worthy of multiple floors and hold numerous houses, and yet these trees just shy of putting an elderwood forest to shame were still naught but a child scrabbling at the countertop in comparison to the ruins, branches snaked their way up the sides of them, twining into any crevice they could, ever attempting to reach higher, and yet they came at best to wind into a branch barely large enough to hold a staircase to 3/4 the ways up the structures. But that is not to say there was no greenery upon the top of them, for 3/4 was only slightly above where the semicircle began to level out enough that walkways could be anchored upon it, and gardens and parks were grown upon them for their great height allowed more sunlight to reach their farms. Much effort was put into bringing up soil, many terramancers were imported to be able to haul proper soil and stone up the trees to the tops of these massive monoliths of a bygone age, and yet as elves were want to do, they blended nature and technology together to create something absolutely gorgeous. Planned walkways and gazebos could be found hither and yon across the top of the ruin, a massive viewing platform supported by magic as much as by engineering, sat suspended hanging off the edge of the broken edge of the highest point of the curve, looking for all the world as if it were meant for the God''s themselves to gaze upon the splendor of the world below in awe. :End But that''s what I mean by a literal interpretation of "urban jungle" No I''m not likely to actually make that into a full blown story, as nice as that might be, making enough world history to be able to not screw myself over in the details of what is where and why and how? I can''t do that. I''d get about fifty chapters in, and suddenly instead of heading to this town five miles away, they are somehow in the town that took them three weeks of travel to get away from, all because I can''t keep the mental map straight. You know, maybe we should take a look at some of the saying we have in our language. It would be an interesting thing to draw from. Although maybe we could also take from titles of our history too. The hanging gardens? I mean come on, slap some chained platforms into a cavern and have all sorts of magical growing plots. That could be awesome, even if the original "hanging gardens" actually wasn''t hanging... But still. And Alexander''s lighthouse? Why not some sort of plateau in the sea towering high above, converted by mages, dug out by dwarves, manned by sailors, and all to be a giant Haven in the seas, a light so magically powerful it can be seen at the edge of the horizon on the closest continents some 2364 miles away from the coast. A bastion against the storms and deep sea creatures, a training ground and a bar set for adventurers, with caverns far below leading into a sea grotto dungeon full of all sorts of beasties of the deep. We have so much to draw from, you just gotta take the simple stuff, and sometimes, just add in a bit of magic, and a bit of imagination. The leaning tower of Pisa could easily be a dungeon with gravity fluctuations. And maybe it''s set into a cliffside and they once took designs and made blueprints and found it spiraled into the cliff so going "up" in the tower actually has you walking a circle like a Nautilus shell that drills deeper into the hillside, and all the while you''re not usually on the same gravitational plane as the planet. A real mc Escher dungeon if you will. But who knows. Maybe this will spark something crazy from someone else out there. Good luck to you. :3 Dreams can be so much more. Dreams can be wild and zany and a source of grand inspiration. And so here I shall tell of the one I just woke from I promise you it will make very little sense. Where to start... I suppose I should describe myself in the dream. I was rather thin, a longer face, kinda made me think of a xianxia character to be honest. Rather willowy really. Slender and flexible with a face that could be masculine, but also like that skinny guy from Mulan. So what I say later can make a little more sense I guess. It started off feeling like an mmo. And it was third person, but it didn''t feel like a game, it felt like it was life. But in a strange way. I was this person, I felt I had no recall of my memories, but at the same time it was waiting for me to simply reach out and grab it. I was wearing heavy metal armor which made me look bulky bully and huge as hell. Ahh... But wait.. we need to go back further. Strangely enough in my dream I was not even introduced yet. We start again with our intrepid duo of adventurers, having already passed the highly stylized metal gate into the dungeon, bars and pipes bent and curved into the form of some sort of sigil of magic, with a rectangular frame held atop like a crossbeam, but there was nothing in it. It had two rounds of squared bars, an inner and an outer frame for this. Like if you saw a torii gate and it had a floating magic sign in it, but instead it was a wireframe gate made of metal bars. That would be the closest approximation to this thing I am mangling. The sides of the gate that flowers around the sigil we''re bent outwards, as if they should have been straight but the force of the magic sigil itself, which could not be felt or seen in any sight, bent it outward in a gentle curve around the sigil, giving the legs a semicircle arch from the top to the ground. Inside we found ourselves in a sparse forest grotto, walls of mossy stone rose upward and ever outward, like being in a muggy canyon where life bloomed and a forest of pine trees flourished. A young woman, dressed in leather armors, perhaps a ranger, perhaps a rogue, strode forth with her male companion, a small man covered in leather with pockets full of doodads. He seemed to be more of a crafter type. They got into a large enough clearing just off the main path through the dungeon and he pulled something from his pocket, it looked like a clockwork snow globe. Strange since you shake snowglobes and nothing else yes? He then dashed it upon the dried earthen pathway, and a strange vehicle exploded forth in a magical light show. It had four wheels and a dark color and a very odd frame. Sadly my memory of this doesn''t want to co-operate, as I do not recall much in the way of details for THIS vehicle. They continued onward into the forest path, beaten dirt beneath their wheels giving the constant sound of shifting dirt under tire as they ran around the forest bottom, suddenly the girl pointed to the cliff face, "careful!" She whispered as loudly as she dared. Trees changed every now and then into what would arguably be a large oak tree, branches splayed out and growing in strange wiggling shapes. This one was little different, however it had branches digging into the cliffside and snaking along like roots across it''s face. At a point where the cliff stopped being a wall, there was a large branch that rounded this corner, and upon this moss covered extremity sat an ape. It looked a lot like rendition. From Tarzan to be honest. More round and fluffy than bog beat the shit outta you brute. The tinkerer slowed the vehicle down to make it quieter as they continued forth, slowly the path wound up around a very large, arguably mountainous pillar, set in the middle of the canyon deep. To continue this dungeon every level goes upwards, and the path sometimes goes by the edges, meaning you can fall all the way back down to the first level. If you survive at least you are close to the exit. Continuing on they had reached a large clearing near the edge of the second layer, lots of trees, but plenty of room to fight or manuever or turn with vehicles. They were scouting the area when suddenly they hear the buzz of another vehicle, it sounded like a four wheeler. Keeping an eye on the direction of the sound, further in from the dungeon, not unlikely that an adventurer or team was returning from their hunt, but what rounded a bend in the trees was no adventurer... Instead it was a great white ape, with big old tusk like teeth shooting up like he was part or. To be honest his jaw and tusks would put most other creatures with tusks to shame, shy of a boar or elephant. The vehicle came to a stop upon a small ridge on the edge of the clearing and it stood up, the vehicle was average for a human... The ape was not. It stood a good eight feet tall and seemed to have a neanderthal level spear. It roared and spittle flew, the trees shook, their hearts beat faster in abject terror, and birds took flight in the sky. His voice was overbearing, but sounded a little deeper than what would be anticipated from the perfect white Knight archetype. Big bulging muscles showed off pectorals that looked like they could crush rock if he flexed them. He spoke and the words came forth, demanding respect but also fear. "BEGONE HUMANS! One of your kind has trespassed our lands and now you shall all be given the chance to leave or die!" His tusks giving him a bit of an alteration to being able to speak properly, but his visage and the tone brooked no argument, nor told of any lie. He would drive that spear through your heart faster then you could react. The tinker revved the engine and spun the little cart on a dime, it tore ass along the forest path, and they could feel the eyes of the white ape upon their backs as they recedss down the path until out of sight. He was not a second level enemy. Someone had fucked up the natural order of things. As they continued on back into the first level nothing challenged them, nothing happened except their fear and curiosity spiking. They came to the entrance and it looked innocuous enough. Even if behind the metal frame door and sigil was nothing but an abyss of darkness leading through the wall. The gate swung open at an insane speed just before the cart could hit it, it smoothly glided along it''s hinges just barely out of reach of the carts frame until it was at 90¡ã of it''s closed position, and the cart tore through the whole while. They left. The dungeon through a dark and winding path which always felt straight but they new was not. Barely a minute had passed before they started to see light. The tunnel with no roof and what felt like no walls, only darkness opened into a tiny clearing before the second gate that let you in. The cart slowed down as it got closer. No matter how fast you went you always took the same amount of time to enter or exit the dungeon space between the gates. And as they pulled up to the gate notifications relayed relayed across the rectangular frame on top of it. As if it were an LED sign with scrolling words. But this was made of magic, and it stated the same words that had been spoken by the white ape. Someone had tresspassed upon lands they should not. And all adventurers would feel his wrath. For every escpade into the dungeon you would have a chance of rewards beyond just what you brought out. The tinkerer and woman of unknown class saw a bubble showing what they had gotten at random, and what they might have gotten. A few weapons and random items they could have won, and a vehicle with a trailer, the vehicle had a flat bottom, and the chassis rounded and looked like a large tree had been felled and turned into the exterior. A dark metal bark like texture ran to an uneven edge as it swept back along the vehicle, the hood of which for some reasons reminded one of a snake, despite looking more like a log you would drive. The trailer was in much the same style appearing like a sickly dead purplish gray log had been hollowed out to be a vehicle. Between them was a cable of red that acted as the hitch, but also provided unparalleled turning capabilities and the transfer of magic. Many vehicles were built this way.Reading on this site? This novel is published elsewhere. Support the author by seeking out the original. The title above it said the forestsidewinder, it was a vehicle based on a large snake found in the higher levels, big as a tree and it camoflage itself by using this to it''s advantage with it''s uneven scales that stuck out like a dead trees bad bark, it would hide it''s tail to look like the root system, while really hanging from another trees branch far above. When adventurers past it''s tail would whip out and crush them in it''s monsterous grip, and consume them at it''s leisure. Just outside the gate as they exited a commotion came about as clouds drifted through the crowd across the stone work promenade. The area outside the dungeon was built to be a small staging ground in a radial pattern, and a medium sized group of adventurers had gathered for the news. Few had been able to kill the white ape, fewer survived to bring it''s corpse back. And none did so unharmed. Standing at the back edge of this crowd stood me, in my very large bully armor marking me as a tank. Take big hits, give big hits, survive to slay again. That was my role. My hands rested against the pommel of my sword hilt, stuck point downward in the ground. This was bad for the weapon of course, but over time many adventurers had set up station that had grind stones. Pedestals of various sizes awaited weapons of a specific make, and these all sat along the outer ridge, my greatsword sat in one now, being sharpened by a grindstone array in the ground. This area was not commissioned by the empire and as such was less lovely on the eyes and made of different materials than the promenade. Uneven bricks and sometimes wood we''re the pathway around this outer ring of adventure preparedness. It was truly a great analogy for the world of adventurers. The basics funded by the government to make adventurers seem glamorous, the real gnitty gritty needed to survive was ugly and often mismatched. I wandered over, wondering how I got here and only remembering something about possible reincarnation. Everything felt right but also wrong. I would find the wrong later. As I walked over the woman''s class was finally outed as she said it would take a ranger of a higher level than her to even think of taking on the white ape. I smiled at the thought of a challenge and stepped forward into the group, greatsword now slung across my back. My voice was smooth and just shy of Noble. A high level adventurer who was known in some locations, and had to deal with nobles, but still down to earth with what really happened in the life of an adventurer. "I might be able to do it, I just need to job change and do a little training." I said with confidence The entire group turned to look at me. A hulking tank of a man in heavy armor saying he could become the spritely and fast ranger class. They wondered if he were not insane. I smiled as inside I knew exactly what I was talking about. Not many were aware of mastery of a job allowing you to utilize the skills of it even when it was inactive. And stats rose across the board as each job had it''s own stats, and once mastered joined your base stats for any future job. However leveling up the new job became harder as mastered jobs increased the level cap, and became your base level. I turned away and headed to the central kiosk, a statue of stone and metal which allowed a greater access to the system, using this to store his armor and change his class to ranger. Starting over again... Sort of. Somehow this did not feel strange, just one of those things I needed to reach out and recall. And with it came a sense of familiarity and rightness. (The kiosk I added in because... I have no idea how I changed classes in my dream... Weird huh?) I returned to the group and they had mixed reactions to my leather clad self with a bow almost as tall as I was strapped to my back. The ranger girl had a look of worry, many of the physical attackers had looks like they were going to enjoy me going down a notch. I walked up, arms crossed, my thin physique of corded muscles more aware now that I had on for fitting leather armor. Speed and movement we''re necessary as a ranger, not knockout dragout potential. It was the same set as when I had been a rogue. We walked over to an obstacle course set in the trees and as their smiles widened I knew this would be enjoyable. For me, but definitely not for them. I ran through the obstacle course, jumping from one tree to the next as I went through rings suspended by ropes, shot targets from my blindspot, and generally outperformed any ranger previously seen upon this course. When I finished I was at the top of the highest tree, and I could see the rest of the island. This world was set upon floating islands and continents, it afforded a beautiful view, but I couldn''t recall what or if there was anything below them. Only that I had been there some long forgotten time ago. I leapt from the top and spun in a lazy circle before landing on my feet, a small plume of dirt billowing out. I had jumped from a height no normal man should be able to do without at least breaking something. Even as a high level class. But I was MULTIPLE high level classes. The would be hecklers stood mouths agape as the ranger looked stunned but excited, the tinkerer surprised and eyes wide. (I''m not sure what happened after this. My dream seems to have just... Skipped forward somehow.) I found myself being ingratiated once more by some fool toady of the empire. I was wearing my official robes, a light cyan color as I walked the streets. I do not remember how or why I am here, but I do know I am supposed to be someone of importance. It felt like a Mongol empire or something of the sort. I don''t know why however. As things would progress I did meaningless tasks until something happened and I was met by another official from the emperor, the dream is fading now from my memory but I recall saying something about how it seemed like I was some sort of local czar, and everything flooded back about what my Noble title was, I was some sort of leader of a small City state or some such. After that I had .legal and lawful revenge against the fools who tried to use me. Somehow this amnesia thing I had been under was not uncommon and was said to be a sort of bonding of souls. I was one of the greatest of adventurers, and a leader of my people under the empire. From what I recall the empire was not something evil. Though I do know corruption would exist as it does in any society. But streets were kept clean, the populace was fed, given work, and paid, and a sense of propriety was upheld as we ventured into the dungeons for wealth and the ability to further advance technologically. The strangest thing is, there were no mages seen, but I knew I was capable of being one. Soon enough a call awakened me and I knew I wouldn''t be able to get back to sleep. So I wanted to show where some of my creativity... Stems from? Floods into? I know not the truth of this matter. All I know is that dreams can be an exciting and strange spark of creativity. The modified or false parts of this were the grindstone array, in my dream my sword was just set into the ground, but I know that damages and dulls the blade. So it felt wrong to continue such a stupid thing. The other was that the obstacle course did not exist, there were those who looked at me with derision, but much like the class change, I have no idea what happened outside of suddenly being a ranger leaping through the forest and off what felt like the dungeons internal cliffs, only to fall and land in a crouch and seeing the ranger from previously. After that the dream changed. I''m not sure why I used the term czar in my dream, but it had a strange mixture of feeling Russian, Mongolian, and having a heavy style influence from the far East. I did say that clouds obscurred the promenade. I wanted to allude to the later moment where I said it was all on flying islands. This is also true. But I don''t know much about that too. And the land underneath was just a feeling. It''s like somehow I had a birds eye view of the dungeon entrance island and there was a slate grey mountain reaching for the sky, but also a brown dirt and root mountain reaching for below, and something said I know what''s down there... But I had no idea. So there had to be something. How would I know what exists below? Surely I''d have to have been there. Something says it is something of death. But I still do not know and this is all conjecture. The city state I officiated was like seeing a brighter more pleasing version of the trolls market from hellboy. The many layers going over each other, the tall buildings with numerous shops interwoven between one another. But somehow it never kept sunlight from reaching the bottom. It never stopped the whole area from being civil and colorful. I feel like maybe the pathways were grates of some sort but I just don''t know how it worked. I just knew it did. The main pathways along the bottom level marked out where buildings stood going straight to the sky, so in theory the only time they could be lit ulby sunlight is noon, but I also want to say I was at a higher tier for government officials and was able to look down and over the city walls to see the sunrise but it was all lit by sunlight. I assume now maybe magic had a hand in matters. Metaverses by books I wonder if any of you have read the Ink Heart series. It''s a few years old by now. But the premise is interesting and if you look deeper into it the basis of the entire series is a rather thought provoking one. Not to spoil too much but it''s a meta story. The first book in the series is a title used within the series and is the start of it all. And the premise then brings forth the concepts of transportational equivalent exchange and our world being a multiverse composed of books, and each book is a seperate universe. Taking this outside it''s parental narrative, you have to consider not only the truths of this when considering the fact of there being crossover series which happen between other authors and even the same author and their different works. It''s a strange way to think of it, but in a sense every author with an actual story is a god of a small world. Through the use of words and text they created a world.The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. And that in and of itself could be the source of a story. A self aware world within a book. Sort of. They understand the name of their god in some abstracted way and their holy writs are all about how on what day what was created, and how and the way it''s explained. How artists are like gods or demigods peering in through a lense to see what the author described, what they thought this character was supposed to look like. However based upon this it brings forth the possibility of cross mechanic world''s with characters that go between. Which could cause interesting and broken things to happen, but when done it can provide a basis between the mechanics of different worlds. If an author can do it properly, between a standard fantasy and technology or xianxia it can be the basis for this again in the future, and every story building upon the base concepts, so long as they fit within it naturally and with a balance, it can fit within the balanced mutliverse narrative mechanic blending. Which is a rather groundbreaking thing. Systems and how to break them A lot of litrpgs have systems. I''m actually pretty sure it''s a defining factor of a litrpg. Some numerical way to quantify a person''s strength and capabilities. Some little probably blue box, for arbitrary reasons, that says this thing you know you can do is now called a skill or ability and you are this good at it. Well systems come in all kinds of colors of blue and various parameters to say how badass and op your character is. But have they truly aimed to break the system? Nope. Not really. An author strives for balance, and as such their character is the guy who slips through the cracks with unconciously luck to get some broken combination, rather than a minute max stat feed combo build. I would wreck a system world through sheer curiosity and too many times playing DND. Strange since I''ve only been part of 2 campaigns, there was a third planned, and I got a lot of chance to make a level 10 character with a Homebrew. I would have felt bad for the DM if I hadn''t kept an eye towards balance. But then the DM actually helped me and made it MORE broken. Kinda nuts. But yes, a healthy dose of curiosity in a system world can throw several spanners into things. It''s like the system is a bunch of cogs, and every player is their own little stand alone generator. And then I manage to put a trandimensional belt on it and my character is powered by the system, which leaves me more room to undermine every other character. But let''s move on to the specifics, how can a person subvert the system? Let''s take a look at the important aspects, we need to know what sort of system we are looking at, how much freedom do we have in this and how does it react to various stimuli? Taking for example the systems of randidly ghost hound, to be honest I haven''t figured out how to properly break the system in terms of trying to get a class that is as op as randidly''s, but that leads us to the first part of how to figure that out. OBSERVATION. A great way to learn to break any system in a litrpg is simply watching and learning, gathering data is important. Going back to randidly ghost hound it''s possible to notice several things, outside the standard ominous tethering to a town figure, there is the fact that in the ghosthound system you are given three choices, there is the random choice, the choice based on your history, and the choice of what suits you right now. Given this information it automatically says that people with experience of violence or crafting or various other things will automatically have at least one choice to reflect that. Assumably within the ghosthound world there are sections that held military, I''m sure many of them had the option of either some combat profession like soldier, or maybe a Gunner class. And based on their physical ability maybe a decent "current you" class as well. But the way I see it, by taking this information in, and then the information of the 6th cohort, it reasons out that the optimal thing to do, is to train yourself and gain skills that lead you on the direction you want, and then give it a specific image and title to go with it. If you want to be a crafter extroardinaire with an ability to layer on all sorts of mojo against the undead, you might learn tailoring and blacksmithing and woodworking and fletching and all the crafting skills you can, and then set your workshop up in a church and remodel it to some crafting god you remember from a fantasy book. You may ask "but why?" The answer is simple. In theory, if you, in your crafting, become fit, able to fight, but also maintain in your crafting a schedule or superstition where in you pray upon every work, and then you go to a village to get a class, I would bet you''re "current self class" would have a dedicated crafter title under the god you worship in your workshop church. But this is only a theory. Now, we move onwards to a series inspired by randidly ghosthound. With Daniel Radcliff, a.k.a the harbinger of cataclysm. While I currently forget the title of the story, I admit it is good. However this system is both named, and sentient. Schema, however it seems to lack actually giving a class with tangible benefits. Everything there falls under stats and the way you build them. In such a world it''s all about perks and skills. And the way to break it is rather simple, do as much as you can as strenuously as you can and gain as many skills as possible and attempt to boil them down to a legendary skill. It''s like a connect three game. Every three of this or that tier can combine to a greater tier and you just keep recombining until you have the highest item you can get. It''s simple, but it also takes creativity and willpower. Because you have to put forth the effort to perform these actions, but you also need to think about whatever action it is and whether it may have a skill, but more importantly, that if it did have a skill, would you want it? Moving onwards to such things as the legendary moonlight sculptor it has a very open world skill system, but it''s a difficult skill system and the virtual world therein relies upon your external ability to perform these actions. Effort begets reward, but perseverance is required to make sure you put in the necessary amount of effort. Creating skills is a good way to break a system should the system have the ability to allow handmade skills. Now in reality it would take an ai with some serious processing power to be able to make and code the allowance of the new skill, this is likely an unsaid thing within the world, as it requires the 1000 hits in the same way to properly map and code the skill in. On top of that the physics engine and the air controlling that and running the math on the new skill to dictate it''s strength, and therefore rarity and damage, would need to be pretty beefy too.The story has been taken without consent; if you see it on Amazon, report the incident. Other systems are simpler or harder based on the many components it''s made of. For example within the Homebrew dnd campaign my creature was of a race I called seemed, yes I took it from Skyrim, I made the entire race lean towards being scrawny but intelligent. They were a crafting class. Sounds simple, but it''s deceptive, the entire race was a half fry celestial (because the DM actually decided, trust me I wanted it to be part dwarf) and it had bat wings, a prehensile tail, and four arms. This all sounds like it''s a grotesque creature with very little useability. But they were Crafters, as a blacksmith you automatically know how to weild the weapon you made with proficiency. Automatically that means you can forge four daggers and be a flying razorwind. Not bad. But let''s continue to where i really broke it. As it was level ten you can choose perks and skills and things. I chose many crafting abilities. Including enchanting. Many may be aware of the Skyrim exploit of using potions to buff enchanting, to make better enchanting gear or potion making gear, and then it cycles around into a broken loop of insanity. Using this sort of thing to my advantage, as a four armed creature I could easily enchant rings out the wazzoo, and be decked out with anywhere from 16-20 rings, 4 bracelets, an amulet, and maybe even a tail ring. And all of these could be enchanted to make my racially intelligence based creature become a tank never before seen. At level ten and 9 levels in alchemist and 1 in gunslinger this creature named master draz had 40 intelligence. He had a straight up +10 on int rolls. He didn''t fail to make a +5 ring of strength, he simply did it. And if you think about it, that means crazy shit for a hotswap build. Granted he didn''t have the classes for it, but it did mean my scrawny little guy could easily hold back an ogre, and probably win against a giant in an arm wrestling match. What this all boils down to is testing the limits of the various inner mechanisms of a system. If your system has potion making, or enchanting, or stat building, you can use it to your advantage. In some litrpgs like emerilia you can train stats. It''s not easy, and usually endurance is a painful one, but in theory, that means if you put forth the effort in the early game you can get massive dividends later on when you start to level up. Other options might include using crafting as a training excercise. In theory you might be able to use tailoring to up things like dexterity, perception, and maybe endurance if you screw up and see yourself to the material enough times. Others can be attempts at getting skills that might just seem insane. Like say you get juggling as a skill, intentionally, and then you start to juggle slowly heavier items, it trains the skill, it trains dexterity, it trains strength, and at the end of it, maybe you can even use it offensively by chucking knives in the middle of battle that you were juggling. In real videogames there are no oversights, there is a lack of ability towards player creativity, it will have some feedback loops to exploit every now and then, but in a litrpg you have this capability to screw with the system just by the fact that you can do zany shit with things that most people wouldn''t consider. Perhaps taking strolls through monster infested woods and chatting with the wildlife without any battles going on could give a strange and unprecedented skill or perk. It''s hard to say, but I will admit to having broken one authors system by merely asking about the possibilities. I wouldn''t say there was any discrepancies with their system, but there was never stated that this thing had had tried, there was a mechanism, there was option A, and there was option B, the two were seperate by only one component, and when I set a on b, it apparently created an unthought of feedback loop that the author outright stated had broken the world by the mere concept. It then had to be given some thought so as to prevent it from being an inconsistency, and now has the potential in a limited and more abalnced version to be a part of the story. Had it actually be a litrpg world in which I was in, I would have damned the consequences as it was a very world and I could respawn, and I would have shattered some conceptions, and likely been nerfed or hired by a company. Lol Sometimes the best way to break a system is to simply ask questions. Be aware of what limitations are stated, but note what isn''t stated as well. If the game says you can''t get more than five ounces of water from a bucket, ask how much water you can get from a larger container. Thinking outside the box has its rewards and dangers, and in a litrpg that can mean a broken op character simply because they don''t let defined walls set the route for them, they look at the place where they haven''t found a wall and they start trailblazing. If you are an author and you make a system, you need to consider the questions that might be ridiculous. Like what if I made my vegetable soup in Mana potion? Would anyone ever do it? No, a Mana potion is to be drank! Is what they would say, but then you have the experimental chef and he suddenly has vegetable soup that refills your Mana with the slurp of a spoon. Ridiculous questions beget ridiculous outcomes. In one manga a renowned blacksmith has retired and is no longer famous, he is picked on by street thugs and they get chased away by a Japanese "Yankee" when the blacksmith asks him what he wants as a weapon he says an iron pipe. So what happens? The blacksmith makes him a mithril iron pipe with a straight leading into an elbow joint. You might be surprised by what concepts can be birthed by a mind that is said to only ask "stupid questions", going against "common sense" does not necessitate stupidity, and can cause a whole knew standard to come about and better your world and enrich its history and capabilities. So if you have a path to power in your story... Try tossing in a few oddball ideas and see if you can''t break it. Maybe you''ll find that it works even better now than before, and it''s something new to write about. Class permutations and the skills and stats they grant Pt. 1 I know, long chapter title. But this is a rather scientific look at ... Well a fantasy setting. You see classes are often the meat and bones of many fantasy settings. The creation of a class to surround your mc is very important, many may note the standard sword and board warrior of legend that tends to trope through many stories. On occasion you find alternative warriors, chain users, sickle wielders, greatsword, staff, martial arts, there are many weapons and each tends towards specific classes or personas. For now let''s label the standard classes and then the various specifications and then we move onto permutations. Warrior- standard melee character Mage- magic wielder Rogue- standardly Archer or long range melee Now, let''s further divide this, often you can divide a warrior based on their weapon. But we''ll not be doing it THAT specifically. Standard warrior, uses swords, shields, and occasionally spears. But you also have samurai which use Katana and can be a specific type of warrior, Knight, a very defense and heavy armor warrior Brawler, a standard melee fist fighter or grappler Now we move onto mages. Standard mage, long incantations but great power, often subdivided by element, or category, which means in theory, based on self permutations alone the standard mage is rather innumerable. This alone makes mages with a rather free form system quite versatile on top of being hard to figure out, thankfully often mages are shown to have a great level of pride and thus often are shown to display the or element freely in the color of their wardrobe. Not always, but often enough that their pride comes before the fall. Summoner- obvious as a backline but often a still powerful magic user, if indirectly, but still physically, the summoner is often left untouched as an mc. Warlock- typically a darker and more demon friendly version of a mage, it''s uh... It''s basically a mage using another dimensions creature to supplement their power. And usually comes with the typical Faust and Mephistopheles. The tale of a man who made a deal with a devil in order to attain knowledge, and then used it against the demon to retain his soul. Moving on. Druid- the green mage! May my plants grow strong! May the forest spirits watch over me! *Waves a watering can violently* GROW MY ALLIES! Necromancer- if you have no idea what a necromancer is... I can''t help you and furthermore how did you even get here? Aside from going down the standard elements and then self permutations, this surprisingly has very few specific classes. Rogue- rogues have much in the way of specifics, as it''s a physical class based on dexterity, which means things like an attempt at Dodge tanking, or relying on critical hits for damage. Onwards! To specific classes! Ninja, this rogue relies heavily on attacking from the shadows at range using poisons and causing status problems. A good support but not a great solo due simply to the needs of massive dexterity over strength and so remaining hidden to best cause massive damage. Thief, similar to a ninja, this rogue utilizes closer ranged combat using knives and short swords at best, often better at picking locks and many less combat useful skills like pickpocketing. Archer, less stealth based, the Archer utilizes the bow bor long range DPS, a standard for many parties and sometimes classified as a seperate class spec than a rogue, despite both primarily needing dexterity. Unorthodox classes- these classes have little in the same vein as other classes when you break it down to the bare bones of what the class is meant to do. Arguably they can fit into another class, but I think they stand alone quite well.Enjoying this book? Seek out the original to ensure the author gets credit. Bard- the best at making half elves! Oh... And half orcs! Err.... And buffing the party? Not as sure about that last one. XD beast tamer- similar in aspect to the summoner, they often are as much a physical fighter as their companions in this case. It''s like saying a warrior attacks with a club as a mage attacks with a close of earth. Same thing different name. Explorer/adventurer- sometimes this is a class and focuses on movements and exploratory passive bonuses, not a bad class, but not an active class in most aspects. Sometimes it''s also a title for adventurers in general. And last is a staple too all games. Usually... The healer! Er... THE PRIEST! or priestess. WHICHEVER YOU PREFER FOR GENDER PRONOUNS! because I don''t care. Arguably this can be held by a mage, but at the same time a healer can derive power from divinity instead of Mana, this is useful in the aspect of a story, making sure you have your mechanics straight is very important should Mana forgo an affinity, however to do such a thing typically means there is only one religion, as to have a holy affinity, by which I mean the priest worships a specific god or goddess and is granted various secondary abilities based on their deity, this allows a lot of versatility within a single class name. Now, we''ve covered what I consider the basics, and the intermediates, I suppose. The more you specific your classes the more unique the world, but the more math and statistics and mechanics you need to be aware of. Onwards into permutations! Permutations refers to the combining of two classes to make a new one with benefits and drawbacks all it''s own. An example of a permutation class is the simple PALADIN. A cross between a Knight and a priest, the paladin boasts superior physical strength and defense with an addition of low level healing. So let''s list some of these permutations, and the lesser seen ones shall be stated at the end. Paladin- be healed even as I slam a jam into a monster ma''am! Deathknight- the necromancer variant of paladin. If a dark paladin is not a thing. In that case the death Knight is the physically whoopass one man army, not just a sit behind the back lines general like a necromancer. Spell sword- a mage combined with a warrior, it boasts the ability to self buff with elements to better handle various situations. Redmage- apparently I''m color blind. I took a mage and combined the "white magic" of holy healing, and somehow it turned red. Monk- I fight with my fists but I destroy out with the magic I push out of my fists. A tertiary permutation of brawler, mage, and sometimes priest, they utilize their own life force as a weapon, often called Ki. Ranger- this is also arguably a tertiary class as a ranger is often seen shooting spell buffed arrows and having an animal companion, this class combines archers with a mage and beast tamer, even if only to one creature. Battlemage- occasionally you get a reversal and find a mage has taken a physical class, whether that means a fist fighter or a other weapon. Unorthodox permutations Holy archers. Not sure what to say about this in particular, but it''s not really been done. Summoner permutations. I''ve never really seen summit or beast tamer with a physical class combination, the exception, sort of, is dungeon nursery, but that''s because he summons toddler monsters. Each summon somehow is younger than the previous. Which makes them less and less useful. Summoner archers aren''t seen much either. In fact summoner anything is not often seen. I mean some have a strange contracted weapon that let''s let''s them utilize magic or summon creatures which also are their weapon. But that''s not a true summoner to me. It''s a variant of spellswords summoner. In a weird way. Maybe a weapon tamer spellswords warlock combination... If you think of it like the weapon is a demon. All of these are standard to typical battle in the form of classes, however it completely overlooks crafting classes. Now I understand, anyone who has played an mmo thinks a crafting class is just a drudge to get to what they really want. However, if you think about it, the permutations of crafting can work together with battle classes to make something even greater. Rogues would go well with a leatherworker or a tailor. The dexterity used would give top quality materials for either of these classes as well as give a bonus towards crafted items. Blacksmith would work well with warriors and warrior permutations, as the strength would do double the work, and the items made would be easier to make, if not of a higher quality, and would give an immediate use if making your own heavy weapons or armor. Rogues would also be great as alchemists. But so would archers. Woodworker would be great for an Archer if only for the fact of making your own bows. Mages goes well with enchanting, even as it''s beneficial over all for any class But truthfully most crafting classes have a snowball effect upon each other, and will overall benefit any battle class. Golemancy would be great for necromancers or mages in general, likely warlocks, necromancers as a specialty, on top of this summoners and tamers might benefit as well. Gunslingers is a more futuristic version of Archer but it too has many permutations that would work. Depending on how much science is in your fantasy, an alchemist would work well with this as well, or even gunblades and various physical weapons with a secondary ability to fire like a rifle, or perhaps another gun. A spell slinger would be a great combination of mage and gunslinger. As instead of a chamber for bullets, each chamber CNA be a different spell affinity, allowing a spell slinger premade spell circles to fire out of their weapon. Various other specifics can be Valkyries, which is basically a spellswords who uses a spear. And is theoretically typically female, if you want to use Norse mythology. We shall end this chapter here, and hopefully you''ll be able to come up with your own classes, and find a weapon and spell combination that would work well to your advantage as a writer. :3 Class permutations and the skills and stats they grant Pt. 2 in some systems the ways classes and stats interact is different. In some systems, classes give stat growth, in other systems a class is skill unlocks as opposed to stats, how they interact can give openings for exploitation. But this varies from one system to the next and is typically ''balanced'' by how much experience is needed to progress. In a balanced system a stronger class gives greater stat growth returns, even if it means that those stats are locked into specific areas. But in order to truly dive deep into how stats can be used to break a system, first we must identify what our stats are. And this is of course a major underlying framework for a world at large. If you choose a fantasy Gameworld with stats, it means it has the obligation to be visible to some character who will be relevant to the story, otherwise it holds no meaning in the quantifying of the power of your character, now, granted as an author in order to better organize your thoughts you could in theory give them a world of levels, and have stats be a shadow framework that you keep in a seperate program in order to keep track of what is an appropriate opponent, much like a dungeon master in dnd will keep track of the characters strength to give them a suitably challenging fight or alternate encounter. So let''s get down to brass tacks. Many stories have the basic stats or a derivitive variation of them, some stories have multiple variations that, due to their tangential use, can be a better alternative e stat and thus a good replacement. Sometimes a skill can be used to replace a stat. But the important thing is that you have all the basics covered, and even if you use tangential stats, it needs to have everything covered, otherwise one comment can find the plot hole you never realized which is now the Achilles heel of your character, and with that on your mind it will actually like rot, slowly spreading through that character from that point forward. I mean this metaphorically, but from that chapter onwards that you learned of this critical failure you will tend towards a subconcious decision to lean away from situations that would put said character in that problem and related areas, and it will slowly build, even if it destroys your story by keeping them away from a plot point that would make for good writing, instead of just finding roundabout ways to deal with this new ability to fail, you avoid the entire build up to it. And this can be costly to a writer. As for stats themselves, it''s important to keep some kind of notepad of some sort with the stat description, in a later chapter I''ll talk about what I think I''d an optimal way, even if it is more effort. But for now, it''s a good idea to figure out what stats you want and what they do, what their purpose is, and a good description of them. In the end, the more detailed your writing, the better for adaptations. After all, you don''t want that moment in Harry Potter and the chamber of secrets where he fights the basilisk after it''s been blinded by faux, and somehow part of the pipes he runs through to escape it just isn''t there. This is a minor and rather pedantic point, but I stick with it, for those who read the series and recall that moment with clarity, Harry ran down a pipe and through several corners before coming to a dead end with a grate he could not pass by, so he found a stone at his feet, and tossed it down a side passage, the basilisk, now relying on sound (for whatever reason since snakes have a decent sense of smell and even heat sensors, but hey, let''s not poke holes in the plot) immediately rushed down the side passage, Harry then followed the pipe back the way he came from and out a seperate corner, coming out near the massive face in the arena where Riddle''s ghost stood. However in the movie, the pipe was shorter before the dead end and had no curves, he also followed behind the basilisk and immediately ended up coming out by the large face. This is of course a spatial error on top of just being too lazy to have a small pipe maze for a cheap snake to run through, but I was still incensed by their callous disregard of this moment. MOVING ON. If you give great enough detail and even put forth the effort to give it mathematical formulas it means your book, if you choose to make it a litrpg, has the potential and the framework to be made into a videogame, and with the mathematical framework already in place, it means some of the hardest part is done, assuming you balanced your entire books game world. So now we actually list the various stats and some descriptions. Strength- a standard staple of many stat groups, strength has been used for a variety of things in games and litrpgs, from how much physical abuse, and thus taking over other stats, to attack damage modifiers, how much the character can pick up, and even health, strength is sometimes an all around physical stat as opposed to just what it is, how dense and big your muscles are and what that means for your weight, and lifting ability. On top of that, comes pure melee damage. Intelligence- the metaphysical side of strength that has everything to do with how smart you are in being able to piece some things together and also how powerful a character magic is. If strength is the density of physical muscle, intelligence is the density of metaphysical muscle. Sadly, as I said, it rarely has an actual effect on the thought processes of a character, this in and of itself holds a great mechanic which can be used to transcend settings in a litrpg, let us say that the litrpg setting has a virtual world and a real world with nanites, and your body out of game will be reflecting your in game starting stats, and each point in the game can have a reflection upon the character outside the game, this is of course an ability used in emerilia in a sense, and it has great use as a plot point of the story. The ability of the body being changed by the game is an interesting concept few utilize. Endurance- endurance is part of a trifecta and is often swapped by Vitality, or in the all encompassing Strength, but it''s important to note each stat still has it''s unique niche in which it fits. Endurance covers things like stamina and defence, and sometimes covers health, vitality focuses on health and seconds endurance and defence. Wisdom- wisdom is a metaphysical version of endurance, and is, if used in the physical world, a repository for whether a character can successfully complete a lore check. A character with low intelligence might not be able to tell you what 2+2 equals, but if they have high wisdom they can have an idiot savant moment and tell you that if it''s a demon king''s castle it''s supposed to have a back door full of traps because the demon king can''t trust his subordinates to not murder him, and the castle will be rice with secret passages. Of course everyone looks at them like they are stupid until they poke a torch and voila, there she blows, a secret passage that, sure enough, is confirmed about two steps in to be full of deadly traps. Wisdom can have numerous unusual uses in a party, but it''s main use is Mana regeneration. This is great in a world unlike dnd, as dnd has how many spells you can cast a day, as opposed to how much Mana you have per encounter. Dexterity- this stat can be swapped or even be alongside Agility, where as dexterity can be considered how flexible and nimble your body is, allowing you to do superhuman crafting, lockpicking, or trap disabling, it generally revolves around a person''s hands, however if you have a dexterity of 40 I would say you might be able to fire a bow with your feet, so there is that. Agility on the other hand revolves around the quickness of the body, and both of them can be used in reflexes and dodging, the main difference is agility is not typically utilized for crafting, even if it''s necessary for performing any action with any amount of speed.If you encounter this narrative on Amazon, note that it''s taken without the author''s consent. Report it. Sometimes RPGs can have a rather straightforward stat instead of overlapping ones. This means less bang for your stat point perhaps, or more, depending on whether you enjoy an umbrella stat, or a spear stat. And what I mean by that is, an umbrella stat may distribute its live preserving goodness and be funneled entirely into giving you another 20 hp, or it can be an umbrella which gives 5 hp, 5 defense, 5 stamina, and 5 stamina Regen. Ultimately it''s very dependant upon the stat system you choose and what math you utilize, but if you have what we could call a heads up display, or HUD, it all needs to be able to be matched out into a whole number. Mana or mp, magic, aether, the system has numerous ways to designate the system of Magicka or the arcane. In other words, no matter what way you set your campfire alight, so long as it''s not through a physical means you can say a wizard waved his hand and spent a couple of wooblah on it for all I care, but the terminology is often important in some aspect based on how in depth you want your magic system to be. In some cases arcane is different than magic power, and as such can have a conversion rate that can be used to create a broken character. Taking conversion abilities into account, let''s look at Blood and Cupcakes, a series that was until recently on royal road and was put on Amazon by another author, within this story the system was a more freeform one where in your actions dictated what abilities you could naturally create, and by doing so would allow you to convert one of your three pools, stamina, health, and Mana, into each other. This is an excellent system that while rare can be extremely useful to have an edge in battle, regardless of class, being able to take a "useless" pool and drain it into a more necessary one means regardless of what pool in increased, it will never be a waste no matter your playing style. Now, as for the systems and their skills, some systems allow for self made skills, this is not very often done as it''s much easier for an author to simply have it be pre-existing and have conditions that naturally will be met by the mc over the course of the story, allowing them to gain it when needed, as opposed to what may feel like a tedious chapter of training the same move for an arbitrary amount of times to create a unique skill known only by the mc to make them more Mary Sue. However, other systems have previously skills that require extra effort to gain, but are easy enough to get simply by putting forth great effort, or time. Sometimes one may be shortchanged for another, more effort, less time, more time, less effort. There is always a minimum bar needing to be met for skill, otherwise they can''t be gained for the mc to be broken as everyone would have the skill and thus it''s easier to have another character utilize it in a broken way and thus be better. Obviously other characters need to be greater than the mc or their is not a mountain peak for them to reach, if every step of their journey shows a mountain below them, why bother with calling an action story litrpg, when if they are all powerful it''s a drama filled slice of life. Oh have to understand all the nuances of story building to create a truly immersive story. Continuing on with skills, what makes a skill broke and overpowered? Honestly to me it''s vagueness. The less concrete a skills title is the more manipulable and breakable it becomes. Any skill that can be used with creativity is inherently able to be broken. Take for example the lowest most overlooked of skills in any litrpg, the manipulation skills. It tells you one thing, you have control over something. This is important. Because instead of a stone spike spell, having a stone manipulation spell may mean early game low damage, but you can still make a stone spike even if it does Les damage, but later on you can make a multitude stone spike that explodes. All because of manipulation skills. Imbuement is another, if you can put energy in it, it doesn''t say how much, or for what purpose, or what item, this gives it great versatility to be used to temporarily enchant a weapon to deal fire damage or even leave a trail of magical napalm in an opponents wound. Possibly poisonous magical napalm. Vague skills are left open to interpretation, and this means a creative character can use it like a crowbar and Morgan Freeman their way to saving the world. Sometimes you need skills to be very specific, but a combination of vague skills and concise skills can let a character have "ideas" that suddenly takes a concept from the concise skill and then combines it with previous ideas to make something devastating. Other ways skills can be broken is if a system allows skills to be overlapped. Not only buffing a person who uses a skill strike, but having that skill strike have a flame blade skill used on top, it''s two skills that both swing, one has incredible power and accuracy, and one has power and an affinity to deal a status effect, if you can layer skills, then just like in "A New World" you can, if not create a new skill, make a combo skill which deals proportionately more damage. Thank you to a comment or for helping me remember the title of that one previously. There are many ways to have a broken system, and the logic behind why it''s not been found before is simply "common sense" sometimes other characters, be they NPCs or other player characters, they might not even attempt to push the boundaries. And that''s why I''m writing this. I am a boundary pusher, and I like seeing how much insanity and chaos I can make with a simple potion bottle full of random things. Taking from a different story, oblivion online''s author introduced a new mechanic of transmutation one chapter, and since then I have questioned what happens if you throw vegetables in it, what happens if you combine plants and animals, what about undead and living, what about already infused items? When I posted these questions the first time I had, even in spite of knowing that a creature can only be infused once, broken their transmutation system, simply by asking "what about if a monster is infused with an infused item?" It gave the author options they never realized before. Personally I''m wondering how delicious a meal can be made by infusing cooking ingredients time and again, but I enjoy eating. XD Just as I enjoy throwing a wrench into systems to see how it works out, I also wanna see how mundane I can take these systems which are deemed to be used by the upper echelons, simply because of something like a greater cost or need or it not a toy. The question becomes... But what if it WERE a toy? What if I use this on frivolous and mundane things? The answer apparently is magic bullshit. Imagine a game world where using skills causes them to level, well... First of all I''m grabbing a manipulation skill, and then every chance I get I''m gonna use it for stupid things even if the common sense of the world says mages should be Noble and not look dumb. Listen, if me making patio furniture out of water is stupid but gets me to equal level of a grand mage in a month of me twiddling me thumbs to be comfortable in a pool of water held by water so be it. I will do so. Because summer is hot and it''s training that is fun. This is a great application of what can be done to make training good. In randidly ghosthound randidly trained his spear mastery with his root control, it made an interesting moment in the story which allowed for a boost in ability at the same time, being able, as an author, to think of these ridiculous things and use them to make a fun training montage that''s going to break up the seriousness of a story is great. "Is the archimage wearing sunglasses and swimtrunks in a floating pool of water?" Yes. Yes he is. That arch mage decided today was hot, so he made a pool of water, made it grow watery legs, and it''s carrying him around town as he does his errands and buys tools and ingredients, and the entire thing remains cool and he just floats there waiting for the baker to stop gaping and get him some fresh pastries. Why? Because it''s training and it''s beneficial. Sometimes thinking outside the box gets you ideas you can''t use immediately. Sometimes it gives you ideas that are crazy, but keeping these ideas for later or can be used on a nonsense side character that comes around again and again can give character growth. Nothing says the mc had to have every idea. Maybe he was waiting outside the blacksmiths when he saw the archimage go buy on his aqualegs and he thought of how he can train himself in a similar way, a suit of earth armor to train up his earth manipulation, or a windsuit to keep cool and protected even in town. If you want a serious mc, it''s not wrong to make a jester character to try out ideas with. And if necessary can be used to fuel the growth of the mc. Just remember, thinking outside the spell book can have greater rewards than following the notes of the spell took alone. :3 Science and how it relates to fantasy Science is the study of our world in the many ways it can be viewed, whether that''s chemically, biologically, or through the observation of physics. Now this is all well and good, but surely you wonder how that relates to a fictional world where in a single human with no outwardly definieable difference can somehow produce fire from his fingertips or cause water or dirt to levitate. That''s a good question, and honestly there are many ways to explain such phenomenon to be canonical to your realm. For example, and this is all a giant tangent from what I really wanted to talk about, in the series necrotourists, the mc, who is never given a name besides "boss" as far as I had read to, never ''produced'' any kind of phenomena, in fact it is stated that Mana is an extradimensional being which is commanded by mages to take the chosen phenomena from another dimension, and place it within his own, effectively it''s not controlling anything, it''s a dimensional distortion of the material chosen by the mage that is already doing what they want, possibly even coming from several other dimensions, let''s say in dimension b, where in he is pulling his floating earth from, it''s a cliff there, but he then begins to move it in a figure 8 pattern. The dimensional distortion isn''t moving in a figure 8 in dimension b, because now the floating stone needs velocity, velocity being a 3 dimensional abstraction of motion with direction and mass. So it no longer pulls from dimension b as dimension b is stationary, however, in dimensions c through p, the stone within these dimensions is moving at a velocity that matches the effects of the figure 8 being attempted, so in a way, the Mana is a movie Maker taking frames from alternate realities and pasting it seemlessly into dimension A to create the motion picture of a rock floating through a figure 8. Necrotourists utilizes a rather unique variation of what magic is by use of physics and the mutliverse theory. But necrotourists is also really funny and often off the rails ridiculous, so... Take it with a grain of salt I guess? I dunno. I enjoyed how wierd it is. Back to the actual topic I wanted to speak of, as an author having a greater understanding of science in all it''s myriad facets can allow you to place more detail into your story, and even have it potentially be more physically possible. For example, many authors have very large world''s, now, based on science this means several things that can cause a rather large plot hole. One, if the planet is solid, and it''s obviously not a gas giant, then gravity must be far more than anticipated, many authors simply never state how large the world is, simply because making unknown continents can be time consuming on top of everything else, however, an alternative is a hollow section of planet that allows it''s overall mass to be less, thus decreasing gravity. But that brings forth new problems like how thick the crust is before this cavity, and how is the outer crust supported on this cavity? Arguably it''s a great chance at a cavern world setting, and depending on how you do it, it can be an inverted world setting as well. My thoughts on this are rather simple, if there is a cavity, and it supports tectonic plates, each plate above must be connected to a plate below by pillars, these pillars sit on a smaller plate, and act as lava tubes to allow volcanos to still exist, as well as allow earthquakes. Granted as far as I recall only GATE: AND SO THE DEFENCE FORCE FOUGHT, is a fantasy world setting that has ever had a normal earthquake. Others simply have monster caused anomalies. Which is fine to help define the strength and weight of a creature on top of setting a mood for a fight or flight scene, but it''s not usually considered as it''s a fantasy world. So somehow those things don''t exist unless a monster caused it. Normal ecological and natural disasters are often overlooked in fantasy worlds. If a tidal wave comes it is because some great Leviathan of the ocean surfaced. If a volcano erupts it''s because some monster through a rampage in a dormant volcano, if there is an earthquake it''s cause a sleeping behemoth awakened from a several hundred years hibernation and is hunting again. Forest fires are caused by a mage who couldn''t keep control during a fight with an ogre. These are all valid excuses yes, but I do believe an author should not discount normal natural disasters being a roadblock for the mc. The middle of a fight and an earthquake hits? A perfect opportunity to slay or be slain as someone loses footing. The eruption of a volcano and subsequent channeling of lava or destruction of a village is an excellent time to find specific habitat monsters. A tidal wave is a wonderful time to find treasure and also show off some sort of prowess and strength, or introduce a character who will hold great importance to plot later on.This story is posted elsewhere by the author. Help them out by reading the authentic version. Now, more about science in a fantasy world, some stories have the mc use chemical formula as an ability to make their magic stronger or cheaper, or even change it completely into something else simply because color association. A fire that burns in the presence of copper is green, but a green flame is known to be something that can curse, and by this world magic association, the mc can freely send this curse flame about simply because he understands how to make a green flame. Systems can often be broken by science, or in others it''s incompatible and the world rejects science, as in one story where in the Mana of an area went haywire and was harder to control because the world was on the Advent of the creation of gunpowder. Moving back towards world science, topography is highly important and likely very overlooked, as if you have a map of South America, I believe it''s in South America, there is a desert along a coastline to the... West of the continent, the reason why is simply how topography effects weather patterns. Most authors won''t put forth the effort to make a weather pattern for their world, and that''s fine, but at the same time, if you adapt this, and people can chart it out properly, it can easily be used in something like dnd and have a far more accurate system where in things can be properly planned for. In the same way, if you put forth the effort for this in your world, suddenly you are simply moving characters around the world, and the setting creates itself. The desert by the coast in South America, to finish that statement, is caused by a mountain range just to the east which causes clouds to go higher in the atmosphere, which is colder, which makes them condense, which causes all the rain to fall on the Eastward side of the mountain, the winds continue west, but it holds no moisture for the westward side. Now, to combat this it is possibly to have things called mountain valley microclimates, in the world there are places with staggeringly different climates than an area about 30 miles distant, I know, I''m showing my nationality, whatever, and this is caused by the surrounding topography blocking certain weather anomalies from reaching this area, and allowing others to pass through, much like how in a dungeon you can go from a frozen tiaga, to a volcanic wasteland. It''s similar in a sense to that, but it''s not caused by magic. Using this to create a framework for your world means you just need to plug in the data. But it also means lots of effort. You also lose the ability to change the weather on a dime and make a perfect setting for two characters huddling in a cave during a sudden monsoon. But hey, that''s what monsters and magic is for! Who needs the weather magician on friendliest when you walk into a hydrosuarus Rex territory and it takes a nap just close enough to flood your hunting grounds for a week? Moving back towards planetary scale stuff, a big planet DOES mean lots of room to explore and make a world and politics and all that plot nonsense. But sometimes you need to think outside the box, if you wanna push, then don''t shove like you want to move your dresser two inches to the right for your Feng shui, hulk that bitch and shove that dresser like you want your room on Jupiter. What I mean is, look at fantasy stories all over and absorb some ideas. Mix your science with fantasy. For an example let''s look at the long on hiatus for legal reasons Log Horizon, I truly enjoyed the open ended features of the system there, and if you go through, at one point you will notice Crafters are using a fire creature to heat up a boiler for a steam engine. That''s a wonderful mixture of magic and machine. Golems are always nice, but why can''t we make a Boeing 747 using materials like the feathers of a roc, and the ability to produce air streams of magical enchantments? Another thing never truly looked at is the ocean. I get it, fire doesn''t burn under water. But what if you can make it do so? Water is hydrogen and oxygen, and fire burns hydrogen for fuel in the presence of oxygen, you make a bubble, you set a fire, boom. Suddenly exploring the Marianas trench isn''t so difficult. However, the alternative is you just mcguffin it and say magic is the answer. It''s a flame made of water. Effectively it''s just flash boiling water in the shape of a flame. While underwater. There aren''t really any water world fantasy stories. Granted shit gets scary in the ocean what with goblin sharks, angler fish, and every other bugaboo that lives well beyond the reaches of light. I mean shit, if I was that ugly I''d not want to be seen either. Alternatives to that, and more towards the monster fueled steam engine, space, not like emerilia, I mean using hocus pocus to make a rocket. Why has no one done that? Who says elves and dwarves weren''t from another planet? Why do the God''s put them all on one planet? Why is there not a grander scale of magic? The possibilities of fantasy are as endless as the imagination, and it''s important to remember that. As an author knowledge is your strength, the pen is your sword, be the spell blade and enchant some readers with a whole new world they never expected to see. Just give it your all, who knows, you may enchant yourself with your newfound world. :3 How holy art thou author-sama!? The point of this chapter is to focus on the authors of the story, not simply their world. Where does the author fit? What is the author to everything? Let me bring to you a word that I believe perfectly encapsulates everything that is an authors job. ?dem¨¥??rj/ noun