《Dungeons of Calimandao》
Dungeon Burger Chapter 1: The Beginning
Mike floated aimlessly in what seemed like an endless expanse of white space as he considered his current predicament. He really hoped he hadn''t just made a huge mistake. On the one hand, he was dead, which definitely sucked. He had more than a few regrets and there was a lot of stuff he never got around to doing while he was alive. He was pretty sure his friends and co-workers would miss him and he hoped whoever ended up with his possessions was kind enough to delete the browser history on his computer, but he supposed that in the grand scheme of things it wasn''t really that important now that he had passed on.
On the other hand, at least he still existed. Mike hadn''t really been expecting any kind of afterlife so the fact that he was still able to think and feel at all was a huge plus. And getting to live in magical world while being given godlike powers seemed like he had really hit the jackpot as far as afterlives go. The expanse of white space he found himself in was disconcerting, but the Goddess he had just spoken with seemed nice enough and hopefully this was all just part of the process and not some sinister trap.
After his untimely death the Goddess Cali brought Mike''s soul into this space and explained the situation to him. A long time ago civilization on the world of Calimandao (literally translated as "The World of Cali" or "Cali''s World") began to stagnate. Her people had not advanced technologically or culturally in a very long time and didn''t seem to have any motivation to advance further or continue the march of progress. In an effort to help fix this, the Goddess Cali began a project which came to be known as the Age of Dungeons. Every three months she would select a random soul from a myriad of other worlds, give them limited access to her divine power and charge them with the task of building a Dungeon on her world. Each Dungeon would feature trials and challenges based on the Dungeon Master''s original world, and would offer knowledge and resources copied from those worlds as a rewards for those who challenged them.
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By the time Mike had been selected the Age of Dungeons had been going on for a few hundred years, and Cali offered him the same choice she offered all the other souls that came before him. He could live again as a Dungeon Master on Calimandao and be granted a fraction of her divine power, or he could be sent back to whatever afterlife was supposed to await the people of his world. Since neither he nor Cali knew for sure what normally awaited the souls of Earth when they passed on, he chose to accept her offer.
Cali thanked him and welcomed him to her world. Then she handed him three crystals and a large book, said she would let him ''figure things out from there'' and vanished, leaving him alone in the seemingly endless expanse of white space.
Dungeon Burger Chapter 2: Reading The Instructions
Mike was still in the expanse of white space but he was no longer aimlessly floating along. Instead he was reclining in a comfortable leather chair thumbing through the book that had been given to him. It was titled "The Dungeon Instruction Book" and was split into three sections. The first section of the instruction book was just an introduction. It reiterated everything Cali had told him and went into some more detail about where he was and how things worked. Apparently this place was actually his own personal Dungeon Workshop. While he was here time would not pass outside this space, and he could create anything he wanted in here simply by willing it into existence (which he had promptly tested by recreating the chair from his apartment). The purpose of this Workshop was to allow him a place to fully design and his Dungeon before connecting it to the world. He would return to the Workshop at the beginning of every month in order to make any upgrades he wanted but between those visits he would be unable to make changes so he was warned to go over everything and make sure he had completely finished before triggering the connection to Calimandao. The three crystals he had been given were called knowledge crystals. They could be transformed into whatever form he wanted and contained a wide array of knowledge to help him with his design. One had information from Earth, one from Calimandao, and one from all the other Dungeons that had been created thus far.
The second section of the instruction book outlined the basic rules and requirements of designing a Dungeon. Essentially everything came down to something called Dungeon Points. He was given a certain number to begin with and everything he added to his Dungeon would cost him some of those points. Each month he could earn more and then when he returned to the Workshop he could use them to expand upon what he had already built. While he was in the Workshop he could freely test things out to see how much they cost him and decide if something is worth purchasing, but as soon as he triggered the connection to Calimandao his purchases would be locked in and his points would be spent.
There were four ways to earn points. First, Mike would gain points whenever a Challenger entered his Dungeon, which scaled with the level of the Challenger. Ordinary people would earn him a small handful of points whereas powerful high-leveled Challengers would earn him a lot. Second, he would gain points whenever he absorbed unattended items brought into his Dungeon from outside, scaled to the value of the object. Objects could be absorbed each day at midnight and only if left unattended for at least ah hour. Third, he would gain points whenever a Challenger was killed or expelled, which again scaled with the level of the challenger. Whenever somebody would die inside a Dungeon the Dungeon Master had the option to expel the challenger instead, which meant they got deposited outside the nearest entrance and would be unable to enter the Dungeon again until the beginning of the next month. Killing or expelling both yielded the same amount of points. The fourth and final way to earn points was to invest them in the Core Room. Each month, after triggering the connection to Calimandao, any unspent points remaining were automatically invested into the Core Room. If any challengers made it there these points would be lost and used to reward the Challengers who managed to make all the way through. However, if no challenger made it to the Core Room by the end of that month then the Dungeon Master would be rewarded with double their investment back.
At a minimum all Dungeons must include at least one Entrance to serve as the connection point to Calimandao, exactly one Core Room which had a bunch of restrictions on what it was and was not allowed to contain, and at least one valid path between every Entrance and the Core Room. The exact definition of a "valid path" actually took up the majority of this section. The instruction book went over what was and was not "valid" in excruciating detail, covering a wide variety of edge cases and unusual scenarios, but from what Mike could tell, all it boiled down to was that it must always be physically possible for a typical Challenger to get from every Entrance to the Core Room. A Dungeon typically included a number of dangerous things along the way to prevent Challengers from just walking straight through unimpeded. Actual costs of everything were very complicated to calculate, but as a general rule the more dangerous something was the more points it cost.
A Dungeon Masters had the freedom to add anything they could imagine into to their Dungeon, but everything typically ended up falling into five general categories; Environment, Props, Mobs, Loot or Rules. Creative Dungeon Masters could potentially come up with something which overlaps multiple categories or even something that falls outside of these categories entirely, but these five helped simplify things, especially for newer Dungeons. Environment referred to the foundations of a Dungeon, including the physical structure of the walls, floors or ceiling, as well as less tangible things like lighting, temperature or air quality. Props referred to things designed to be moved around within the Dungeon. This could include things designed to enable a Challenger to traverse sections of a Dungeon, like boxes, ladders or ropes, but could also refer to certain equipment or traps. Mobs were animated creatures who populated and defended the Dungeon. They could either be preprogrammed with a series of instructions or could be granted certain levels of intelligence and independence for additional points. Loot was anything that could exist outside of the Dungeon and was the most complicated category to determine point cost. The vast majority of Loot did not have a specific cost but instead modified the cost of whatever it was added to. For instance, it could potentially make a harsh Environment cheaper if there was valuable Loot added somewhere within it that Challengers could harvest, or Loot could make a difficult Mob cheaper if it dropped when the Mob was defeated. Since Loot could be anything that could exist outside of the dungeon it was also possible for an ambitious Dungeon Master to try to make something designed to act upon the outside world, but anyone who tried to do that would find such Loot prohibitively expensive and nearly impossible for all but the most advanced Dungeons to afford. Rules were not physical things but expressions of pure will imposing themselves on reality within a Dungeon. This could include trivial Rules like [When a certain button is pressed, a specific door will open.] or complicated ones like [Living things in this room aren''t affected by Gravity unless they are carrying a certain Prop.].
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The point cost of anything added to the Dungeon depended on a lot of different factors. The Base Cost of anything was determined by a measurement of how dangerous it was and how difficult it would be for a Challenger to get past it. This Base Cost is then adjusted by a bunch of modifiers, reducing or increasing the Final Cost as applicable.
There were too many modifiers for Mike to remember all of them, but the two most important ones seemed to be Theme and Synergy. Theme was a measure of how closely something was related to the Dungeon Master''s home world. If Mike were to create something which was common on Earth or well known in Earth fiction there would be a significant discount, whereas if he were to create something that nobody on Earth had ever heard of there would be a significant cost increase. Synergy looked at how something interacted with everything else around it in the Dungeon. The Base Cost of something only takes into account how dangerous that thing was on its own, whereas the Synergy modifier takes into account where it is placed within the Dungeon and how everything around it affects its threat level. A Mob placed in a perfect environment for it to take advantage of cover or ambush unsuspecting Challengers would cost more than that same Mob placed in an environment where it was hard to take advantage of its strengths. The Synergy modifier also incentivized putting easier challenges near the beginning of the Dungeon and harder challenges near the end.
The third and final section of the instruction book was the longest, and reminded Mike of the patch notes you might see for a video game. It was basically a long list of extra rules that Cali had tacked at some point during the past three hundred years after coming up with the initial design of how Dungeons work. Many of these rules were obviously added in response to Dungeon Masters discovering loopholes in her rules or designing completely unfair challenges that went against the spirit of the whole system. These could range anywhere from the obvious to the bizarre, including things like [You can''t make a rule that gives you more points], [No Time Travel] and [The maximum discount that can be granted by adding Loot to something is half the Base Cost and Loot beyond this value cannot be added]. Mike skimmed through them and could already tell that he would have to work pretty hard if he wanted to find some kind of exploit in the system that hadn''t already been tried and patched. Besides, even if he managed to find one it was likely that Cali would add another rule patching it too.
Mike heaved a sigh as he closed the book. That was a lot of information to remember. He would probably have to keep going back to refer to it while working on his design. Since time was stopped outside his Workshop until he activated the connection to Calimandao he apparently had as much time as he needed, but he still didn''t have big ideas on what sort of Dungeon to build. He turned his attention to his three knowledge crystals and thought about what form he should give them to make it easiest to access the information. After spending some time weighing his options, he waved a hand and willed a remote control and a big screen television into existence. Then, following the directions in the instruction book and focusing on the crystals, he willed them to fly into the television set and transformed them into three streaming apps called Earth, Calimandao and Dungeons.
Going through them one by one and scrolling though options he saw that it had worked exactly as he had intended. The Earth app contained all the information he could ever want from Earth, (including every television show and movie ever made), the Calimandao app contained everything he could want to know about this new world he had been brought to, and the Dungeons app contained information about each of the other Dungeons that had been created thus far. Well, he needed ideas, and that seemed like as good a place to start as any. Mike sat back, got comfortable, and began to binge through everything on the Dungeons app.
Dungeon Burger Chapter 3: Binge Watching On The Dungeon App
Mike was still reclining in his chair watching his television set. Off to the side was an unmade bed and strewn around him were a bunch of junk food wrappers. His idea to transform the knowledge crystals into streaming apps had worked perfectly. With a small exertion of will he got the Dungeon app to display its information in the form of a documentary series much like one of those educational shows that describe how stuff is made. That way he would be able to learn all he needed to about the current Dungeons of Calimandao just by sitting back and bingeing one episode at a time. And the best part was, if he ever got lost or confused, he could simply exert his will to have the show to explain what just happened again or or go into more detail about a topic.
He was so engrossed by this power that it took him a few days to realize that he wasn''t getting tired. In fact, he discovered that he would no longer become tired or hungry or feel any other of his natural bodily urges unless he specifically willed it. If he wanted to he could continue watch these shows indefinitely with no need to take breaks to eat or sleep or use the bathroom. While such traits might have made him the ideal fast-food worker back on Earth, and on paper it seemed like there were no downsides, it also sounded like indulging too much could lead to insanity. After he realized what was going on he willed the expanse of white space in his Workshop to get dimmer and brighter to mimic a day-night cycle and tried to get himself into the habit of maintaining some semblance of a sleep cycle. He also made it a point to eat throughout the day. Snacks were no longer biologically necessary but eating still made him feel more normal.
As he was setting up the day-night cycle of his Workshop he found out quite by accident that days on Calimandao were actually 26 hours long. Switching over the the Calimandao app for confirmation he found that seconds were the same length as on Earth and there were still 60 seconds to a minute and 60 minutes to and hour, but each day on Calimandao was two hours longer than on Earth. And although a year was still 12 months long, every month on Calimandao was exactly 4 weeks (or 28 days) long which meant that a year was only 336 days.
After trying unsuccessfully to do the math in his head for while, he summoned a small calculator to determine that this meant a Calimandao year was 8736 hours long while an Earth year (including leap years) was 8766 hours long, so a year on Calimandao was 30 hours longer than a year on Earth. This was close enough that it probably wasn''t worth putting much though into, but Mike still found it interesting to note. Mike set his Workshop''s day-night cycle to be in sync with the 26 hour days of Calimandao and since he had to manually will himself to become tired anyway he didn''t notice much of a difference.
One small thing that Mike did mentally work out, just as an idle thought in case it ever came up, was the fact that if someone from Calimandao turned 18 years old they would need still to wait an additional 21 days before they were considered at least 18 years old by Earth standards. He didn''t know why this thought came to his head, but for some reason it seemed like and important piece of trivia to make note of and he stowed that fact away in his mind for future reference.
He realized that time didn''t really matter to him any more. He had been 32 when he died but now that he was a Dungeon Master his body would no longer age. He could also will his body to appear older or younger if he really felt like it. Each month from now on he would be brought back to his Workshop where time would pass for him but not the rest of Calimandao. He could potentially experience centuries or millennia of time passing if he procrastinated on building his Dungeon. Other Dungeon Masters had been brought to Calimandao regularly for three hundred years, but he had no way of knowing how much time they had actually experienced since they could also spend as much time as they liked when visiting their Workshops. Perhaps some of them experienced the equivalent of multiple lifetimes going over every minutia of their Dungeon before connecting them to Calimandao for the first time, or perhaps some of them knocked everything out in a couple days.
As he sat in front of his television watching episode after episode featuring the details of the other Dungeons, he had to admit that a while most of them were very impressive, a few of them did seem to have a very sloppy initial design. Some included majestic backgrounds and fantastic vistas which were obviously iconic scenes for that Dungeon Master''s original world, whereas some Dungeons were designed entirely with very simple grey stone walls. The Mobs of most Dungeons were usually pretty unique to them, but while some Dungeons had a vast menagerie of different creatures some simply repeated a few effective ones over and over. Mike still had no idea what he wanted to do with his Dungeon but he knew that at a very minimum he didn''t want it to be boring. He was representing Earth after all.
One pattern that Mike did begin to notice was how incredibly combative all these Dungeons were. In order to progress further a Challenger needed to continuously keep fighting against more and more dangerous Mobs. There were a few Dungeons that depended on puzzles or mazes but even those were still filled with vicious Mobs with puzzles serving mostly just to slow people down or provide a venue for combat. Mike paused the television and consulted his instruction book. Cali had said that Dungeons should feature trials and challenges based on the Dungeon Master''s original world, and he knew he could earn Dungeon Points whenever a Challenger was killed or expelled from his Dungeon, but that didn''t necessarily mean that everyone needed to force their Challengers to fight their way through everything. Mike could easily think of a bunch of other non-combat trials that they could have made, and wondered vaguely why every other Dungeon he had seen thus far had seemed to have such a combative interpretation of the instructions.
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Mike continued to watch information on the different Dungeons for some time before getting a notice that he had reached the end of the playlist. This puzzled him. He knew the Age of Dungeons had been going on for three hundred years and Cali made a new Dungeon every three months, which meant that logically there should be 1200 other Dungeons and his should be Dungeon #1201. However, he didn''t think he had watched information on nearly that many. Some fiddling with the settings confirmed that he had only seen info on 437 other Dungeons, and after some digging he found out why. He had originally set the show to display a series of the current Dungeons, which had automatically filtered out all the Dungeons that had been been destroyed. It seemed that over the past 300 years, 763 Dungeons had been destroyed.
This revelation worried Mike. He knew that it was possible for a Challenger who made it to the Core Room to destroy a Dungeon rather than accepting the reward, but Mike had assumed that this would have been a rare occurrence. After all, Dungeons seemed like valuable resources and destroying them ought to have been a desperate act or last resort. Why had the people of Calimandao destroyed almost 2/3rds of the Dungeons? Mike switched over to the Calimandao app to try to find out why.
The Calimandao app contained information about the world at large. It didn''t go into into the specific details of each and every person''s life, but it did have information regarding laws and policies and Mike was able to will into existence a show which explained how various political entities treated Dungeons within their borders. The world was made up of twelve Kingdoms, (some of which were further divided into provinces), and each Kingdom has a different national policy in place. One thing they all have in common was a firm agreement that any Dungeon which was discovered to have anything to do with mind control was to be immediately destroyed. Apparently that agreement was one of the few things that all twelve Kingdoms unanimously agreed upon and it came in the wake of a particularly dangerous Dungeon Master which had managed to use Mobs to brainwash nearly every Challenger who entered the Dungeon and turn them into cult members. There was also another agreement that every Kingdom''s forces would agree to aid one another in the destruction of a Dungeon should any of them develop anything which could reasonably be considered a threat to the world or the population at large.
Well, those both seemed like reasonable policies. Mike had not really considered Mobs with mind control abilities but he made a mental note to make sure nothing in his Dungeon came close. In addition to the obvious world threatening reasons, there were a number of more mundane reasons a Dungeon might be destroyed depending on where it was located and the policies of the surrounding area. A Dungeon which had unspent points during their upgrade at the beginning of each month would automatically invest those points into their Core Room to use as rewards for those who conquer it. However, if nobody manages to get the the Core Room by the end of the month, the Dungeon would receive double their investment back. Therefore, if a Dungeon was left completely on its own without anybody conquering it each month it could begin to gain points exponentially. Most Kingdoms had a policy in place to preemptively destroy Dungeons which were hard to reach or seen as extremely low value in order to avoid a situation where one was left unattended for a years and is able to accumulate enough points to become nearly unconquerable threaten the world.
Switching back to the Dungeon app, Mike adjusted the filter to display shows based on Dungeons that had been destroyed. He wanted to see what they had done wrong so he could avoid doing the same with his Dungeon. There was a lot more variety among these Dungeons than among the ones he had already seen. The ones that were destroyed because they posed a threat to the world were obvious. There were only a handful of them but they included themes based on driving Challengers insane, manipulating them with mind control, infecting them with plagues or highly infectious diseases, and a few other threats at a similar level. Mike would definitely not be imitating any of them. There were also a number of incredibly small dungeons obviously designed specifically to save as many points as possible and try to take advantage of investing points into the Core Room. They included only the bare minimum required to qualify as a dungeon and their connection points were put in places which were very hard to find or reach, like inner rim of a volcano or hidden deep within a natural cave system. Such Dungeons typically lasted a couple of months but when they were found they were immediately destroyed.
These types of Dungeons only accounted for a small percentage of the Dungeons that were destroyed. There were also a few somewhat lackluster ones with no particularly valuable Loot and with connection points in awkward places which Mike assumed simply hadn''t been worth the hassle of ensuring someone came around to conquer each month. Mike also noticed that a large number of the destroyed Dungeons attempted to have a completely non-lethal theme. A number were designed simply as schools or academies with Mobs designated as teachers programmed to provide information and instruction to Challengers. Some were set up as large open spaces filled with renewable resources just waiting for Challengers to come collect them. A couple Dungeon Masters built up entire cities with homes and buildings, apparently in hopes of attracting a population of challengers to live there. There were a few more in that same vein, however, without exception any Dungeon Master which had made a point of not including any kind of combat had been destroyed. It didn''t seem like Cali or any of the Kingdoms had a specific policy of targeting such Dungeons, and while a few of them might have been targeted by individuals for various reasons Mike found it hard to believe that every single one being destroyed was just a coincidence.
Dungeon Burger Chapter 4: Construction
Mike''s Workshop now included a number of huge floating islands with different biomes from Earth on them. Mike was willing into existence different animals from Earth to see how they stacked up against what the other Dungeons had to offer. Unfortunately, it seemed that in terms of threat level, Earth creatures tended to rank relatively poorly. Most Dungeons were sub-divided into floors based on the threat level of the challenges found within and on an individual basis even the most powerful animal from Earth wouldn''t survive an encounter with a generic Mob from beyond Floor three of any random Dungeon.
That is not to say Earth was harmless, far from it, just that when taken as individuals and ignoring other factors Earth animals weren''t assessed very highly. Mike suspected that a big factor in this was the fact that the threat assessment only took into account a single individual and did not include behavior or intelligence. Many animals on Earth hunted or defended themselves in packs or swarms based on instincts formed over countless generations, whereas as a Dungeon Master Mike would have to create and program the behavior of each individual when he created them as Mobs. In addition to that, Mike figured that a huge part of the relatively low assessment was due to the fact that Earth didn''t have any magic. There were creatures from other worlds that could literally teleport or breathe fire, and although Earth animals could do some very impressive things, when comparing them to creatures that could break the laws of physics it was easy to see where they were lacking.
To bridge the gap Mike could always just create factitious creatures. Such creations wouldn''t get as much of a discount as things that actually existed on Earth, but so long as they were creatures from the legends or myths of Earth they would count. Generally speaking, the more well-known something from Earth was the greater the discount, so something like a Unicorn which a huge percentage of the population of Earth would be able to recognize and identify would receive a much higher discount than more obscure or little-known creatures.
There were plenty of fantasy creatures that Mike could select from that would make great Mobs in a Dungeon. Just off the top of his head Mike could think of a dozen. He spent some time creating various types of Dragons, a flock of Griffins, a herd of Centaur, a couple of Minotaur, a giant Hydra, and a Phoenix. It would be easy for him to build a powerful Dungeon with creatures like these, and they certainly seemed impressive, but they didn''t really seem like the best way to represent Earth. Cali wanted the Dungeon Masters to build Dungeons that showcase the trials and challenges of their home worlds, and it seemed like sort of a copout for Mike to fill it entirely with creatures from works of fiction.
Mike tried to think of what kind of Dungeon would showcase the actual Earth the best. Realistically, rather than magical creatures, the greatest threat on Earth would just be regular people armed with modern weaponry. Mike could picture how it might go if a party of Challengers walked into his Dungeon to find themselves on a modern day battlefield facing an army of Mobs armed with guns and rocket launchers and such. The problem with that was how hard it would be to scale the difficulty of an encounter. Guns were designed specifically to make otherwise harmless people extremely lethal, so designing a Dungeon which gets progressively more difficult for a party of Challengers would require a lot more planning than simply sorting Mobs by threat level and putting the highest ones at the end. Mike wasn''t sure the payoff would be worth the effort.
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Besides which, Mike didn''t consider himself to be a very violent guy. This was going to he his Dungeon. He wanted to build a place that offered more than just fighting. Cali had hoped that the Dungeons would bring new ideas to her world, and Earth had a lot more to offer than just people killing each other. The question was how to go about setting something like that up. From what Mike had learned from watching the Dungeon App he needed to strike some sort of balance. If he wanted to survive Mike could neither be too strong nor too weak. Any Dungeons that were considered so deadly that they could threaten the world were destroyed by the strongest forces in the Kingdoms, and any Dungeons which were too weak or lacked sufficient defenses also seemed to be systematically taken out by some unknown force. His best bet for building a successful Dungeon was to build something of moderate scalable difficulty which offered something of value to the Challengers who visited him.
Mike floated back to his old leather chair as he pondered what his Dungeon could offer and what kind of Loot he would set up. It was hard to say what from Earth would be considered valuable by the people of Calimandao. As far as unique raw materials go Earth seemed to have a lot more Tin and Aluminum than Calimandao, which would allow him to provide that as Loot for a considerable discount, and Earth had also gotten much further in the development of plastics which could potentially be useful. But Mike wasn''t sure if any of that would be highly sought after or valued more than materials from other Dungeons.
He could offer technological innovations as Loot, but most high tech things required an entire infrastructure to go along with it. Cars were great but impractical without a bunch of gas stations set up across a Kingdom. Cell-phones seemed nice but would be hard to charge in a city without an electrical grid and not very useful without a satellite network in place. A lot of high tech gadgets were unless just on their own. Alternatively, if he went with lower tech options for Loot they may be able to function on their own but it seemed like they would be inferior to the magical products already available on Calimandao. Plus there was another problem with anything electronic. In order to prevent a Dungeon Master from collapsing the economy of Calimandao, Cali had added a rule which made Gold, Silver and Copper extremely expensive to produce as Loot. Mike could easily imagine exactly what some other Dungeon Master must have done do prompt adding such a rule. Gold and Silver didn''t bother Mike to much, but the restriction on Copper was a little frustrating as copper was a very common material used in lots of things he might have produced as Loot.
Mike was at a loss, and switched his television to the Earth app to try to get some ideas for what he was going to do with his Dungeon. As he flipped through randomly looking for something interesting something caught his eye and suddenly inspiration hit. It was a stupid idea. No doubt people would say it was a waste of the awesome potential of a Dungeon. But the more he thought about it the more he loved it. If he could pull it off... well at the very least his Dungeon would be unique.
Almost two full years passed for Mike in his Workshop but when had finished up his final check and initiated the connection no had time at all had passed on Calimandao. It was just after midnight on January 1st in the year 300AD (Age of Dungeons). In the city of C people were drinking and laughing and celebrating the new year. On a corner of a street in one of the less populated districts, what used to be a vacant lot now housed a brand new building. Huge crystal clear windows revealed a brightly lit interior with what appeared to be a bunch of tables and chairs. Everything was painted with bright primary colors, with a giant plastic burger on the roof, and a big neon sign saying [Dungeon Burger] lighting the whole area in a florescent glow.