《Dungeon Core Chat Room.》 Chapter 1. Birth right into a tutorial.
A Dungeon Core is formed when high levels of mana infuse a crystal at a certain elevation for enough time to permanently change its internal structure. The exact way a core awakens sapience afterward is unknown however it is widely known to be separate from the core formation with the most believed theory being they are placed by the gods. Attempts to artificially create a dungeon in opportune areas have been met with failure repeatedly ¨C despite perfectly functional low cores forming in controlled environments they have always remained inert.-An Excerpt from ¡°A study of dungeons VOLUME 1¡± A spark of awareness followed immediately by a slam of confusion filled the new soul. The moment seemed to stretch frantically onwards, a loop of ¡°what is happening, who am I, why am I, what is anything¡± flipping again...and again...and again through their thoughts before a simple colourless panel appears at the position the Core''s consciousness focuses. It hung there in their mind. Solid yet with no real attachment to anything and no real form.
| Unnamed Dungeon Core | -(edit) | |
| Level | 0 | 0/10 exp to next level. |
| System Access Level | 0 | 0/2 requirements met to advance. -Tutorial Complete -Level 1+ |
| Stats | ||
| Current Elevation | 0 | At Birth Epoch. |
| Mana Regeneration | 1 | unit/min |
| Mana Storage | 10 | units |
| Physical Storage | 100 | units |
| Titles. | ||
| Welcome Young Dungeon. |
| This automated tutorial will walk you through all aspects of the system''s function while lessening the initial confusion you are no doubt experiencing. The non-optional Basic dungeon Language package is being imprinted. |
| Tutorial 1/10 |
| You are an existence called a Dungeon Core. You exist for the regulation of mana and to challenge those who enter you. However, your life is your own, and other than a few guidelines that no doubt resonate with you, how you go about your newfound existence is up to you. |
| Tutorial 2/10 |
| Effort must be rewarded to the best of your ability. And challenge must be given at an incremental difficulty. After breaching the surface other than the entrance you are not to forcefully spread and build on the surface other than to provide multiple entrances or exits with potential beacons and through special reclamation events. |
| Tutorial 3/10 |
| The landing page for any system is the status bar. Here you can review your relevant species'' stats, as well as any "system gained" achievements that are currently applied to your being. For example, if you were to break any of the previous tenets the "aberrant" title would be given and communicated to any "system given" creature nearing you leading to potential crusades to erase your existence. This is your only warning. Unlawfully taken from Royal Road, this story should be reported if seen on Amazon. |
| Tutorial 4/10 |
| The second panel is system storage. It provides an intuitive, customizable way to sort, describe and otherwise interact with both designs and notes as well as raw resources. |
| Tutorial 5/10 |
| Finally, any future panels will unlock as soon as you reach the system access level for it and created pages may be linked to templates if conditions are met. The second part of the tutorial requires the user to accept a Basic Information Package |
| Accept Tutorial Information and Starter Package Y/N ? |
| Tutorial 6/10 |
| Task 1. Store raw material and begin spreading your influence. |
| Unnamed Dungeon Core | -(edit) | |
| Level | 0 | 4/10 exp to next level. |
| System Access Level | 0 | 0/2 requirements met to advance. -Tutorial Complete -Level 1+ |
| Stats | ||
| Current Elevation | 0 | At Birth Epoch. |
| Mana Regeneration | 1 | unit/min |
| Mana Storage | 0/10 | units |
| Physical Storage | 0/100 | units |
| Titles. | ||
| Tutorial 7/10 |
| Task 2. Sort and organize your new inventory. |
| Slime: Simplest "self-contained" creature distributed with the tutorial. |
| Step 1: Hold your influence as solid as possible in as large an area as you can imagine comfortably with the concept of ¡°STOP¡± - not frozen, never "frozen" - to reduce mana interference. Step 2: Holding a portion of mana aside, feed any gaseous element and roughly the equilibrium amount of raw mana into a sphere keeping it as calm and springy as possible. Step 3: Slowly wrap your ball in Silicon using your mana to stretch and hold it. Step 4: After wrapping multiple times slowly decrease your influence field to regular levels and test the strength of the membrane adding more layers if needed. Step 5: Imbue the slime with a spark of your life. |
| Tutorial 8/10 |
| Task 3. Create your first Dungeon monster. |
Roughly somewhere between sea level and 100m below ground. That''s the elevation Dungeon Cores form at, given the proper environment. A dungeon starts its life digging upwards. Slowly building rooms and levels, then waiting for them to increase in mana density before building another. As soon as a dungeon breaches the surface they are considered an adult and can begin digging downwards slowly, periodically shifting their core to lower and lower depths. Usually, this lifecycle is foolproof and even if formed under a hill - or small mountain - a Dungeon Core can usually find the side and open an entrance in the first few months or years it takes them to mature, however a good portion never make it. It''s estimated that half of newborn Dungeon Cores never reach the surface either because they aren''t strong enough or get broken by accident.-An Excerpt from ¡°A study of dungeons VOLUME 1¡± And there...His mana was full, so he flipped back to ¡°Storage¡± then the stored schematic. Step one is to create a stasis field, he began focusing on the influenced ground beside him. A short while later the motionless corner of his crevice felt even more still and other than a faint clenching feeling as he held the space in place and frantically thought ¡°inert¡±, ¡°inert¡±, ¡°inert¡± in the hopes that it would help it seemed to have worked. Next step then... Gaseous element? I guess there¡¯s some air here already he mused before starting to try and pull raw mana into a ball right beside him. The mana fluctuated slightly in his sight, both there and not there as if he were looking at a reflection instead of an actual physical creation. Quickly flowing into a small ball roughly a single cm in diameter he checked his status ¨C 9/10. Pushing a bit more the ball continued to grow until it was roughly double in diameter ¨C he checked the mana usage... 5/10. That... felt like way too much mana was used for such a small ball¡ but he stopped pushing mana into the ball and observed it carefully. The ball was less of a perfect circle and more of an oscillating bumpy oval ¨C but as long as he held it, it seemed stable. Looking at the ball carefully, it didn¡¯t fully appear to be mixed with a ¡°gaseous element¡± even though he had made it surrounded by air. It was as if it was currently sitting beside reality. Not "physically there" and unable to influence anything that was. Rather than continue, he focused instead on the step on the schematic pulling the feeling and information of what was needed. He saw a stretch of mana being spun with much more finesse than he was using growing and absorbing air as it did so. Afterward more air was pushed into the sphere until it seemed both lighter and more solid. I guess I should have added air as I grew the ball...at least the end seems like they just continued adding to a density he sighed. Noting down how the feeling of "pulling the air inwards" had felt, he turned back to the ball which seemed to have grown more and more agitated while his attention was shifted away. The Core clamped down on it again, this time prodding the surroundings to get sucked towards it. Bit by bit ¨C first with a great deal of resistance then slowly more control ¨C the ball ballooned bigger and bigger as it filled. For some reason when he first made the ball, the surrounding atmosphere seemed to just pass through his construct. The amount of air mixed with the mana was much much less than it should have been ¨C even though it was surrounding and passing through where the ball was located. As more gas was added ¨C as if there was a hole in the side being pushed further and further open ¨C the flow increased. Only part of the air he was pushing slipping out of his control and swirling away. This continued before just as suddenly as it had sped up, the process started slowing down again, settling just before it reached a state similar to the one in his memories. Close to three and a half centimetres in diameter, the ball continued to fluctuate and bump around erratically but with much less force than before. This strange material looked less like gas and more like a light liquid, despite being made of air...or at least partly made of air. The surroundings he had pushed into it had acted strangely and he wanted to study that closer later. I can''t get distracted by everything though, I should finish making this first. Looking down at the next step, he juggled controlling the ball with flipping over to his ¡°Materials¡± tab and attempting to open it side by side with his schematic. The process was less smooth than making the sections initially, the added mental strain from holding the raw mana not helping his concentration. But, after the tabs resisted for a moment, both sides finally opened up side by side, The panel growing a bit on the edges to accommodate the larger setup. Remembering the expanded, detailed view of the Basalt from when it was fluctuating, he focused and re-expanded it. He then grabbed some of the raw Silicon element contained within and pulled. The physical component appearing shortly beside his blobby mana ball. He pulled the silicon and the mana in a strand as thin as he could imagine and began wrapping it around the ball. A clear, shiny covering slowly surrounded the core of his slime. He finally stopped this process at a point that felt right. He slowly disabled the stasis field and let his slime drop and bounce as it hit the rough ground below. The Core stared at it in slight wonder prodding and examining the slime from all angles. I made this. This is mine. It didn¡¯t feel very sturdy, but it held its form ¨C even after picking it up and dropping it a few times. The last step in the schematic was the simplest but also the most vague. Without fully knowing how, and zero indication from the system that he was doing anything, he broke off a small piece of himself and shoved it towards the blob. He let the sliver of his consciousness leave his own mind and become something else. A new mind separate from his own. The sliver was small enough that he didn¡¯t feel any different, but the result was immediately apparent. His slime shone brightly and wiggled before trundling over to the wall and bouncing off of it. It looked like a small pebble, close in size to the Core''s own crystal. It turned again and moved down the crack that was the Core''s domain before hitting the edge of his influence and slowing down to a crawl. A second later with a small pop, the slime broke. Wisps of mana rose into the air as both the membrane and center of the slime seemed to melt, leaving nothing but a white powder behind. A second "second later" and the sliver of consciousness the core had broken off returned to him. It was accompanied by weird half-memories ¨C of having no sight or senses other than faint vibrations when he moved. These new memories felt less like something he had done and more like the downloaded information from the tutorial. Speaking of the tutorial, he checked the box ¨C expecting it to have changed. But as he did so, he found the most opaque and unmovable panel yet sitting right beside his status and previous tutorial window. Both the status page and the tutorial notification were slightly transparent. A clear, colourless and slightly boring table of information besides a small rectangular box that displayed the current task.
| Tutorial 9/10 |
| Pick Initial Elemental Specification on level up. |
| Mana Specification | |
| Water | Fire Control Halved. Water Control Doubled. |
| Air Did you know this story is from Royal Road? Read the official version for free and support the author. | Earth Control Halved. Air Control Doubled. |
| Fire | Water Control Halved. Fire Control Doubled. |
| Earth | Air Control Halved. Earth Control Doubled. |
| Water + Fire | Opposing Elements Water and Fire Forcefully Controlled. Drastically reduces Air and Earth element control, by dividing them by 175% twice turning them both to a paltry 33% of base control. Simultaneously this option increases both Fire and Water to 175% of base control. Warning. Complementary Elements have a detrimental stacking effect on other sources. |
| Air + Earth | Identical to the above option, Opposing elements Air and Earth are increasing to 175% of base control. Water and Fire are reduced to 33% of base control. Warning. Complementary Elements have a detrimental stacking effect on other sources. |
| All 4 Base Elements | By focusing on the basics, you forgo higher orders of mana. All 4 base elements in the tier one category have control increased to 111% while weakness is pushed to the future. Warning. Tier 2 and above mana sources are heavily impacted. |
| Non-Elemental. | A "gamble towards future power". By picking this option, base rank 1 elemental mana becomes harder to use, decreasing control to 50% each, while more complex flavours of mana become easier to learn. You also get a bonus in control the further from any base element the flavour is. Warning! There is no guarantee any non-elemental mana is anywhere near as strong as base elements or their derivatives and esoteric flavours of mana can be detrimental to core health. |
| Title Gained. | Indecisive |
| Description | Hidden condition met by taking significantly longer than the average selection time. |
| Duration | 5hrs. |
| Effects. | Provides additional help and friendly edited advice from elders. |
| Earth | Air | Fire | Water | Sum of percentages | |
| Water | 100% | 100% | 50% | 200% | 4.5 |
| Air | 50% | 200% | 100% | 100% | 4.5 |
| Fire | 100% | 100% | 200% | 50% | 4.5 |
| Earth | 200% | 50% | 100% | 100% | 4.5 |
| Water + Fire | 33% | 33% | 175% | 175% | 4.153 |
| Air + Earth | 175% | 175% | 33% | 33% | 4.153 |
| All 4 Base Elements | 111% | 111% | 111% | 111% | 4.44 |
| Non-Elemental. | 50% | 50% | 50% | 50% | 2.00 |
| Notes: | Hey, noob if you''re seeing this you probably need a push. I have to say adding this condition was hard. Without a Tier, your status isn¡¯t fully formed and it''s awful trying to implement conditional magic that reaches level 0 nobodies who knows how far away. I hope you appreciate the work this took. I don''t know why the gods gave options other than the first 4, they are all a trap- I filled out this chart showing the initial benefits of each choice in terms of how easy they will make your life, with a single comment. Future potential is based on effort but making things harder for yourself doesn''t always help you reach further. Training with resistance only boosts your strength if you can remove that resistance after you are done training- otherwise, it just makes everything harder. Aka those warnings are there for a reason and detrimental means stay away fool it''s not worth it. (even if it let me make this message I regret it) -OG | ||||
Are Dungeons Sapient? A favourite debate topic of old, while it is undeniable that Dungeons are alive and able to design traps and puzzles, many scholars refused to class them as little more than animals, claiming their traps are instinctual. The evidence is clearer for their intelligence if you look at the great Dungeons. Dungeons that have been around for millennia show attempts at communication, with varied strange glyphs over doors and arrows pointing out complex patterns that no animal could visualize. The evidence is even more clear with system challenges and quests obtained in newer dungeons. Is it not obvious they read more like the quests given through authority skills than the dull system-wide messages? They were written and each contain a portion of personality. There is no doubt that the dungeon itself wrote said messages. Is it not obvious? Why then, with such overwhelming evidence of writing is this still debated?An excerpt from the thesis ¡°Dungeons are more intelligent than many of my peers¡± After an unknown period of time the core awoke feeling more solid, his thoughts less scattered. Pulling his consciousness away from its resting place he turned, focusing on the tutorial messages. I have to be done by now, right? He thought staring at the final task of the tutorial.
| Tutorial 10/10 |
| Note: congratulations on the completion of the basic Dungeon Core package. I hope you chose something you can be proud of when advancing. While there is one last task for you, this tutorial has to be finished before you can start it. Have you noticed how bland your status looks? The Dungeon Core system is highly customizable and I strongly suggest you change the default around to something you would like to stare at more often. Move stuff around! Additionally, with the first system rank up you should be given access to the tiered chatroom, the most basic of communication systems designed around being able to interact with your peers. Ask for help-solve stuff together, have fun! -OG |
| Indecisive Earth | ||
| Level | 1 | 0/22 exp to next level. |
| System Access Level | 1 | 0/2 requirements met to advance. |
| -3+ Floors | ||
| -Level 9+ | ||
| Stats | ||
| Current Elevation | 0 | At Birth Epoch. |
| Mana Regeneration | 1.1 | unit/min |
| Mana Storage | 22.0/22.0 | units |
| Physical Storage | 0/220 | units |
| Titles | ||
| Indecisive, Earth Mana Specialization | ||
| Indecisive Earth | ||
| Level | 1 | 3/22 exp to next level. |
| System Access Level | 1 | 0/2 requirements met to advance. |
| -3+ Floors | ||
| -Level 9+ | ||
| Stats | ||
| Mana Regeneration | 1.2 | unit/min |
| Mana Storage | 22.0/22.0 | units |
| Physical Storage | 13% | units |
| Titles | ||
| Earth Mana Specialization | ||
The difference between dungeon-born monsters and those that wander the wilds is well documented. In a dungeon, many monsters form uniform templates even between dungeons and thus both classifying and identifying skills work well. In comparison, wild monsters are unpredictable and more dangerous due to their unknown capabilities. The following section is left to list the similarities and differences between monster parts as catalogued by our guild. Remember all you have to do is join us and you have access to the advanced guild only version. Don¡¯t worry; setting your allegiance "For Life" isn''t long at all when hunting monsters, and the benefits are enormous!An excerpt from the most popular primer bestiary ¡°Useful Monsters and Where to Find them¡± Indecisive Earth closed the chat and tried to review the basic information that had been included all the way back in the tutorial. First, mana can be attributed by treating it in different ways but intent matters just as much. If your intent is to make something dangerous it will result in more dangerous effects than it would otherwise. If you were cold and used Fire mana inside your body with the intent to warm yourself, it would be regulated somewhat by your purpose ¡°of providing warmth¡± ¨C thus not burning you as it could and should without that purpose smoothing things over. Second, most living creatures used mana differently, but each had some form of converting their attributeless personal mana into an external much stronger and stable attributed form. Apparently, attributeless mana was hard to use for nearly every living race...something about it turning into random attributes when pulled out of the body if people didn¡¯t focus hard enough...Dungeon Cores didn¡¯t seem to have this problem at least in their influence...conversely the concept of a spell ¨C binding mana to a purpose and releasing it to fulfil that function outside of one¡¯s body ¨C was both less useful and harder to grasp for Dungeon Cores. Maybe because the area in our influence is our bodies and cutting off control to let it work as a spell is unintuitive¡ Either way, Indecisive Earth focused on drawing some mana into an area in the center of his room. Looking around for inspiration he vaguely knew what it should look like but the ¡°concept¡± in his memories was flat and static. Theoretical instead of practical, it kind of left the actual conversion "as an exercise to the reader" as it were. Pulling his attention over to the wall by his core he focused his sight as much as he could. Harder and harder he focused until the rock seemed to collapse behind his scrutiny. There was more to the dull-looking rock wall than he first noticed, with minuscule faint sparks and flickers of Red (Fire?) mana flowing along the grains. Even less often, sluggish swirls and darker drops of (Water? I think that¡¯s water) mana moved past. Additionally, the whole stone was covered in sharp lines of grey and brown. They made up less than a fraction of a percent of the total area, but they were absolutely everywhere in the rock. They didn¡¯t move around as the other types did instead seeming to be bound intrinsically to the rock in a much more fundamental way than the other types. There were so many types of mana he wondered why he hadn¡¯t noticed them until now. When he was actively focusing and using his own mana it blazed and filled an area where he directed it even without concentrating. In comparison, the background mana took more effort to see and gave off a different feeling. Turning to the center of the room, he focused on the look of what he had guessed the Earth mana was. Instead of a misty clear blob, the mana should have flat slices intersecting. Pushing and kneading the mana it quickly shifted in colour appearing more and more solid. Seeming to fall into place, it quickly matched what he saw it should look like as soon as he gave it a slight push in the direction he wanted. Not exactly the same as the environmental mana his new construct was closer to his attributeless mana. Instead of cris-crossing lines, this attempt at recreating the mana was a uniform grey brown. More like attributeless mana with an ¡°Earth flavour¡± than a complete match for the environmental stuff. Next shifting focus to the nearest wall he pulled a chunk off his new source of mana and tried to feed it into his expansion. It took some blind fumbling around to figure it out at first, but he managed to start the process. By default, expansion seemed to be just him pushing instinctivly outwards and it was only the comment about using attributed mana in his chat group that led him to try and do more. By default, his ¡°pushing¡± was actually almost vibrating the edge of his influence with several small pulses of attributeless mana appearing and passing through the boundary of his domain pushing it outwards slightly more and more with each pulse. Focusing and trying to manually do the same was similar to how a flesh and blood creature might feel when having to manually breathe or blink. The speed at which the waves appeared and pulsed seemed to be near the upper limit of his concentration. Trying to allow more time for waves to appear and crash through the barrier slowed down expansion and trying to pulse faster just made the waves break apart into uneven lumpy sheets that pushed random bumps out into the earth instead of a smooth wall of influence. What he was already doing instinctually was already ¡°optimal¡± for attributeless mana. Focusing deeper in on the creation of pulses he willed them to gain the feeling and strength of Earth. This process was not nearly as simple as it sounded ¨C by default, he was creating faint pulses a few cm away from the ¡°membrane¡± that was the edge of his domain ¨C and while creating a pulse further back, so that it had enough time to shift to Earth mana before hitting the membrane was ¡°easy enough to do¡±. Trying to transition to expanding as instinctively as he had been was hard ¨C nearly impossible at this stage. It was only his specialization just barely gave him the boost that made this possible. That being said, while the result he wanted to achieve was difficult, the change was incredibly apparent. Instead of a slight growing that would only extend a bit out from his tunnel, each wave was a flat sheet that visibly dragged his influence outwards when it hit. A side effect of this method of expansion was that the smooth round extensions were replaced with sharp corners and flat faces. Though harder to switch to, the longer he used it, the less attention he needed to direct towards it and finally after draining his store of magic nearly completely, it reached the point where he was ¡°hands-off¡± enough to focus on other stuff while doing so. Switching to his chat while waiting for his mana to refill he sent a quick message directed at Amy.
When categorizing monster flesh, great care must be taken to separate ¡°Dungeon¡± and ¡°wild¡± monsters. Wild monsters mutated from animals and thus depending on how old they are, portions of the majority of the parts are fleshy and organic. They also always keep some semblance of natural design, most keeping eyes and ears and mouths for example. Dungeon monsters however are created through some unknown processes and often don¡¯t have recognizable parts. We can¡¯t explain how some of them move, for example simply that massive amounts of mana are in play in ways we don¡¯t quite understand. For more tips and tricks join our guild! We offer free hands-on skill training as well as providing cheap life insurance to all our members.An excerpt from the most popular primer bestiary ¡°Useful Monsters and Where to Find them¡± Indecisive Earth tried to change the storage of materials, similar to how he had been shown he could change the expansion. However, even when studying the process as hard as he could, there was simply a wall and then the wall was less. He had spent nearly an hour now trying to see if he could influence the process but was going to call it quits now. It remained an incomprehensible "Magic" aspect of himself. Sighing as he gave up he finally decided to play around with monsters. He already had plenty of information from what other cores had done but he also wanted to experience them himself. First smoothing out the rough cracks and random chunks he had dug out into a wider room, the walls peeling back nearly a meter in all directions, he focused on the only schematic he had ¨C that of the tutorial slime. The other Cores'' monsters seemed to be made primarily using attributed mana, so he decided to see how the different attributes would affect the basic template. Holding a corner of the room firm in his attention, he started focusing first on Earth. He tried making a swirling center of Earth mana and pulled air into it. A thick grey ball started to form, much much less gelatinous looking than the raw version had been. The air seemed to twist as it grew. Rather than something made out of Air it seemed like a light sheen of tinted glass. Moving onto the next step he started mixing Silicon and Earth mana while wrapping the center. Instead of a stretchy sheet, this pane resisted him. His heightened control was the only thing allowing him to wrap the center with it, but the entire time he worked away at it, the material resisted him. It felt like he was going about it wrong, but he ignored that voice in his head in favour of finishing what he had started. Finally, a silvery grey ball floated in the air. Dropping it, a crack sounded out, as if the entire center had shattered into dust. The outside shell mostly held, but without the rubbery consistency his original slime had, the fall was much more violent-sounding. He tried adding a spark of life to the ball but after it entered the broken husk of a monster it just sat there and didn¡¯t make a single movement. Waiting with no reaction to his scrutiny, he let his mana pool regenerate back to full, and then tried again ¨C first finding himself crushing the failed attempt and letting the spark flow back. This time a suffocating memory of being frozen was all that was contained within. Next, he tried the same combination with Fire. Focusing on the flickers of mana he had noticed in the surrounding rock; a raging spark of light and energy quickly filled the space. The flames shot out continuously and would barely listen to Indecisive Earth¡¯s attempt at holding them in place. This shell formed easily enough but felt unstable as he wrapped it around the center. Trying to make up for it by continuously wrapping the slime with more and more of a skin, the flaming ball was finally made. Dropping it caused a wave of heat to rush out and a spurt of fire to fly out the top. This time, after adding a spark, the mass surged into motion leaving a charred line of ash behind it. Slightly disappointed his earth version hadn¡¯t worked despite it being his main specialization, he moved on to Water. Water took more time for him to figure out. There weren''t as many natural sources of it around him, so he didn¡¯t have as good an example to follow. But ¨C focusing on the way the ball sloshed around and consulting his flat and simplified memories ¨C he finally made the shift. The middle portion formed much the same as the original slime but with each section constantly changing and shifting. Pulling a skin around the ball and dropping it made the whole thing stretch out into a pancake before slowly filling back up to its full height. With a spark, the water slime quivered before gliding across the ground faster than any version he had made so far. It quickly encountered the flaming slime and attacked before Indecisive Earth could do anything about it. The two slimes ripped into each other, a second later splitting apart into a dense cloud of steam that rose and filled his entire cave. This mist gave the whole room a damp feeling and beads of droplets dripped down the walls, giving the floor a glossy look as soon as the cloud had cleared. The last attempt he had was Air. Apprehensively attempting to form the core in a similar manner to the streams of mana that curled around in the air, he strained. This was the first time shifting an element had been actually hard. Up until now, the action had felt natural...he just had not known how it worked. Now he had some practice changing mana into a bunch of different forms and a clear picture of what he wanted, but actually trying to get the mana to form took every bit of his attention. Slowly painfully slowly, a spinning ball of slightly more opaque air formed. After it had finally reached a similar size to his previous slimes, he tried to mix the Silicon and Air mana for a shell... but they just wouldn¡¯t mesh no matter how he pushed and shoved the two. Trying next to mix Air with different elements, he found he could get wisps to form easily enough from several of the lighter ones but none that would form a solid skin. Not wanting to let go of his ball of air without making a monster, Indecisive Earth switched tactics. He hadn¡¯t been able to get the ¡°Earth Silicon¡± combination to act much like a rubber so why not just focus on making a shell? Flicking through the elements he had gathered he pulled out a stream of titanium mixing it with the Earth mana. The mana eagerly entered the metal and while the process made his sheet firmer, the end result still bent to his whims. Instead of wrapping layer after layer, he simply thickened the sheet while pulling it around his ball. A silvery-grey sphere formed as he smoothed over all the wrinkles he made while bending it. Dropping the ball, it seemed to float down before resting on the ground. The next action was to give it life. He held his (metaphorical) breath while sending a spark into the ball. ¡Nothing seemed to happen for a moment until the whole sphere started to rotate slightly. Faster and faster until the ball was a blur, the spinning menace started bouncing around in a chaotic manner. After hitting a sharp stone, it rocketed towards where the Core''s crystal stood ¨C smashing into the wall beside it, letting vibrations travel to the Core and rocking it slightly before careening off back into the center of the room. That was dangerous. I don¡¯t think I¡¯m going to ever experiment this close to my core anymore, Indecisive Earth thought, a very real sense of panic entering his thoughts as he realized just how close to death he had just gotten. The narrative has been taken without permission. Report any sightings. Reaching out, he tried to still the ball and push it away. But the sphere was spinning and jumping around too fast to get a grip on it ¨C and after he had given life to the sphere, he couldn¡¯t seem to affect its material enough to break it apart. Unable to form a wall between his fragile core and the wall ¨C and growing more and more panicked that the next random skid would end his short existence ¨C he turned to the roof. I have to kill it soon. I can¡¯t let it continue like this so close to my core. Digging away a few cm into the stone in a crisscrossing manner, he loosened the roof enough to drop a slate down onto the ball. A crash sounded out as the slab fell and broke apart, but a random skid had sent the ball further back into the crack and it was still dangerously skidding around. Trying to remain calm, he tried again, picking a bigger slab to cut, leaving enough of a sliver behind it that he could release the slab at a moment''s notice. Timing it, he suddenly slashed out, digging as quickly as he could and dropping the impromptu weapon. A second crash along with a grinding noise and a cloud of dust billowed out, before he felt his spark return. Taking a moment to calm down and let his mana recharge up to full, he slowly ate the two sheets of stone before staring down at the flattened metal ball. The metal had grown stronger than it had any right to be with how thin it was, but other than that it looked mundane. It was only by focusing that he saw the whole thing was completely filled with strips of metallic grey lines. Trying to absorb the metal, he was met with a strange resistance and the process took more effort than it should have. Bits of mana that were heavily bound into the metal were slowly peeled away ¨C each strip that was removed fell into the stone ground and, rather than dissipating, left streaks of metallic shine in the stone as it sunk into the rock and bound to it. Trying to pull the mana out of the metal was met with similar resistance and finally, he gave up and pushed it over to a corner of the room where it stuck into the wall and he could safely ignore it. It''s too much to bother... I''ll try and figure out something to do with it later. Before anything else, he worked on creating a second room. Expanding one of his shafts out larger and larger ¨C resting while his mana regenerated ¨C then pushing out once more. He continued to set up this new experimentation room. I need to figure out how the different elements I have react to mana. I need to be able to predict stuff, so I don''t have another accident! That was too close. Much too close. He shuddered while expanding furiously a specific goal in mind for this room. Once he got the room large enough, he took a look at his inventory which was currently split between ¡°Basalt¡± and ¡°Waste¡±. Realizing he was never really using the ¡°rock¡± as ¡°rock¡± and all his experiments had been breaking it into parts, he took a closer look. Checking the waste confirmed this it was a mess of all the elements that had made up Basalt other than Silicon. Keeping in mind that mana only liked to bond to a single element at a time, he split his inventory to display all his physical elements separate. Trying to figure out how to classify them, he finally settled for 3 initial categories. His ''Metals'', ''Gases'' and ''Other''. He separated out Gases because he realized when ''pulling in the air'', it was randomly choosing one of the elements in the air ¨C normally nitrogen.
| Metal: | ||
| Ti | 150.3 | g |
| Al | 1017.8 | g |
| Fe | 1012.4 | g |
| Mn | 23.5 | g |
| Gas at room temp: | ||
| O | 5419.2 | g |
| Other: | ||
| Si | 1932.2 | g |
| Mg | 512.5 | g |
| Ca | 783.5 | g |
| Na | 222.3 | g |
| K | 84.2 | g |
| P | 5.8 | g |
| Metals | Other | ||||
| Titanium | 150.3 | g | Silicon | 1932.2 | g |
| Aluminum | 1017.8 | g | Magnesium | 512.5 | g |
| Iron | 1012.4 | g | Calcium | 783.5 | g |
| Manganese | 23.5 | g | Sodium | 222.3 | g |
| Gas at room temp | Potassium | 84.2 | g | ||
| Oxygen | 5419.2 | g | Phosphorus | 5.8 | g |
| Indecisive Earth | ||
| Level | 2 | 1/36 exp to next level. |
| System Access Level | 1 | 0/2 requirements met to advance. |
| -3+ Floors | ||
| -Level 9+ | ||
| Stats | ||
| Mana Regeneration | 1.7 | unit/min |
| Mana Storage | 36.0/36.0 | units |
| Physical Storage | 15% | units |
| Titles | ||
| Earth Mana Specialization | ||
Dungeons have Specializations and alignments similar to most creatures however they do not seem as locked in by race as others. All other races appear to have elements they are good at- Dwarves: Earth and fire, Elves: Nature, Nyads: water and mind, Humans...humans have none but you get the idea. Each Dungeon has elements they prefer and self consistently favour however when changing Dungeon to Dungeon those preferred elements change. It is theorized that each core is a different species and only loosely resembles each other. All we can prove is that older cores with more levels and wisdom add increasingly more complex elements and there has been at least one documented case of a dungeon that primarily used fire monsters switching completely to Void and ice flavoured monsters even on its easiest floor.-An Excerpt from ¡°A study of dungeons VOLUME 3¡± Giving up on trying to find an explanation for "size" and "exp", Indecisive Earth tried to make a fire slime in his new experimental hall. Following all the steps perfectly he noticed it used slightly less mana than when he was level 1. Watching his experience bar carefully... nothing happened. Leaving the slime to roam around he made a second water slime. This too didn¡¯t change his experience, but he waited and watched the two slimes naturally cross paths in case something else did. In the tiny area, they were bound to meet quickly and as soon as they did, they burst into a fit of cartoonishly enraged violence. "How dare you be so wet...you cur" "Ahh my mortal foe I''m going to make you wish you never crossed my path" "ack" "ouchie" "bonk" "Blub my light...it...fades." Indecisive Earth laughed narrating their struggles. This time rather than mutual destruction the water slime managed to pull itself together after smothering the flames, though its body had heated up quite a bit in response. Sighing as the spark returned, he reviewed the process. No experience was gained from either monster when they were created or destroyed, nor when they fought. Okay, So. I''ve definitely gained experience from monsters somehow but I''m not sure exactly how right now. I''ll put it on the backburner. Next experiment! Thinking back to all the mana materials he had made so far, he tried combining all 4 elements one by one with Iron from his inventory. Letting them form small cylinders while pushing mana into them, he made sure to check every single combination. Air gave the metal a rough form. Taking to it much easier than the Silicon had, it still made a weird, unnatural-looking material. "Sponge-like", this material had pockets of air of various sizes that broke through the metal and the whole material ended up much lighter than it should have been. When dropping it to the cave floor it made a gush of dust fly away from the point it had fallen. And sure enough, his experience ticked up by one. He had used several materials when creating his monsters just now, but nothing had made it go up. Because I¡¯d already made that monster before? Enlightened he tried making a version each for Fire, Water and Earth. Fire made the metal glow slightly and give off heat while dropping it had made a spark and flash of flames appear. Similar to how his fire slime had reacted when it was made but sharper somehow. Water turned the iron into a viscous liquid and while Earth didn¡¯t make any obvious changes, he could tell it had taken to it ¨C the strongest both with how easy the manipulation had been but also with how quickly it had filled up. There was also the fact that it had given him 2 points of experience while the other versions had given him 1. Continuing to work, he made a version of each with every single metal he had. Titanium didn¡¯t give experience for the materials he had already tried, and on his last and most scarce metal ¨C Manganese ¨C only earth and water gave experience. I''m being rewarded for experimentation! Lining up each material in a matrix he noted that all the versions had similar effects. All 4 Fire metals glowed and gave off heat ¨C although Iron and Titanium were slightly more intense than Manganese and Aluminum. All 4 Earth ones similarly gave off a sense of being stronger and sturdier although Iron was the most affected. Air and Water gave opposing results to Fire and Earth - both affecting Iron the least. Noting down the differences he decided to start storing the changes. Setting up a new tab beside the monster one he started letting it record each material he made. Keeping the strongest and most useful in terms of how accessible it was he spent some time filling it out with the last few nearly filling automatically ¨C the system almost learning what he was doing and adjusting itself to fit the role, needing only a small push from him to start it off. Turning next to his sole gas ¨C Oxygen ¨C he stopped, and, as if as an afterthought, started trying to add some of the air in his cave to his inventory instead. Unlike the stone, his mind found it hard to grasp the area. Parts were pulled from varying spots in his focus, and with less of a visual effect, he could feel a bunch of the room enter his inventory. Checking the tab, he saw it fill quickly with Nitrogen, Oxygen, and Argon... along with a nearly non-existent stream of Hydrogen. His Other tab had also gained 0.0001g of Carbon and he could feel there was more in the air that just hadn¡¯t been grabbed. Staring at his new and improved list of gasses he started the process of combining them with each magical element. Despite Air being the hardest for him to make, it seemed to bind to each one quickly enough ¨C the added difficulty was nearly cancelled out. Each time he infused Air mana with one of the elements, it held together for a moment and then swirled away into nothing, joining the rest of the cave. His experience bar continued ticking up with each combination however, so he kept at it before having an idea. Taking care to not leave a gap he made small empty pockets in the stone inside his influence and filled each of them with a small infusion of each Air mana+gas combination. In the contained area each pocket filled up quickly and then started to spin in various combinations as the mana tried to escape its captive bubble. Trying to do the reverse and make a combination of gasses and Earth mana made varied and weird fragile films of clear material. In a way these were harder to make than the Air mana had been ¨C despite Earth being his specialization and he felt they were functionally useless ¨C a feeling that seemed to be shared by the system as none of his combinations gave a single point of experience. Water and gases each formed easily enough with each forming in a similar way to when he had started the slimes, however as soon as he let go each quickly broke apart without a shell of firmer material to contain it. His final foray was the ¡°Other¡± category. Working his way down the list first with Earth, each element reacted slightly differently to his attempt at meshing them with his mana. They all made a solid material but the way they formed, looked and felt was vastly different. Silicon made a silvery grey block that felt like stone despite being vastly different than the basalt surrounding them. Magnesium crystallized into a randomly faceted ball ¨C while Sodium, Potassium and Calcium made differently patterned "spikey messes" of interlocking wires. Finally taking the small amount of Carbon he had picked up he pushed as much mana as he could into the speck of the element ¨C he wanted to make it count. A tiny crystal formed in the air and, while nothing seemed to be happening while it sat there, as soon as he dropped it in the center of the room it seemed to explode outwards. Growing taller and taller and digging down into the floor of his room it kept popping out of the stone as if sprouting from the ground or breaking out of the inside of flesh. After reaching 10x the size it had been in less than a second it started to slow down ¨C continuing to grow and sprout on the ground around it but with less and less force. Staring at his floor in shock he saw the crystals had nearly stopped expanding when they reached the full meter length of his testing cave. Feeling it out he pushed a spark of life into the center crystal on a whim. The spark stuck easily enough to the original crystal in the center and all the surrounding crystals started shaking slightly, a slight humming filling the air as they made a final burst of expansion before they settled down again. Ensure your favorite authors get the support they deserve. Read this novel on Royal Road. Waiting to see if there was any other change, he stared...but other than a faint movement or shake the new addition to his dungeon didn''t seem to have anything else to show him. Okayyy... Starting to add it to his materials tab the whole panel suddenly pulsed and, as if it were clicking into place, all the previous elements were given a new name ¨C his newest addition sliding into place at the bottom and splitting into a separate section being listed as Living Crystal. His layout was rearranged forcefully with new information being added- new connections forming and a faint weight being put onto his consciousness before it finally stopped. That action alone had given him plenty of experience ¨C enough to push him to a few points till level 3. Looking at his newfound panel he saw it was full of descriptions and sorted. Only a small amount of his information had been lost but much had been gained.
| Tier 1 Materials | |||
| Name | Base | Mana | Description |
| Low Mana Iron | Metal (Iron) | Earth | A favorite of crafters. This metal forms naturally deep beneath the earth. Stronger than Steel- but easier to work with whole cities have been built around readily accessible sources of this material |
| Wispsteel | Metal (Aluminum) | Air | A rare material found only in high concentration areas, this lightweight material has metal''s strength while being nearly weightless. The only thing preventing it from being more sought after is how hard it is to work with. |
| Weapon Core | Metal | Fire | Used in the process of creating advanced weapons, this metallic material is embedded in stronger coatings to create truly powerful weapons. |
| Liquid Metal | Metal | Water | An oddity. This material is harvested from certain monsters but has not been found as useful in anything other than rare alchemy. |
| MAT1_021-030 | Gas | Air | ********************************* |
| MAT1_031-040 | Gas | Water | ********************************* |
| MAT1_041-050 | Gas | Fire | ********************************* |
| Ectoplasm | Gas | Pure | Harvested from slimes, this ooze makes for an excellent base in many potions |
| Fool''s Silk | Silicon | Pure | Found in various weak monsters, this weak material makes a fine luxury material due to how smooth it is. However, due to the material also being transparent and pathetically weak, few functional garments are made from it. |
| MAT1_007 | Silicon | Earth | ********************************* |
| Crunchpop | Alkaline/Alkali Metals | Earth | Named for the sound they make when stepped on in wild areas this is a relatively common but relatively useless oddity. |
| Tier 2 Materials | |||
| Name | Base | Mana | Description |
| Living Crystal | Carbon | Crystal | A truly magical material which forms the base of many rare and powerful artifacts. |
On mastery and Tiers. Everyone knows the rare high tier classes and relevant skill tiers are jealously guarded secrets however common knowledge on basic classes and skills should be spread and discussed more than it is. We at the adventurers guild believe all who put in the effort can become strong and hiding information is contrary to that tenet. Rare and strong skills are given a higher tier in the system and when practiced well proficiency increases from apprentice to journeyman and finally master. Mastery of a skill is the highest possible rank attainable but there is an added benefit from reaching that state. When changing to a class that does not typically support that skill, mastered skills are not lost. As simple as that sounds, the higher the tier of the skill, the harder it is to master. For tier 0 the three stages are simple. level 0-4 for apprentice 5-9 for journeyman and 10-20 for master. Every Tier after that point multiplies the previous levels and experience required to advance. A Tier 2 skill is considered apprentice rank until level 15-the cap for beginner skills and takes till level 45 to reach mastery levels. How other races deal with Tiers varies widely and what significance the system places on each tier is unknown. As strange as it sounds, they don''t appear to have classes or skills, so while we know the system loves to classify stuff how it relates to their lives when they don''t even have a class is strange.An excerpt from the human adventurer guild''s handbook.
| Indecisive Earth | ||
| Level | 5 | 7/90 exp to next level. |
| System Access Level | 1 | 0/2 requirements met to advance. |
| -3+ Floors | ||
| -Level 9+ | ||
| Stats | ||
| Mana Regeneration | 3.5 | unit/min |
| Mana Storage | 90.0/90.0 | units |
| Physical Storage | 40% | units |
| Titles. | ||
| Earth Mana Specialization | ||
| Name | Base | Mana | Description |
| High Mana Iron | Metal (Iron) | Earth | Immensely more magical than Low Mana Iron, High Mana Iron is formed in danger areas with high concentrations of mana. While stable in their natural habitat High Mana Iron becomes unstable and leaks when brought back to normal mana levels. |
| Name | Base | Mana | Description |
| Earthen Mana Core | Core Composite | Earth Composite | Plucked from Select Earth attuned monsters these cores are often found in dungeons and have endless uses in crafting artifacts of both little and great renown. |
| Bestiary. | Strengths | Weakness | Basic Stats | Lore Description |
| Tutorial Slime | Not very Tasty | A slight Poke | HP 1/1 DMG 1-1 | Often the first monster a young adventurer faces, the most dangerous thing about them is how they might get one''s garments dirty |
| Flaming Slime | Burning | Water | HP 2/2 DMG 1-2F | A more dangerous cousin of the Tutorial slime. This monster can cause painful burns when caught unaware¡however, as far as monsters go it is still laughably weak. |
| Water Slime | Defense against slashing | Cutting in two. Magic, Fire | HP 3/3 DMG 1-1W | A slightly stronger version of the Tutorial slime. This version can withstand small stabs and slashes without immediately popping. A good swing by anything stronger than a child can still take it out in one go however. |
| Indecisive Earth''s Monster | Rings provide modest defense | Joints between rings | HP 3/3 DEF 3/3 DMG 5-6P | Unique Monster native to the Dungeon Core Indecisive Earth |
| Indecisive Earth''s Monster | Explosive Speed | Low Agility | HP 2/2 DEF 10/10 DMG 1-15P | Unique Monster native to the Dungeon Core Indecisive Earth |
| Failure 3 | Earth Core Provides Higher Defense. | Blunt Damage | HP 1/1 DEF 20/20 DMG 5-6B | Waste of an Earth Core. Wish I could scrap. |
Dungeons are controlled spaces of adventure and yes death for all those too foolish to measure their own strength. However, despite the high fatality rate Dungeons are wildly looked upon favourably by nearly every Sapient race. They grow underground keeping away from claiming the surface where most races live, and while that would put them as contesting land from the dwarves, they tend to immediately stop expanding upon reaching their settlements. Occasionally even providing gifts such as endlessly refilling mines as an almost sheepish apology, Dungeon Cores are anything if not consistent in not terrorizing their surroundings. Another point in their favor is they have been known to clean up mana wells when they come across them briefly breaking their taboo to spread up onto the surface and collect all the dangerously mana-polluted items and lowering natural mana back to comfortable levels before retreating leaving them in the good graces of elves-Those who have little greed and no reason to delve a Dungeon''s depths. Even the most widely-killed of the Sapient races, Orcs, like Dungeon Cores. They see every warrior''s death as an honourable end in battle and continue to throw themselves at the challenge Dungeons provide- distracting them from waging war on anything and everything that moves. (And by anything we must note at least one documented Orc Tribe has declared war against a mountain after an avalanche crushed part of their camp in 1380 AS...and waged war for nearly 2 years before having decided the mountain had learned its lesson)-An Excerpt from ¡°A study of dungeons VOLUME 3¡± Indecisive Earth got more and more uncomfortable as he felt stretched and... weird. Going through the list of possible outcomes he landed on the idea that he was forming multiple floors already. Damn, but couldn''t someone have mentioned it being this awful? Quickly thinking back to his description of what to do, he frantically looked around his dungeon for most mana-dense items. Some shells and scraps littered the floors from all the monsters that died, and he quickly started pulling them down to the first experiment room beside his core ¨C the one still half covered in crystals. He also tried commanding his strongest monsters to come down closer to him. The ¡°Earthen Core Golem¡± immediately stopped what it was doing ¨C attempting to roll up a portion of the wall and failing ¨C then started working its way down. His jumping death machines didn''t so much as twitch however, no matter how many times he called for them. A faint split was forming in his consciousness, but it was still forming much too slowly. I can''t do anything while this is happening. It''s too distracting and feels much too distressing. Searching valiantly for more to distribute he started peering at all the walls looking for dense materials. A corridor near where he had made his Golem had a thin layer of much more magical stone covering the whole surface of it ¨C not nearly as much as the scraps from his monsters but still a significant amount. Trying to store some of it in his inventory he was annoyed when it pulled out the raw rock and left most of the mana floating in the air and rebinding to the stone around it. He didn''t have any monsters that could help so slicing off small tiles 10cm x 10cm x 1cm and floating them down to his depths was all he could think of doing. A dozen tiles later and that corridor seemed no different than its surroundings. He left all the tiles in a neat little pile in his core room and then searched for something else to move. He frantically looked around for something else to sort but he had exhausted all the low-hanging fruit. Each action he had taken to hasten the process along had definitely helped ¨C he was splitting much much more quickly than before, but it was still too slow for him. *OH* I can make a boundary he remembered. Roughly splitting his area of influence in 2 he found a hallway that worked enough for his purposes and directed the split to fall just inside it. Slowly his vague sense of being broken and twisted centred on a section of the hallway partway down, and as it did, a faint line in the floor started to form. Invisible unless he focused into that special mana sight the line was a sharper and sharper gradient of mana density. There didn''t appear to be any real movement yet, but the line grew more and more defined as mana was slowly funnelled from the half he was designating his low-density zone to his high-density zone. Willing the process to go faster didn''t seem to help, but as he didn''t have much else to do, he pretended he was dragging the environmental mana from above and pulling it towards his core. After what felt like days but was closer to an hour his floors pulsed and with a silent crack, he found he had formed his second floor. He felt different. Almost as if with the release of pressure from forming a floor, his mind was also changed. As he pondered what was different, he absentmindedly started tidying up all the scraps of various dead critters and pushing them into a pit he was slowly digging at the same time. It took him way too long to realize it, but with a snap, he realized he could split his focus on two different tasks with the same sort of concentration he was managing before on one. Taking a look around his core room he realized he hadn''t made a single change to it since he''d started expanding. At this point, he had more experience and a faint sense of vanity over how shabby the cave looked. Moving to the ground he dug with pinpoint precision working his way across the whole floor levelling it and vaporizing any rubble into his inventory. Next, floating the tiles over from the previous room he started laying them down trying to cover the ground in square cobblestones. There wasn''t enough to cover the whole floor, so he staggered them into a checkered pattern and splurged a bit by using some of the titanium that was piling up in his inventory to make a dozen more tiles and fill in the empty holes. Floor done, he smoothed out the walls turning the arch into straight sheer 90-degree walls and widened the ceiling to match the ground. Finishing his makeover, he glanced around approvingly. I should make my dungeon look cool if I''m going to show it off later. Turning next to his hole of scraps he tried once again to see if he could do anything with them. The raw physical materials could be reclaimed but doing so took a lot of effort which could have better been used on digging out the stone instead. Additionally, after he was finished making the monster, he was frozen out of editing it. The mana released was no longer his personal mana and nearly equivalent to the environmental mana that still infused his surroundings. He had a thought to try and recycle parts into new monsters to see if he could. Shifting around he found several rings from the few worms that had died and pulled them up to examine. Tossing the few that were damaged he managed to gather 4 rings that met his quality specifications. Next quickly creating the rest of the rings and filling out a worm with a speed that can only come from practice he let out a spark and quickly observed the finished result. For the most part, this specimen awoke in much the same way as its predecessors had done, but after slithering to life it suddenly froze for a solid second. Coiling up and uncoiling a few times and uncoiling as if confused it finished its examination then turned and slithered off to join its brethren. If you discover this tale on Amazon, be aware that it has been stolen. Please report the violation. Examining the trundling along worm for another few minutes, then satisfied that nothing seemed to be wrong, he thought about what he had learned. I can recycle parts by using them on identical monsters... it''s not as easy as just making new monsters because I can''t edit them as easily but it''s a way of getting rid of some scraps and I guess it does save a small bit of mana. I don''t think I can break the golem without breaking the core but If that did happen, I''d want to reuse that core...it took quite a bit of time to make after all. He really wanted to make another golem but the amount of effort for just one monster didn''t seem worth it at the moment. I don''t want to make a habit of creating a monster that uses more mana than my cap... waiting for mana to regenerate part way through a monster is a real pain and locks me up as I hold everything in place. Indecisive Earth checked his mana pool ¨C 30/90. Should be enough to make one of "his" monsters and finally get him to stop asking. A side effect of being made from solid crystal without fleshy parts was heightened memory, so he reviewed the instructions Abe had given days ago. First, he set up a stasis field and worked to empty it of any impurities. Then he started making a simple shell out of Crystal mana and Silicon. Pretty positive Abe can¡¯t use Crystal mana but hey...I¡¯m liking this combo. Next, he quickly dumped some Fire mana bonded to oxygen into the hole and sealed the shell before trying to compress it afterwards. This feels weird. Normally I make the inside first and cover it after growing it, but I¡¯ll follow his steps for now. Realizing Abe had never fully explained how he made the outside of the slug he shrugged and followed the fire slime template. A whole bunch of fire and gas surrounded by nice thick skin. As soon as he added a spark the slime shivered and stilled. Unlike the fire slime, it didn¡¯t start moving around choosing to simply sit there. Checking his bestiary there was a new monster listed as Blast Slug Variant O* with a fanciful description of them being kicked by adventurers and detonating. Okay, I guess I''ve made an exploding slime. Might as well test it out. Searching around for one of his oldest (and thus slightly irritating due to not being as perfect as his newest monster) worms he found one close to his new experiment room. First attempting to command it...then giving up and picking it up, he dragged the monster up the hall and deposited it near the entrance. Catching sight of the trapped slime the worm immediately knew what to do. FOR HONOR AND GLORY. The worm had already killed several fire slimes and knew exactly how to kill them. Rushing forwards without a single mote of hesitation it pounced. The rounded tip of its head sunk down into the "slime" before with sudden force the worm was flung up at the roof, crumpling with the impact and landing dead back near the entrance to the room. The explosion was both more and less exciting than he had expected. The amount of force used to fling his worm was sizable ¨C although single-use ¨C and came with an accompanying boom for added sound effects. For some reason packing the Fire mana really had given a small explosion...I didn''t add nearly as much mana and did compress it, but something doesn''t add up. Indecisive Earth had already made an earthen core and although he had added plenty of mana and it was made out of solid materials his result hadn''t exploded. If what I was told is true...mana makes matter and that should have also exploded due to the force...I can''t imagine Fire mana making much matter in comparison to earth so why has it exploded with less effort? Although maybe it''s because the Fire mana that had pulsed seemed slightly different. It''s probably similar to my earth-turned Crystal mana...I didn''t purposefully create it, but neither was I attempting to create Crystal mana at the time. The biggest problem was when creating the living crystal he was given an "end result" that he could study, and his earth control had increased his proficiency in studying said mana to a point where he could copy it on a whim and directly use it in materials. The Explosion mana however had been hidden in its shell and only appeared for a microsecond before dissipating. It would take countless explosions and studying to give him any chance of copying it for his own use or making it in a non-roundabout manner. As strong as it was I... can¡¯t bring myself to care. Leave it to Abe to figure out.
On the nature of the system: Based on how high levels (Danger Classification 3 or above) of mana can corrupt and mutate materials one theory as to why the system exists is to protect us from being mutated by mana in unwanted ways. By forcing our bodies to mutate in preset ways to accommodate skills or specializations the system prevents us from accidentally mutating into forms that are actively detrimental to our wellbeing. There is a lesser-known theory that I subscribe to which is that all the humanoid Sapient races are mutated from one common ancestor. Sure, we can claim mutating into a beautiful elf wouldn¡¯t be that bad but what if the reverse was true? What if you mutated into a dirty little goblin with their grubby Lil mitts and rank ass smell- little more than a monster. Ahem, I for one would kill myself should that happen, and I recommend any who turn into a goblin involuntarily to do the same. (and I spread this view proudly...it¡¯s not like goblins can read so unless one of you snitches, they will be none the wiser)This excerpt obtained from the posters distributed through remote villages by Pastor John. Retired scholar and newly christened member of the church of the system, one week before his mobbing death by angry goblin rights activists. May he rest in peace. Indecisive Earth settled into a routine focused on efficiency. All he wanted to do was sit there experimenting and playing with his monsters but he had convinced himself that once he had expanded he would have a much higher regeneration and could make more monsters in a shorter amount of time...as long as he waited a bit first. His level-ups had been ahead of the curve, so he currently had a huge amount of storage with a regeneration similar to what he had started with... Focusing on expanding using the exact amount of mana as he regenerated his expansion speed slowed down considerably but remained constant (and due to using less mana than he was capable of he managed to use it slightly more efficiently). Thus, his effective expansion was much higher in comparison to the fast deplete-refill cycles he had been using before...and as his regeneration kept ticking up, he increased the amount of mana he was rationing so the speed slowly increased as well. Splitting his focus between expansion and reading the chat he reached a point where he realized all the older Tier 1 Cores were ¡°always online¡± and reading the chat, while the noobies would join and then after talking for a few minutes would leave again for minutes to hours before rejoining. Abe formed his floor a day after Indecisive Earth despite having a head start and he enjoyed the reaction Abe gave to the splitting wrenching feeling once it reached him.
| Indecisive Earth | ||
| Level | 9 | 2/190 exp to next level. |
| System Access Level | 1 | 1/2 requirements met to advance. |
| -3+ Floors | ||
| -Level 9+ ? | ||
| Stats | ||
| Mana Regeneration | 6.7 | unit/min |
| Mana Storage | 16.8/190.0 | units |
| Physical Storage | 54% | units |
| Titles. | ||
| Earth Mana Specialization | ||
Wez Takez Big Man Persons Shiny Den Become Big Mans Persons! Systen No Lie. Givs Grand Big Quest. Specics Sniny Get then Gets Strong like dem. Lots of shiny gets Big. Hobs are confirm. I too gets big. Strong for Clan. After Hobs What Bigger we Get? I wil find outs. Der shiny in grand big cave. We goes with whole clan. Gets big. Iz plan.Excerpt from the Enlightend Scholar of the goblins Gobol as he writes his musings on the chief''s wall. Wanting nothing more than to rub his high level in Abe¡¯s face he quickly started writing in the chat.
| Mana Specification | |
| Rank 2 Mana specializations (NOTE Racial affinity is 70% at base in comparison to 90% for Rank 1 mana) | |
| Life | Death Control / 2, Life Control * 2 |
| Mental | Kinetic Control / 2, Mental Control * 2 |
| Death | Life control / 2, Death Control * 2 |
| Kinetic | Mental Control / 2, Kinetic Control * 2 |
| Life + Death | Life&Death * 1.75 (+bonus to preventing negative effects), Mental&Kinetic / (1.75 * 1.75) |
| Mental + Kinetic | Mental&Kinetic * 1.75 (+bonus to preventing negative effects), Life&Death / (1.75 * 1.75) |
| All 4 Base Elements | By settling in the second rank all 4 Rank 2 elements are increased by 10% |
| Unlocked Specializations due to Earth Specialization | |
| Dirt | Subspecialization increases base- Dirt mana control * 2, Earth * 1.25, Air / 1.25 |
| Rock | Subspecialization increases base- Rock mana control * 2, Earth * 1.25, Air / 1.25 |
| Crystal* | Subspecialization increases base- Crystal mana control * 2, Earth * 1.25, Air / 1.25 |
| Metal | Subspecialization increases base- Metal mana control * 2, Earth * 1.25, Air / 1.25 |
| Earth + Water | Harmonic Specialization. All Earth+Water Combinations and sub derivations * 2 Control, Earth * 1.25, Air / 1.25, Water * 1.5, and Fire / 1.5 Control. |
| Earth + Fire | Harmonic Specialization. All Earth+Fire Combinations and sub derivations * 2 Control, Earth * 1.25, Air / 1.25, Fire * 1.5, Water / 1.5 Control. |
| Unlocked through Special actions | |
| *Crystal Improved | Through consistent use of a harder mana before its system unlock - Control can only increase with official boosts while penalties decrease. Crystal mana * 3, Earth * 1.375, Air / 1.167 |
| Explosion | Through experimentation, you have unlocked a subspecialization from a different base from your own, slightly affected due to your start being lower this option provides a flat * 1.75 boost to Explosion mana and a * 1.31 boost to Fire mana |
| Pressure Mana | Through experimentation between the interactions in Fire and Water, you have discovered Steam/Pressure mana. By taming said uncontrollable mana with Earth you have lessened some of its negative properties. * 1.75 control with pressure mana and reduced penalties from using it. |
| Mana Specification | |
| Rank 2 Mana specializations (NOTE Racial affinity is 70% at base in comparison to 90% for Rank 1 mana) | |
| Life | Death Control / 2, Life Control * 2 |
| Mental | Kinetic Control / 2, Mental Control * 2 |
| Death | Life control / 2, Death Control * 2 |
| Kinetic | Mental Control / 2, Kinetic Control * 2 |
| Life + Death | Life&Death * 1.75 (+bonus to preventing negative effects), Mental&Kinetic / (1.75 * 1.75) |
| Mental + Kinetic | Mental&Kinetic * 1.75 (+bonus to preventing negative effects), Life&Death / (1.75 * 1.75) |
| All 4 Base Elements | By settling in the second rank all 4 Rank 2 elements are increased by 10% |
| Unlocked Specializations due to Earth Specialization | |
| Dirt | Subspecialization increases base- Dirt mana control * 2, Earth * 1.25, Air / 1.25 |
| Rock | Subspecialization increases base- Rock mana control * 2, Earth * 1.25, Air / 1.25 |
| Crystal* | Subspecialization increases base- Crystal mana control * 2, Earth * 1.25, Air / 1.25 |
| Metal | Subspecialization increases base- Metal mana control * 2, Earth * 1.25, Air / 1.25 |
| Earth + Water | Harmonic Specialization. All Earth+Water Combinations and sub derivations * 2 Control, Earth * 1.25, Air / 1.25, Water * 1.5, and Fire / 1.5 Control. |
| Earth + Fire | Harmonic Specialization. All Earth+Fire Combinations and sub derivations * 2 Control, Earth * 1.25, Air / 1.25, Fire * 1.5, Water / 1.5 Control. |
| Unlocked through Special actions | |
| *Crystal Improved | Through consistent use of a harder mana before its system unlock- Control can only increase with official boosts while penalties decrease. Crystal mana * 3, Earth * 1.375, Air / 1.167 |
| Explosion | Through Experimentation, you have unlocked a subspecialization from a different base from your own, Slightly affected due to your start being lower this option provides a flat * 1.75 boost to Explosion mana and a * 1.31 boost to Fire mana |
| Pressure Mana | Through Experimentation between the interactions in Fire and Water, you have discovered Steam/Pressure mana. By taming said uncontrollable mana with earth you have lessened some of its negative properties. * 1.75 control with pressure mana and reduced penalties from using it. |
| OrderName | MORGO |
| PosterName | ClamityWrappedInABlanket. |
| OrderType | Sell |
| Type | Boss Monster |
| Price | 500M or Negotiable. |
| Desc | Morgo is a BEAST. Real Proud of this one, I''m selling him pre seeded just because I couldn''t help myself- I couldn''t wait to see what he would do and so will you once you see this absolute unit of a boss monster. |
| OrderName | Commission. Help studying the effects of an unknown material. |
| PosterName | Zeelot. |
| OrderType | Buy |
| Type | Information |
| Price | 50M on return delivery. Willing to accept Mana worth in cores for Tier 2s |
| Desc | Through an accident I''ve come across a strange material. Potentially dangerous Potentially useful I want help studying it. Will Send you material and once a sucessful analysis has been done you can send me it back and I''ll provide full payment. Additional bonuses may be provided depending on findings. |
The danger of combining opposing elements: Rank 1 mana is fine to use in an opposing element monster (but not recommended) even if it gives a monster ¡°light madness traits¡± however Rank 2 mana is much much worse. The mixture of Life and Death mana has a high chance of resulting in Demonic mana- Giving life to that which is not of this world as if it reached into an imaginary plane perpendicular to both Life and Death on the axis of ¡°alive and dead¡±. Terrifying abominations could appear that seek to destroy all - and will use incomprehensible means to do so. Demonic mana is nasty. The Combination of Kinetic and Mental is not nearly as shocking but equally as dangerous for Dungeon Cores-a myriad of Discombobulations and monsters that let loose waves or miasmas that can- And have- severed a Dungeon Core''s mind from their physical core. This act of pushing them out into the world beyond one''s influence is a death sentence- as without the physical core to sustain yourself all that''s left is to quickly perish. The Kinetic and Mental combination could also create MIM''s or "Moving Insane Minds"- Angry Spirits essentially that can pass through all matter and attack anything they came across...such as a defenseless Core. Really as long as small amounts of opposing elements are used in a large creature with a heavy number of other elements to offset it there might not be as bad of a reaction...but why risk your life just for some experiment? A lot of the cores that have died by Demons or MIM''s thought they could do it right up till the end- do you really want to join their ranks?Excerpt from the useful Dungeon Information packet "Tier 2 Primer by Jess" The information packet he just bought gave him multiple options once he received it. He could either consume it directly, or leave it in the system display. Hesitating slightly then selecting "system display" a pop-up appeared in the corner of his vision that smoothly expanded to a long strip of text.
| Indecisive Earth | ||
| Level | 9 | 13/190 exp to next level. |
| System Access Level | 2 | 1/2 requirements met to advance. |
| -1+ Unique Monsters | ||
| -Level 20+ | ||
| Stats | ||
| Mana Regeneration | 6.9 | unit/min |
| Mana Storage | 81.4/190.0 | units |
| Physical Storage | 42% | units |
| Titles. | ||
| Earth Mana Specialization, Advanced Crystal Mana Specialization | ||
Adventurer 1278: How safe are dungeons? Can I bring m'' boy with me on my first adventure? He''s good with a stick so I''m sure he can pound some monster- Guard A: For seasoned adventurers? Relatively safe yeah. For you? I give it till the first thing stronger than a slime before you get injured. This is not a game, unless you want your kid to be eaten by a Dungeon Boss, you''ll leave him at home. Adventurer 1278: Can''t say that till you see me fight can you. I''m already a Level 17 Knight and me boy why he just got his first level in Warrior last Harvest. Guard B: It''s his funeral Gale ¨C let him into the dungeon if he wants, we aren¡¯t paid enough for this. Guard A: It''s our job to stop idiots like him from going in unprepared ¨C not like monsters ever come out of the dungeon. Adventurer 1278: You heard the nice fellow. Let me in Gale. Guard A: It''s the principle of the thing Mike. Sure, he has some levels somehow. Probably Guarded his wife when she shopped or something but he''s obviously still green. I''m also not letting him take his kid inside and that''s final. Adventurer 1278: Congratulations! This was a test and you passed. Well done Gale. I''ll pass that along to your manager. Guard A: Don''t think I can''t see you trying to smuggle an extra pair of feet through the gate. My word is final. Adventurer 1278: Bah. I''ll be backExcerpt from the Gate logs for the entrance to the great dungeon town "Maliquencia". Jumping right into trying out his brand-new rank 2 mana he was once again glad he had imprinted the primer instead of simply reading it. Each of the 4 elements were much harder to find naturally and each type of mana existed at a much higher resolution. What that meant is he had to focus incredibly hard on some of his moving monsters, before he could see faint lines of mana that were the naturally occurring brands of Kinetic mana for instance. ¡Not that the primer was as ¡°essential¡± as it made itself out to be¡he was sure he could have figured it out with a bit more trial and error. Knowing where to look definitely saved some time, however. Starting with Life mana he checked the unique flavour of the naturally occurring mana and tried to copy it synthetically. Surprisingly the process was easier than he had imagined it ¨C only slightly worse than using Fire mana. Deciding to make each material into a block shape he shoved Life mana into the ¡°common knowledge" best material to use it on ¨C Carbon. Disappointingly it didn¡¯t seem to make much of a difference. While the magic "took¡±, and the material definitely changed...the end result was lacklustre. Simply a rectangular brick with a faint green sheen to it. Observing it for a minute and then discarding it into the corner he tried a mana type he had slightly higher hopes for next ¨C Kinetic. First checking the Kinetic mana¡¯s flavour, he then pulled out a ball of mana and worked to convert it to the new type. This process was equally painless. Not nearly as bad as Air mana all things considered. Taking out some Iron into a cube (apparently, Kinetic mana just worked best for solids and didn¡¯t distinguish between metals and non-metals) he pushed the new mana into it from all sides and watched to see what would change. Slight faint shivers started appearing around the cube and it started to vibrate slightly ¨C ever so slightly but consistently. These vibrations continued to blur the edges of the cube despite it being held in his control as tightly as he could. Lowering the cube to the ground and pushing it slightly he let go. Watching as it slowly slid across the ground bouncing off the wall and continuing to glide as if completely frictionless, he wondered how useful it would be. That was...interesting. I guess. What else can I do? Taking some more Iron, he pushed the mana into it from one side to the other this time. As the mana took root, streaks of distorted air seemed to radiate out from the opposite side than he had first introduced it. This time letting it slip from his grasp the new cube flew at a downwards diagonal hitting the ground with a skid before flying towards the wall and sticking to it. Pulling it back he held the cube rotating it to face upwards and then letting go ¨C this time the cube flew towards the ceiling at a slightly slower rate then stuck to it. Okay...So I can¡¯t just shove rank 2 mana at something and hope for the best. It needs more direction than the easier types of mana. Oh, and it''s not ignoring gravity it''s just being pushed upwards harder than gravity is pushing it down. Playing around with Kinetic mana a bit more he found he could alter the direction the Kinetic mana wanted to go. By varying the size of the cube or adding more mass and compressing it to be denser and heavier he could affect the amount of force that propelled the cube forwards...but no matter how he played around he couldn¡¯t regulate it. The movement was simply "ON" and he could tell he was going to need more work before it would actually be useful. The force being applied to it was also¡weird. It didn¡¯t seem to be affecting anything but the block and was completely dependant on the direction it was facing ¨C twisting the block in midair would curve it in the new direction. Not sharply switching but catching up as the previous inertia was kept. Next, he moved to mind magic ¨C he couldn¡¯t seem to find any of it in his dungeon, so he didn¡¯t really know where to start. He also didn¡¯t have any of the ideal materials for it ¨C silver and gold were both much much more effective for some reason. He had already found faint traces of the previous 2 mana types in his monsters so he was sure he could find the 3rd. Staring at each of his creations one by one with the most focus he had given most of them in a while he finally found some. Faint pink sparks seemed to flicker deep inside the core of Silver as she sat in the living crystal room near his core. Seeming to be curious the snek was slowly watching the crystals ¨C a flicker appearing every time one of the crystals vibrated or shifted slightly. Wonder what she''s doing? Is she thinking about something? Why haven¡¯t any of the others given any signs of mental activity? Either way that''s enough for me to try and emulate. Pulling out some phosphorus ¨C for he had some and it was rated slightly better for mind magic than most of his other materials ¨C he pulled the mind magic into a cube. But much like the other options, no obvious change took place. Trying again he pulled from different directions and finally as if reacting to his decreasing interest in it, a slight pink haze only visible in his mana sight began to faintly waft up from it. Carrying his block around the dungeon he found a test subject and brought it near one of the worms. It flinched a bit once the block came in contact with it but otherwise ignored the cube. Trying again he found the golem that was still alive and immediately got a result. If you discover this tale on Amazon, be aware that it has been unlawfully taken from Royal Road. Please report it. Gol1 had been peacefully sitting on the 3rd floor preening about how he was the strongest monster around but as soon as the mind cube came near him his ego popped like a bubble. A sense of droopy sadness came over him and looking around it tried to stab one of the worms nearby ¨C it missed and Innearth could nearly feel the sense of "I''m worthless" "useless" "Can''t do anything right" emanating from the poor monster. After removing his mind-altering cube, the effects seemed to slowly disappear although the golem remained less proud than it had before. I think...I think I understand. Making another cube while thinking happy thoughts the whole time and focusing those happy thoughts on the cube Innearth finished his second mind cube. Bringing the cube close to his test subject who seemed to beam in the way that only a traffic cone with stubby little legs and a shank could. It''s interesting but not nearly as useful as I thought. One last time he tried using mind magic but this time he made two cubes and passed mind magic in a circle between them. Letting go he could see faint pink lines connecting the two in a sort of twisted cable that maintained itself when pulled further apart. Taking one of the cubes Innearth slipped it onto his designated testing monster of the day ¨C Gol1. Carrying the second cube away to find a second monster to place it on he paused. It was faint but a steady trickle of information passed down the cable towards the cube in his hand. Pulling the information towards himself curiously, he suddenly was hit by a stream of consciousness. "uhhhhhhhhhhhhh", the consciousness was slightly alien to Innearth. Not fully thinking about anything and kind of just watching the wall, his golem seemed...slow. It has an earth core though? Silver seemed to be thinking more than this. Pulling the cube over to one of the jumpers that still littered his halls he touched it to the jumper and continued to read the connection. "Looking at me funny huh. Huh. HUH, I''LL KILL YOU." A clang sounded out in the cave as his golem stabbed a weird-shaped rock that had fallen off the wall smashing it into several smaller pieces. "That''s what yOU GET". "uhhh" the jumper seemed to settle slightly from where it had been priming to pounce on anything and everything while his golem...grew more aggressive. More aggressive but also more coherently aggressive than the jumper had been. Because the golem has a core? After a few more seconds of this, they seemed to sort themselves out his golem staring curiously at the cube touching his leg. Relaxing more and more the golem sat happily ignoring the feedback from the jumper and staring at the original wall again. What is it doing? Ah well, I¡¯m sick of this ¨C moving on! The final mana type he wanted to observe was Death mana. He kind of knew something had to die before he''d witness some of it, but just as he was critically staring at each of his monsters wondering which to sacrifice he noticed the Life cube had given some effect. Rather than the cube itself changing in any way, the walls around it seemed to have been altered- faint roots had broken through the wall and wrapped around the cube covering it more and more. Following the root into the wall he saw it had seemingly sprung into existence around a bunch of weird brown wooden looking rock. Is that a fossilized tree? How is Life mana doing anything to that? Even as he watched the effect taking place was more and more pronounced. Vines had started sprouting out of the wrapped ball of roots surrounding the earthen cube almost protectively while green strands of mana continuously streaked from the cube down the entire length of each root. As the plant grew slowly covering more and more of his experimental room it seemed to pull material from the stone and air around it to feed its expansion. For the most part, this expansion seemed benign ¨C the weird plant had grown several reddish leaves that twitched as it grew, but other than making it harder to move in the room the change wasn''t that bad ¨C he could even call it stylish in a random way. A slight hiccup appeared as soon as the expanding plant found the Kinetic mana cube stuck into the wall and side of the cave. Hesitating slightly, it wrapped around the cube as well before finishing its claim of the room. Rather than a drastic change, the small cubes of Kinetic mana didn''t seem to affect the plant in as exciting a way as one would hope ¨C every once in a while the leaves would rustle despite there being no wind...but at the end of the day didn''t his living crystals do the same? Crystals were obviously a superior plant. Anyways back to his final mana type. Deciding not to sacrifice one of his already made monsters he spawned 3 fire slimes in a hallway then sat back and watched the worms swarm. Keeping a faint eye on the moment of death, it took till the very last moment to notice a single red spark that flickered into existence and then faded immediately. It was hard to spot not only because of its size and immediate disappearance, but also due to it being the same colour as the Fire mana. Trying to catch the spark it disappeared as if him trying to hold it had hastened the disappearance. The moment it winked out he felt the faint rush of the slime''s few seconds of existence hit him. I was trying to study that¡stop returning to me I didn¡¯t get a close enough look. Maybe something stronger has to die? He was back to trying to find an older victim ¨C for science you understand. Finding a jumper that seemed slightly more weathered he realized it was the one connected by the mind stone to Gol. Hey, attack him for me won''t you? Hey? Nap time''s over. The golem finally made a move. Turning to walk along the wall it slowly waddled to the jumper nestled against the wall like a barnacle. Stabbing downwards from the side it somehow managed to catch the jumper by surprise ¨C nothing had done that so far. Somehow rising again and stabbing down perfectly the long-spiked arm managed to hit the membrane on the bottom of the jumper breaking the seal and killing the monster. ¡That went better than I thought. I¡¯ve been mentally placing the golems and jumpers on the same scale, but I guess having a core really does help. They are back in my good graces! I definitely need to iterate on them though ¨C keep the stabby arm...throw out the legs. Useless creations legs are, who needs them anyway. As the older jumper died a much larger red glint appeared in the air and started to fade. This red spark lasted much much longer than the slime''s had. Still less than a second to dissipate and return to his influence, but nearly a factor of 5x the amount of time was taken and that was enough. The fading spark wasn¡¯t Death mana ¨C it also wasn¡¯t red now that he had a better example. Rather the spark was still white but surrounded in an aura of red- this aura a manifestation of the fading itself, as if the spark was giving off radiation as it disappeared into nothing. Picking a new room now that his old experimental room was filled with roots, he went to study this last example of Rank 2 mana. I need to start expanding again soon. I¡¯ve taken a long enough break and now I only have to devote a third of my attention on the task. Taking the cue from his previous examples Innearth didn¡¯t want to make the same mistake by just shoving the Death mana into a material and hoping for the best. Maybe if I make a monster with it? Taking the easiest monster to make ¨C a slime, he tried to infuse the insides with reddish Death mana. This slime came together quickly, but as soon as he seeded it with life the slime began to writhe about and die, just seconds after its birth. I guess death is anathema to a living creature? If I want to use Death mana, I think I need an undead creature. Putting this on the backburner. Opening up the chat he asked his new conversation partner about Death mana.
What is mana Regeneration and why can''t we increase it with stat points like we can everything else in the system? Our top alchemists have studied the human body thoroughly to the point where we are able to safely say that people (both human and otherwise) regenerate their personal pool based on the density of mana in their bodies. By checking the concentration of mana in the blood and flesh of several (don''t fear it''s "ethical" - we used orphans) differently levelled humans and beastkin they were able to confirm this theory and we are happy to say as long as you are a high enough level to withstand it going to stand in a mana pool can permanently improve your regeneration! Results may vary. Reader discretion is advised. ManaLabs is not responsible for injury caused by actions taken following our advice.Excerpt obtained from the published research paper "A study of mana on the human body" Okay. First things first I¡¯m going to figure out how to get Kinetic mana to enhance a crystal golem of sorts. That should be much better than using ¡°legs¡±. First, he started trying to imagine how to get the ¡°Constant force in one direction¡± variation of Kinetic mana to actually be useful. Making a rod of crystalized Silicon it grew quickly into place, his constant attention making sure it was perfectly smooth ¨C a task that would have been nearly impossible before his specialization but was now almost second nature to him. Next making several thin bricks of metal, focusing on making sure to evenly apply Kinetic mana along their lengths, he threaded them all along his crystal holder. Next, he spun these plates, so half were facing forwards and half backwards hoping he could reach an equilibrium. The force pushing it forwards and backwards cancelled out however ¨C due to the alternating distribution the top was pulled forwards slightly more and the bottom was pulled backwards slightly more giving it a rolling spin ¨C not the perfect neutralization he had been hoping for. Deciding the best way to deal with this being to affix it in place, he made 3 more rods and stacked movement plates on each of them before connecting all 4 into a single cube. This time they were distributed more evenly, and he could imagine if a monster was able to tilt them all in different directions it would give it a slightly more controlled movement. The problem with this open plate setup of course is if anything hits the plates it will fling the monster out of control quickly. Working to protect each rod he slowly built tubes around each making sure they didn¡¯t hinder the movement of the plates. This leaves the rest of the monster. It has to have a core of course, and I think I want to try and make it fly. Oh, it also needs a way to attack if it''s going to be a good defender. Building 4 more shorter rods at the bottom of the cube facing downwards and ¨C partly just to make it symmetrical ¨C he built 4 more on the top. Encasing all 8 of the new rods in tubes the result was a hollow diamond shape with 12 rods that was hard to hold in place without fiddling with the force plates making it up. He wanted to throw everything he had learned at this monster so ¨C in the spirit of "I used Water mana for the crystal snakes let''s give fire a shot" he first made 4 spikes. Then filling them with Fire mana he joined them together pointing out of the 4 horizontal sides of the center cube. Next building a core ¨C first waiting a bit till he had enough mana and then creating the core just above what the system deemed a rank 1 ¡°PureCore¡± (there had to be some reason it liked that size right?) he balanced it in the center of the construct. Unique monsters! I have an idea. Finding the living crystal, he broke off a single shard and added it to the center of the cube beside the core in the hopes it would provide¡something to the design. There was still space so might as well add stuff you know? Slowly losing direction, he grew over the entire monster filling in the entire empty center with solid crystal. Satisfied with mark 1 of this monster he added a spark and pulled back. As he did he noticed this and what he had done previously was enough to push him over to level 10. Finally! I mean uh... Already! Jolting back and forth a bit the crystal slowly floated into the air hovering in the center of the room. Leaning forwards, it quickly flew across the room before pulling back panicked, the crystal putting on the brakes and bouncing off the wall with slightly more force and a flash of fire from the spike that stabbed the wall. There really wasn¡¯t enough room for it to fly around. This new experimental room was one of Innearth¡¯s biggest, but all his flying crystal needed to do was tilt ever so slightly and it had crossed the full length. The tunnels also looked like they would give his crystal a lot of trouble so sighing slightly at not wanting to keep it stuck in one room, he resumed the task he had put on hold for a while ¨C starting his expansion by growing all his current hallways instead of heading into the unknown. Each tunnel was grown to nearly a meter in height while several rooms ended up having to be combined into one due to how close they were. As each tunnel grew so to did the amount of strength he was able to exert closer to the edge of his influence. I think¡I think this is for the best- it¡¯s making it easier to expand so I really should be using bigger passages. Currently, his whole dungeon was linear in that all the rooms were strung along a single path spiralling upwards. Making several small tubes connecting the lower rooms to the upper rooms vertically these vents increased his control and influence manipulation speed even more than before. Finally satisfied with growing his current halls he went back to observing the crystal. Disappointingly he couldn¡¯t notice any effect from adding a living crystal to its makeup. I had high hopes for that :/ Maybe because the monster has a core? Trying something else he made a crystal snake but instead of a cored head, he left it as crystallized metal. Placing several living crystals along the snake¡¯s length he gave birth to it and observed. Sadly, without a core to pull the spark into it, he saw exactly what the problem was. As the spark hit this new snake it broke apart to infuse the entire monster. However, each streak of the spark swerved around the living crystals infusing the liquid metal around them and settling in the rings and scales. Okay fine I get it I get it. Living crystals are not a magical material tch. I guess it''s because they are already living and count as a plant so they can¡¯t suddenly become part of a monster. Making a new panel called "Plants" he moved living crystals out of his material pane and shoved them in there as the only entry. Maybe adventurers think this is a material but it''s useless for me. Saddend by this revelation, he gave up on his plan of adding living crystal parts to every monster and making an endless supply of unique monsters. Does it do anything to the monster? It doesn¡¯t seem to be harming it. There¡¯s nothing wrong with it if it helps but I really can¡¯t see a reason to add it yet either so I think I''ll shelve it firmly as a "failed idea". Watching his snake slither around aimlessly similar to how the worms did, he decided cores were definitely important. I need to be able to order my monsters around- there doesn¡¯t seem to be a single downside to adding a core (other than costing more mana) that I can see but there¡¯s plenty of benefits. Wanting to talk to a Core ¨C any Core ¨C not to brag about his new monster, no; just to talk about it. Talk and see how it compared to what others had. Unauthorized use of content: if you find this story on Amazon, report the violation. He hesitated before going to Bose however. No one will listen if I try the public chat. But also I feel like Bose will just tell me it''s worse than his stupid air wisps. "Oh, you made something that can fly? I''ve been doing that since day 1...hue hue hue" And I have no clue how to talk to the doctor. Opening the chat and letting his attention slowly drift down the page of names he finally found someone he might be able to talk to.
| Trade Offer | |
| Innearth | Amy |
| Request "Counter Offer" before transfer Y/N? Confirm as is Y/N? | |
| Indecisive Earth | ||
| Level | 10 | 13/220 exp to next level. |
| System Access Level | 2 | 0/2 requirements met to advance. |
| -1+ Unique Monster | ||
| -Level 20+ | ||
| Stats | ||
| Mana Regeneration | 7 | unit/min |
| Mana Storage | 220.0/220.0 | units |
| Physical Storage | 54% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
Making potions is wrapped in mysticism. A little-known secret we alchemists like to keep is that it is incredibly incredibly easy to make a potion that has some powerful and fantastical effect. The real challenge is pruning (neutralizing) every single nasty side effect. As well as finding common magical materials instead of rare ones to make the process repeatable. That''s why witches are shunned. Sure they can fly on a broomstick after drinking a potion made on their kitchen countertop but really, is the green skin worth it? It makes you look like a goblin lady. Leave potion-making to the professionals; it''s an exact science ¨C not making soup from random weeds.An excerpt from the textbook "Potions 101 The Exact Science of Magic" distributed in all alchemy academies.
Making potions is like baking, my dearies. You don¡¯t need a skill for it ¨C although having one helps! All you need are some good ingredients the more potent the better. Locally sourced is the best, I wouldn¡¯t trust any of the artificial ¡°reagents¡± those hotty totty alchemists distribute. No you need to find places of power, mana wells! Take that power for yourselves, my sisters. Take it and listen to no one but yourself from now on. Take it and be free.Excerpt taken from some notes written while listening to one of the most well-known covens ¡°The Circle¡± at one of its periodic indoctrination programs. Okay, So I¡¯m not quite sure what the best way to use this material is. First, how about I try swapping it for liquid metal? Making a crystal snake in his pillar room and replacing its innards with liquid crystal he gave it life and watched, hoping it would show him something new. The new snake was¡less effective at moving around. Less effective at everything really. Liquid metal let them smoothly glide forwards in an "S shape" but liquid crystal while stronger from the side prevented it from bending enough to glide. The monster could still move ¨C it slowly inched along squishing inwards slightly and then pushing outwards before squishing inwards again in a sad sort of slow process ¨C but it was effectively a failure. Waiting for his mana pool to regenerate he tried again. This time he used liquid metal¡and dropped a few drops of liquid crystal into it making a slightly stronger but also slightly erratically stiffer snake ¨C bits of its body would sharpen into jagged corners as it moved instead of smoothly gliding and even though its body was probably stronger, the end result was still slightly worse than his original design. Trying one last time he first made a coned head and tried making a Crystal mana core instead of a ¡°Pure¡± one for the first time. Making a bit of the liquid crystal he brought it near the core hoping it wouldn¡¯t be suppressed. There actually was a slight decrease in the flow of the liquid crystal, but it worked somehow. Maybe because it was close enough and the fact that the Crystal mana couldn¡¯t be separated from the water? Note to experiment more in the future. Making the crystal scales and applying them he noticed the Silicon + Pure mana skin he was using to keep them together wasn¡¯t disabled as well as when he wrapped the half-snake in it. Let¡¯s see. I¡¯ll make the rings using Crystal mana as well, it''s easier now and I don¡¯t really care about keeping them earth¡and with that and the last few scales to seal up the holes¡ Finally done he tried to give life to his first (mostly) 100% crystal gole-snek. This result was actually better than the version that just used the liquid crystal. A slightly stiff slither before the whole snake started to rhythmically slide across the ground. Staring at the snake''s body in that focused way that laid mana bare he saw the whole snake was constantly controlling its body. Twisting the unruly liquid crystal in on itself and flipping the polarity of it every few seconds to stiffen or loosen the liquid aiding its movement. In terms of an upgrade, he could tell it was stronger than his original crystal snake version¡the movement was less fluid and slightly slower, but it made up for it in having a much less squishy body. That being said the result was not as massive an increase in strength as he had been hoping. The amount of effort ¨C both in time and mana ¨C was higher. The liquid crystal taking more time to setup than the liquid metal. While the snake was slightly more durable for its size, it was essentially the same as his previous snakes if slightly slower. It wouldn''t be able to strike as fast and he wasn''t yet sure if it having to control its body movement so much would have any other negative repercussions. He could tell this liquid could do more. But he had also learned his lesson from just ¡°including something for the sake of including it¡±. The living crystal shoved in the flying crystal and the snake hadn¡¯t given any obvious benefits. He had to be smarter about this than just ¡°including it for the sake of including it¡± He was sure he could do more with the liquid crystal material but for now he wanted to take a look at the almost failed product that was the flying crystal. No. Not failed. I just have to iterate on it a bit. My snakes use everything I learned from my worms and I made countless worms before I got happy with how they were¡seems weird that I was ever happy with those they look so weak now. First off, the spikes were a failure. They were too brittle and broke off when smashed against anything. Either I have to scale everything up and thicken them or I have to make them disposable. Can I have them regrow if I make a sack of healing liquid in them? That might start costing a lot because I¡¯m pretty sure they won¡¯t be able to refill their stock and I don¡¯t have a lot of water to spare. I could just make the whole thing much bigger? That would work but I don¡¯t like the concept of taking more than a single mana pool to make a single monster ¨C it will make iterating any mistakes difficult¡I can ask for advice I guess but I kind of want to figure it out myself. I¡¯ll think about it while being productive, I guess. Restarting his constant expansion so no mana was wasted when he reached his pool cap, he opened the public chat to see if anything was happening¡
The Glory Of The System: My Fellow Dungeon Cores! I Know Some Of You Dislike Using The System To Aid In Your Creations. I¡¯m Here To Try And Persuade You Otherwise! The System Doesn¡¯t Take Away Your Control! For Those Of Us That Have Lived Before I Speak As A Representative! We Are Thankful For All The System Does. I Never Want To Go Back!Excerpt taken from chat logs from "Public Chatroom V0.1" 150AS. His army was lined up at the border between the crystal Pillar room and Amy¡¯s monster¡¯s pool room. 5 Crystal Bombers (2 less effective ones), 5 Crystal Turtle Tanks, and 5 Crystal Snakes (new variants + all the older Versions) all lined up in rows. The army was ready to roll. Cheering them on he sent them out 3 at a time to engage the waiting beast. I feel like I might be going overboard¡nah If I can¡¯t kill Amy¡¯s monster then how else would I be able to tell her how effective it is. Yes, she¡¯ll appreciate the effort I¡¯m putting in¡and if it survives this army, I¡¯ll send it back to her and admit defeat. As the first group entered the room the slowly waving tentacles stilled. Slowly raising and then suddenly shooting forwards 3 tentacles extended, each aiming for a separate monster. The Turtle was immediately grabbed, barbs sliding over its crystal armour and flaking off pieces of it as an appendage clung to the shell. The first ¡°Bomber¡± managed to slip past the threat as it rose into the center of the room and started dodging the tentacles that scraped along the ceiling in their attempts to grab it. Finally, the snake ¨C one of the older variants but not the oldest version (Silver) ¨C was simply sliced in two, its tail flipping away into the corner while its top half struggled to continue its assault. As Innearth sent the second wave out, the Turtle shot off a spike that missed wildly before being picked up and pulled towards the monstrous octopus. Twisting the shell upside down the octopus seemed to consider the fleshy underside before a second tentacle came and neatly sliced it off ¨C hitting at an angle the liquid wasn¡¯t protecting from at too fast a speed for the creature to manipulate. Agitated the liquid crystal fell out of the shell ¨C the octopus dumping the contents and exposing the core like a pearl for its taking. Innearth¡¯s next wave entered the room just in time to watch the first Turtle¡¯s core being ripped out and shattered ¨C liquid crystal making weird streams as it fell to the pool of water below and mixed with the water. Each stream of liquid crystal falling at an angle away from the shell instead of straight down giving the whole scene an unnerving feel. Immediately seeing what happened to its brethren the second Turtle backed up into the hallway before loading and shooting a spear of crystal at the monster. The second flying crystal joined its older likeness in harassing the octopus from above. The first had been the older prototype that shot forwards and it hadn¡¯t managed to let loose a shot yet but the second could drop its load directly on the monster. Hit by sharp spears from both above and the side, the tentacled beast flailed about attempting to knock the projectiles to the ground in a futile attempt. A lucky shot managed to nab the first flying crystal and smash it into the ceiling breaking its brittle body and dropping shards of crystal and a broken core into the pool below. The 3rd wave was approaching ¨C this one containing Silver, the final older flying crystal and a regular Turtle but they were nearly not needed. Taking the slow stalemate and whittling down of the monster to a truly outnumbered and overkill fight, they rushed forwards and attacked. Tipping the balance completely in Innearth¡¯s favour. Over half of its tentacles were damaged in some manner now ¨C some completely ripped off and others speared through and weighed down. A lucky shot managed to hit two tentacles at once pinning them together as it twisted the tentacles that had been reaching out to rend Silver limb from limb to the ground. She managed to slide into the water gliding forwards and being the first monster to stab into the creature¡¯s sack and actually puncture it. Immediately the tentacles stopped flailing about and stilled ¨C but the fight wasn¡¯t finished. The ropes twisting about the inside of the monster pulsed several times, large lumps appearing in their pipes as a liquid was rapidly pumped through them. Seeming to shed its skin, a yarn ball of intestines surrounding the core pulled its way out of the sack and tentacles, before attempting to escape into the bottom of the pool. Underwater the spikes being dropped by the one flying crystal that could Bomb and shot from the two turtles at the entrance were nearly useless. But Silver and the other nameless crystal snake both followed the escaping creature down to the bottom of its pool to finish it off. Seeming to draw some of the liquid crystal dropped into the water earlier towards it, the nameless snake manipulated the material. Reaching forward it wrapped a crystal noose around the foreign monster trapping it in place while silver stabbed inwards with her spiked head. You might be reading a stolen copy. Visit Royal Road for the authentic version. As bits of the tube broke, a densely magical liquid leaked out. Several strands of deeply deeply blue ink dying the clear water an unnatural colour, as they infused the whole pool with concentrated Water mana. The tubes flinched after being broken and started to push the water away from itself in a chaotic pulse attempting to blow the two snakes away from it. At this moment with a burst of speed Silver finally managed to glance a blow at its core shattering it and changing the pool forever. As a wave of pent-up mana passed through the diffused liquid crystal pool, now filled with dense blue liquid, its colour twisted and thickened. Escaping the transformation, Silver slid to the surface and flung herself out of the pool but the other snake seemed entranced by the process preferring to sit in the middle of it and wait the "storm of change" out. The water seemed to shatter and reform several times as it changed, and it was only after the 3rd shatter that Innearth decided this wasn¡¯t a temporary change to the pool but a permanent one. Instead of the stable liquid crystal that seemed to pick and choose properties of both solids and liquids depending on strict guidelines and weird unnatural concepts like ¡°direction¡±, this pool was in constant flux. Spikes periodically appeared, pushing out of the surface before breaking apart and melting back into nothing. Under the surface was even worse ¨C bits stiffening and relaxing constantly and randomly as the crystal snake slid around ¨C one-minute swimming, the next seeming to slide around on the edges mid-water before being momentarily frozen and then released again. It seems happy enough? Feel like I should probably name it so I can differentiate the weird pool snake from the others¡You¡¯re now Pool Snek. Be proud. Wear your name with pride. Pool Snek ignored the Core who had christened it and continued to frolic in the pool. As it moved about, it seemed to get better and better at controlling the fluctuating pools liquid. Gliding along bridges above the surface that broke behind it and smashing through walls that shattered like glass before reforming behind it, the snake made this strange attraction its home. Turning to the chat he noticed Amy had sent him a message¡A couple hours ago, oops, I guess she''s been done for awhile.
DunJohn: I¡¯m¡ not reading that.
DoneGun: Booo. Get out of here Gramps. Fix your grammar - then we can talk
Degen Corr: You¡¯re preaching to the choir. Go find some fellow ancients to bug with your drivel. They are probably the only ones that distrust the system anyways.
The Glory Of The System: I Simply Wish To Spread The Teachings Of The System. Its Saved Our Lives. Our Species. It Makes Our Lives Better In Every Way.
DunJohn: What are you on about Gots. Literally no one is complaining.
Soul Of Iron:>>He>>is>>simply>>talking>>about>>how>>easy>>you>>cores>>have>>it<< >>Back>>in>>my>>day>>we>>had>>to>>build>>our>>monsters>>using>>nothing>>but>>determination>>and>>instincts<< >>No>>fancy>>system>>panel>>to>>tell>>you>>whats>>in>>your>>inventory>>no<< >>Some>>times>>we>>had>>to>>empty>>our>>whole>>inventory>>just>>to>>find>>some>>iron<< >>It>>built>>character^^
DoneGun: We need to petition the gods for a way to block out the older cores. Shove em in a chat somewhere else where we don¡¯t have to interact with them. Anyone with me?
DunJohn: Ai, I¡¯ll throw a vote in.
The Glory Of The System: The System Was Made So We Could Communicate! Why Ever Would You Block Out That Communication. Absurd! Sacrilegious! Unthinkable!
Unknown Adventurer A: What is the best Dungeon in the world? I¡¯m talking full review of all they offer which one is the best? Unknown Adventurer B: Maybe Elnor¡¯s ¡°Elantra¡± Dungeon? It has incredibly well-done progression ¨C you can skip to floors you¡¯ve been to with special doors and each zone of 3 floors is themed differently, so you don¡¯t get bored. It''s one of the older dungeons so even though it has plenty of floors that are perfect for young and inexperienced adventurers, it also has some nigh impossible to complete ones if you go down far enough to really challenge the veterans. Yeah, I think Elantra¡¯s is the best dungeon and I stand by that statement. Unknown Adventurer A: Personally, I¡¯d go with The Great Metal Dungeon. It¡¯s a newer one but because of that it hasn¡¯t yet balanced its rewards. Plenty of gold and masterfully crafted relics in that dungeon that are even given out to noobies for less than a few hours work. Mmm yeah, I can¡¯t wait to return to that golden goose of a dungeon. Unknown Adventurer B: That does sound nice¡if you like having stuff handed to you. I stand by Elantra¡ you can find it a good day¡¯s ride by either horse or mage buggy to the east and I promise you can raise your skills to the roof by moving there.Excerpt taken from the completely ¡°natural¡± reviews loudly made all over towns and cities neighbouring Elnor.
A peek at the inner workings of the system: At first glance every race has a separate system and all those systems function independently. They might interact in a few specific ways, with quests and similar crossing borders, but most consider each system to be a separate entity. I¡¯m here to provide significant evidence for the theory, that they are much more intertwined than we first realize. I¡¯ve come to this conclusion after studying the dwarven system. Did you know dwarves can sell their masterfully made creations to the system, in exchange for various quality boozes? Well at first, you¡¯d think it''s all magic mumbo jumbo transmuting weapons and tools into a drink. You might think that¡¯s perfectly natural ¨C only possible because the system was made by the gods. But then you start to look at some of the system quest rewards given out to other races. Sometimes after completing a hard quest the rewards from the system are tools and weapons. And sometimes¡sometimes those tools and weapons are dwarven made. Oh, plenty are not. But some of them. Some of them have the craftsmen¡¯s mark on them. This lends credence to the concept that quest costs are not simply transmuted to rewards but swapped, from some internal pool of items. I tracked down a dwarf and showed him the spear he had made and marked, and he confirmed he had sold it for a barrel of ale some 10 years prior. The only thing I haven¡¯t confirmed yet is if all system rewards are made by dwarves and potential far away races. I haven¡¯t yet figured out how the system gets the alcohol to sell to the dwarves yet for example. Maybe that¡¯s purely magical. But I¡¯ve found proof that the system recycles stuff at the very minimum and I think that¡¯s significant. I don''t know what to do with this information but I''m sure it''s valuable for someone. Thus, this paper. If you figure out some grand secret based on this information, please provide credit!An excerpt from the thesis ¡°On the connection between systems¡± by Steve ¨C not a scholar. Innearth finally finished moping about how much weaker his monsters had been than Amy and Bose¡¯s. I don¡¯t know how to catch up. Do I need to catch up though? As long as I¡¯m happy with them they are fine right?... Lol yeah right, I need to have strong monsters. Otherwise, the other Cores are bound to start making fun of me. It¡¯s important. He had decided to spend some time brainstorming and expanding but wanted to set something up before he started. Back in his first Tier, he had found he could customize the system to give him notifications¡at the time he had seen no point in getting notifications from the group chat ¨C but now that he was semi-regularly receiving private messages, he wanted to make sure he read them right away. He had ignored the message from Amy for nearly a day and didn¡¯t want to have that happen again. He sent a quick message to Amy to remedy this.
| Indecisive Earth | ||
| Level | 11 | 42/252 exp to next level. |
| System Access Level | 2 | 1/2 requirements met to advance. |
| -1+ Unique Monster ? | ||
| -Level 20+ | ||
| Stats | ||
| Mana Regeneration | 7.4 | unit/min |
| Mana Storage | 33.7/252.0 | units |
| Physical Storage | 49% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
Once there was a young artificer named noob. He was obsessed with a single monster he called ¡°the cube¡±. Every day he would toil away, his life spent making this cube stronger. Using his knowledge to make a weapon the little warmonger. THIS CUBE IS INVINCIBLE HEY! When he was done, he brought his cube to a dungeon. Ignoring the monsters that would a bludgeon. Oh Dungeon! Give Life to this cube he called. I¡¯ve worked on it till I¡¯ve grown bald. WORKED ON IT TILL BALD YEAY! The dungeon gave him his wish ¨C though his motive, the weird old artificers never gave ¨C the bish (the bish). AND THEN THE ERA OF TERROR BEGANNNN ~ All the adventurers are dead! Thorugh halls of chaos they did bled! Covering the walls in red. Tons of poor sods this cube did behead! Oh hey! You Over there, I¡¯ll have it be known the women you wed. I¡¯ve decided to take her to bed! What¡¯s that? You have an Axehead! Twas only a jest you ¨C should put that thing away I¡¯m sorry I¡¯ll stop the song. Yes. Yes I understand. Yes stop waving it around I¡¯ll be good. I¡¯ll finish the story normally no need for threats of violence it was just a joke. Anyways¡Or so the story goes... Either way the cube is the only dungeon boss that has never been beaten. Ever. Mini cubes have been made after the original cubes likeness however there has only ever been one cube. And that¡¯s why adventurers everywhere know not to mock the cubes. For even the weaker copy¡¯s have taken a careless adventures life. Similar to dragons, adventurers who¡¯ve slain a cube copy have called themselves CubeSlayers and laugh about their own strength despite never having touched the original. Despite shaking in fear at the thought of facing the original. What? You have a question? No, I will not go face the original m¡¯self that¡¯s for dumb adventures. You¡¯re an adventurer? And what a mighty one you are. Yes, I should have known. The axe and all. Very nice axe by the way. I can tell you take good care of it. I shall take my leave of this establishment while I still have m'' limbs. Thanks for having me.Excerpt from the amateur bard tale and song ¡°Oh great and terrible cube¡± as performed in the dungeon town Farlen. I think I¡¯m reasonably happy with how the flying crystals are set up currently. They aren¡¯t 100% at the level that the other¡¯s monsters are individually, but they are no longer pathetically weak. The bigger¡greater version of the snakes are starting to shape up into being a real threat. And I¡¯m sure the smaller versions can harass beginners. What¡¯s next on my TODO list? I feel like I should rank tasks by how important they are¡maybe when they start getting out of hand, for now, I think I¡¯ll return to the strange life crystal. Life beacon? I want to figure out how it''s healing stuff. Then I¡¯ll work on making a pair for the flying crystals. Some sort of damage sponge that can harass adventurers from below while the crystal rains death from above. Content with his plan Innearth started studying the Crystal tree. How effective is it? What is the range of healing and how fast does it work? Making the fastest, cheapest monsters possible, Innearth spawned a fire and a water slime right beside the crystal tower. Immediately they engaged in a furious struggle for supremacy before the fire slime emerged victorious, heavily damp, but still alive. Hmmm¡neither showed any sign of being healed when fighting and the fire slime seems hurt now, but it''s still not being healed¡difference between them and Pool Snek being healed is a crystal body? So, if I had to guess, the crystal tree can only heal crystal monsters. There¡¯s an easy way to check. Spawning 2 crystal snakes beside the tower ¨C one an old iteration with liquid metal and a pure head, the second a new model with liquid crystal and Crystal core ¨C he asked them to stab each other. Seeming hesitant over attacking one of their own, each snake stared at one another and then apologetically stabbed their heads into each others¡¯ sides. Nearly simultaneously, the two snakes¡¯ attacks landed. The old iteration got pierced immediately, a small gash appearing as the attack slipped between some scales and let liquid metal start to leak out. In comparison, the newer version resisted the attack, each thrust bouncing off its hard body. Seeming impatient to fulfil Innearth¡¯s task, the newer crystal snake relaxed its body, purposefully making that portion weaker and letting the strike finally land. Next asking the snakes to move closer and further away from the crystal tower, he watched, attempting to get some sort of basis for how effective the healing was. Both snakes were slowly healed, the newer/more crystalline version being healed significantly more effectively. The weird part of this phenomenon however was the rate or efficiency didn¡¯t seem to increase or decrease based on distance. Instead after moving roughly 3 meters away the effect broke. And, returning to the tree, a connection was made again around 2 meters away. These values were slightly different for both of the snakes ¨C the more crystalline version extending the range by a small amount, but those two distances seemed pretty set in stone only varying by a cm or two. Once the connection was made, a passive regeneration commenced that slowed down more and more the closer to being fully healed they were. Honestly? Not bad. Assuming all my monsters have crystal parts I might as well plant these bad boys everywhere and benefit. I¡¯d leave them at special areas to make it ¡°fairer¡± to adventurers, but, the regeneration doesn¡¯t seem to be strong or fast enough to break a fight¡it seems closer to a way to fix em¡¯ after the fact. Or maybe let them retreat, heal and then reengage a few minutes later. Satisfied by his test he tried adding these crystal trees to each room. Working his way through his dungeon, he added one to each smaller room and 2-3 for the larger combined ones. The regeneration fields did not seem to overlap sadly. Only a single connection could be made by each beacon so Innearth had to throw away the budding plans to make a super regeneration ring. I could have made a circle of beacons that monsters could stand in to be rapidly healed. TCH. I think I¡¯m finally understanding what Amy was talking about when she mentioned biomes being important. I¡¯ll see if there¡¯s anything else I can do.
Even with the blatant proof of divinity ¨C The System ¨C heathens still refute the existence of gods. While true they have not been active in recent times, there is more proof that their existence is not just a mere story. The skills of us priests have given us a hint at the holy mother¡¯s mercy and grace. [Divine query] proof of her desires in this realm. And yet faith is declining in recent years. We must save the heathens and strike down any attempt at normalizing the dark arts. They will not be allowed to join adventurers ranks, for they blaspheme. Most knowledge is sacred and must be kept true. But should any of our order come across information on say, how to gain the necromantic classes then all trace of them should be destroyed. Some things are better forgotten.Excerpt from the advice touted by bishop Albion. After hours of digging upwards, he finally broke into a smooth passage covered in jet black obsidian walls, a low sloped ceiling and a rough unaltered floor. The ceiling was actually slightly taller than most of Innearth''s ¨C around 1 and a half meters tall. But its width was close to 2 meters. A sideways rectangle and thus he unconsciously thought of them as low. The two magma spiders slid into the halls gleefully as he expanded into them and opened a passage. Sadly, the older version was not able to stop itself in time and slid out of Innearth¡¯s influence. A faint scrabbling motion as it writhed about ¨C the magma inside of it melting out of its skin and the legs flying around in a circle. Each kick moving slower until the whole body went still. Wary after what happened to its sibling, the newer spider carefully kept itself away from the steadily expanding edge of Innearth¡¯s influence. Expansion was slow and he almost wished he was better at using Air mana to flow through the halls quicker. Swapping from his Earth expansion to the original old attributeless version felt weird. Worse in many ways, the speed only increased in the air, but it was enough while he was exploring this new place. Like trying to ride a tricycle after getting used to a bike, attributeless expansion was technically easier...but awkward feeling in comparison. Getting a more and more ominous feeling as he spread further and further throughout the abandoned halls, each perfectly tunnelled and smooth. Expanding around a sharp corner he came across weird stains and piles of ash, that faintly reminded him of the result of slimes dying. As he progressed more and more monster corpses were made known to him ¨C for they were monster corpses ¨C and the further in he travelled, the more pronounced the corpses became. Several bones were visible in the remains ¨C deep blood red things that glowed in the darkness of the tunnels. Most of the bones were solid units, a single large center rod, with 4 or 5 curving Crescents attached to the side. A few larger specimens were linked pieces, with each bone linked to the next with alternating loops in a chain pattern, reminiscent of the ones he had used for the golems. The most ominous thing about these bones was that most were missing portions of them. As if eaten away large chunks marred their symmetry ¨C not broken off but unevenly cut. Without properly getting time to explore ¨C or coming to a conclusion about what happened here ¨C the source of this massacre came into view. Hulking despite being slender, a long upright figure came into Innearths sight as his domain spread into where it was resting. Its body was question mark shaped, with no visible attachment between the large sphere resting on the ground and the slouched tube that made up its body. At the end of the tube facing downwards, there was a hole filled to the brim with thousands upon thousands of serrated teeth. All facing inwards and disappearing around the bend that was its neck and body. To match the teeth, covering the creature from head to toe were thousands upon thousands of pulsating needles extending a few cm out of its side. Each moving independently and at different speeds, as if every single needle had a mind of its own. The weirdest, or perhaps most terrifying thing to Innearth, was the fact that he couldn''t feel an ounce of magic from the creature. Despite obviously operating on some magical principles with a free suspended body, there was nothing holding it up as far as Innearth could see. No magical support, no connection, no wisps of Kinetic mana. Nothing. What¡what is that? I hope it doesn¡¯t notice me. Frantically trying to identify it. He flashed through several theories before bits and pieces of the descriptions from info packets clicked together in his mind. This was a Demon. A real Demon in his dungeon. He was terrified. As if sensing him the Demon''s hairs rustled faster and faster, before suddenly its head was turned. All those thousands of dripping teeth staring at where Innearth had been facing it from. It can see me? As if the period between it being drooped over and it staring fixed in his direction was cut out, the single movement had been faster than Innearth could see. Unprompted the mouth of this slightly unsettling creature grew wider, ballooning out in size. A maw that grew to the full size of the tunnel before ¨C with a scraping sound ¨C its lips dug into the sides of the tunnel, leaving him with a view of nothing but row upon row of teeth. With a violent lurch, suddenly he felt all of the nearby mana suck towards the maw. Being forcefully ripped out of the tunnel walls and pulled out of the air for meters and meters away from the Demon. A second lurch and less mana from further away was affected and a third, ripped mana from right near the boundary to his next floor from its perch. Ignoring all the physical materials, the maw continued to pause and suck as the mana levels plummeted leaving the rough structure untouched. As if weakened, the magma spider skittered around the bend awkwardly and ran towards the demon, sensing its creator''s panic. Seeming satisfied, the mouth quickly retracted from its purchase on the hall¡¯s walls, showing a jagged circle in an otherwise perfectly smooth surface. As it closed the mouth seemed to move extremely slowly ¨C before darting forwards with lightning-quick speed and closing shut on the spider that was only now reaching its location. Light flashed as it closed, however, the spider''s magical magma body did not seem to damage the inside of its mouth. Something magical is happening there. Support the creativity of authors by visiting the original site for this novel and more. Twisting back into its hunched-over form ¨C all of its hairs glowed with a strange shimmery rainbow hue ¨C before the Demon started rolling down the hall towards the entrance he had broken into the tunnel with. Towards Innearth¡¯s dungeon. That...does not look good. That really does not look like something I want to face. This was not a time to plan out an attack method or engage the Demon with only a few of his monsters. This was a time for defence. For repelling the invader. Trying to convey his panic he yelled at any of his monsters that could listen that they were under attack. Trying to group monsters together to prevent any single monster from facing the Demon alone, he tried to assess his own strength and that of the peril he now faced. So far it ate my magma spider. It was weakened slightly and hasn¡¯t been pumped up to the strength of some of my other monsters but that¡¯s still concerning. Also, and here¡¯s the important bit, I don''t like how it sucked the mana out of the surroundings. I didn''t even know that was possible. For grouping, he pooled them into groups of 3 ¨C all the monsters that would listen moving and joining those that wouldn¡¯t. The only monsters that hadn¡¯t been accounted for were the pool snake who refused to leave its crystal pool and the water slime that was still miraculously alive and well in the pillar room. As the demon hit the entrance to his dungeon it writhed about and smashed through the hole he had made. Smashing up and down like a snake as wriggled through the hole, widening it by scraping off pieces with its mouth. Widening it and progressing onwards. Digging down it entered the main halls of Innearth¡¯s dungeon successfully ¨C where it had more room to move around ¨C it re-entered its hunched-over form. The size of Innearth¡¯s dungeon actually helped him out here, the demon having difficulty properly moving through his hallways and getting slowed down unnecessarily, as it progressed down into his depths. Frequently having to widen corners and bends in his halls so it could progress. Bursting into the first room, it came upon a haphazard group of monsters still trying to gather together. Moving into the room it squished a few liquid metal worms and slowly turned its head to survey the prey. Snapping forwards in an eerie fashion. Its head frozen in one position and then frozen in another the demon kept moving erratically as if it were a glitchy video. As if the time it moved in was separate from everyone else. The Demon''s jaws closed around one of the older crystal snakes, while its fur rustled and swayed about. As if the tip of every needle was an eye, scanning its surroundings. Taking several big gashes as 2 other snakes attacked its sides, deep grooves formed in its flesh that leaked a faintly rainbow blood. Seeming unable to defend or protect itself, the demon sat there taking several blows before ¨C as if someone had hit play on the remote controlling it ¨C the demon snapped twice, taking both the snakes'' heads off in seconds. Finishing off the last of this group of monsters, the beast once more expanded its mouth to fit the entire corridor and sucked all the mana out of the surroundings towards its maw. Innearth felt pained. His regeneration actually dropped significantly from that action ¨C and while it wasn''t eating his influence he still felt weaker and damaged somehow just by its existence. Moving on to the second group, the demon acted just as erratically. His last golem fell with a crunch and seconds later, the biggest "greater crystal snake" stabbed straight through its side dealing the most damage of anything so far...before its head was bitten off. Teeth sheering through the crystal body as if it weren''t there. It snapped up the unique unstable crystal snake he had made with no less difficulty than the other monsters then fed on a pile of worms ¨C mouth scraping through the ground, gobbling up stone, at the same time as it consumed the flesh of the monsters. The sand blob that Innearth had forgotten about crawled towards it and had a portion bitten off, before the Demon left its half-finished meal behind and continued down Innearth¡¯s hallway. The beast seemed slower than before, it''s crawl through his tunnels pained and laboured. Sending out the last and largest bunch of monsters Innearth had left that could still fight ¨C having grouped them all together while the others had been fighting ¨C Innearth prayed. He sent them towards their death. Towards his death. You can do this. I believe in you all. Please. ¡ I don''t want to die. Striking forward faster than any of his other monsters Silver stabbed deep into its body ¨C a flash of rainbow-coloured blood flying out and hitting the wall. Silver ¨C an older monster but one he had grown fond of over the past few weeks ¨C fought valiantly. The mini army met the invader in his plant room. Deciding this was where their last stand would be, they all rushed in behind Silver in an attempt to defend their home. One of the oldest monsters in his dungeon now, she fought spike to fur, striking again and again as the Demon squirmed. Flashing forwards, he felt a faint severing accompanied by a strengthening of the bond between him and Silver. A faint cry sounded out as Silver glowed bright blinding white with mana, a transformation coming over her. Nothing drastic was changed when the light faded but simultaneously everything about her felt different. As if more alive and more solid Silver was changed subtly. Her scales seemed to combine better ¨C the obviously separate crystal shards and ectoplasmic skin keeping them together melding together more. This whole process took place in midair, impossibly fast manipulations taking place before settling, a half a second later. As the scales melted, they seemed to solidify slightly. Both looking rougher and more varied as each part of her body felt more...natural¡less artificial. She was still a snake with a spike for a head, without a mouth or eyes, but even so, she still felt less¡ synthetic to Innearth. Which was a weird concept to the Dungeon Core. He hadn¡¯t once felt like his monsters were fake until this point. They were lil critters. Sure, they were a part of him. But Silver''s evolution seemed to do nothing but drive home the fact that they were ¡°nothing but a part of him¡± while she was now her own creature. Birthed from him but now fully alive. She''s...evolved? I''m so proud of her ¨C Silver can definitely fight back now. This means she''s level 1 now, right? I can''t wait to see how she''ll continue to grow in the future. We just have to get through this fight first. As Silver sped forwards back towards the Demon and Innearth thought of the future, everything went wrong. The last jumper alive chose that moment to launch itself at the Demon ¨C mindlessly attacking its prey without anything but anger...and being cut down with a smash of the Demon''s jaws. The sphere of fire mana inside the jumper was broken open in a crunch of sparks and fire. And the manaless, nearly pure oxygen in his halls ignited. The world ignited. A crack sounded out followed by a small explosion and a whoop sound, bursting forth from the Demons jaws. The shockwave blasting Silver across the room, through the hall and against a curve in the wall 10 meters away, with a sickening crunch. The Demon was blown back as well, most of its face consumed in thick red-hot flames that burned fiercer and fiercer in his halls, catching the whole creature and the entire room of thick roots alight. The roots burned hotter and hotter as the Demon cooked and thrashed about. The few monsters that hadn''t shattered when hit by the Shockwave caught on fire, their liquid crystal and liquid metal bodies evaporating in the intense ¨C yet somehow unmagical ¨C fire. Rainbow blood, black with soot, ran rivets in the stone surrounded the dying demon. The liquid burning up in the heat the same as the rest of the creature. After a certain point, the ends of every single hair that was still intact bulged out and into a mess of balls, the end of each hair a flickering alien eye that blinked in pain, before bursting into flame as well. A few minutes after that, the thrashing finally stopped and even though it was dead, Innearth felt like he had lost. Nearly all of his monsters dead. Silver dead. Black smoke filling all his corridors and a raging fire so hot, it nearly set the stone alight, burned in his plant room A Dungeon Core grieved alone. He had lost. He had killed the beast. But he had lost. Chapter 21. Rebuilding and re-evaluating. The first boss monster is created!
Shopping and request list for dummy:Excerpt from a typical city family''s post-it notes. The first thing Innearth did after confirming the Demon''s death, was to fill in the hole to the upper parts. Filling the area with stone, he tried to make it unobtrusive and hidden. He didn''t know if there were more Demons. He was not prepared to explore. There was safety in hiding. The next thing he did was review the damage. His upper two floors were frantically working to redistribute mana ¨C the thick clouds of smoke that hung in the air slowly dissipating as the mana pushed them around and let them settle on the walls and ground. When the demon had forcefully pulled the ambient mana out of his walls and floors, his regeneration had actually gone down for the first time since he had been born. Now that it was bound to the ground around where the demon had died and non-bound parts were re dispersing, his regeneration was ticking back up. Currently 6.1 it had dropped from 7.6 down to 2.8 before reaching its current point. Even as he watched it flipped from 6.1 to 6.2 showing its constant rise. Of his monsters only 3 remained alive: Pool Snek, the nameless water slime, and somehow the pile of sand that had been bitten into was still aware. As all his monsters had died simultaneously, his experience had shot up and he received countless inconsequential memories. The sum of their lives, being given only a second of time to review before the next arrived. All his monsters except for Silver. His thoughts about her were weird. His monsters were toys and disposable. They were just a part of his body and replaceable. And so, his grief was probably closer to that of a child that had broken its favourite toy than true empathy. He didn''t care for all the countless other monsters that had died after all. But that apathetic feeling was marred by an extreme...annoyance that he had lost out on his only ascended dungeon monster. She was no longer replaceable. She was no longer a part of his body but her own creature. She could have taught him a lot and as soon as she separated, a faint part of Innearth had upgraded her from toy to pet. It was like someone had just shot his dog and he wanted revenge...but the demon was dead so all he had left was sadness. If she had still been alive, he probably wouldn¡¯t have played with her life as much¡ which was slightly contradictory as the experience and fighting was what had grown her to that point originally. It''s just so sad that she was wasted, with no time to properly grow. So senselessly too. I don''t think I want to let anyone die a pointless death. It might have been okay if she was instrumental in killing the demon¡ but it died because of an explosion that she didn¡¯t even cause. Wasteful. Cutting potential is...sad? His dungeon instincts to provide "fair challenge" reaffirmed, he investigated Silver''s dead body. She should have returned to him when she died, but the process was taking far longer than the nearly instantaneous deaths and revivals that had happened with all his countless other creatures. Checking around the body he found a floating white spark the size of a marble. A thousand times as big as any of his normal sparks, it sat in the air. It slowly released wisps of inverted white mana as it shrank. He watched the wisps being absorbed by his influence as they evaporated off the soul. His experience ticked up by one as he watched. Getting closer and closer to level 12... but he assumed the whole spark would need to be consumed before he got her memories. Wait there''s still time. Trying something he knew was possible ¨C but that he had no specific information on, he pulled out some mana and converted it to the Death element. Injecting the soul with Death mana, frantically hoping he wasn''t too late, the light flickered and shrank suddenly, all at once. Shrinking down to a single point, it suddenly grew again, reaching roughly the same size as it had been before. It was turned inside out; the new marble no longer gave off wisps of light but stayed contained. This marble¡¯s colour was Grey and marbled with black webs, but it was now stable. Pushing the soul back into the broken crushed body he waited for a result. With a shuttering movement, the undead snake came to life once more. Or perhaps unlife is the better word, for the zombie snake that was made was very obviously not aligned with Life anymore. Disappointingly slowly it raised its head up and started moving forwards, as if pulled by a thread. Some chips of the still shattered scales fell off it, a faint trepid smear of its silver blood laying a trail out behind it. Pushing Death mana towards the zombie snake, it sped up slightly as it passed through the mana, before slowing down once more as it dissapated. It''s not the same. It''s not an equivalent exchange at all. This monster is still broken and won''t give me anything as strong as an awakened dungeon monster would have. Honestly, I can''t bring myself to be attached to this revived monster. It''s no longer Silver. This is a new monster. A sad useless one. It doesn''t even feel like the same creature, even though it''s technically the same soul. Also, the demon didn¡¯t leave a soul behind. More proof it¡¯s a¡unnatural gross mess. I''ll try and experiment with this death creature later, but I''m not going to waste my time on this any further right now. The only good thing about this experimentation is it pushed his experience the rest of the way ¨C tipping him over the ledge that was level 12. He didn''t have time to celebrate his new level, however. His defences were not made yet. Spawning a greater crystal snake so as not to waste his mana Innearth observed his dungeon critically. When Amy and Bose beat him he had been safe. Neither of their monsters made any sign of wanting to attack him, simply defending themselves when placed. After losing, he had felt competitive and desired to make many strong templates for his dungeon. On his own terms, he had desired to tread. And he wasn''t even that wrong. He had thought himself safe before he broke the surface, he had thought he had time. His trashing by a demon was a freak accident in that train of thought. He really couldn''t have guessed that could happen so there was nothing wrong with his risk assessment. However¡ tossing out those petty goals of his for now, he needed immediate strength. Immediate knowledge. He needed to protect himself before he could relax and experiment in peace. He wanted a monster strong enough to fight off that demon all on its own. One pouring much more of his time and effort into than his normal monsters. He wanted a ¡°Boss Monster¡±. He wanted to make sure a foreign monster couldn¡¯t just progress straight down his corridors, linearly heading towards his core. He wanted a way to protect himself from wild beasts. He wanted ¡°Traps¡±. I hate how weak I was. I need to be strong before I''m allowed to play. I need defences so strong no demon can ever hurt me. And I need them soon. I don''t know if that was the only one. Innearth already had a vague idea of what he wanted to do for his first boss monster. However he first checked the market selection to see if there was a better option. There were plenty of boss monsters being sold...but very few schematics being sold in comparison. They are mostly unique monsters, so I guess it''s reasonable that they don''t have as many repeatable schematics? Not seeing anything comparable to his plan he returned to the moving living slime of wet sand. It was the only monster that had faced the Demon and come out alive. It was the only monster that had been eaten and survived. I think I¡¯ve underestimated the sand. The problem of course was while it survived it had also done zero damage. I have to up its attack power somehow. Tossing off the goal of learning everything himself, Innearth started making purecores'' to buy information on the market. Waiting till he regenerated before popping one out, he went to the store and checked guides. There was the mana guide he had snubbed weeks ago ¨C bought. Reviewing it he saw both what he had found out ¨C most of the information he had already discovered on his own¡ his decision to buy wavering ¨C along with several dozen examples of useful materials. 2 metals in an alloy and Earth+Fire mana made a Sword mana material. This mana extended any angle to be sharper than it had any right to be, running the concept of destruction and cutting out a mm or two from the blade''s edge. It also allowed weapons that worked extremely well to be made. The problem was that while weapon mana would make weapons better and had a sharpness trait, using it on claws or teeth would not be as effective as a handheld weapon¡for some reason. Maybe due to it being Sword mana not claw mana? Strong but not useful right now. And if I want to go down that route, I¡¯d have to make monsters that can hold weapons to take full advantage of it. The guide was useful but limited ¨C it listed some of the "most useful" mana types and traits but had nothing that he could see that would enhance the sand. There were several several strong-looking combinations that Innearth could see but...the Demon had seared right through his monsters¡¯ flesh like it wasn''t even there. He could tell it was a magical attack somehow and nothing in this guide talked about how to defend against magical attacks. No, he wanted to give power to the only thing that had survived an attack, it felt like the best plan of action to protect himself. So, seeing as how his first purchase hadn¡¯t helped he bought a more comprehensive guide to materials. This story has been unlawfully obtained without the author''s consent. Report any appearances on Amazon. This guide was expensive. Quite a bit more than he would willingly spend otherwise it was priced at 2 tier 2 Purecores or 10 tier 1 Purecores. However, it was rated high in the "useful" category instead of the beginner information he had been in before. This was a guide that both Tier 2 and Tier 3 cores found useful and was probably chump change to Tier 3s. Seeing the ¡°ideal¡± or cheaper version was the more advanced cores (600AMU * 2 instead of 200AMU * 10) Innearth was forced to use over his entire mana pool on a single core. Taking multiple small breaks, he pushed more mana than he had ever tried before into a small magical sphere that positively shone with mana to his non-strained sight. His attempt used just over 200 mana in as small an area as he could manage. Next, he wrapped that in a still excessively concentrated area ¨C this one using just over 400 mana as he wrapped the inner core by a thick layer of material the same concentration as tier 1 cores. Finally Innearth finished it by making the shell and smoothing it over before staring down at his new tier 2 core. Despite his best efforts of compressing the thing, it was still nearly twice the size of a Tier 1 core. I should figure out why people would prefer using these on their monsters. Moving to buy the information he remembered he had bought a "2 for one primer" and had only implanted the tier 2 information. Opening the old trade he quickly absorbed the tier 3 primer info to see if it had anything he could immediately use. Lots of information on the system controls that were given at tier 3 and how to use them¡but also some common knowledge on tier 2 monster cores. Gives more advanced access to personal mana¡resulting in spells or skills depending on the monster and core affinity¡Okay so if I want to make a spell caster I have to use a tier 2 core minimum or hope a monster evolves into the role. I¡¯ll see about that after making my boss monster. Spending the time to make a second "tier 2 core" he finally had enough to buy the guide. The two cores took him roughly 2 hours, making him curse his lowered regen. I don¡¯t have time for this I need protection sooner. He was clutching at straws, but he needed options and it seemed like this was the best way to provide them. Buying the information, he scrolled through a long list of materials and their effects. Okay, finally. Finding something useful he learned about mercury. Apparently, mercury was a liquid at room temperature (or bromine if he could find that). It was also a liquid made from a single physical element, unlike water. Because of that, you could make liquid fire with it ¨C something impossible with Water mana which corrupted Fire when combined. It was also the most effective element to use with Water mana¡but that seemed kind of a waste. He could imagine how useful dispersing liquid fire through his monster sounded...but he was worried that the Water mana in the sand would react badly with the fire in the liquid fire. No there was a better option shoved in the "curious but less useful" section. Kinetic liquid. For some reason, the liquid acted on anything submerged in it but not itself. Closer to Gravity mana than Kinetic in that manner. Thus, a pool of Kinetic liquid that was aligned in one direction would push anything through it in that direction. Weirdly enough it wouldn''t mix around so the direction was mixed. Similar to the liquid crystal he had made it would stay in one direction unless something specifically flipped its polarity. I have an idea that relates to the vibrating version of Kinetic mana. I¡¯ll have to get some of the material first to see if it works how I¡¯m imagining¡but let¡¯s see. Searching the market excitedly for mercury he found...that materials had insane prices. Up until now, he had only been buying information. However searching for an element he wanted, made his view on prices explode. Some unique materials were going for 100+ tier 1 purecores. That. Was. Insane. They weren¡¯t just priced high however ¨C some Cores had set up a sort of auction. They kept editing the description to the highest bid result and claimed they would trade to the "last bid placed after 24 hours without a new bid". So, people are buying them this high too. Damn. Still hopeful that mercury was less expensive than the unique magical materials, he found it when filtering to non magical elements. Several Cores were selling it, but the cheapest version was set to 3 purecore¡¯s for 1 litre¡a sad slightly pricier amount than he had hoped ¨C but good enough for the diluted monster he was planning on making. And absolutely required based on his goals. He checked bromine as well as a backup, but it had a similar price so he dismissed it for now. Working to make as much sand as possible he slowly filled the burnt plant room with material on a scale he had never attempted before. Working away on it he slowly saved up and bought 4 litres of mercury and started combining it with Kinetic mana with no direction. Letting the liquid soak into the sand started making the sand vibrate against itself ¨C the magical vibrations no longer making it slippery but forcing the sand to grind and smooth out everything it touched. The vibrating sand quickly eroded the bottom of the room ¨C and he hadn¡¯t even finished making the monster yet! Forgetting his urgency somewhat as he made the boss monster he started experimenting. Adding a tiny bit of liquid crystal to the vibrating sand seemed to mess up some of the vibrations ¨C the grains of sand being stuck together in several wire-thin lines. Taking a drop of the unstable liquid crystal material, also added a strange amount of stability to the clumps. Only really affecting the wires of liquid crystal they melded to a point where the bed of sand periodically shot small needles up into the air. Continuing his ¡°a bit of this a bit of that¡± concoction of a boss monster, he made a high concentration mana crystal using Crystal mana and silicon. When he threw it into the mix it immediately shattered, as the vibrating sand broke it into smaller and smaller pieces. Sharp pieces. He used some Life mana on some of the last bits of mercury ¨C making a non-consumable regeneration fluid ¨C and dropped bits of that into the concoction. Should help it regenerate very slightly. If I put a crystal beacon right outside the door it might affect it too. Hopefully should mean it can fix itself even if eaten by a demon or otherwise partially destroyed. As the sand was getting wetter than he wanted, he added a bit more straight ¡°sand material¡± and then moved back to observe it. The end result was a thick bed of sand, with several sharp crystal shards that occasionally melded together with the sand and then shattered, as the vibrations ripped them apart again. Thin needles shot out of it in random patterns and he imagined anyone who stepped into or was engulfed by the sand would be shredded apart like sandpaper without proper defences. Life + Kinetic on the rank 2 mana side, Water + Earth on the rank 1 side. I think this is the maximum spread I can stuff in the monster with zero repercussions. Checking the known offshoots of all 4 of those he re saw the 4 slivers of Earth ¨C Crystal, Metal, Stone, Dirt. I don¡¯t think any of these will drastically change the concoction. Water split into weird water bodies ¨C River, Lake, Ocean, Reservoir ¨C and he couldn¡¯t imagine how that would help. Kinetic he could alter into Gravity mana but there didn¡¯t seem to be any materials that could meld into his blob in a useful way. And Life didn¡¯t seem to have any known offshoots, so he was happy with the healing liquid he had already used. Finishing his checklist of power options, he gave life to his room-sized bed of death. Innearth watched as it slowly bunched together ¨C creating a truly massive lump in the center of the room. Tendrils of sand pushed out of it occasionally, before falling to the ground, or shaking themselves to bits. The boss monster had pretty good control over its whole body but didn¡¯t seem to have finer control over portions of its body and it soon gave up. It''s bigger than Amy''s monster...but hers wasn''t a boss. Or so she claims. I think you''re supposed to make fodder as well as bosses. Exploring the room, it ran its body over the walls and pushed itself up as high as it could just barely touching the ceiling. Everywhere it passed was sandpapered out into smoothness the whole room getting more and more of an egg shape as the square was forcefully reshaped. Dust filled the room from all the stone being ground away and bits of it stuck to the monster and were assimilated as it turned more and more grey. A large part of the demon''s blood and affected stone was smoothed over and bits entered the mess of sand. As it had already been created no visible magical effects were made but small sparks of colour were added, giving the sand pile the look of an oil spill. Finally, content with its situation the blob settled into its new home, practicing controlling its body as it lay there. Okay! I need to test out my bodyguard, I guess. I want to try using some of the demon¡¯s blood/infused stone as a material in a monster¡but I¡¯m afraid it might make another demon and I really can¡¯t afford that¡ I¡¯ll try that later. Spawning one of each of his monsters in the room, he watched as they either attacked or were attacked by the blob. Despite their relative strength, they seemed completely countered as they were absorbed shredded and then spat out. Not once did it appear damaged by his regular monsters. I need to make a caster-type monster to see how it deals with magic before I¡¯m happy with this boss, however. I can¡¯t tell how it would fare against the demon that I just faced. I think it might work well? The demon would obviously eat a bit of the blob¡ but I think it could be shredded apart if it was dumb enough to get captured. And this blob can be slightly eaten without too much damage. I wonder if it would continue to vibrate and shred apart the demon¡¯s insides if eaten? Probably not, that mouth was weird. I think it might be able to kill the demon that passed through. If I can''t make the rest of my defences stronger I might just make another one. Anyways! The next step in my grand plan is to re arrange my dungeon layout such that nothing can pass straight through it! Just as he started to try and make offshoot rooms a splitting feeling came over him again, indicating that his 4th floor was forming. He hadn¡¯t been digging as much recently¡ But then again, he had expanded into those halls which certainly counted, and the concentrated demon death HAD increased the concentration in that area excessively. Transporting most of the demon blood stone by ripping tablets of it out of the walls. As well as sliding slabs that had already been smoothed out by the sand boss from under its mass ¨C shaking the end of each slab to get the sand off it while the boss playfully tried to grab them back ¨C he transferred them down to his lowest floor. The mana spread in his dungeon slowly stabilized as his 4th floor was created ¨C a much bigger floor than his previous, it technically extended out into the claimed hallway of the unknown dungeon. Each floor was slightly bigger than the last so Innearth took the time to ¡°move the goalposts¡± in terms of rearranging the floor separators. Painfully slowly he made sure each floor was roughly the same size. The lowest ¡°floor¡± increasing its area by roughly 10% by this sorting.Love you, <3
- We need more eggs. Can you get a dozen? The non exotic kind please ¨C last time you got weird mana warped ones and they tasted like cinnamon and sparks. Did not appreciate that with my breakfast by the way. Should have put a disclaimer saying they were for baking.
- Our universal mind bridge is broken. Can you bring it in to get repaired? You know I need it for work.
- ManaCorps gave me a bonus so I think we should splurge on a cleaning rig. Just imagine the time we will save with a lil magic flying scrub/dust/mop doing the cleaning around our apartment!
- Other than that, our Timmies coming of age soon. You know he dreams of adventure ¨C can you sit him down and try and convince him to pick a more useful class? Something like artificer instead of ¡°big stick man¡± or whatever combat classes are. I just want what¡¯s best for him and he listens to you.
| Indecisive Earth | ||
| Level | 12 | 113/286 exp to next level. |
| System Access Level | 2 | 1/2 requirements met to advance. |
| -1+ Unique Monster ? | ||
| -Level 20+ | ||
| Stats | ||
| Mana Regeneration | 7.5 | unit/min |
| Mana Storage | 286.0/286.0 | units |
| Physical Storage | 45% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
TODO list for hubby. We need more firewood. I don¡¯t think we can last through winter like this. If you have time, we could also use more water brought up from the river. The rain barrels are getting low. Some of the hunters brought back a whole giant Boar and distributed meat to the rest of our village. I¡¯m planning on making a roast tonight. If there¡¯s a merchant in town try to trade for some spices. I left some chips by the door if you do. Alverno is coming of age soon. He wants to pick some useless artsy class. Can you convince him to pick something more useful? Monster attacks have been growing these past few years so an adventuring job will help him out tremendously. It makes good money and you know he needs that. If he doesn¡¯t want to pick a physical class (sigh), the least he could do is pick a mage variant. It¡¯s the best way for him to make his way in the world and he listens to you. I just want what¡¯s best for him. I adore you. <3 have a good day my love.Excerpt from a typical small village family''s post-it notes. Okay, what is a trap? It¡¯s a way of catching beasts and the unaware... I want to make some defences that won¡¯t immediately kill careful adventurers; however, could damage or even kill something like that demon. Feeling annoyed by the need to he checked the market for traps and was slightly vindicated by the fact there weren¡¯t any highly rated ones. He bought one set of 3 only to stare in disbelief at how unimaginative they were.
| tripwire: Here''s how you make a wire...here''s how you run it across a hallway. |
| pit: Dig a hole in the path and hope someone falls in |
| pressure plate: Anything that steps on this makes a metal spike shoot up |
| Plants | Description |
| Living Crystal | Singing Crystals that grow and spread when alone, as well as regrow when the top is broken off. |
| Crystal Tree | Beacons of healing for those who are receptive to letting it in. This tree heals any being with crystalline body parts. |
| Moving Platform | Threaded stepping stool existing solely to be used as a crossing point. Not able to support a great weight. |
Wonders of the world: To the far east you have the frozen tundra and unnaturally beautiful ice spires of Mel. While not the most accessible its towers are deemed some of the most stunning attractions around. To the north and south are vast swaths of forest thousands upon thousands of kilometers long. Both contain ¡°elven¡± civilizations and any attempt to expand into them by settlers or woodcutters are met with extreme violence. However, for those who go with no intention to harm the forest, they may find themselves witness to some of the most beautiful natural wonders available. If you manage to travel all the way to the western shore you can find the merfolk metropolis Aqualm. High leveled people speak of other continents with vast civilizations some even more advanced than our own but refuse to share more to the rest of us. Sometimes the unknown is more exciting than the known and thus I am sure there are more impressive sights on a different continent.Except from the recruitment poster of the sole member of Maliquencia¡¯s explorer guild. Made as he tried to convince adventurers they could find wonders outside of dungeons and needn¡¯t risk their lives. Innearth was scrolling through monster schematics. He had bought the most popular monster schematic available in the current market a ¡°Beholder¡±. The beholder was his first brush with using higher tiered cores inside a monster and it was pricy. One large Tier 2 purecore was used as a central piece (with a note that it could easily be upgraded to a Tier 3 core if you had the mana/time to spare) that forced the affinity of the monster to be neutral/normal. Then several smaller Tier 2 affinity cores were placed around it in a fleshy mess of neutral stretchy magical silicon. There was 1 Mind core 1 Kinetic core, 1 Fire core, and 1 Earth core. Each arranged above the central core like a crown. Each core was connected by rods of super highly concentrated ¡°Mana Iron¡± that sped up the transfer of mana between each section. There were several interlocking Lines of ¡°Directionless Gravity mana iron¡± that seemed to break some of gravity¡¯s hold on the monster, surrounding all the cores and doubling as bones. The whole creation was filled in and wrapped out in the previously mentioned fleshy neutral squishy substance¡and had several tendrils that draped down to the floor. Finally there were several super thin high concentration wires randomly breaking off of the main circuit and stopping right before they exited the monsters skin. Small pores releasing faint streams of mana in a controlled manner. This monster was a beast. It floated about by pushing itself around with the weak tendrils and cast several unique spells with its 4 cores. Fire that gathered in the air and shot out with speed. Spikes of ¡°Earth¡± would be shot from the walls and dissipate when it was done. Scary ¡°Mental¡± magic was cast to strike fear or trap weaker monsters, while the other spells finished it off. And it would push projectiles or potential dangers away from itself with bursts of force. Buying it and making it, made a monster stronger than anything. Anything save maybe my boss? No¡I have to be honest including my boss monster. He was certain if they went up against each other his boss would lose. At least it was a manner of monster rock paper scissors. He thought the boss might do better against the demon while the demon might be able to kill the beholder. Might being the key word here. It cost roughly 3500AMU mana to make, even if the materials were cheaper. More than his boss had by far. But the core selling it had just called it a ¡°Higher Difficulty Monster¡± not even a boss. What??? What would that core even consider a boss monster? Anyways it was versatile and strong¡and Innearth Hated it. He spent a whole day working on making the beholder and had learned a lot of techniques¡but he hated it. Oh, sure fine I could have made something that strong if I just threw as many cores at it as they did. I feel like it''s not that efficient though. Like regular monsters are supposed to be fodder that you don¡¯t mind replacing indefinitely. If something killed my day of effort I¡¯d be pissed. Part of his hatred for the bought monster was purely just how it invalidated all the effort he had gone to in making his previous monsters. He hated how useful it was but understood its necessity right now. I feel like I could make it stronger though? And in a few cheaper ways than just using a tier 3 core¡ Following that train of thought, he made a second beholder that matched his dungeon a bit more. Replacing the Earth core with a Crystal core was the first step. Putting several kinetic crystal shards around the outside of the beholder he then ran the mana circuit over to them ¨C for he had seen the connections made it faster and more efficient ¨C made the second step. Finally, he really didn¡¯t understand the lack of armour. If I¡¯m going to be spending this much slagging mana you had better bet I don¡¯t want it to die. Giving the outside of the fleshy bulb several crystal plates ¨C leaving holes for the mana pores just in case they did something. He felt a bit better by the creation of this version. A tiny bit better just by the fact that he could improve the bought monster. It was still stupid and costly but at least he had done the minimum amount of effort to make it his own? Can I really say this one monster is better than¡I¡¯ve started spending more on the larger ones so 8 greater crystal snakes? Or like 13 smaller snakes? Is it really that much better? Nah I can¡¯t believe this is the best the market has to offer. Hyping himself up for the task he had promised himself he would do; he filtered the monster schematic portion of the market by ¡°Snake or Worm¡±. Trying to find similar schematics to his monsters he sorted by the top 10 most popular and set it up so the description would show beside the name.
| Buy Market results [Filters Applied: Search->Type->MonsterSchematic Search->OrderName->containsAny(snake,worm), Visibility->HideAll->thenShow(OrderName,Desc), Display->OrderBy->Popularity->Limit->top(10)] | ||||||||||||||||||||||||||||||||||||||||
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Trade relations between Orcs and Dwarves have been attempted on several occasions. The Orcs need weapons being mostly unable to make them themselves. While there is little the dwarves really need, they don¡¯t mind the unscrupulous nature of buying raided boozes and enjoy the Orcs choice of overpaying for items. The problem of course is Humans. While Dwarves maintain friendly relations with both Orcs and Humans, the two mutual allies are on shaky acceptance of each other at best. Humans see Orcs as barbaric and Orcs see humans as unhonourable. Clashes happen when Orcs get cheated or attacked by individuals and then declare war against the nearest human settlement in retaliation. One recorded case had a 12-year-old boy throw a rock at a group of orc hunters while calling them ¡°big coward goblins¡±. His entire village was put to the torch and the resultant conflict between that tribe and the surrounding settlements lasted 5 years. And thus, Humans make sure to disrupt any trade relation between Orcs and Dwarves to keep Orcs from gaining a larger military presence.Excerpt obtained from ¡°On the trade relations between various species¡±
| Indecisive Earth | ||
| Level | 17 | 302/486 exp to next level. |
| System Access Level | 2 | 1/2 requirements met to advance. |
| -1+ Unique Monster ? | ||
| -Level 20+ | ||
| Stats | ||
| Mana Regeneration | 11.3 | unit/min |
| Mana Storage | 486.0/486.0 | units |
| Physical Storage | 61% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
Census data < Death and Age heading under ¡°Human¡± section > Rural ¨C Average age split by adventurer status. < Adventurer Human > Percent of population with adventuring class 67% Death by old age: min 80 yrs, max 589 yrs, mean 90 yrs, STD 10 yrs Death by unnatural causes: mean 25 yrs, STD 25 yrs, percent of pop 90% Level at natural death: min 48, max 163, mean 53, STD 3 < Non-Adventurer Human > Death by old age: min 50 yrs, max 140 yrs, mean 70 yrs Death by unnatural causes: mean 40 yrs, STD 25 yrs, percent of pop 60% Level at natural death: min 40, max 51, mean 43, STD 3 Urban ¨C Average age split by adventurer status. Note: Much higher level and age distribution in urban areas due to less dangers and a higher quality of living enabling a lazy lifestyle. While also having more ways for the driven to suceed and reach a higher level. < Adventurer Human > Percent of population with adventuring class 17% Death by old age: min 100 yrs, max 358 yrs, mean 189 yrs, STD 50 yrs Death unnatural causes: mean 25 yrs STD 25 yrs*, percent of pop 75% *Note: Heavily skewed at bottom, the number of adventuring related deaths is bunched up in the early 20s with a majority of deaths being between the ages of 12 and 25. This is the only statistic that deviates so far from a normal distribution it requires a dedicated note. Level at natural death: min 42, max 89, mean 51, STD 6 < Non-Adventurer Human > Death by old age: min 80 yrs, max 380 yrs, mean 110 yrs Death unnatural causes: mean 40 yrs, STD 20 yrs, percent of pop 14% Level at natural death: min 4, max 95, mean 33, STD 25 On level and lifespan. A detailed study of probability and age. Disclaimer: these statistics are all based on tracked values obtained mostly from humans with basic classes. They are also simply average statistics related to old age - not an exact age one will live to - and are heavily skewed by diet and health. It''s estimated that each racial level adds roughly 3% to your remaining lifespan. The reason this doesn''t compound as drastically as you might expect is that this effect is not an extension to someone''s full lifespan but their remaining lifespan. An extra few levels near when someone is born are worth quite a bit more than ones obtained when they are about to die. Extending their life by a few years instead of hours. It might not seem like alot but the earlier you level up the more of an effect your level has on age...which in turn increases your chances of living longer and levelling even higher. Assuming a level 1 human lives to be 31 years old (results obtained pre system and sligthly innacurate due to city lifestyles extending that age), someone who naturally levels around the average (3 months compounded every 5 levels by 1.5) can live to be on average 70 and die around level 40-45. (actual age from polled results is an average of 85 years old however there were a higher number of city humans polled than rural humans and thus results were skewed from the math...however the average level in cities can also be lower with the innovations of a few high leveled individuals making several normal people lazier) However! In the case of an adventurer who levels twice as fast, they might die somewhere between levels 50-55 at the ripe old age of 97. Going further Elite adventurers who are even faster at levelling, tend to end up around levels 65-70 and live to be around 138 years old. (both those values are approximations people tend to vary from the average quite a bit) The age delaying effects of higher levels are also further muddled by stat choices. With more even distributions or ones focused on vitality giving higher age increasing effects. Disclaimer: While average old age increases, adventurers are known to have a lower average lifespan due to the danger of their profession. Less likely to die of old age but more likely to die by a monster. Of course, all these values were estimated using a Basic class and a "regular" human. The "Level 1" age of various races varies wildly. Elves for instance can live to be over a 100, even while staying at level 1. However, the amount of lifespan they gain from levelling is slightly lower than humans, while the speed they gain racial levels is wildly different. Without more data we can''t confirm exact values - we can prove however the levelling effect can compound elves to live to be several centuries old and that is just the average. Most higher tiered human classes are easier to level. Hence the few lucky or talented enough to gain one, have managed to reach level 70+ while living to be over 100 quite easily, even with average ability. Finally, there are those rare geniuses that break all these stats. Those who break all levelling records, have a monstrous class and monstrous ability. Those who manage to reach level 50 before they even turn 16. They are the 500-year-old humans. 1000-year-old dwarves. 10 000-year-old elves. The few sentient races to break the level 100 barrier and prove that there isn''t a level cap. They are the ones we refer to as transcendents. Geniuses transending their species.Excerpt obtained from the famous survey, "The largest census ever performed". Results were made from the population of Ire and surroundings in "1750 A.S." and distributed to everyone who could read. Some believe this was done to try and convince some lazy city folks that they should try harder, (such that they weren''t a lower level than farmers and random people living in the woods). Most agree with the accuracy of the results. The crystal spiders and bats had headed off towards where the demon had been found and passed it by with few events. Recommencing his expansion on this side after they caught up to where Innearth had expanded to before. He observed the area he had first spotted the demon. The floor and walls directly where it had been resting were a dull matte grey instead of the black obsidian of everything else. Completely devoid of mana despite the time that had passed, the area felt dim and fuzzy in Innearth¡¯s sight. Everything else had mostly healed from the demon¡¯s consumption of all the mana ¨C but that one spot remained barren. Does this area have like¡maybe an anti-magic effect? Innearth wondered while trying to form a small ball of Fire mana as a curiosity. It did seem to be harder to form right above the demon¡¯s place of rest and shooting it down at the ground it felt muted somehow as it dissipated and was barely absorbed. Not leaving a single indication that it had hit. So not really a material that could be used to suppress magic but maybe one that could defend against it? I¡¯ll come back to this sometime soon. Continuing on, Innearth came to a large low-down room with several smashed...pillars? Walls? The spiders skittered out, preferring to climb along the ceiling, while the bats flitted back and forth around their partners nervously. The biggest upgrade besides adding mana circuits to both of these monster schematics had been the introduction of directionless Gravity mana. Inverting its effect, the gravity bones in both of the creations lessened gravity''s effect on them. For the magma spiders that meant Innearth had added bones making them much lighter and then several kinetic disks on both their legs and body pushing them back ¡°down¡±. The difference was that ¡°down¡± was now more closely tied to the direction they were facing and less to do with any pesky gravity or shared notion of ¡°down¡± the rest of us had. Their form was able to crawl across the solid rock of the ceiling while also able to flip and drop on anything unsuspecting below. They hadn¡¯t fared the best against the demon¡but then again nothing had fared well against it. The biggest problem was despite being a tank, the demon''s magical maw had simply bypassed its defences. Back in the present, Innearth stared at the patch of non mana reactive stone, wondering if it was best to make a panic door around his core room using it. Or if it was better to try and see if making a few unique monsters out of it that could resist magic was better. He didn¡¯t have a lot of material and making monsters would probably stretch it out more than throwing it all on a door. Then again considering a demon made this who knows if it would even be effective against a demon¡its weird jittering time magic thing seemed as detrimental to it as it was positive¡but who knows? Not me that¡¯s for sure. For the crystal bats otherwise known as ¡°flying crystals¡± Innearth had achieved something pretty mobile with just Kinetic mana. However, by lightening them with gravity bones, the amount of over-engineering designed to just keep them in the air could be diverted into increasing their mobility instead. Similar to the turtles, the bats now had a lattice of crystal and kinetic cores around their body that helped them shoot and increased their movement and control of their own body. The rest of the time was trying to figure out how to increase their damage output. Thinking back to how they had fared against the demon, his previous flying crystals had done a bit of damage...but it paled in comparison to the snakes. They had also simply been caught in the demon''s lunges and easily broken. One option was to go the same route as the turtles and add a poison sack. There wasn''t as much space in the bat''s body, so it wasn''t as useful as a long-term weapon. But he definitely had room to shove a small poison gland by its attacking blowgun, that could be added to a single shot. Finally, Innearth figured out something different. By adding a small propeller to the end of the "barrel" ¨C 5 blades using a strip of Kinetic movement on one side and sword material on the other to increase sharpness ¨C the bats were able to blend the living crystal shots as they exited the barrel. He had also tipped them with Kinetic crystals so they could give an extra burst of speed for the actual blending. Of course, on its own, this didn''t do much other than ruin the bat''s aim. Sending its semi deadly spike outwards in all directions. However, combined with the magic control offered by its lattice network of crystal and kinetic cores, the bats were able to "Push" all the mini shards away from them in a second burst. Despite being smaller, these small shards were much sharper and while many small shots instead of one big one ruined some of its armour piercing capabilities...the damage was higher against anything fleshy that could bleed. Adding the poison to the mix gave a spray of countless mini poisoning shards of death. Finally, even with all these changes to the individual monsters, the biggest difference made, was that he had cemented their partnership. Innearth had added a 2-way Mental mana link between spider and bat ¨C two large blocks of Mental mana linked to each other near the center of each monster touching their cores. They were split into lifelong partners and he always made the two in pairs. They would be created, each bonding and showing some of the most protective instincts of any monster he had made before starting their routine. These combined pairs truly cared for their bond and worked to keep them safe. Reading on this site? This novel is published elsewhere. Support the author by seeking out the original. As a duo they were vastly improved this way and while individually his snakes were still slightly stronger than either monster on its own¡combined they were winning every single conflict they caused, making these pairs the alpha force (ignoring the frankly overpowered beholder and boss) in Innearth¡¯s dungeon. Even evening out the match and making it 2 on 2 the snakes lost out to the duo''s teamwork. The only potential problem this pairing had caused was what happened when one of them died. A snake had managed to knock a bat to the ground with its crystal magic then shattered it ¨C causing the spider to go absolutely berserk. It threw away all self preservation and simply threw itself at the snake with as much ferocity as the insane jumpers had back in the day. After killing the snake, the spider had thrown itself at more and more enemies before finding and attempting to attack one of the beholders. It didn¡¯t have any way to show expression or emotion however Innearth was sure it was mentally screaming the whole time. Not enough time had passed for one of the spiders to die, but he assumed the bats would do something similar if and when that happened. It felt kind of weird to Innearth. They were obviously grieving and that kind of made him uncomfortable. Them dying didn¡¯t bother him but the pain they were in did somehow. They are much stronger and more balanced together, however. I don¡¯t want to stop making pairs just because I¡¯m feeling weird by separating the pairs. I could try and see if there¡¯s a way to kill one off as soon as the other dies? ¡But that kind of feels dumb to purposefully implement when I¡¯m trying to make them stronger. Consciously closing off his heart to the concept Innearth purposefully decided to try and ignore the moral situation. If he started feeling too guilty in the future he¡¯d invest in a ¡°Deadman¡¯s switch¡± to put em'' out of their misery. The spider-bat pairs continued on into a new completely wrecked room. Whatever had once been here, had long since been destroyed. The rubble joining the dead monster parts as if they were dead dungeon parts. Progressing further Innearth passed a wall of writing. Half smashed in, it was written in dungeon script and told a sad tale.
| Indecisive Earth | ||
| Level | 20 | 1/630 exp to next level. |
| System Access Level | 3 | 0/2 requirements met to advance. |
| -Reach the surface | ||
| -Level 33+ | ||
| Stats | ||
| Mana Regeneration | 25.7 | unit/min |
| Mana Storage | 630.0/630.0 | units |
| Physical Storage | 51% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
How do undead form? At first thought they are simply the creation of the filthy necromancers. Minions of evil that are simply puppets of the worst kind of sacrilegious scum. However, there is a second lesser known cause. War. War, Famine, Plagues. Whenever vast amounts of the holy Mother''s gifted Life are lost in an area, the amount of environmental Death mana rises over a certain threshold and a percentage of the dead revive and continue to revive until the levels drop once more or are cleansed. These wild undead are less abhorrent than those created by Necromancers, however they must still be cleansed from the earth in holy fire. It is the only mercy we can give those who have been forced to stay on this world in such a twisted form. There are another group of undead. The cursed. Those who fear death so much they are willing to turn undead just to escape it. Those who specifically made themselves undead in obscene rituals while wanting strength, power and beauty ¨C the vampires. Those necromancers who turn themselves while keeping their powers ¨C the liches. If any cursed beings are found, they must be shown the holy Mother''s mercy immediately and with extreme prejudice.Excerpt from the priest guidebook ¡°101 ways to be a good priest and spread the holy mothers¡¯ teachings¡± Innearth knew what his very first task was.
Mana Type Testing: Test 1: Attempted to recreate mud mana through combining earth and water mana. Was eventually successful although it took roughly 15 attempts before mud was the result. Test 2: Attempted creation of death mana through killing some basic farm animals before we began to modify the mana. As we ran our tests, the death mana transformed into something we''re gonna call Dissection Mana. Seems to have fused with the latent mana of some materials in the area. Test 3: Attempted creation of sword mana. A rare type of magical energy. Most of what Swordmages and other similar classes use is actually Weapon Mana. The test was semi-successful. The sword mana was slightly malformed and seemed to take on an a basic elemental form. Further testing required. Te? Test 47: Accidentally created Deletion Mana. The east wing is once again a quarantined zone until we can figure out how to pump the pollution out. Test 48: Somehow created a ManaCorps Mana, when we accidentally killed a project manager during the experiment. Mana manefested on the incident report we filled after the fact. No further effects manifested. Test ???: Forgetfullness Mana has been sucessfully synthesised by placing all the people with alzheimer''s we could find in a room and breaking several un-attributed cores. Testing has stopped due to all our senior engineers forgetting they worked here.A few excerpts from ManaCorps Mana creation attempts.
There is a reason besides goodwill that only the truly insane dungeons are culled. Upon destruction, dungeons leak and potentially pollute vast swaths of their surroundings. Today we are going to look at two wastelands directly caused by the destruction of a very old and powerful dungeon. The Arcane wastes, so named for we don''t understand the affinities used and created. As well as the Abyssal Tundra Wastes. The Arcane Wastes stretch for 20km and although contained, consist of some of the most dangerous areas outside a dungeon in the world. Any sapient within the first 20 racial levels gets acute mana poisoning within minutes of entering and symptoms progress rapidly leading to a nearly instant death as they fuse to the environment. The Arcane Wastes are the only place where you can find flesh trees or finger grass for instance. Unlike a dungeon however, monsters made in the wastes spread out and raid outside of the wastes constantly, giving everywhere within 100km of the wastes a heightened danger level. The Abyssal Tundra Wastes are a dizzying mix of various ice affinities that can freeze even ice-attuned mages given time. The wastes spread all over the eastern peninsula and only stop spreading to the rest of the continent due to Winterhold. The history of Winterhold is deeply entrenched in our own and politically unstable... however all you need to know is they are the bastion defending the rest of the continent from the wastes. Every single species that makes winterhold home has been altered somehow and many of the known and unknown ice classes can be unlocked given simple proximity to the wastes. And thus the destruction of a dungeon is only permitted when the dangers of leaving it alive outweigh the potential dangers its death might cause.An Excerpt from the textbook "The Effect of Dungeons on their Environment Volume IV" Innearth was shocked. He had seemed so nice. So normal. It just goes to show you can''t tell if anyone''s insane unless they tell you. Oh, it''s not like he considered doc to be as frightening as a demon through association. But anyone who willingly experimented with...that... couldn''t be mentally stable.
| Indecisive Earth | ||
| Level | 21 | 598/682 exp to next level. |
| System Access Level | 3 | 0/2 requirements met to advance. |
| -Reach the surface | ||
| -Level 33+ | ||
| Stats | ||
| Mana Regeneration | 26.2 | unit/min |
| Mana Storage | 682.0/682.0 | units |
| Physical Storage | 47% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
Entry 328 Mum says the bigguns has an different system from you and I. That makes sense I guess doesn''t it Mr Diary. Bigguns don''t need a safety cause who what can hurt them! Gremlins and Gnomes like us need all the help we can get through. Did you know Uncle Joe has over Twinty Tweent 20 safety? He can blip from danger 20 times a day! I wonder what level Joe is. I''m only level 3 and I only have one stupid safety. Entry 329 Carol is mean to me. Next time I get a findings quewst I''m going to blame it on her. She thinks she''s a biguns with how she acts. It makes me so mad. I thought about opening the cage to her skyslugs pen but that would be mean. I''m better than her. Sluggo doesn''t diserve that even if his owner is a bad stupid. Entry 331 I''m Sorry Mr Diary. I forgot to talk to you yestday. Today Uncle Joe brought me out into the biggun town and we watched the strange giants!!! Most are like Big versions versons of Us but some are strange and have pointy eirs ears. I saw one with blue skin. That can''t be helthy. I wonder if they ate too many bluebearies. Greedy. You only need one! Today was a good day.Excerpts obtained from the Diary of a young Gremlin. Okay! I have a bit of the more concentrated material left but not a lot¡I guess I can use it for experimentation? The best way of experimenting with it is probably using it as a mana insulator. Looking at the room right outside the door gave Innearth some fond memories. This was the Living crystal room. There¡¯s a covered pile of monster corpses over there. Smiling while looking at how far he had come Innearth destroyed the room. Stripping the room of materials and shuffling them into random corners of his dungeon left it mostly barren. Okay, center of the room seems best. Expanding the whole room to where the old pit was in the middle of his focus, Innearth started covering the walls of the pit in less effective null stone ¨C it wasn¡¯t nearly as useful as the material directly under where the Demon had been sleeping, but it was more plentiful. It didn''t feel as much like wasting it to use it for experimentation. As his pit formed into a smooth round cylinder of a hole, he fashioned a lid out of the rest of the higher concentration material. Capping the cylinder Innearth thought about what his plan was and tried to think of the best way to complete it. He wanted to increase the mana level in a small area to insane levels and hopefully keep it contained enough to try and mutate materials. Up until now, he had been loath to simply release mana in an area ¨C as it dissipated and became environmental mana it lost its strength rapidly. His solution to try and create a proper crystal biome had been to give most of his monster¡¯s crystal cores and have them constantly fighting. This old plan was coming along nicely! Nearly constant blasts of mana filled his halls. As time passed his dungeon had warped and became faceted with new subtle effects sprinkled about like seasoning. Some places had sprouted different shaped crystals spontaneously and the air itself had started taking on a frosty clear feeling after months of this action. Living crystals spread from most of the dead monsters that had included bits of them in their makeup. While a few new completely crystalline plants had popped into existence nearly spontaneously in a few random spots. ¨C He hadn''t been paying attention when they appeared, but Innearth guessed they were somewhat related to the few Life mana experiments he had done...heavily warped by the ambient Crystal mana. One such plant was a furry green diamond shape, with several jagged white roots that spread through the hallway it was centred in. This...crystal plant, seemed to drink the remains of monsters that died near it, growing bigger each time it did so. Another was a spiralling crystal spring that dug through the ground and left faint ribs where it poked out and grew. It didn''t do anything as far as Innearth could tell, but seemed to stare at everything around it constantly giving him an unnerving feeling. The crystal biome wasn¡¯t enough to make a lot of unique materials, however. Or strong unique materials. At least not yet. For that Innearth wanted to cheat slightly with a much smaller volume. Okay! What about making a small tube to pump mana into this box? On the side of his embedded vessel, Innearth designed a drinking straw shaped tube poking through a single point. It was made out of Crystal mana and as much of it as Innearth could use before it started leaking all of it. W¡what would happen if I claim this? Somewhat on a whim, Innearth passed his influence through the straw. Just to see if it would let him pump mana through more efficiently. As his influence passed through the straw, it clung to the walls of the tubes more and more before integrating it into himself. Suddenly the inside of the vessel was crystal clear. ¡huh. Pin in that for when I finish. I WILL get back to it. Pushing his entire mana pool into Crystal mana and then pumping it slowly through his straw Innearth realized he had forgotten something. The material I want to mutate should probably go in here first huh. Taking a chunk of basalt from his inventory ¨C to make sure it didn¡¯t already have mana in it ¨C Innearth dropped it in his capsule and closed the lid once more. Next, Innearth pumped more and more Crystal mana into the vessel, watching the few small changes happen to the stone as he cooked it. At some point, the pressure was too great and it started to push back through the tube. Innearth deemed this meant it was good enough. It''s probably going to take a while to get anything interesting. It''s okay though. I can wait. Returning to the straw concept now that his meal was cooking. Innearth tried making a second one embedded in his wall this time. Wrapping it all the way around his room and into the hall. Claiming this wall straw, gave a burst of vision and the far reaches of his dungeon came slightly more into focus. This¡this is better than hallways for spreading influence? Testing something out Innearth designed a second door ¨C this one completely crystal ¨C and then claimed it. Dropping this door¡still cut off influence but to a much lower degree than anything else he¡¯d used to block off stuff. Okay¡ what if I add air holes? Poking several needle-thin holes in his crystal door, he slowly speckled the entire thing, observing his influence transfer rise slowly once again. Finally reaching the same point it had before he had blocked the wall off Innearth stared. Well. No reason to leave this as a door. I can¡¯t imagine anyone needing a reason to reach my core room itself. Or even the room right before it. Fusing the door to the wall, Innearth started running a branching network of crystal tubes throughout his whole dungeon. The process was important, and his control grew faster and faster the more he did so. He expanded past his first column room, ripping out a groove in the wall and laying a pipe past a very curious water slime. It left its hidey-hole and followed him along watching the new pipes being laid and covered roughly in stone. Influence vein is not for water slimes...get off that. Go on. Get. Pain in my hallways that one is. As Innearth expanded the amount of work it took to expand grew as well and he had been putting off the process after claiming the dungeon. Now however, it was back to being as easy as when he had first started out ¨C the influence transfer at the edge of his area as strong as the center. No, even easier ¨C because he was much stronger now than when he started out. He tried pondering the reason for these¡dungeon veins? He was trying to figure out the reason they worked much better than anything else he had tried. They straight up obsoleted his mana vents, speeding up influence transfer by a much larger factor at a smaller size. This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. Is it because they are claimed? He tried making a metal earth tube and claiming it¡Well, this kind of works but it''s less effective. Making another fire tube this time and there was nearly no effect. It''s either because of my crystal affinity¡or the fact that technically my core is made out of crystal and these veins are crystal? There was an easy way to check this and it involved asking a different core to try making a tube out of their affinity.
A list of common spells. Most have been synthesized by human [skills] proving that humans are the superior species.* Potion Making - the concoction of Potions using various reagents and essences. [Alchemy] helps, as does [Brewing]. One of the only spells that doesn''t need a skill for humans to perform - although having one helps! Runesmithing - the inscribing of 2 and 3 dimensional mana constructs that perform specific tasks. Glyphs dependant upon geometric placement, relation to each other and material used. Well used by Dwarves, this spell is unlocked at several incredibly high levelled crafting classes. Chanting - the act of feeding mana into your voice and letting it take effect based on tone, rhyme and the mana used as fuel. Favorite of the elves and mermaids/sirens. Simplified version unlocked at higher level casting classes for humans. Enchanting - similar to chanting is the act of writing scripts on items and using words to create effects with mana and ink. Unlike runes, placement doesn''t matter and words are less dependant upon shape and more upon the meaning of the written words. Used frequently by several races including gnomes and gremlins. Movement spells - require specific body movements and rhythms, spells under this category are done through complex hand movements or dances. Used by filthy Goblin shamans and elves alike. Probably used by goblins due to their inhibility to articulate a single sentence. Infusing - Typically used for weapon infusing or overloading specific body parts with bursts of mana. Much rougher of a spell method than most of the other options on this list. Preferred method of using mana of the orcs. Some don¡¯t consider it a spell and simply mana manipulation. Rituals - typically combinations of multiple spell types and multiple people. Used for great undertakings. *Lines redacted from the general ¡°all species¡± version of the Compoundum to use more inclusive language.An excerpt from the Arcadium Compoundum. A somewhat useless document that simply lists magic that exists - without telling you how to actually do the blasted stuff! Innearth had a lot of things to do. But without a deadline, every task he had given himself was a reason not to ever get bored instead of a panicked source of stress. He worked steadily on expanding while flipping between conversations and listing his enhanced schematics for roughly double the price of their originals. Trying to improve them was an interesting problem as ¨C for the most part ¨C the popular ones didn''t use more esoteric mana flavours. Trying to stick to the 4 Rank 1 manas and 4 Rank 2 manas gave him fewer options, while the monsters themselves were already iterated over generations. The only way to improve them was to look at the problem each monster was trying to solve and try and approach it from a different direction. This lifestyle took up most of his time and weeks upon weeks passed similarly, with constant small changes to his routine to increase efficiency. He only used mana from schematic sales for experimentation. Although it was small at the start, he had started to get more business as he sold more and the number of positive trades was marked on his profile. Ticking upwards and giving him a more "trustworthy" reputation. Bose had been right about pricing his edits high. He could make a new schematic and sell 5-6 copies before it was undercut and no one seemed to be mad at what he was doing. Innearth...was happy with this lifestyle. He was happy in general. Finally, over a month after this routine set in Amy came to him with news.
| Indecisive Earth | ||
| Level | 25 | 875/910 exp to next level. |
| System Access Level | 3 | 0/2 requirements met to advance. |
| -Reach the surface | ||
| -Level 33+ | ||
| Stats | ||
| Mana Regeneration | 34 | unit/min |
| Mana Storage | 910.0/910.0 | units |
| Physical Storage | 71% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
Hi! I''m Ted from ManaCorps and I¡¯m here to talk about one of the most difficult decisions of your life. Picking a class that¡¯s right for you. You have been enrolled in this workshop due to your relation to one of our employees. As you all know, we care about children greatly at ManaCorps. We want you to succeed while also giving you a good chance to win at life. What better way to succeed than to follow your relatives footsteps as one of our treasured employees! While class changes are possible, all non mastered skills that aren¡¯t shared between the classes are lost and your new class starts at zero. What¡¯s worse is your racial level basically stays the same until your new class catches up ¨C and you don¡¯t get a chance to redistribute your stat points so depending on how differently your classes are that can be a permeant setback. Not to scare you kiddos I¡¯m just trying to tell you how important this decision is okay? You probably wont ever change this class so you should make it count. A very good choice in class would be one of the crafting focused classes. Currently we have a shortage of test engineers of any kind due to a¡small accident. We can guarantee you employment if you chose a related class I¡¯m sure your parents would approve! To unlock the class option you simply have to play with those blocks over there some of them are a bit...experimental but I promise you it''s safe! I¡¯ll have it be known I am not pressuring any of you! Remember to tell your parents it was your Idea. You are free to choose a good crafting class as well - we have several arts and crafts in the corner if you don''t have it as an unlock option. I strongly suggest test engineer however! Smart children want to be Testers!Excerpt from the ManaCorps recruitment program. Secretly titled "Children are Impressionable and Require Direction!" by members of the ManaCorps HR and Legal team. Innearth wanted to try and ¡°fix¡± some stuff. One glaring problem was that he had plenty of traps in his crystal caverns below, but not really any in the obsidian halls. He had an idea that was vaguely fading in and out of his mind. A nagging idea that became clearer and clearer as time went on. It was about making an ambush predator and then aiding it in hiding. Not the most unique idea but one that was becoming hard for Innearth to ignore. Currently, there really weren¡¯t a lot of places to hide in the obsidian halls. Long straight paths and open rooms without obstacles were everywhere. While Innearth could theoretically more heavily change the design, he kind of liked how it was currently. It was different. A change of pace. No, he wanted to make specific hiding spots or "traps". The idea was simple. He would dig several large cubby holes in various places and then design a monster to fit in them. Should match the theme and use fire and magma...and actually why start from scratch? Innearth dug a nice round hole in the wall and then pulled out the magma spider schematic. Innearth blew the schematic apart so he could focus on individual parts. Tossing a bunch of the unneeded sections out of his way they slide across the panel and then blipped out of existence unceremoniously ¨C the link to a bat, the focus on mobility etc¡ First off, I think I want it to be able to grab and drag stuff into its hole. Twisting the legs around Innearth added a 2nd joint and hooked end. They would be awful to walk around on, but in exchange much better at grabbing. As if understanding his intent, the system provided a "grabbing" stat furthering his optimization of the spider¡¯s claws. Next, he wanted to work on its pounce. They needed to be fast. Trying several different options Innearth settled on combining two points he knew. 1 ¨C kinetic crystals obviously and 2 ¨C The same springing remnants of the old jumpers I used on the crystal spike shooters can be used to launch forwards. Each leg could be braced against the wall with a small bump of a spring, sandwiching a small amount of Fire and Water mana into a pneumatic launcher. The spiders would then be able to launch and pull prey in... but there were still a few problems. 1 ¨C the hole is blazingly obvious and 2 ¨C what is the spider supposed to do once it has caught something? What if it grabbed prey in a hug of death... and then the prey just broke its legs and escaped? How should I fix that? Innearth filled a dip in the hole with some of the uncooling magma and added a dozen sharp spikes alternating between incredibly hot magma infused spikes. Sharper sword mana spikes. ¡And a few poison filled spikes while he was at it for good luck. He really wanted this to be dangerous. Next, he fashioned a black circular door and switched one of the spider¡¯s arms to hold the circular plug in front of it like a shield. Finally satisfied, Innearth printed the monster into his hole to test it. Even though the system did a good job of eliminating the number of duds he made, sometimes you still needed to test stuff with a real copy. Let''s see. 1 normal crystal snake coming up. Innearth made a snake roughly 10m away from the hole and told it to slither down the hallway. Unaware of its purpose, the snake complied happily. Noticing something strange when the wall was roughly in line with it the snake was too late. The shoddy door flipped aside with a bang as it hit the wall. Six legs stabbing out of the recess like a nightmare. The legs flung out to the side then arced inwards to enclose the poor snake. Like a jail cell, the bars trapped it while several fishhooks dug into its side. Pulling its struggling and skewered meal back into the hole the spider oozed satisfaction. Innearth watched as a hiss of steam was released into the corridor signalling the end of the normal crystal snake. The spider had won in seconds. Melting the body down in its lava pool and re-entering it. Alright. Well about what I expected. Now a greater crystal snake? Making one of the larger variants Innearth sent it down the hallway as well. This time the snake stopped roughly halfway towards the trap and fixed its head in the direction of it. Swaying back and forth the snake slowly advanced on the circular door. The spider within was able to sense beyond its own body and it too started tensing to pounce. Despite its caution, the snake was still ambushed and hooked by several legs in an identical manner to its lesser brethren. The difference this time was the hook did not end its existence. Struggling furiously the greater crystal snake smashed through its legs and stabbed into the exposed portion of the magma trapdoor spider. Rushing away the two monsters retreated to nurse their wounds. Innearth had removed the Healing sacks around when he added the poison spikes to the trapdoor spider. It seemed a good trade-off at the time. There also wasn¡¯t any crystal tree nearby ¨C yet ¨C so he fixed that by planting one within the spider¡¯s range. Now that it was connected it started to heal. Ever so slowly. Enough that he could pull back and start ignoring it like most of the monsters in his dungeon. Maybe I should add more crystal parts to this, so it heals faster? No, it¡¯s not that important how much time it takes to reset. Just that it can and will hide until it does. The snake had burst one of its healing pulses and quickly fixed any damage from being skewered. It was now attempting to navigate the hell halls and find a more suitable place to stay. Well, it survived even though the trap spider had a spot specifically designed for it. I don''t know whether to be disappointed my trap''s not strong enough, or proud of how strong my snake is¡ He had started to forget with how often they were getting beat by the spider bat pairs, but his snakes were his strongest solo monsters. They could beat all his non-boss monsters 1v1 and were some of his oldest and most iterated monsters. I think I''m going to go back to working on improving them. ¡ Innearth spent ages iterating his regular monsters. After gaining the system designer, he no longer had to spend mana to make changes ¨C only time ¨C and time he had plenty of. The biggest changes were linked to his control of circuits. He couldn''t explain exactly how they worked ¨C nor did he understand some of the reasons they worked ¨C but he was slowly able to start to be able to debug broken circuits and guess at the function of completed ones. A vague sense that came from experience. Part of the problem with understanding circuits is they didn''t seem to have building blocks. Making section A and Section B and then combining them into a new Section C... would make effect c not "a and b". To make matters worse "good" effects only started happening with increasingly complicated circuits with dozens of connections. He made a monster with completely transparent crystal flesh so he could better observe how it "cast spells". Maybe this will help? At intersections, mana would split and seem to increase ¨C a split in two would make two paths of 71%, not 50%. A split in 3 would make 3 paths of 58% and 4 would make 50% split 4 ways. The "amount" or volume of mana changed but so did its concentration and while there appeared to be more it was weaker. You could be reading stolen content. Head to the original site for the genuine story. Mana would change somehow based on the shape of these trees ¨C changing alignments and purposes at each "affinity node" or mini core and then, either recombine if the paths regrouped, or get manifested as a spell inside or outside the monster¡¯s body. It was simple enough to visualize but the worse part was how changes at one end of the circuit affected ones at the other. Innearth had a few circuits that had weird dead ends or "mistakes" like bumps or broken connections or even lines that weren¡¯t connected to anything ¨C just passed near that really shouldn''t change anything...but removing them broke the whole schematic. "Don''t touch this" "removing breaks everything" dammit. Being able to see what¡¯s happening afterward doesn¡¯t help at all! All this was to say his snakes were becoming true Jack of all trades that could both cast increasingly more complex spells and attack with their bodies. They steadily got stronger and stronger¡ but as their changes were all internal, they looked the same. Innearth had started making rings around snakes based on how strong they were. Using a different material for the crystal scales he wrapped bands of colour to categorize them. 1 ring for snakes that seemed stronger than his old versions. 2 rings for snake variants that could survive encounters with spider bat pairs. 3 rings for snakes that could hold their own against the teamwork. He had come across a few specialized variants that worked much better in specific contexts than the general versions ¨C some of these deserved 4 rings as they actively pushed back and won against the pairs. A snake that couldn''t attack or move very quickly but could build truly complex spells that hovered around it and almost had a mind of their own. A variant that seemed unable to do more than strengthen its body ¨C contorting itself into weird shapes as its magic gave it even more control over its own muscles and mass. A variant that liked to make crystal platforms high up and stare down at the coming and goings of his dungeon. The last one wasn¡¯t specialized just different and Innearth took a moment to stare. Is¡is that it? You¡¯re going to hide near the roof and watch everything? I guess that¡¯s fine? This variant made a comeback days later when it ambushed a spider patrol that wasn¡¯t expecting a snake to come into their ceiling domain. Objectively the focused variants were better, but it was not one of them that he sent off to ¡°Brutality Queen¡±. It was a balanced mage that used magic to create crystal spikes in the ground and then slither up them. Using spikes for both movement and fighting, the snake would launch itself from heights and use magic to create pathways that didn¡¯t exist. Even if it¡¯s a bit weaker, I think it has a higher chance of surviving? All these problems would be solved if I could just send multiple that complement each other. He didn''t know what to expect with her dungeon and Amy wasn''t very helpful. At all. She seemed to want Innearth to get along with her friends but also...wanted them to sort things out themselves? It was a hands off attitude as if she already knew the outcome. The only advice she gave was not as helpful as her tone suggested.
| Indecisive Earth | ||
| Level | 28 | 457/1102 exp to next level. |
| System Access Level | 3 | 0/2 requirements met to advance. |
| -Reach the surface | ||
| -Level 33+ | ||
| Stats | ||
| Mana Regeneration | 37.2 | unit/min |
| Mana Storage | 1102.0/1102.0 | units |
| Physical Storage | 79% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
No one ever talks about us Kobolds. You read any of those human guidebooks and you find all sorts of mention of goblins and elves and dwarves. Why not my fellow countrymen??? Why even with the system helping us are we still disparaged! But you. You understand don¡¯t you. You understand we are just as valid as the other races! What¡¯s that? You want to know what my system does? It does the same as you! No seriously I¡¯m just like you, okay? That doesn¡¯t make sense you say? You want a better explanation? Okay¡I can do that. *deep breath* Basically my ancestor is a dragon. All the different races of Kobolds are dragons right. And that¡¯s why we were given the Mimicry System. Our ancestors wanted us to be considered a proper sapient creature like the rest of you. Basically, our system matches the dominant species in our area. Isn¡¯t that great? If I was born and lived in an elf forest I¡¯d be given the elf system and could help them hug trees or whatever it is they do. If I was born in a Dwarf Kingdom, I¡¯d learn how to make stuff I¡¯m sure. That¡¯s what their system does right? And because I live in this fine human kingdom I have the skill system! My class is Dragon-Eyed-Chef! Isn¡¯t that great! I can [Flame Roast] food to delicious perfection! We even have a system given race skill that lets us breed with the race our system is matching because there is less of us! Off topic but want to go back to my place? No! Don¡¯t walk away I need a conversation partner. Anyways as I was saying kobolds can have children with any other sapient, with the help of the system. There are no consequences to this ¨C for example, rarely humans and elves have had a child, but the children were hybrids and sterile. Not us! If you decide to come home with me, our demi-human children will be able to mate with either humans or other kobolds! Our grandkids will be whatever their partner is! Stop. No come back. ...failed again. When will I ever find a mate.Excerpt obtained from a typical kobold''s failed attempt to sell himself at a bar. I think...I think even though I¡¯ve been experimenting and improving schematics, as a source of exp it¡¯s not enough. Innearth had been expanding for days. Weeks. Months and months. He was sick and tired of not getting results. What else can I do? Unique/boss monster creation gives a lot of exp. Especially if its in a way that I haven¡¯t done before. That¡¯s probably the most effective option? Innearth searched in the market for unique materials. There were several different sections. One section had people selling unique materials with good results for anywhere between 50-200 Tier 1 cores¡.high end items but then again it made sense. A single unique monster with enough effort could easily become a bastion of defence. There were also *unknown* unique materials of various qualities being sold for anywhere from 50 absolute mana¡¯s (super suspicious, that was like a quarter of a purecore) to 100+ cores (Not worth it if you don¡¯t know that it''s going to be good) Finally there were quite a few ¡°Investigation commissions¡±. They were for figuring out the use of unknown materials and actually paid for the service. They just required you to send back as much of the unique material as possible. They ranged through all sorts of prices from the suspiciously low (50M...really? for potentially dangerous work?) to almost suspiciously high (100 purecores just to figure out what the material does? By a core with no positive trades and one negative? HMMMMMMM) Innearth searched for jobs and tried to be smart about it. I want to pick a job by a Core with positive trades. This is a job that requires multiple trades and I want to make sure I get paid ¨C either pick something that''s paid in advance or by a trustworthy Core. I''m level 28 and have...Innearth swapped his mana values around to show AMU instead of mana. I have 2474 absolute mana. That means I can theoretically trade for 2474 mana, but if I get above that I have to start using cores...I should probably leave this in absolute mana. Even if ¡°Personal mana¡± feels nicer and matches what I think I¡¯m using I can figure that out by feel. Absolute mana I have to calculate so it''s more useful for the system to show me this. Innearth wished he could extract mana from cores. Either that or use traded cores in his new printing system... There are more and more problems with the store. Trading with mana doesn''t work because it won''t bank it for me for long...and trading for cores won''t let me be lazy. Sighing Innearth looked to the pure mana trades. Some cores paid out 2,000AMU for a job and one had a nice "multiple payment" option, where the core would pay out 10,000AMU over the course of a week. That''s...quickly calculating...50 cores. Pretty good all things considered. Amazing actually. The request comes from a core with 24 positive trades...seems pretty trustworthy.
| OrderName | Identification Commision. High Reward! |
| PosterName | ZealotZoi. |
| OrderType | Buy |
| Type | Information |
| Price | 10,000M Spread over 1 week. |
| Desc | I have 3KG of a silvery magical material. There are some strange effects when combined with metal and given mana but I don''t know how to use them. All I know is its probably really strong in a monster. It might be dangerous but I don''t know ¨C it seems pretty safe. :] Providing a sample of 100g to work with. Please tell me how it preforms in a monster, how useful it is and how strong of a monster I can make with it. I have plenty of the material and want to maximize its use! |
| Indecisive Earth | ||
| Level | 32 | 1052/1386 exp to next level. |
| System Access Level | 3 | 0/2 requirements met to advance. |
| -Reach the surface | ||
| -Level 33+ | ||
| Stats | ||
| Mana Regeneration | 39.6 | unit/min |
| Mana Storage | 3185.12/3232.20 | AMU |
| Physical Storage | 96% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization | ||
Today the system saved my daughter. I had given up on ever seeing her again, but the system helped me get her back! It wasn¡¯t just the system. A nice man named Jack was the one who actually found her deep in the forest and surrounded by a nightmare wolf collective. It was the system that brought Jack to me however. Without the quest I made pouring all my heart and soul into, along with my useless possessions I never would have been able to get her back. Jack is a weird man. He wore a cloak and I was initially frightened when he came and confirmed that he would find my daughter. He came through however. When he came back out of the woods holding my sweet Abagail on his shoulder. Words can¡¯t describe how grateful to the system I was. The man received a great shining axe for his trouble. I can¡¯t believe that''s what he thought my daughter was worth. I¡¯m just glad my old jewellery was enough to pay for that axe. I''m just glad my daughter is safe.Excerpt obtained from one single mom''s diary.
| Mana Specification | |||||
| Rank 3 Mana specializations (NOTE Racial affinity is 40% at base, in comparison to 90% for Rank 1 mana) | |||||
| Eternity | Entropy Control / 2, Eternity Control * 2 | ||||
| Void | Space Control / 2, Void Control * 2 | ||||
| Entropy | Eternity control / 2, Entropy Control * 2 | ||||
| Space | Void / 2, Space Control * 2 | ||||
| Entropy + Eternity | Eternity&Entropy * 1.75 (+bonus to preventing negative effects), Void&Space / (1.75 * 1.75) | ||||
| Space + Void | Void&Space * 1.75 (+bonus to preventing negative effects), Eternity&Entropy / (1.75 * 1.75) | ||||
| All 4 Base Elements | By settling in the third rank all 4 Rank 3 elements are increased by 10% | ||||
| Unlocked Specializations due to Crystal Specialization | |||||
| Forge out into the unknown and specialize your crystal mana into a specialized and less known type. Exact control results are un categorized till more chose them. Estimated values based on similar choices are as follows. 1-5% increase in Earth control. 0-50% increase in crystal control. 5-85% increase in chosen flavor control. | |||||
| Diamond | Quartz | Amethyst | Celestite | Fluorite | Garnet |
| Malachite | Rhodochrosite | Tourmaline | ¡Focus and expand for more. | ||
| Unlocked through Special actions | |||||
| Experimentation Mana | Through consistent and deliberate experimentation you have edged up against experimention mana. A mana type not typically found in dungeon cores. Experimentation mana starts at 55% base control. | ||||
| Mana Specification | |||||
| Rank 3 Mana specializations (NOTE Racial affinity is 40% at base, in comparison to 90% for Rank 1 mana) | |||||
| Eternity | Entropy Control / 2, Eternity Control * 2 | ||||
| Void | Space Control / 2, Void Control * 2 | ||||
| Entropy | Eternity control / 2, Entropy Control * 2 | ||||
| Space | Void / 2, Space Control * 2 | ||||
| Entropy + Eternity | Eternity&Entropy * 1.75 (+bonus to preventing negative effects), Void&Space / (1.75 * 1.75) | ||||
| Space + Void | Void&Space * 1.75 (+bonus to preventing negative effects), Eternity&Entropy / (1.75 * 1.75) | ||||
| All 4 Base Elements | By settling in the third rank all 4 Rank 3 elements are increased by 10% | ||||
| Unlocked Specializations due to Crystal Specialization | |||||
| Forge out into the unknown and specialize your crystal mana into a specialized and less known type. Exact control results are uncategorized till more chose them. Estimated values based on similar choices are as follows. 1-5% increase in Earth control. 0-50% increase in crystal control. 5-85% increase in chosen flavour control. | |||||
| Diamond | Quartz | Amethyst | Celestite | Fluorite | Garnet |
| Malachite | Rhodochrosite | Tourmaline | ¡Focus and expand for more. | ||
| Unlocked through Special actions | |||||
| Experimentation Mana | Through consistent and deliberate experimentation, you have edged up against Experimentation mana. A mana type not typically found in dungeon cores. Experimentation mana starts at 55% base control. | ||||
| Innearth | ||
| Level | 33 | 0/1462 exp to next level. |
| System Access Level | 4 | 0/2 requirements met to advance. |
| -1+ Ascended Monster | ||
| -Level 48+ | ||
| Stats | ||
| Mana Regeneration | 39.74 | unit/min |
| Mana Storage | 1462.00/1462.00 | units |
| Physical Storage | 92% | Percent Capacity |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization. | ||
|
On how mana corps learned to ¡°game¡± the system. Two Postulates. The system pays higher prices for ¡°High End Booze¡± than anything else; The system has a hidden store that no race has direct access to. We know this store exists based on the ¡°quest¡± system and rule of *equivalent* (heh) exchange for quest rewards. Manacorps have learned through intensive testing, the system rewards more for large amounts of high quality booze than anything else. It is cheaper to make a whole whiskey plant and then sell barrels of whiskey to the system, than it is to make some of the ¡°equivalent¡± items it will give you. How do we access this store may I ask? By abusing the quest system. Take this scenario. Employee A makes a simple quest for another employee B. A offers the barrel of whiskey as a reward. Employee B completes the simple task then is rewarded with roughly a tier 4-5 item! Oh obviously some of the intent is lost by simple tasks. ¡°Hard¡± quests sometimes get a larger bonus to the quest reward, as do quests given by ones that really need it. The system prefers quests that ¡°Avenge someone''s killed father¡± to ones that ¡°satisfy my thirst with a glass of water¡± but even with our lower effort quests, profit can be found! Some of the items we have managed to loot from the system this way are almost masterwork quality! For just booze! This is a major loophole! By ageing in various magical woods and metals, infusing with rare items, as well as making as many different flavours of alcohol we can find - manacorps has determined the quality of the rewards can be maintained nearly indefinitely. Hopefully, the system never finds out we are cheating it this way, as our alcohol department is currently one of the highest-grossing.Excerpt from manacorps internal memo. ¡°System Loophole #2 in a previously believed infallible system!¡± Innearth really wanted to scout around his dungeon but¡there wasn¡¯t a single ascended monster that could do so. The next item on his list was to explore his newfound Void affinity. If he was being honest with himself this was what he was looking forward to the most. How do I go about finding void mana to copy? Innearth tried looking in holes and ¡°empty¡± spaces but didn¡¯t see a hint of any Void mana. Yeah I mean I guess they are full of air. Maybe it¡¯s an even higher resolution? Picking an empty area Innearth stared harder and harder. Rank 1 mana types were laid bare and then superseded by rank 2. Finally, nearly before giving up at the edge of what Innearth could concentrate up to, the faintest of hints of a third type of mana became known. Rank 3 mana didn¡¯t seem to be clinging to anything like the previous ranks. Instead by staring deep enough at the world, Innearth found the barest hints of several mana types existing as a soup together. Like coloured grains of sand blown into a strong wind and then slowed down, bits floated slowly in a chaotic manner. It was hard to separate the strands of time and space that seemed less like they were attached to the world and more like they were holding it together. I thought opposites made chaos and madness? Having them all together means 2 types of madness right? Is the true state of our world chaos? Innearth tried to feel out the mana types. They all felt just a bit too far out of reach and while the Void spoke to him, it was the rarest of the particles in his area. Faint specks of nothingness hidden between countless faint specs of ¡°stuff¡±. Finally, Innearth started to feel like he could apply the flavour to himself. This time it was less of an intelligent process and more of an instinctual one. He could explain (badly to non Dungeon Cores but explain nonetheless) how to convert your personal mana into the fire affinity or even the kinetic one. However, all he could say about Void was ¡°it just happened¡±. Pulling equal amounts of the surrounding space and his personal mana together led to a lump of Void mana in the air. The mana was colourless but seemed to warp all the light that passed through it like a lens. Hmm¡this feels wrong. Void mana wasn¡¯t really something you made and then threw at stuff. It was something you built into an area or object. Letting the blob disperse Innearth tried again this time with a goal in mind. That dust-filled slag of a hallway that¡¯s plugged with growing material. It should make a good target! Focusing on the hallway Innearth weaved Void mana together into the very space and watched as the section of hall seemed to shrink down, lower and lower. As everything shrunk, its density grew higher and higher ¨C the mana in the hall was concentrated into a smaller area and the expanding material tried to start growing again ¨C seeming to scream as it realized it was getting smaller. The shrinking was currently unevenly distributed and the middle of the hallway had overlapping sections so it was the first to break. The void grew. Shrinking down into a singularity, a point of space became a nexus of absolute darkness. Nothing escaped its grasp and while it didn¡¯t ¡°pull everything towards it¡± like a black hole would ¨C anything that touched it was squished down into nothing and banished. A faint hissing sound grew larger as air leaked out of the hole in the world. ¡wow. Innearth didn¡¯t feel any sense of danger from the void. It was his. It was growing right now ¨C but only because he wished so. He had complete control over this section of space, it was his mana, it was his affinity. Watching the point grow larger and larger as if in a trance Innearth felt¡content. If I had this, I could have wiped the demon out on my own. I¡¯m sure of it. The narrative has been taken without permission. Report any sightings. The void grew. Finally grabbing the singularity well past the point others would have panicked at, Innearth tried combining it with Iron from his inventory. The mana ate into his material and needed a huge amount of it before it stuck; but finally, he had created a bar of void iron. What should I do with this? I kind of just made it because I could¡ Innearth made a magma spider while he could still mould the material and replaced both the machinery at the tips of the legs as well as the pincers with void iron. The iron ate away at everything he tried to attach to it and Innearth replaced many of the magma pathways with tubes of healing life organs to constantly heal the damage. I want to add more, but it''s annoying to keep fixing the damage while I think of stuff. I¡¯m eating through quite a bit of material just waiting so here we go! Giving the void spider life, Innearth watched as it sunk its legs deep into the wall and climbed slowly achingly up to the corner of the ceiling. Hmm. I mean I know it''s being eaten into but it''s really in pain huh. He spawned a regular magma spider using the system to see how it compared. Making sure to try and even it out by removing the bat. Hey, fight each other for me will you? They didn¡¯t seem quite as hesitant to fight each other as Innearth¡¯s previous attempts at making the same monster fight. Jumping forwards the magma spider scaled the wall towards its void cousin who seemed to be more interested in trying to deal with the pain it was under due to existing. How do monsters feel pain? I don''t think I''ve thought of that before. Is it just if they get damaged? An exposed body was offered and the magma spider took the opportunity to stab a burning dripping spike of a leg into its side. I don''t think it''s too important of a tangent. I''m losing focus and I wanted to see this! Returning to paying attention to the fight Innearth was just in time to watch the void variant make a move. Shaking off the attack it finally focused on its opponent, swiping a single leg out. The amount of force it did so with should really not have done anything. Its speed was slow and if it had made any movements previously it would have been dodged. Yet hit it did. The void-tipped leg melted through the side of the magma spider like a hot knife gliding smoothly through butter. Like a peeled... radioactive orange. An orange glow of light and heat radiated out from the gash. Small beads of magma forming on the lowest edge. Twisting backwards in shock, the magma spider tried attacking once more this time wary of any retaliation ¨C bits of magma dripping out of its side to fall to the ground below. A stream of molten dots speckling the ground in a sizzle while it tried to heal. Good show! Hit em again! Innearth hadn¡¯t had this much fun watching his monsters fight each other in a while. He had grown bored of every other fight that happened in his dungeon normally and needed new stimulation. The spiders jumped around in a dance on the ceiling ¨C each time their light gravity frame and kinetic pull bringing them back to the ceiling as they circled one another. The void spider was¡much much stronger. It only needed a single well-placed strike to end this farce ¨C but because it was in so much pain the spider didn¡¯t have any reflexes. It wasn¡¯t fully focused on the battle and kept having to stop and take a moment to rest. Finally having enough the void spider lashed out spearing its cousin and calming down to nurse its wounds in the middle of the roof. Signs of their battle littered the ground below while a curious Dungeon Core reviewed the battle. Is there a better way to use Void mana? I don¡¯t think I want to have all my monsters constantly eating themselves and in pain¡ I guess this was a good enough attempt at experimenting with the new rank ¨C I even got my free ¡°use the new rank of mana¡± level! It took so long to reach level 33 and I¡¯m already 34! Opening the new market to search for information on Void mana and Innearth found a nice guide on the process. It cost 3000AMU but information was important and that was less than 30 minutes of his time nowadays ¨C assuming he didn''t use it for anything else ¨C and 30 minutes was nothing in comparison to his current timescale.
Hey all! Tom here. Today I''m going to be reviewing the Necromantic Enclave and its resident dungeon "Deadly Abyss". On the Broken Continent up near the northern section, a city absolutely permeated with death mana exists. It''s currently the only city in the world I know of that actively teaches the necromantic classes and has the highest number of undead residents. Vampires and Liches living in harmony with their "living" neighbors. I even saw a restaurant with a proper flesh golem as the chef during my brief stay. An interesting factoid is this is the only dungeon that has a longstanding active quest to destroy it. Over the past decade, 3 crusades have been attempted against the enclave and each have failed. Now "The Holy Mother''s" church has several active quests related to everything from harassing its residents to destroying the city itself or breaking the dungeon contained within. Most dungeons that use Death mana aren''t given any trouble by the church but the "Deadly abyss" has supported the city that grew around it and actively protects its residents. The dungeon itself rewards well and has a delightful ambiance reminiscent of the dungeon in Mur (Issue 102). If you wish to delve into it, no party member is allowed to wear religious symbology as the danger level spikes from lower D grade to B- Grade on the patented Tom Danger Scale. This includes brooches and embroideries in your clothing depicting the "mother''s embrace" and actively praying inside the dungeon. Once a vaguely religious warrior got startled by a ghoul and screamed "Oh mother''s mercy". He and his whole party were attacked by some vamperic swarm ghouls normally found 4 floors deeper. The dungeon is great, but this is a very important warning parties must follow if they want to delve it normally. Finally, while the church despises the enclave, there are many unique dungeon materials that have entered the market through its continued existence. "Abyssal Vines" for example took the alchemy community by storm and while no guild has actively endorsed the enclave, many put pressure on the church to let it be. Next Issue I''m going to be exploring the Trap dungeon of Yale. See you next time!Excerpt from the popular serial "Tom''s Dungeon Reviews Issue 123" Innearth received a pop-up.
TheAbyssStaresBack has invited you to the "friendly group" server.
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Excerpt obtained from the mock system currently being made by manacorps. 1985 AS The snake king was quite satisfied with himself. Sadly, winning the fight wasn''t enough to evolve him to level 1 but Innearth could tell he was close. As close as Innearth was to splitting his 8th floor actually. And considering his current plans he needed quite a bit more floor space. Innearth had learned multiple things from his "otter encounter".
ManaCorps ManaNET> ~/System_I&R_Div/ Documents/WelcomeToTheManaNET.sys
WARNING: Due to insufficient clearance, the following document will be partially auto-redacted. Please apply for access to the System Investigation and Research Division Director, Mina ¨€¨€¨€¨€¨€¨€¨€.
To:Welcome! If you¡¯re reading this that means you were included in the pilot program for ManaNET and that it indeed works as expected ¨C either that or something went wrong and your blood was submitted to the registry against your knowledge. In that case please direct any complaints to the ManaCorps HR department and ignore the rest of this message. Assuming you are undergoing initiation, you may be asking yourself why or how a popup that looks similar to the system is currently displayed in front of you. ManaCorps has ever since the ¨€¨€¨€¨€¨€¨€¨€¨€ incident been investigating the system and been attempting to duplicate some of its functionality. For that information I will hand this over to the head of our SIR (System Investigation and Research) Division ¨€¨€¨€! - What is ManaNET? A great question! ManaNET is a result of SIR''s research on the grand ¡°system¡± it tries to ¨€¨€¨€ the ¨€¨€¨€¨€¨€¨€¨€ ¨€¨€¨€¨€ ¨€¨€¨€¨€¨€¨€. Senior Director Regis A¨€¨€¨€¨€¨€¡¯s comment on the DNG-508 incident that the system may be of use in paperwork and data management. Thanks to the cooperation of several ¨€¨€¨€¨€¨€¨€¨€¨€ a ¨€¨€¨€¨€¨€¨€ and several long years, a portion of its capabilities have become ours. - What can I use ManaNET for? From now on all of your correspondence with higher or equal in level employees is to be held through ManaNET, and the same is true for all the documentation about your project. Just access the already prepared ¡°folder¡± and copy the current Documentation. - What features does ManaNET have? Our system offers multiple features, the most important being ¡°live chat¡±, ¡°system mail¡± and "¨€¨€¨€¨€¨€¨€¨€¨€ ¨€¨€¨€¨€¨€¨€¨€¨€¨€¨€". For a full list of features, check the help module. - Are there any limitations? Not much, but the NDA is still here ¨C and the redaction system will handle the information between employees ¨C an example of its use is in this message. But one of the not-yet worked-out issues is that currently, ManaNET has limited coverage ¨C it works in a 100 km radius from any ManaCorps office, and we¡¯re looking for ways to solve this issue. For any other questions, feel free to read the Frequently Asked Questions document. Use the system responsibly and contact us if you find any errors! ManaNET Development Team Leader Magic Technician. T¨€¨€¨€¨€¨€
| Red Masks: Far more powerful than the Wisps, Red Masks are the first floor''s primary defenders. They are the weakest of the masked defenders. Sadly that doesn''t give justice to how hard they are to face. These monsters come in several different varients, the most consistent being ones that fire arrows of wind or slash with wind claws. |
I was once asked by a random village girl on how many types of magic there were in the world. She was small. But had the mage class and was going through all the materials her village held at a voracious rate. She was already trying to figure out what type of mana to pick for her first specialization. I told her there were as many types of magic as there were mana. And then she asked me how many types of mana there are. At first I laughed and mentioned "a dozen or so". I started going over the types I learned as a kid quite confidently. I stated they were: Fire, Ice, Wind, Earth, Lightning, Light, Dark, Kinetic, Life, Death, Mental...but as I kept going my confidence in my answer started to disappear. I remembered, I myself use Wood and Chain mana. How does chain mana fit into this list? Is it an variation of Kinetic? Earth? My confidence in my answer faded part way through giving it. I finished the girl''s lesson by mentioning "and several more specialized ones". Embarrassed by my lack of knowledge I set out to find out just how many types there were. Thus a world opened up showing just how many I had missed. Many I could create in specialized settings and many more I found existed throughout the world. For the tribes of Merkin: Trident, Salt, Drowning Tide, and Deep Abyss mana; were all common types of magic to learn. Their clever use had earned the Merkin tribes a reputation as true warriors, on par with the Orcs. Then for the Dwarves of Mount Everlast: Lasting, Eternal, Lamp, and Snow Forge mana; were what had made them great and powerful. Allowing them to create eternal works of art. So, I narrowed down my mana types to those who had long lasting branches of magic that used them. And, while that eliminated many of the student projects and more amusing spells; even the strangest of Magic''s held traditions that were older and vaster than even the entire elven species. Ultimately, the girl made her decision without my help. Becoming one of humanity''s best Toxic and Decapitation mages ever seen. My time was spent writing this damn paper and travelling the world. It''s how I gained the class [Recorder of Magic] Ultimately. It seems that magic is far vaster than anything the basic peasant can dream to know. And I''m not stupid enough to not count the high mages of each race among those peasants. Our continued focus on the most common types has lead to many standardized spells and great accomplishments. But maybe it''s time we branch out and explore paths of power that we have forbidden from our colleges for too long.-Archmage Islotepen, an excerpt of his papers, The Magic This College has yet to Gain, arguing for further study and integration of magic and mana not of the main types into the colleges. A half hour or so after Innearth finished coordinating with his friends and he finally started to feel normal. He was still motivated to help Bose, but the level of anger he had reached was unsustainable ¨C it had mostly faded by now. The anger he had felt was weird. Stronger of an emotion than he had ever felt ¨C stronger than he had thought he could feel ¨C it had coursed through his influence like hot soup. A Core had tried to kill him once, but it had only resulted in him being annoyed at the time. In the end, he felt like thanking Zoi for the material and life lesson rather than feeling animosity ¨C the annoyance couldn¡¯t even be placed on the same level as his anger this time. Every time he thought of someone trying to kill his friend ¨C every time he thought of losing him ¨C Innearth felt like breaking something. He had started up a full-blown war between the snakes and the spiders to try and distract himself ¨C instead of the small battles and cold war they had been in ¨C but it hadn¡¯t helped. No, as entertaining as watching his monsters fight each other was, the distraction was just a waste of time. By thinking about Zoi, Innearth was considering how best to use their gift. How best should I use this? Innearth pondered while slowly picking up and moving an inert chunk of expanding metal flesh around. I want to fill their whole dungeon. But I don''t know if that will be enough. Is there something I can do with its "improvement" capabilities? Is there some way to control it? Innearth designed several experiments where he made nearly every kind of monster he had available. Each time, with a fragile container containing various sized chunks of the material that could kick start the mutation. None of them worked how he had hoped sadly ¨C a few seemed close, but all eventually spiralled into madness. Not that madness as a bomb is the worst! Especially if I can figure out how to corrupt the Core itself. But just making madness-based monsters doesn¡¯t seem as effective. Even though they are much stronger after being corrupted, they¡¯ve lost all critical thinking skills and most of their useful instincts. Innearth tried to figure out why and how the otter had stopped part way through its corruption. Is it because it was a natural creature? Or maybe because it was not yet a monster? Both those theories were refuted one day. A single bird had flown into his influence and he had offered it a small chunk of metal flesh to see how it reacted. Not well. Not well is how it reacted. It had gone much the same route as his monsters ¨C with the bird turning into a screaming, twisted, pumping¡mess of a monster ¨C before being brought down by the snake king. As straightforward as that cleanup had been, it was enough to ascend the snake to level 1. And as busy as Innearth was, this event had been big enough for him to briefly stop everything just to focus on it. Congratulations! You should explore outside my entrance. Tell me where we are! Tell me what I have to look out for and if there¡¯s anything important you can see. Oh, and have some fun! You¡¯ve earned it. The snake bobbed several times in agreement and then slithered out into the unknown. A brave scout leaving Innearths dungeon for the second time. ¡Too many distractions constantly. What was I doing again? Let¡¯s see. My current theory is that the flesh is controlled by willpower. Somehow the otter had been so focused it was able to halt its corruption? ...that didn''t help Innearth at all. He didn¡¯t know how mentally strong most of his monsters were and he didn¡¯t want to use his newfound level 1 monster as a guinea pig. Something had flipped as soon as they evolved, and Innearth no longer considered them as expendable. ¡ Finally, a breakthrough came through. It wasn¡¯t an instantaneous eureka moment, but a series of tangents that slowly built upon each other accumulating into...something. First, Innearth started looking at the offshoots of Earth mana he had ignored. Specifically Metal mana. Not being able to control the flesh-metal himself he wondered if he could make a monster who could. Metal mana ¨C despite being made in a similar way to Crystal mana and using Innearth¡¯s Earth affinity ¨C was a chore to emulate. Innearth brought a bar of iron out of his inventory and then left to soak in environmental mana for a while. After a significant amount of time had passed, Innearth was able to filter the ¡°matte silver mana¡± that flickered through it out as ¡°Metal mana¡±. A few hours after that, and he was able to consistently make use of it in his monsters. ¡ Cut forwards another day and Innearth had made several metal-cored monsters. Some seemed slightly better able to control the expansion when infected, but none were able to halt it. ¡ Finally the cumulation of this tangent, Innearth created a monster with a truly massive circuit of dozens of small cores ¨C metal connected to life, kinetic and void and twisted into a helix of connections. The monster itself was designed around the schematic that Bose had sent. Not quite a match ¨C but close enough ¨C Innearth¡¯s version was completely solid and only vaguely had the same shape. The mask was mostly the same, as was a ruffling cloak; but Innearth could not be bothered to figure out the Air mess that Bose used¡Instead, it was a solid bulky cylinder, hidden inside the cloak. The whole pillar monster was controlled with a set of wheels and kinetic mechanisms. I wish we could watch a stream of the attack¡But the harasser is the same level as Bose and it would be next to impossible to trick them into filming it if they were a higher tier¡I¡¯ll have to be satisfied with this! This book is hosted on another platform. Read the official version and support the author''s work. This was not a monster that corrupted itself, it was one that could slightly control the expanding material it was being sent with. Sadly the ¡°control¡± was limited ¨C the hooded figures could influence the material into growing in certain directions. they could also somehow stop the material from moving, with a crust of sorts that would grow and stop its expansion¡but time was up and Innearth had to accept what he had so far. They were executing the plan now.
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Warning system: Through system analysis, your direct actions have been linked to the release of a tier 5 environmental threat. Through backchecking, fault has been removed and the release deemed an accident.
No actions required. No negative title given. Minor culprit tag given. |
| Title Gained. | Silver Menace Quest | Culprit |
| Description | Accidentally unleashed the Silver menace upon the world. |
| Duration | 1 year or completion of quest. |
| Effects. | Shows quest participants your fault. Raises your suspicion multiplier while applied. |
Confession. I hate humans. They think the world revolves around them and never realize how their actions affect others. They cut down perfectly good livable forests to make ¡°towns¡± of dead trees and think everyone loves them. Did you know they claim there are 7 continents just because only 7 of the 15 have humans on them?! The others are ¡°just islands¡±???? Muerk is bigger than the entire Mur continent you daft logger. The worst thing about humans however, is that they have the gall to call their system given skills ¡°magic¡±. They claim to be mages when they need a system prosthetic just to cast the smallest of spells! Do you realize how annoying it is spending days crafting a perfect 12 x 8 x 12 x 4 x 12 harmony in a dead language then practicing your chanting for hours on end only to be compared to some hack with [Chanting] who yells nonsense, claims its ¡°also a dead language¡±, and gets a similar results? I want to rip the tongue out of every human who claims to have ¡°Invented¡± a spell. ¡°Yeah it came to me in the shower and I just had to test it out. I call it [Scratch my back with mana because my stupid stubby arms can¡¯t reach back there] or something. No. No you haven¡¯t invented a spell you useless excuse for a sapient. You¡¯ve gotten a participation prize from the system. You were so useless of a species the system had to step in and hold your hand and [chanting] is a joke and [mana manipulation] is a joke and if I hear even a whisper of a human ¡°mage¡± claiming to be an ¡°expert¡± at magic I will consult the ancestral text and turn myself into a tree or so help me...Proclamation made by the Dark elf Alsphern. A friend of the people, as long as those people aren¡¯t ¡°blighted humans¡±. Innearth spent a month working on several concepts simultaneously. He worked hard while almost competing with the effort his scout was putting in. The snake scout''s initial level was quite a bit lower than its actual strength so the initial few levels and ranks didn''t seem to do a lot but it worked tirelessly fighting wild monsters and returning to rest in the crystal caverns every few days. At level 2 the scout had a rank evolution and evolved a small mouth below its spike which it used like a shark to rip apart and consume monster flesh. (From what Innearth could gather through their updates the monster evolution system had rank evolutions that happened at double the previous one and had a second bonus for consuming "biomass" which could be used together to mutate and evolve further. The snake''s crystal bridge magic evolved at level 4 into having more supports and being able to "hang" in the air and at level 8 it evolved once more into a crystal tunnel that protected the snake while it slithered through the sky. Every rank up so far doubled the snake''s length while maintaining the same diameter and Innearth thought the scout was starting to look silly with how long it was getting. The first concept that Innearth was working on himself was creating permanently shrunk rooms ¨C incredibly easy to do in all directions but not very useful. For this ¡°Simple¡± generic case, all he had to do was start to create void and then hold it in its ¡°shrunk¡± halfway position for several minutes until it stabilized. This worked better if he built the void into a ¡°space¡±. In this case, a space was represented by a room or hallway. The boundary of the ¡°area being shrunk¡± the walls, floor and ceiling. Theoretically, they didn¡¯t matter ¨C he could shrink an arbitrary section of air in the middle of a room. Theoretically, he could shrink something overlapping multiple rooms and shrink a section of material in the middle of another material¡but doing so was unstable. Practically he needed that visible boundary to make a stable position. Most of the ¡°arbitrary¡± location experiments he made, drifted in random directions at various speeds and then broke apart. It doesn¡¯t make sense. Nothing is pushing on them? Why won''t they stay still? Why do they break after getting pushed around? Is there something special about an area like this? Does the mana need a room or is it a mental block and I need that room to focus on? Innearth made various experiments trying to figure out the answer and ended up with more questions than before. He could ¡°Draw¡± a box or circle on the ground with crystal or similar and shrink the area in that marked-off area, with better results than blank areas. The stronger a contrast between the shrunk area and the unshrunk area he made the stronger a connection. A 2d shape on the ground was worse than a hollow 3-dimensional area and didn¡¯t scale as well to larger sizes. The area also broke apart if he tried to cover or break the shape he had drawn, to often violent results. A few random areas were given these ¡°void bombs¡± as a trap, where scuffing the fragile line holding it together would revert the whole area, rapidly expanding and exploding anything stuck inside. These shrunk rooms were good practice, but functionally useless. They had a few beneficial effects ¨C one being while shrunk the inside was much stronger. Pushing on the inside of a 1x1m box that was 10x10 on the outside spread the inwards force across a larger surface area. If Innearth also enhanced the walls before they were shrunk he could make the room a cage even stronger than before¡but it wasn¡¯t worth the time and effort to continue. Another beneficial effect was that by shrinking the space an area was slightly isolated from the outside. The higher a compression ratio the higher this ¡°isolation¡± effect was, with sound, heat, etc getting lost while crossing the ¡°barrier¡± that marked the edge of the shrunk room. Either way, Innearth could make strong boxes with Earth mana and could use a combination of other materials to try and isolate an area. The waste of space didn¡¯t seem worth it for now, even considering Innearth had plenty of space to expand into in all directions. He did spend some time trying to shrink a room inside a room but couldn''t manage it in a stable manner - the stronger shrunk room ate the other and normalized the shrinking level between the two (each shrunk zone really didn''t like having a variable shrinking effect). He also spent time figuring out how to predict the effect of fast-moving items entering and exiting the "shrinking" barrier. It could be summed up as speed was gained heading inwards and lost heading outwards. Both at a perpendicular angle to the barrier. What that meant was tossing a ball at at shrunk cube at a angle would result in the ball speeding up as soon as it entered the shrunk room and heading nearly straight across it before exiting at the same original speed and angle on the other side. All that practice was just to set him up for completing a concept he had started earlier. Creating hallways that were shrunk on one axis. The exact method of doing so was completely finesse with void mana. There was no secret method or tips and tricks he could use to achieve this result ¨C just control. Innearth started off by adding snake ways everywhere and attempting to make them smaller in one direction to speed up travel. Each tunnel was made bigger than needed to offset the inevitable shrinking that happened to the tunnel¡¯s diameter. Innearth also worked to shrink his dungeon veins to varying results and designed several ¡°pointless¡± experiments to increase his control. An example of one of these experiments was a squished doughnut track with one side shrunk. Dropping a ball down the ¡°normal¡± side would build up more than enough momentum to fly up the shrunk side and past its starting point with speed. The track sent the ball careening around endlessly. He could obviously have designed a kinetic system to keep something spinning forever instead of using Void mana but that wasn¡¯t the point. The point was applying his shrinking properties in different ways to improve his control. I¡¯ve started getting really good at making ¡°straight lengths of hallway¡± shorter, but getting bent sections is still annoyingly out of my reach. Looking through the guides it''s possible, but well beyond my current control. The best I can do is chaining several thin straight paths at slight angles together and hoping it looks fine. Innearth''s top few floors had expanded out to cover nearly a square kilometer and he had gained another floor after switching to using burrowers. This top zone was not very linear. He had started weaving random shortcuts about it, with dozens upon dozens of paths to travel through and a second entrance partway around the valley. Each floor had several archways indicating a floor shift and each floor shift increased ambient mana by 11.11% after settling. Innearth currently had 9 floors and his deepest floor was 2.6x the concentration at the surface. As far as I know, quite a few adventurers will be sticking to the beginner area and I want to make sure they are spread out enough. He had taken to drawing valid paths through the area in a black mouldable crystal, close in colour and texture to the obsidian used in the halls below. The paths were all 100% valid but not necessarily optimal ¨C they meandered about and Innearth left rooms off the path that would eventually contain prizes. I want to reward adventurers who explore and head off the beaten path. They are probably more interesting to watch! Speaking of prizes, partway through this month his mana oven had finished cooking his attempt at loot. After focusing on it after its creation the system seemed confused for a second then started helpfully showing its information.
| Crystal shortsword. [Tier 2 weapon] |
| Description: Crafted by a dungeon. Contains a solid core melded in an advanced way to a sharp crystal exterior. Fragile.* |
| Slashing damage 1-250. Durability 88/0. |
| Butcher''s shortsword. [Tier 2 weapon] |
| Description: A mad Butcher used this cleaver for years to chop meat. After years of drudgery, he shifted to using it on monsters. |
| Slashing damage 1-200. Durability 50/50. |
| Magma Mace. [Tier 3 weapon] |
| Description: A rod of burning death which with to beat your way through life. Don''t let the magma core leak liquid or you''ll ruin the carpet! |
| Burning damage 50-190, Bludgening damage 50-115. Durability 100/70. |
| Innearth | ||
| Level | 42 | 1203/2236 exp to next level. |
| System Access Level | 4 | 1/2 requirements met to advance. |
| -1+ Ascended Monster ? | ||
| -Level 48+ | ||
| Stats | ||
| Mana Regeneration | 52.10 | personal unit / min |
| Mana concentration | 2.52 | AMU / personal unit |
| Mana Storage | 5643.38/5643.38 | AMU |
| Physical Storage | 60% | Capacity |
| Age | 435 days | 1 years |
| Distance underground | 220 | meters |
| Number of floors | 9 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void mana Specialization. | ||
No matter which Dungeon you''re delving. As long as you''ve visited more than one, you''re likely to have encountered a few dump rooms during your delves. Now dumping rooms aren''t bathrooms. They''re areas that Dungeons use to dump spare materials that they don''t personally need but don''t have a desire or way to destroy. A magical variant of stone, "Ice Granite" for example. Low level materials that might find their way into a monster but aren''t particularly valuable for them. If this concept sounds strange and you can''t remember having seen one before let me give you another hint. Do mining rooms ring a bell? That''s right. Some of these profitable lures for both adventurers and "workers with adventuring bodyguards" alike ¨C are actually little more than quasi garbage/storage rooms! The main purpose for these rooms was for material removal without wasting the time they spent and to attract more adventurers. They existed soley as a way to get rid of excess materials but have become so much more. Over the years these dumping rooms have evolved and many located deeper have actual expensive and rare materials specifically created as a reward for miners who delved that far. "Dumping rooms" that contain Mythril. Vast rooms with hidden gems of power and bars of metal that could create a high levelled item without any skill. They started out as huge spaces with haphazard piles of materials strewn about. Now they are rooms defining a dungeon. Rooms with stories and themes and nuggets of rare material embedded in soft walls. Mining rooms started out as an afterthought but are here to stay.An excerpt from the textbook "On dungeons and how they have evolved over the years" By Colligan Ray. It was a typical hour of a typical day in Innearth¡¯s life. The person who entered his influence did so without warning and Innearth nearly didn''t notice that something was new. He could ignore the feeling of something entering his influence (it could just be another animal) but what he couldn¡¯t ignore was the system messages that popped up, one by one, a moment after their arrival
| Sapient system link established for the first time. ¡°Dungeon Enhancement¡± controls have been added. |
| As a first-time setup, your current nameless dungeon is being populated with basic information. |
| ¡°Bismuth¡± as the first finder has named you ¡°Pit Stop¡±. May your legacy live on Pit Stop! In the future your name may change based on other sapient input. Who knows what your eventual name may be! |
Hey! Dungeon reviewer Tom here! I''m starting a "lesser known and rising stars" miniseries for the next few reviews. Today I''m reviewing the "liquid savior" dungeon, known as simultaneously one of the hardest dungeons in the area as well as the one with the least deaths. The town it''s situated out of is called "Olive drop¡±, named after the founder but also the local export ¨C olives. The town made its name for supplying most of the continent¡¯s olive supply (a supply only really enjoyed by nobles you must understand) 2 years ago a tragedy struck. Heavy droughts dried up a lot of the local above-ground water supplies and the olive fields started going into decline. Just as the town had begun to lose all hope, a new dungeon broke through just a half a kilometer from the edge of town. To make this event even more of a miracle, this dungeon was a Water dungeon AND a Life dungeon. The water obtained inside this dungeon was able to save the town. The largest problem is obtaining it. For, while a local adventuring scene has begun to spring up, the dungeon is absolutely brutal to newbies. While it let the town setup a pipeline to its first floor, the pipe gets periodically broken whenever a lull of adventurers happens. Here''s where the name "liquid saviour" comes in my valued readers. This dungeon has incredibly deadly monsters and many a newbie has lost limbs and courage while facing it but very few have lost life. Suspiciously few in fact. A combination of incredibly generous healing potion supplies and a suspicion the Dungeon Core itself is intervening, has led to only 2 adventurers dead in the past year and a half. While the difficulty is high, it hasn¡¯t grown enough to become quite as hard as the deeper floors in some of the more established dungeons. Whats more, the bounty this dungeon provides is unmistakable. Liquid gold to save the olive fields. Health potions given freely enough and in large enough pools to heal all but the oldest of injuries. And finally life monsters, some of the most profitable of all monster materials. This dungeon doesn''t even use much conventional loot, but it remains one of the more profitable for those reasons alone. There is even a rumour that a wild tribe of elves is semi frequently delving the dungeon for its life-attuned items. Considering how rare elven adventurers are this really is quite a spectacle! Final verdict. Definitely visit as long as you are in your second advancement or have more than a few years of experience delving dungeons. This dungeon is still growing and I can nearly guarentee you''ll start hearing more of it in the years to come. So, feel free to get a few delves in before the town starts taxing adventuring profits or limiting the number who can enter. See you next time.Excerpt from the popular serial "Tom''s Dungeon Reviews Issue 254"
| Monster Name | Lore Description. |
| Crabo Stabo | The first mob encountered when you enter the dungeon. Literally just a crab holding a basic knife. The first encounter always undersells the hell the newbies are going into. |
| Gulper | One of the smallest monsters in this dungeon. The Gulper uses its rather small size to hide before using its tentacles to drag any who wander close to the water into its depths. Despite its small size its tentacles are strong enough to pull all but the sturdiest into the water. Their name comes from the sound new adventurers make whenever they think of them for their appearance is truly horrific. An expert was sent to make sure the mess of tentacles and maw wasn''t demonic in nature and the gulper came clean. The best way to defend against them is to not get grabbed in the first place, for the tentacles can be sliced through easily enough from the shore. |
| Coral Shells | Found in the second floor and beyond. These monsters use coral as battle armor to defend against attacks. A solid shell hiding thick tentacled arms it uses to bash adventurers. Enhanced with mana both the shell and limbs are incredibly tough and getting hit is sure to leave heavy bruises at the very least for they can smash through solid iron if its not enchanted. The best way to deal with these is to ignore the shell and aim to sever its trunk like limbs or attempt to attack through the openings in the shell. |
| Fishermen | These monsters reside on the ceiling of the Dungeon. Found on the first floor and beyond these monsters vaguely resemble slimed frogs. Their name comes from the hooklike tongue they use to stab and reel unlucky newbies to their deaths. These monsters are surprisingly one of the weakest in the dungeon if you can spot them ¨C their true danger lies in being situated above most adventures eyesight and the fact they like to strike when adventurers are facing the gulpers and coralshells. This dungeon''s first floor is a nightmare to face and doesn''t leave any room for mistakes. Constant vigilance must be held towards the shadows even in the middle of a fight or the fishermen might will attack. |
| Rending Tentacle | Found all over the dungeon the rending tentacle looks similar to every other monster in this dungeon. Some rending tentacles look like fishermen others gulpers. They are surprisingly passive creatures however as soon as they are attacked by adventurers thinking they are some of the more aggressive monsters they fight back with fury. Each tentacle extends countless barbs that rip and shred into all that are unlucky enough to be within range. Like most of the monsters in this dungeon the Rending Tentacle will leave you hovering just above death however most who''ve been so have wished they had just been killed. |
| Saltbomb Turtle | A turtle with heavy barnacle-like armour found on floors 4 and onwards. The saltbomb turtle gets its name from being a literal bomb ¨C exploding with high-pressure saltwater and kinetic mana. A single blast takes time to reload but hits harder and faster than the Coral shells found on higher floors. The worst part is the sting. |
| Troll Hearted Shark | One of the only monsters analyzed on the 7th floor this monster has not been seen in its entirety. It swims at an estimated 160km/hr, crossing the whole length of the floor in seconds. The shark has 4 massive hearts each pumping a mixture of healing and friction decreasing liquid through its body while its jaws can bite through mithril. |
| Boss Name | Lore Description. |
| Cyclone | Currently Boss of the 1st Floor. Mixing water and air mana together. Cyclone shoots off blasts of high-speed water blades enhanced with air magic to slice opponents to pieces. If the rest of the first floor wasn''t enough to prove to novices that this Dungeon ain''t for quitters. This boss makes sure the idea gets through to them. |
| Scale Splitter | Currently Boss of the 3rd Floor. An enhanced Fishermen. It shoots off a tongue made up of steel. Reeling adventurer''s in and using them as a shield as it fires of blasts of heavy Water mana. If you can get around its hostage and dodge its water the main body is nice and fragile however. This boss quickly becomes easier if a proper tank with crowd control skills can hold its fire, and a full rogue party has claimed "without anyone getting caught" the boss can be put down easier than the Cyclone. |
| The Deepness | Currently Boss of the 5th floor. This boss extends tendrils of horror throughout the entire 5th floor and part of the 4th. Dozens of tentacles extend through the very walls of this dungeon and each arm destroyed before the boss is reached makes the fight slightly easier. None of the regular delving groups have been able to beat it yet and we only know of the floors beyond because of a high leveled party that cleared it. Seeing as how it has been remade it is here to stay. |
| Tidecaller | Boss of the 7th floor. The 7th floor has no solid ground and the tidecaller makes use of that excessively. The floor is traversed with skills and small dingy canoes, however the tidecaller controls the vast amount of water contained in the floor. Causing constant waves and massive amounts of water to flow around it. The most concerning feature however is the appearance of the Tidecaller. A humanoid holding a fishing rod and sitting cross-legged on a lilypad, constantly reeling in the massive fish, sharks and tentacled hunters of this floor before consuming them whole. When last reached, this boss was bypassed and the 7th floor confirmed the deepest. The core room contained just beyond. That was months ago however and we don''t know what lies beyond. Maybe when news of this dungeon spreads and higher leveled parties start arriving more frequently we will discover if something is past this area. |
| Liquid Savior [Dungeon Information] |
| Known Floors: 7 estimated at least 8 personal guess 10+. Foliage: As a Life dungeon plenty of plants both normal and aquatic are found on every floor. Many have uses in alchemy or cooking however their main effect is to hide some of the sneakier monsters this dungeon employs. Traps: This dungeon has low crafted trap use and no puzzle use. However, all the hallways and rooms are designed to maximize how tough encounters are. Hiding places abound and there are plenty of nasty placements of distracting plants or health potion pools that enable fishermen to strike. Additionally, while most of the plants are harmless, some have harmful effects that slow, confuse, or confine; those that brush up against them. Loot: This dungeon has low to non-existent crafted rewards, however its natural bounty of plants and the flesh of all of its monsters are incredibly valuable. This dungeon also supplies health potion pools at frequent intervals and it is recommended to bring a flask with which to stock up. These pools are constantly restocked however the one time a party siphoned off a whole pool right before a boss it was abandoned as punishment. Any group angry at facing the 3rd floor boss without a healing area beforehand can feel free to blame the Silver Boots for their greed. Floor effects: Rare for new dungeons this dungeon employs a floor effect. Currently limited to an effect called "High Tide". If too many adventuring groups are in an area ¨C or if a party with greater than 5 members attempts to delve ¨C this effect comes into effect. All the water rises a foot or two and floods most of the dry areas while more monsters are spawned. Both new and existing monsters get boosted by some unknown effect to become nearly twice as strong and twice as fast. You do not want to trigger this by accident. General Note: This dungeon is already stronger than many established dungeons in the area and the fact that the last boss is a humanoid is worrying. Most dungeons with humanoid monsters employ them a dozen or two floors below and the fact that one has appeared on the 7th floor does not bode well for what lies even deeper. It''s also concerning how fast this dungeon is growing. It''s always scary having a dungeon where you don''t know the lowest floor. |
Dungeon Reviewer Tom here, continuing my "lesser-known and rising stars" miniseries. The eternal dungeon has taken the world by storm recently. It''s not often you hear adventurers talk about a new dungeon all over the continent of Mur. As your favourite reviewer and due to several reader requests, I simply had to travel here and give it a go. The Dungeon of Eternity is a new dungeon that feels like an old dungeon. Many traps and situations that fans of the ancient dungeons love are found here and while its monsters and loot are...okay. The main draw of this dungeon is its ambiance and mystery. What is that city found near the top of the dungeon? What effects do those runes produce? Why is a mysterious cult forming and why did all the monsters in this dungeon start laughing uncontrollably a few months ago? This dungeon brings one back to their roots as an adventurer. It makes you feel that wonder and excitement from your very first delve once more. There¡¯s a story contained in this dungeon. One that¡¯s not simply handed to you but hinted at in dozens of locations. A story of a city that fell to ruin in its hubris and through isolating itself from the world. Intricate questlines intersect at certain points and while parts of the process are obviously factitious. The artifacts tell a different story. They speak of this nation forgotten from history having existed here and all you have to do is believe. A few have spoken out to being annoyed at all the questlines, but they are few and far between. The number of adventures that want a true experience outnumber those that simply wish to bash a monster into paste. I was honestly surprised and excited by this dungeon. If you want to get rich there are better places to go, but if you want to go on an adventure this is the dungeon for you. Do I recommend the dungeon of eternity? Of course. If you visit only one of the dungeons I¡¯ve reviewed, I implore you to try this one for it''s truly one of the greats.Excerpt from the popular serial "Tom''s Dungeon Reviews Issue 255"
| Monster Name | Lore Description. |
| Wisps | A mob found in most Wind dungeons. It''s made up of Wind mana and acts like a toddler with magic. These things are practically immune to physical damage only dispersing with immense force but can easily be destroyed by magic. |
| Orange Masks | Far more powerful than the Wisps, Orange Masks are the first floor''s primary defenders. They come in seven different variants, which is ironic with it being a variant itself. Orange Masks will either specialize in sneak attacks or ranged attacks. Manifesting wind claws or firing wind arrows they can only be briefly banished with magic and only truly destroyed by breaking their "Urn". Unlike the deeper floors, most of the Orange mask''s urns are hidden in plain sight and can be destroyed easily enough once you find them. |
| Green Masks | Clad in ancient seeming armour, and wielding weapons cloaked in mana. These things are the warriors of the second floor and onwards. More on the rare side than the other mobs they are hard to kill on their own. The major weakness with this mask variant is that it has a core inside and attached to its armour. When destroyed it causes the entire thing to collapse unlike the rest of the masks. Though it still has an Urn that reforms it over time, a party can be considered to have destroyed a green mask when its armour is broken. You don¡¯t need to find its urn unless you really want to destroy it. Note: much slower than many of its kin. |
| Guardian masks | Yellow Masks fused into the entrances of locked doors. These monsters ask riddles to any who come across them, speaking directly into your mind. Silence is considered an answer and usually the wrong one. Answering a riddle incorrectly activates countless deadly traps and locks the doors behind them. Answering correctly both opens the passage beyond and provides a small reward. Attempting to blow through them with high-grade explosives as was attempted once, summons countless black masks. |
| Blue Masks | These guys are a nightmare to fight. Able to redirect most ranged attacks including some magical spells. They often travel in groups. One Blue Mask defending the others, while the rest hurl random debris and materials. The Blue Masks'' primary capabilities lie in taking advantage of their environment, flinging both debris and loose items including an adventurer''s own weapon back at them. |
| Black Mask | A truly monstrous mob, "Black Masks" take the form of a massive guardian of rotting white fabric covered in ancient magical symbols. They wield mana enhanced weaponry and carry a detailed black mask in the face of a dead adventurer. Literally a dead adventurer. Each black mask has a visage resembling those that have perished in the depths of the eternal dungeon. All Black masks are frozen in the form they had when they died. Twisted masks of pain, rage, sadness, or surprise. Their very presence can damage the unshielded and their weapons often rot and kill with death mana. Black masks appear when too many urns are broken in quick succession however their true danger is they don''t seem to have a readily accessible urn. There is no easy weakness for these spirits of death and air can be banished but never truly killed. Finally, while most are mindless some seem to retain memories of their life or at least their death ¨C seeking out revenge on those that have wronged them and appearing out of sequence to attempt to strike at their betrayers. |
| Red Masks | Located on the 5th floor and onwards, Red Masks replace the Orange and are simply a stronger form. Don''t let that fact lower your guard. Just because you have gotten used to the Orange masks doesn''t mean you can face them and survive. |
| Cult Masks | Purple masked enemies found on the 7th floor onwards "Cult Masks" each have a slowing domain around them that can trap even the strongest of adventures. Immune to their own slowing magic, cultists each wear a single ceremonial knife and sacrifice those that enter their domain. Almost mockingly praying and stabbing adventurers moving at a snail¡¯s pace. Note: There are strange people that have taken to wearing purple masks and frequenting the bottom floors of the dungeons. Not all Cult masks are monsters and a few adventurers have stabbed what they thought was a dungeon attraction and turned out to be a baker or alchemist from the nearby town. |
| Urn | These items store the essence of the monsters in the Dungeon. Most resemble vases and urns of some kind. Hence the name. Many are well hidden, typically increasing in difficulty the lower in the dungeon you progress. Adventurers should never break too many in short succession. Doing so causes you to unleash a Black Mask. |
| Grey Mask | Passive mobs that exist solely to supply quests. |
| Boss Name | Lore Description. |
| Mortifax the Whisperer | A massive wisp filled with magical energy. Its Urn is a goblet cloaked in runes that causes anyone who holds it to hear whispers. If any were to drink from it they would become plagued by voices only they could hear. There is no cure from this. It does not technically damage you but the two who have done so are now heavily mentally taxed listening to voices constantly. To face this boss, an adventuring party must first find the boss''s Urn then place it on a pedestal deep within the dungeon. This starts a fake summoning ritual where Mortifax whispers to each party member their deepest darkest fears. After each party member gets a personalized whisper, a massive floating wave of wind mana and mind mana is formed in the center of the room. It fires off blasts of invisible gusts and lets out more whispers holding the barest amount of logic to them. Maddened noises or a forgotten language. It is recommended to ignore all the voices to prevent being controlled by them. Next The pedestal will slowly purify the goblet. When the ritual is complete Mortifax will be purified and banished, leaving a cup of liquid that enhances mental stability and intelligence rather than weakens it when drunk. This boss merely needs to be withstood once summoned, but attacking it speeds the process along and is heavily recommended. |
| The Lost Son | A eyeless boy the size of a five-year-old. The boss mob is made entirely of decaying flesh and death mana. The only way to summon this boss mob is to find a packet of papers detailing the disappearance of a rather high-ranking official and her son. Once acquired, an adventuring party must then journey to two distinct chambers. One which holds the skull of the mother. And the other that holds The Lost Son. When fighting, The Lost Son fires off blasts of rending death mana. While also fighting with two knives. One enchanted to drain life mana, the other enchanted to infuse death mana. The Lost Son is a far more normal boss though It simply needs to be destroyed with strength and clever use of the son''s mother''s skull. The son hesitates while attacking anyone carrying the skull and that brief moment of hesitation is normally enough. All who face the son receive a reward of some forgotten empire. |
| King of Masks | A forgotten king. Deep within the earth. The king must be summoned by placing a piece of each of its subjects Masks together in the mask room. The source of all coloured Masks the king has a pure white mask that flashes every colour of the rainbow. With each mask colour, the king takes on its corresponding subjects'' abilities but multiplied to insane levels. One minute a melee green mask the next a blue Caster. Each of its colours must be faced before one is deemed worthy and let into the royal treasury and even then, the king is only banished for a time. The treasury is filled with countless riches, but you must only take one gift per challenge. If you attempt to cheat the king, he is immediately enraged and summons dozens of black Masks to punish the cheater. |
| Catacombs of Eternity [Dungeon Information] |
| Known floors: 11. Traps: Plenty of mechanisms abound in this dungeon. Every single trap is pointed out in a weird scribbling script however that same script is used to point out secrets and loot so unless someone figures out how to translate it, we are stuck guessing if something is beneficial or dangerous. Loot: Loot is varied and sufficient. Plenty of "normal" system rewards along with a few themed pieces of some forgotten empire. Paintings jewelry and old artifacts with forgotten spells and uses, keep rewards exciting. UPDATE The strange silver baubles dropped by mobs on the top few floors and traded about in the fake city are NOT TRASH. Many are furious they had been tossing them out once they saw what they could get with them on some of the deepest floors. General Notes+Bosses: Unlike most other Dungeons. The Catacombs of Eternity has a disproportionate balance of mage prey. Warriors will find no easy time in this dungeon for all of its main enemies are wind creatures immune to nearly all physical damage. The other point to look out for is the theatrics. The dungeon of Eternity has every dungeon boss be a quest boss. Every single one. To even fight one of these bosses requires receiving a quest and some of those are hard to find. Some bosses can be found outside their questlines but are nearly impossible to beat when not in the correct quest position (most require certain quest items are found before being weakened to a more manageable level). Finally, there is a weird cult popping up around this dungeon for some unknown reason. |
| The Whisperer questline 4/4 |
| The Whisperer Urn has been brought to his place of worship! This ancient evil has been weakned but as it weakens its cage weakens as well. Prepare yourself. The finale is here. Mortifax approaches. |
Let''s talk about stats Barbee~ I¡¯m here to provide a quick lesson about stats. My funding is provided by the adventurer¡¯s guild who require me to remind you they believe ¡°knowledge should be shared¡± and ¡°not hoarded like a dragon¡±. Using a human as the example but reminding everyone that other species exist and have slightly different stat distributions. Lets go over this shall we? Every human gets +1 stat to every single ¡°open stat¡± every level. They also get +5 ¡°free stats¡± per level along with an extra +5 for each multiple of 5, 25, 125. That means at level 25 a human receives 15 free stats. Easy enough? Now onto the offered stats. A human starts off with 2 choices. STR, INT. Brawn or brain. Body or magic. Easy enough. Now going over 5 in either of these ¡°Splits¡± the stat into two. This can be completed at level 1 assuming all 5 free points + the unchangeable level point all go into one stat. Reaching 6 STR breaks STR into 3 STR & 3 DEX. INT becomes 3 INT & 3 WIS. Now I can tell I¡¯m losing some of you. You just want to go off and fight monsters and I get it! But, there¡¯s some important points to look out for in terms of stats that even the most ADHD of adventurers would appreciate. Okay, the first split is 6. After reaching 26 the second split happens opening up: STR, DEF*, DEX, VIT, INT, CLR, WIS, PER; respectively. *- fun trivia: according to credible sources, defense used to be called constitution before it was changed in 34AS to reduce confusion between it and vitality. Now, Based on each ¡°Stat¡± group being worth twice as much after each split (level ups distributing 1 point to each stat that¡¯s displayed gives +1 INT, +1 WIS after a split but only +1 INT before it), the ¡°Optimal¡± decision is to maximize the number of stats by splitting both physical and magical stats first at level 1 and 2 and then working your way up to splitting at 25 for each group. There¡¯s a counterpoint to this strategy which is the body titles. You get [Body of the Warrior] for splitting STR before INT and keeping physical stats double your magical. [Body of the Mage] For the opposite. [Perfect Body of the Warrior/Mage] for splitting either of the physical/magical stats at 25 before any magical/physical stats are split and then maintained with a a >4x distribution. This can only be done by putting everything into a single stat up till level 5. There is also a [Body of Balance] by splitting stats at the same time and keeping them within 1 of each other and a corresponding [Perfect Body of Balance] for splitting all 4 secondary stats at 26 simultaneously. These balance bodies require banking free stats between some levels to make sure they are distributed evenly. Why are the body titles important? Well other than a +20% +30% effectiveness of the physical/magical stats for warriors/mages with the regular/perfect titles? (+10%, +15% for balanced). These titles unlock most of the stronger classes! Both to obtain and keep! Okay. So now you are wondering if its best to go ¡°All In¡± and stick to one area permanently, only choosing physical or magical stats. Many would consider you correct, except for the fact that some stats on opposite sides have good synergy. Dex, especially when split into pure physical agility improves most mage¡¯s casting. It¡¯s no good having a high-speed thought process if your physical reflexes and spell casting can¡¯t keep up. Many physical tanks take clarity to prevent mental shenanigans and increase their calmness during battle, while other warriors choose PER to increase their perception of time up to match their reflexes. Which brings me to my final and most important point. The average human reaches level 10 before they are 3 years old. The system takes a few liberties for the young ¨C employing the same sort of decision making as it does for the dumbest monsters. Walked for the first time, clenched your fist or had a tantrum in a decidedly physical way? Obviously, you just picked strength! Stared at something or tried to talk? Look at you little smartie, 1 point to intelligence. This has led to certain cultures trying to convince babies to bank their points in till they are old enough to make a conscious decision. That never ends well for the system can''t be interfered with with mind magic and not distributing stats makes it harder to continue leveling up with increasing experience costs. Not to mention how hard it is to convince a child what the "optimal" choices for their life are. Most enter adulthood with arbitrary stat distributions and random classes that must be changed and releveled when they enter society. Despite how easy the body titles are to obtain; many don¡¯t have a single one. Sadly, their existence is less a reward by the system and more a side effect of stat distributions on a developing body. By keeping the correct stat distributions, the ¡°regular¡± ¡°warrior/mage/balance titles¡± can be obtained after roughly 5 levels of maintenance ¨C but the perfect ones are forever locked away. They exist only to tease those who chose ¡°poorly¡± as an infant and many wish they didn¡¯t exist. More information about the effects of split stats can be found in the next section ¡°The effects of stats on the body¡±Adventuring Handbook entry. ¡°On stats¡± written by Tix the gnome. Innearth burned with a desire not to fall behind. The system really likes when I try new stuff and flip between different concepts? I can do that. I can do all the flipping! Okay, so for the most part experience is trickling in just for doing what I¡¯m doing¡but it''s not enough. No. Especially because I don¡¯t have adventurers like the others. That¡¯s a whole revenue stream I¡¯m missing out on! Is there a way I can get in on that?... I can¡¯t really control adventurers coming¡but I could still get delvers, right? Innearth hadn''t received a similar adventuring monster group since the otters but had received plenty of small and large animals that had briefly entered and left or been spooked when seeing a monster. I just need to market myself¡lure some of the local monsters! That shouldn¡¯t be too hard. Trying to figure out what attracted monsters Innearth tried to think about the ones he had seen, heard about and spiced in a bit of ¡°common¡± knowledge. They seem to like attacking other monsters? Especially stronger ones that they think they can win against? Okay. Let''s try that. Placing a breadcrumb trail of slimes from his entrance to his first tutorial room Innearth waited for a monster to ¡°bite¡±. He didn¡¯t have to wait long. A pack of shadowolves started poking around his entrance as soon as a slime was placed within view of the outside. Cautiously sniffing about the wolves were half melded with the shadows that were cast by the sun into his domain. Noses would pop out of shadows and then retreat before with a pounce a flurry of motion happened. The pack ripped through several dozen slimes heading down past his tutorial area. Innearth couldn¡¯t even see how most of the slimes had died the pack of wolves almost acting as one entity moving between the shadows cast by his light torches as they explored briefly. I can work with this! Suddenly as one the group turned and trotted away. Moving up and out and gone before Innearth even got to appreciate their presence. ¡of course I spoke too soon. Why did they stop at that specific point? It''s not like the trail of slimes stopped? Were the slimes too weak for them to bother? ¡or was it because they were slimes and they got tired of biting into gooey balloons. Innearth tried again with a single lesser snake but this time nothing approached. Looking around Innearth noticed his scout was out. When he gets back I''ll ask him what the wolves are doing. Let¡¯s see. Checking the market, he saw very little about attracting wild monsters. For the most part there were guides to keep them out ¨C most dungeons didn''t like beasts as delvers for some reason and a few were about setting up traps that only targeted wild monsters but nothing was close to what Innearth wanted. I guess I can put this on hold until my scout feels like telling me his thoughts. I wonder how he¡¯s doing? ¡he¡¯s been talking less and less as he gets bigger. I hope he wants to stay with me and not head out into the world abandoning me. That would be rude. I raised him! I treat him well don¡¯t I? Maybe I should think of a way to reward him. ¡Anyways Flipping about! I haven¡¯t designed a monster from scratch for a few months. That¡¯s always good for points! One of Innearth''s strengths was his increasing expertise with circuits. New knowledge had started to run slightly dry ¨C he hadn¡¯t had any big breakthroughs in a while, but it was still a defining trait of his dungeon. He was able to design monsters capable of skills, singular complex spells built into their body using nothing but many small mostly tier 1 cores instead of a few tier 2 or even 3 cores. ¡that being said the strength was also holding him back slightly. After seeing Amy¡¯s underwater beholder using a tier 4 core and large amount of high mana liquid acting like a second attunement core¡the biggest difference was the variety of spells they had cast. It wasn¡¯t a single magical skill like with tier 2 cores or more complex tier 1 circuits. I think it would be a waste just to dump my circuits and focus on throwing more and more mana at the problem¡using more and more layered and dense cores seem kind of lazy but also¡thinking like that is limiting me so I should try and make a few higher-tiered cores just to see what I can make. It seems as good enough time as any to work on something else I¡¯ve been looking forwards to trying. Innearth had seen many sapient creatures in both Amy and Bose¡¯s tours. The problem was he had seen them through a flat window of the system. It wasn¡¯t the same as his regular sight that involved looking from all angles at once with faint peeks into the inner workings of something and an overlay of mana when he concentrated. He HAD done so with a dwarf however. I was able to see quite a lot. Honestly would have been better if the dwarf delved without all those pesky clothes I think I could have learned a lot more that way but what can I say. Clothes are used for defense and it makes sense to wear clothes in a dangerous place. Still annoying! While Innearth was remembering the dwarf, he had been designing the outline of its body. Two short legs a stout body and thick burly arms. A smooth face with a slit for a mouth and two clear crystal balls for eyes. After the shell Innearth had worked inwards. A tier 4 pure core in the center of its body >2000amu wrapped into 4 different thickness layers. Short half circuits of straight wires connecting the center to 4 attributed cores. Earth and Stone for the legs. Metal and Kinetic for the arms. Crystal for the head. If he was properly using his circuit knowledge this starfish shape would involve more connections and many more cores, but this was enough for an ¡°uncorrupted¡± test attempt. I¡¯m still not able to fully design the eventual skill a monster will have from scratch, but I¡¯ve gotten pretty good at figuring out what type of skill they get. Defensive or Offensive circuits look and feel quite a bit different. The idea here is that the dwarf won¡¯t have a single spell per circuit however. It''s going to use multiple spells cast from different places¡ somehow. Pure mana doesn¡¯t really do anything so the attributed cores help with the spells it will be able to cast. That makes sense, I think. Moving on! Ripping out the "solid" silicon model he had designed, Innearth placed strips of alternating liquid crystal muscles around "metal mana metal bones". Crystal bones are too brittle at times sadly. Metal is stronger than earth for this and might have some nice synergy with the metal core. Limbs were pulled apart and re-added. Sockets that allowed free movement were made then altered into constrained directions as Innearth tried to mimic the way the dwarven visitor had moved. Adding minuscule lines of kinetic crystals and a single healing potion sack next to the central core Innearth pushed the design into ¡°Elite¡± territory. ¡Not wanting to ignore his shiny void affinity for a single monster that mattered, he moved the metal core into the bottom center of the monster''s chest ¨C replacing it with a void core. Adding a long fingernail of void silicon onto that hand he next added ¡°pores¡± of mana on the hands and feet. Quickly giving what he had a once over Innearth paused at his legs and feet. ...I should add a 3rd one just to be safe. No. The dwarf had two legs. I want to use two legs! How about this? Innearth added faint kinetic soles onto both of the crystal dwarves toeless feet, then added a matching plate in its head pulling it upwards. ¡Or maybe? Removing the head plate he instead worked his way down the top of the body replacing every metal bone with a ¡°directionless gravity/weightless¡± rod wrapped in a shell of metal mana. If you spot this story on Amazon, know that it has been stolen. Report the violation. Adding more of the bones now that they were lighter Innearth added rebar like directionless gravity rods across the chest and head protecting the cores in those locations. Cages of metal made ribcages and skulls, and then matching forearm and leg cages that had no natural equivalent. Okay, this should be enough? Setting it to spawn in the beginner area, Innearth attempted to print. ¡This monster cost just under his maximum of 6218amu¡anymore and he would not have been able to use the printing function. Setting it to spawn on his second floor Innearth pulled back and waited. ¡And waited. I wonder if this would have taken less time to make manually? No probably not. As the dwarf formed Innearth felt his influence flutter in anticipation. All of his attention was diverted from all the small tasks he was constantly doing to focus on this one spot. This monster doesn''t matter. It doesn''t need to be great. It''s just for experience! I just made this to see if I could¡and make it seem like a mine. If it doesn¡¯t work, no biggy. Innearth lied to himself while fully knowing if his redemption for legs failed, he would be devastated. With the amount of work he put in if this monster couldn¡¯t use its legs Innearth might stick to wheels for years and years. The crystal dwarf appeared ¨C and immediately clutched its chest and fell to the ground. Dammit. It didn¡¯t work. What went wrong? It can maybe crawl around on its hands and knees? As Innearth was proving to himself that he couldn''t make a humanoid monster the dwarf stood up. Its chest heaving and its hands clenching and unclenching ¨C mana rushing out into the world. Okay, now its standing¡whats wrong with it? Does it have any defects? Its standing at least. I think the legs work! Looking down at itself the monster stabbed its own hand with its void claw. Reaching down to the stone it infused its will into the floor and slowly moulded the ground like clay as it made thick bulky gloves. Going from heaving and in pain to simply uncomfortable the monster stabilized as it wrapped its arms and legs in stone that grew denser with mana and then kept its arms intact. I think¡I think it¡¯s getting better after its mana pores have been blocked but I don¡¯t really know why it had issues in the first place? Its worked for other monsters why did it break on this one? I guess I¡¯ll see if anyone else has had this problem
Special personal transfer report. Preface: The concerning dungeon is still on our watch list. The system hasn''t found fault in it nor do deeper scans come up with issues but there are still a solid group advocating for its destruction. Demonic dungeons are dangerous for any demon they summon could break out of the Dungeon and attack the surroundings. Either through carelessness, the core getting prematurely destroyed or through deliberate harm, demonic dungeons are regularly insanity tagged by the system and this one has only been allowed to stay after a thorough review and with the caveat of the Golden goddess being stationed there. She is there to make periodic checks of both the defenses and security threats the concerning dungeon supplies and to immediately put it down according to her own judgement. Personal information:
Name: Aurum Warbreaker. Personnel Rank: Gold. Level: 187 Class: Unknown. Metal based and deemed strong enough to deal with any threat the concerning dungeon provides. Race: Halfling (Dwarven mother, human father)
This transfer has been approved by Superintendent Brown. Dated K.11.1988 Post System.
| Monster Name | Lore Description. |
| Lab Rat | A humanoid rat that is dressed in tattered clothing and carrying various weapons depending on the area. Weapons are usually suppression-type shots of paralyzing and sticky goo''s but at critical points they switch to disintegrating shots of void. |
| Demons | At least partially safe demons. Warning, Demons pose far greater threat than equivalent monsters. Because of their danger and containment inside this dungeon it is currently one of the only places in the world you can safely fight demons without summoning them yourself. |
| The Concerning Dungeon [Dungeon Information] |
| Known floors: 10. Traps: This dungeon employes several puzzle rooms with strange goals as its main attraction. Solutions are varied however and most of these puzzles can be solved by thinking outside the box. Loot: Loot is supplied based upon performance in the puzzle rooms. If a group completes a room in a new way they get relatively good system loot. If they ask someone else for the solution and copy them rewards diminish. General Notes+Bosses: Most of the challenges can instead be completed by fighting a demon but in every single case that is the worse choice. The "Skip" demons are contained in large rooms below most testing chambers and are all stronger than they have any right to be. Which brings us to our main note for the concerning dungeon. A "Special inspector" is frequently found observing the dungeon. Despite this dungeon existing a few kilometers south of the great dungeon belt, this dungeon is not considered a neutral area. Due to the special inspector waltzing in, this dungeon follows Warren Laws. The inspector acts both as judge and jury and actions and existences that are usually safe in the neutral "great dungeon belt" such as: necromancy, blood magic, or kill stealing; are punished if done in sight of the SI. Warren laws are the laws of civilization. If anyone has a problem with them they can take it up with me in my office - look for the gold house on top of the dungeon entrance. ~GG |
Brothers and Sisters! Do you tire of duels in our small community? Has your honour tier stagnated? I come bringing news of a proper trial not 10 minutes away. A dungeon is nearby. A proper source of challenge to throw yourselves at. One still unclaimed and free! Join me! The greater monsters there will follow duelling code! Not a single snivelling sneaky was seen when our raiding party scouted its depths. Power was celebrated. Explosions abound. Even better the greater fights provide gifts! Trinkets to prove your victory! Any and all who wish to challenge yourself join me! Join me in delving! Join me in excitement and join me in battle!Excerpt obtained from the speech given to the kakarot tribe upon discovery of the "Unnecessarily Explosive dungeon"
| Monster Name | Lore Description. |
| Blast Slugs | The first mob encountered in this dungeon. This slug releases a blast of burning mana in a single exploding pulse that kills itself. They are numerous, annoying, and a good sign of what¡¯s to come in this dungeon. If you haven¡¯t learned how to kite a dungeon mob yet now is the time to do so. |
| Spike Slug | These slugs detonate in explosive blasts, releasing poison-filled spikes at great speed. Identical to the above but can inflict damage over time if ¡°spiked¡±. Due to how numerous these have become in the past few weeks, it is recommended to bring a generalized antidote or equip items that resist or negate poison damage. |
| Heavy Armor Slug | This slug is far more heavily armoured than anything else in the dungeon. It can take a heavy beating before being killed and once it does the standard ¡°explode when dead¡± shtick that is the hallmark of this dungeon, its armour becomes shrapnel. It can also ¡°charge¡± itself into a massive explosion hiding in the corner of the room while it grows brighter and brighter and then detonates. Much worse of an attack than the standard and spike slugs these armoured variants are surprisingly easy to deal with. They move slowly and don¡¯t explode unless damaged or having spent several minutes charging so its best to simply leave them alone. They can be outrun with a brisk walking pace and the explosion doesn¡¯t reach more than a room or two even after charged. |
| Breath Flame Slugs | One of the first monsters most adventurers will find that doesn¡¯t immediately suicidally detonate. These slugs breathe out a thick, nearly invisible cloud of some sort of gas, then control it with Air mana. After adventurers get close, Breath Flame Slugs breathe a small amount of fire into their cloud ¨C detonating it to great effect ¨C while keeping themselves safe and out of harm¡¯s way. As with all the rest of this dungeon¡¯s monsters, destroying the breath flame slug detonates it. |
| Sticky Bomb Slugs | The first truly ranged attacker encountered by newbies. These things hurl pellets of sticky cloying slime and other various materials infused with fire mana. Each blast is far weaker than the usual suicide blast. But they cause quite a spectacle and can easily blind the party¡¯s tank. The worst part is how difficult it is to remove the slime when struck and once struck the slime will explode¡it''s inevitable. |
| Magma Webs | Large spiders covered in magma armor. These beasts are the creatures most adventurers have to actually fight. Instead of the other mobs, who are usually attack a few times and then blow up. Magma Webs can cover their sticky webbing with magma mana, creating nets of molten rock which can easily kill an unlucky adventurer and are awful to remove. Magma Webs are prone to dropping their nets on adventurers as a lethal surprise. They also have the ability to explode if pushed into a corner, because of course. |
| Healing Slugs | A rare sight in the dungeon, if an adventuring party encounters this slug. It detonates a blast of healing mana. This pulse heals all party members and has kept newbies from getting killed at least once. |
| Speed Bomb Slugs | These slugs release blasts of fire mana which they detonate faster than most. Almost always accompanied by a wave of force from them. |
| Lightning Slugs | Found several floors down, these monsters release blasts of lightning mana. These things are usually one-hit kills. Turning the tanks into lightning rods and blasting their teammates with arcing mana. |
| Boss Name | Lore Description. |
| Big Bomb Slug | This mob is, surprisingly a good example of a floor boss. Powerful, deadly, and with the ability to adapt to a lot of situations - but still beatable. However it shouldn''t be the first floor boss. This thing can take hits from a newbie tanks and dps like they''re nothing. And its head can easily break a neck or skull. And its speed allows it to maneuver around the room easily. When taken down, it releases a blast of pure uncontained fire mana. Burning anybody near it before it goes into a pile of flesh and metal. Opinion here, just blast it with earth or water magic or even ice magic till it croaks. Makes the run faster and weakens the potential blast. |
| Heavy Armored Crab | A weird boss monster for the second floor. It encases itself in magma mana. Creating a powerful magical armor around itself. Also bolstered by the heavy armor underneath. It walks around the entire boss room, releasing magma blasts that can melt through most armor. Highly recommend the tank rush it and then distract it, while everyone else blasts it with magic. Even the healer. Cause the tank sure isn''t gonna want to be healed when their armor is melting around them. Just prolongs their suffering. |
| King Kong Kabloom | A massive gorilla takes up the 3rd floor and has gotten stronger each time the dungeon remakes it. Less information is involved due to that but we can confirm it has boxing gloves that explode upon punches and uses fast movements to quickly get around. |
| 5th Floor Boss | Unknown, I doubt it could''ve caused every party to encounter it to wipe with its attacks. It''s likely that its suicide bomb is just incredibly strong and can take out an already tired adventuring party. We plan to send two teams down to take it out. Hopefully enough survive to give us information that we can use to help construct a strategy for everyone else. |
| Unnecessarily Explosive Dungeon [Dungeon Information] |
| Known Floors: 5 (technically 10) This dungeon likes to group floors in 2. A wide-open area with several ¡°optional¡± entrances to a harder mini floors known as vaults. There are 5 large open floors but each increases in mana concentration by the equivalent of 2 floors. Each large floor has a boss and several of the vaults have unique bosses as well. Traps: The main parts of the floor are trap free, however the vaults and new shortcut sections are heavily trapped in two distinct ways. Vaults traps ¨C unique per vault, but heavily favoring high reaction speeds and careful movements. These traps are designed to slow you down. Shortcut traps ¨C these traps aren¡¯t designed to hide from or maneuver around, these traps are designed to punish. Set to only go off when someone attempts to skip ahead to a place they haven¡¯t been, the whole length of the tunnel is set with small monsters that suck in light then release it in a massive burst of blinding brilliance. There are monsters that create cracks and snaps loud enough to burst eardrums and some unseen monster that can inject armour with some sort of weird magical virus that spreads through equipment and causes it to explode. Add in a healthy mix of the normal explosive mobs and you have a hallway that''s hell to get though without specific counters. All of these monsters or traps are controlled to not hurt anyone using the shortcuts legitimately however it seems like someone attempts to skirt them daily and several have died braving their passages. Yes, this is worse than facing the floor bosses. Yes, it¡¯s a cramped space full of holes of scuttling bugs that explode without warning. No, using some variation of [deafen] or [blind] on yourself doesn¡¯t protect you from the traps. That just makes you stumble into a blast slug defenceless. Loot: This has kicked off recently, it started with most of the rewards being offered as explosives. The loot has mellowed however and switched to full system rewards or shiny jewelry and is now quite generous. Outside of the vault and boss rewards the local alchemist and artifacer scenes are thriving. General Notes: The two main features of this dungeon are the heavy use of bombs and vaults. Vaults have been seen before but is a rare feature not normally offered by such a young dungeon and even fewer have committed to it to the extent the Unnecessarily Explosive Dungeon has. Bombs are not unique either but are equally rare. Combined, this can be considered the only bomb vault dungeon in existence. A final note: Each mob is less a ¡°specific¡± type and more a category. This dungeon is always changing its mind and experimenting and there are plenty of bosses in some of the vaults that never show up again after being defeated once. |
Excerpt Obtained from a?u?t?h?o?r? ?n?o?t?e?s?/?d?i?v?/?m?e?t?a?- World map. Innearth''s new status.
| Innearth | ||
| Level | 48 | 1/2842 exp to next level. |
| System Access Level | 5 | 0/2 requirements met to advance. |
| -0/50 sapient delves. | ||
| -Level 64+ | ||
| Stats | ||
| Mana Regeneration | 73.21 | personal unit/min |
| Mana concentration | 2.63 | AMU / personal unit |
| Mana Storage | 7462.39/7462.39 | AMU |
| Physical Storage | 60% | Capacity |
| Age | 674 | days | (1.84 years) |
| Distance underground | 220 | meters |
| Number of floors | 11 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void mana Specialization, Unused Descent 1/1. | ||
Use [Descent] Tier gift.
This Tier reward will move you down closer to the Earth''s core. Distance moved increases with influence already spread and decreases with the amount of time that has passed since your evolution.
Time Elapsed [ 1min 12s ]
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While most beginner mages often have enough mana for most of the things they want to do, many seek more and more ¨C the regeneration they have isn''t enough, the spells they can make aren¡¯t enough, they require more and more power. It is with this specific mindset that many begin to construct their first ¨C and many times only ¨C mana engine. It''s a barrier to many, for most mages have little crafting knowledge or skill and mana engines can only be used by their creator not traded or commissioned. The creation of one of these devices marks the barrier most would consider "the archmage classification" although others consider more comprehensive classifications that involve levels and spell sizes. Due to the typically low crafting knowledge and skill mana engines are usually raw and rough devices. Dragon hearts beating in glass balls and glued to a regular stick with amateur script work. Grimoire-like books with spells cast upon every single page and spells written in their creator¡¯s blood. Bones, feathers and gems tied together with twine or laid in resin and cement. Varied and bountiful, it is usually obvious what the archmage¡¯s mana engine is. If you see a device that looks like it was made in arts and crafts by a goblin or designed with more enthusiasm than skill, then kept in maximum security you¡¯ve found it. Either that or the mage''s diary. In essence, what the mana engine does is rip aspected environmental mana out of the surroundings and funnels it around and into spells cast by its creator. Without being used to supercharge spells most mana engines can also be used to fling huge uncontrolled blasts of mana but spell bolstering is their main effect and the reason most mages spend years trying to create one. A regular fireball cast near a volcano would have enough Fire mana shoved into it to raize a village to the ground. A regular water wave cast in the ocean might create a tsunami high enough to...well wash away a city. The obvious downside is how this introduces a reliance upon certain environments upon mages who didn''t have any before that point. Wizard towers are the natural progression from this creation, for many archmages seek out and live in specific areas with higher concentrations of the types of mana they use. They will then set up spells that contain and hold environmental mana similar to most mana sewers. And then travel for kilometers around using their mana engine to collect and deposit their affinities into one area. A water mage might set up a tower just offshore of a beach where they pull: Ocean mana, Deep Ocean mana, Saltwater Mana ¨C even Tide, Wave and Drowning Mana ¨C from kilometers around to rest in the area around their stronghold. With enough time they can become nearly invincible in their towers for the environment is set to aid their spellwork at a moment''s notice. Even the more esoteric mages make towers and build domains despite the difficulty of cultivating the types of mana they use. If they can''t pull from surrounding environment, they simply have to cast their spells constantly in an area and trap their own mana as environmental mana for use later. This casting over several years results in some more strange towers set in places many would consider a natural hazard or mana pollution zone. An ooze mage that lives in a swamp of arcane slime for example. The next section depicts the systems irradiation of natural luck mana by locking it into SYSTEM_LUCK mana.Excerpt obtained from the banned book "Secrets of the world" Author unknown.
| Pit Stop [Dungeon Information] |
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Tutorial Areas: Entrance: Floor 1
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Beginner Area: Silver Mines: Floors 2-4
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| Transitionary floor: The Confounding maze: Floor 5. |
Intermediate Area: Magma Halls: Floors 6-8
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Advanced Area: Crystal Caverns: Floors 9-11
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Expert Area: Unnamed ¨C Under construction. Potentially "The Abyss?" Lots of void mana and monsters everywhere? Maybe the ice caverns? I¡¯ve started really liking using Ice mana.
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Hey! Dungeon reviewer Tom here. This weekend I traveled to the Isles of Zeling to visit the historic dungeon. The story there is quite interesting. The Isles are a magical researcher¡¯s dream, for many major affinities seem weaker inside of it, while many more minor flavors are bolstered. The Isles themselves used to be home to the ancient city of Zeling, which came into power over a thousand years ago and broke apart just as quickly. The greatest point of fame of Zeling was how the researchers that called it home have boasted to have discovered or created over 50 flavors of mana. 50! The most impressive part is how while many consider the creation of a mana type hard, even less are able to claim the creation of a useful type. Every few years someone manages to rediscover flame mana but due to its ridiculously small use case in comparison to regular fire mana, it never goes anywhere. The most famous mana type discovered by the researchers of Zeling is Dusk mana. More versatile than Shadow and easier than Dark, many many assassins and mages alike, made class changes into Dusk classes. And, to this day, you can find those who swear by its use the world over. Which brings me to the Historic dungeon. While the exact cause of the researchers disappearing is unknown, all their notes and experiments have been swallowed by a dungeon with a spatial affinity. Creating a truly humongous library for its floors. This dungeon acts as a sort of steward for the history within itself. It¡¯s unknown exactly how it obtains the books within, but every year books written all over the world appear within its halls. Surprisingly there is little regular fighting, however its gorilla-like librarians will savagely rip into anyone who attempts to break or steal any of the books within. Attempts by the purity republic to erase certain information have resulted in whole minor armies being wiped out as a warning. The two major draws of this dungeon are information and items. Information about anything and everything perfectly preserved without decay. And, items that can be used to obtain classes most would consider lost to time. Most information is freely available within the Isles, however there are certain areas called ¡°restricted sections¡± stock full of more dangerous information. These are prowled by incredibly strong monsters that attack on sight and can either be snuck into or entered by bargaining with new information. The head librarian issues restricted passes, for any who can come with a book the historic dungeon doesn¡¯t have ¨C a hard feat to manage. The passes last only a few hours before dissolving and can leave those who lose track of time reading at the mercy of the monsters. Would I recommend travelling all the way here? It depends really on if you need something from this dungeon. Without a need, it''s barely worth it ¨C for there is little to no actual loot or adventure to be had. However, with a need this can become the most important dungeon in the world. It¡¯s certainly one of the most influential and actively results in pilgrimages across multiple continents to reach it. Next week I¡¯ll be reviewing an incredibly similar dungeon located on the coast of Ire. The great parchment dungeon!Excerpt from the popular serial "Tom''s Dungeon Reviews Issue 261" I think that went rather well. For the most part everyone seemed to be impressed by my dragon? I also tried to make everyone feel important by including stuff I learned from their tours. I guess now that I''m not in a crunch to advance and get ready to show everything off, I can relax. Take some time to slow down and find something new to do. I¡¯m actually looking forward to it! Let¡¯s see...I think I''ll figure out how to better attract monsters and get started on my next area¡that seems like a good enough set of short-term goals for now. ...Well okay. A good goal would be to attract adventurers but I have no clue how to work towards that...and focusing on it will just depress me. Good obtainable short-term goals are better. Now! Flipping around between different ideas I really want to make an ice zone. I have a few options... but I just keep coming back to that as the next area. The only thing is I am really worried that it will be too close to the crystal caverns. Like they will look and feel too similar back to back? Maybe if I focus on making another transitional floor? Not another maze one is enough but something to help break it up. Let''s see. I think what I''m going to do is have floor 12 be a floor of sensory deprivation to help wipe the memory of the crystal caverns ¨C and then set up floors 13-15 as the ice zone. ...with all the expansion after my advancement, I''m up to 12 floors. I can easily start right away designing some of the layout for the zone before I get all the actual influence splits to do it officially. I¡¯m sure I¡¯ll get more soon. Only a matter of time. Okay, how big should this be. Looking around the area after the crystal caverns, Innearth took just less than a square kilometer of tunnels and made a line in the ground on both sides, arbitrarily setting this as the transitional floor. The goal of this floor was to remove ways that adventurers normally navigated or communicated to see what they would do. Partly as an experiment¡but mostly for entertainment. Step one: the goal is to remove all the possible senses adventurers might have ¨C or at least severely limit them. With that as a search term, Innearth found dozens of unique materials and a few useful guides. The guides were relatively cheap for his current mana capacity, while he wasn''t yet sure if any of the unique materials were worth it. The only real solution was to spend time combing through everything. So, not wanting to spend all of his effort on a boring task he set a part of himself to slowly peruse the offered materials in the background. The rest of his focus went to absorbing a few guides and trying to see if there was any new information. Okay, I¡¯m going to break my goal up into parts. The typical senses that adventurers might have can roughly be split into sight, sound, smell, touch, taste, and mana. Taste¡doesn¡¯t really matter for this so I¡¯ll just ignore it and look at the rest. Also not sure what to do about smell so I''ll ignore that as well. First off. Sight is easy to get into and think about but hard to get right. Extreme light can work, but the higher levelled adventurers are more resistant to blinding ¨C especially if the light is continuous instead of a quick flash and they have time to get used to it. Anyone who can get through the magma halls and crystal caverns should be able to ignore my light capabilities. Lots of darkness works better than extreme light and well¡with my void affinity making uniform darkness materials, it''s basically the same ¨C if not easier than making strong light. ...I could theoretically flash really quickly between something really bright and really dark so they can''t get used to it...but that''s prone to be more damaging than I want and it might backfire by showing them where to go in between the flashes. Now another point in favour of using darkness ¨C that was based purely upon conjecture pieced together from various comments and theories ¨C was about intent. Light mana had a lot of spells around illuminating areas and providing sight, while Darkness mana had a lot of spells based upon hiding and removing sight. While extreme light was obviously an option, it was a lot harder to get light to blind than it was to get darkness to remove light. There were also a few important things he learned about darkness mana in the various guides. The most important caveat was that while it was true the occasional Core had gained a darkness affinity directly, the majority of darkness materials were made with the Light/Void combination. Darkness mana worked better with black materials and even better with matte black materials ¨C but that last ideal was harder to work with. Basically, there were quite a few better physical materials than quartz Innearth could use. Each of which made a similar but stronger darkness emitting materials when combined. Hematite was a cheap crystalline iron oxide (Fe2O3) that worked perfectly for a base. Innearth could buy a small amount of it from the mundane portion of the material section of the market and then mass produce it with the system ¡°Design panel¡±. If he focused on making it as rough as possible it would combine slightly better as well. Other similar options were: Rutile (TiO2), Pyrolusite (MnO2), Magnetite (Fe3O4) and Cassiterite (SnO2). They each were slightly better or worse but for the most part Hematite was the cheapest or performed the best. The biggest contender for an alternative was Rutile. The main reason Innearth looked towards it first, was that while Innearth had plenty of both Titanium and Iron. Iron was more useful with Earth mana and performed mostly better with most of the materials Innearth liked making. If he could spend a huge amount of titanium instead it would be great. The problem with it as a material was confounding. When stripped from the ground the material was black and worked wonderfully but when synthesized using the system panel the material nearly always came out clear ¨C like quartz. I want to cover all the tunnels in at least a square kilometre. The difference between quartz and hematite for darkness mana is huge... but any of the other combinations are so so, or more difficult for little gain. Easy decision. That partly takes care of sight, so I want to move on for a bit. Mental mana can be used to make people ignore any of the senses but it¡¯s the easiest to fight off. I can embed plates in the ground and set them up so people ignore or forget their senses while they are on them¡ but I¡¯m pretty sure most high-levelled adventurers can just ignore that especially if I push too hard. There seems to be another option ¨C make materials with Void and Mental mana. The main problem with these materials is most of them simply rendered people dumb and unthinking ¨C the worst even turned those who touch it into husks of themselves that lose all reaction and retreat from the world. ¡that sounds dangerous and vaguely evil... Well, experimentation for experimentation''s sake let''s see what happens when I do this. The material dungeon cores liked calling ¡°Vacuosium¡± was made with electrum. Gold and silver both worked well with Mental mana¡¯s ¡°better when more expensive¡± quirk. They also both worked reasonably well with Void¡¯s ¡°Better when scarce¡± requirement. The material and whatever weird husk-making mana type was involved was a bit too strong, however. And, unlike mental mana, it could not be diverted from this ¡°husk-making¡± material based on thoughts while making it. Feeling a bit like he was toeing some imaginary line, Innearth created a small dagger of vacuosium. Keeping in theme he added a single pitch-black line of darkness mana in hematite running down the center, that wrapped the whole weapon in a haze of darkness. The system''s automatic tooltip was suitably ominous.
| Mind Stealing Dagger. [Tier 4 Weapon] |
| Description: Close in design and identical in effect to the caligo cavatus line of ritual instruments from the cava cult. Through being stabbed with this wicked instrument the personality and intellect of a creature can be forcefully removed. The resulting hollowed-out body has some uses in creating perfect flesh golems but is essentially dead and gone and many consider it a fate worse than death. This specific Instrument was created by the dungeon core "Pit stop". |
| Stabbing damage 1 fixed. Mental Damage 100-200. Mental draining 10 Mental / second. Durability 90/90 |
Excerpt from &[)#xA= incident reports ¨C converted to readable text. Okay! Now that this floor is well on its way to being done, I¡¯ll divert some attention to filling it out. Let¡¯s see what my materials can do. Now I don¡¯t want to make anything that dangerous in here because the better my primary goal will be (confusing any and all senses) the worse any monsters will get. I¡¯m thinking something on the level of slimes but to the point adventurers might not notice they are being attacked. Thinking about how slimes were made and what Innearth could do about them Innearth thought about using liquid crystal as the ¡°jelly inside¡± Nope. Even with a thin outside the ¡°hard on two sides¡± makes it so they have rock hard strength and infinite durability as anything broken just reforms again. ¡plus, I¡¯d have to add crystal cores for it to be able to control itself and the goal isn¡¯t to make a strong monster. Not that a core automatically makes the monster strong but¡well yeah, I don¡¯t think I want to go this route. Checking on the water slime that was currently terrorizing some of the local wildlife in the unclaimed areas Innearth thought about how their body ¨C their new body ¨C functioned. Endless internal motion that looks calm from the outside. Able to split apart and then rejoin itself without dying. If I were to try and make those effects from scratch¡ well okay, I could probably figure out the internal motion with kinetic liquid. Maybe a 50:50 mix of kinetic liquid moving anything that touches it and water or something to be moved around? But that¡¯s not actually my goal just a side effect of what I¡¯m actually interested in. The reason why I thought of the ascended water slime in the first place. I¡¯m really just interested in the ¡°reforming¡± part of the body as a super form of healing. Regular water slimes die way too easily, however. I don¡¯t want to fill this floor with stuff that will perish simply by touching an advanced adventurer. Is there any way I can make something just a bit more dangerous than a water slime to the unwary but with much much more durability? Is some variation of a water slime even a good idea for this floor? Thinking around Innearth returned to the sand bed boss. That monster had some similarities to the water slime ¨C namely it could break off parts of itself and rejoin them. The main difference was that parts that fell off that boss were inert and then when rejoined with the boss it was like they were added to the boss¡¯s body from scratch. In comparison, the water slime split into perfect copies of themselves that then individually moved and sought each other out before rejoining into a single whole. I¡¯m going study you for a bit okay? I hope that¡¯s fine. Happily jiggling about the water slime seemed to give its assent as Innearth got to work. He wouldn¡¯t have asked permission for a non-ascended monster but well¡ascended monsters were different. It seems almost like there¡¯s a sort of fluff ball of lines inside of the slime. Those crack-like webs stay in place while the liquid around them moves and¡well pieces of them separate and then rejoin quite easily. Looking closer and closer Innearth tried to peel back the mysteries of the slime''s body. It was a lot harder to look inside solid materials after they were solidified into a monster as if some part of them blocked out any peeping. ¨C their soul maybe? Life or Death force? Either way that didn¡¯t matter in this case because the slime was mostly transparent. Each crack-like line was made of an incredibly short and thin wire that had a significantly higher amount of mana inside of it. These wires had little concave balls on the end of them that linked the wires in loops as they sought out and slipped into each other, magically connecting and forming long chains. When the slime moved chains would ¡°break¡± but it really just involved unconnecting tiny rods harmlessly with no damage to the threads. It took awhile but Innearth was slowly able to come up with a theory about how the slime functioned. I think every single wire acts similar to a coreless circuit. That means the ¡°soul¡± of the water slime is contained within the wires while the gel surrounding them is just a part of their body. Now I made some monsters that had a circuit without a core and the spark of life went to dwell within the circuit, but I stopped those experiments at the time. It seemed worse than both a circuitless monster and a core¡¯ed monster because it made an obvious weak spot throughout the body. If the circuit was broken the monster would die from a simple stab through a key line. This water slime seems to get around that issue by making hundreds of little connections so it doesn¡¯t matter if a few break¡I think I can manage something similar to that actually! The only thing is I¡¯m sure if I split a monster with thousands of small circuits in two it won''t be as good as this. What other secrets do you have? Hey lil buddy. Want to go fight the local wildlife? It would help me out loads¡ Quivering with excitement as if that was just what it was waiting for the slime churned with excitement and then rushed away from Innearth¡¯s core room finding the path to the underground biome. Bursting through a small entrance into the room the slime fell onto a battle between a spider-crab and a blood-bat that were fiercely locked together in a struggle. Not noticing until it was too late the two were suddenly partially covered in goo as the slime broke into separate pieces and started blending the body parts it grabbed onto. Gore made the insides of the two halves murky and hard to study but in the brief section between the two Innearth spotted an almost invisible web of threads between the two parts ¨C and then between the 4 smaller blobs that were ripped off as the two monsters struggled. Slowly following those nearly invisible threads of mana the sections met up and ¨C surprisingly ¨C Innearth was reminded of FED¡¯s urn to wind monster connection. Opening up a private stream Innearth started sharing and recording the fight.
INCIDENT AC-0466 Status: Error Patched Culprit: Found ¡ª To be Penalized IncidentAC0466.log < log start < start time [19990921:08:01] < Initializing text-based &[)#xA= > interface < Authorizing user¡ #ERROR 999#. < This incident will be reported. #WARNING# Compromised Access Point Detected ¡ª Quarantining¡ > Welcome [UNDEFINED USER] < UNDEFINED@&[)#xA=~$query ''System Mana'' /a > #ERROR 403#: Forbidden ¡ª Insufficient Clearance ##WARNING## Compromised Access Point Activity Detected! ¡ª Terminating Connection¡ ##WARNING## Connection Termination ¡ª Failed. Continuing Quarantining Process¡ < UNDEFINED@&[)#xA=~$sudo query ''System Mana'' /f /a > [sudo] Enter Password for [UNDEFINED USER]: > username is not in the sudoers file. This incident will be reported. ##WARNING## Compromised Access Point Accessing Confidential Data! ¡ª Terminating Access Point¡ Failed. ##WARNING## Automatic redaction system partly bypassed. >>> Access Conditions Met ¡ª Loading¡ QUERY RESULTS: Subject: System Mana Mana Type: Non-Elemental Complexity Level: UNKNOWN Description: <<< ##WARNING## Access Point Successfully Quarantined ¡ª Terminating Connections! > WARNING: Emergency Connection Termination Protocol Activated ¡ª Ending Session! ##WARNING## Connections Terminated. ¡ª Beginning Quarantined Access Point Diagnostics¡ > log end > end time [19990921:12:32]
The mana that makes up the system and all of its components ¡ª while it''s mainly classified as Non-Elemental ¡ª has the correct classification as system mana. It exists to self support itself along with any [system] and crops up with nearly any interaction users have with the grand system. Massive breakthroughs have been made on &[)$:#= after using real system messages repeatly upon an area. This project took a week of various system messages being spammed and stray system mana being routed into &[)$:#=. Through an Old elvish transferance technique system mana has been grafted upon and now self supports &[)$:#=. The greatest use of system mana is through [Hidden Personal Quest: System Support] quests issued to relevant trusted entities. This quest involves modifying core components of subsystems in the grand system. Warning while subsystems become exposed core components of the system are not vulnerable. #@!^& reviews all patches and any nefarious patches are rejected while permanent [Deviant - S] tags and permanent global [Emergency quest: Headhunting - Deviant] becomes active. While regular deviant tags do not restrict control the Deviant - S tag limits any and all new interactions with the system - something most would consider impossible. This combination is a death sentence to all in our current society. Successful System Support quests result in relevant entities being given a [Hints] panel on their system tab that provides core secrets about the world and how to succeed in it.
On this day a dungeon released a particularly nasty creation upon the world. A sea of solid metal flowed from its insides, eating, consuming and then puppeting hosts in a 19 kilometre area before the silver menace was stopped. An insidious creation, if it weren''t for the swift action of Ar''gth''ma who knows how bad it would have gotten. But Ar''gth''ma was nearby and the world was saved as always. Everyone please give a warm belch of praise for our youngest member! I heard you melted everything to the ground with your Rending Acid breath? Well done! I bet that quest gave you plenty of levels huh? Those will be needed in the years to come. Next on our agenda is the "drake hunters". Ha... Does anyone want to take them out? We normally ignore puffed out adventurers claiming to be dragon slayers but this group has killed 5 dragons in their sleep in the past year! No quest has been released but really. That does not seem balanced. I heard the weakest member of their group was only level 150! That''s embarrassing my fellow councilmembers. We can''t let them continue like this...all in favour of a more personal "unofficial worldly protection" decision? It does no good for the most important group in the world to be hunted down like common animals.Excerpt obtained from a branch of the draconic council''s meeting minutes. Lets start working on an alternative mage-countering boss! Returning to the half cannibalized old oven, Innearth carefully extracted the old "good strength¡± null stone that was just slightly worse than the stuff Doc gave him. I want something that¡¯s weaker to warriors than mages. In that regard¡well I¡¯m making a boss for a much lower floor than the end of the crystal cavern. Ideally, I should be able to remake it as long as they don¡¯t loot important body parts. How about working on my humanoid design? I¡¯m positive that the crystal dwarves are much weaker than they would be if I gave them a few extra legs, lowered their center of balance¡I think they should be a suitably ¡°weaker¡± template to work on.
| Hearing pitch: [Range 44hz-960hz], [Fidelity +- 81hz] |
| Hearing intensity: [Range 70db-400db], [Fidelity +- 50db] |
Adventurers weekly is proud to announce our special issue on the weirdest loot items ever*! We have interviewed all across the great dungeon belt finding 100s of unique items across thousands of adventurers and dungeons. The full results can be found in the special issue but the most important "Top 10" voted on by our very experienced staff and put in a random order is as follows. #10. Bag of Moulding. Any item placed inside this incredibly detailed bag quickly ages and grows mould no matter what material it was made of ¨C have a knife you want rusted and governed in black fuzz? Stick it in the bag for a few minutes. The actual reason anyone would want this item is unknown. Maybe some weird mould mana class? I''ve never heard of that before. #9. Perfect Chair. Common drop in one of the stranger dungeons near the tip of the belt these chairs are...well just chairs. They are incredibly comfy despite being made of nothing but wood and some strange bouncy material for the seat cushion ¨C they can even be sold for quite a nice price...The only strange thing about them is that they exist. Why does the dungeon drop them? I''m sure adventurers would like all sorts of things more than chairs. #8. Farting rocks. Useless loot dropped by an otherwise normal dungeon, these rocks have no practical use other than for pranks. The worst part is these rocks have a strange hypnotic effect that makes people want to pick them up and carry them around ¨C despite them just being a rock that makes obscene sounds every once in a while. #7. Ball and chain. A strange item that when activated locks someone in place with the ball unmoving until deactivated. It appears similar to something you might put on a prisoner but has an even stranger requirement that it must be put on with consent - something prisoners don''t have a lot of. Use is unknown. Mike from sales thinks it''s a sex thing. #6. Unbreaking thumb-sized shield. An incredible item made stronger than anything anyone has ever known this shield is effectively invincible. It can block a dragon''s breath in a 20mm diameter circle. Unable to be altered or combined into a more useful form it remains a useless oddity. #5. Rat petting aid. A swirling ball of lights designed to attract rats so that you may pet them. If any action other than petting is taken the rats are incensed to attack. Why would anyone want to pet vermin??? #4. Book of plagiarism. A tome that steals words and ideas from other nearby books and has low utility. Would be useful to steal knowledge from hidden libraries if it weren''t for the fact that it lies 50% of the time and doesn''t like displaying useful information. #3. Regular Banana. Non-magical mundane fruit. Strange due to being found in a lightning dungeon and even more so because there doesn''t seem to be a good climate for it. #2. A murders mercy. A knife that is incredibly sharp and can pierce through even the strongest of defences while heightening the reflexes and speed of those who wield it ¨C this appears to be a useful item at first glance. The knife causes anyone who cuts another to feel immense guilt however and causes anyone who tries to fight with it immense mental torture as they start to cry for the monsters they slay. #1. My personal favourite. Sunhats. A mundane magical item given through the dungeon of shades this hat blocks all harmful light causing even the lowest of levelled adventurers to stare directly at the sun without harm. Useful. Practical. But also not. Who actually wants to look at the sun? When have you as an adventurer found it too bright to see? *As decided by adventurers weekly. Your new favourite source of news and fun tidbits. Sold at stores all across the continent. Thanks for reading as always. This list was fun to research and there are many more strange or useless loot items found over the years. For a full list of the top 500 please see our expanded issue.Excerpt from issue 74 of adventurers weekly.
| Innearth | ||
| Level | 52 | 2899/3286 exp to next level. |
| System Access Level | 5 | 0/2 requirements met to advance. |
| -0/50 sapient delves. | ||
| -Level 64+ | ||
| Stats | ||
| Mana Regeneration | 81.82 | personal unit/min |
| Mana concentration | 2.69 | AMU / personal unit |
| Mana Storage | 8837.30/8837.30 | AMU |
| Physical Storage | 60% | Capacity |
| Age | 894 | days (2 years) |
| Distance underground | 293 | meters |
| Number of floors | 13 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void mana Specialization. | ||
Attention. The 200th decenial dungeon games has started! A new event group has been made for any who wish to participate. These games will last a month and are being hosted this year by
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Rules: Monster Races.
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Final Description and sign-up.
Four "races" will be performed against monsters submitted for your tier and rounds will be split into groups of 25 monsters max. The winner of each bracket will be given the entire prizewinning pool of cores. The main reward however is the knowledge that you are the best.
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Dear Mayor: Please Fix the infrastructure in your fine town. I pay taxes like everyone else and I demand safety in my own home. Yesterday a pipe burst in the mana sewer and my basement has quickly become poluted. I woke up in the middle of the night to shrieking noises and after heading down to investigate found my pots and pans were fighting horrid slug monsters. My lamp started burning my skin and my ManaCorp portable cleaner exploded. This is an outrage. Please send help immediately I''ve been staying at my friends house for the past 4 hours but am worried the polution is not good for my baby.Excerpt from a nameless homeowner petitioning the mayor of her town directly for help.
Rules: Streamcast.
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Final Description and sign-up.
The streamcast is designed around sharing and entertaining one another. A high tradition the streamcast is designed around a part of many dungeons lives.
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Rules: Monster Battle Royal.
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Final Description and sign-up.
This is a event designed partly around luck. As such due to the wide variety of strength offered by unique materials I''m happy to anyone this event is also joined between all 4 tiers.
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| [10 minute] countdown until game start. |
| [5 minute] countdown until barriers drop. |
| Battle Royal ScoreBoard. |
| #1. Abe. Kills [84], Time lasted, [14.3s] |
| #2. CoreFlipper. Kills [2], |
| #3. KipplingCore. Kills [2], |
| .... |
Technocratic City-State of Irthl Practical Court Case QZ21T12UOM-D-K1 Adventurer¡¯s Coalition Prosecution v. Joulee Celsius Accused Irthl, [DATE UNREADABLE] Whereupon the proceedings of the above matter commenced BEFORE: Judge Rue Conway, Fairy APPEARANCES: FOR THE PROSECUTION: Reagan Wright, Android (Former Human) [DETAILED PROSECUTOR DATA REMOVED: Law ID: LID4U9PO4FHSJ] FOR THE ACCUSED: Joulee Celsius, Human Melvin Murphy, Human [DETAILED ATTORNEY DATA REMOVED: Law ID: LIDP91173RJ9D] The Prosecution accuses the defendant of using a Dungeon Work Environment to commit murder on six(6) coworkers. WITNESSES: Carla Alpenter ¡ª Half-Elf Fivrit Jaduckle ¡ª Half-Dwarf Dr. Jason Gaines ¡ª Human [¡] Transcript of Proceedings THE COURT: The proceedings will now begin. Mr. Wright, would you like to do an Opening Statement? MR. WRIGHT: Of course, Your Honor *clears throat* MR. WRIGHT: Good morning, my name is Reagan Wright, and I am the prosecutor in this case. It is my pleasure to represent the people of the Adventurer¡¯s Coalition. On [DATE UNREADABLE], the defendant in this case committed murder on six of the coalition members inside a Dungeon. After the conclusion of the case, we will ask for a verdict of guilty. MR. WRIGHT: Your Honor and the Committee, this case is about a lady who betrayed her coworkers for monetary gain. The prosecution will call two witnesses to the stand. We will call an Admittance Employee who was working the dungeon on the day of murder and can confirm that the accused has entered the Dungeon with a party of six others and left by themselves. We will also call a barman of the ¡°Good Coin¡± inn in which the defendant was staying with her party. They will testify about the motive of the accused. MR. WRIGHT: Furthermore, we shall present irrefutable magi-video evidence provided by an anonymous third party that requested to be kept private under the [REDACTED] act. THE COURT: Thank you, Mr. Wright. Does the defense plan to present their opening statement now, Mr. Murphy? MR. MURPHY: No, Your Honor. THE COURT: Then Mr. Wright, please call your first witness to the stand. MR. WRIGHT: The Coalition calls Ms. Carla Alpenter. Carla Alpenter Called as a witness on behalf of the Adventurer¡¯s Coalition, having signed a magical contract, was examined and testified as follows: Direct Examination Q: Good Morning A: Good Morning Q: Please state your name and profession for the Court. A: Of course! My name is Carla Alpenter, and I¡¯m an Admittance Employee for this town''s Dungeon. Q: How long have you been in this position? A: Two and a half years. I¡¯m hoping for a promotion to the Coalition¡¯s Receptionist soon. Q: And what does the position you currently hold imply? A: I¡¯m tasked along with my coworkers with checking that all Adventurers who enter have the clearance to do so and note their Adventurer¡¯s Identification Number in an entry-leave logbook. Q: The logbook in question is the evidence object AD-03 correct? A: Yes sir. Q: And you were on duty during the day of [DATE UNREADABLE] from the 8 in the morning until 4 in the afternoon, yes? A: Correct. Q: So, you have logged the party in which the defendant entered the Dungeon, as well as her leaving the Dungeon by herself. A: Yes, the party of seven entered the dungeon and the lady indeed left on her own. Q: Did the Accused have more baggage than before? A: Yes, she did; however, we considered it to be monster loot, which the Coalition does not buy outside ¡°Acquire¡± quests, so we didn¡¯t check her baggage. Q: Did the other party members leave the Dungeon on that day? A: No sir, they did not leave the Dungeon, so according to Coalition Policy we have reported them missing to the Board Chairman for the issuing of a Recovery Quest. Q: Did such a quest get issued, and what were the results? A: The Board issued the Quest immediately and a party has assembled next day at dawn, returning the same day afternoon with the grave news. Q: Thank you, this is all. End of Examination THE COURT: Thank you, Ms. Alpenter, you may leave. The narrative has been taken without authorization; if you see it on Amazon, report the incident. MR. WRIGHT: The Coalition calls Mr. Fivrit Jaduckle Fivrit Jaduckle Called as a witness on behalf of the Adventurer¡¯s Coalition, having signed a magical contract, was examined and testified as follows: Direct Examination Q: Good day. A: Ah, Good day, Mr. Wright! I¡¯m hoping that you¡¯re doing well today! Q: Thank you, I am fine. Please state your name and occupation for the Court. A: Why, of course! My name is Fivrit Jaduckle the owner and barman of the ¡°Good Coin¡± inn at your service! Q: How long have you been the owner of the place? A: From the beginning! I made it with my sweat and hard work! But for the exact time, that would be around thirteen years now! Q: So did the Defendant¡¯s party stay at your inn? A: Course¡¯ they did! I remember the face of every customer! Even from years ago! My memory is exceptional my friends always say. Q: How long did they stay? A: They stay for round¡¯ half a month till the event. Poor chaps. Q: And what were the part¡¯s dynamics you observed? A: The lads were a nice group. They got the ¡°groupy¡± feel, y¡¯ know? Like they got the perfect chemistry. Other than the new member ¡®course. They were spending quite a bit on gear, it seemed to me that a recent excursion went really well. The new member, in a lot cheaper gear it seemed, being that ra- Q: Thank you, That¡¯s all. End of Examination THE COURT: Thank you, Mr. Jaduckle, you may leave. THE COURT: The Court will now adjourn for a thirty-minute recess while we wait for the coalition to prepare the defining evidence.Excerpt obtained from The first half of the court case "Party Murder in dungeons" The Unique monster battle royal was in full swing. At the half an hour mark the 500 or so unique monsters had dropped once more to 450. After a full 5 hours that had dropped to 300 and slowed down somewhat. It was at this stage that battles became slower and results more decisive. Many of the remaining monsters had high degrees of survivability. The ones with heavy damage had been taken down by strange truces that formed between monsters that formed gangs and fragile alliances. The other main change was the result stated by the system beforehand. ¡°Ascension¡± Of the monsters that remained roughly 14 had ascended and immediately jumped in strength. That was¡well Innearth thought it was surprising based on how long it had taken him to ascend 3 monsters in his own dungeon. 14 in only 4 hours! But then again¡I guess other cores knew this would happen based on the rule that allows us to save our monsters. Out of around 1600 initial¡remove the 84 that Abe took out. Let¡¯s say 1500 or so initial monsters if there are 300 left that means on average each of the remaining monsters has taken out 5 unique monsters¡is that all it takes? I mean most of the monsters that have ascended have killed more than that. Hmmm. Of those 14 ascended 3 immediately forfeited and were ¡°saved¡±. The cores who made them unwilling to let them continue participating now that they had changed. Of those 14 there were also two powerhouses that had claimed whole areas. The Black Lich had formed an army that swarmed the jungle where he had set up a base of sorts. Two impromptu alliances had formed and attempted to take him out but neither had survived. On the other side of the floor, a sea of constantly growing tentacles that had originally been a ball from Amy had claimed the lake. Each of the tentacles that came up and moved about on shore were relatively weak¡ however there were literally thousands of them and it seemed like as time went on they continued multiplying without an end. The water level had also dropped making Innearth nearly positive the monster was using the water to fuel its tentacle growth. The other ascended monsters were all very strong in their own right, but they preferred to roam around seeking out more prey. Innearth¡¯s invisible snake had also ascended nearly an hour ago. It had killed over a dozen monsters with sneak attacks before shivering and becoming more real. That of course boosted its abilities slightly¡but the initial ascension was mostly fixing the monster to survive without dungeon magic constantly keeping them together. There was also the fact that Innearth hadn¡¯t seen the snake¡¯s real body since it had ascended and couldn¡¯t tell if any changes had been made by the advance to level one. The current situation was as follows. Innearth¡¯s crystal snake was stalking the wooden origami creature through the abandoned carnival zone. A humanoid creature of mud that had also ascended was stalking the illusion of the snake. Behind the creature of mud the shifting brick creature that hadn¡¯t yet ascended spun and grew behind it and Innearth was nearly positive it was hunting the mud¡It was hard to tell emotions or intent from the stack of bricks after all especially as it drifted back and forth as it moved. Coming upon a black beetle that dripped oil the origami charged, and the line of creatures was added to once again. Turning to face the new opponent the beetle started sliding rapidly sideways leaving a greasy trail behind it. The origami creature spun about and then crashed to the side two googly eyes spinning wildly and making the creature look crazed. It was at this moment the mud golem pounced and Innearth received a message.
Forfeit the match as if your monster has died while saving its life.
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| Battle Royal ScoreBoard. |
| ... |
| #5. Innearth [Illusion Wurm]. Kills [23], Time lasted [7 days 10 minutes. 48 seconds] |
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RECESS THE COURT: The court is once again in session and the case of Joulee Celsius will now resume. Mr. Wright? MR. WRIGHT: The Coalition would like to present the evidence object D-V-1. [A magic projection of the Accused backstabbing the party during the end of combat is played, the recording appearing to be taken from just up the wall on the right side of the party. Partway through, the camera zooms in on the laughing face of the Accused and freezes in a wild mugshot on the wall] MR. WRIGHT: And with that irrefutable evidence, the prosecution rests its case. THE COURT: Thank you, Mr. Wright, Mr. Murphy, would you like to do your opening statement now? Or would the defense like to change its plea? MR. MURPHY: Yes, Your Honor, we would like to present our opening statement. MR. MURPHY: Good day, I am Melvin Murphy, and it¡¯s an honor to represent Ms. Joulee Celsius on this crucial case. The Defendant stands here falsely accused of murder, a grave crime. When the time comes, we shall plead not guilty. MR. MURPHY: Dear Committee members, Your Honor, this case concern a person mentally ill, who did not know what they were doing. The prosecution has explained that there is magi-video of the moment my client killed the other party members, what they didn¡¯t say is that my client suffers from a mental illness. She was literally out of her mind on the day in question, and we have an expert witness who will testify that my client is insane. THE COURT: Thank you, Mr. Murphy. You may now call your expert to the stand. MR. MURPHY: The Defense calls Dr. Jason Gaines to the stand. Jason Gaines Called as a Witness on Behalf of the Defendant Joulee Celsius, having signed a magical contract, was examined and testified as follows: Direct Examination Q: Good Afternoon, Dr. A: Good Afternoon. Q: Would you state your name and profession for the court? A: Why, that¡¯s obvious. My name is Jason Gaines, and I¡¯m a professional doctor of Mentality. Q: So, Doctor, is my client insane according to your analysis? A: I believe so, yes. She has periods in which she acts diametrically different from her normal self, including violent tendencies. Q: Thank you, Doctor, this is all. End of Examination THE COURT: Thank you Dr. Gaines, you ma- MR. WRIGHT: HOLD IT! THE COURT: What is it, Mr. Wright? MR. WRIGHT: I would like to ask the witness a question: When was the witness diagnosed with the illness? DR. GAINES: Why that would be two years ago, I was there with my old friend who sadly already left us. MR. WRIGHT: Thank you, doctor. That¡¯s all from me. THE COURT: *cleans throat* Then thank you Dr. Gaines, you may leave. MR. WRIGHT: I would like to present the evidence object AD-02, the defendant¡¯s Association registration form, it clearly states that it was filled nineteen months ago, and the ¡°Other Illnesses¡± field is empty. Meaning that the Defendant was either not disclosing the information or the witness has lied. THE COURT: Thank you, Mr. Wright, is that all? MR. WRIGHT: Yes, Your Honor. THE COURT: Mr. Murphy, do you have any other evidence to present? MR. MURPHY: *sweating* No, Your Honor. THE COURT: Then Mr. Wright, your closing statement, please. MR. WRIGHT: Of course, Your Honor. MR. WRIGHT: Good afternoon, ladies and gentlemen of the Committee, Your Honor, again my name is Reagan Wright, and I am the prosecutor in this case. In my opening statement, I mentioned that I would call two witnesses to testify as to the defendant¡¯s guilt. Each witness testified as I explained, and we have established the following facts beyond a reasonable doubt: That on [DATE UNREADABLE] the Defendant has entered the Dungeon with the party later leaving by themselves, and that the Accused was a new addition to the party and equipped far worse than the rest of her group. Furthermore, the magi-video evidence provided shows that the Defendant clearly had hostile intentions toward the victims and killed them in cold blood, MR. WRIGHT: We would ask you to dismiss the defense¡¯s theories of the case. The Defendant has clearly either falsified the information provided to the Coalition, or the witness has lied to the court under the contract. In conclusion, we would ask that you find the defendant guilty as charged. Thank you. THE COURT: Thank you, Mr. Wright. Mr. Murphy? MR. MURPHY: Naturally, Your Honor. MR. MURPHY: Greetings, my name is Melvin Murphy, and again I¡¯m the defense attorney in this case. Ladies and gentlemen of the Committee, let¡¯s review the legal standard for insanity in this city. The standard is: Did the mental illness affect the defendant¡¯s ability to perceive the nature and quality of her actions, or was she unable to tell the difference between right and wrong? As my witness has testified, my client was most definitely of not sound mind on the day of the saddening event. We clearly saw it then, my client has confused the monsters with her party-mates and stabbed them to death! It was truly very disturbing. But this action was committed because my client had no idea what she was doing and thought they were the monsters. And that, ladies and gentlemen, is insanity. Pure and simple. Therefore, we ask for a verdict of not guilty. THE COURT: Mr. Wright, your response? MR. WRIGHT: Ladies and gentlemen, before you incorrectly conclude that Ms. Celsius was stark raving mad, let remember some facts to keep this in perspective. Please remember, the testimony of Ms. Alpenter, she clearly stated that the defendant has taken some items with herself, clearly not a thing an insane person would concentrate on yes? We have a more modern view on madness in this fair city. One that''s a far cry from barbaric execution as in the south. In this case, the defense has to prove insanity, not the prosecution prove that she was sane. We only have to prove that she intentionally killed someone without lawful excuse. And we have done that. The correct verdict is guilty on the charge of intentional murder in the Dungeon. Thank you. This novel''s true home is a different platform. Support the author by finding it there. THE COURT: The Court will now adjourn for a thirty-minute recess, during which the Committee and I shall decide the verdict. The Verdict THE COURT: The proceedings will now resume. We shall now announce the verdict. THE COURT: On the basis presented by both sides, the committee and the Judge find the defendant, Joulee Celsius, guilty of the crime of intentional murder in the Dungeon. The Accused will be sentenced to a lifetime of internal work for the Adventurer¡¯s Association for room and board, along with a pension of 150 credits per quarter of work. THE COURT: This court session is now closed! End of TranscriptExcerpt Obtained from the second half of the court case "Party murder in dungeon"
Rules: So you want to be an adventurer?
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Final Description and sign-up.This is a somewhat famous event. It has reached such prominence that Cores have even been warned beforehand not to research this beforehand due to part of the fun being going in blind. There are many factors that need to be considered when designing your party. Good luck!
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| [+1 Hidden Loot.] Points calculated. [Loot packet sent.] |
| [+1 Hidden Loot.] Points calculated. [Loot packet sent.] |
| [+1 Hidden Loot.] Points calculated. [Loot packet sent.] |
| Mosaic Monkeys | Ambush / swarm predators that look like monkeys with exoskeletons covered in interesting stone tile patterns. Their claws are sharpened stone blades. Their tails have scorpion-like stingers. These stingers do not have poison they are used to suck blood out of their victims. They attempt to swarm their victim, grabbing hold en masse and then draining them as a group with their tails. They emit "don''t pay attention to me, I''m not important" vibes. ¡°I REALLY NEED TO REPLACE THESE¡ THEY AREN¡¯T VERY CLEVER. DID THEY GIVE YOU TROUBLE HOWEVER? EHEEHEEHEHHEE¡± |
| Duplicitous Mirror Slimes | These slimes have a reflective surface. The reflections are just a bit off, inventing clues or evidence that attempts to trick adventurers that their party is trying to cheat or betray them. They hide in the mirror hall, thinly coating the mirrors to blend in. The dungeon can also use them to block off passages to attractions that aren¡¯t ready yet. Resistant to slashing & explosion damage. ¡°What, DON¡¯T LIKE WHAT YOU SEE? COME ON. ADMIT IT. ¡± |
| Dream / Mosaic Spider Swarm | Their exoskeleton is covered in mosaic patterns and they are very hard to see if surrounded by mosaic tiles. Their webs blend into mosaics as well. Their webs make hypnotic patterns that effect people subliminally as they look at the mosaic¡¯s patterns. They have a venom which has a numbing effect that causes the desire for sleep and rest. The spiders are normally fist-sized and attack in swarms. ¡°MY LITTLE WEAVERS MAKING DREAM TAPESTERIES.¡± |
| Glitter Worm (Boss Monster) | A worm the size of a wagon that secretes glue. The worm hides under a pile of coins, many of which stick to its body. These coins act as armor. The glitter worm may also spray out a stream of sticky quick hardening glue. Its armored shell glitters while projecting a charming aura that causes the weak-willed to become enamored with it and believe they were meant to be together forever¡while violently attacking those trying to hurt ¡°their love.¡± ¡°WHO''S A PRETTY GIRL?!¡± |
| So you want to be an adventurer? Scoreboard. |
| #1. Dungeons participating [Brutality Queen] [Amy] [Jake]. Time [9hrs 23minutes 2s] Treasure found [13 coins] |
| #2. Dungeons participating [Abe] [Innearth] [Fated Eternal Design]. Time [16hrs 15minutes 48s] Treasure found [15 coins] |
Does anyone else think something weird is happening in this dungeon? A few days ago there was a thunderous rumbling sound and today I shifted into a wide open area that looked like it had been hit by a massive bomb. It looked like a battlefield I''m telling you! Ever since I obtained the shadow shifter class I''ve been able to get into places I don''t belong but I''m telling you this is weirder than normal. Call for me if something weird happens okay? Here. I got these mind linking rings from this dungeon last week. Keep one and use it to call me if you get into trouble okay? I have a weird feeling about this.Excerpt obtained from a conversation held outside the "Hypnotic Dungeon" -Year 2000AS
Rules: Restricted Item Crafting.
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Final Description and sign-up.
The restricted crafting event is a way of showing off your skill in item creation. Event is split by Tier and the winner is determined by a combined set of two criteria. A panel of judges chosen from your peers and vetted for vested interests and the systems classification. Judges provide a score from 1-16 and the system provides a "value" we will use to offset the judges. Unlike previous events there is no penalty for participating and you can even keep your item afterwards. The prize for winning is a lesson on secrets provided by your host Phantasmal Patterns as well as a "Winner Packet" that explains some tips and tricks of this world not normally distributed on the market.
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| Time left in event. [12 hours] |
| Water [240 grams] |
| Oak Leaf [0.23 grams] |
| Water | 240.00g |
| Dry Mater | 0.312g |
| Crude Protein | 0.0333g |
| Crude Ash | 0.0547g |
| Neutral Detergent Fiber | 0.269g |
| Acid Detergent Fiber | 0.250g |
| Ether Extract | 0.0269g |
| Condenced Tannin | 0.0550g |
| Confounding Bees | These thumb-sized bees¡¯ glow like fireflies, illuminating the hypnotic dungeon. They don¡¯t generally attack directly unless provoked. The sound of their activity creates a mild confusion aura throughout the dungeon that makes it more difficult to think (as though you are inebriated) and vaguely makes enemies feel like they are outnumbered and surrounded by movement. Their sting injects a mildly pleasant hallucinogen (their honey is mildly alcoholic). There is also a larger queen version the size of a large dog that provides tactics and better coordination to the other monsters throughout the dungeon through a telepathic network. The story has been stolen; if detected on Amazon, report the violation. Final review. Bring either noise cancelling items or kill these as soon as you can spot them. |
| Simple Wooden Dagger [Tier 1 Weapon] |
| Description: A simple wooden dagger grown from simple materials into a practical form. This dagger matches the self made weapons of many elves while being made by a dungeon. |
| Stabbing damage 0-120. Slightly Increases Natural Affinity. Slightly stores Nature mana. Slightly increases effectiveness of Elven magic. Durability 40/40 |
| Spinning Crystal Blade [Tier 3 Weapon] |
| Description: An almost living weapon, this creation of ice and crystal can slash through more than you would think. Less effort needs to be used for damage to be applied due to how the blade spins. However more control needs to be used to prevent the central core from breaking and time needs to be spent allowing the outside to regrow. |
| Slashing damage 120-280. Cold Damage 20-30. Continuous damage from injected crystals 1/sec per 3 crystals. Durability 180/100 |
| Demonic Cleanse [Tier 8 Consumable] |
| Description: Consuming this pill injects the very blood of demons into your soul. An inner host will awaken and attempt to consume you from the inside while burning through weakness and strengthening all in its wake. If you can manage to remain sane and fight off this challenge you will find your body vastly improved. A rough estimate can be given as follows. For a human +25 to all stats. Average chance of failure 95%. WARNING: Consumption of this dangerous item will momentarily cut your connection to the [system]. Failure to fight off the parasite will result in your body becoming puppeted by one of the worst creatures in the universe. Consumption is not advised without a willpower of at least 100. Consumption is not advised by any who rely on the [system] for ability. |
| Top Results. |
| #1. Innearth: Item made [Spinning Crystal Blade] |
| #2. ZeMadDoctor: Item made [Demonic Cleanse] |
| #3. Kori: Item made [Wooden Dagger] |
System luck is a high level secret. It''s one of those things that no one under a certain age knows about but everyone over does. For the most part luck mana is out of Dungeon Cores'' reaches. There has been leaks from the next rank that tell us about how luck mana is grayed out for all but those that picked the non elemental affinity. There''s also proof the system doesn''t like luck mana as quite a few of its goals are based around fairness and luck mana breaks that somewhat. So what is system luck mana? System luck mana is built into several system controls but is hidden unless you look deeper for most of them. Essentially using it you can create random choices based upon even probabilities. You can make an event that only happens 50% of the time or a monster that has more or less strength based on a random chance. Every single system initialized creature has a system luck value that''s preset and hidden. That value is used with system luck enabled creations to create effects. You can make items that raise or lower that system luck value...and raise or lower the chance of winning or failing with system luck enabled events. But that luck doesn''t affect their non system luck enabled interactions. They won''t suddenly become unluckier in everyday life, it will just change their loot drop chance or chance to miss a system luck enabled monster. Finally there are some theories that state by including and managing system luck the system has stifled the more powerful and general ¡°Luck mana¡±. The following sections are dedicated to showing off how to enable system luck in your ¡°design, quest, event and zone setup¡± panels.Excerpt Obtained from the high level dungeon packet "Secret of (System) Luck Mana"
| Description of Part 2. |
| At most 2 Mana types can be used. For the purpose of this event you may combine more than those 2 types to make either of those types in a single material. For example Magma mana with Earth and Fire would count as 1 type out of your allowed 2. Mist mana with Water and Air would count as a second type. Each of those chosen types have a max AMU amount allowed of 10. If you can make a slime out of that much mana you can make an item. Re iterating the general rules, but unique materials are not allowed to be used. Only materials you can make yourself for the event. There is no limit on physical components. |
| Time remaining [23hrs 48min 10s] |
| Top Results [Part 2 seperate scorboard]. |
| #1. ZeMadDoctor: Item made [Minature Sword and Shield] |
| #2. Innearth: Item made [Steam Bow] |
| #3. Sin Seeker: Item made [Void Rapier] |
| Description of Part 3 |
| In part one you had material constraints, in part two you had mana constraints. The last thing that goes into making items is time¡so you have [9 minutes 57 seconds] to make an item - using no unique materials and unlimited mana/materials from your inventory. Good luck. |
| Time left [9 minutes, 55 seconds] |
| Diamond Great Blade [Tier 3 greatsword]. |
| Description: A sharp crystal weapon that¡¯s more resitant than usual. Created with great care and skill by a dungeon core with Diamond mana. |
| Slashing damage 0-350. Durability 500/250. Skill Channeling Bonus +25% |
| Top Results For the Constraint based Loot creation event |
| #1. Innearth: Items made [Spinning Crystal Blade, Steam Bow, Crystal Blade] |
| #2. ZeMadDoctor: Items made [Demonic Cleanse, Minature Sword and Shield, Partial Kinetic Cage (unfinished)] |
| #3. Sin Seeker: Items made [Bottle of Acid, Void Rapier, Void Shield (unfinished)] |
Okay, I''m serious, Kate. Something incredibly weird is happening in this dungeon. I watched a trio of green and brown monsters fight through a horde of mosaic monkeys and then open up and slide down a secret passageway. One used tentacles to lift it up while the others jumped into it one by one...and then the tentacled monster carefully placed the stone-coloured trap door down on top of them! This wasn''t in the regular section of the dungeon okay? Can no one tell me what''s happening? Honestly can someone take me seriously? I got a class skill called [shade''s premonition] the other day and it''s leveled all the way up to level 14 in only 3 days! That''s proof that something weird is happening. The bartender at the pale drink told me that''s normal in dungeons and to ignore it but...but really? That''s normal? Am I really the only one who thinks something big is about to happen?Excerpt obtained from a conversation held just inside the "Hypnotic Dungeon" -Year 2000AS
Rules: Round Robin "till there is one"
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Final Description and sign-up.
In the ring there will be periodic challenges of a few different flavors. They will be varied but have a theme of creating monsters with specific effects, constraints or goals. Simultaneously you may attack your opponents'' bases and must maintain your defenses while completing the various challenges.
Scoring low in the challenges can result in your elimination, while scoring well can protect you from failure in later ones. It will also add to your total dungeon games score.
Finally rules may be added or removed arbitrarily and if you do not agree to follow the newest rules you may be eliminated.
Good luck.
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| Innearth | ||
| Level | 56 | 104/3762 exp to next level. |
| System Access Level | 5 | 0/2 requirements met to advance. |
| -0/50 sapient delves. | ||
| -Level 64+ | ||
| Stats | ||
| Mana Regeneration | 81.87 | personal unit/min |
| Mana concentration | 2.75 | AMU / personal unit |
| Mana Storage | 6103.20/10345.68 | AMU |
| Physical Storage | 56% | Capacity |
| Age | 908 days | 2 years |
| Distance underground | 293 | meters |
| Number of floors | 13 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void mana Specialization. | ||
| Level | 56 | 104/3762 exp to next level. |
| Mana Regeneration | 156.5 | AMU/Min [225.15 Regular] |
| Mana storage | 6104.65/10345.68 | AMU |
| Time till full | 27.09925 | Min |
| As the initial craziness has stabilized we can now move on to the first challenge. There are 84 cores remaining which means we have a nice even bracket. I love when that happens. Shortly I will be depositing balls with elements written on them into the center of the ring. Your task will be to make a monster out of nothing but the mana type displayed (and pure mana or non magical materials). None of your unique materials can be used. Max core size is Tier 3. Afterwards your monster will be pitted against a randomly drawn opponent where it will fight to the death for your ranking. There is a non interference rule put in place. Finally once you¡¯ve chosen your element you may not hold onto additional balls. Save it for the rest of the competitors. By continuing you agree to all of these rules as stated in the sign up. Good luck! ~Phantasmal Patterns. |
| Innearth [Stone mana] vs Corr [Mist mana]. |
| Remaining time [23 hours 48 minutes 59 seconds] |
| Victor [Innearth] |
| Elemental Endurance. A zone has been set up where an excessive amount of damage will be applied in dozens of different ways. The goal of this mini event is to create a monster that can survive the amount of damage I will be sending its way. No Restrictions on anything other than time. You have only 12 hours to design and create your tank. Penalties are coming into place for falling before others. Good luck! |
| The Ranged Event. Your next monster design goal is to make a monster that can shoot targets accurately using provided ammo. Distance, accuracy, strength, and moving targets are all on the table. Altering the ammo is allowed however for shots to count they need to be using the standardized shots. Good luck! PS: I¡¯m providing example shots for measurements. Hope it helps. ~Phantasmal Patterns. |
| Ranged event Dodge-Ball event: Probably should have mentioned but it''s SO MUCH MORE AMUSING FOR ME THIS WAY. The targets in this event are each other''s monsters. Hope you made something that can dodge or protect itself! The event has started. [37/37 remaining] |
| Sword And Shield. You are to create two monsters. One which can only defend and one that can only attack. These monsters will be placed in a 2v2 battle against one another with the defender protecting the attacker as it attempts to wipe out its opponents. Time until event start [12 hours] |
| New Rule: No demons or MIM''s or otherwise uncontrollable monsters may be created or summoned. Please be courteous to your host. Any Previously created demons must be put down to the culprits best abilities. Thank you. ~Pat :3 |
| Round Robin "Till there is one" Event Scoreboard. |
| #1 Innearth. |
| #2 Amy, Abe [simultaneous knockout] |
| #3 ZeMadDoctor. |
| ... |
Rules: The Mysterious Island (round robin reward)
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Final Description and sign-up.
This event is somewhat different. It¡¯s actually set up slightly as a reward for all the previous events as well as being graded for a light reward from the system.
This event is the one with the most help from the system.
111 slots are offered to the top 111 scoring cores from all 4 Tiers. If any reject the offer, lower cores will be given a chance instead.
Good luck.
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The Mysterious Island is a documented phenomenon that appears¡mostly every 10 or so years on the central continent. There are a few times it has skipped a decade, but those times are theorized to be when it appears in other continents. No one knows why or how the Island appears just that it does. All the adventurers from level 40-80 that can reach it are¡given notice that it has appeared. It is theorized that the island itself is a living being that sends off invites. It is theorized that the island is a dungeon that has mutated to be able to teleport itself. Either way invitees are brought to a random dungeon and then once they ¡°accept¡± the invitation they are teleported to this mysterious land. The island is always generous, but the variety and number of monsters means those that are invited are always challenged. Finally, there is an open quest from the adventurer¡¯s guild on any information about this strange phenomenon.Information from the adventurer guilds ¡°information pamphlet¡± on strange events in the world. Innearth was finishing up a "spiralling fractal pattern on the side of a wall" when he noticed a trio of "multicoloured leather" wearing humans wander through the corner of the area considered "his territory". They were all dual wielding different weapons/items and talking animatedly. One had a thin T-shaped shield and a spiked flail. One had a short sword and a spiked metal...wand? Charm? The third and final had two asymmetric daggers that looked like they were part of a whole. All 3 had leather clothing with various metal shapes that gave some sort of mana effect. Wandering through the side of his territory was less noticeable than if the area he was working in was his influence. The only reason Innearth noticed them was that he was currently ¡°decorating¡± in a dozen spots at once and they clipped the corner of one of the areas Innearth was focusing on. Innearth froze and watched them, a strange feeling coming over him as all of his attention dropped and homed in on the group. ...those are real adventurers¡ ...just like that. It felt like every single molecule in the area became granular and textured as Innearth focused all of his attention through his panel at the adventurers that moved past. The event panel was slightly more advanced than the normal "shared editing" panels and let Innearth move the "focus" or camera of the area around. It was almost 3 dimensional and when he made the panel big enough and focused enough on it was almost like he was actually there¡but it wasn''t quite the same as being in person. ¡it was enough however. Innearth watched the group with the greedy attention of a starving man in front of a buffet. As they wandered through the side of his territory a nagging worry began to creep up on Innearth. Are¡are they going to walk all the way through the side without hitting all the important bits? All the details I¡¯ve spent the past few days designing? Should I have made that section taller? They should be able to see it from where they are. Skies above I should have made a giant tower that people from every side of the island could see. Is there still time? No poking it up above my territory slowly will take ages. Is there a smaller option I can use? ¨C Innearth panicked and started thinking he should have designed arrows pointing to where they should go. As he imagined ways to ruin the ambiance he had cultivated, one of the humans slowed down and pointed towards what appeared to be a ruin. Turning the three peered over and then started talking once more while gesturing about. Atta boy. Come on. Here adven¡¯ adven¡¯ adven¡¯. Here adven¡¯ adven¡¯ adven¡¯. Who''s a good adventuring party. You''re a good adventuring party. YES! RIGHT THIS WAY! You are doing great. You chose right. Yep. In. You. Go! The group wandered into the "ring" that encircled the North of Innearth¡¯s territory. As the last of them stepped into the crumbling mini colosseum, a metal grating slid shut behind them trapping them within. Perfect! Ehehehe. No running away from me this way. The ring was roughly 30m in diameter and was shaped in a closed dome metal grating covered the sky. Faint motes of dust floated about and there was an almost enchanting atmosphere as soft light illuminated the group. In the center of the room, a bull snorted. Steam mana poured out of two glistening nostrils while beady crystal ¡°googlie eyes¡± looked on crazily. Shaking its head angrily, flecks of spittle shook in both directions before the mad bull started charging towards them. It¡¯s really happening!!! Moving with practiced ease the group shifted into a triangle formation attempting to meet the bull head-on. Shaking its head the bull accelerated towards them. A faint sliding sound accompanied its charge as it thundered forward. The human with a T-shaped shield stood in the middle pushing their protective item out hoping to halt the bull¡¯s movements. Hints of a skill were visible in their almost unnatural movement. Crunch. Despite the faint flickering yellow barrier that formed in across their shield. Despite their confident stance and the mana that focused around their feet to hold them in place, the adventurer was tossed. Tossed backwards with a jolt of the bull''s head the adventurer hit the wall beside the entrance and caused soft flakes of the old-looking stone on the wall to shatter. Bellow the ¡°aged¡± stone harder stuff was in place preventing the whole wall from collapsing. Continuing to charge forward, the bull crossed the area towards him snorting ¨C bloodlust positively pouring out of them. Ohno! My first adventurers! I hope they survive. You can do it! Rolling to the side in the split second of time between being tossed into the wall and being squished, the adventurer fell forwards with the impact of the bull smashing beside him. Hands fell forwards to catch themselves as their weapons slid out of their arms. Spinning forward, the dagger-wielding human seemed to flash with a skill that looked like something air adjacent but with hints of sharpness floating about. Like an inside-out blender, the daggers slashed into the bull''s flank a dozen times, faint lines that rapidly closed appeared all along it as the bull¡¯s excessive regeneration kicked in. In the rear the paladin raised their talisman high. Sparkles of light ran down their arm like electric water and flowed to both themselves and both of their two partners. Multiple strikes were released against the bull and each flashed with a warm glowing light as they landed. A sort of "aftershock" damaged the bull half a second after they landed as the skill bounced off the insides of the bull¡¯s body. Eesh. If the inside of the bull was more than just 40 healing sacks that might have killed it right there. Skipping backwards once, the bull started to turn shuffling slowly and awkwardly in a wide circle. The trio watched its strange movement as it shifted to face them fully and snorted. Steam billowed out of its nose before the bull started charging again. This time, none of them tried to stop it. The group preferred to wait till the last possible moment before flashing to the side. Each step moved them easily 4 meters sideways a blur covering their body as they did so. Not being able to turn quickly the bull thundered past before smashing into the wall a second time. In the moment before the bull started turning around and the group made to attack, the paladin yelled something out ¨C pointing towards the ground. Ha! Figured it out! I knew you could do it! My first adventurers are observant! Well of course they are. They are great! Couldn¡¯t ask for a better trio. I hope they visit the void rose next! Below the adventurers was a thick crystal floor with crisscrossing lines of increased friction. Down below that floor, a simple track was laid out. Less a maze and more of a winding spiralling linear path with the occasional offshoot, it was simple enough to follow from one side to the other. Partway down the track, a large solid black ball was rolling slightly from its previous motion. Staring down at the ball the group''s brains seemed to collectively churn as they traced the path to the end with their eyes and saw the very obvious pressure plate. The bull once more charged towards them, but this time the group was paying attention to more than just the monster. As the monster passed diagonally above the ball it seemed to be pulled forwards away from the pressure plate as if touching the bull somehow. Almost there. You can do it! I believe in you! Carefully dodging once again, the group flips their head between the bull and the ground one by one figuring out what they needed to do. Grimly looking at one another the group seems to radiate the wish that they would prefer to simply fight than compete this "puzzle". Turning to look at the smashed wall they considered their odds and then made a decision. Moving back and forth the group taunted the bull and then dodged. Each time the bull ran past the gravity materials on the bottom of its body pushed and then pulled the metal ball in its passing. The skill the paladin was using on the group kept them from getting hurt ¨C but it was clear as they progressed more and more stamina was taken from them. Occasionally if they could, they would stick to manually jumping to the side. Finally, after over a hundred dashes and more than their fair share of close shaves ¨C and devastatingly sad backtracks as they failed to guide the bull and its passage reset work ¨C the ball was finally deposited at the end. Several things happened as soon as the ball rolled onto the pressure plate. First, the bull¡¯s movements slowed and locked. The air around it seemed to twist slightly and then the bull disappeared. Next, the grating slid upwards leaving the group with a way out of the colosseum. Finally, a reward and event clear was given to the group.
The mysterious island pulls images and echoes from long forgotten places and cultures. It is in this manner that the colosseum mimics an ancient story for many used it to train and reinforce their strength before seeking to end the witch king.
Countless fell to the violence within but you prevailed. And with that you have been given a chance forward in your quest. The beating heart of an endlessly raging beast of anger and hate is now yours.
Due to your quick thinking and guile you have determined the secret of the colosseum. For beating it using your wits additional rewards have been obtained. If you encounter this narrative on Amazon, note that it''s taken without the author''s consent. Report it.
Will you continue on your quest or end it here? Warning: If you seek to take your final reward now without beating the witch king, your rewards may be vastly decreased. To end and take a reduced reward simply smash the heart you have obtained (not recommended). |
| Innearth | ||
| Level | 59 | 305/4140 exp to next level. |
| System Access Level | 5 | 0/2 requirements met to advance. |
| -3/50 sapient delves. | ||
| -Level 64+ | ||
| Stats | ||
| Mana Regeneration | 82.45 | personal unit/min |
| Mana concentration | 2.79 | AMU / personal unit |
| Mana Storage | 11566.38/11566.38 | AMU |
| Physical Storage | 56% | Capacity |
| Age | 919 days | 2 years |
| Distance underground | 293 | meters |
| Number of floors | 14 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void mana Specialization. | ||
Hello All, Dungeon Reviewer Tom here to bring you a very special issue of dungeon weekly. This year brought forth a phenomenon a few of you have probably heard of known as the ¡°Mysterious Island¡±. While I fondly remember when I visited said island several decades ago, I¡¯ve missed out on reaching it ever since. This year however I¡¯ve managed to interview several lucky adventurers that made it this year and I¡¯m here to bring you short snippits of their experiences. EnjoyExcerpt Obtained from an article in "Dungeon Weekly"
I remember beating back a massive stickmen and fighting a caustic bush. Those were pretty memorable moments personally but I also¡Well¡ Those were unique for me, but I feel like I¡¯m explaining it badly. Those could show up in a regular dungeon and just saying I fought a bush doesn¡¯t make the mysterious island unique. It doesn¡¯t fully capture how it felt you know? I¡Okay here¡¯s how I¡¯m going to try and explain it. When you go to a typical dungeon there¡¯s usually a theme. The mysterious island had a theme as well, but it was more¡varied. Like. Even the most varied dungeons tend to only have a few general monster types with the occasional lucky unique to bring food to your table. The mysterious island however probably had over 100 different affinities in it! It was a lot okay? One moment you would be fighting a solid golem of earth, the next a creature of air and bubbles. One moment you would be wandering through a mini biome of sand and crabs the next one with floating droplets of water slowly falling in strange patters. It wasn¡¯t just a place of wonderous variety, however. There was¡There were these glowing pools of water with horrible tentacles that pulled all three of my teammates into them. Mike quickly grew a pair of rabbit ears and started hopping about. Mercy lost her enchanting smile and¡grew scales like a kobold. Even Malo was affected by those pools. He grew fat and blubbery as his body shifted towards something like a boar it¡it was awful. Their statuses said the debuff was temporary but¡Mike still likes to hop even after the status cleared.
What was my favorite part of the island? Easy. I gained nearly 20 levels in [Dagger Mastery] and a dozen more in both [Endless Blades] and [Quick Taunt]. My class advanced from [Knife Bard] to [The Singing Blade] and¡this is a bit embarrassing to confess but I¡¯ve been in a rut for quite some time. This island gave me the feeling of growth for the first time in years. It was nice.
Let me tell you the story of the island. I¡¯m looking forward to the reward I¡¯ll get from the adventurer¡¯s guild for learning the secret of the island once and for all. By the time this is published I¡¯ll probably be famous! Hear that? You¡¯re getting an interview with a future famous adventurer. Lucky bugger arn¡¯t you. First off. Some background. There was this quest I found deep in an ancient ruin on the island. It brought me to several different areas and caused me to chase down this flitting wind spirit that flew around the whole island for 2 whole days. At the end of the quest you are able to summon¡it can¡¯t be a dungeon monster no. The island can¡¯t be just a dungeon. It¡¯s just too strange for that to be the case. You are made to summon this swirling entity of curses and potions who throws out cantrip class spells every half second and speaks of an old power given flesh. That fight took me and m¡¯partner a good 30 minutes to complete. (At this moment in the interview, the adventurer spent over 20 seconds in silence running his fingers up and down a long axe like weapon that flaked motes of ash and rust constantly. Finally as if having finished remembering what he had faced the adventurer continued) Finally upon beating that¡echo of a forgotten realm, you are given the secret of the island. It¡¯s actually a space wizard. When it¡¯s not down on earth it hides behind the moon and performs some vast magic to well I¡¯m not quite sure. I¡yes I realize it sounds like a conspiracy when I say it aloud but the island itself told me what it was. I felt a faint rumble through my feet as the quest notification finished explaining¡ It was very convincing at the time okay. Believe what you will, I know what that island is. I beat its messenger and learned its true history. I even got three potions called ¡°Remnants of the celestial¡± that increased my intelligence stat. IT ACTUALLY INCREASED MY STAT. That¡¯s proof is it not? I¡¯ve never heard of that happening before. The space wizard is stealing our history by coming down to the earth and letting people explore it. That¡¯s why you¡¯ve never heard of the witch king before. Lost to history and then eaten. Isn¡¯t that sad? We have lost so much to the island over the years. It''s not the island''s fault however. It never said what it was using that history for but I think it''s using it to help bring itself back home. Anyways. Going to go cash in my explanation. See you again while I¡¯m famous Mr¡what was your name again? Tom? Haven¡¯t heard of you. You can follow me around when I become famous I¡¯m very generous like that. Hey. Maybe some of my fame will even rub off on you! Won¡¯t that be great!
What? Screw off. No. I won¡¯t stop for an interview. If you want answers, you¡¯ll have to ask them while I fight through this dungeon ¨C I¡¯m much to busy. *grunts after flinging off an owlbear claw* What? Yes I went. Got this nasty scar from fighting a giant rose too. *Repeated sounds of flesh hitting flesh as the interviewee pummeled the previous owlbear.* It was void attuned okay? Nasty void fire breathing void liquid drinking bugger. My [Brawler] class does not do well against punching void stuff. The whole time I fought that stupid flower, my feet were sizzling and turning red despite my [Iron Body] and 86 points in endurance. *cracking noise as two more monsters were smashed into the wall repeatedly* Anyways. Got some experience at least ¨C even if the dammned thing gifted me some boots after I beat it. I refused obviously, why the hell would I want to wear boots when I could feel the earth beneath my feet. *interviewee raises bare feet and points with an angry expression* What? No I don¡¯t have a skill or anything I just like the feeling¡ why do you ask? What does this have to do with the island anyways. Do you have a thing for my feet? Shove off. (Adventurer stopped responding at this point ending the interview early)
What? YES I WAS THERE! OHMYGAWD. There was a field of cute little puffball monsters and a giant clock that sped up time. Actually sped up time while you were in it! WOW!!! I¡¯ve never seen time magic before and I¡¯ve been in a bunch of dungeons my friends all told me that¡¯s a sign of a strong dungeon do you think the mysterious island was really strong???. Anyways spent maybe 10 minutes by that clock and the event was over! Can you believe it? 8 days past in only 10 minutes? Well okay not quite 8 days because I spent some time in that puffball field but still! I bet that was the most exciting thing on the island!!!
Secret of the island? Well l did complete a questline that culmulated in a fight with a strange construct of mana. I believe it called itself the witch king? Really liked cackling is all I¡¯ll say to that lump of air and time mana. Well either way, there I learned the island is stuck in a time loop. There was also something about being infected by some magical virus? I didn''t quite get all of it but I did see some strange viruses in the questline so maybe it was telling the truth.
Yeah me and me buds were there. Proper warm-blooded adventurers we are. None of this finger wavy twiddly magic nonsense. I fought a bull with my bare hands you know? Threw away my sword and tussled with the monster on its own terms. That¡¯s the sort of thing that makes you feel alive. What made the island special? Ehhh. Can¡¯t say mate. Seemed like a normal dungeon to me. Bit weird to get to though. Most memorable? Oh I quite liked this old bank full of explosives. Made my blood pump. Made me feel alive. Me and me buds jumped out just as it exploded and I wish I had some of those fancy viewing capturers. Would have made a great way to pick up chicks am I right? Wouldn¡¯t even have to say anything just project that macho pose and burning wreckage behind me. Damn I should check how much one of those are.
What sort of structures did I see? It was strange it was almost like there was a dozen different cultures and places all stitched together. A lot of it looked fine, but sometimes whoever stitched them together did a bad job. There was a solid line of burning grass right beside a solid line of blue sand in one place. The strangest was probably the edge of the island however. There was a swirling mist that kept making you want to turn around - and stepping into it would cause you to sink into a thick numbing liquid that made you want to turn around even more. I wanted to explore further but wasn¡¯t strong enough to pierce the outside of the island and find out what was on the other side. What if the island connects to a whole other world? I missed my chance to find out.
What did I take away from the mysterious island? Besides all the loot you mean? Well I did complete this winding quest. Found out the island is a war weapon created by our government. There¡¯s a conspiracy about how they are making artificial dungeons I read about last year and this island is the culmination of their experiments. It¡¯s come other years you say? ehh. Don''t believe everything the government tells you. This was the first time they deployed their experiment once they have enough practice they are going to take over the world with endlessly produced high level items and materials. It is known.
And there you have it! The Mysterious Island. Confusing descriptions but something seemed familiar. For the life of me I can¡¯t say what that familiar feeling is however. By next week I¡¯m going to be traveling to the broken continent again, I think some of my favorite dungeons were found there. The real powerful ones that have been around a millennia. You can find my serial at adventurer guilds across all the continents the next issue will be Issue 278. As always ~thanks for reading. -Tom.
| Fated Eternal Design | ||
| Level | 64 | 105/4810 exp to next level. |
| System Access Level | 6 | 0/2 requirements met to advance. |
| -124/2500 sapient delves. | ||
| -Level 82+ | ||
| Stats | ||
| Mana Storage | 36529.36/36529.36 | AMU |
| Physical Storage | 2038000/10416055 | Kg (stone average) |
| Age | 3 | Years |
| Distance underground | 351 | meters |
| Number of floors | 15 | floors |
| Titles. | ||
| Air Mana Specialization, Mental Mana Specialization, Eternal Mana Specialization, Customization. | ||
| Abe | ||
| Level | 59 | EXP to next level 1580 |
| System Access Goals Left | 1/2 | Reach Level 64 |
| Titles | ||
| Fire Mana Specialization, Explosion Mana Specialization, Entropy Mana Specialization, Customization. | ||
| Stats | ||
| Mana Regeneration | 1.34 | Mana/Second |
| Mana Storage | 89 | Percent |
| Physical Storage | 78 | Percent |
| ZeMadDoctor. | |
| Level | 60 (20/4270 exp) |
| System Level | 5 1/2 to advance (level 64+) |
| Floors | 12 |
| Mana Regeneration | 89 mana (personal) |
| Mana Storage Personal Max | 4270 |
| Mana Storage AMU | 11990.55 |
| Current Mana Concentration | 2.81 |
| Distance Underground | 199 meters |
| Current Year | 2000 AS |
| Current Time | 7:23AM |
| Age | 3 years |
| Average subjects a day | 15.6 |
| Number of caged Demons (lesser) | 1590 |
| Number of caged Demons (regular) | 120 |
| Number of caged demons (greater) | 2 |
| Null stone storage (useful) | 420 kg |
| Null stone storage (quality) | 859g |
| Physical Storage (inventory) | 1209 |
| Titles | Earth Mana Specialization, Kinetic Mana Specialization, Space+Void Mana Specialization, Customization. |
| Innearth | ||
| Level | 59 | 105/4140 exp to next level. |
| System Access Level | 5 | 1/2 requirements met to advance. |
| -50/50 sapient delves. ? | ||
| -Level 64+ | ||
| Stats | ||
| Mana Regeneration | 82.45 | personal unit/min |
| Mana concentration | 2.79 | AMU / personal unit |
| Mana Storage | 11566.38/11566.38 | AMU |
| Physical Storage | 56% | Capacity |
| Age | 3 | years |
| Current Year | 2000 | AS |
| Distance underground | 293 | meters |
| Number of floors | 14 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization, Customization. | ||
| Amy | ||
| Level | 62 | 200/4536 exp |
| System Access Level | 5 | 1/2 requirements met to advance. |
| -50/50 sapient delves. ? | ||
| -Level 64+ | ||
| Mana Regeneration | 88.73 | personal unit/min |
| Mana Storage | 11456.45/11566.38 | AMU |
| Physical Storage | 82% | Capacity |
| Distance underground | 242 | meters |
| Titles: | ||
| Water Mana Specialization, Life Mana Specialization, Life+Mental Mana Specialization, Customization. | ||
Entry 78. I feel pretty vindicated. I kept telling people something weird was happening with the hypnotic dungeon and suddenly this ¡°island¡± appeared inside of it. I think all of the stuff I found beforehand might actually have been some strange ritual to summon the island. It¡¯s the only explanation that makes sense to me - it also makes sense that others wouldn''t have figured this out until now. All the rituals happend in hidden areas of the dungeon that adventurers wouldn''t have been able to reach without teleportation. I overheard some people talking about how the island was in some unknown area and the system portals just brought us into that unknown area¡but as my class has a variation of teleportation built into it I found it pretty easy to pinpoint the island. Even blipped in and out a few times to make sure it was actually there the whole island was set at roughtly the 50th floor. Now. Other than being satisfied that I was right! I actually had fun wandering around the island. After being wound up for weeks the island itself was much less dangerous than my imagination was making out the strange occurrences to be. I even found a secret questline by reuniting some monster cows! I shadow blipped them into this arena and got a neat shadewalker amulet from the system for my troubles. Boosts my class abilities by 50%!Excerpt obtained from the diary of a random adventurer 2000AS. Okay, so first things first. I''ve tried to make my dungeon exciting enough that anyone who actually shows up will want to tell their acquaintances about me. I know it''s unrealistic but I¡¯m imagining they walk into a big house thing full of adventurers and yell ¡°guess what I found! Come check it out¡±¡ That doesn''t help me actually attract adventurers however. At least not initially. I guess my first problem might be that all my entrances are facing inwards to the valley. I''ll try expanding to the other side of the mountain range while I think of other ways of attracting adventurers. Nice productive goal I can work towards. Diverting most of his free mana towards expanding sideways, Innearth spent a few months and made a long hallway without any stops along the way. The further he expanded the slower his expansion efforts got but the faster and more efficient he got at expanding. Without the "dungeon flesh" effect of running high mana "claimed" crystal veins it would have been nearly impossible to maintain a nice speed. Without one of his burrowers doing the actual digging, it would have taken even longer. Additionally, every time it got a certain distance long, he would shrink the hallway in one direction with as high of a compression factor as he could. That helped him with both influence transfer, as well as conveniently making his nearly 50km long hallway feel closer to 300m long. The wider he made the hallway the easier it was to shrink the distance but the longer it took to dig. The shrinking became a rhythm. Every 3 days he would stop his burrower and then PUSH. Spreading a vast amount of mana and pulling space inwards as hard as he could. Every single ¡°shrink¡± Innearth did he got better at the process indicated by his experience shooting up. A visual indicator of how he was improving. Near the start his ¡°shrinking¡± factor was near a 1:80 scale but by the 8th or 9th shrink he managed to reach nearly 1:200 consistently. It was to the point that he ended up redoing some of his earlier work that wasn¡¯t ¡°good enough¡± once his speed dipped once more. This was a reasonably long period of Innearth¡¯s life. His mind was split into 4 distinct goals consistently ¨C expansion, experimentation and growth in his existing dungeon, experimentation and brainstorming ways to attract adventurers, talking in the group chat and socializing. Every time he wanted to shrink however, he focused 100% of his attention on the process. All of his attention was busy for the hour or so it took to spread Void mana over a vast distance and then hold it in place after it shrunk. Now, while he was expanding to hopefully a more visible location, he tried to think of actions he could take to attract attention. Looking at first light mana and then remembering the combination he got with light and crystal Innearth started to play with Laser mana. It was initially a ¡°that made an eyecatching material it might work¡± and then quickly started to descend into a ¡°there¡¯s more to this mana type than I first thought¡± A single multi faceted ball was made that shot hundreds of small dots of light out of it. After actually playing about with the material more Innearth found by cutting or growing into flat sections the small dots would combine. Flat sections shot out stronger and stronger beams of light the larger they became. By curving those flat surfaces slightly into concave and convex shapes the scattered beams could be squished into a single point. Playing around with the focused beams Innearth watched in slight shock as a nearly instantaneous line of mana and light first bounced off a crystal plant then started burning a hole in a crystal turtles dull side. ¡huh. That¡¯s¡well more interesting than the original. Spreading out the effect, the concentrated laser became a spotlight of mana that shot forward light. A beam of light that left a faint cylinder of harsh yellow whiteness in the air it passed through. This "spotlight" was much safer to point at stuff although after leaving it trained on a variety of monsters Innearth found the weaker ones started to smoke and act uncomfortable after a few minutes. Playing around with different materials Innearth found some which helped focus on the damage while others helped focus on the light itself or the strange visual beam through the air. There was some fun interactions between different materials making different colours and combining in fun ways when they crossed but Innearth had a specific goal and managed to not get distracted by the uses. Finally finding one of the materials that barely seemed to heat up or hurt monsters and plants but still gave off a reasonable amount of light and a blue tinged colour, Innearth started thinking about how best to utilize it in his attracting efforts. Animals and I think sapients do well with noticing movement. So I should set this up spinning. ...I should probably also set up the finished effect to better show off my area. ...I''m started to see the best way to do that and I¡¯m not looking forward to it at all. Designing a container that spun whatever was contained inside of it constantly ¨C mounting a massive wide ¡°laser cube¡± ¨C and then giving it to the crystal dwarf to try and improve, Innearth hyped himself up for what was happening next. Sloping up slightly Innearth pushed to make a new entrance on the other side of the mountain range and finally broke through. After procrastinating a few hours by tidying up his new entrance ¨C rimming it with nice torches and tiling the ground around it ¨C Innearth took the plunge. First Innearth raised a pillar upwards, pushing it up out of his influence and growing it underneath ¨C similar to how he had won against Brutality Queen when growing the mini pointed hill (or mountain). Then without leaving himself time to talk himself out of it, Innearth started expanding his influence up out of his entrance. His fastest growing crystal mana and material in his grip he flung himself up building at the absolute edge of his attention. Immediately Innearth felt the wind rip and weaken his influence. He felt exposed. Vulnerable. The light but constant breeze was uncomfortable and the feeling of emptiness around him pushed in and made every single one of Innearth¡¯s dungeon instincts clench with an irrational primal sort of fear. 5 minutes. 10 minutes. 25 minutes. The anxiety sharply increased as Innearth pushed his domain up roughly but after a point quickly became constant and suffocating. Finally, at roughly 35 meters tall and 40 minutes into growing Innearth couldn''t take it anymore. Ahhhhhhhh. Innearth tried to lift his now slowly spinning tower topper ineffectually. Too heavy. Innearth panicked and yelled for the snake trio to help him carry it. It would have been much easier for the snake scout to have done so, but they were out foraging and hadn''t been in for a few days. Hurrying the trio up Innearth watched as they grew a spiral of crystal out of the tower and pulled his cube up to the top ¨C slipping and nearly dropping it a few times but managing to make it. Doing his best to be patient Innearth continued and managed to add another 50cm or so before the group made it. Affixing his device in place Innearth immediately severed the whole tendril outside his base ¨Ccutting himself off from his new crystal lighthouse and the horror of the outside world. The uncomfortable feeling and innate fear rapidly disappeared and was replaced with the gross feeling of a lost limb. Of not being able move or feel apart of yourself and then slowly that too faded. Taking a few minutes to recuperate Innearth blankly reviewed what he had done and tried to figure out if he had missed anything. Crystal tower with spinning spotlights...check. it''s pretty strongly affixed in place even if a bit roughly placed. I think I did it! Now what else can I do? Well how about a harmless mental compulsion? Innearth started working on creating mental materials with a list of similar effects. "I need to find this dungeon" "I think it would be fun to find this dungeon" "If I don''t find this dungeon I''ll die" "No biggie. But when I have time I think I want to wander over and see what that lighthouse is doing" "I''m missing out on something. If I find the crystal dungeon, I''m sure I''ll remember what it is I''m missing" ¡°There¡¯s probably something exciting around here!¡± Dozens of overlapping desires and compulsions to find and delve Innearth went into the materials. Sadly, even by placing them around his entrance they only extended a few meters away from the entrance. The absolute strongest extended a dozen meters out and the weakest only worked if an adventurer was actually standing on it...so not useful. Taking to his easiest lazy action, Innearth asked his crystal dwarf for help. Wandering up and acting uncomfortable around his entrance the dwarf considered his setup. Picking up materials and looking around the area before nodding slightly ¨C a goal in mind. Touching a small pin on his chest the dwarf called two weaker dwarfs to come help then turned and retreated back to his workshop. The two came down the hall carrying a floating platform a few minutes later and began efficiently looting and flinging the materials onto their pallet. Taking up positions on either side, the two spun the platform around and pulled it down to the workshop. As soon as the materials entered the workshop the strongest dwarf began processing and refining the raw materials into different forms. Metals were melted and cast in wires stones were cut into sheets or ground into a clay after being dunked in strange baths. Slowly as the dwarf processed materials and worked on them, an artifact began to form in the center of the room. A multifaceted gyroscope of runes and metals offset stacks of plates and fiddling bits that interlocked in precise ways. At some point in spell complexity, Innearth could no longer tell if the dwarf was doing stuff for specific reasons or if it was simply "the aesthetic". Partway through the design, the dwarf stood up suddenly and rushed over to the slime booth. Asking for the largest core Innearth could make and then returning to build without waiting for a response gave Innearth some time to think. Theoretically¡I have a max AMU of 12865. Following the system lines¡a tier 9 core is 9000 and a tier 10 core is 11000. But¡well I¡¯ve barely made the equivalent of a tier 8 core before¡I haven¡¯t even explored having a core that large for a boss yet. I don¡¯t know if I have enough control to make tier 10 but I think I can manage a tier 9 core for this¡ Picking one of the lowest sections of his dungeon to make sure the ambient mana would at least slightly slow down the leaking, Innearth pushed mana as quickly into the core as he could forming layers and holding them together as tightly as he could to prevent leaking. ¡Hey I actually managed 10 layers! Don¡¯t think the middle two were dense enough considering the system is telling me it¡¯s a tier 9 core but I think it counts. Some nice experience for that action as well I see. Let''s bring this up and hand it off to my dwarf. ¡ Layers of runes and sheets of crystal were sandwiched between more plates of material and sections were attached with wires and the occasional monster material or crystal dust. Finally the dwarf was done. Beckoning to his helpers, the three dwarfs carefully put their device onto their floating pallet and then trudged back up to the surface. Innearth watched on hopefully as the device was set up in the entrance. This is it. I can feel it. I¡¯ll soon have a line of adventurers! Standing over it, the dwarf reached out and started to check the device over one last time making sure it was safe after being transported. Slowly the dwarf removed both of its gloves wincing as they slipped off and mana began whisping out. A final symbol was drawn carefully on the side. Then, decisively the dwarf stabbed their finger deep into the center core and pushed mana forcefully out of it. Energy rushed out of the monster rapidly as the device was kickstarted. Slowly a ring floated up like a halo above it as the device whirred to life. Like mist in Innearth¡¯s mana sight, pinkish geas spread out of his entrance and rushed out into the unknown. His snake scout returned at that point and started looking back and forth informing Innearth of the clouds progress. 100m. 1km. 10km. 30km. The mist kept flowing outwards ever so slightly slower the further away from his entrance it travelled. At this point Innearth might have even thought it would have continued on endlessly if not for a certain spoilsport butting into his business.
| Caution: Actions have been linked to a "widespread non-consensual geas". If purposeful pollution reaches a critical point this warning will turn into a calamity alert as a system-enforced war crime. Have a good day. |
|
[Ascending]¡situation fuzzy. Providing detailed logs per [Protocol 12].
Required experience met through the creation of the device [universal communicator].
Upgrading [dwarf] race. Class not found.
Ascending [dungeon monster]. Experience not gained through fighting.
Non simple situation discovered. Assistance request quest issued?
No relevant entities to contact.
Shifting to desire function
Hello entity. Are you a dwarf or a monster. Would you like to be a [dwarf] or a [monster]? Please make a decision that impacts the rest of your life.
Dwarf System Chosen. Due to racial background, fallback system is used instead. Race set to "Kobold" - known path detected. Closest sapient settlement [dwarf majority] [kobold system] set to [dwarf system]. Kobold state needs modification to fit into polite society. Major modifications are as follows. Mana construct [crystal core] shift to [crystal brain]. Mana construct [crystal core] shift to crystal heart. Mana construct [dungeon circuit] shift to life system Stomach added. [Rudimentary mouth] shifted and joined to stomach. As a sapient race, permission must be obtained to make these alterations.
Optional kobold modifications with leftover experience (evolutionary energy 24) are listed.
Putting kobold [unnamed] to sleep. Thank you for running the interactive ascension wizard. Ending log functionality. |
Of all the natural monsters in the world one of the most valuable is known as the gold worms from the Shirka canyon. The canyon itself has an extremely high number of gold patches and frequent thunderstorms. Lighting strikes the canyon walls and floors and liquifies the gold into molten tidepools at least once a week. The gold worms then swarm from everywhere nearby and gorge themselves on the molten metal before it cools. After eating their fill, these intrepid little monsters spin little golden nests and lay hundreds of little golden babies. These sacs of eggs remain almost dormant until the next thunderstorm. The sacs themselves wait until hours before the next storm before suddenly sensing something in the air they all hatch and spread to the far ends of the canyon to continue their weird life cycle. Now. The reason these gold worms are valuable is the golden caviar or ¡°godly golden ingredient¡± their egg sacs represent. Wealthy businessman and nobles from all over the world ship in their eggs to enjoy as both a delicacy and a sense of pride. Sadly, these golden prizes cannot be farmed well, nor can they exist outside of the Shirka caverns resulting in their low volume and high value.Excerpt obtained from ¡®The Beastiary of rare and unusual monsters¡±. Time passed as it tends to do. Innearth had started leaving his focus split so long and was so bored he was starting to pretend each section had a separate personality. His ¡°Adventurer-seeking mind¡± made a second laser mana searchlight. After having the scout break trees in a line away from his dungeon to try and create a ¡°line of a clearing¡±, he gave them the job of tunnelling back and forth in the air carrying the new searchlight. Ohohoho. This shall surely work I say! Do you not agree Mr Scout Old Chap? ¡ Slightly earlier in the timeline, his pure "expansion-focused mind" picked up the exact moment he advanced to tier 6 and immediately used his [Descent] Gift to tunnel down. Innearth relocated just over a 100 meters down into a new chamber near ¨C but not below ¨C the bottom of his existing ice caverns. Not needing as many doors anymore he broke apart 5 of his blast doors ¨C scraps for other parts of his mind to make more mana ovens ¨C and used choice parts to make a new null stone protective blast door. After tidying up everything, this mind returned to pushing downwards with the burrowers deeper and deeper into the Earth. ¡diggy diggy diggy. Oh how I love digging. I lied. Buh bunnn. Why can¡¯t I assign a monster to push my influence outwards this ¨C suuuuccks ¨C why am I in charge of expansion¡ we should swap periodically. Ice cavern designer can spend some time mindlessly expanding. See how he likes it smh. ¡ The largest and most involved changes were done by the portion of his attention in charge of ¡°Ice Cavern Design¡±. With a dedicated section of his consciousness ¡°The Ice Caverns¡± were finally given the attention they deserved ¨C decorations were added and now when you walked through them, occasionally you could find frozen crystal dwarves or pickaxes that stared out of the walls at you. One or two of the dwarves were a variation purposefully built for the cold that could break out of their entombed state to attack unwary adventurers with magic ice picks. The largest theme of the floor however was survival against the elements. There were less traps to disarm for the floor¡¯s main effect was a blistering cold. To aid this effect, the most involved change that happened to this floor was the creation of the ¡°snow machine¡±. First Innearth made a large room and filled it with Sand and a bit of Air mana. He commissioned Wind, Storm and mist mana materials from FED and set the room to an endlessly spinning tornado of mana and movement. Then he set a sprinkler system with plants that ¡°bled¡± water down tubes into giant spinning kinetic turbines. The water hit the spinning blades and shot everywhere in a light spray above the chamber. He added an excessive amount of Ice mana and a central snowman with a hint of unique snow mana material to help blend everything manually. Finally, he pumped a large amount of pure mana into the area and set up a ¡°pure mana oven¡± on the side to try and aspect it with snow and cold. This whole chamber would churn out snow mana unique materials pretty consistently. It didn¡¯t have many crazy magical effects, but it took to being the flesh of snowmen incredibly well. There was also a nice bonus of snow mana materials selling well on the market and Innearth set up a little side hustle of undercutting the whole market with an endless low volume of the stuff. Of course a more focused change to these floors was the final design of the ¡°zone boss¡± and ¡°wandering floor boss¡±. As this zone was more open than any he had made so far, the steam-powered horse schematic made a comeback after going through the gauntlet of the dungeon games race. Shrinking the design down and distributing the load between 6 ¡°smaller horses¡± Innearth created a sled that was pulled by these ¡°reindeer¡±. In the sled itself, a larger snowman mage was set up that could pelt adventurers with icicles from afar. The santa mini-boss would skid around the 13th and 14th floors at a great speed and would need to be chased down to be properly fought. The final boss was a tier 9 snowman base with connections to a dozen smaller snowman. The start of the boss fight involved what looked like 12 normal snowmen rolling together. After combining into a massive ice and snow golem shaped like a linebacker covered in exercise balls the boss would begin charging. This boss fight was situated directly to the side of the snow chamber and Innearth figured out how to reroute quite a bit of the snow runoff into the boss room on an event trigger. The result was a boss fight in the middle of a blizzard against a massive gorilla of a boss that was more agile than it had any right to be for its size. At this point the zone was nearly complete, Innearth just wanted to expand it a bit more and set up some sort of puzzle in it. A puzzle because he had added at least one to all of his previous main zones and wanted to follow the theme. Should I set up a story in this floor? What about all three? Some sort of linked questline? Hmmm. I could make a bunch of snow homes for the snowmen. Or continue my battling theme and create a sort of war between snowmen¡where they are constantly throwing snowballs at each other? Could give them differently coloured scarves and pretend the different colours hate each other? ¡no that doesn¡¯t match the vibe I want the ice caverns to have. Unlike having different base elements like the snakes and spiders any war between snowmen would be completely manufactured and feel fake... Hmmm. Somethings missing. I need one final addition before the zone really pops. Could always ask FED for advice¡but no. I want to do this on my own. Any puzzles I can do with the cold? Maybe they have to melt stuff? I''ll keep thinking. ¡ Moving on down the line ¡°Odds and ends¡± mind mass-produced crystal loot by creating simple weapons and leaving them in mana ovens. They would set all the good to great ones as random loot for bosses, unique monsters and the occasional hidden room or treasure chest. Besides setting drops this was creating huge ¡°pools¡± of potential weapons both designed and randomized for later. Then ¨C after collecting the rest in a giant trash pile along with some of the larger monster corpses they were in charge of cleaning up ¨C he would set them to being broken down and ¡°fixed¡± by several crystal dwarves that were getting better at crafting on their own. A squad of humanoid crystal golems with appendages that could grab trash quickly was created and directed about ¨C to fund this ¡°less garbage on the ground!¡± initiative. Innearth also moved this processing and crafting facility down to his lowest floor. Innearth now had 15 floors and the ambient mana levels were nearly 5x as high as they were at the surface this ¡°high¡±. This whole ¡°initiative¡± was made after Innearth found out more information about the world around him almost on accident while researching sapients and trying to figure out ways to attract them. It turned out quite a bit of the ¡°essentially garbage¡± monster parts that Innearth had been ignoring were useful for other races to craft with. From what he could tell from the market and his friends, adventurers collected monster corpses quite frequently ¨C almost considering them the same as actual loot. There was some sort of magical laundering process that having been a part of a monster gave materials. A theoretical example would be taking a rough red fire gem that most crafters would consider was too much work to process. After creating a unique monster by placing it in the center of a magma spider (or similar) this ¡°rough red fire gem¡± would be considered something like a ¡°crystalized heart of a molten arachnid¡±. Despite having theoretically once been a rock, the process of turning materials into a monster meant this new ¡°monster flesh¡± could be turned into a spice or rare meat for cooking. Or a binding agent for some armour. Or the core of heating system in some city. Or the sacrifice for some strange enhancement process. Repeat endlessly for different uses depending on the material. Magic is weird. Innearth knew that by combing pure elements with mana and turning them into a monster, other elements would be mixed into the flesh and turned into different microscopic compounds. He had even found a few materials he didn¡¯t have access to by re adding monster flesh to his inventory and getting back more rare base parts. ¡he had known that, but he didn¡¯t realize by picking up a random rock and including it in his monster creation spell it would be ¡°fleshified¡± as well. Beside the attempts to turn monster parts into loot Innearth had also found at least some adventurers didn¡¯t look fondly upon ¡°messy¡± dungeons with piles of monster corpses. Even if it was only a few that liked clean dungeons Innearth didn¡¯t want to finally get another adventurer only for them to be turned off by the mess and not recommend him to their friends and acquaintances. I should see about making more tier 2 crystal dwarves with slightly different appendages or circuits and maybe try shaping them differently to see if I can get other item making spells other than rune making because the dwarves seem to have a lot of general crafting skills but there are some pretty strong sounding effect that FED has gotten with his cult making him potions and I¡¯d love to see more examples of spells I can¡¯t use. Innearth constantly muttered various thoughts to himself without pause. This personality was¡it embraced his absentmindedness and frequently switched what it was doing or thinking about. This novel is published on a different platform. Support the original author by finding the official source. ¡ ¡°Social butterfly¡± Innearth was constantly in his group chat and had taken to talking to Brutality Queen more and more. It had started out with the occasional bet or either of them showing off something they had done to try and impress the other but after a few months, Innearth realized he was probably talking to her more than any of his other friends. ¡That had been a strange discovery and Innearth had asked if people would be fine with adding her to the group chat. Amy was for the change and Abe was confused by it but ultimately agreed with most requests made. Doc hadn¡¯t seemed to care while FED had seemed initially uncomfortable with a new addition but quickly agreed and added her as the ¡°owner¡± of the server. Social Butterfly Innearth also spent some time sending excited streams of Oynx doing regular things to his friend''s amusement and then suffering. Even Doc who had initially been fascinated by the idea of a dungeon monster becoming a sapient stopped joining the streams when he showed Onyx eating food for the 10th time. Of his conversations with Brutality Queen the most illuminating was probably her insight into unique monsters
Of all the threats that plague our world (read monsters) the worst can be agreed to be demons. While the main churches seems to believe the undead and those that practice necromantic arts are just as damaging as cultists¡the truth of the matter is that even the most bloodthirsty vampires and depraved Lich wannabes cannot hold a candle to the true horrors of the abyss. Its hard to stay out of the politics of religion ¨C especially as both sides have a black and white ¡°if you¡¯re not with us you¡¯re against us¡± view of their age old war. But in as neutral a manner as I can possibly state a vampire kills what. A dozen mortals a year? Necromancers are even better. The times a necromancer has slaughtered indiscriminately for power can be counted on a single hand. Most necromancers seek out graveyards and battlefields and seem content to throw their armies at churches instead of villages. In comparison, nearly every time a demon is summoned by some insane cultist, countless die. The worst example is from an ancient city where it is estimated over 25 million people died from a single demon summoning. The city of Alma had steadily been growing into the largest city in the world at that time before a massive travesty befell them. Less than a hundred people survived that day, and all spoke of a massive tentacled whale that flew through the air and sucked everything into its maw. One of the survivors was even a seafaring transcendent who spoke of the creature that came thorugh and how it dwarfed sea monsters in both scale and power ¨C and sea monsters are wildly known to be some of the strongest. To end this tragedy on a sad note: the demon itself wasn¡¯t even slain by some vengeful hero. It simply ripped itself out of our dimension once it had its fill. That means that demon is still out there ¨C and we have no clue how many more of that magnitude might exist. For this reason, even necromancers will complete kill quests issued by the system if they find cultists in their area.Excerpt obtained from a heretical book about the dangers of demons. With a goal in mind, Innearth slowly shook off the strange state he was in. It was almost like he had been pretending to be insane and ¨C despite having had troubles trying to prevent his split personalities from manifesting ¨C all he needed to do now was shake them off. I¡¯m bored with you guys. Come on. You don¡¯t exist. And. Just like that. They didn¡¯t exist anymore. There was just him and his monsters. ¡and a faint embarrassment as he stared about his pointless floor of whimsy. I don¡¯t think I want to show people this floor. Adventurers might start thinking I¡¯ve gone fully insane and seek to crush my core. No, this floor of rejects can stay buried. Reviewing everything he could think of to set up he decided to revert that decision. This floor can be the location of my portal to Doc¡I wonder if he¡¯ll help me set up a second portal from here to my first floor? He did say he got them to work over short distances without spawning demons. Clearing away a section near the middle of his bizarre floor, Innearth made a stone dais that represented where the portal would sit. Working outwards he designed large compressed crystal pillars as dragons¡¯ teeth ¨C brushing up against Diamond mana while doing so. The hydra would be the gatekeeper of the portal and hopefully be in charge of slaughtering any demons that managed to slip through. Its companions became policing monsters that spread about the floor like secret police whose job was to find the insane amongst the bizarre. Copying some of Doc¡¯s defences, Innearth tried to set up chokepoints around the dragons¡¯ teeth by making plants with cracked cores. They would constantly release a stream of mana ¨C hopefully drawing the destructive invaders towards them. Around each trap was a wide array of different ¨C hopefully lethal ¨C trap plants. A void rose from the mysterious island. A magma and flame bush. A sharp and poison-filled vine that shot out and retracted feelers. A spinning saw filled with ice and regrow-able, easily shattered teeth. But of course, demons were strangely resistant against most magical effects and would dull the traps he set up as long as they could suck the mana out. So Innearth tried to use madness principles to give himself an edge. As a combination of Life and Death mana, Demonic mana ¨C and thus the creatures that existed through said mana ¨C was weak against both kinetic and mental mana types. Doc had a kinetic affinity and was able to make cages of perfect kinetic dispersal and repulsion¡That was still beyond Innearth and he didn¡¯t know if he would ever reach that point. ¡But in exchange for not being quite as skilled with kinetic mana he could also layer mental mana about his areas. If cages and kinetic defences were less effective why not combine them with mind control and compulsion? First, he set up a node in every single one of the dragons¡¯ teeth that extended around them in a tight radius. They were designed to further direct them towards the traps but also to confuse demons slightly in an attempt to make them easier to dispatch. FED could probably have done a better job of it as a mental core but¡well most demons didn¡¯t seem to have a lot of intelligence, so it was almost easier to manipulate them roughly. A simpler and rougher hammer of confusion and compulsion would be easier to notice and fight against¡ but also stronger than the more subtle versions and thus more effective. Then, using his own combinations of void and kinetic movement, Innearth designed methods of suppression and gravity from both above and below. The ¡°dragons¡¯ teeth¡± he had designed to slow down and direct demons were protected kinetically as the most effective magic against the devices and more effects were added that pushed demons down to the ground and stole their movement. At some point, Innearth began refining his defences one last time with a ¡°gauntlet¡± of changes by the crystal dwarves. The newest overseer would design steps and changes and then the grunts would distribute the work among them. Most of the runes and crafting processes were hard to apply to the defences that were already activated ¨C so Innearth was forced to partially dismantle a lot of them to help the dwarves focus on one part at a time. The changes were slight due to the already overwhelming effort that Innearth had put in ¨C simple effects that increased the efficiency and strength of the pillars traps and buried plates. Flaws or cracks that demons could use to slip through the defences were shored up. The combination of Innearth¡¯s trapmaking and the dwarves'' runes harmonized into a proper ritual. One of defence and suppression of demons. Some effort was put into trying to whitelist his own monsters or focus only on blacklisting demons but¡at the end of the day that was introducing a flaw into the system purposefully that might be exploited. The best he could do was set up a living quarters for the "hydra and co" inside the suppression array, then provide paths that could be turned on and off from outside of the area. The hydra would spend its time 30 meters or so to the side of the stone dais and could be called upon relatively quickly to either send companions through to the area or mobilize itself. The brute force compulsion didn¡¯t work against the hydra or its companions, but the increased gravity and kinetic defences would make their movement uncomfortable if they moved away from their living zone. Finally, Innearth was done. He had done everything he could think of ¨C even laying null stone below and above his array to ¡°fight fire with fire¡±. Setting up a stream he waited for Doc to review his defences.
The first mass application towards magic on the central continent wasn''t some grand public service project. But towards the ability to wage war ¨C while Archers and Gunmen have superior range and higher use at low levels. Mages have always had higher damage ¨C even before the system. Mages tend to make up for their lower range with pure firepower ¨C streams of flame that scorch dozens of soldiers at a time. Clouds of frost that can freeze the flesh of their enemies or poisons that can petrify them to stone. A group of heavily protected mages could turn the tides of a whole battle. Usually. At the end of the day however, mages have problems preventing them from taking over other niches entirely. The most important is their mana pool. While mages can regenerate mana over time ¨C in long drawn-out battles their mana pools become incredibly limited. A Gunman or Archer is limited only by physical ammunition they can carry. Additionally, everyone knows the tactical value of mages drawing both long-range snipers and close-quarters raids when they aren¡¯t sufficiently protected. Despite their issues, a nation without ¨C or having lost most of their mages ¨C would be a sitting duck for kingdoms that do. Before the system despite their high fertility many human settlements lived in constant fear of elven and orcish armies due to being constantly destroyed by mage-filled armies. Many humans to this day retain some prejudice against elves and orcs for these years despite millennia passing since then. The only spells available to humans pre-system were potions and rudimentary alchemy ¨C leading to some of the most dangerous permanent mutagens and gasses ever created. Many innovations from this time have since been added to the list of [war crimes] enforced by the system.Excerpt obtained on the military handbook. ¡°War Mages ¨C a tactical volume¡±. As if making light of all the time and effort that Innearth had been putting into attracting adventurers, less than 24 hours after he had set up a ¡°adventurer sharing portal¡± with Doc, his first group came through. Six adventurers!! Six whole glorious adventurers decked out in silky smooth ¡°form-fitting materials¡± and carrying strange weapons. From front to back in the order they arrived ¨C the first to step through Innearth¡¯s portal was a bulky human. This¡man was wearing incredibly thin, ¡°slate grey armour¡± and carrying a pair of long and riveted rods that sparked semi constantly. Behind him two mean-looking women stepped through confidently ¨C striding forwards fast enough to stand on either side of the baton-wielding man and falling in line in a military manner. They wore black form-fitting outfits and carried black¡guns? They kind of bear a passing resemblance to the hand cannons that frequented Doc¡¯s dungeon ¨C but they are made in a bit of a longer and sleeker design and have plenty of fiddly bits that his didn¡¯t have¡If one of them decides to leave their weapon behind I¡¯m totally going to pull it apart and see how it ticks. Behind these two ranged adventurers stepped a distracted-looking male human holding a disk that blinked in various hues of reds and greens. This man was constantly touching parts of his machine while waving his hands about and muttering in various cadences. His voice would start off with a soft nearly imperceptible muttering (as if speaking to himself) and would periodically raise to a higher-pitched and excited tone punctuated by wild jabs and sweeping gestures as he spoke at his partners. Not to his partners for they seemed to be ignoring him but at them. Behind the "obviously separate from his companions'' adventurer" two final specimens walked through. The one on the right of the ¡°researcher¡± had completely covered themselves in the same skin-tight material as the others ¨C from their shoeless feet and lithe stomach to their slightly creepy face they were cocooned in stretchy fabric. On the left was the first and only normal-looking adventurer of the group. He was wearing a faded blue robe and using a tall magic staff as a walking stick. The staff could have been ordinary but context ¨C the giant flowing crystal covered in constantly moving script ¨C said otherwise. With the group, a single suction cup egg of a demon rolled through ¨C along with two of the "feathered masses" that he had seen in Doc¡¯s dungeon. The tip of a translucent tentacle also started to slip through in the few seconds the gate was open ¨C before sharply jerking back so the portal wouldn¡¯t close on it. As the group stepped out into the middle of the stone dais, the first to react was the wizard. His eyes shone a deep blue and a pentagram shape formed in front of his left eye ¨C like a glowing monocle suspended in the air. Turning back and forth he seemed to be staring at the suppression array around them in increasing alarm. He yelled something while shooting a faint blue ball towards the researcher less than three steps into the room. Looking up sharply and frowning slightly, the researcher aimed their device around their surroundings while continuing to fiddle with it not gaining the same urgency as his companion. While the two INT spec¡¯d adventurers tried to figure out what they had stumbled into, the two ¡°assault rifle wielding swat team members¡± turned and let loose a spray of bullets toward their tagalongs. There seemed to be a subtle difference between their weapons and skill styles ¨C mean-faced women on the left held their weapon in front of their eyes and shot in a straight line. Each shot was sent out with half a second of delay between them and rang true. Bang, bang, bang. Mean-looking women on the right held their weapon in one arm resting against their side. In comparison to straight shot she sprayed bullets in a continuous stream. A swerving line of shots that chipped stone in a snake-like shape as it swerved towards the demons and cut through them in a line. Ratatatata. I have to keep them here for a minute or so before I can send them through the second portal. ¡Dammit I''m not prepared. Quick hydra. Make a distraction. Chop Chop. Leaving entertainment to his guardian, Innearth went and threw together a quick quest.
| Survive a wave of strange monsters. Reward [this portal¡¯s return key], [that portal¡¯s exploration key] +variable upon good performance. [59s] remaining. |
| Survive a wave of monsters. Due to frequent use of the gate reduced rewards and increased difficulty! Reward: the ability to progress in the dungeon. [120s] remaining |
| The end of the dungeon has been reached. This dungeon is still growing and may have more in the future for you to explore. Please come again. |
| Sub Dungeon of ¡°The Concerning Dungeon¡± |
| Cleared once. More Information is needed. Found monsters and bosses logged. |
Testing. Testing. Hey Innearth can you hear me? Just checking in - nothing much has happened yet. I''m in the middle of a forest! Saw some massive monsters but nothing dangerous for me yet. One bit me but don''t worry I got better. I''ll check in again soon okay? I wish I built something to measure how far I''ve gotten, I''ve been walking for days. Anyways, think that''s all. Till next time.Excerpt obtained from an Onyx transmission 2000 AS. Just as Innearth tried to puzzle out his mental state, a second group moved through the portal and distracted him. This group was comprised of three nearly identical humanoid creatures. They each wore billowy tunics of red, had an identical short baton of an item and constantly swapped places with one another. They were probably closest to being humans however their skin was a deep pink and their eyes a startling purple. Kobolds? Unlike the previous group, these three had completely separate roles and did not stray from their positions¡however they all looked basically the same and the way they kept teleporting between one another muddied the whole deal. A quick summary of the positions could be seen as ¡°defence, movement, offence¡±. The adventurer that was better at defence would appear and deflect a void trap spider right before it skewered one of the others ¨C their pole-shaped item sliding out in a double fan to make a shield shape for a single moment then retracting once more. They would then shimmer slightly as their position was perfectly swapped and the ¡°offensive¡± adventurer took their place. This adventurer used the same item by spinning it outwards into a polearm shape and slashing in figure eight patterns. Every time they were in position, the rod would extend out briefly and cut all that dared to attack them before retracting. The third adventurer could also be considered an attacker but one that ¡°attacked¡± with less ferocity and more agility. Using the flat of their double-tipped short blade to wound before dashing around and attacking from a new angle. They would appear to skip slightly and blur with momentary speed as they flowed into a new position or away from a fight. They had a "gimmick" but played it well. Instead of appearing to be a single adventurer flipping between three styles, they were three adventurers in three separate places attacking simultaneously and ¡°flipping between each other¡± instinctively. As they progressed and Innearth watched them religiously with his mana sight he started to realize they weren¡¯t physically teleporting but somehow sharing bodies. Their souls were what was swapping bringing their skills and who knows what else between them. ¡to be honest. I don¡¯t know if that is more or less impressive. How hard is it to do? And how are they able to do it so well? You¡¯d think they would show some sign of disorientation in the swap. The group continued to work backwards through his magma halls. That was okay for the most part, but the backwards progression meant the group had full reign of the retreating shortcuts and broke or bypassed the majority of his forward-facing traps or puzzles. The worst two offenders were the pair puzzle room that simply opened from the back letting the group wander through interested and the maze which had a straightforward series of one-way shortcuts when approaching from this direction. The most memorable fight was when the group reached ¡°Death Knight Randy¡± and his various zombie rodents and mammals ¨C Innearth¡¯s mini boss for the magma halls. They dodged and deflected most of the deadly attacks just fine, but found as a group they had the same amount of difficulty damaging the undead. Quick slashes and stabs strong enough to pierce the zombies were employed repeatedly over the course of the fight. However, despite slicing off limbs and completely impaling the monsters, the undead kept re-attaching their broken limbs, less healing the damage and more just ignoring it. As strong as the adventurers are in their roles, they don¡¯t seem to have much elemental damage. If they had skills, or spells, or items, or anything that dealt life or fire damage, they would have a much easier time with this. Finally, after nearly 20 minutes of struggle, the group finally pinned Randy to the wall. Two spears were used on the boss¡¯s two ends anchoring it in place while the third ripped out and flung death crystals about the room. The trio gathered around the corpse exhausted as their reward appeared. A single translucent and fragile looking amulet appeared and Innearth watched and tried to figure out what it did based upon context. The amulet gave off a warm stream of life mana that looped throughout the body of whoever was wearing it healing them at a constant low but endless rate. When directed the ¡°streams¡± of life could be pooled into a weapon or item and applied life-based damage to whatever was hit by it¡Useless in most scenarios but helpful in specific cases like what the group had just gone through. This amulet would have allowed one of them to rip through the undead had they had it beforehand. All three adventurers had tried it out swapping around to see how it felt. They don¡¯t seem that happy. Is it because it''s now asymmetrical? They want two more amulets? I only gave one random item to this boss and I¡¯m not sure that lets them get 3 identical items¡not my fault the system decided this is what they needed the most. As the group wandered away from the death mana-infused room Innearth set about remaking the monsters inside. The biggest bonus with using undead was their ease of reuse ¨C simply slap all the scattered flesh together with death mana and pull the hovering undead souls back into the slightly worse off containers. This was as good a time as any to upgrade the group. All the zombies were partly made into death knights like Randy ¨C small black armour items covering the worst of their wounds and lined with death crystals that helped hold them together. Randy was ¡°fixed¡± in a similar way but then improved with unlife materials that spiralled around the inside of its armour. Give the adventurers a weapon to fight the undead and then give the undead a way to block the weapon. Ah¡perfect. This was as good enough of a time to check on how his attempt at remaking the 3rd zone boss was doing. Going back a bit in Innearth¡¯s timeline to right after the high level scouts cleared his crystal dragon, Innearth had been incredibly relieved the adventurers didn¡¯t loot the dragon''s corpse when they left. It was fully within their right as the victors but¡it would have been sad to design a new boss after he had set up plans for this one. Some dungeons swapped their bosses semi-regularly but Innearth wanted key setups to remain the same. At this point, Innearth employed a technique he didn¡¯t use very often due to it being more trouble than it was worth ¨C reusing monster parts. He hadn¡¯t tried to reuse parts since his new ¡°system-aided creation panel¡± had been given and it definitely helped make the process more straightforward. First Innearth moved the whole corpse into his panel as a material and convinced the stubborn panel to give him its damage. Unable to manipulate the already solidified flesh Innearth instead began performing surgery. Cutting and ripping out most of the unrepairable sections before pulling them out of the panel and tossing them in a corner for his cleanup crew. The most important part of the monster might just have been its skull ¨C now fused perfectly to its thankfully only slightly damaged head. The ancient bones inside of it were what had made the monster unique and despite no visible effects having stemmed from it¡Innearth was nearly positive he needed to keep it to make a similar feeling monster. I think the domain might have been because of this skull but I can¡¯t prove that. Reading on this site? This novel is published elsewhere. Support the author by seeking out the original. The most damage had been done with the shattered mana circuit of the beast. Lightning mana had forcefully traveled up and down pathways exploding nodes and forcefully creating ¡°paths of least resistance¡± by melting them to flesh and fusing them to bones. Most of it was unrepairable and while there was a non-zero chance they might make interesting unique monsters or add new effects¡Innearth also saw the ways they weakened everything and decided it was best to start over. Dododoo. Innearth slowly sorted through parts while examining the materials through his panel. This section is reparable but it would take more time doing so than remaking it¡so it has to go. This part was completely undamaged¡it can stay. The percentage of the monster Innearth decided to salvage was close to 30%. He probably could have gotten more out of it, but he was getting lazy as time went on. It was enlightening staring at the corpse under the microscope that was his panel. I shaped this whole creature myself so it''s pretty obvious the parts that are different from what I remember making. I¡I can¡¯t really believe I¡¯ve never looked this closely at the finished product before. Sure the panel is zooming in further than I can do so myself but still. Some of these changes are pretty obvious. His crystal muscles were layered, "stretched football-shaped sacs of liquid crystal" that could expand and detract in one direction, while resisting force in the other. They also contained tiny specks of kinetic and gravity crystals in an alternating pattern. That was what he had designed and while the essence of that was still here¡now the inner liquid seemed to fuse to the ends and force the polarity to always stay in that long direction. Mana seemed to have stretched out inside the liquid-like thousands of invisible strings running through the muscle ¨C grains of mana that helped strengthen it. Finally, the speck of crystals had been almost melted into the center of the liquid crystal and it was hard to see where they had begun and ended. The bones were similarly fused to the surrounding flesh in ways that Innearth didn¡¯t remember physically doing when he designed the monster. Hollow metal mana and gravity bones now had faint grains and small pockets that were attached to the surrounding flesh in an uneven pattern. Despite being made out of just iron and metal mana the bones now had an invisible grain of several different alloys like someone had marbled various greys silvers and browns and turquoise on a microscopic scale. They all structurally gave the material a slightly better strength in the specific positions that mattered. It was almost like the spell had airbrushed Innearth¡¯s creation fuzzing everything slightly when it completed his design. It¡¯s annoying to do this, but for an experimentation it¡¯s worth it. Innearth absorbed bits of the cut-off flesh ¨C adding the materials to his inventory and letting the still lingering mana be ripped off and added to the floor. As previously discovered, there was a majority of the physical elements that Innearth had used initially ¨C quartz for muscles, iron for bones ¨C but when absorbing it, trace elements appeared alongside these bases. Inside the bones depending on where he absorbed from, he could find: Ruthenium, Osmium, and even Mercury for some reason ¨C all ripped out and separate as the magic holding them in whatever state they were in was removed. The muscles similarly had plenty of random materials from argon at 0.1% to carbon at 0.5% of the total. I think it''s probably always been obvious ¨C but I was kind of imagining the materials as being a soup of these elements all mixed together, when it¡¯s actually a bit more complicated than that. I¡¯m reminded of the mess of compounds that showed when I tried to break apart a leaf. I can¡¯t even tell what it¡¯s doing in its magical state¡ ¡It¡¯s probably not something I should focus on directly. I don¡¯t need to know the end components when the spell does that for me. What I do want to know is if there¡¯s any way I can design stuff that will help the spell out¡or direct what the spell is doing so its changes are stronger or more in line with what I want. Random thought that¡¯s spinning back to what I know about spells. Is the structure of the material in any way related to my intent? So if I make a bone and think this is to help protect it the magic will work towards making it better at protecting? That sounds about right. Anyways. Moving on. Let¡¯s fill in the dragon and see if it works. The ripped-off sections were all sent off to the crystal dwarves to make into items and Innearth went to work remaking the main body. A slight hiccup appeared when he tried to figure out how to make the middle a ¡°shrunk¡± zone again. He couldn¡¯t get it to work inside of his panel and then trying to make it outside of the panel and ¡°shove it in afterwards¡± broke the whole construct. Forcing it unravelled the carefully shrunk space and flashed my panel in a warning manner¡I guess that makes sense. I can¡¯t figure out how to put shrunk voids inside of shrunk voids without breaking the weaker of the two¡ But then again just because I couldn¡¯t do it I didn¡¯t realize the system wouldn¡¯t be able to do it. And also¡what does that mean about the space this panel is in. Is it shrunk somehow? Or is it a bigger on the inside sort of deal with space mana? I should see if I can find anything about how Space and Void mana interact in terms of shrunk or expanded areas. Do they break each other? If someone with an expanded dimensional storage walks through my shrunk hallways will it break their constructs? Innearth tried to find information first on the market and then by asking Doc. The current/ ¡°newest information¡± seemed to be that dimensional spaces ¨C either shrunk or grown ¨C could interact if made by multiple different people and different spells¡ but not if done by the same person¡for some reason? So an adventurer could take a bag made with runes through a dungeon-shaped hallway just fine but if Innearth had the space affinity and made a bigger on the inside bag it would break when passing through his own stuff. More generally using the same rune bag example you couldn¡¯t put one similar rune bag inside of the other without breaking them. You could however cheat and nest a script bag inside a rune bag inside a dungeon¡¯s expanded room. That doesn¡¯t make sense. Why would mana punish the same person doing it? Shouldn¡¯t it be the other way around? If they all belong to the same person it''s fine, but if other people do it, it breaks? Anyways. Finishing up the design Innearth gave life to his crystal boss once more and set about making sure they could escape at the end of the fight in the future. ¡ Meanwhile, the trio of adventurers travelled through his dungeon all the way to the surface and then disappeared for several hours. Innearth loved watching them travel but while they struggled a bit in the magma halls, they quickly became overleveled in the beginner area. Watching them shrug off all the traps and overkill the weaker monsters wasn¡¯t very fun. When they returned the trio seemed excited ¨C rushing through Innearth¡¯s defences on the way back up no longer being able to take the ¡°retreat¡± paths and being forced to actually go through his challenges. They seemed incredibly annoyed by the maze while trying to return to the portal zone and got stuck in the twin puzzle rooms for ages. Unable to communicate properly they stuck to swapping back and forth in the rooms so they could see both sides repeatedly. The silverfish key was chased about for over 15 minutes ¨C leaving Innearth giggling before it was finally caught and inserted into a lock. The group made sure to slow down and watch for traps as they made their way back through. Finally they reached the final boss for the magma halls. This was a strangely balanced matchup. Each of the 3 spider sisters went after a different adventurer they were better suited to beat ¨C and then the adventurers swapped and threw the bosses off their game. Come again? This time maybe head up like the other group. I think you¡¯ll find the crystal caverns are to your liking! ¡ Like a hole in a humanoid dam being pried further and further apart by the pressure of the people on the other side, more and more adventurers poured through the gate. Pairs, trios, whole troupes of adventurers came through. At first it seemed like curiosity drove them and it looked like he was equalizing adventurers with Doc. But then groups came by with increasingly complex and bulky equipment and the flow increased. Machines were brought to scan the area around his entrance...and then when they didn''t seem able to figure out what they were trying to discover, a second stream of even more complicated equipment was transported through. Innearth¡¯s Snake Scout lived up to his scout moniker and relayed the whole proceeding, watching as a huge array was formed in the center of the Valley. This setup seemed to surprise excite and attract the adventurers in doves. Within weeks Innearth started to get nearly hourly groups of adventurers on escort quests bringing very obviously non adventuring "dead weight" through his dungeon ¨C ignoring his upper floors and simply transporting them to his entrance and retreating. At first and for quite a few months after this flow started, Innearth was simply excited to see the creatures actually travel through him. He let them travel through all the "retreat" paths or shortcuts upwards ¨C knowing they would have to face his traps and monsters on the way back to the forest gate... Lining up with this period, multiple monsters started to ascend nearly at once ¨C 3 of the weaker crystal dwarves that had been silently chugging away advanced within a day of each other. They went through a fast tracked version of what Oynx had gone through ¨C ascending into kobolds and naming themselves Ilmenite, Rutile, and Steve. The three brothers seemed interested in learning about where Oynx had gone but settled down in his dungeon for now ¨C replacing the strongest non ascended dwarf as the most important crafters. In the very bottom of his floor, two of the prehistoric riders advanced and deserted the shrew and its war. They preferred not to receive names and simply decided to explore by heading slowly up to the surface and sneaking out the lighthouse entrance. Because of the novelty of the situation ¨C and because of his new children ¨C the travellers took a while to get on Innearth¡¯s nerves. But¡as time went on ¨C with the majority of groups ignoring his upper floors ¨C and with high-level adventures slaughtering his weaker monsters efficiently and travelling up through the same paths they had decided were ¡°optimal¡± and the shortest¡ As adventurers ignored his deeper floors...those initial feelings finally started to fade. I should be a destination, not just a "pit stop". I should be a challenge that adventurers have to face...it should be more lucrative to delve into me than escort random boring weakling through me. I need more. I need to fix this! Chapter 65. Anti Exploit Engineering. Part One - The Carrot.
--|/-//-/-|/||||/|/-/-----|-|--//|---|//||-|/|||-|/||//-/---/-|//|/-|/-/-|/|||---|--||//-/-|/-/|/----|/-/|--|/-||/------|--||//-/-|/-/|/----|/-/|--|/-||/----/---||--||--|/-||----||/|--|/---/-/|/-----|///-|--/-|/-/|--||/-/|---/-|//|/-|/-/-|/|||-------|//--/--|/-/-----/|//--|/-||/-/|---|||/|-||-/-/|--/||-|//--/-|-|/-------|//--/--|/-/---------|-|/-/---|/---/-||/-/|-/---|--|/---|--/-|-----/-|/|--||/-/|----|-|/-/--/--/|-|/|/-/-|/-||-----///|----|///-|--/-|/-/-|/||/-|--|/---|/--/------|---|||--|-/||---|----/-|//|/-|/-/-|/|||---/-/-//--|/-/----/-|/-||-||-|/-/|//-|----|||---/--/--|//---|/||//-/---/--/|-||--|//-|-----|||/-||---|--/-|----|-|/-||||/|||--|//-/-|/||-//|---|--||/-|-|/-||||/|--|/-/|----/||--|/---/|/|--/-/-//-----|-|--//|---|//||-|/|||-|/||//-//-|------/-|//|/-|/-/-|/|||----|//-|-|---||/||--||/-/|Excerpt Obtained from an unknown source. Okay. Okay¡Okay. Innearth ran through the issues he was currently having. He wasn¡¯t getting enough attention. If he didn¡¯t get attention he would die! To be more exact he had set up the gate network with Doc specifically to gain adventurers to delve him and ¨C while there was currently three groups that had actually explored his crystal caverns ¨C the majority of delvers were using him as a passage. The goal was to bring people to him¡ thus he didn¡¯t want to hinder people from showing up ¨C otherwise summed up as ¡°no portal costs¡±. That wasn¡¯t to say he wanted to keep feeling taken advantage of. Just because it cost him nothing to let them teleport to him for free, didn¡¯t mean he was fine being used as nothing more than transport. So. I want to prevent the specific scenario that¡¯s happening but not in a way that blocks actual adventurers from arriving. ¡I also wouldn¡¯t mind as much if they were travelling themselves and treating me like a dungeon but¡the overkill is getting annoying. I¡¯m making progressively more difficult areas for a reason! Adventurers should be congregating in the places that are better levelled for them difficulty-wise. So. Two goals I guess and I can work on them simultaneously. The first goal is to lure adventurers deeper. I think an easy and cheap way to do that is to go all out on loot and bribe ''em down. Innearth had spread loot about his dungeon pretty thoroughly¡there were several item pools at this point named ¡°Common Low, Common Medium, Common High, Rare Low, Rare Medium, Rare High, Special pool¡± ¨C all filled with hundreds upon hundreds of items mostly made by his crystal dwarves. The pools contained several choice items ¨C including a bunch he had been proud of making ¨C along with a large portion of ¡°randomized¡± ones. These pools were then attached to all of his bosses, mini bosses and several secret chests throughout his dungeon that had been set up recently. These chests were set up to ¡°give the item¡± into the container when it was opened ¨C providing potential adventurers with a personalized item that looked like it had been contained in the chest the whole time. Add to the fact that Innearth had been making loot for a while before he had actually gained adventurers¡and his backlog of items was now truly huge. I asked my friends and researched a bit ¨C so as far as I can tell my current setup is pretty generous while not being a piggy bank. I just haven¡¯t been able to match whatever they are making on escort quests. Or maybe I am matching it, but the escort quests are much safer¡ I might as well just keep enacting different plans until I¡¯m satisfied with the result. So plan number one will be to setup an incentive for delving deep along with as good of a reward as I can make for it. I could use my ¡°Special pool¡± and add one of my Tier 5 random weapons or items to the current final boss? Yeah I¡¯m going to do that and then set up a quest to find it. OH! I can set up a weekly quest to reach my furthest floor! Swapping the pool attached to the ice golem to ¡°Special¡± and creating a quest that would trigger to anyone above level 40 that entered his dungeon was a matter of seconds to implement. He held off on finalizing the changes however. I only have a few tier 5 items though and I don¡¯t even know if that¡¯s a good enough grand goal. A weapon is a bit easier to make and even if the system likes to bump up the reward for practical items¡I think my best shot of reaching as high as possible is to make a weapon. Innearth had a list of processes he could do that each increased the cost of making an item ¨C but also increased its value. One of the easiest but most expensive things he could do was just ¡°throw more mana¡± at the problem. With something to focus on while he was still brainstorming the end result Innearth got to work. Setting up a workstation in his lowest floor he began to make a core. A cone of very high concentration crystal mana surrounded by multiple sources of pressure ¨C inverted gravity above and below, all of his focus and concentration, and a void mana construct shrinking the whole core when he reached the limit of his other avenues. The cone started out roughly a meter in length and took his entire pool of mana to make before it ended up compressed to around 20cm long and 8cm wide at its widest point. The end result smoked constantly with mana ¨C despite the gradient he had used to contain it ¨C so Innearth was forced to momentarily shove it in a mana oven while his mana regenerated. He had an hour till he reached full again.
| Innearth (Dungeon Designation: Crossroad Link from Murek) | ||
| Level | 68 | 4928/5382 exp to next level. |
| System Access Level | 6 | 0/2 requirements met to advance. |
| -795/2500 sapient delves. | ||
| -Level 82+ | ||
| Stats | ||
| Mana Regeneration | 89.53 | personal unit/min |
| Mana Concentration | 2.92 | AMU / personal unit |
| Mana Storage | 23.22/15701.11 | AMU |
| Regeneration over time | 4.35 | AMU/s |
| Time to Full Mana | 60.0 | Min |
| Physical Storage | 42% | Capacity |
| Age | 3 | years |
| Current Year | 2000 | AS |
| Distance underground | 399 | meters |
| Number of floors | 16 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization, Customization. | ||
| Dormant Seed of the Diamond Spear Tree. [Tier 9 Weapon] |
| Description: A seed of a weapon that may one day awaken to its true purpose, this spear is infused with Life and Diamond mana but does not yet have a soul. Perhaps if used enough it will awaken to its true purpose? Growth Weapon with high chance of evolution. |
| Stabbing damage 500-1000. Cold Damage 20-30. Continuous damage from injected crystals 1/sec per 3 crystals. Durability 1800/1000. |
| Once per day can activate [A Seedling''s Blessing] healing life attuned creatures for [10,000 health] over 5 seconds. Excess life energy revitalises and returns stamina. Frequent use of [A Seedlings Blessing] increases likelihood of eventual evolution. |
Thompson. Please, can you hire some adventurers to plumb the lower levels? I need category 2 magical materials to start on the mana sewer and several intact cores. We can¡¯t postpone that and if you keep letting those buffoons make foundations, I¡¯ll need to rip them all up to lay drain channels. Setting up buildings every which way is madness! Really, I get that people are excited to start building but without a proper plan they are going to make mistakes. They have already made mistakes. Did you see the newest hovel they¡¯ve started making? Its 20 stories tall! 20 stories of unenforced hopes and dreams that will collapse at the first monster attack. We haven¡¯t even cleaned out the valley yet ¨C I saw a hulking furry beast wander past the camp with a giant silver weapon earlier today. Can you hire some adventurers to either drive off or kill everything higher than category 2 or danger level 1? I won¡¯t be camping beside stuff that wants to eat me I won¡¯t stand for it. While I¡¯m already writing this I¡¯ll mention some less immediately important but valid grievances. As the highest leveled craftsmen in this generously called ¡°town¡± I¡¯m used to a higher level of convivence. Now listen. I¡¯m not some spoilt noble who wants gilded and luxurious accommodations, but I refuse to continue relieving myself in the woods and won¡¯t stand for the charred monster meat adventurers have been passing off as food. I heard the dungeon has started making toilets can you believe that? The dungeon has better living conditions than this ¡°town¡±! Either hire a proper [Waste Craftsmen] or get me some void aspected materials and let me brute force the issue with a general purpose waste annihilator. We also need a [Chef] or [Innkeeper] or really anyone who knows what spices are and is willing to make actual food. I¡¯m sorry if I¡¯m coming off as rude and demanding but I¡¯m slowly losing my sanity dealing with these people and conditions. I became a [Sewermaster] not an adventurer for a reason.Complaint form issued to preliminary mayor Jay Thompson 2000AS. Okay. It¡¯s all well and good to bribe adventurers¡but that doesn¡¯t change the fact that I¡¯ve been annoyed by the over-levelled rampaging about my newbie floors. I¡¯ve done my nice and peaceful solution and I think it¡¯s working. Now to solidify this state with my more antagonistic solution. How could I go about either punishing adventurers for escort quests? Or at the very least challenge them? That¡¯s what I have to figure out. I mean punishing adventurers is easy enough. I could do something like how FED has set up stronger monsters that attack if something he¡¯s against ¨C like smashing lots of vases in a row ¨C happens. I think however¡ I think I would prefer a punishment that¡¯s closer to simply matching their strength. ¡I think a good enough plan would be to forcefully bring them to a place that better suites them. Transportation could be done with a giant shrunk pit that sucks them down all the way to a lower floor. Two bonuses with the shrinking idea. First off it will feel faster and help suppress them because it''s more under my control if shrunk this way¡secondly the main way I¡¯m thinking of pulling them down will be by placing lots of alternating gravity pushing and pulling materials. If I make it inside of the shrunk area it will be cheaper and require less "higher mana materials" to make the walls. Now I could try putting them outside the area ¨C but I think they lose potency while passing into the shrunk zone. Easy enough to start. One last thing I can¡¯t forget¡I have to catch them nicely at the bottom. Some gravity pushing up to make them lighter and then a pool of water? Bunch of squishy items? That should work. Beginning his design, Innearth built his shafts directly in all the choke points adventurers needed to pass between the surface and the forest portal. First off, he planned out where each would go mentally fighting for space and building the majority of the middle before opening the ends so no one would notice his in construction attraction. They have to pass through the maze¡ah slag. I¡¯m going have to reroute some paths to get a clear passage down. I want to bring most of the groups to the crystal caverns ¨C but that¡¯s close enough to the forest portal they can just turn around and get back up quickly¡.I should really be sending them down to the ice caves as a true balancing¡but I don¡¯t want this to be a speed run to the end of my dungeon¡I could also of course make multiple chutes to both, but it¡¯s already going to take me ages to get these done. A 5-floor drop is only 130m on average if I pick these 3 spots and that¡¯s already going take me over a week to set up. Even if I have help. Innearth called his burrowers up from the frontier to help create the passageways. A faint rumbling filled many of his floors as the burrowers manipulated stone into their endless void gullets ¨C and dislodged chunks of rocks that fell below them smashing into the walls occasionally as they fell down. Vertical shafts were hard to make for the worms, but they managed it somehow with awkward spirals and zags along with frequent stone manipulation. As Innearth watched the passages form, he was strangely reminded of the steam spike shooting mollusks in the crystal caverns. The way they had been built into the crystal and then stone floor... Wild thought...how big of a plant can I make? And is making a whole pit cheating? Is it like giving life to a hallway? Is this some sort of hack?
| Staff of the archmage. Tier 7 magic focus. |
| Description: Made with 333 separate magical crystals this staff can significantly enhance spells related to: Water, Fire, Life, Death, Kinetic, Mental, Light, and Void related mana types. Increase is related to several factors but is estimated to be between 50% and 100%. Additionally, all spells no matter their affinity cast using this staff as a focus have an additional increase in effect by 20% while taking 10% less time with the same amount of mana. |
| Durability 500/1 |
| [Sage''s wisdom] 3 spells may be stored and pulled out to quick cast in an emergency. |
| Quest! Complete the trial using your own ability to progress through the dungeon! |
|
Goal: The passage of trials must be faced alone. This passage was created long ago as a way to challenge young recruits in the age of Sorcery. The space it is in is not one that likes being interfered in - nor can help be passed to those who attempt it.
Alternative option: Use a [Trial Token] to bypass the challenge. [Trial Token] will be consumed to disable the passage. Tokens are found with increasing probability on lower floors.
Reward: Permanent nontransferable passage for yourself. |
| Quest Update: [Trial of the mirror] |
| Goal: Defeat or bypass your strengthened double to complete the trial. Reward: Permanent nontransferable passage for yourself. |
Testing. Testing. Hey Innearth I''m really sorry it''s taken so long to get back to you. I was going to keep responding every week but then life happened and it slipped my mind for weeks upon weeks. I''m sorry, you must have been worried? I found a new home! I wanted to get that out of the way. Travelling was fun but I don''t think I ever want to do that again. I''m definitely not an adventuring sort of dwarf. Soon I''ll set up a proper relay in my new workshop and we can have a actual two way conversation. I promise I won''t go that long without responding again. Anyways! I found a whole mountain hollowed out and made into a truly wondrous city for my new brethern. The people here are really nice! I''m pretending to like beer more than I do and making alot of friends. Some old gems are a bit rude about my "Lack of hair and weird eyes" but after I went shot for shot with old Cob (Cobalt I belive his full name is) he started defending me. I''ve been telling people about you - claiming you have loads of useful materials and some of the younger dwarves seem interested. I''ll keep you posted if they ever decide to make the pilgrimage to you okay? Anyways about my life I guess. It is incredibly easy to buy a home here you just have to give the clanleader a bottle of scotch and you have your pick of the caves. Materials are a bit tight however, I think you spoilt me with the constant free metals and monster parts. I''ll have to work my way up to the point I can make that transceiver. I''m learning to be thrifty with the more magical materials and have started learning runes from scratch. Its fun but I miss being able to brute force solutions sometimes. Anyways Nick''s calling me, Sorry Nickel Stoneblood is ''is full name. He wants to try making moonshine out of coal and called me and the boys down to his distillery a while ago. Should be fun, he found a rune that turns high amounts of natural energy into liquor and thinks we can get a steady drip by burning the smelter fuel into...sorry I really have to go! I''ll talk to you later okay? This time I promise it wont be as long.Excerpt obtained from an Onyx transmission 2001 AS. What do you think these are for? Innearth was studying the bag of items the bullied and beaten crafter had abandoned. He had pulled them out of his loot storage into the second mirror hall where Steve had stopped working to help him analyze. ¡°As far as I can tell. These are mostly tools to add inscriptions to generic materials along with some sort of¡dust? The dust is similar to void mana but seems inert.¡± Steve responded after a while. Yeah that¡¯s about what I decided. I wonder what type of crafter they were? Innearth would never steal items an adventurer put down or dropped¡at least in any situation where they could get them back. That was stealing! I¡¯m not a thief! If the original crafter instead of their bodyguard had gone back for his bag he would have given it back to him in a heartbeat. ¡that being said, now that I have the bag and enough time has passed¡well, I¡¯m definitely going to keep the booty. They basically abandoned it. Can¡¯t expect me to keep it there I¡¯m not a storage facility. ¡ ¡°This is an inscription pen. It can easily write directly into solid materials and could be used for runes. Kind of like my claw¡but it has an option to embed materials as you write? There might be ways to use it to draw runes but if I had to guess, well, if I had to guess this was for enchanting which I really know nothing about.¡± Steve continued explaining the items the crafter had in his pack. ¡°This over here is a similar tool to draw items but is closer to being a chisel than a pen. Definitely for the thicker runes¡but that¡¯s strange because people who use enchanting spells should not be using runework as well?¡± Steve muttered while picking up another item and holding it up close to his glassy eyes. Humans have all the spell systems cobbled together. Crafter probably had a couple of runes they could use and a couple of scripts they could write? ¡°Huh¡can I have some water?¡± Steve asked while pinching some of the powder and looking at it carefully. After filling up a small basin with H2O from his inventory, Innearth watched the dwarf swirl powder around in the liquid making a murky sort of potion. Frowning slightly after examining the liquid the dwarf proceeded to test it in various ways. First Steve drew a little boxy rune beside it nodding slightly when nothing happened. Then he stuck his finger in and swirled it about before looking carefully to see what happened. Steve shoved his cupped hand into the liquid and drank the potentially poisonous material fearlessly. Finally, he shook his head and filled a pen with the powder before carefully drawing a scribbly spiky rune beside the pool and once more nodding to himself after nothing seemed to happen. ¡°Powder definitely works similar to your X crystals in terms of converting mana to this sort of void mana flavour efficiently¡this rune is now active and actively destroying¡something? No clue what it''s destroying, because it''s not everything and it''s not me.¡± Steve said demonstrating his point by waving his hand above the rune. ¡that¡¯s good to know. Did you really have to test it out on yourself? ¡°Ah it''s fine.¡± Steve waved his hand dismissively. ¡°The rest of the loot seems to be clothing or hygienic based, there¡¯s some money and a letter. Nothing else interesting. Something more exciting however is these plans I have!¡± Pulling out several items from a pouch on his side Steve began excitedly talking about the trials. ¡°I¡¯m going to go back to working on the next hallway. Since the last hall I¡¯ve had an idea to store the trapped spells permanently. Right now, the trial can collect spells in the form of skills the challenger has used¡and then play them back as long as the challenger is still attempting the trial. The spell-data is wiped when the challenger leaves the room right now but after seeing how the finished product works, I¡¯ve been playing with some potential changes. If these work we can retain skills between runs of the room so someone returning to try again will find their copy remembers all their previous skills.¡± Steve excitedly talked about the rooms Innearth had already mentally marked as ¡°done¡±. Well¡have fun. Make sure not to break them or change the functionality too much from the original. I¡¯m going see what this rune is destroying okay? Innearth responded before noticing the dwarf had already begun making a new alcove filled with fragile crystal plates he had already covered in embedded metal runes. While Steve worked on a lot of the runework for the hallway, Innearth tried dozens of different guesses of what the rune could be destroying. He briefly thought it was a material similar to how void mana could be tuned to remove specific elements and nothing else ¨C remembering he hadn¡¯t managed to do that yet ¨C but after testing small amounts of everything in his inventory he concluded that was wrong. ¡What could adventurers want to destroy? Actually, that¡¯s probably the wrong question. What could sapients want to destroy? An embarrassing amount of time later Innearth finally figured it out. The rune destroyed ¡°Waste¡± specifically organic waste ¨C which sewage counted as, along with some dead monster parts in a strange manner. Breaking apart either in his inventory and placing the separate physical elements on the rune did nothing¡but the rune was smart enough to attack the combination even if various ¡°organic wastes¡± were vastly different. Of the monster parts that were destroyed, the monster itself could safely move about above it, but ¨C as soon as they were killed ¨C the rune set to work dissolving the parts. ¡welp. I¡¯m pretty sure I know what that crafter¡¯s job was. They were going to make toilets and maybe garbage cans for cooking? I wonder if that means my portable toilets will be popular? On that note I could start making some less portable versions? And some safety ones using this dust? Setting up void-based toilets was easy. Setting up safe void toilets that wouldn¡¯t melt someone dumb enough to stick their hand in the bowl was harder. After giving that job to his dwarves who had become his lazy catch all solution to problems, Innearth set to work seeding the beginner floors ¨C with unique monsters each carrying a toilet that only dropped to low leveled adventurers. Here¡¯s to seeing if this is a good reward or not. Worse case scenario I randomize them. Unique materials were strange. In some ways they were a crutch ¨C in others a way to spice up an otherwise uniform dungeon. If they had obviously strong seeming effects initially, they could elevate the monster using them but if not they would just end up being harder to make. For this situation, Innearth began harvesting random materials from his lowest floors and bringing them to his highest. They were materials that didn¡¯t feel special enough to create a boss or strong enough to match his lowest few floors¡but when transplanted to the beginner floors? When transplanted to the beginner floors they were just right. Stone from the in-construction area at the very bottom of Innearth¡¯s dungeon was taken ¨C the mana having warped the material in much weirder ways than in his biomes without having a purpose to guide them. From the battlefields and monster-blood-soaked floors, came red stains that spoke of valor and courage and made everything around them bloodthirsty. There were parts that had melted into the ground and fused to the stone that Innearth placed in unique crystal worms. When placed in the center of a monster, those materials briefly summoned slightly bloody phantasmal armour ¨C or conjured hovering bloody stone weapons in the shape of claws and spikes. These temporary weapons were reminiscent of the monsters who shed those parts deep below. Now. As far as a monster went, ¡°actually building those parts¡± would have been vastly better than the summoning version¡and if Innearth really cared about making these monsters as strong as he could make them he would have used nearly any monster but a worm to host them¡but, in terms of providing a challenge to the desired noobs, these unique monsters were perfect. The tale has been taken without authorization; if you see it on Amazon, report the incident. In fact, making something a challenge with next to no mana was a useful exercise. Innearth hadn''t reached a point where he had to start worrying about keeping up with remaking everything adventurers killed...but he was getting closer every day. The amount of mana he had for side projects had shrivelled up as more adventurers arrived and every little saving counted. A whole several-day tangent was made to try and make a monster with close to zero personal mana. Innearth took several mana rich unique materials ¨C a very fine hair-like slowly growing crystal plant, some rock that was visible in only one direction, and some sections of crystal that had become naturally much denser with mana than normal but didn¡¯t appear to have any effect. Innearth then had his dwarves grind them all into a fine powder and mixed them with water. He made a thin silica shell around them before attempting to animate his blob¡which didn¡¯t respond to his desire. He struggled to seed the monster with life for a bit before finally adding almost 0.03 AMU to the creation. That was enough to claim the spell as his own although it progressed differently with this much of his own mana ¨C slowly seeming to burrow about and claim the body instead of an instantaneous animation. This experiment was christened the crystal slime and let loose in the beginner floors. Its outsides cracked and flaked as it moved, and it left a faint fuzz of crystal behind it when it moved. With how weak it was, the monster could be considered a failure but Innearth looked at how it cost 0.003 as much as a regular slime and considered it a success¡of course the mitosis replicating worms had a zero ongoing cost and were hands-off, but in terms of an experiment this could have been seen as an alternative. Innearth made several variations of them just to watch how his seed of life claimed its body in almost slow motion and gained a slight beneficial insight into the process. ¡ Time passed and his toilet loot was found out. There were very few low-levelled adventurers at the start, but ¨C as the town above him started to solidify ¨C low-levelled adventurers steadily started arriving. Innearth began to grow a soft spot for the weakest adventurers. In many ways despite being less impressive in every way they were more fun to watch. Their struggles felt more real and their excitement from levelling up was almost contagious. Of these low levelled adventurers Innearth had a favourite. He called the adventurer Craig despite not knowing his real name and followed Craig¡¯s delves religiously. The boy delved alone and used a variety of weapons and skills with more cleverness than strength. Bombs with various magical effects from vine-like "Rooting" to miasma cloud-like "Poisoning" were his bread and butter ¨C but he also had a skill that conjured a needle and another that conjured a gust of wind and shot it. As he grew stronger, he gained an ultimate move he used on the tutorial boss. It consisted of conjuring dozens of needles, dipping them all in a vat of acidic liquid, and then throwing them forwards while conjuring a small twisting tornado. Every time the boy did this, he yelled something that Innearth privately called "poisoned bladenado". This boy was singlehandedly responsible for retrieving several dozen toilets and garbage cans in the following few weeks. Innearth could positively see "Craig" growing stronger. Near the beginning the boy had set up ambushes for monsters that involved staking conjured needles about the walls of his dungeon then wrapping an incredibly thin thread between them all and dousing them with some sort of sticky potion. Innearth had cheered the first time Craig had baited a monster towards him and blown it into the trap ¨C shanking the stuck hammer worm with a small dagger repeatedly even as it struggled and ripped thread from the walls. Over a dozen weeks progressed of watching Craig progress from the prepared but green noob to the amateurish but slightly more skilled noob that now frequently delved him. Innearth had watched Craig through his ups and downs and had almost come to think of him as a friend. The level of connection Innearth felt with their solitary fight against his defences and the feeling of kinship with the way they kept coming up with new traps was a very real thing. After three months of delving, Craig had reached a point where he could just about reach Innearth¡¯s first real bosses - the anti-magic golem and the bed of sand that was an equivalent "anti-physical". This boss setup was a pretty solid obstacle for the boy. To reach this point he had snuck past the worst of Innearth¡¯s beginner zone monsters and his main methods of attack were ineffectual against either of the two bosses. While brave enough to risk his life for a well thought out plan as well as delve alone, Craig was not hot-headed. He would retreat every time he knew he was outmatched ¨C running away with a dashing skill that seemed almost like he cut through the air as he ran ¨C piercing forwards in brief bursting straight lines that chained together endlessly, even as faint streams of wind flung out behind him. Just because he was blocked from progressing deeper did not mean Craig stagnated. He turned to attempting the mini boss that was the minecart mother ¨C sabotaging the tracks with a thin line of sticky glue before switching to a small hammer to break open the crazy balls that swarmed him when the mother ran into them. Now, there were plenty more adventurers other than Craig. Both in the upper levels that delved down in his crystal caverns and ice caves looking for trial tokens as well as in his lower levels ¨Cattacking the twisting mazes or collecting materials from his silver mines to fuel the town''s growth. Each adventurer was appreciated in their own way, but Craig got a certain almost creepy level of attention. Innearth even made a small shrine for the adventurer. Nothing big, just a few of the adventurer¡¯s trap remains ¨C the early string and a pile of metallic dust that had once been conjured needles were artfully arranged on a pedestal beside a broken beartrap-like snapping device. The abandoned bombs that had been left behind the one time a minecart mother had ambushed him weeks before he was strong enough to blow the crazy balls away. The severed head of a lesser snake that had once wounded him and was now covered in dried Craig blood. You know. Nothing big, just the typical level of merch a superfan would collect. In news outside of Innearth¡¯s dungeon, his three ascended fossil scouts had steadily collected information on the growing town outside of Innearth ¨C with a level of detail as if they had something to prove. They had begun competing with his three snake scouts to scourge more information and their competition pushed them to acquire information in more dangerous ways. Honestly¡that might be fair with the level of attention I gave them initially. I¡¯m sorry, you guys are just as much my children as the others. Innearth made sure to spend time telling each of them they were special, important, appreciated, and that he didn¡¯t have any favourites ¨C only telling the original snake scout he was still the favourite child when there was absolutely zero chance of the others hearing. Information was fed in a steady drip and while not everything was possible to translate from the scouts Innearth was still able to paint a picture of what was happening. The first month of town building was the most chaotic with nearly nothing having been done but plenty of structures appearing, disappearing and several gatherings of different factions that stayed up late into the night arguing about random topics. Then, as if suddenly making up for all the time they had been wasted, buildings sprang up everywhere built so quickly Innearth would have thought they were conjured through magic if a fossil scout that had grown into what looked like an armadillo covered in bone plates hadn¡¯t told him they were manually assembled. With the foundations laid all the builders had needed to do was: process a kilometer or two of ground into rough gravel, recombine gravel into bricks using giant metal caldrons filled with a grey potion, float said bricks into place using either levitating spellwork or wooden logs covered in runes that caused them to slide along the ground. This process took less than a day and created over a hundred houses with an average number of floors as two and a uniform boxy grey pink colour. After these austere boxes were slapped together, silver roofs were formed from materials looted from the silver caverns ¨C altered and shaped into sheets that repelled and directed rain and dirt away. From the position on the top of the surrounding mountains, a snake scout had been observing from these roofs made the valley look like a sparkling jewel. A second period of idleness settled over the town lasting a week before with a flurry of motion visible changes spread out once more. Buildings were claimed en mass with embellishments and paint being applied to individual houses or stores. Individuals furnished and customized their new homes with various shaped holes being created in the walls and filled with either polished crystal or etched glass. This was the period where the lower-levelled craftsmen shined. Vanity plants and alchemical gardens were planted in the small yards or window beds the more homely houses had built ¨C one individual even ripped her silver roof off and replaced it with a garden filled with flowers that burned or sparked or floated about. Amateurish-looking runes and scripts were placed against doors and windows to keep out bugs or warn against intruders. They actually caused the fossil scout who had grown into something like a giant centipede to be chased through the entire town by some bushy man waving a cane after the alarm was tripped figuring that out. Another flurry of buildings was created several times after the initial group had been claimed ¨Cbulk sections of town appearing in a day, then slowly being transmuted into their desired shapes and functions over weeks. Sections of buildings were shaped into storefronts or workshops ¨C with crafters of all walks of life-altering their place so drastically, the strips they had clumped together in started looking almost futuristic. Neon glowing signs and holograms with hypnotic effects were set up before the town seemed to crack down on the more predatory advertising. Display cases floated about in front of shops while in the back ally¡¯s more clandestine booths were set up ¨C peddling items that disappeared whenever anyone of authority arrived. In many ways, this initial burst of town building was the most drastic, but ¨C even after they ended ¨C constant, more permanent changes spread throughout the valley. It became clear the only reason a large part of the town had grown so quickly was due to a small group of high-levelled crafters because as soon as they finished their duties and settled down into territories the largest changes stopped. Three sections of town centered around these crafters who had appropriated blocks of buildings which were then torn down and rebuilt from scratch yet again. In the east district a massive complex was built using the ¡°lots¡± that had previously belonged to two dozen buildings. The building extended up 20 stories and was solid and smooth from the outside a glossy finish being placed that made both wall and window an identical slate black. Three towers were constructed on the top that broadcasted the feeling and name of this building ¨C ¡°ManaCorp, innovating and staying at the bleeding edge of technology since 650AS. Currently Hiring¡±. Between the east district and the west district, a line of unaffiliated buildings formed a solid wall on either side of the ¡°main strip¡± ¨C otherwise known as the commercial district. The top west was claimed by a faction that comprised of several high-levelled human crafters and one dwarf that all met every night at the bar that had been immediately created in the direct center of it. Over the course of a few weeks, they set to work ¨C creating floating orbs of light that turned on at night and off in the morning that illuminated everything in a bright glow stronger than moonlight. The buildings in this district began being meticulously covered in individual scripts and runes that provided a massive array of effects starting with each of the main high-levelled crafters'' homes before slowly being piecemeal placed on other houses who had commissioned the work. The final main faction was in the south end of the town and bordered the lake. It was hesitantly the ¡°non human¡± portion of the town because while humans did occasionally walk down the center to the lake and pier that had been made, they purposefully avoided the side streets. There were very few violent altercations ¨C but humans frequently got into tense situations while passing the tribe of orcs that called a corner of the town home and were watched by furry eyes from windows as they passed. Now, these orcs had come through from Abe¡¯s dungeon and found a group of houses by one of Innearth¡¯s entrances. They preferred to keep their homes simple and practical but with a single section full of trophies they had won carefully arranged in a position of prominence. Their final contribution to the town was building a gladiatorial pit. This pit was covered with life-saving runes they had commissioned from the crafting section ¨C only trusting the dwarf to make them. The runes allowed them to frequently duel one another ¨C or any who slighted their honour or challenged them ¨C to loss of limb or near death before being miraculously protected and healed. This was the extent of the first few months of information Innearth received from his scouts before their capabilities were drastically shut down. The strongest monsters had been slaughtered in the first few weeks and the weaker ones pushed further and further to the edge of the valley as the town grew. However. After exactly 6 months. And, after the city had been founded, a truly massive field covered the entire valley. One that caused any monster above level 1 inside of it immense pain and forcefully pushed against any that tried to enter. The humans had laid a ring of endlessly repeating script about the entire perimeter of the valley and had only now activated it once the loop had been fully complete. This prevented Innearth from receiving anything, but vague descriptions received from scouts peeking over the lip of the mountain. That cut off of information made it seem like the town was done being built. But in many ways, it marked when things really started to kick off. That barrier was the stepping stone the town needed to really solidify and become a city. Chapter 68. Baking is a good hobby.
On gods: There are countless theories about the gods but, when cataloging them, three main schools of thought keep appearing. The religious institutes all maintain similar theories that the gods are exalted beings who adore their followers. They claim their strangely powerful but limited spells and feelings they gain in certain situations are undeniable proof of the god¡¯s continued existence and favor. They maintain the gods are currently protecting everyone from some grand evil and we must provide gratitude and fealty for these ¡°heroes¡±. A growing group of the younger generation claim the so-called ¡°gods¡± never existed in the first place. They point to historical evidence of gods performing miracles like [Resurrection] as impossible ¨C while maintaining the system is simply providing spells to [Priests] in a similar way to regular skills. This group maintains that the grand system is simply a natural phenomenon explained away as godly by the uneducated. The third theory is held by a smaller but passionate group of mostly high-levelled individuals. They claim the gods did exist¡once upon a time but no longer. This group has brought forth the theory that the gods created the system and then died out inexplicably some time later. While there is some evidence to this theory being true...it raises some very scary implications. What could kill a god? This theory is believed by a smaller group of people and the main fact preventing it from being ignored is how the group that believes in it are all high levelled beings who have lived for a long time. Some are even projected to have been around since the gods were allegedly still active. What do they know that we don¡¯t?Excerpt obtained from the heretical banned book ¡°An unbiased view of religions and gods¡± While Innearth became a fan of Craig ¨C and as the town above him settled in ¨C the majority of his effort was put into expanding. His lower area ¨C the place with natural monsters in constant war ¨C grew larger and larger and split into several floors¡but also began changing subtly as he tried to think of a good zone plan- and left it to its devices. Natural monster offspring ascended and mutated into stronger and more refined variants at an accelerated pace ¨C pushing his artificial monsters to greater heights and ascending them as well. The number of ascended fossil riders grew to a total of seven and a crystal worm actually managed to break through as well¡ somehow assimilating the spider crab it had managed to land a killing blow on. This crystal worm+spidercrab corpse became a worm that moved around with nightmare legs ¨C somehow worse than a roach. Innearth loved him. The two factions played off each other and ¨C due to having the highest mana level of anything in Innearth¡¯s dungeon but no directed purpose ¨C began affecting the walls. While Innearth brainstormed ideas for the next zone (and potentially a new transitionary floor to skip his ¡°whimsy floor¡±) the floors themselves started to warp. Without him directing the passages'' growth, they started to take on the hints of conflict and war that the monsters kept embroiling themselves in. Interesting for unique materials¡but not really something Innearth cared to center a whole zone around. Finally deciding to repeat his first zones, Innearth began cleaning up the war-strewn floors by packing them all into a single transitionary floor and making the hallway from the ice caverns bypass the whimsy floor straight to it. He made bricks of the permanently blood-soaked stone and went with a rust-red and crimson theme ¨C to contrast the previous white and light blues of his ice caverns. By concentrating the nearly 4 floors worth of unique materials into a single small floor, some invisible threshold was reached. This threshold ¨C along with the pseudo spell that collecting all the materials together with the purpose of making a new floor caused ¨C spontaneously began manifesting and changing everything. Innearth spent time laying raw materials about as well as collecting plants from the surface and market ¨C watching as some were stifled and killed while others mutated to match the surroundings. Plants were either squished and ripped apart or reformed into sharp-angled, bloodthirsty things ¨C there was no in-between in this gauntlet. Despite it not being the prevalent theme ¨C or even the most common mana type in the floor ¨C Blood mana shone through ¨C causing the occasional drop of conjured blood to drop from a ceiling or drip down a wall and disappear into the floor. Taking a cue from FED and his mist monster ¨C the one that was solely designed to increase ambiance ¨C Innearth bartered for a blood mana core and stack of blood iron bars. Then after slicing the materials into long square blocks that could be placed about a monster Innearth built a long-fingered twisted variation of a dwarf. One whose crystal flesh had visible veins pump through and who could manipulate red mist and drops like a vampire. Technically a mini-boss¡ but not one that Innearth wanted to remake, this monster purposefully spread the same effect that had spontaneously happened in a few spots throughout the floor. The walls and eyes of the occasional tasteful monster skull now bled dark red mana ¨C and occasionally shoot drops at adventures eyes. In many ways they were just a red water manipulator¡but in others there were very distinct differences between the mana types. Blood magic was not actually adjacent to water or even life mana despite living things being the usual containers of blood. Instead, blood magic was distantly related to death mana in the dungeon system ¨C with the majority of natural monsters and former sapients that used it being considered ¡°Undead¡±. Besides the colour, it was much easier to harm with blood than water and harder to protect against ¨C blood mana punched through shields in ways water never did and let Innearth¡¯s blood sentinel leave wounds that continued to bleed. Wounds could be made that lingered with something close to a curse ¨C resisting healing and blood clotting. The main attraction of this floor however, was a variation of a monster Innearth had seen both in the dungeon games and on the market. The monster was comprised of hundreds of different shaped blades and saws and screws. The base was a humanoid shape but the effect was positively ominous. Blades for arms and knives for fingers. Blades for feet and toes. A giant guillotine for a head, and enough carnage-related unique materials to alter the creation into something truly dangerous feeling. This monster was mostly copied from the market and had a giant body long tier 10 core that fueled its skills ¨C which were simple and straightforward enough (slash, stab, pierce) that they ended up being stronger than they had any right to be. Unlike his other floors, the goal of this transitionary floor was simply to pass through it so Innearth worked on increasing the difficulty to actually kill the boss. Plants warped into sword trees and the torturous blade sentinel stalked about ¨C the sound of sharpening knives spreading ominously as it moved. Next taking the momentum of finalizing this case, Innearth began making the ¡°Nightmare¡± or hard mode version of the above silver mine. The dwarves who had started to stagnate on things to do, once more kicked off on making minecarts and traps ¨C but this time around they didn¡¯t hold back. Traps were made that would be incredibly lethal to all but high levelled adventurers ¨C the void traps Innearth had made "that expanded and rapidly grew captured limbs" were liberally placed ¨C along with ones that shot thousands of needles in every direction copying Craig''s skill combo. Hallways that filled with explosive gas were made after talking to Abe and swinging blades tipped with void slashed past the occasional doorframe. Innearth also began using his void affinity to increase the lethality of everything by embedding ¡°unlife¡± materials in traps making life magic weaker at healing and protecting against them. Those that didn¡¯t were tipped in slow-acting poisons. The goal isn¡¯t to kill adventurers but without some proper danger what is the point. I also don¡¯t want these floors to feel weaker than the ice caves. Need a bit more to give this a proper oommmf. Partway through this design ¨C when thinking about the expanding silver flesh ¨C Innearth remembered his mana oven out of hand. His periodic checks of it had been done across longer and longer periods ¨C the only reason his experiment continued at this point was ¡°simple stubbornness¡± born from the sunk cost fallacy. Checking the oven while not expecting much, Innearth nearly put the lid back down before stopping and looking again. That¡¯s different from my last check¡It¡¯s so infused with crystal mana by this point I don¡¯t think it will change much more if I leave it. Visual change is a good cue that it''s done as well. The material in his oven took the shape of an ¡°aggregator crystal¡± ¨C a single large and simple aquamarine block that pushed up and then inwards towards a small point. This central pillar was surrounded by over a dozen smaller crystals that grew out of its base like leeches ¨C crystal leeches that pulsed with mana like a heartbeat. Innearth carefully made a containment ¡°null¡± room in his deprivation floor ¨C taking advantage of all the null materials around to create a simple box with a door and dungeon flesh circuit ¨C complete with miniature panic door to break the connection and seal the room off in the event of an emergency. Then Innearth sent a nameless crystal dwarf over with null tweezers to carry it to the room. The oven was only a dozen meters away from his containment room but the process was still nerve-wracking. At one point the dwarf almost dropped its potentially catastrophic payload after tripping over a stone and Innearth froze ¨C wishing he had made a sealable box for transport and cursing that the deprivation floor messed with monster senses. No other mishaps happened however and the dwarf successfully made it to his destination. The material was deposited carefully in the center before the nameless dwarf retreated quickly slamming the door shut behind them. Alright! First off. Let¡¯s try seeing if it works with silver or metals still. Innearth dropped several metals onto the unique material, watching as they simply bounced off. Okay, okay. Thought that would happen but it seemed a good thing to check. Now if what I¡¯m thinking is true¡ Innearth made a single flake of quartz ¡°smaller than a fingernail¡± and dropped it on the unique crystal ¨C bracing himself for growth. After tensing up the actual result was surprisingly lacklustre. Lacklustre in comparison to the potential it might have had based on the original material not in terms of what happened. The quartz fused to the top of the central crystal and slowly appeared to melt into it over the course of a minute. As it dissolved, the central crystal grew ¨C but by such a small amount it couldn¡¯t have been more than the mass of the quartz¡¯s ¡°food¡± itself. Rather than focus on the central pillars'' minuscule growth, Innearth found his attention drawn to the leeches. Even as the center crystal barely moved, the darkness in the room seemed to drop slightly ¨C something drastic as it was incredibly difficult to affect environmental mana and anything that did so was immediately noticeable. As a lump of environmental mana from the room was sucked inwards, several black crystals grew out of the side in a slow but inevitable feeling movement. These new sprouts ended up larger than all the previous leeches ¨C over the course of a 10 minute period growing to be 5 centimetres to the previous leeches 1cm and the middle pillars 10cm. Breaking off one of the darkness-themed ¡°children¡±, Innearth continued his experiment by dropping a flake onto this second-generation crystal. A similar effect happened to this broken-off piece ¨C but black crystals spreading on a black crystal was less impressive than black from azure. It also ended up spreading slower and to a lower height in comparison to its parent. The 3rd generation crystals did not propagate ¨C they simply grew at a 1:1 ratio with any ¡°food¡± given to it. Still. That¡¯s a conversion of separate crystal to this third-generation styled crystal. Unless I want all my crystals to be in this ¡°3rd generation¡± state I should make sure not to let it spread. Okay, Let''s see if I can try making other variants. Ensure your favorite authors get the support they deserve. Read this novel on the original website. Innearth first tried using personal mana to affect the crystal¡¯s growth, but found that instead of ¡°influencing the reaction¡± holding a bundle of mana around the crystal seemed to ¡°stifle the effect slightly¡±. The entire time he tried to hold it the material strained and failed to suck mana towards itself ¨C his natural mana insulating the crystal from the environmental mana in the room. After letting the mana go Innearth watched the crystal gulp mana down hungrily ¨C the personal mana he had used only making up a small percentage of the final blackish-brown crystal. Basically, the effect can be delayed through concentration but strains constantly until I release it. Can¡¯t think of any use for that other than trying to prevent it from growing so I¡¯ll try a different way of tinting the mana affinity. Artificially filling the room with Earth mana took a while ¨C when turning into environmental mana the concentration in the air seemed to drop drastically. Something that was ¡°high¡± in personal mana as a spell, became low in environmental mana when it was complete¡but rather than energy being lost it was almost as if environmental mana was naturally more muted than mana currently in a spell. After several days of syphoning off his ration of experiment mana, Innearth tried the experiment once more. When adding quartz, the second and third-generation crystals did not draw from the browner flavors of mana in the room ¨C simply clearing out more of the remaining darkness themes. The original crystal made several dark brown children and then as the darkness flavours dropped sprouted purer and closer to being solely ¡°earth¡± flavours without a hint of darkness. Tiny flakes could be eaten out of the original seed to duplicate it, but that took a while to grow back to the same size of the original ¨C and required a large amount of crystal fuel to reach that point. Continuing the experiment Innearth found the crystals were much less dangerous in terms of endless expansion than the silver flesh. While more mass was created than put into it, the process was less drastic. It happened at a slow enough pace that Innearth could use void mana to easily clean it up ¨C besides his discovered method of ¡°choking¡± it and preventing the environmental mana from gathering. The next test was how stable in different environments these crystals were. Bringing various stones into the room Innearth placed crystals on basalt and other ¡°crystalline¡± solids ¨C to check how dangerous it would be to place in his regular hallways. The still-unnamed crystals stuck to and slightly ate into the stone, but seemed to stop after a brief connection period. Safe enough to place in a hallway I think. As if when eating into the stone the crystal had built up a natural insulation barrier of all the parts it couldn¡¯t consume, the magic let Innearth feel safer about transporting the material. A similar effect happened with ice ¨C despite it technically being a crystal the seed barely ate into the material¡The crystal did grow slightly but simultaneously melted a huge amount of the ice surrounding it ¨C as if ¡°ripping the solid¡± out of the frozen water. Less ¡°melting the ice¡± and more ¡°transmuting it into water¡± the change was decidedly magical ¨Chappening rapidly but without steam or heat. Alright. Now on to the most important part of this experiment. Moving forward, Innearth made a second containment room to protect the original crystals from anything that could happen then began making monsters. First, he used his default testing monster ¨C his crystal snakes ¨C and placed a single flake of first the source, then the second generation, and finally the third generation crystals into it. Magic swirled around these creatures as soon as they were ¡°born¡± with the effect both more and less impressive than the silver flesh had been. Madness was nearly nonexistent at the start ¨C with each experiment growing and changing into stronger and ¡°better¡± versions of themselves in a smooth manner even as the environmental mana dropped. The source and ¡°second generation¡± versions were nearly identical in terms of first armour and then fin-like wings and arms growing out of them. The second generation was more limited in terms of only using earthly mana or darkness based on their seeded alignment but functionally they were the same effect. So using the second-generation crystals could let me influence what sort of improvements are made? They don¡¯t seem to be that insane yet¡I¡¯m hesitantly pleased with the result! The third-generation crystal didn¡¯t seem able to enhance various parts of the snake. It essentially just grew slightly becoming a weight in the snake''s stomach that blocked movement and transmuted movable crystal flesh to stiff useless blocks. As the monsters'' flesh were remade, their bodies grew steadily stronger and stronger in a nice beneficial curve ¨C before suddenly appearing to go out of control. As if tipping over the edge of some invisible threshold, their movements turned erratic and crazed. The experimental monsters grew rapidly worse as their beneficial transformations continued past the point of benefit. Like tumours, their limbs expanded and their armour thickened ¨C trapping the snakes slowly in a solid block of crystal ¨C all that left an artful spikey statue. Innearth waited for a bit to see if this was a finished product ¨C or if it was closer to a chrysalis that would shatter¡.¡°the monster reborn anew¡±. After nearly an hour of sitting there like a statue, the monsters expired answering the question with a more disappointing result. Innearth took extra care to review the memories he usually ignored while absorbing dead monsters ¨C to see what exactly was happening. Each monster had felt fully ¡°normal¡± and uncorrupted¡but they had a growing seed inside of them. One that seemed to speak stronger and with more insistence into their mind as they transformed further ¨C promising power as long as they took it. Pointing to their past growth and claiming that as proof they could gain even more¡ The new monsters kept taking the offered power trusting the inner voice as it whispered sweet nothings. Trusting the feelings that turned into a voice that spoke about how they would better be able to ¡°serve their dungeon with more strength¡± not even realizing the moment it was too late. Innearth felt how claustrophobic and then crushed and broken the monsters felt after becoming statues. He felt the moment the parasite knew it had won and started laughing in the monster''s whole being. He felt the crystals ripping strength from the monster to purify and grow the original sources before slowing down and becoming a dormant center seed once more. Hmmm. Well, I¡¯m still pretty sure the original silver flesh was from a demon¡so even transmuted into a crystal version it still has some effect that feels demonic. That being said¡I still think this is a better result. I know for a fact the otter that delved me was able to overcome and control the silver flesh through mental strength and I¡¯m pretty sure this crystal is easier to ignore. Bonus these statues are less dangerous feeling than a literal river of silver flesh. Sure the crystal grew and ripped strength¡but I can tell that¡¯s only an echo of the silver flesh not a set thing. It''s like¡the silver flesh felt like if it grew strong enough it would revive the original demon it had been taken from. This feels¡this feels like. What does this feel like? This feels like no matter how much it grows it''s still going to stay a growing crystal. It also¡ It also doesn¡¯t give me the feeling of dread that demonic things do. The crystal grew... but it grew in three dimensions instead of some strange four or five dimensions. I obviously can¡¯t prove anything without more experience but it feels fundamentally more constrained and safer. Let''s see if I can make more useful results than a suicidal bomber of a monster that ends up as a statue. Innearth tested out the statue''s stability and ¡°safety¡± ¨C finding that the outer layer of both was pretty non reactive ignoring both quartz food and mana. When breaking down into the middle the very center contained a large seed of the original material ¨C innocently ignoring the fact they had killed their host. Innearth then tested creating various strength monsters and ordered them to only accept some power before controlling themselves and not listening to the voice. That worked surprisingly well with most of the dungeon monsters stopping well below the dangerous threshold and then obediently ignoring the voice ¨C no matter how they tried to trick them into thinking accepting more power was what Innearth wanted them to do. Of the dozen experiments only two had given in. That was two over a month-long period. During this period of experimentation, the highlight of his actual entertainment had been something not experimentation-related. Less than a week after Abe¡¯s dungeon had connected something new happened. First a party of orcs and then a whole clan had come through the portal. They had immediately run rampage in his crystal caverns ¨C attacking his defences in a way that was distinctly different from all the other adventurers Innearth had hosted so far. The orcs ¨C to a man, women and child ¨C preferred to go ¡°through¡± an obstacle instead of ¡°around¡± it. However¡ the way they faced his traps and monsters wasn¡¯t in a brutish or dumb manner. The orcs would never wander into a trap by accident, but would actually swerve into them ¨C throwing themselves directly into the path of crystal spikes that would have missed them. They crashed through danger while enhancing their clothes or weapons to block and smash through the spikes instead of dodging them every time. The orcs moved as a group but would nearly never use their numbers in a ¡°dishonourable¡± way. If a group of five orcs came across three monsters, two orcs would step back and make the fight ¡°even¡±. If they came across a single monster wandering alone, orcs would duel them one on one ¨C and would even make plenty of noise to make sure the monster knew they were there and attacking. Orcs had this list of ¡°rules¡± they seemed to follow but if they were in a chaotic battle they would fall back on more practical ¡°everyone fights¡± tactics. After five days of living in Innearth¡¯s dungeon ¨C making fires and having large parties where they roasted monster meat and slept without a care ¨C a single monster changed their aimless exploration. An ascended monster of Innearth¡¯s ¨C the illusionary/invisible wurm who had steadily grown by fighting the occasional adventurer ¨C had come across the group. After figuring them an easy kill the monster had sneak attacked and ate one of the weaker orcs before slithering away deeper into the dungeon happily unaware at the hornet''s nest they had just savaged. From that moment on the orcs hunted the illusionary wurm with a vengeance. Now. This wasn¡¯t even the first orc that had died in Innearth¡¯s dungeon ¨C a previous duel had resulted in a nameless orc dying two days before ¨C but this reaction was a very different result. The previous nameless orc had been skewered again and again by a dashing ¨C crystal-spike wielding and three-ringed marked ¨C ¡°greater crystal snake¡±. He had thrown everything he had at the snake before perishing and the group he had been in had cheered! They had then sent a second challenger out to face the victor ¨C waiting politely for the snake to heal before attacking ¨C and beat the snake in round two. The illusion wurm however had attacked the orc from behind. The wurm had snuck around and projected its position to be somewhere else so the orc¡¯s hated it on principle. Their faces and voices had filled with red hot rage, they had mourned the ¡°unhonorable¡± death their companion had fallen to and then went to war. ¡This feels like an overreaction. It''s just one orc. What is their problem? Innearth had asked Abe what was up with the whole scenario and got back a ¨C
Henry began his morning ritual. He got up from his simple bed and entered the large washroom beside it. Twisted hands placed first his three arcane-gold rings and then his sparkle mana necklace carefully in a special alcove beside the sink. After smiling slightly at his favorite treasures, Henry turned to look at his face in the mirror his cheer fading. ¡°Ugly¡¯s.¡± Despite over 390 levels and several racial evolutions Henry could not break away from his goblin roots. Spinning his fingers around in a complicated pattern as if playing piano in the air, Henry¡¯s silk bedrobes flew away and exposed his mottled green and pinkish grey torso ¨C several thick scars running across his chest coming into view each telling a different story. ¡°Still didn¡¯t¡¯s take. Dull¡¯s ass stupid Henry¡¯s. You might as well still be a hob¡¯s.¡± He pointed at his reflection in the mirror and shook his head in a mocking faux sad manner. Inspection complete, Henry slid backwards gracefully ¨C gangly form somehow not hindering the smooth and precise movements his body was able to make. As he began to move, mana flowed and filled the room choking the already incredibly thick environment in a haze of power. Two steps to the side accompanied by an almost frustrated shake of his hand began his spell. Each movement Henry took was measured, but the look of hatred he held towards his gangly body in the mirror was not. Four steps taken in less than a fraction of a second backwards left solid magical afterimages that glowed in the air even as Henry danced around them. A stabbing motion was made towards his brain heart and lungs ¨C followed by a fluttering motion that left strings of mana in it the air connecting his body to the surroundings. It was at this moment that green pigment began to flow. Bleeding out of his skin and into pockets in the air as the arch-gob twisted and mutilated his body. First to change was the skin tone ¨C green pigment flowing through the air as his mottled skin seemed to bleach itself into a pasty white. Then a second round of magic steadily tinted his skin to a tanned and slightly golden form. Next to change was his overall shape and form. Stubby arms extended slightly and toned muscles filled them out. The visible ribs disappeared as faint abs flexed into place and errant hairs were plucked or added in turn. The last to change was Henry¡¯s face. His squished nose grew out and became angled ¨C while his flat head gained perfectly chilled and very human looking curves. The voice that came out of Henry¡¯s mouth as he finished his spell was deeper and more measured ¨C all squeaking notes thoroughly squashed. ¡°Let¡¯s go kill some monster¡¯s big boy.¡± ¡ The man who exited a high-end hotel in Maven strode confidently ¨C his gnarled staff being spun between his fingers in a lazy manner as Henry strolled towards the citie''s dungeon. Henry¡¯s birthname had been Gibob¡¯th ¨C one of the first things to go after he had learned the spells to transform himself into a new person. To fit into civilized society. To be accepted. Smelling a foodstall, the adventurer rapidly turned to the side ¨C almost teleporting the last 20m ¨C a mage buggy swerving to dodge his afterimage. ¡°Bob! Is that sparkbeetle sauce I smell? Give me the usual with a double helping of that please. I can taste it already bro.¡± Henry laughed fishing in his red tunic for some chips. ¡°Henry old boy! I always do enjoy seeing you frequent little old mee¡¯s stall. I heard proper transcending¡¯s don¡¯t need to eat any¡¯mor but you always like to prove them wrong don¡¯tcha. And might I say, it¡¯s nice seeing a proper high leveled adventurer like you who still knows the value of a good meal.¡± The half orc spoke while preparing a food-adjacent ball of meat and sauce ¨C one stuffed into a paper bowl and accompanied by a drip of grease. ¡°Hey man, When the food tastes this good you eat ¨C caloric requirement or not.¡± Grinning Henry grabbed the offered bowl. In the same motion as collecting the "food" he tossed a dozen chips at the stall¡¯s payment panel ¨C 12 more than the meal was worth. As they landed, a number flashed in the air signaling the chips were genuine while aggregating their worth. ¡°Too kind, eheh. More adventurers should learn to be free with their money like you.¡± The shopkeeper gushed after the goblin turned human walked away waving lazily at his back. ¡ Flashing his adventuring permit at the dungeon entrance''s scanner ¨C purposefully moving slow enough for it to log him ¨C Henry moved with purpose over to the skip shaft. A vast amount of mana moved around the hall brushing past Henry¡¯s senses as it classified him as a deep delver ¨C and opened up the shaft to level 500. ¡°Let¡¯s see if I can reach the bottom today shall we?¡± As the man dropped through a shaft his arms swirled about spinning and preparing to rip his momentum away at the slightest sign of the bottom ¨C unlike the level 100 skip the level 500 one ended on a bed of spikes that could injure even his transient flesh. The shaft at floor 500 dropped out into a wide circular chamber a kilometer in every direction. Blood red spikes puncturing inwards from the walls providing a backlight for the ¡°major cubes¡± that floated about ¨C each rotating to face him and rushing forward like piranhas. Somewhere along the line Henry had gotten flipped upside down but he didn¡¯t mind, finishing his spell and unleashing it on the horde around him. Hundreds of thousands of green paper-thin grass spikes poured outwards. Outwards with all the force his descent had gathered. A rush of fire met to meet the grass but was sliced through so fast it dissipated in a blast of force. Four cubes were blown apart ¨C wobbling their brethren with the blast even as they formed barriers and shot their own spells back at him, massive meteor-like balls of rock being blown back like pebbles. ¡°Tch. I think I¡¯m out of practice. Why in the ever-living dull is there¡¯s still so many lefts.¡± Henry said even as he began to fall ¨C once more twisting his arms to right himself and summoning a faintly green surfboard beneath his feet in the same motion. ¡°Guess these weeks¡¯re going to be a grinds.¡± Henry spoke to his staff even as cubes closed in ¨C a faint hiccup in his speech being angerly reacted to after the fact. Twirling his staff, the adventurer caused a wheel of rootlike green vines ¨C grass like spokes aimed inwards ¨C to appear behind him ¨C a frustrated amount of force being put into the motion. As the wheel spun, Henry moved forward to meet the dungeon¡¯s minions ¨C the wheel appearing to gather parts of the ambient mana and collect it into its center. The adventurer flew forwards both hands flipping between 25 separate and distinct symbols before suddenly¡the gathered mana was used up ¨C rushing forward to a point in front of him with the goal of enhancing his working. The world turned green. When the light faded every single cube in the room had been consumed by a thick layer of dark green moss ¨C appearing as if they had grown over a long time. Momentum was maintained for a moment giving the illusion that nothing had changed beside its covering... before cataclysm-class cube monsters began to fall like rain. In the distance a thick blanket of moss covered every single wall in the chamber breaking down and appearing to wither many of the spikes that pointed inwards. Over a hundred monsters typically compared as equivalent to newly ascended dragons fell to a single spell. ¡°Tch, that spell ruins anything I could have looted from them. I went a bit overboard didn¡¯t I old friend?¡± Henry spoke to his staff even as he surfed towards the exit ¨C not even waiting for the monsters to finish falling or check if anything was salvageable. ¡°Should have added a few extra katras to make the flash red or even gold. I like gold. Next time...¡± Was the last words the adventurer said before disappearing into the passage heading deeper into the earth. Henry hated that most of his magic was green. Grass mana ¨C along with nearly any alteration he could make (moss, leaf, vine etc) always ended up reminding him of his goblin roots. After becoming a higher hob shaman Henry had gained the more general and useful kinetic mana instead of the typical dance mana to his delight. After breaking through the transient barrier and becoming an arch-gob he had gained a destruction mana to even more excitement...but neither kinetic or destruction worked well on their own ¨C forcing him to combine them with his forest green grass mana or suffer weaker spells. Destruction moss was just a slightly darker green and kinetic combinations never seemed to color his constructs more than the occasional tinge. It was his greatest sorrow. At least killing monsters let him forget for a bit.Excerpt obtained from the daily life of Henry. Innearth was having a pretty normal day planning out each of his nightmare floors when he started to feel slightly strange. It took a moment to locate the source ¨C in one of his 10 entrances to the town above him, a group of bodyguard-like men stood around a tired-looking woman. The men looked less like adventurers and more like thumbs while the woman had a single batwing and frizzled blue-grey hair that sparked occasionally. The men had their arms crossed while staring deeper into Innearth¡¯s caves while the woman crawled along the ground ¡°doing magic¡±. Enjoying the story? Show your support by reading it on the official site. She drew first two parallel lines containing periodic little notches using a sort of spoon and then repeatedly wrote the same block of text in the center of her lines. The combination of rudimentary but specialized enchanting and runessmithing the woman was performing wasn¡¯t what felt strange ¨C no what had gained Innearth¡¯s attention was the ropelike line of water that flowed behind her, floating a few centimeters above the channel. Innearth couldn¡¯t make out what the rope was ¨C while looking at it he was certain the line of water contained more mana than anything he had ever seen in his entire life. After bringing the ¡°pipe¡± 10m into the passageway, the woman stopped. She took out her script pen once more and wrote a second scrawling passage beside her line ¨C this time in an incredibly shocking manner. The words she wrote were in dungeon script. Not exactly ¨C they were badly misspelled and most of the letters were off as if traced by a child ¨C but they were definitely the same language that Innearth¡¯s system was written in.
| Racial quest: You have been "gifted" the business end of a mana sewer. Sapients am I right? |
| Goal: Your task is to incorporate this little problem into your makeup and find a more permanent solution to the collection and disposal of mana. Reward: Experience, floors, levels, a sense of pride and accomplishment. |
A small almost invisible gnome stood on the shoulders of a bronze golem. The creation below him was wrought with literally thousands of black scribbles ¨C a book¡¯s worth of words written by tiny hands and painted onto metal. ¡°Nice entrance. Good presentation. Clean air. M. Move forward.¡± The golem appeared to blur slightly ¨C as if instead of running they were walking normally and then sped up. ¡°Oh! I really like the soft glow those panels appear to give off. Need to remember that. M. Continue at low speed.¡± The golem slowed slightly, descending down into the dungeon and passing a giant rat holding a bulbous gun-like weapon complete with tubes of RGB glowing liquid. The rat raised its plasma gun and shot. Out flew a blob of caustic mana that fizzled out as soon as it got close to the enchanted golem. ¡°M. Stop, Print med-low variant A.¡± The gnome muttered then teleported off his perch. He scribbled a quick two-sentence script onto the mini stone golem that had appeared in front of him and then, in the same sliver of time, he jumped back to his position on the bronze shoulder observing the weak golem rush forward conjured blade at the ready. A sideways dodge missed both shots from the dungeon monster however the rat reacted in time to prevent itself from being bisected, gun shifting down to block the blade. An overhead smash knocked the rat''s weapon out of it''s hand and caused the dungeon monster to perish, a scribing noise accompanying the process as what appeared to be an ink pen wrote on a floating clipboard. ¡°Probably should have used a team of low variants but I¡¯m kind of rushed for time. I hear the more interesting stuff is further down. M. Continue. Ignore standard protocol: no stops.¡± The gnome muttered once more. Reaching out with a crystal-tipped pen he drew out a cursive X in the air. The movement caused a light afterimage that hung in the air and caused his construct to dissolve into a small pile of sand. Bounding down the hall the golem passed by or barreled through any rats they found before coming to a series of testing halls. ¡°Oh! Haven¡¯t seen one of these in a while ¨C I want to try one! M. Complete leftmost corridor following: best-guess-process.¡± Hopping down from the golem, the gnome strode confidently into a testing chamber ¨C pen held like a sword, a massive cheery grin on his face. Blazing through several of the easy tests with single word solutions the gnome slowed down after reaching a room with a giant pool of inky purple darkness attached to the ceiling letting blocks drop endlessly through it. ¡°So these are the claimed stable portals! Hah! The last time I went through a dungeon with portals it was the ancient dungeon on the shattered continent. Issue #12 I think it was. That takes me back.¡± Smiling the gnome wandered around the gate before heading deeper. ¡°I should really do my job here while its fresh in my mind¡but I have to see this transcontinental gate first. I really have to.¡± Waiting for a moment beside the archway the gnome tapped his foot impatiently ¨C glancing repeatedly at the archway and then the testing chambers behind him. ¡°Jim¡¯s been trying to do this for ages, he¡¯ll probably freak when he finds out.¡± The gnome mentioned his eyes tracing the gates contour. ¡°I¡¯m looking forward to seeing his reaction and that of his cute little club¡ Should probably make sure he doesn¡¯t ruin this for the rest of us huh?¡± As he observed the gate, spiraled tattoos around the transient gnome¡¯s eyes briefly flashed into brilliant, piercing existence. For a single moment his eyes appeared to sear into the surrounding world before his inscriptions faded once more ¨C his eyes no longer glimpsing into the inner workings. Stepping forward ¨C almost nonchalantly making a change to the gate ¨C the gnome wrote a looping sentence about the whole structure before stepping back once more as if nothing had changed. Turning and looking around innocently the gnome stood with his back turned to his meddling, even as it disappeared from all but the most involved mana enhanced views. After less than 5 minutes of exaggerated innocence he started to get impatient once more. ¡°Come on. Did you get stuck? I don¡¯t want to come fish you out¡¡± he muttered ¨C moments before the bronze golem appeared running down the hall towards him. The golem galloped on all fours while being chased by some screaming mess of¡what looked like spider webs filled with womanly fingers that also dripped yellow blood. Crouching down nonchalantly yet again, the gnome wrote a paragraph worth of text into a tile below him not bothering to deal with whatever strange invisible scripts he had been using before. Words appeared ¨C the ink splattering slightly with how fast they were applied ¨C before his spell locked into place. As it was activated the tile floated up out of the floor and appeared to bend into a perfect sphere without moving ¨C space moving in weird ways about the material''s surface, the air looking like a ripple in a lake. Rushing forward without any hesitation the sphere impacted the demon with a strange sort of twisting crunch ¨C a brief flash of blacklight covering both the creature and device before they were both gone. ¡°Nice! Took you a while M. ¨C Standard again. I really want to get going!¡± Hopping up onto his perch once more, the gnome entered the gate with the excitement of a schoolboy ¨C excited despite not needing the device to cross continents. ¡ ¡°This is surprisingly well put together, It¡¯s a form that squeezes every ounce of strength it can into its goal. Doesn¡¯t feel very dungeon like ¨C they usually go for brute force and massive amounts of mana¡but then again I heard this core¡¯s pretty young. This array is much stronger than I¡¯d have though¡Oh! ritual magic! That makes sense. OH! The gate was ritual magic too, how didn¡¯t I see that! I mean, I haven¡¯t seen that in a core yet ¨C that¡¯s definitely new. I might have to have a chat with this one. Definitely need a repeat visit in a decade or two when they¡¯ve had more chance to grow.¡± ¡°Carry on, let¡¯s see what other unique things this dungeon has. Up or down¡ M. decision 50/50?¡± As the gnome spoke to his mount, mana flowed slightly down into the arm being held like a question. A pause was felt before the golem raised a single thumb pointing upwards. ¡°Up it is! Oh, I see quite a few skips available. Should note that down¡those are always appreciated. Feels weird to get them in the reverse direction when I haven¡¯t gone through this yet you know? ¡But it makes sense if the gateway was set up afterwards.¡± The gnome spoke constantly to himself ¨C excitement causing his words to speed up and begin rambling. He stood perfectly at ease on the golem even as it loped upwards in a jolting movement ¨C standing perfectly at ease as if glued to the golem''s shoulder. Crashing through a spider den, the golem dodged webs of fire and blobs of molten mana ¨C its passenger an observer to the capabilities of the dungeon. Around and around the pair traveled ¨C skipping the shortcuts to take a more scenic route before appearing before a series of doors. ¡°I hadn¡¯t heard about this yet?¡± The gnome muttered while staring at an invisible system message explaining the trials. ¡°Should be fun! Wonder what sort of trial it¡¯s going to give me¡ M. take the one on the left I¡¯ll take the right. Regroup at the end ¨C this should be fun!¡± After a beat with no movement the gnome spoke again. ¡°Sorry that wasn¡¯t formatted correctly, I¡¯m getting excited. M. Complete leftmost passage following: best-guess-process.¡± The gnome clarified even as he hopped off the artificial life. Moving towards his chosen entrance, the gnome pittered across the floor and into the passage alone ¨C entering a mirror-like hallway of crystal. A crystal gnome stood across from him carrying an identical but monochrome version of his own pen and standing in a similar ¡°ready¡± pose. Quickly dropping and writing a series of combat enchantments into the floor, the gnome looked up frowning a second later to see the room around him shattered ¨C the crystal version of himself melted and twisted into a blob before his spells had even launched the spell itself spluttering out without a target. ¡°Aww, I really did want to see what it would be like to fight myself. Looks like I broke it before the spells even hit that¡¯s¡kind of disappointing. Definitely want to come back in a decade or two.¡± The gnome said while standing up and marching out of his hallway. ¡°Stupid dungeon has no right getting my hopes up like that¡I was really looking forward to that! I can¡¯t be too mad ¨C core¡¯s younger than should be possible to make something like this and I really should be praising what it theoretically could have done¡but I¡¯m still sad.¡± Turning to wait once more for his ride, the gnome stared curiously about the mazelike hallway in front of him. ¡°Ah, you¡¯re done! I¡¯ll review your combat logs later as I didn¡¯t get a chance to have fun. M. standard once more.¡± Up they traveled ¨C the gnome¡¯s innate sense of location letting him spot the subtle and not so subtle tricks of the maze ¨C each one only seeming to delight him. Upon reaching the silver mines the gnome once more made a set of temporary constructs that followed along behind them. Instead of crushing everything with overwhelming power the gnome sent weak groups that struggled to take down monsters and commented continuously on how they did. A similar meander was done and then the gnome stood at the entrance to The Crossroad Link from Murek ¨C turning to face the scribbling notepad that had followed him, recording his whole adventure as if in an interview. Clearing his throat, the gnome began to speak. ¡°Hey! Tom here back with a very special treat! Did you know a group of dungeons has been connected through literal portals across the world! You heard that right! Stable Gate¡¯s the holy grail of transportation! I¡¯m here to start a very special issue of ¡®Tom¡¯s reviews¡¯ centered around this unique phenomena and the actual dungeons that have facilitated this network. We¡¯ll start this journey with the delightfully clinical testing chambers of the central continent¡¡±Excerpt obtained from the daily life of Tom. Innearth found the transitionary floors were a fun way to force himself to try new things. Just as using his affinities as a dungeon let him make his strongest monsters¡forcing himself to use elements he wasn¡¯t used to was a good way of pushing himself and continuing the feeling of innovation. The practice with other elements also translated to a small measurable increase in his skill with his primary choices as long as he actually learned something from it. On that note his next floor was a simple one but one that used elements he didn¡¯t use a lot. After the nightmare mines came a sand dune floor using piles upon piles of Sand mana. Water and Earth mana combined with all the relevant combinations Innearth knew, made dozens of different sand materials. Crystal and Water made one or two variations as well and Innearth commissioned a giant hourglass from FED to place in the center to complete the aesthetic. All the individual sand materials were similar ¨C but when combined offered a nuance to the floor as they blended together into a single sandy whole. Essentially they bled into each other and the surroundings more when combined ¨C making the environmental mana in the room push towards a more effective sandy environment faster than it would otherwise. This hourglass had the fun ¨C pointless but aesthetic increasing ¨C effect of slowing down sand that fell through it. Tieing the decorations into an actual event Innearth set up a sort of time limit for the floor ¨C when entered the hourglass would flip and when the sand reached the bottom an ¡°Event¡± would happen. For now, that event was simply to spawn several more monsters all at once. A monster wave of a time limit increasing difficulty. You might be reading a pirated copy. Look for the official release to support the author. The monsters for the floor involved several trios of a dust mana devil and their two handlers. The old experiment finally had a floor to belong to and despite their danger being a sort of hit or miss they made up a good part of the defence. The desiccating effect cut through most armour and stats alike and made monsters that could damage high-levelled adventurers to an insane degree¡over a period of time being the big caveat. This ¡°period of time¡± brought these monsters from being a solid adventurer killer down to ¡°an obstacle¡±. Any adventurer that made it this far would be able to dodge the dry clouds of dust mana easily enough ¨C and those that got caught or fell into them would be able to jump out and escape. Additionally, a water or fire mage could pretty easily highjack the cloud''s control systems ¨Ctrivializing them as an enemy. The dust devils weren¡¯t the only monster Innearth used to populate this floor however. To start he explored several sand monsters once more ¨C from making dozens of blobs that were essentially copy pastes of the beginner floor boss ¨C to more solid constructs that contained sand-like limbs and solid containers ¨C essentially blobs with differently shaped armour. Innearth also made a few crystal snakes styled to look closer to the illusion wurm. He packed them with sand cores then set them loose swimming about the floor¡¯s dunes ¨C acting as sneak attacks from below to increase the difficulty. Crystal ¡°cacti¡± were made as traps ¨C void spikes to damage anyone knocked into them and Innearth planted several treasure chests buried about the field. Honestly, all the effects Innearth added combined were still less dangerous than in the previous zone, so he tried to make the room hotter and push into the ¡°desert¡± theme harder. Similar to how the ice caves had ¡°the cold¡± being one of the major challenges Innearth made beds of fire mana rods beneath the sand and then had the bright idea of making a ¡°sun¡± in the corner of the room. Light mana wasn¡¯t bright enough so Innearth began making a spotlight of laser mana that moved about the floor. The wide beam would begin melting the sand if left in a single spot too long and so he made it a plantlike trap that would aim at adventurers it spotted. I was going to move on to the harder version of the magma floors but¡when actually trying to damage something laser mana is a bit stronger than I would have thought. Like the sun was meant to blind adventurers but it ended up able to melt sand into glass-like puddles! ¡I want to focus on this more. Right now¡ it only does that when left for a bit. If I try and up the damage, I¡¯m sure I can make something more interesting for the next zone ¨C especially as I already kind of used increasing the heat to make the desert harder. If I jump the magma floor hotter right after It might start to feel repetitive. I¡¯m not the best at magma mana anyways ¨C all the hotter materials cool quickly, and the stable ones are less dangerous. Let¡¯s see. Innearth began playing with laser mana. There were plenty of different materials he could make but he focused on the ones that dealt more damage. A laser mana device was best made by attempting to divert all of the ¡°beam¡± released in one direction. Damage was increased both by having more mana in the device ¨C or making a larger one ¨C and by focusing said beam to a thin point. Innearth made several hallways with room-sized laser blocks that could melt through any material he produced. Even asking his dwarfs to make a shield with runework made something that could be cut through ¨C albeit slowly until the runes failed. More and more the lasers shifted in Innearth¡¯s mind from a passing curiosity to something that should be held with respect. When Innearth put in the effort and mana¡they were strong. In fact, there were only two effective defences against the high-powered lasers that Innearth made ¨C mirror-like defences that specifically bent light. And nullstone but even that failed when left to smoulder in a beam''s path for several minutes. In fact, Innearth needed some of his strongest nullstone to have any chance of blocking the massive beams and that was being used on more important experiments like his mana oven or blast doors. The mirrors would fail after a while as well and it wasn¡¯t until Innearth figured out how to combine the two that he was able to make an effective defence. A solid plate of null stone was collected and polished and then coated in an incredibly thin layer of silver. That base was then covered in an even layer of his clearest crystal material and left to sit for a while in an oven that Innearth cleaned of contaminants and then filled with pure mana that could easily shift to other types. This whole setup ¡°set¡± the process ¨C tinging his creation with a sort of mirror mana. Innearth found his oven step worked better than trying to use illusion mana or similar manually and was quite happy with the results that were finally able to handle his laser beams permanently. ¡ He had spent over a month working on just this one setup, time did fly when you have a goal. Innearth then realized having lasers that bounced around seemed like a better prospect for the ¡°hardmode crystal zone¡± so he cut his initial bouncing plans for the magma halls. Instead, he started from scratch ¨C making lenses for the room-sized laser mana blocks. Liquid crystal was put into rune-covered rings and mixed with various dusts and liquids to make it clearer and more malleable to the rune¡¯s mechanisms. Essentially with a lot of trial and error, Innearth and Steve were able to make a lens that flipped between concave and convex shapes with the activation of a trigger rune. This allowed him to make beams of cutting light that could be ¡°disabled¡± by spreading them apart into a less dangerous shape ¨C and then covering them with a nice cap. For that darkness mana was enough to disable the spread bream and protect the cap from damage. This whole setup let Innearth make long hallways with dangerous beams that shot down them periodically. He would have made them a randomized trap but at this stage was more interested in nerfing the damage he had made than actually hitting adventurers. The typical ¡°firing¡± of one of these laser beams was started off with a small red pre-laser that appeared for a single second ¨C warning adventurers the beam was about to fire. It would then switch to the more dangerous ¡°burn everything in its path¡± variant for several seconds before being turned off once more and accompanied by a burst of steam making it seem like the device had overheated or spent its energy. The device could actually be shot endlessly but Innearth preferred this setup and he put various cubbyholes that adventurers could hide in throughout the magma hall. Magma spiders were made as well, but he found himself trying to incorporate laser mana into them after realizing he was more interested in it as a mana type than maintaining the magma theme. Huge laser blocks could be shrunk down to more mobile forms ¨C much less damaging but stronger than could be made from scratch at the same size. They were then placed around the ¡°body¡± of magma spiders. Innearth refined this design. Multiple-eyed spiders that could shoot dozens of cutting lines at anything they looked at and blinked beams on and off at will. Making ¡°focusing lenses¡± as ¡°eyelids¡± let the monsters turn the lasers off when unneeded and protected the eyes from being damaged. Honestly placing the laser mana inside of a monster was almost easier than his previous mechanical experiments. The ¡°airbrushing¡± effect of solidifying a monster made it so the eyelids blocked the light without being damaged and without requiring a complicated setup. They could be moved in incredibly precise manners and the monster had an instinctive way of aiming that meant they could burn even fast-moving projectiles out of the air if they focused. The really exciting change was when Innearth started to give the spiders skills. Not really caring about following his newest funk of using larger cores Innearth began giving his laser spiders unique circuits. ¡that¡¯s what changed quite a bit. Quite a few of the circuits didn¡¯t seem to do much ¨C gave them a ranged shot or movement skill that was weaker than their beams. But one or two and then more and more as Innearth explored synergized with the beams. Instead of pure light, heat and destruction being shot, circuits were found that let spiders send altered beams of different effects. Darklight beams that seemed to splash shadows as they moved and ate into stuff like a cool acid ¨C instead of a hot scalpel ¨C were cool. Beams of frost that freeze what they hit are even ¡°cooler¡±. Heh. There were vine beams that grew plants where they hit and burning beams that spread lingering fire ¨C or exploded when they hit. Sticky beams and beams that bounced were some of the stranger creations because none of the cores used in their circuits gave any indication that would happen. Most of the time it was only one or two of the spider¡¯s beams that were affected by a circuit¡ and of those types, there was usually a trade-off where the beam could no longer be used normally. Instead of an endless beam it was a spell that needed time for the spider to recharge its mana¡but considering how much work Innearth had put into making sure the beams weren¡¯t endless that was almost a bonus. Basically, all these beam flavours make the spiders either stronger or more interesting. This seems like something I can stick with for ages without getting bored! Always a plus! Innearth marked spider schematics he liked with small details ¨C giving the eyes that shot interesting beams colourful rings to indicate they were ¡°different¡±. Of course some of those changes altered the circuits effect¡ but Innearth was starting to intuitively understand a lot of those changes in a way he couldn¡¯t quite explain ¨C essentially letting him offset a lot of the changes he made with small counter tweaks. He still couldn¡¯t switch a circuit that made one skill between different types of monsters, but he could at least prevent it from changing by minor cosmetic changes. The boss of this floor was once again a group of the strongest circuited spiders. Instead of three with several bats, there were five ¨C with a combined 12 different beam types among them. This group was set up in a huge arena that let them use their long-ranged beams to their fullest potential. For the transitionary floor, Innearth worked on focusing on using nothing but his void element. The floor was short and consisted of a series of floating platforms and ¡°bridges¡± to cross a void acid pit and surrounded by void spiked walls. Innearth planted several of his void roses from the mysterious island event, happy to have a place to put them and put a gate near the bottom of the room with a series of difficult-looking platforms to reach. Void flies filled the room for the aesthetic and the gravity was increased once again ¨C it would be very hard to fly across the room or bypass most of the defences¡but Innearth was starting to get close to his limit of gravity manipulating effects. And then next came the nightmare crystal floors. Gravity became crushing and the surroundings were seeded ¨C not with regular crystal mana but growing patches of different kinds of the ¡°third-generation corrupted crystals¡±. Innearth could make regular crystal mana shapes and then infect them with his corrupted crystals ¨C purposefully giving them all different affinities but letting him shape them into more interesting shapes. Instead of walls of purple crystal, there were walls of corrupted fire crystal. Instead of spike-shooting plants there were lightning ¨C or void-crystal shooting ¨C plants. Innearth then used second-generation crystals embedded in the same group of monsters that were in the original floor. Each crystal helped boost their strength by a massive amount and if they broke, the surrounding 3rd generation crystals insulated the place from danger ¨C once corrupted by one variant of the crystals they wouldn''t be corrupted further. Then came the put off mirror work with lasers. Innearth hadn¡¯t designed a puzzle in a while and he suddenly had a huge itch to do so. It felt like there was too large of a stretch of his dungeon without a proper puzzle and he already had an idea of what he wanted it to be. A ¡°Source¡± of a laser was made on each of the three floors and then lines of moveable and spinnable mirrors were linked all the way to a ¡°Sink¡± near the end. Hitting that Sink gave a group "randomized masterwork items" while ¡°resetting¡± the floor by shifting all the mirror locations. It was partway through this design that Innearth found himself levelling once again anticlimactically into tier 7. It was a milestone ¨C but he didn¡¯t care for any of the minor system bonuses it gave him. There was the ability to make new groups! ¡But he already had a group with his friends. There was the ability to trade recorded videos! ¡but Innearth wasn¡¯t a streamer and didn¡¯t care about rewatching streams. He could already record and playback streams to show his friends¡ and he¡¯d much prefer showing them off "live" and forcing them to react to it, than sending something to them and telling them to watch it in their own time. At least his first check of the bonus slipped his mind but after thinking about it a bit more deeply Innearth began to change his mind. The reason this was exciting was because he suddenly found out Bob Ross had a whole collection of his most popular streams saved. Home videos that Innearth could have bought a while ago! In comparison to his current mana regeneration, they were incredibly cheap and so he ended up buying weeks worth of content to watch. That was some solid soothing entertainment on demand that didn¡¯t require Innearth to join public streams...at this point he was probably close in level and skill to the older Core, but he remained a fan. The last point of interest in his new tier was a new goal to work towards.
| Innearth (Dungeon Designation: Crossroad Link from Murek) | ||
| Level | 82 | 1/7636 exp to next level. |
| System Access Level | 7 | 0/4 requirements met to advance. |
| -Mana regeneration at 200 Personal Units/Min. | ||
| -50+ floors | ||
| -0/100 different "Types" of adventurers hosted and catalogued. | ||
| -Level 101+ | ||
| Stats | ||
| Mana Regeneration | 192.00 | personal unit/min |
| Mana concentration | 3.09 | AMU / personal unit |
| Mana Storage | 18976.21/23600.07 | AMU |
| Regeneration over time | 9.890022761 | AMU/s |
| Time to Full Mana | 7.8 | Min |
| Physical Storage | 12% | Capacity |
| Age | 5 | years |
| Current Year | 2002 | AS |
| Distance underground | 399 | meters |
| Number of floors | 27 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization, Customization. | ||
Sewermaster: Annie. [Mana Channels] have been laid from the outer edge of whatever they are calling this town nowadays to the proposed end point. I used my [Shape Dungeon] skill to set off the entrance transformation and it appears to have worked ¨C the entrance accepted the end point and closed itself off. That was the skill that had the lowest chance of success so I¡¯m glad to see it worked ¨C I would have had to send channels down manually if it didn''t and use more time consuming secure pipes and I hate having to do that. Periodic maintenance must be done to both the condensers and channels but that could be theoretically done by a low-level sewer master. Now that the official statement has been complete, I¡¯m tacking on a personal note ¨C just between you and me Jay I¡¯m going to drop the formal sewage it doesn¡¯t agree with me. Basically, I was planning on moving back to Trell after this job finished, but the town has kind of grown on me. If you¡¯ll have me, I¡¯m willing to settle down here somewhat permentantly¡I know I sent several complaint forms, but I really do like this town. I like you. I like the sparkly roof''s and I like feeling like I''m contributing to something greater. If you¡¯re not willing to fund a sewermaster at my level in a more permanent compacity, I¡¯ll need at least three weeks training my replacement. I¡¯m also planning on throwing a small party to celebrate the sewer¡¯s completion if you want to drop by fouthday this week. I await your response.Excerpt obtained from the ¡°Mana Sewer completion form. Project Sparkle¡± written in 2002AS. There was something very important to do as soon as Innearth advanced. The most important thing. No, not use his shiny brand new [decent] gift, but to check the friend group and see if he was the first to reach tier 7.
We¡¯ll start this journey with the delightfully clinical testing chambers of the central continent. Wow. This dungeon took a theme and ran with it. Instead of sprinkling puzzles throughout a poorly thought out floor this portal focused dungeon has done away with all the pesky background and set up a series of chambers with various themes and goals. -less ¡°puzzles¡± and more challenges, many of the testing chambers can be completed in various ways and the rewards for innovation are immense. Who knows how dungeons operate but I¡¯m nearly positive this dungeon is the source of the crossroads existing in other dungeons. The first link I found traveled between The Central Continent to Murek. Ah, Murek, land of the dwarves and elves. You¡¯ll find other races scattered throughout but those are the two main ones famously known to be the most recluse. ...that means you can travel for hundreds of kilometers across the land without laying eyes on an intelligent soul. This dungeon is full to the brim of surprises. You¡¯ll find it has much more variety than typical for a dungeon; it''s hard to even tell which affinities the dungeon even has! From floors of crystal, to halls of fire and magma. From what I hear some of the deeper floors have ice, sand, and even void! Beside the variety in flavors of mana, the number of different schematic types is quite varied for what I¡¯m to believe is quite a young dungeon. You¡¯ll find each floor or more importantly each ¡°zone¡± has quite a variety of monsters to sink your teeth into and I¡¯m definitely going to return here sometime just for my own interest. This dungeon does something I''m incredibly fond of which is start the difficulty scaling at a level even the newest of adventurers can access. Not enough dungeons do this if I''m being honest and its a shame. Going forward here¡¯s a surprise! I¡¯ve actually reviewed some of these dungeons before. For the sake of a more detailed review you can visit issue 254 for the ¡°Liquid Saviour¡± Now known as the ¡°Meneth Crossroads¡± ¨C not sure I approve of all these name changes but I¡¯m not going to abuse my high system favour to change it back. Issue 255 shows off the ¡°The Dungeon of Eternity¡± or ¡°Mur Crossroad¡± as they¡¯ve taken to calling it nowadays. I¡¯ve heard there¡¯s quite a bit of pushback from some religion about this renaming? Calling the act a religious sacrilege or something? Either way, with how exciting that dungeon was to review the first time around, I¡¯m heavily considering giving it a tour once again. I don¡¯t like re-reviewing dungeons but hey, it¡¯s a portal away am I right? Other than those two there is an explosively fun dungeon on ¡°Okos¡± ¨C that¡¯s not just a saying, the dungeon is full of monsters and traps that literally explode ¨C and a dungeon on, if I¡¯m not mistaken, the Lost Continent. That one has some hoops to jump through to access but I don¡¯t think I need to tell you how exciting a passage to a continent we thought was destroyed is. This Continent is a landmass that used to be part of what is commonly known as ¡°The Broken Continent¡± and contains ruins untouched for several millennia. Pre system ruins! I¡¯m sure others share my excitement. Anyways as an end statement, the possibilities offered by this network of cross-continental portals are immense and I¡¯m looking forward to seeing how it progresses in the future.Excerpt from the popular serial "Tom''s Dungeon Reviews Issue 299" A few weeks passed with no huge surprises. Innearth found that while he had put a lot more effort into claiming and securing his ¡°Void bastion¡±, Queen had explored more than him. She had sent several ascended monsters repeatedly into the void to scout¡and while she had definitely found out more than Innearth, the cost was staggering. Of her seven scouts, two hadn¡¯t returned. Of the five that did, three were heavily injured after demon skirmishes. ¡I can¡¯t risk any of my children that way. I can¡¯t see how Queen can see them as disposable. I mean¡just look at them! Innearth was watching his ascended water slime operate heavy machinery. The slime had gotten bored of its war games and had replaced itself with a blue rock complete with mini crown ¨C then gone exploring. After moving about his dungeon using snakeways and sliding through traps the slime had found itself in the dwarf workshop. Immediately the slime had taken a liking to one of the failed experimental runeworks, a sort of digging and sorting machine. Essentially this machine sort of dissolved walls ¨C removed ¡°useful¡± materials then compressed the ¡°waste¡± into perfectly square bricks that could be placed along the side of whatever it was digging. The problem was that it needed to be operated by someone and had a nasty habit of squishing its operator while squishing waste leading to several nameless crystal dwarf deaths. The slime however when squished ended up splitting ¨C then reforming into a single wobbling and giggling child who immediately re entered and pushed the machine forward again. Not caring about Innearth¡¯s influence the slime was now digging off out of Innearth¡¯s influence. It left a meandering path like a drunk driver in a cornfield and left all kinds of goodies behind it. ¡ahh yes. Good stuff. Not risking the precious¡¯s life just to find out more about the void ¨C no matter how curious I am. Innearth focused on what Brutality Queen had learned and tried to make sense of it. Everything worked better in analogies and using a simplified explanation so that''s what they communicated in. Innearth due to necessity and queen because she didn''t much care. Essentially the information gained from scouts was that the void continued on in all directions and was completely empty... ¡but depending on which directions you focused on it was more or less dangerous. The bastion could be seen to be sitting in "shallow water void". The liquid was thin and was almost closer to a gas ¨C only allowing stuff to swim through it due to the lack of gravity. If you continued in what Innearth considered "three dimensions", this shallow water void continued on for kilometres in every direction without change ¨C presumably being endless but Innearth didn¡¯t have a way to confirm that. There was a huge difference between endless and ¡°really big¡± after all. If you shifted your perspective from what Innearth considered ¡°three dimensions¡± and moved in a different direction, the density of the liquid that represented space increased. As you dropped into deeper void water the number of demons operating/appearing increased exponentially. It still felt endlessly empty but when there were more ¡°dimensions¡± in a given space¡well this is where the analogy of three dimensional space started to break apart. Imagining hundreds of overlapping ¡°almost completely empty¡± spaces occupying the same "space" ¨C each with a percent chance of containing a demon nearby and each that could provide a path from them to you...well it ¡°worked¡± as a concept, but in the same way pretending gravity was just the earth holding people down with tiny invisible hands worked as a concept ¨C wrong but close enough. There weren¡¯t discrete slices of different dimensions or overlapping areas. Instead, everything flowed in together at different angles and created ¡°denser¡± areas where they overlapped. These denser areas weren¡¯t fully like a sea getting denser in one direction and thinner in the other. It wasn¡¯t a straight path. Instead, it was closer to being a thin sky with thicker ¡°channels¡± of deep void running through it ¨C or blobby denser void splotches dropped onto a lighter void canvas. Usually while moving into one of those void splotches you would find yourself exiting a different one. And that was all that Innearth had gotten from Queen. He wanted more but would never force or ask his own ascended monsters to explore¡except his monsters could hear most of his thoughts and sometimes selectively decided to ignore his wishes. The illusionary wurm seemed to get tired of Innearth¡¯s constant questions about the Void and took measures into their own tail ¨C disappearing into his gate. The wurm then disappeared for three whole weeks. Three weeks was nothing in the grand scheme of things ¨C and Innearth spent more time working on some designs ¨C but every single day of that time was spent worrying they wouldn''t return. It didn''t help that he learned more about what the ascended monsters of Queen had gone through. They had moved completely blind through the void floundering and getting occasionally damaged by the environment ¨C which while not immediately dangerous to a creature that didn¡¯t need to eat or breathe, contained pockets that had incredibly high pressure and others that were essentially vacuums that rapidly attempted to rip them apart. ¡ the only reason the five scouts that returned were even able to scout, or make their way back, was due to having ranked up ¨C fighting demons at least once but on average twice. These evolutions had increased their senses and allowed them to navigate the strange space more instinctively and more importantly return in once piece. Apparently the system itself ¨C something Innearth believed to be a constant companion everywhere ¨C began acting strangely the further into deep void the monsters travelled. Information appeared to lag, and their status screens would either appear half filled or not at all if they attempted to check. The only reason two of Queen''s survivors had returned successfully was due to evolving a sense that could feel the thread connecting them to the system and following that back ¨C the other three had been close enough to either randomly chance upon Queen once more or ¡°see¡± it in the distance. The thread of the system. I didn¡¯t even know that existed. I thought the system existed everywhere and it turns out that invisible link is the only way the two returned??? Come on illusion wurm. Why did you take this risk? You''ve already levelled up plenty of times and hit a sort of wall of sorts. How are you going to advance in such a land without knowing what''s out there? ¡ Amy noticed something was wrong and after unloading his worries to her in a series of PM''s he began feeling slightly better.
There are countless methods of transportation, but the holy grail of magical abilities is teleportation. Countless variations exist ¨C each with different names, methodologies, strengths and weaknesses ¨C but besides the ¡°quick movement¡± variants that aren¡¯t really teleportation...some part of their underlying reality is the same. By that I mean all teleportation magic involves passing through the void for a short period of time. While some teleportation spells involve compressing or briefly transforming the user into some magical being ¨C and while they all have various ¡°rules¡± on where or when the spell can be used...and how to determine the destination ¨C the underlying path that a teleported creature travels is the land of demons. Because of that reality ¨C besides the difficulty of casting nearly all teleportation spells ¨C most sapients cannot or will not attempt to teleport before they are a high level. Of those that do so at a lower level, over half disappear and never reach their destination. The following section is a list of several common teleportation spells and their capabilities. Shadow step/Shadow shift/Shadow drift all must have the beginning start in ¨C and the destination end in ¨C a shadow. Some variants only allow one to travel to linked shadows almost instinctively, while others work based off a methodology that all shadows in the world are linked. Typically while transferring, a user is partly shifted into a being of shadow that can both fit through the dark mist like substance that forms the passage ¨C as well as gain senses with which one can understand the shadows and actually reappear on the other side. Arbor commune ¨C nearly exclusively used by elves ¨C this spell seems to create a filtered portal that only teleports their soul, forcing them to recreate their body on the other side from an acorn or similar tree seed. Has the effect that one must both be touching a tree near the start of the process and appear in a tree at the end ¨C elves are notoriously unwilling to explain if there are any other weaknesses. Save soul ¨C the most popular teleportation spell for items, this spell usually involves first laying a ¡°safe¡± point somewhere¡well safe ¨C and then retreating to that point at a moment¡¯s notice. The most common case of this spell being used is in single use ¡°save stones¡± sold for high prices in most high leveled dungeon cities. These stones allow delvers to retreat should their life be in danger. The most popular items include an automatic activation that saves someone near death and teleport their charges into pre prepared healing rooms filled with overlapping lifesaving capabilities and staffed by high level healers. Random Pop: Both used in some instinctual short ranged manner by gnomes and gremlins, and in long ranged elaborate but easy to set up variants. This spell transfers the user somewhere ¨C anywhere ¨C with no ability to affect the destination. Survivors from the longer ranged variants have reported appearing everywhere from their bedroom, to the top of a building, to totally different continents or the bottom of dungeons. "Perfect" Teleportation ¨C typically seen as the pinnacle of teleportation spellwork, this spell allows its user to travel to any place they have visited since they gained the ability to use this spell. Its major weakness is the unavoidable pain that accompanies its use ¨C typically users claim it feels like their very being is ripped into little tiny particles and then reconstituted on the other side. Most users of the spell claim it¡¯s not worth it, while most people without the ability claim it can''t possibly be that bad.Excerpt obtained from the "A wizards handbook - 452nd edition". Doc explained what he had done while setting up the system with Innearth.
Hey! Dungeon reviewer Tom here. Today I¡¯m going to explore a dungeon that goes by the name of Nomix. Nomix is a stranger dungeon than most ¨C as expected from the city of scribes ¨C and the surrounding city is actually the area I grew up in! The main drop of the dungeon is magical parchment and ink. Occasionally single use charms but mainly blank paper as white as powdered snow. While most adventurers would find this drop somewhat unsatisfying ¨C other than the ocasional mage ¨C the people of Nomix look towards the loot with satisfaction. And with good reason! This dungeon makes some of the best parchment in the world ¨C some have taken to calling it paper to differentiate it from the more standard parchments. As the premier place to get a decent quality grimoire and the home of the largest enchantment trade this city is a city of magic. The process of storing spells or wizardly secrets on light weight materials, means the city has some of the most knowledgeable practitioners of magic in the entire central continent! The most popular export is easily mass produced ¡°secret finding scrolls¡± ¨C they function by letting adventurers scan an area to reveal hidden passages or alcoves¡ but I¡¯m getting a bit too excited thinking about my hometown. The Nomix dungeon itself contains mostly origami golems enhanced with magic. Numerous magical items guard the dimly lit hallways ¨C and the librarians! The deadly librarians lurk behind counters and shelves, ready to strike as soon as you lower your guard. For humans, this city gatekeeps some of the only methods of gaining the [scribe] class as well as the more esoteric [paper mage] and [ink mage] classes. For elves it provides a safe source of writing material that doesn¡¯t harm trees and for gnomes it provides a perfect source of material for their racial spells. The flora and fauna that surround the city have been changed over centuries and now low level monsters contain black blood usable as ink ¨C contain quills that work great for writing and dyes that can be used to paint illustrations. Even trees close to the dungeon have their leaves turn into white and clean sheets but those are lesser quality than the paper riches that can be found in the dungeon. Anyways. As far as a dungeon experience goes there are probably more exciting dungeons out there¡ but this one has a special place in my heart. It¡¯s the first dungeon I ever delved, and I look at the paper enemies with nostalgia filled eyes. I want each and every reader to think back to what your first dungeon was. How you felt when you first gained your class or found your first hunk of treasure. As a bit of personal information my very first proper reward is a very durable quill. I¡¯ve kept it to this very day and despite not doing much it is my most prized of possessions. Anyways, this review has gone through a bit of a tone shift hasn¡¯t it! I figured after 300 reviews I had to do something special. Thanks for sticking with me and as always. Thanks for reading.Excerpt Obtained from the popular serial "Tom''s Dungeon Reviews Issue #300"
On average, affinity rarity is not a good method of determining ¡°strength¡±. Some of the most common affinities like Fire and Sword are also some of the strongest ¨C both initially and when taken to the extreme. Documented cases have shown the tops of mountains being cut off with a single transient swipe of a blade¡and there¡¯s a reason so many dragons have ¡°simple¡± fire affinities instead of cool esoteric sounding ones. While there are hundreds of documented dragon breaths, fire remains the #1 most common. Going further, a simple Earth tank is often much stronger than a ¡°Mountain¡± tank and a water mage often outclasses a river mage, level per level. That being said the invisible ¡°tier¡± of a mana type does a lot to offset rarity. Some of the highest tiered affinities we have analyzed include Void and Time based spells. We don¡¯t know why Time is split into two and Void is not¡ but its theorized that void is simply an upgraded version of the tier 7 deletion mana type and Time is a concept all on its own. Others claim the mana flavour the system likes to claim is ¡°Entropy¡±, is an offshoot of kinetic mana (being a natural progression from speed mana and haste spells taken to the extreme)¡but that is a theory that¡¯s heavily debated and not important for this guide. What this means for the average adventurer is that while seeking to find a rare class can make you famous for being different, its not always a rise to true strength. ¡The exception of course is that if you find a class with Void or Time routes you had best take it ¨C even if its far from your current class the permanent loss of skills will be well worth the switch.Excerpt obtained from the adventurer guild¡¯s ¡°Affinity advice book for you and your friends.¡±. The wait up to and including adding FED was worse than the actual event. Innearth prepared an army and then sat on it for an hour before FED opened his gate. As the newest addition was made, the void density increased slightly but ¨C and here was a key point ¨C the damage to everything was minimum. A few bends here or there strained and snapped but as if the walls and floors were a bone that had been repeatedly broken and healed it now held. That didn¡¯t mean there weren¡¯t plenty of holes that had been found somehow and it didn¡¯t mean the number of demons didn¡¯t drastically increase. But, it did mean the process was more subdued feeling than it had been the past few times. Essentially most of the ¡°danger¡± was relegated to the secondary shell they had made instead of their inner sanctum ¨C because that outer shell had plenty of broken sections, an entire 100m long stretch had even been ripped off.
| A knights hope. [Armour Type Custom. Tier: Unknown] |
| Description: Armor created through ritual crafting. Magically binds to its owners flesh as well as soul. Stops attacks. Increases existing speed slightly and resists unwanted momentum. Created in the void and will lose its form upon removal. |
| Durability: N/A |
Mana is generated by living (Or undead) bodies infused with mana and stored in the soul. That¡¯s the common conception about magic and while its not common knowledge, its something every true mage learns soon into their journey. Personal mana stored in the soul is usually lost upon death, but the process of loosing mana is significant. The main side effect of this phenomenon is that it extends the transient state of mages ¨C upon death, mage souls stick around for longer than others. The other important point is that certain spells require this decaying personal mana to function... but at the end of the day most of those effects can be obtained without sacrifice and this variation of magic is usually just a lazy solution. This loss of life but not yet loss of soul (between death and decay of soul) leads to a very specific category of undead ¨C the living undead ¨C which shall be described in the following section. Souls are a strange existence. At low levels, souls are simply a spark of energy. They are the fuel for life but do not contain anything else noteworthy*. As a creature gains levels and increases the strength of their soul, this spark of energy changes. Memories are imprinted upon them. Personality traits and achievements. Defining information. This usually happens around level 25-50 and is the default state of nearly every adult. This is the minimum soul level needed to create a specter ¨C but any ghost made either naturally in a fluke, or through design at this stage will not be intelligent. They will simply repeat memories endlessly ¨C or react to stimulus in ways the soul¡¯s source did in life. The level 50-100 stage is an advanced variation of the previous soul''s tier. Depending on a variety of aspects this is where you can consistently create ghosts ¨C sapients killed in traumatic manners usually naturally create reactive ghosts in this stage (For notes on how best to kill a sapient to study the natural formation of specters see appendix B). The transcendent barrier is typically defined as exactly level 125 but for our purposes the soul process starts as early as level 100. At this point the body starts offloading tasks to the soul. Brains become little more than fancy backups of the consciousness that is contained within the transcendant¡¯s soul. Muscles draw energy directly from the mana stored in a soul and digestive systems shove nutrients into the soul for storage. Neurons send signals to the soul which routes them to other parts of the body creating strange magical paths for those who know how to look. The interplay between a transcendant¡¯s body and soul is fascinating but for our purposes it¡¯s the minimum stage needed to create an intelligent ghost naturally. Enough of a creature''s consciousness has been stored in their soul, that upon death they can continue to reason and act as they did in life ¨C some can even cast spells and those with knowledge can even turn themselves into true undead with an inverted soul that does not decay. Additionally ¨C while the reactive ghosts created with level 20-125 sapients are on a time limit of hours to days ¨C the intelligent ghosts created with transcendent souls, measure their lifespan in years or even centuries for the oldest. Now, how do these living specters differ from the undead variety? Besides nomenclature ¨C life-aligned free roaming souls are usually referred to as ghosts and death-aligned ¡°ghasts¡±, or ¡°banshees¡± A life-aligned ghost makes for a perfect reagent in some very useful rituals (See Appendix A for using ghosts and ectoplasm as a material). For an aspiring necromancer, wild undead specters are essentially monsters. They must be caged and controlled and can break free at a moment''s notice or turn on their masters. A ghost however can be converted into an undead and bound as a soul slave on a more fundamental level by the one who converted them. That is why most necromancers prefer to either find ghosts or create their own (relatively easy ¨C the hard part is not getting caught) than work on the more difficult and dangerous ¡°wild undead wrangling¡±. This concept extends to other undead varieties and is why most vampires turn themselves ¨C strength non withstanding, if someone else turned them into a vampire they would be little more than a thrall unable to break free. *While this was true pre-system and remains true of the natural state of souls, the system leaves hooks in sapient souls ¨C artificially storing data beyond the soul''s capabilities. If you ever attempt to modify your own soul do not attempt to sever these hooks and while experimenting on others take care not to modify the system¡¯s design. If you have possession of this book you no doubt already have a minor heretic tag but modifying system links will immediately place you upon a top ranked hitlist. If you do not have the confidence to hide from or face multiple dragons at once beware. The adventurers wandering around trying to catch you on some quest are children in comparison to the system''s top enforcers.Excerpt obtained from the private research notes of Q. The infamous soulsmith. A whole month passed with the dungeons mostly making sure not to start any major work on their shared floor. They mostly reinforced and doubled down on what they had with their free time ¨C FED finished his ¡°grand mental array¡± by stringing hundreds of thousands of mental threads from post to post in a giant knot that was presumably keeping demons away. They all worked on the outer walls and hesitantly hid the hallway¡¯s entrance and made sure it no longer was a path directly to their inner sanctum. Queen continued to send scouts out of the new hidden exit and reported back that a massive demon ¨C presumably the same whale ¨C had come back looking for them but been unable to find their sphere a second time. That was the sign they were onto something and the group hesitantly began expanding past their initial sphere making sure to try and cloak everything with time mana. There was a brief moment while making a new shell and then shrinking it that they were visible ¨C but mental mana seemed enough to protect them during those times. Innearth unrolled the void inside the sphere ¨C making the inside roughly 10km in diameter instead of 2km ¨C the added void from the whale making the process laughably easy. He could have kept going but they needed a minimum density to all operate in the same space and¡well as long as time mana kept working to isolate them they had infinite space out of their dome to expand into. As they constructed new spheres outside of their central one FED started taking more control of the proceedings.
Food preserver 9001. Come on down to manacorps and buy the newest machine to keep your daily sustenance nice and fresh! The use of a propritary set of state of the art enchantments along with a specialy cultivated form of preservation mana has created something truely wonderous. Get yours today! Comes with our patented Mana corps protection warranty* free of charge! *Results may vary. Freshness is only guaranteed for non living foodstuffs. Device will kill all small animals and children who climb into it. Keep out of reach of both or void your warranty. Mana corps is not responsible for damages or deaths resulting from use of the food preserver 9001. The storage of magma cheese in the food perserver 9001 is strictly forbiden. Doing so voids your warranty and is a crime against the culinary arts. The food preserver 9001 has no relation to the food preserver 9000. All purchases are final and purchase of the food preserver 9001 voids its warranty.Excerpt obtained from a typical mana corps device ad. The ¡°initial design¡± as Fed called it was mostly just the layout. At its base, a wall setup was made and refined. Its central ¡°core¡± was a vertical block of voidstone filled with dungeon circuits from all six Cores stacked upwards and occasionally splitting down different paths. On both sides of this center there was a marbled group of: layers of blast protection, ¡°slowly growing and strengthening over time void plants¡±, strips of nullstone, ¡°kinetic distributing wires¡±, unlife and undeath blobs, and a muddy cement-like material from Queen ¨C were all packed in tightly like the output of a trash compactor. To finish up this ¡°standard¡± wall, Doc laid his slightly glowing and reasonably strong white panels everywhere. The floor was a similar affair, but it included a plate of gravity sucking material on the top and gravity pushing on the bottom. Over top of that ¡°standard¡±, area-specific decorations were placed ¨C hallways were laid with soft carpeted floors from FED or stone mana cement-like utility from Queen. Some hallways had hanging light mana bulbs set in crystal domes and others were lit by reddish ¡°danger¡± lights. From top to bottom, thousands of ¡°floors¡± were laid ¨C with long empty hallways periodically peppered with empty rooms in different shapes. When Innearth heard they were only halfway through the initial design he thought of those walls and floors ¨C the sheer amount of material used ¨C and had to agree. Digging was easier than growing ¨C making walls that were difficult to impossible for adventurers to break instead of just compressing stone a bit was time-consuming. Going forward from this point, when enough compressed and reinforced walls were laid, the whole place needed to actually be populated with monsters and decorated. Throughout the past year the dungeons had been designing things on the side, but ¨C now that most of the infrastructure was put in place, they could focus almost solely on the more fun aspect of being a dungeon. Design. Every single one of the six had ideas they wanted to include. While the ¡°concept¡± allowed a massive amount of innovation, it also let each of the dungeons include a bit of themselves into it. It let them build what they were comfortable with while still matching the ¡°abandoned lab¡± theme that was bringing them all together. Doc expanded his ¡°demon containment¡± portion of the facility and had Innearth design a massive porthole type view of the outer void ¨C solid void as the glass, this section of the facility was the only real proof of where they were. Theoretically sensitive enough adventurers could tell normally but this porthole allowed creatures with proper sight to see shifting figures deep in the depths of the void. Doc experimented a lot with portal mana in the void. It didn¡¯t seem to work correctly but it wanted to do "something" so it agitated the void more than normal when he used it. ¨CInstead of punching a hole in space you could travel through, it simply punched space repeatedly until space was sore and looked funny. What Doc could do was make multiple portals in his dungeon and then move the endpoints about the facility¡but having too many of those began breaking down their claimed space so he stopped. Doc then made kinetic ¡°springboards¡± that hurled adventurers about large open rooms. He designed sections where delvers would be flung towards shock absorbing/kinetic distributing ¡°landing zones¡± and ¨C while they were only going to let high levelled adventurers into this combined project ¨C he and FED worked together to try and prevent flight as best as they could. Something to do with fluctuating the density of gasses and focusing gravity¡Innearth drifted away as soon as they started talking about higher forms of Air mana. How can Doc stand that¡he has an earth affinity too doesn¡¯t he? Amy and Queen designed a massive section of the lab to be a full ecosystem. There were small rat and bunny-like creatures with a ¡°tasteful¡± number of tentacles ¨C according to Amy ¨C at the lowest rung of the food system. Technically there was a level below them ¨C they ran about eating specially cultivated plants with the capability of giving them minor abilities. Buffs like speed boosts and armour, or the ability to blur their bodies and hide themselves better ¨C but most of the plants weren¡¯t part of the ecosystem and the prey monsters didn¡¯t need the plants to survive. Directly above these prey monsters were a group of moving plants that ate anything that got near along with some mutated golems queen made. Essentially she took some dirt golems and shoved pipes and wires through them to make them appear as if they were using parts of the facility. She seemed to have had some sort of epiphany while helping design the walls and now her monster flesh could be best described as ¡°ceramic¡±. These solid golems were then doused in a variety of liquids ¨C poisons or acid mana or some diseases we will get back to later¡.much later. Above them was a series of monsters Innearth would consider mini-bosses on his lower floors. Each unique in some way, most with rare or useful materials embedded in them. One was a mirror that flew about and froze anything that looked into it ¨C somehow altering light that bounced off of it into an invisible ¡°slow down to nearly stopped¡± beam. It was created by accident from some of Fed¡¯s eternity mana mutating materials he had laying around and he donated it to the zone. Another in this category was a metallic spikey ball that rolled around leaving holes in everything. A third a moving ball of reddish-yellow ¨C not orange just yellow with hints of red ¨C goo. A fourth an upgraded beholder. A fifth a large ¡°furnace¡± with wheels and arms that flung any grabbed monster into its ever-burning gullet. They were having fun shoving more and more levels of the food chain into their area. Between the two of them they made sure to design relationships that cycled around ¨C for example, a relationship between the goo and some plants that appeared nurtured by its passage. A symbiotic relationship between some rats who lived inside of a particularly large and tube-filled golem. A blood-tinged plant that was more dangerous than anything else in the ecosystem¡but that couldn¡¯t move and helped protect some rabbit-like prey that were immune to its existence. There was only really one problem that stood out to Innearth currently. I¡¯m worried any high-levelled adventurer will just rip through this level of monster. I don¡¯t know what our level goal is, but I was thinking of diverting adventurers here after the nightmare ice floors¡I¡¯ve only finished the nightmare crystal ones and those are aimed at adventurers at least level 70+¡but they are having fun so I¡¯ll let them continue. Maybe some of the highest predators in the zone will be a challenge? Moving on. Abe had obviously taken his ¡°vault¡± concept and transplanted it into the lab ¨C figuring out how to make whole ¡°living sections of dungeon¡± that interlocked with the facility. They could break and heal themselves back to full in sped-up time fields after an adventurer left. He was designing explosive rocket-like weapons with Doc and equipping rats with heavy artillery and landmines to ensure his sections were smashed. Everywhere his friends were designing things in the way they liked and Innearth was left feeling slightly lost. He could grow crystals all over his designated portion but¡that felt like a cop out. Even if he included the corrupted crystals in enemies, it didn¡¯t feel like enough of him went into the zone. That felt like what he was supposed to do ¨C it didn¡¯t speak to him the way all his friends started working and obviously knew exactly what they wanted from this. Innearth wanted to stand out. Playing around with different crystal materials, Innearth spent some time designing loot instead of his area ¨C procrastinating something he really did want to do with something he had long ago delegated to his dwarves. A pair of beautiful crystal earrings were designed and linked with mental mana ¨C two separate adventurers could wear them and speak mentally or one could be given to someone on the surface while an adventurer delved¡Innearth designed them for the aesthetic and imagined one half could be given to a lover ¨C so the married adventurer could tell their significant other if they were going to die or were unable to come home in time for dinner. A key part of the mental connection was boosted by the dwarves, but the design was all Innearth. He made alternative versions that were ring-shaped and then made crystal mirrors and jewelry boxes. A second pass through of X crystals made useful foci ¨C simple tools an adventurer could use to blow wind in their hair or heal minor wounds in the absence of healing potions. Nearly all the devices Innearth made could be improved with runes¡but most he kept as is. The point of making these devices was to clear his mind and relax. Finally, as if all the stuff he had recently seen had been bouncing around in his core digesting, Innearth suddenly realized what he wanted to do. I¡¯m going to make a boss! The strongest boss I¡¯ve ever made! And I¡¯m going to use something I¡¯ve been saving for so long I almost forgot it existed. When Innearth had been working his way up towards the surface he had broken into a section of an older dungeon''s area. That core had been partly eaten by a demon and ¨C while Innearth had used a small chunk of it on the crystal ¡°dragon¡± ¨C the majority of it had been buried around the dwarves workshop in a solid lump. At one point in time it had existed as a reminder of Innearth¡¯s mortality. Now that Innearth had mostly gotten over his fear of demons, it existed as something that could make a unique monster ¨C perhaps even more unique than anything Innearth had designed before. The crack-filled and teeth-mark pocketed crystal ball was dug up and examined from every angle by Innearth. It looked different now that the dungeon was older and stronger. Faint hints at a deep sort of magic floated about within its depths. Sparks of¡something close to space and void mana spun about in the very center of it. Remnants of some rank 3 mana outside the 4 bases? Despite being covered in cracks, the gnawed ball didn¡¯t feel fragile enough to shatter initially ¨C Innearth wouldn¡¯t be tossing it about ¨C but it felt strong enough that Innearth could work on it safely. The first step was figuring out the overall theme Innearth wanted to work towards. It feels like giving up to shove it into the body of a regular monster and hope they become strong. This core used to be a dungeon¡so if I make a monster that¡¯s close to a dungeon it will provide a massive sort of boost to my goal¡right? That¡¯s how I understand it at least. I think¡I think I want to make a caster-type boss¡actually I want to make a boss that spans across the whole zone! That can be my theme. This boss! I have just been dealing with mental mana connections so I can try and link it to everything. ¡but it seems like a more fun problem to design if I make the connections physical. I can use crystal circuits like the ones I use for my influence as the ¡°connections¡± for this monster to spread throughout my area. Mapping out where the parts of the boss would go Innearth realized he wouldn¡¯t want it to be killed at any cost. The shattered dungeon core was essentially irreplaceable and he actually wanted this boss to be an antagonist that adventurers could fight. With all those points in mind Innearth had a base set up. The ¡°shattered core¡± was surrounded in a single massive ¡°monster core¡± that Innearth designed at the absolute top of his ability to work mana. At level 93 Innearth had a pool of ¡°absolute mana units¡± 31119 large. A tier 17 core took 30600 mana minimum in its 17 layers¡ but even with Innearth¡¯s mana concentration being higher, at this level that would still be impossible for him normally.
| Innearth (Dungeon Designation: Crossroad Link from Murek) | ||
| Level | 93 | 9123/9682 exp to next level. |
| System Access Level | 7 | 1/4 requirements met to advance. |
| Mana regeneration at 200. ? | ||
| -50+ floors | ||
| -100 different "Types" of adventurers hosted. | ||
| -Level 101+ | ||
| Stats | ||
| Mana Regeneration | 249.01 | personal unit/min |
| Mana concentration | 3.21 | AMU / personal unit |
| Mana Storage | 18976.21/31119.17 | AMU |
| Regeneration over time | 13.33862482 | AMU/s |
| Time to Full Mana | 15.2 | Min |
| Physical Storage | 3% | Capacity |
| Age | 7 | years |
| Current Year | 2004 | AS |
| Distance underground | 500 | meters |
| Number of floors | 41 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization, Customization. | ||
The existence of diseases and viruses are in a strange state in the world. Non magical or ¡°mundane¡± diseases are well known and documented but mostly ignored ¨C levels help protect you from them and usually only the weakest people or children ever contract them. Conversely magical diseases have a much wider variety of effects and can prey on even the highest of leveled persons¡but are in a strange state where the majority don¡¯t tend to form naturally in anything more than a few already dangerous and documented locations. If hundreds of your citizens gain the ¡°bone burning magma hives¡± you know someone out there has a plague class. Either that or a virus-related monster is skulking around the city or an alchemist went insane. Occasionally a dungeon contains magical diseases¡but those are usually well maintained enough to not spread beyond the dungeon so we shall ignore it for this pamphlet. This doesn¡¯t mean magical diseases aren¡¯t common or dangerous¡just that any time one comes across them, there¡¯s usually an underlying ¨C and more importantly fixable ¨C root cause. Find the source ¨C send priests or guards or hire adventurers to take the underlying source out¡ and most magical diseases will naturally crumble away like so much filthy sand.Excerpt from the Aristocratic pamphlet ¡°What you need to know as a city lord¡±
| Weak crystal lung crystal heart disease. [Airborne]. |
| Description: Upon breath of this disease, crystal spores will begin growing upon the inside of a host''s lungs. As the host gets sick, crystals spread to the bloodstream turning blood into liquid crystal. The last stage of this disease is when it reaches the heart. At that point the whole body stops working as the disease transmutes liquids into solids in a chain reaction. Information: Can be fought off with lots of liquids and a strong lifeforce. Support the creativity of authors by visiting the original site for this novel and more. |
| Hare shift. [Contact Based]. [Water carrier]. |
| Description: Partial nearly instantaneous transformation into a cross between current species and a long-eared rodent. Very hard to fight off. [Skill alteration]: skills, spells and actions will be twisted by the theoretical new species you have gained. Results vary. Information: Disease spreads through prolonged contact to liquid containing this disease. Disease is broken upon consumption of the raw meat of a predator animal or monster. Disease can be dispelled by strong cleansing magic or upon 40 days of first contracting said disease. Disease can be worsened and time extended upon consumption of grains, carrots, grass. Fighting off this disease without cleansing it will increase resistance against both this transformation disease and others. |
| Crystalline Petrification Virus. [Contact based]. [Threshold saturation]. |
| Description: Spread through prolonged touch, this virus turns flesh and blood to crystalline solids in a single fast-moving reaction. Information: Can be fought off with high vitality and willpower. Is broken upon being exposed to sunlight. Cannot penetrate cleansing barriers. |
| Crystalline Petrification Virus. [Contact based]. [Threshold saturation]. |
| Description: Spread through the touch of a host, this virus turns flesh and blood to crystalline solids within three seconds of continuous exposure. Asymptomatic hosts can be formed when ingesting the virus in sunlight and remain carriers of said virus until they have been cleansed. Information: Is broken upon being exposed to sunlight. Is broken by strong cleansing magic. |
¡°I¡¯ve got this one-¡° A stream of violence blasted past Samantha¡¯s left ear even as she called the most holy of dibs ¨C air magic flipping her hair up and across her face into her eyes and mouth. A wall of spinning needles slipped by her head like a swarm of silver fish and pinned her opponent to the wall. Glaring behind her, she finished off the helpless monster ¨C one of the crystalline snakes with a pair of dagger-like arms. She jumped backwards a second after smashing its core and turned even as the monster statufied behind her ¨C the monsters in this dungeon did that in the lower floors and no one knew why yet. Samantha slid her thin blade into a clip on her belt deactivating a half dozen skills on her way ¨C the high-cost upgrades like [Prismatic Blade], it would be foolish to turn off [Hightend reflexes] or [Warrior¡¯s Sight] in the dungeon this far down. ¡°I had that one ¨C you¡¯re not impressing anyone Craig.¡± She snipped ¨C spitting hair out of her mouth to do so. The auxiliary member at least had the decency to look slightly embarrassed ¨C nodding to her and looking away. Craig had been hired to sub in for their magic archer ¡°Smith¡± ¨C who had contracted some clearly experimental and dangerous virus the week before. Smith was still alive, but recovering from flesh being transmuted to crystal bit by bit was a long process. Any other week the team would have simply waited for their teammate to recover and spend some time focusing on themselves¡but the dungeon and every dungeon connected to it was currently running some rare event and none of them wanted to miss out in case it was a one-time thing. They had had to force Smith to take his healing cooldown and not start waddling around on his bow-staff like he had claimed he could do. Keys were scattered everywhere in the deeper floors and the rewards for bringing one to an altar were enough to make a priest greedy. Enough for even the most close-knit group to consider gaining a temporary potentially unknown member. As far as a backup went Craig was¡fine. Apparently he had managed to reach the hardmode mine solo as a hybrid mage ¨C so he was at least passably competent. No, if Samantha was honest with herself at his age ¨C which she guessed was close to 21 ¨C and assuming he started at the average age of adventuring in the central continent ¨C around 18 to 20 depending on region¡that was positively genius. The real issue Samantha had with him was his lack of experience working in a team. The kid seemed to have delved solo his whole life and it showed ¨C painfully ¨C in the way he fought. Poisonous clouds controlled by wind. Explosive shrapnel blocked from hitting him by a shield of spinning air. Nearly all of his attacks filled rooms and didn¡¯t distinguish well between friend or foe. Stelc their leader ¨C a large man who had to have some sort of orcish blood in his ancestry ¨C had put a stop to most of that an hour into their collaboration. He had absolutely reamed Craig out after taking a deflected handful of poisoned needles to the face ¨C Stelc was fine obviously. As their tank that level of damage was little more than a scratch. Not everyone had his constitution however ¨C if the needles had hit anyone else they could have been seriously injured or even killed. Which brought them to their current situation. A group of three lifetime friends and one outsider. Samantha was their vanguard with her Hollow blade while Stelc was their Sentinel with his frankly ridiculous armour and natural defense. Straw was their scout ¨C he kept trying to get people to call him ¡°The Shadow¡± but no one humoured him. Straw was in charge of finding traps and secrets ¨C or breaking into treasure chests ¨C and most of the time couldn¡¯t be seen. Instead of calling him ¡°The Shadow¡± his friends sometimes called him the ¡°needle in a straw stack¡± in jest. Together with their magic archer Smith ¨C a mage who conjured frosty slowing arrows and shot them using his staff-bow ¨C the group was as close-knit as a group of adventurers unrelated by blood could be. They had been together since they had joined the adventurer¡¯s guild 16 years ago and worked well with one another. Samantha thought they could have gone without Craig replacing their ¡°Frostbolt¡± mage who never once poisoned their leader or ¡°helped out¡± when she had called dibs! A beam of light spun past Samantha''s head ¨C the laser crossing an entranceway and melting through the golem that had been sneaking into the room with a harsh pop. OH THAT¡¯S RIGHT. Craig wasn¡¯t the worst part of this delve. The worst part was that they weren¡¯t the only group currently on this floor ¨C she had counted at least 7 separate huddles of 2-5 adventurers so far. One of those groups just HAD to go playing with this floor''s laser puzzle without caring about the potential casualties. She turned to check no one had been decapitated and found her partners huddled around a glowing section of the wall. Curious she wandered over to join her group peering over Craig''s shoulder to get a better look. As laser mana had passed over the crystalline surface, it was sucked in. Now lines of light bounced about in a chaotic manner that somehow interlocked into a meaningful pattern. The symbol was a swirling arrow-like shape that pointed downwards and faded slowly as the trapped mana broke apart. Excitedly Craig pulled out a portable laser ball the device ¨C a previously unknown drop ¨C and began shining it on the symbol. The tinted light solidified the lines of mana into prominence once more and spread. Following it down he traced a series of arrows into and then around a corner in the room ¨C appearing to disappear as he confidently stepped through the wall. What was that? Following him over Samanta reached out and felt a solid wall from the side ¨C feeling a mostly solid but slippery sort of crystal with her callused hands. Changing her angle to aim from the corner made the wall feel like a strange sort of liquid ¨C more like a curtain of thousands of hanging threads of string than a physical liquid. Wet but leaving her hand dry. She pushed through the curtain of liquid crystal just as Stelc arrived behind her and found herself in a small dim room. In front of her stood Straw and Craig once more blocking her view and requiring her to stare over the younger mans shoulder. Before them stood a softly glowing pedestal shaped like a blackish crystalline stoney hand. The hand reached up out of the floor in a grasping motion and held a strange sort of grey block with intricate runework ¨C curving shapes that looked like nothing she had ever seen on a properly rune¡¯d item. This had to be one of the keys they were looking for. It matched the vague descriptions they had been told before everyone started keeping secrets and hoarding knowledge. ¡°Yes yes, The shadow has finished checking ¨C you can safely extract this jewel if you wish.¡± Straw said while running his long fingers over the jet-black arm as if wishing it were his own. Nodding Craig reached out and picked the cube up just as Stelc entered the room sideways. The large man had to crouch and bend his head sideways at a strange angle to get past the weird wet crystal wall. ¡°I think we got what we came for in this room, You should turn around before holding onto this okay? No need to keep trying to fit into the doorway there¡¯s nothing else here¡± Craig said casually holding the prize out without hesitation. Maybe Samantha was being a bit too harsh on the kid. He at least was never greedy about splitting rewards ¨C letting their leader redistribute them at the end of the day. That was something she couldn¡¯t even say for straw who had to be sneaking stuff out. No way he could afford that massive spacial storage woven into his ostentatious cloak otherwise. Exiting the secret room with their loot and the adventurers found themselves surrounded. Five separate crystal swimmers ¨C a thrice Mort-damned monster to face one of, let alone a group of (not that Samantha was religious enough to believe in that undead god). [Quickdraw] had her sword in her hand in less than a second ¨C skills revving down her arm mana pathways briefly visible ¨C their cast time removed and cooldown reset by the cheat of a skill. In the span of a long drawn-out breath, her needle-like sword was held up like she was planting a flag and plunged into the dungeon floor. It encountered the magically reinforced crystalline material and screamed ¨C a drawn-out crunching accompanying its sink into the ground. Contentemptously the snake she was aiming for slid sideways through the floor ¨C its body contorting about her blade in a ''C'' shape even as its companion shot its spiked head at her ankle. Before she could react in time a mottled gross-looking barrier appeared around her ankle ¨C one of the only ranged skills Stelc used. Even as the annoying crystal swimming snakes began piercing through the barrier ¨C it deforming and stretching like a thick rubbery goo ¨C she bent her knees and jumped. As Samantha entered the air she followed a procedure they had long ago created for just this sort of scenario. Smith was actually the one who created it ¨C his stupid excited planning flashing through her head for who knows what reason ¨C it''s not like he was dead she¡¯d see him again after the delve...well assuming nothing went wrong obviously. At the top of her arc a mottled cushiony barrier appeared below and around her feet like a bouncy bowl ¨C it caused her knees to shake slightly as her feet sunk into the platform and her body took a moment to gain [Balance]. Straw and Stelc were similarly suspended on makeshift platforms while off to the side Craig stood on¡what was he standing on? Her mind focused on the random shape [Battle-Inspection] forcing her to analyze anything unknown when she had a free moment. He stood on eight floating sideways needles that locked around his feet. They appeared mostly for balance because all of his lift was created with a whirlwind that encased his entire lower body. Analysis complete [Battle-Inspection] flipped to check the status of her teammates ¨C content none of them were injured the skill faded and let her turn to Craig focusing on the unknown. A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. She tried to keep the panic out of her voice as she relayed instructions [Battleplan] letting her words cross and be understood by allies in a microsecond of real-time. ¡°Listen kid. Those snakes move like a greased goblin in a chicken pen while in the walls and floor. Don¡¯t compare it to the weak ones in the easier floors alright? They can zip through the walls and floor of this dungeon faster than most can follow and are a right pain to put down because of it. Our only chance is going to be in the moment they exit the safety of the walls to attack okay? Now. This is usually Smith¡¯s job you¡¯re going to need to hit them out of the air and kill them before they can escape back into their home turf. You think you can manage that? It''s your time to shine! ¨C don¡¯t mess it up¡± Taking longer to nod than her message had taken to be said, his arms began moving with purpose. Samantha hyperfocused away from him once again focusing on herself. Her balance and position were shot¡but depending on the angle she was pretty confident in being able to slash one before they hit her¡pretty confident. Stelc could handle being hit hundreds of times but Straw would be heavily injured if they were hit and using common sense Craig probably focused all his free stats into mind and magic-related distributions. A shot from a lower angle. The crystal beast exited the floor to her lower left ¨C aiming at her hip and nearly making it before being decapitated with a sideways swipe of her newest blade. Out of the ground, these monsters were nothing to a level 93 adventurer. Out of the corner of her eye, she watched cone-like needle darts rush two attackers aimed at her friends. The needles shot straight through the snake''s necks ¨C hardly enough to kill them, but more importantly, being shaped in such away to divert them from their targets. The backwards end caught on the snake''s sides and ripped them out of their aerial path. Below her a headless snake body writhed in an off-putting manner ¨C its controlling core severed from its vessel but not shattered the strange abilities of these lower monsters letting crystals coagulate out of its severed stump like a spikey scab. Even as she watched a cone rolled across the floor towards its body, travelling propelled by the floor itself bunching up behind it ¨C Oh, the fourth swimmer was returning its compatriot''s head. That wasn¡¯t good. Even as she cursed these mobs existence, wind picked up accompanied by a cascading sound as countless needles spilled out of nowhere ¨C conjured by the thousand every second. Like a field of metal wheat that had been plowed. The spreading needles clinked and flew across the ground in a wave even as Craig spun his arm about like a windmill. ¡Samantha hadn''t seen him conjure or control this many before ¨C but any mage who reached the hardmode mines should be capable of a similar feat¡ No she was just surprised by the way they had formed. The tide of needles looked less like air and needle magic and more like some sort of metallic ocean magic as it surged back and forth across the room¡¯s floor. Beads of sweat rolled down Craig¡¯s face as he spun his arms around ¨C now spiraling around his head like a mana attractor from one of those big cities. Samantha did not feel like making fun of him for the strange motion his arms were making because the bed below them had turned blue with crystal blood and he really was saving them right now. ¡°Is this really the best skill for the job?¡± Samantha asked, the lull in attacks letting her relax slightly ¨C expensive skills disabled once more as she hung out in the air. "No" the temporary member said through panting gasps ¨C clarifying again after a moment. "This is an altered boss fighting skill. Needle storm is less taxing than needle swarm but I''ve already been warned against kicking up tornados of needles around you guys ¨C so I had to make some changes. I needed lots of wide area damage over a short period of time and had to make do." Slowly his arms slowed their movement as he explained himself ¨C the bed beneath them stilled as he talked. Instead of relaxing at this point however the boy¡¯s face grew concentrated, his eyes focused on everything darting about the walls. ¡°There¡¯s still one left hiding below somewhere.¡± He spoke voice low. As he concentrated and focused about them Samantha couldn¡¯t help but wonder why he worked alone. Was there some tragic backstory? Did he have some curse or was it mental. Was he just a loner? Most solo adventurers she knew had something wrong with them. Considering how normal this one seemed however¡she had to wonder. Based on his actions in this very moment it was pretty obvious he cared about others¡and he was kind of cute for a kid ¨C not that she would consider dating someone barely over half her age. Not when Smith was right there an- The final swimmer burst out of the wall almost resigned to its fate. It was attacking in a last-ditch effort instead of escaping despite the result being painfully obvious. Below them the floor surged as countless needles swivelled and locked on. In a fluid motion accompanied by slip streams of air mana they all shot upwards ¨C intercepting the monster''s attack and ripping into its body with such force it was flung up and smacked off the ceiling even as it was punctured by a sea of holes. Stunned the snake twisted as it fell ¨C desperately trying to swim into the ceiling it had just smacked off of. The crystal above bent down to meet it but it was too late mana burst out as cores cracked and the monster perished. At this level the ambient mana was high enough the explosion between cores and surroundings was subdued and so it was almost anticlimactic. The snake was shredded and then was gone even as the needles everywhere started to fade. A thick layer of black grey metallic powder was left in the conjured weapons wake ¨C blanketing the whole floor like a bag of soot had exploded and settled. One by one the group dropped to the floor and stared at one another before Straw started laughing setting them all off. They turned still filled with relaxed mirth to focus on the cube still held in Craig¡¯s hand ¨C nearly forgotten. "Want to be the one to donate it?" Stelc said after a pause. "If you''ll let me!" Craig said with a grin ¨C excitement showing he had really wanted to all along. "You saved the shadow''s life today. Of course you can gain the dungeon''s prize." Straw said clapping him on the back ¨C then suddenly remembering he was supposed to be hiding and shimmering away as he [stealth]ed into the surroundings. Samantha felt slightly outnumbered in opinion ¨C he had done what they had hired him to do. Mortimals staff Smith could have done the same thing cheaper and with less theatrics ¨C Craig was just filling in for him! ¡but the swimmers were a bad matchup for them and Craig had pulled his weight just then. She would let him have this moment. "Let''s head on down then" Samantha gestured back the way they had come. ¡ The group approached an altar deep in the hardmode crystal caverns ¨C a mostly complete arch sitting inside of it raw mana thrumming about the area causing hair to rise even without a mana-sensing skill. "It''s going be a new portal, I''m calling it now" Craig laughed as he approached the altar, voice more relaxed than it had been all day. Reaching his hand out, the group watched as the block was donated and appeared in place slotting in and causing a whirl of black glittering mist to spray forth. Samantha could see in complete darkness with her advanced warrior''s sight, but this mist stole everything from her surroundings. The thick material briefly blotted out her friends in sparkly inky blackness before suddenly it was sucked away again ¨C being consumed by the central gate now activated purple light spiralling around the previously empty runes and highlighting the purplish hole in the world. Samantha glanced over at the rewarded glove in Craig''s hand unsure what his loot had been but confident it had to be exceptional and tailor-made to the kid. "We the first to scout this portal? Or are we waiting for a more experienced group to pass through?" Straw asked from a position to the side of the group as they stared at the entrance. Stelc thought for a moment greed, curiosity and duty flicking across his face before he spoke once more. "Hey kid, how are you doing after that last attack you did?" "Fine, don''t worry mana''s nearly full again" Craig responded slamming his chest as if his mana was located somewhere there. "I wouldn''t want to go through without our proper team but you proved yourself today. I''ll leave it up to a group vote" he finally said - tossing the responsibility away from himself by letting them decide. One by one they expressed interest in being the first and stepped through the portal leading to potentially a new dungeon. ¡ The portal was surprisingly stable waiting for them ¨C not even closing behind them as they passed through and being so seamless Samantha couldn¡¯t tell if it even was a portal. ¡except that wasn''t right, there was no transition, they had stepped through and instantly appeared in this room. There was no disorienting vomit inducing passage through a dark tunnel. They were simply on the other side. ¡what was that magic? Turning to focus on her new surroundings Samantha instantly felt off. Not the typical sick portal passage or in a [Danger sense] manner like they were about to be attacked¡no it was just clear that something was different. They stood in a massive dais in the center of a circular room ringed with eight etched doorways leading out in all directions. The almost oppressive gravity that accompanied the hardmode floors had disappeared and been replaced with a strange sort of dense feeling in the air. Like the air was much thicker than normal and bled momentum somehow ¨C every movement costing a tiny bit more than normal. "Hey, we got a title. Facility finder. Doesn''t give anything so I think we are still in the dungeon. Think it''s a key title?" Craig spoke from the side ¨C eyes reading his invisible status. Samantha checked her status and saw she did indeed have a new title ¨C nestled away at the bottom of her list. ¡°I don¡¯t like this feeling, Gravity is one thing but I don¡¯t know what this is and don¡¯t want the responsibility to fall on my shoulders for this¡unknown.¡± Stelc began speaking even as a group stumbled through behind them ¨C Two guys wearing robes that were ripped and cut like they had just gone through a massive battle. ¡°See told you we weren¡¯t the first ¨C someone had to have activated it before us and there they are. See? Told you. ¨C Excuse me¡± one of them spoke as they saw the team ¨C pushing past them and moving towards one of the doors without further acknowledgement that they existed. ¡°Feels like a dungeon alright? It can¡¯t be much worse than where we just were and if it¡¯s a dungeon there''s a good chance we can retreat if it gets too hard. I say we go for it¡± Craig spoke even as he began moving towards one of the doorways. Dammit Samantha was back to being annoyed at him. Stelc was the leader it was his call ¨C if he thought they should retreat they should retreat. No outsider should make that decision especially not one so young and inexper- ¡°You¡¯re right, sorry. We retreat on my call however. No arguments if we reach something we can¡¯t handle okay?¡± The group nodded as one then headed off into a passage to the side. The first explorers in a dungeon never before seen in this world or any other.Excerpt obtained from memory records taken from one ¡°Samantha Cassona¡± dated 2005 as stored in the Central repository, regarding the facility.
It takes a special kind of person to become a tank. Quite a few beginner adventurers are afraid of death. Afraid of getting hurt. Afraid of damage. They all spec at least partly into defensive stats¡but then attempt to not get hit. Those adventurers are weak. The number of adventurers who decide to actually become a tank ¨C a true tank who spec¡¯s everything into defensive stats and skills. The number who sink into defensive stats to protect others instead of themselves ¨C a very important distinction that many don¡¯t seem to grasp. Those were the champions. Stelc needed to be a sponge. Not a wall or a rock or a mountain like some tanks. No, Stelc worked off the idea of bending, but not breaking. Absorbing damage or rebounding it instead of defending against it with hard brittle means. His whole build was carefully crafted and centered around this concept. [Sponge Sentinel] was a dumb sounding class name and the sentinel part wasn¡¯t even fully accurate, with his shunning of the damage dealing skills he could pick up...but it was his class and it fit him. Fortitude and flexibility. Not unyielding focus, but focus that prevented permanent damage...if that made sense. His friends didn''t seem to "get" it when he tried to explain his truth. Stelc wasn¡¯t afraid of getting hurt. The only thing Stelc feared was letting down his team. Any of them dying before him, like his parents before he was old enough to remember them. His team was his family. That¡¯s why he picked Craig up so quickly. Orphans recognized fellow orphans. That same family was directly in line with a barreling mass of runework charging down the hallway towards them. Stelc didn¡¯t even think, his body was already in the monster''s path. [Intercept] had his feet moving him right into position to take this shoddy golem head-on. At the last second, it looked like the golem was attempting to dodge past him, but [draw attack] bent its momentum. Literally pulling the creature into his waiting arms. A blocky fist shot out accompanied by the telltale haze of kinetic mana. Stelc braced himself as the metallic fist hit with surprising strength despite its low windup and unbraced position. Scratch that, the fist hit with an absolutely insane amount of power. Stelc¡¯s passive [kinetic absorption] was overwhelmed, his stance broken as he stumbled back a full step. ¡°Formation D guys. Solid physical crusher. Careful this one hits harder than the crystal cavern golems; I¡¯ll try and intercept any shots while Samantha works on joints." Who directed battles shifted depending on enemy and area. Samantha had an actual skill to help speak and be understood quickly, so she took over a lot of well defined bosses. Stelc made calls for a lot of first-time enemies and Straw dealt with directions when they were unsure which passage to go down ¨C or had to complete a puzzle. Straw was also in charge of mental communications when they needed to be quiet. Even as Stelc prepared himself to meet another attack, it stepped back and began conjuring a suit of stone armour. What kind of golem used armour? Its body was already armour! Plates chunked into place, even as a long glowing plasma-like sword of compressed light shot out of the golem''s right hand. ¡°FORMATION E. Attack with an escape planned. Retreat slowly. Samantha direct Craig to coordinate your attacks." Stelc bellowed, rolling into instead of away from an attack. Stelc was reasonably confident facing a purely physical golem enhancing itself with kinetic bursts and skills. Based on the one exchange so far he had thought they could take it ¨C even if it was stronger than usual. But one using conjured items? One that hit that hard before it was even prepared? Again, what solid golem decides to conjure a suit of armour? [Rebound] [Dissapate] [Disperse] [Deflect]. Four active skills coursed through every single pore of Stelc¡¯s body as the lightsaber slashed into his chest. Stelc¡¯s soft cloth armour sparked with lines as they hit ¨C the magic within them twisting his skills to work on the metaphysical. Their existence focused on absorbing and reflecting magic while his body and main skills focused on the physical. The sword sunk into Stelc¡¯s body appearing halfway into his side as flesh bent ¨C but despite him being undamaged, the swing once again broke through [kinetic absorption] like a bowling ball smashing through a pin glued to the runway. He was flung sideways into the wall hard. This time [Kinetic Absorption] worked correctly, preventing him from bouncing but the effect made him look like a soggy sponge that had been tossed onto a wall. He slid down sadly pushing off as he reached the wall. Not disoriented, but embarrassed. A step forward brought his body right into a path to [Intercept] a swipe aimed at Samantha as she hacked away at the soldier''s shins. Stelc was panicking. Outwardly he remained calm, repeatedly jumping back into position, calmly shouting orders ¨C or even bellowing war cries in an attempt to keep morale up¡but inwardly it felt like he was screaming and flailing about. Near the end of the current hall another one of these freakishly strong golems was turning the corner and heading their way. This wasn¡¯t a boss. This was a common enemy. Stelc yelled out the warning even as his mind continued working ¡°Transcendent Area! We are underleveled ALL FOCUS ON ESCAPE. DISENGAGE.¡± A mob in a higher zone of the dunge- ¡were they even in a dungeon? Stelc froze ¨C his mind grinding to a halt as he defended again and again, vaguely aware of his teammate''s shouts and attacks but focused on reviewing everything they had done up till now. After entering the portal the group had moved down a long hallway filled with strange writing and signs in some unknown language. They had entered a circular room containing rows of strangely shaped pods like life support chambers for aliens. Breaking into one of them had revealed a dead purplish humanoid monster ¨C not a treasure ¨C and continuing on they had come across several doors with hand scanners to get past. A stroke of inspiration had led Straw to correctly decide they needed to cut off the purple person¡¯s hand and use that to open the door ¨C so they had done so, happily keeping the hand with them for a second blast door before entering what looked like an office building. Above them steel walkways had crossed in a back and forth pattern that looked impractical but aesthetically pleasing. Craig had flown up and looked around at this time, while Straw told them the upper platform linked to a second story in the dungeon. Hoping for treasure, the group had struggled to open an incredibly heavy door and wandered down the hallway before being attacked for the first time by this golem. While reviewing everything with the idea that they weren¡¯t in a dungeon, minor things began to stand out more. What if those humanoids weren¡¯t a dungeon monster, but a lost race? What if those sciency papers written in strange glyphs weren¡¯t decorations but actual research notes? What if that dangerous-looking red and yellow sign above the last door was a warning that meant more than ¡°This way to a good fight¡±? Stelc focused on the soldier in front of him, eyes tracing glowing sparking runework and resting on its beady eyes. Glowing pinpoints of light hidden behind a visor. These aren¡¯t decorations. Those are actual runes that are actively running right now. Dungeons¡don¡¯t use runes. Ergo that is not a golem. That soldier is some sort of defensive measure made by whoever made this facility and because we are not in a dungeon NONE OF THE RULES OF PROPER DUNGEONING APPLY! Stelc was thrown down into the ground by a sweeping overhead smash and then kicked with a leg moving faster than he could follow. His body was flung, spinning sideways down the hall over the heads of his team members like a propeller ¨C before a cyclone of wind slowed him down and let him fall just in front of them. Stelc stared at his teammates running toward him as if in slow motion and he knew what he needed to do. ¡°Hey kid. Protect my team like a real man okay? I¡¯m counting on you to help them escape with wind magic. Samantha run with your full power, Craig carry Straw. I¡¯ll catch up to you soon. Straw you¡¯re on coordination duty, you know what to do.¡± And then his team was past him and hopefully safe. They were headed straight for an exit but the Sentinel was no longer able to pay attention. Stelc maintained eye contact with the lifeless, dead white pinpoints of light piercing through slate greyish purple visors, mind made up. His team would be fine. That¡¯s all that mattered. ¡ Crunch. Crunch. Crunch. The two soldiers were playing with him like a ragdoll. Stelc was a level 87 Sponge Sentinel who regularly shrugged off hits tanks 20 levels his senior would crumple from. ¡but he was currently so out matched it looked like he was a low leveled warrior being taught a lesson by a particularly petty [Drill Sargent]. His armour was shredded and his body burned in a dozen places. The sword left massive red and black marks across his body and with each swing, a toxic smell of burning filled the sentinel''s nose. Crunch. A burning blinding rod of energy was searing into Stelcs body and dealing more and more damage as his defenses failed one by one. His health was dangerously low ¨C regeneration struggling to keep it in the double digits and his mind struggled to maintain its focus. He was a sponge. He would absorb this damage now so his team could survive. Moments before his inevitable death, the beating stopped. Stelc was roughly picked up and dragged by a single-arm deeper into the facility. He took a moment to re-piece himself together. Three or four more of those hits and he wouldn¡¯t have survived any longer. There was an intoxicating sort of rush that accompanied the survival of someone who had already resigned himself to death. Instantly Stelc began reassessing his position and trying to figure out survival. Why aren¡¯t they killing me? he wondered, remaining limp until necessary. A tendril of light wormed across his vision at this moment ¨C Coms from Straw proving his team was sticking to the plan. That took a while! Or did it? The abuse made it hard for Stelc to gauge how much time had passed. Gods he was pathetic. A tank shouldn¡¯t be that affected by damage. Sure he had kinetic skills instead of mind ones but even with those it shouldn¡¯t have¡mind skills. Is the second solider effecting him mentally? Stelc couldn¡¯t tell but everything did seem muddled... The light had finished replacing the vision in one of his eyes with an overlay of their surroundings. Straw was in charge of linking and directing rendezvous points ¨C their scout had plenty of synergistic skills to make it as easy as possible. Right now Stelc could feel foreign mana flowing into and out of him and doing¡something as skills established themselves. A voice echoed in his head in the telltale manner mental speech did, even as an overlay pointed out information Stelc hadn¡¯t noticed before. A rough map in the upper right, a translated floating block of words beside the strange glyphs in the background flickering into view as he focused on it. The echoing words felt just as stressed as Stelc felt; a lot of Straw''s normal roleplaying fading as he got serious. Boss As the overlay finished appeared in front of him, Staw¡¯s voice echoed through his head sounding just as stressed as Stelc felt. Boss, sorry we got separated once again. Samantha and Craig are both within my range but they are trapped and the paths to get back to the gate are¡long. I¡¯ll go with long and full of obstacles. Anyways, both of them told me to come rescue you so I¡¯m currently heading your way. I¡¯ll be there soon okay? Don¡¯t worry, we aren¡¯t abandoning you. Hang in there! Straw''s report had nearly drowned out the background ¨C his travel through the facility lost ¨C but enough energy had been regained that Stelc was able to try and escape. He would have waited for a more opportune time, but they had entered a room and in front of him a¡horror machine straight from a trypanophobic nightmare. It hulked. Wheels of syringes spun and squeezed out drops of clear drops like some awful parody of a hospital. The tale has been stolen; if detected on Amazon, report the violation. Stelc¡¯s instincts took over, arms bending at weird angles to slide out of the soldier¡¯s grasp. Overlaid arrows from Straw showed the avenues of escape most likely to succeed and he dashed forwards ¨C kinetic mana speeding up his run despite his lower agility score. A flashing symbol lit up his left and he jumped to the right, dodging the first soldier''s grab. He was going to make it! A slam of confusion dimmed his thoughts and Stelc tripped. The second soldier was on top of him, painfully squishing his spongy body once more. The time between his capture and subsequent drag towards the needle factory was fuzzy once again. Whirring into place with an unneeded click, one of the syringes stabbed into his exposed arm ¨C bypassing his defences with shocking ease. The needle should not be able to pierce his body like that. The injected liquid should not have affected him. It should have been absorbed ¨C Stelc was supposedly immune to poison. Despite that ¡°fact¡± it raced across his body, twisting stuff inside of him. A potion. A disease. Vaguely aware of Straw''s frantic shouts shifting from mental to verbal, Stelcs consciousness faded. It didn¡¯t disappear, just shifted to a form no longer understandable by humans. The last memories available from this time were hyperfocused on vibrations and movements mana and specific gravity replacing light. His emotions shifted to colours and his sight became geometric feelings. [Memory corrupted] [Play linked record?] ¡ [Starting linked record] The shadow observed the approaching army. Tendrils of mental connections floated off their head and disappeared into the walls. So¡they are puppets? No, those links have more in common with army com lines. Those are a way for the super soldiers to receive orders but they retain their own minds. The shadow was more than just a nickname, but it wasn¡¯t actualy important to Straw. It was more like a game he liked playing while delving. A trick of his mind and mental mana that made him better at his job. Rollplaying the shadow made the shadow real and the shadow was very good at its job which was his job ergo Straw was very good at his job. The problem was this portal screwed up all of Straws'' skills and his shadow persona had made him take risks he wouldn''t have otherwise without the skills to back them up. Straw had over a dozen various skills to sense stuff that all combined into one master [Scan] skill. That skill should give him detailed information on everything within 2 kilometers of his location minus a few defences. He should be getting a mental map of the facility by now, but they were acting up for some reason. Instead of a sphere of perception [Scan] was currently an ameba of information that ran down grains of space in an offputting way. Some tendrils of his perception extended over 10 kilometers away ¨C twisting down corridors into a second attached facility and running around the edge of it. Other portions of his sphere were squished or knotted ¨C refusing to pass through some walls or simply bending inwards making him blind as little as 100m away from himself. Time fluctuated in certain areas more than others, causing feedback from his scan to desync in a strange way that made him sick, and the actual concentration of his scan varied in a way that indicated space itself was twisted about. Added to the weird feeling of movement like their momentum was constantly being bled and the feeling of air changed as it entered their body. The feeling of his center of balance being squished and his body adapting to the environment in a strange way. Straw was only now starting to pull himself together over an hour into their delve. They were running away from an enemy he had noticed but not accurately gauged the power of. An enemy he could have directed them away from if he wasn¡¯t so affected by the facility. Which he was currently beginning to suspect was a different plane of reality. His lower body was cradled in a miniature tornado as Craig pulled him forwards. His scan kept pinging and kept finding more and more passages. They were in a truly massive area and it was packed so tightly together. Beside them, Samantha ran, her feet pounding against the ground as she moved without magic ¨C just pure physical force, her body cultivated by stats and skills to a point of perfection. Above them, Craig moved forwards, a grim look on his face as he spied the closed door in front of them. It had taken all of them to open; he was right to think they might not pass through it without Stelc¡¯s help. ¡°Head to the right, There¡¯s a better route. Sorry, actually that might not be traversable as we are. Give me a moment¡Okay, I hate to split us up but we have a better chance of escaping if we do. Don¡¯t seek fights. Don¡¯t get greedy and stop for anything. Samantha, you¡¯re going have to get a bit wet and Craig you¡¯re going to need to let loose okay?¡± Straw spoke, completely ditching his failing Shadow persona. He would have to fix it later, but he had already let his team down enough today with it malfunctioning. Directing Samantha towards a water-filled pipe she began swimming ¨C a claustrophobic vent full of monsters he was nearly confident she could face. He had been wrong with the super soldiers, but that was due to lack of knowledge ¨C not faulty knowledge. She would be¡fine. Craig¡¯s build was really not designed for teamwork. If he went with Samantha, the whole path would be her saving him but if he went alone he could blow past some monsters the rest of them couldn¡¯t deal with. Starting up his shared link, he attached it to both of them sending craig off down the hall before turning to his own task. A link to their leader began to form as Straw headed back the way they had come. Similar to his [Scan] a dozen weaker skills combined to hide his presence. [Stealth] was a amalgamation of methods and techniques and properly used could let him sneak past practically anything as long as he didn¡¯t directly engage with it. Breaking out into a run as his senses latched onto his leader, Straw¡¯s scan started using the man as a relay point. A miniature [Scan] centered around him and gave Straw a better view of the scenario. He wasn¡¯t going to make it. Feet pounded down the hall and he watched in horror as Stelc was transformed. Twisted tentacles burst forth and kaleidoscopic radiance washed over the room. Straw walked right up to the group, his stealth holding and watched as they examined what remained of his teammate. A flex of the mental bridges caused the soldiers to turn robotically and march off, while a series of stacked needle wheels rolled off in a different direction. Straw waited impatiently for them to exit the room, then pulled his friend out of the air and looked at him. Stelc was¡sort of shaped like an octopus but with a floating flesh that resembled jellyfish more than anything else. He was as light as air and hung suspended in with the strange atmosphere around them. Rainbow light danced around the creature''s body ¨C flashing in patterns that had to mean something but were not being picked up by his translation skill. As if mocking him the system chose that moment to offer up a quest. ¡°Find the antidote¡± it read, hinting he should explore the facility more. As if the first quest triggered some switch a title appeared and a second message that detailed their exploration of a new plane. The system seemed to still be gathering information this panel shifting as text was added and the title formed. "[True Explorer] ¨C travelled where no man has travelled before. Increased resistance to hostile or unknown environments. Slightly increase observation skills." Straw could feel the title working, his scan no longer gliching out as much. Smoothing out even as it strengthened. That didn¡¯t matter right now however. He still needed to find the cure ¨C a room full of beakers and bound books directly above their heads looked like it might be a good place to start. Straw carried his leader up while checking in repeatedly with his remaining team members. First, Samantha who blasted through a crowd of little piranha-like slugs and passed briefly into a huge glass tank full of massive sharks that crossed back and forth in the blink of an eye. She fought them off ¨C not managing to kill or overwhelm them in their natural element, but able to deflect their jaws in the two occasions they attacked her directly ¨C before she reached the side and pulled herself out gasping for air. ¡You¡¯re doing great! Straw sent, watching her twitch at the reminder that he was watching before shifting to Craig. Craig was a walking maelstrom of destruction. A broken down section of the facility they were in was full to the brim with various sized monsters and the "air and needle mage" was ripping through them as he ducked and dodged the crumbling infrastructure. The easiest way for Straw to describe what was happening was by imagining Craig was centered in the eye of a storm. A wild churning hurricane that spread out over nearly 100m of space filled with extra dangerous shrapnel ¨C individually most needles in the storm broke on or scratched the surrounding monsters but by the hundreds of thousands the needles chip-damaged nearly everything into oblivion. And that wasn¡¯t even Craig¡¯s full repertoire of skills. This needle storm state didn¡¯t seem to require much concentration to hold, so the young mage was constantly flinging out consumable potions and grenades with various effects. Mages were always more impressive especially at higher levels, but if Straw didn¡¯t know better he would have thought the kid was already a transcendent. The way he was ripping through fodder¡ A steam belching monster that looked like someone had taken a boiler and slapped arms and legs onto it was picked up off the ground and began spinning about the hurricane, killing two crystal-focused crab-like things that had weathered the storm so far. And then a super soldier entered the area and began sliding through the storm like it didn¡¯t exist. Craig raised a hand in the air, flashing the glove that had been his reward for donating the portal key and everything turned ethereal. Needles that had piled up against pillars and walls slipped through them somehow. More needles poured out of the air near Craig and immediately shimmered into transparency as they joined the crowd. This [Ethereal Needle Storm] or whatever was actively damaging the super soldier at a steady pace ¨C even as it arrived and attempted to slay the adventurer. A shield of water and spear of ice were conjured but couldn¡¯t defend against the swarm of ethereal attacks nor reach the nimble mage who had to have a third kinetic affinity or skill based on the way he was moving. His eyes were closed and gusts of wind accompanied each shift of his head or twist of his legs. By this point not a single other monster in the large room was alive and the defeat of the golem they couldn¡¯t take on as a group seemed almost inevitable. Straw watched as he rummaged through desks and read sticky notes taped to broken machinery. The fight lasted for a full 16 minutes before the soldier died and everything immediately stopped being ethereal. Craig pulled out a mana potion and drank deeply, ignoring the potential side effects as his regeneration kicked up and he stood, chest heaving, in the center of the room. A few minutes of rest later he continued on ¨C dragging his hurricane of needles with him and nodding to Straw''s suggestion to make a turn back to the portal up ahead. The antidote to Stelc¡¯s condition turned out to be regular tree sap according to one encyclopedia of conditions set in a safe deep within the office buildings. Waiting for a passing guard to leave, Straw reached out ¨C his hand phasing through the case to flip pages. ¡°I¡¯m not copying you, I had this skill first.¡± He muttered to himself continuing to think back to the ethereal storm he had just witnessed. Knowledge of the cure in hand, he found a beaker his [Scan] pinged as probably sap ¨C his hands moving instinctually while his mind wandered. Before removing the beaker from the display case he carefully snipped a line of mana that ran off of it ¨C preventing whatever trap or alarm would activate before it did. Straw then went through every path back to the exit and made the executive decision to wait till he reached the portal and team to apply it. Holding the floating legs of Stelc like a ballon Straw wandered through the facility, bypassing most of the enemies or taking the long way around ones he suspected could find him. The life of a scout in the dungeon. ¡ A brief while later, as a group the three rubbed sap all over their floating teammate and watched as he began bubbling and shifting translucent skin full of rainbows turning black like tar. Tentacles turned to arms and legs, his body burst upwards and outwards and Stelc rejoined the group once more. They turned and left. A repeat visit of this zone would require more preparation. They hadn''t found any treasure this time but based on the surroundings there had to be some and it had to be great. They would be back.Excerpt obtained from memory records taken from one ¡°Stelc, Rutherford¡± and "Straw, Pattern" dated 2005 as stored in the Central repository, regarding the facility. Innearth was fancoreing¡¯ so hard. When Craig was the one who brought a keystone to the alter he mayyyy have swapped the random tier 11 reward for his highest random tier 14 one he owned. It was hard to see how the system swapped a weapon into a glove that turned skills into ethereal magic attacking variations...but he was still excited. One of the reasons Craig had started slowing down in his progress was his lack of damage variation. He could blend some enemies but could barely kill others alone and there were certain skills that could completely counter him. That was almost completely gone. With this glove, Craig could probably reach the hardmode crystal caverns without a group to round him out! Heck he had solo¡¯d one of the facility''s common enemies and could probably explore it on his own!
| Congratulations! For creating a dungeon in a unique location, the title [Unique Dungeon] has been gifted. |
| You have created something that will be sought out for the novelty. Something made in an area no one has been to. Something so different it warrants being called unique. If another dungeon creates a similarly located area this title will change to ¡°The First¡±. Reward: [Unique Dungeon ¨C Location easily found on maps. Dungeon will be highlighted as a destination in relevant skills and cooperating spells.] SYSTEM NOTE. MULTIPLE SIMULTANIOUS UNIQUE TITLES GIVEN. UNIQUE CIRCUMSTANCE NEGATES "The First" DESIGNATION. |
Hey! Pops! Progenitor old man! I heard uh¡what¡¯s the ascended dwarf who came before us¡¯s name again? Give me a sec¡OH Onyx! Yeah, I heard he phones home every once in a while¡ so I thought I¡¯d give it a shot. Anyways it¡¯s Ilm, you¡¯re favourite dwarf gal! I¡¯m calling you from my new crib in the city! I have a whole shop to myself. Got it just before the prices hiked and let me tell you, I am so glad I bought it out when I did. Did you know some of the shopkeepers here don¡¯t even own their own shops? They rent them! They are living credit to credit with all their funds being funneled to some faceless nameless probably low-level smuck who bought strips of property when the ¡°single building per person¡± settlement rules relaxed ¨C CRYSTAL SHEER! Innearth. I know you don¡¯t drink so you can¡¯t appreciate just how tasty crystal sheer is. Listen. It''s some mineral-based alcohol that can melt through tankards if you¡¯re not careful and is currently what all of my free credits are being sent to. I¡¯ve spent so much on crystal sheer you don¡¯t even understand. Thousands of credits worth. Gallons! I could have bought a second shop for the amount I¡¯ve spent on crystal sheer this past month. Its that good. Now, I was going to just start expanding my basement down but it turns out I needed to get a permit from the city for that. Can you imagine needing permission to dig? What? I just want to connect my basement to your dungeon and half the permit process is proving I wouldn¡¯t expand into your dungeon! So here''s what we are going to have to do. I¡¯ve managed to get permission to build 30m down for a workshop. They analyzed that with some speciality tools and determined it wont intercect you. I¡¯ll finish that, then set up a beacon alternating earth and crystal pulses downwards right. Then you can expand up and meet me in the middle! This is all so you can analyze this crystal sheer stuff and try and get me a better source. I¡¯m counting on you!Excerpt obtained from one short ranged transmission between Ilmenite and the dungeon Innearth. Around the same time that Innearth had been working on the facility, his dungeon began settling. Patterns began becoming more obvious and adventurers began mapping out his floors. Even though Innearth had a whole section of his consciousness in charge of hiding chests and changing where monsters roamed, his biases for certain areas slowly made themselves known. His floors became slightly easier because adventurers knew what to expect and could prepare themselves accordingly. And that was okay. This was something common to established dungeons and while it was kind of annoying that he was becoming predictable ¨C at least on his lower floors ¨C it also made him feel more adult. Besides. Finding carelessly dropped maps of his floors with coloured in ¡°drop tables¡± and ¡°chest chances¡± let him abuse it a bit. So adventurers thought there was zero chance a chest would appear in this hallway? I¡¯m going to place a chest there even harder! The natural monsters on his lower unfinished floors had grown to such a point they would be a challenge for low to medium-skilled adventurers ¨C they were located in a sealed-off area deeper than the upper mid levelled floors so they weren¡¯t actively fighting adventurers ¨C but also Innearth didn¡¯t use them as a free source of combatants. Instead, he mostly let them live naturally ¨C giving them competition to fight in terms of his own monsters and affecting their evolutions with runoff from his steadily increasing in quality filtration system. Pools of different lesser madness affinity gunk were made from the different runoffs and then purposefully introduced to the monster ecosystem. Some monsters took to the affinities and became stronger without being negatively affected. Others took to them and became insane attacking like they were rabid. All the resulting materials created from their bodies after they died were either strong or useful and nearly all of them were safe in terms of not containing the original madness. Innearth didn¡¯t feel bad about laundrying the pollution through a closed-off ecosystem of monsters. He was a scientist! They were treated well! He made sure to give them plants and space and free experience. This ¡°monster farm¡± was mainly used for his crystal dwarf workshop, but it was also a great source of unique monster parts. Innearth continued to pick and choose choice bits to include in his own monsters ¨C creating unique magma spiders with twisted dripping drill claws or attaching the head of a wolf-like crab onto a crystal snake. This insured there were constantly unique monsters in Innearth''s dungeon and adventurers needed to deal with unknown challenges in every zone. It wasn¡¯t the end of the world that Innearth hadn¡¯t been expanding downwards ¨C his dungeon hosted adventurers all the way from beginners to upper-intermediate/lower advanced pretty well. The scaling in his current dungeon didn¡¯t reach all the way up to transcendents¡but that was what the facility was for and 95% of his adventurers were currently being challenged. The narrative has been stolen; if detected on Amazon, report the infringement. In ascended monster news, his ascended crystal dwarf "Ilm" had settled into the silver city above him and seemed to be doing well. She dug a basement and helped him connect to her workshop so he could see when she was at work ¨C it was like she had never left! The big project that Ilm had his help setting up was a giant distillery and brewing room. He snuck her care packages of raw materials from his monster farm ¨C transporting them up an elevator and into a hidden walk-in freezer and tried his best to help her try and figure out how to make different alcohols. Good quality alcohol really didn¡¯t like his attempts at cheating. She had one brand called ¡°crystal sheer¡± he had attempted to mass produce by including in a sort of ¡°incubation monster¡±. The bottle was embedded in a monster that would drip it constantly while healing it back! But the act of giving life to this monster altered the alcohol into a alcoholic monster blood that tasted awful. Without an "alcohol mana" or alcoholic affinity¡ Innearth wasn¡¯t able to control the taste or quality of alcoholic monsters or materials. All that really happened was a line of materials that were closer to hand sanitizer in smell and taste. Now, circuits helped somewhat with the goal ¨C especially with Innearth''s budding ¡°circuit sense¡± ¨C but monsters with skills and alcoholic parts still didn¡¯t work well and Ilm''s dream of free high quality alcohol constantly on tap was not achived. There was a snake that intoxicated anything it touched but that was a magical intoxication and fought off by magical resistances. There was a turtle that shot alcoholic liquid that was then set on fire in a flame-thrower-like manner...but that was an attack and ended up just being sent off as a unique monster. The closest Innearth managed was a spider that created an alcoholic web goop that could then be refined and purified into a low-quality moonshine. The most exciting ascended monster news however happened at the two-year mark. While Innearth was done with his part of the facility and was waiting for his friends to be ready to open it up a powerful illusion wurm slid up to the roach knight guarding the facility tunnel. Level 251 and strong. Strong off the constant fight against demons. Strong enough she could slip past the roach without it noticing and then come back and taunt the creature seemingly everywhere at once. The wurm travelled up and out of Innearth¡¯s dungeon, snarling mentally as it crossed through the barrier and headed off to get its last few levels. It had found the oldest ascended ¨C Innearth''s level 150 snake scout who was now over a kilometer long ¨C and convinced them to hunt in the void before disappearing for a month. When the wurm returned they were level 257 and solid. It was incredibly hard to track the strength of the illusion wurm ¨C they were never visible and in many ways, they seemed the same now as they had hundreds of levels before¡but their illusions couldn¡¯t be called illusions anymore. They were simply reality and reality could be anything the wurm wanted. Anything within a domain that stretched over a hundred meters in every direction could be changed. Hundreds of monsters, created from nothing, that could fight evenly with super soldiers in the facility. Whole buildings could appear or disappear at will and even with Innearth''s dungeon senses, they looked like normal matter ¨C not like conjured fakery. If it weren''t for the fact that most illusions broke down a few hours after the wurm had left an area, Innearth would have said they could do anything. The final "ascended news" was that the pool snake finally ascended. They were lazy and hid constantly but with a combination of a huge amount of time and the dancing dragon constantly pushing them out of their comfort zone¡or leading adventurers to them, it happened. A water mage entered the chaotic crystal pool searching for a treasure chest and continually beat the snake about ¨C their [water manipulation] and related skills acting strangely in the magical liquid, but still managing to damage the old monster. Finally having had enough and on the brink of death ¨C for no reason other than a search for treasure that didn¡¯t exist ¨C the snake pushed with all of its mental willpower and the pool responded. A dozen separate chaotic needles pierced the mage''s body as crystal water bent to damage and kill. The water mage¡¯s team members rushed to save him but that¡¯s the moment the crystal snake ascended. They had such an attachment to the chaotic crystal pool they ¡°took the whole thing with them¡±. Liquid flashed in a glare of mana that spread out from the injured snake and back into it like a heartbeat. Crystal blood that had leaked into the water was the first to change ¨C seeming to bind tightly to the surroundings even as it consumed the water mage''s blood as well. Chaotic liquid shattered again and again, being sucked inwards even as the snake expanded like a balloon. The creature''s body seemed to pop even as it reformed and legs were suddenly very much there where none had been before. One of the adventurers ¨C a young-looking [Warrior] with cheap-looking armour swung his mace confidently towards the still transforming snake. Metal squished crystal flesh inwards even as the sound of shattering glass reached a crescendo. Spikes shot out in all directions. A hundred separate shards of glass that seemed to break the air behind it like cracks in reality. Blood pooled and the warrior died even as the team''s healer dragged their heavily injured water mage towards the door. The snake did not pursue. They weren¡¯t a snake anymore. Their bloated squished body looked like a fat lizard crossed with a frog and designed with glass that constantly broke and reformed. Instead of following the escaping adventurers, the chaotic lizard turned to glare at the far corner of the room. Angrily pointing itself towards where a snout and undulating body bobbed happily. The lizard did not pursue the adventurers but did pursue the dancing dragon. It slowly thundered after the other lizard chasing it around and around and around the crystal caverns. The two created a strange procession that made adventures stop and stare. First one lizard came past, hopping about in a rhythmic beat flicking paws and tail to some tune only they could hear. Magic effects accompanied their passage ¨C a snap of a finger shifting a crystal boulder or causing walls of crystal to form. Behind them charged a second lizard, this one which looked like a someone had broken two glass statues ¨C one of a frog the other a lizard ¨C and then glued them haphazardly together. It shot, sharp jagged shards after its tormentor, a roar like shattering pottery accompanying its chaotic galop. More than one adventuring team turned to watch, some frightened, others laughing at the spectacle. The two ran about for over 24 straight hours before collapsing in a heap in the crystal pillar room. ¡well okay then. Chapter 82. The Peanut Gallery.
Alright! Listen up! I¡¯m only going say this once ¨C no repeats for those hard of hearing. Everyone knows the best loot is found in first runs and the floodgates have been opened. We go in hard and we keep going in until we find something good¡alright? ¨C Yes Dale? Don¡¯t mind that funny feeling. That¡¯s the suppression here, you¡¯ll get used to it in a bit. Make sure to swallow down any bile you don¡¯t want to start vomiting now. Yeah, I¡¯m speaking from experience. Any other questions or are we good to move out?Excerpt obtained as a collection of recordings taken from the scouting equipment of one Colene Q.
WAIT, STOP. DON¡¯T STRIKE. Okay, thanks for listening. Give me a second¡ [visual transcript: a hammer-shaped monster wearing a lab coat cowers before the team. It holds out a strange suspicious-looking ring and points to an identical one on its hammer-shaped neck]. Who feels up to wearing that? It could be a trap? [visual transcript: all party members point at the speaker]. Really? You¡¯re going to do me like that? Okay. Fine, give me a moment. [visual transcript: speaker takes the ring and carefully examines it before placing it carefully on his head. A few seconds later they begin nodding and staring intently at the hammer ¨C occasionally making gestures with their hands as they talk]. Alright everyone! This poor fellow is named Jim. He''s been through alot, so please be understanding. Now, Jim is a klaxon from 4000 years ago who was researching immortality with the rest of his companions when a massive¡
*Hissssss* ¡ *plop* [visual transcript: A party jumps from crumbling building to crumbling building. Below, acid bubbles and boils and the scene extends out into a massive room. A hasty jump is done just as a massive hand exits the caustic liquid and pulls its victim into the acid]. I¡¯ve got you! I don''t got you. Quick you¡¯re a water mage right? Get him out! What do you mean that¡¯s not water? It''s liquid right? See that¡¯s why I use a sword. Can always count on my sword to swing can¡¯t you. ¡are they dead? I got distracted. ...did anyone like that guy?
My ears..they popped and now I feel dizzy. What is up with the air here? Why does it feel like jelly? My tongue is buzzing too. I feel strange. I feel like I''m falling. Is that just me? My perception is all over the place. How are you guys fine? ¡°You get used to it?¡± I don¡¯t think I could ever get used to this feeling. This can¡¯t be good for my health. I''m going back.
Test A is coming back with a red squiggle surounded by a series of greenish dots. We¡¯ve never gotten that before? I don¡¯t even know how to begin translating it. Now one of the green dots is eating other dots and getting bigger? Are we the dots? Whats the squiggle then... Test B is blinking aggressively¡It''s as if we are currently in the largest apocalypse to shake the world since it''s been created. OH! It stopped... Test C through E are indicating this is a dungeon and test F claims its not. Test G shows spacial¡something. I think it''s broken. The reading is stating this room is negativly shrunk? Test H claims time has been sped up by a factor of 2%. Test J claims while time has been sped up, its ended up slower than it would otherwise? Test K¡
¡guys? Mike? Liezka? Ralki¡¯ith? What happened? Where did you go? Please come back. I don¡¯t think I can do this alone. ...That was a demon was it not? Why did it look so¡normal. Mike! I thought you left, where are the others? Mike? Why are you covered in crystals? Are you hurt? Mike?
Okay Okay! Tom here to review something I¡¯m not even sure is a dungeon. I got it dear readers. Gods knows I¡¯ve received enough letters demanding I review the newest craze. The ¡°Void Crossroads¡± as they¡¯ve been calling it. Well somewhat annoyed by the constant barrage of communications I went to the void crossroads with a more critical eye than I would have otherwise. I entered. Docked a few marks for the suppression feeling particularly unpleasant. Noted the similarity to the plasma dungeon in Karth. Tested for myself it was truly located in the almost mythical void. ¡and then partway through this very methodical review, I found a room depicting a story of a young researcher with dreams of immortality. Countless research notes dated over the course of years ¨C but in an unknown notation. All written in a forgotten language I had troubles translating ¨C me! Having trouble translating words! Whole notebooks of information I¡¯m sure 99% of delvers wouldn¡¯t be able to comprehend. That was the moment my thoughts began to change. I started trying to figure out more about this character. Is this simply a dungeon? The verdict seems to remain undecided on that ¨C I for one could not determine if the facility contains a core. The location itself has muddied most of the ways I would find out conclusively what the answer was and¡ And that¡¯s when I got it. Quite a few dungeons you¡¯ll come across have a story to them. Quite a few claim facts ¨C sometimes it''s based on reality and sometimes it¡¯s a fabrication. Often an adventure is much more fun to commit to if you pretend the story is real¡but there''s always a part of you that knows it¡¯s a fabrication. Knows the inside of a dungeon is fake. The facility is in such a state that¡ I don¡¯t know if I want to find out if it''s real or not. The goal of complete immersion has been achieved. And thus began my second run-through of the void crossroads. This time as a proper adventurer. What''s a bit of discomfort for a true adventurer? My bones felt like they were resonating at an incredibly high frequency and all of my bodily functions felt strange. I travelled through twisting hallways and found hidden rooms with secret riches. I felt young again. Not many of you readers know much about me and I like it that way. I started this series just over 10 years ago but I¡¯m¡old. Much older than you are imagining dear reader. The last time I felt this way was when I travelled to Luna. The dungeon its been commonly known, is mostly located on the moon. That dungeon is special for space twists in such a way you can¡¯t tell where our planet ends and the moon above starts. Ancient magic has created a stable but unreplicable pathway. The facility however is¡just a portal away. An open and closing portal that links it to the rest of the crossroads. It''s located in a place incredibly few have ventured and more importantly¡seems safe? I spent three weeks of time on my delve and never once felt an ounce of fear towards the ancient enemy of reality. The facility contains demons yes. But they remain contained. Controlled and corralled. Lower levelled than the true horrors demons represent. I realize this article is not quite the same tone as you may be used to dear reader. The answer to that is in part because most articles I write are for entertainment. They are honest reviews but¡this article is different. It''s less for entertainment and more for myself. I wanted to capture and convey my honest reaction in the hope one day you may feel the same. Because yes. The facility is not for the faint of heart. It doesn¡¯t start at a low level and works its way up. It starts where many dungeons end. My personal opinion, is all solo adventurers should be well above level 100 ¨C ideally the true level 125 transient barrier. Teams can delve most of it safely closer to level 90 but should remain vigilant at all times ¨C for while the upper range of strength is not too much higher¡there are a few entities contained within that could face even a true level 180 warrior evenly.Excerpt obtained from the numberless issue ¡°Bonus content. Tom reviews a maybe dungeon¡± Once more and for a final time going back in Innearth¡¯s timeline: a portion of his thought process had been dedicated to figuring out that one line in his status dedicated to the requirements to rank up. [100 different "Types" of adventurers hosted] It was a vague sort of requirement. Based on his first thoughts and some conversations with his friends, Innearth determined all he had to do was ¡°test for different things he cared about¡±. He just had to decide what types meant to him, manually store adventurers in those types, and then move on. Easy. The thing was¡the problem with this requirement¡was how nebulous the ¡°what he cared about¡± goal really was. Innearth didn¡¯t want an opinon based requirement for no real reason. That didn¡¯t feel right. Innearth wanted a reason to do something and now that he had time to sit and stew on it Innearth began getting annoyed by the whole concept. ¡°Tag Adventurers¡because I said so.¡± Oh yeah system? I mean I¡¯ll eventually end up doing it because I have to advance... but I won¡¯t like it. I can¡¯t see what purpose it gives. Reaching the surface? That was an obvious goal. I needed to reach the surface to get adventures. Tagging them however? That feels like busy work. It feels like¡ It feels like it''s there because something has to be. Like the system ran out of ideas and threw some random goal at us. I don¡¯t like it. Innearth put off starting this task for a few months because of that initial annoyance. From what he could tell it wouldn¡¯t take too long¡ While researching it however, his opinion began to change. There were theories about why you needed to do this task after all and his annoyance was leading him to search them out. Some of these theories were absolutely made by cores just a wee bit too bored ¨C like the idea the system was being hacked by space aliens that wanted them to spy on adventurers in the hopes they could learn their weaknesses to smooth along their invasion. What? Ignoring the insane conspiracies one of the main explanations began to make a lot of sense. Essentially the largest unproven theory required a lot of setup... but the fact that it was given by hundreds of different packets traded and sold by dozens of different cores did lend some credence to them. The common theme contained in this theory was that the [system] was a [system] of [systems]. There was a grand [system] that oversaw everything, while every individual attached to this system had a sort of¡personalized smaller [system]. A sub [system] that was attached to individuals and grew as they grew. One particularly strange and ¡°oracle-like¡± explanation of this phenomenon claimed every creature with a strong enough soul had its personal system seeded into it. This system seed hatched and grew with the soul as it increased in strength ¨C it explained the system was a living spell that grew and evolved. This explanation went on to claim the oversystem was built into the soul of the planet ¨C Gaia herself ¨C because she was mother to them all. A more analytical explanation along the same lines, described how subsystems were not a whole copy of the system or living things ¨C they were simply relays. A personalized interface that couldn¡¯t do much alone ¨C without the over system nothing would work ¨C but that helped individuals interact with the oversystem. The majority of explanations blended these two sides together. They claimed the personal system grew and did some things itself so the grand system didn¡¯t have to do as much¡but all the big things were done by the grand system. If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it. ¡that last one made a certain kind of sense but Innearth was incredibly hesitant to just believe random claims ¨C without proof or evidence, the descriptions just seemed like stories. Especially because the core who sold him most of the packets claimed they were not the one who wrote them ¨C just collected and distributed them from others who also hadn¡¯t written them. Innearth was down a rabbit hole of theories and slowly dragging himself back out. Assuming this theory of individuals having a personal system was true. Assuming each node attached to a person grew as they did. Assuming all sorts of plausible descriptions were real a leap of faith could be made. The ¡°required task¡± he had now might actually have a purpose not for himself but for his ¡°personal system¡±. There was a heavy chance that the actual reason his system needed several delves was to familiarize and train it to interact with other individuals sub systems. Despite all being connected to the same oversystem the personalized sub systems had deviated and he could help the interface¡ I¡¯m maybe being told to help grow my system. What I focus on at this point will increase in strength when I do. The ¡®type¡¯ of delver will be a new interface and maybe¡when I increase in rank it will do so as well. I feel like if this isn¡¯t how things work¡it costs me nothing. But if it is how it works it would be stupid to not actually try and deal with it. ¡and of course, I could have just blindly done it without all the research and waste of time. I think most of my friends have already done it and gotten their 100 types already. I do like at least pretending I know what the purpose is so it''s not a complete waste of time. Especially as I¡¯m now going to intelligently try and pick a type. So. Min max the best possible interface. I could try to base my categorization on something like race? ¡but unless the system gets real cool about calling monsters delvers real fast that¡¯s going to be hard to find a 100 of. I don¡¯t even think there are 10 different sapients let alone 100. I could base it on level pretty easy as well. Let my system see the difference between different subsystems at different levels of growth¡but at the end of the day, I don¡¯t actually care to know exactly how strong an adventurer is. I can see that pretty easily by their actions or whatever. I could be super literal with ¡°types¡± and base it off of different personalities and positions¡but really I already know what I want at this point I¡¯m just running through a list of my options for the sake of it. I want to base the ¡®type¡¯ off of what mana affinities they have. Adventurers are obviously more than just their affinity and what position they have will change how they use mana¡but I can probably sum it up with a ¡°warrior or mage¡± split plus the affinity. Besides. If I assume this is increasing the abilities of my system it might help me better analyze unique materials and figure out unknown mana types in objects! Plan finally determined, Innearth immediately began setting up empty events around adventurers and writing down his own thoughts to supplement them. It started off¡pretty rough. For some reason, Innearth had briefly forgotten that adventurers could have multiple affinities so when a [Fire? Warrior?] coated his short sword in radiant darkness he became momentarily confused. A switch to writing down ¡°main affinities¡± and ¡°minor affinities¡± fixed that problem and he was well on his way to categorizing all the adventurers. Craig got a [Wind-Needle Mage] tag in his list. The shock trooper got [Lightning Warrior]. An archer that shot arrows coated in poison got [Poison warrior], a scout that sent off smokey birds got [Ethereal-Mist Mage]. The more he added, the better his system got at prefilling stuff in and ¨C after storing over 50 different adventures ¨C it finally updated to 51/100 on his status. The process snowballed at that point and the system started picking up stuff Innearth had missed. It tagged adventurers correctly that hadn¡¯t used any skills yet and started filling its dictionary automatically. It was¡kind of fun. Even though Innearth had initially shunned the task, that had just been based on the worry it had no point. With a proper goal and likely reason it became a game. Careful studying of adventurer bodies sometimes gave clues, when adventurers used skills it helped, abusing system controls he already had helped. The only problem was trying to find the actual affinities adventurers had ¨C not something close enough. The system was really good at generalizing the affinity but Innearth didn¡¯t want a guess that was similar he wanted to know the real mana types being used. The number of fire affinity adventurers who twisted their mana into something closer to ¡°power mana¡± and the number of kinetic affinities that twisted their mana into ¡°speed mana¡± was absurd. Single-use spells to increase the power of their strikes with a completely different root¡ Sometimes it was worse than that. The spells or skills an adventurer used made him think they were something like a water mage but then it turned out they were a specialized [Liquid Mage] that only used generic water most of the time¡sometimes adventurers like the wizard in the shock troopers party almost didn¡¯t seem to have an affinity. They switched stuff up every time they came and their true affinities were impossible to figure out. After 100 adventurers the task was done but his system kept chugging away automatically and silently storing adventurers. All Innearth had to do was focus on one with the slightest desire to know what they were and the system happily spat out a blue box with their information. All that was left to do was grind levels ¨C his experience ticked up nearly constantly at this point and it felt like only a matter of time. While waiting for the inevitable rank-up, Innearth spent some time watching his dungeon and the facility. At one point the endless crystal mass ¨C the phoenix-like unique monster made years before ¨C ascended after someone stepped on them in the crystal caverns. They then travelled into the facility and found the fragile crystal materials finding the similarities comforting. It lived in a ¡°lab¡± dedicated to the stuff playing with its surroundings by growing everywhere like a cross between moss and a particularly energetic dog. An entire floor in the facility was bulldozed by the Snake scout as it created a new lair to rest in between hunting trips into the deep void ¨C unlike the Illusion wurm this monster liked to return and rest for longer and longer periods as it grew stronger. Unlike the wurm it hadn¡¯t ascended once in the void and lacked some of the navigation senses its younger cousin had¡so unwilling to get lost it remained close to the facility at all times. The snake scout even occasionally slithered past the windows and startled an adventurer or two. Some events were gradual. Watching Craig increase in strength to the point where he could hunt in the facility consistently happened over a large several-month timeframe. Others came out of the blue ¨C an adventurer wearing an incredibly shiny pelt arrived one day that reminded Innearth of the silver otter. It looked like the old monster hadn¡¯t managed to become a dragon ¨C and Innearth felt a strange sort of loss as he watched the adventurer move about wearing the processed skin of one of his first delvers. As Innearth gained more ascended, his attachment to them began to loosen. He still cared about them like they were his children but¡he didn¡¯t feel sad when they left him to explore the world or hyper-focus on everything they had done. It was also hard to keep track of them all after a while. Some monsters like his first floor bosses were killed and remade too many times to ascend. Large parts of them were looted by adventurers as either materials or trophies and after a year not a single part of them was the same as it had been years before. Other bosses further down like the crystal ¡°dragon¡± never died due to their scripted retreat¡but were much stronger and didn¡¯t ascend because of that. The monsters that did ascend were almost always nameless and overlooked. A spider with the ability to spin webs of almost invisible lazer light. A unique snake with a flower on its head. A 5th crystal dwarf that seemed no different from its peers. Without the focus Innearth had given some of the first ascended, these newer ones nearly all left soon after they evolved. Innearth wished them luck with life and promised them a home to come back to if they ever wanted it¡but they all left. Finally came the day FED advanced to rank 4. It was an event. It was a push for Innearth to gain that last level and catch up to him as soon as possible. Now, there were two very important parts of this event.. One, FED was¡still a part of the facility. He had been booted from their server when he advanced but was still physically able to communicate with them by writing notes in the shared space. It was a massive breach of the data barrier they could take advantage of. The problem was partly who had advanced however. FED kept giving cryptic hints at what the next rank was like but his affinity for drama kept him from spilling much. He told them their next mana affinity was likely not going to be a rank 4 mana type due to it being ¡°unavailable¡±¡told them the next rank was the last grouping of dungeons because there was such a wide range of levels¡told them Abyss said hi. But he more importantly refused to tell them any big secrets. Not that there necessarily "was" any big secret held at the next rank¡ but Abe kept writing ¡°I know theres some sort of secret, what is it!¡± and getting back a ¡°secret? Theres no secret! What are you talking about? Who told you about the secret!¡± suspicious series of answers. After two weeks of this back and forth FED reminded them about triple mana materials and hinted if they managed it there was a good chance they could push through the last level or two right away. That was the second most important part of the event. The hint they were given right at the cusp of Tier 8. Triple mana matierals. They were an annoying spell to cast ¨C the difficulty jump between adding two different mana types simultaneously and three was immense. All of them knew it was possible but had basically been told most dungeons weren¡¯t able to manage it ¨C at least in rank 3 who knows about the future. Innearth had tried it once¡over a year before and had failed continuously for several days. If FED was hinting at doing it now well. That was enough of a push to try again. He picked calcium carbonate (CaCO3) as his physical material ¨C there was plenty of it in certain rocks or fossils and it piled up over time. The easiest and most likely to succeed mix was one done with all three of a dungeon''s mana affinities. Dungeons were more likely to be able to manage this spell if they had easier affinities...but they were also better off using the affinities they had ¨C in Innearth''s case Earth, Crystal and Void ¨C despite them potentially being harder to use (Void being harder than Fire or Water despite having an affinity for it). Okay, You can do this. Innearth hyped himself up. Made a safe room in his dungeon to experiment in. Created balls of all three of his mana types. And then pushed them together as fast as he could. Crystal as his easiest to control hit a millisecond sooner and spread around/bounced off. Void and Earth hit simultaneously, but the spell had already failed. Trying again and again Innearth slowly dropped all of his ¡°Always separated¡± threads of consciousness to focus on this single task. All of his attention focused on timing it exactly. Placing his balls of mana at different distances so they would hit on time. Clenching space to prevent any single uncontrolled variable from messing with the transmutation. Finally, after hours that felt like weeks, the stars aligned and it worked. The three flavours of mana overcame some time-related barriers and melded. The material in front of him twisted changing from white to pitch black to purple. And the rush of experience pushed him to Tier 8. Chapter 84. Tier [8]. Rank [4]
The Three Second Time Loop Story. A young man starts his first day at an undisclosed research company. They are full of excitement for all the novel and cutting-edge technologies being worked with ¨C and have na?ve dreams of changing the world. They start their first day with a tour of the facility ¨C being shown first the staff rooms and a specimen yard by a very enthusiastic gelfling. At 11:02:49 exactly the man looks down at his watch ¨C mana flicking the second dial to immortalize this otherwise normal time perfectly. At this exact moment, the event happens. A massive explosion of energy that rips through the walls, floor and very fabric of the facility¡¯s reality simultaneously. Existence is unmade in fire and sound and radiance. Space is scrubbed as if a paticularily angry god took a massive eraser to reality - smudging and getting bits of existance all over thier metaphorical hands. The man is vaporized at this time, but that is not the end. For he swiftly finds himself whole once more in the hallway ¨C nothing amiss with his situation. While yelling out in shock it happens again. The explosion rips everything apart and resets the time. His yell stutters as it''s restarted at the beginning of each loop ¨C the moment of incineration too fast to hurt, but too traumatic to ignore. It takes an embarrassingly large number of loops before the man collects enough energy to look down at his wrist at the start of a loop. A flick to 11:02:47 ¨C plus the time he took to check his watch ¨C giving him a rough three seconds between his [Reset] and [Loop end]. Loop #100 ¨C five minutes after his incarceration started, he began running in different directions. He threw himself to different sides. He crouched or lay down just before the explosion¡he jumped at the last second or used his various [Apprentice ¨C Researcher] skills one by one. First to try to solve the loop ¨C to break free¡to escape it. Then to simply try anything to feel like he was doing something productive. Just to try and remain sane. Loop #288000 ¨C around 10 days of effective time, his mind began to break. It was only really his soul and memories that kept reverting, but they began breaking down to the endless cycle of destruction and instant recreation. The millionth loop was special in its own way. A month of time compressed into insanity. It was special not because of what happened¡ but what didn¡¯t happen ¨C anything noteworthy. Finally, after just over ten million loops, the prisoner of time was freed. A year of effective incarceration. He was freed not because he had finally figured out how to escape himself or had grown strong in this period. No, the prisoner of time was freed because of a freak of chance. The paradox that had started his prison paradoxically decided not to. Everything in time was the same. Absolutely every molecule in existence was identical but the explosion just¡didn¡¯t happen. Employees came running to their babbling new hire who screamed again and again, scratching long red lines into his arms as he babbled about the ticking clock and his newfound faith in ¡°Pax¡± ¨C an entity he claimed ate time for breakfast lunch and dinner had ten thousand eyes and a love of chocolate flavoured butter. No [Doctor] could diagnose anything wrong with the patient, no [Healer] could fix them, no [Witch] had a concoction that would help. This young man spent days rocking silently to himself after being deemed a lost cause ¨C occasionally giggling or talking to his invisible companion ¡°Pax¡±. He then went on to attempt to summon a demon he claimed was said ¡°Pax¡± and was executed after several [Cultist Extermination] quests were issued by the system. Society failed him - had this story happend today and in the central continent he would probably have been incarcerated. The moral of this tale is simple. Some fantasize about being stuck in a time loop. It''s always romanticized as a way to practice your skills endlessly. A way to grind to overpowered lengths ¨C an eternity focused on advancement. Some dream of the removed consequences ¨C nothing they would do would matter in such a world¡no crime they commit would stick, for everything would be undone once again. Real time loops are things of madness. Paradox mana seeps in chaos ¨C it inevitably breaks your mind. Space has a place that embodies its madness counterpart ¨C the void. But time has a moment that embodies its madness. The negative miracle. The fluke accident that should never happen. ¡°The impossible moment¡±.Excerpt obtained from ¡°The pretty little book of paradoxes¡± ¨C written 20 years after it was published by a man who doesn¡¯t exist.
| Mana Specification | |
| Rank 4 Mana specializations (NOTE Unavailable due to racial affinity being 0%) | |
| Luck&Fate | Control the probability of the universe. |
| Natural Law | Control the rules of reality. |
| Discontinuity | Break that which cannot be broken. |
| Divinity | Touch upon that which is more. |
| Unlocked Specializations due to Void Specialization | |
| Deletion | Subspecialization increases base- Deletion mana control * 2, Void * 1.25, Space / 1.25 |
| Shrinking | Subspecialization increases base- Shrinking mana control * 2, Void * 1.25, Space / 1.25 |
| Void + Eternity | Harmonic Specialization. All Void+Eternity Combinations and sub derivations * 2 Control, Void * 1.25, Entropy / 1.25, Eternity * 1.5, Space / 1.5 Control. |
| Void + Entropy | Harmonic Specialization. All Void+Entropy Combinations and sub derivations * 2 Control, Void * 1.25, Eternity / 1.25, Entropy * 1.5, Space / 1.5 Control. |
| Unlocked Specializations due to Special Actions | |
| Alcohol mana | Due to experiments with magical alcohols experience has brushed against alcohol mana. Make anything intoxicating. Alcohol mana starts at 100% of base control. |
| Cosmic Void mana | Through the combined effort of Earth, Crystal and Void mana flavours you have created an Old mana. An almost primal one, close to the source. Ability creating this mana type through your designated combination increased by 400%. Ability to create from scratch increased to 5%. Additional control interaction: Void * 1.25, Space / 1.25 |
| Experimentation mana | Through consistent and deliberate experimentation, you have edged up against Experimentation mana. A mana type not typically found in dungeon cores. Experimentation mana starts at 100% base control. |
| Ice mana | Through frequent use of spells creating this mana type and through deliberately accidentally creating it from scratch you have more than met the requirements to gain an ice affinity. A mana type rarely used by dungeons and even more rarely gained as an affinity. Ease of Ice mana created through combination spells increased by 400%. Ability to create from scratch increased to 70% of base. Additional control interactions: Void * 1.25, Space / 1.25, Fire * 1.25 |
| Snow mana. | Through creating many creatures using natural snow you''ve hinted at the ability to use snow mana. Snow mana starts at 100% of base control. Additional control interactions: Ice * 1.12 |
| Whimsy mana | Considered by many to be scarily close to Madness mana. Whimsy is surprisingly safe. Whimsy mana is used more often for aesthetics than any other type, but is surprisingly useless beyond that. Whimsy mana starts at 40% of base control. |
| Slaughter mana | Through creation of a floor and monster using Slaughter mana you have shown intrest in the mana of battlefields and wars. Slaughter mana starts at 40% of base. |
| Mana Specification | |
| Rank 4 Mana specializations (NOTE Unavailable due to racial affinity being 0%) | |
| Luck&Fate | Control the probability of the universe. |
| Natural Law | Control the rules of reality. |
| Discontinuity | Break that which cannot be broken. |
| Divinity | Touch upon that which is more. |
| Unlocked Specializations due to Void Specialization | |
| Deletion | Subspecialization increases base- Deletion mana control * 2, Void * 1.25, Space / 1.25 |
| Shrinking | Subspecialization increases base- Shrinking mana control * 2, Void * 1.25, Space / 1.25 |
| Void + Eternity | Harmonic Specialization. All Void+Eternity Combinations and sub derivations * 2 Control, Void * 1.25, Entropy / 1.25, Eternity * 1.5, Space / 1.5 Control. |
| Void + Entropy | Harmonic Specialization. All Void+Entropy Combinations and sub derivations * 2 Control, Void * 1.25, Eternity / 1.25, Entropy * 1.5, Space / 1.5 Control. |
| Unlocked Specializations due to Special Actions | |
| Alcohol mana | Due to experiments with magical alcohols, experience has brushed against Alcohol mana. Make anything intoxicating. Alcohol mana starts at 100% of base control. |
| Cosmic Void mana | Through the combined effort of Earth, Crystal and Void mana flavours you have created an Old mana. An almost primal one, close to the source. Ability to create this mana type through your designated combination increased by 400%. Ability to create from scratch increased to 5%. A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. Additional control interaction: Void * 1.25, Space * 1.25. |
| Experimentation mana | Through consistent and deliberate experimentation, you have edged up against Experimentation mana. A mana type not typically found in dungeon cores. Experimentation mana starts at 100% base control. |
| Ice mana | Through frequent use of spells creating this mana type and through deliberately accidentally creating it from scratch you have more than met the requirements to gain an ice affinity. A mana type rarely used by dungeons and even more rarely gained as an affinity. Ease of Ice mana created through combination spells increased by 400%. Ability to create from scratch increased to 70% of base. Additional control interactions: Void * 1.25, Space / 1.25, Fire * 1.25 |
| Snow mana. | Through creating many creatures using natural snow you''ve hinted at the ability to use snow mana. Snow mana starts at 100% of base control. Additional control interactions: Ice * 1.12 |
| Whimsy mana | Considered by many to be scarily close to Madness mana. Whimsy is surprisingly safe. Whimsy mana is used more often for aesthetics than any other type but is surprisingly useless beyond that. Whimsy mana starts at 70% of base control. |
| Slaughter mana | Through the creation of a floor and monster using Slaughter mana you have shown interest in the mana of battlefields and wars. Slaughter mana starts at 70% of base. |
On Mana Affinities. By Thorn Bradly. Mana affinities, ¡°shades¡±, ¡°resonances¡±, ¡°flavours¡±, ¡°tones¡±, whatever manner your species likes to designate different types of mana ¨C henceforth referred to as ¡°type¡± ¨C can be condensed down to a single concept. Useful ones are plentiful, Plentiful ones are powerful. Higher concepts are a power all on their own. At the end of the day, What exactly is an affinity? What can be an affinity? Are there any rules about what the limits to a type of mana might be? It turns out there are¡but they have so many exceptions they tend to no longer matter. For example. Naming. A good rule of thumb is that a mana ¡°type¡± is nearly always a single word. A concept that can be obtained within a single word ¨C no sentences, no names that aren¡¯t already a word¡the exception to this ¡°rule¡± is of course due to a quirk of language. You see some languages have words that others don¡¯t. When described by the system if a mana type uses one of those words it usually tries to translate these unknown names into conjunctions of other words. The second rule of thumb is the ¡°difficulty¡± of a mana ¡°type¡±. There are a whole slew of components including the rarity, natural affinity and ¡°Rank¡± of said mana type. Maybe you know ¡°rank¡± by a different name. The ¡°quality level¡±, the ¡°grade¡±, the ¡°deepening¡±, whatever ¡°Apprentice, Journeyman, Master¡± is called ¨C Authors note: I apologize for the unprofessionalism but I have an issue with that naming sequence. I¡¯ve never quite understood it. How do you know what "journeyman" is? You¡¯re just supposed to know it''s after ¡°Apprentice¡±? What about ¡°novice¡± Where does that fit? Why does that sequence stop at master? I know for a fact rank 4 mana exists do they just assume no one can use it so there¡¯s no point in mentioning it? Madness. Anyways. Typically rank 1 mana types are pure elemental concepts. Nothing specific just pure elemental effects distilled down to their simplest form. Earth for example with concepts of ¡°Solid¡± or ¡°Physical¡± or ¡°Ground¡±. Fire with the concept of ¡°Power¡± or ¡°Consumption¡± or ¡°Heat¡±. Authors note: There¡¯s a funny story about the most common 4 rank 1 mana types that exist in our world. Earth, Air, Fire and Water. There¡¯s quite a bit of evidence cooked up by our [scientists] and some replicable experiments created by our [Magi technicians] that claim those four mana types are not what they ¡°should be¡±. According to some analysis concepts and the study of mana concentrations and affinities in deep bedrock, the four simplest rank 1 mana types were originally ¡°states of matter¡±. Instead of Earth it was Solid mana, Water -> Liquid, Air -> Gas, Fire -> Plasma. Because of the interaction between intent, understanding and affinity, setup early sapients didn¡¯t quite understand those ¡°states of matter¡± and corrupted them to ¡°elemental concepts¡± with their ignorance. Due to their view of "what the simplest elements that made up the world were", those base types solidified into similar but vastly different truths and my biased opinion thinks it¡¯s a shame. So many modern experiments would be simpler with those types on hand and easy to use. Rank 2 mana types are¡on average linked to life but more importantly what life does. What a living ¡°thing¡± can ¡°do¡±. The most common elements are centred around the ¡°Mind/Body/Soul¡± split with Mental mana, Kinetic mana, and Life mana. Creatures think, they move about, they grow and heal damage. It also tends to include a lot of elements that are concepts that living creatures ¡°Use¡±. Sapients use weapons, hence Sword and Spear manas which contain the sharpness and piercing concepts. Rank 3 is typically a series of pure reality elements. The elements that make up reality are time and space but those are too large of a pair of concepts to be contained in a single mana type. Time is slowed or sped up. Space is shrunk or grown. Nearly all sapients have a higher affinity for space than any other and perhaps that has something to do with how useful bigger on the inside containers really are making it easier for everyone? Rank 4 is¡not something you hear about but is typically known as a series of what reality does ¨C in a mirror of rank 2s relation to rank 1. Luck and Fate are the most well-known if only for their use in history. They are also typically known for the sole fact that this rank¡is typically the realm of the gods. Nearly every single feat the gods have been known to perform can be attributed to these mana ¡°types¡± and an insane amount of control. The only known exception for the ¡°able to use rank 4 before becoming a god¡± rule I can find is that Gremlins and Gnomes have a natural affinity for luck mana ¨C one that manifests passively as a sort of slowly growing aura and is usually never properly used¡but that can be manipulated at a high enough level into luck-based artifacts and spells. A conclusion you might make after reading this paper, is that with such a simple set of rules for what mana ¡°types¡± exist at what ¡°rank¡± it should be easy to classify any mana type based solely on its name? Sadly you would be wrong. These simplified rules are also constantly broken. For example, Ice mana despite ¡°Seeming¡± like it should fit in rank 1 is typically closer to rank 3 in both difficulty and strength for no reason that I or anyone else can determine. Authors note: You¡¯d think ice would be an even match for fire but ice wins 99/100. Always send an ice mage to capture or defeat a fire mage for ice mana seems to be able to eat fire mana for no reason we can determine. There is a common practice of adding ¡°sub¡± and ¡°super¡± modifiers to certain mana types based on how difficult they are to use¡ but its equally known that difficulty is at least in part related to scarcity along with its tier so I¡¯ve ignored that practice for this paper. With all this background information you can imagine just how hard it is for a cataloger to handle these sorts of inconsistencies can you not?Excerpt obtained from the research paper ¡°Mana¡± ¨C written by one lowly [scholar] 30s pre-death due to an unrelated cause. Innearth went through the new system dialogue options trying to find his chat panel ¨C and a hopefully re-activated private message with FED. Everything was¡different again. It was in different spots. It was weird-looking. Text was a slightly different size ¨C it felt like whoever designed the current iteration of the system really liked giving corners massive rounded edges. All in all, Innearth didn¡¯t like it. It was a change that was unneeded and unwanted. Overwrite that change¡overwrite that one. Old system please. Okay, here¡¯s FED. Oh! He hasn¡¯t changed his name again, I half expected him to have.
| Start Here! |
| Innearth (Dungeon Designation: Crossroad Link from Murek) | ||
| Level | 101 | 13/11322 exp to next level. |
| System Access Level | 8 | -Level 122+ |
| Stats | ||
| Mana Regeneration | 231.23 | personal unit/min |
| Mana concentration | 3.30 | AMU / personal unit |
| Mana Storage | 37342.794/37342.794 | AMU |
| Regeneration over time | 12.7109084 | AMU/s |
| Time to Full Mana | 0.0 | Min |
| Physical Storage | 42% | Capacity |
| Age | 11 | years |
| Current Year | 2008 | AS |
| Distance underground | 955 | meters |
| Number of floors | 53 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization, Customization, Unique Dungeon, Cosmic Void Mana Specialization, Mature Dungeon. | ||
| Mature Dungeon. |
|
Through a variety of circumstances you have found yourself finally reaching the state many would consider ¡°Established¡±. Whether it took you 50 years or 5 you have gained over a 100 levels and layers to your core. You have reached a proficiency in mana that has loosened system safeties like the added protection preventing your core from moving by accident.
You can now attempt to move your core manually ¨C and have the theoretical skill with mana to do so safely. There is the understanding that having helped you [descend] previously and safely may have stunted your ability to do so, and so: once per level, a single [Descent-Aid] may be used ¨C costing 8,000 Personal mana + Variable channelling to complete. It is recommended you stick to descending at level-ups due to loosened bonds and excess essence aiding in the process. |
Are you ready to leave? Yes father.Excerpt obtained from an overheard conversation between one dwarf and his strange father. Crash. Innearth watched his test snake smash through an adventurer''s armour drawing blood. It seems¡stronger than if I had used void? But I also feel I might be able to get this effect with a void tipped cone and a kinetic propulsion system. I guess it''s like¡ it''s stronger but not impressively stronger. I need to better figure out what this can do! Considering the snake could rest its head against stone mana without digging into it it''s almost like it doesn¡¯t have a ¡°void¡± effect at all. Instead, it feels more like¡well momentum. It''s ripping through defences with raw power instead of melting through them with void. That¡doesn¡¯t feel like something ¡°cosmic void¡± sounds like it should do. Innearth wanted to get some baselines. The next few days of testing were boring for anyone looking in but Innearth was having a blast. The dungeons placed different shapes in different scenarios and rigorously tested everything from piercing power to defending power to how efficient it was as a replacement material. For piercing tests, he created blocks of void and cosmic void mana and dropped them on different metals and stones and reinforced shields. He realized they used different amounts of mana and raw materials SO. To deal with this, some tests had mana the same, some had size or ¡°weight¡± (hard to measure on the cosmic void), some used the same raw mass. When he changed the size he tried making sure they all had the same surface area ¨C or created cones or nets to see how that affected things. Defensive tests were similar in scope, but mostly existed of throwing different materials at both or submerging them in acid or magma. His affinity increased his one triplet spell to be relatively straightforward. It wasn¡¯t nearly as easy or as simple as a rank 1 combination like sand or magma¡but it also wasn¡¯t as bad as darkness mana with its light and void combo. After a while he didn¡¯t even think of it. His own tests were supplemented by his crystal dwarves drawing various runes on them both (spoiler, void materials were much harder to draw runes on) or placing them in various analysis devices. The main sort of information he figured out from these tests was¡well they fundamentally worked in a different way. They both ¡°smashed through things¡± but cosmic void squished it to the side and void ate it away. At a certain height cosmic void could smash through much more initially before stopping¡but void mana kept sinking slowly but steadily overcoming it over time with nothing but the pull of gravity. In terms of defence, it was more durable than mundane steel but that was about it¡it was also crumbly and when broken too badly tended to disappear into nothing without even leaving dust behind. A relatively thin plate could still take quite a beating but using it solely for defence didn¡¯t seem smart currently. This material really doesn¡¯t feel¡like a void material. Closest is the fact that it doesn¡¯t leave dust behind when it breaks too badly¡and I guess the fact that void didn¡¯t seem to damage it at all? So it''s an upgraded version of voidstone? Welp. Pretty obvious next step is to check how it fares in the ¡°literal void¡± Moving his experiments to a cut off section of the facility Innearth began a new series of experiments. While inside the void, his material didn¡¯t immediately seem that different. However¡the longer it stayed in it and the more he moved it about the stronger it became. It didn¡¯t quite suck but it did passively absorb the void atmosphere when moving through it. Pulling plates back and forth Innearth watched as the purplish sort of existence became noticeably¡less. Looking closer it was actually blocking the atmosphere and creating a slipstream behind it while consuming part of it depending on how fast it moved/how hard the void atmosphere was pushed into it. The atmosphere inside of Innearth''s testing chambers became cleaner and while that was a nice sort of side effect towards making the place more comfortable for adventurers¡it wasn¡¯t useful for testing. Innearth made a new small shell outside of the facility ¨C asking Abe to properly time magic ward it against demons before continuing. This rapidly increased the transmutation speed and while it was hard to tell without the system giving him nice numbers¡it was clear it was getting stronger with each pass. Abe stuck around paying attention for a bit curious to see what he was doing in the new room. It was hard to remain serious fanning plates about when someone kept drawing smiley faces and explosions on them or giving life to small creatures to see how annoying he could be. Finally, a threshold was reached with the material. Like the voidstone walls that had instantly been transmuted into a stronger system tagged ¡°invincible¡± state, this process created something similar over the course of several hours in a dense area.. There was a difference however. A massive massive difference. After void tempering the plate into something close to or reaching ¡°invincibility,¡± it could then be brought back to reality without losing this property. This alone was ¡°massive¡±. Honestly the original void tempered materials had been massive already but Innearth hadn¡¯t really wanted to use them to create devices that could only be used in the void. They were doing a good job where they were! And without a way to recreate them every time he cut away, he was permanently decreasing the amount he had. Yes, Innearth now had a way of creating impossibly durable weapons and armour. Monsters that couldn¡¯t conventionally be killed. Rooms that couldn¡¯t be broken out of. ¡that last one might become a huge undertaking over any practical amount of time. It was obviously doable in some capacity¡but transmuting a single 50x50x0.1cm plate into invincibility had taken him ages and he had been manually moving it about the whole time. He could not do this with huge shapes¡and making several interlocking and ¡°welded¡± together plates would be weaker. No, Innearth could not see himself adding this to every wall in his dungeon. Maybe a few doors on his lower levels? No it feels overkill for basically everything but smaller undertakings. ¡Innearth typically didn¡¯t think of core protection lately. He had been acting perfectly reasonable ¨C not a hint of madness infused him and it was incredibly unlikely he would find himself on any sort of system hitlist¡ But hey, with an invincible material who wouldn¡¯t want to feel slightly safer? Innearth made a box of cosmic void ¨C one with one side open and a separate invincible lid to successfully surround his core. He transmuted it and brought it back to reality before attempting to drop it around his core like an oversized hat. Immediately he came across a slight hiccup. His influence was blocked off by this material. Covering most of his sides drastically reduced his influence control¡essentially everywhere in his dungeon. It also felt dangerous. Like the longer he had his cosmic hat on the sicker he felt ¨C as if he could feel the very edge of his influence withering and dying. Quickly Innearth removed it and tried to think of a solution. Bunch of crystal mana circuits all over it? Make a new box with holes on it then add dungeon flesh circuits to bypass the blocking off? A pause as Innearth thought. Can I claim the box itself? It''s not like nullstone, it feels like I should be able to. Tempered cosmic void blocked magic but not really in the same way that nullstone did. It felt like the way magic and indeed physical effects like sound, light, and vibrations weakened when passing between a regular room and a void-shrunk room ¨C just dialled up by a massive hidden multiple. A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation. Grabbing hold of this tangent before it fully crystalized Innearth re-placed the unlidded box around himself and tried to vibrate his influence through it. Tried to expand into the box. Slowly but surely, haltingly slowly, his influence began squeezing through. It passed into the thin strip of material and kept going¡deeper and deeper. Inside of the cosmic void material there was a massive amount of space ¨C and it was twisted inwards on itself in a crystalline fractal. Like a shape that fit inside of a shape inside of a shape¡but each was only slightly smaller than the one around it and really shouldn¡¯t fit. It was an expanded area but it was weird. It felt less like a ¡°bigger on the inside¡± bag or room ¨C those felt like the fabric of reality were pinched and stretched. Like a ball on a soft bed pushing space down wherever it moved. This felt like a whole pocket of air was underneath the bed. Instead of a stretching of space, it felt like a bubble of space that just barely touched reality. Completely separate and joined by a thick barrier. And this separate space, this separate dimension had no empty areas. It was completely and utterly packed full of a solid material that currently flickered with purplish void atmosphere due to all the tempering. Pocket void? The actual void itself? So this material creates a whole miniature universe that¡¯s similar to the void? And then Innearth was through the other side and instantly felt better. His influence completed a full loop in all directions and his current size could be supported once again. His box was twisted slightly in an unknown way as he claimed it¡turned it into his own flesh. But it felt good. The lid was glued to the bottom of his box and passed through as well before Innearth knew what hit him. A quick test of claiming a non-tempered version of the material ¨C something Innearth realized afterwards he should have checked first ¨C made it known a lot of the same effects were there but less dramatic. It was easier to expand into and the inner dimensions felt less weird. Innearth tried to measure if his box impeded his influence transfer and couldn''t see any difference. He was now protected! From quite a bit actually, he wanted to think it was everything¡but the very fact that his influence could move through it and his inventory eat into the tempered material, exposed an attack vector he didn¡¯t quite know enough to understand yet. So invicibility* ? ¡I just thought of a way to cheat. I really want to see if this works. Innearth created a shield. On one side a quarter sphere of cosmic void material, on the other kinetic dampening followed by some soft fur from a woolly monster in his wild monster farm. He tempered it and then set it as loot and checked its tooltip.
| Unknown shield of worldly protection. [Max Tier Shield] |
| Similar to the holy mothers most divine of armour, this simple shield protects against all physical and magical damage. Its one weakness is soul magic¡ but has a stronger resistance than most. |
| Durability N/A. |
|
How far away are we? Nearly there son.Excerpt obtained from a travelling pair of dwarves. Innearth showed off his knowledge of the internet. He was experienced. His brief time of lurking had made him an expert! At least he felt like he was. He told his friends which sites to stay away from and which ones to make sure to experience at least once. He also let his newly ascended friends look at his new material ¨C vague interest from Queen and Amy¡huge, almost begging, interest from Doc. After everyone was settled in ¨C it took longer than you would think without any rush ¨C he asked them all what their current plans were. FED was planning on extending his actual dungeon and was estimated that would take him at least a year. He would not tell anyone what his R4 affinity was ¨C no matter how much his friends pried ¨C but was presumably using it to spice up what he already had. Abe wanted to make different boozes and alcohol-related explosions ¨C he had already created a material called ¡°Fireblast Whiskey¡± that Rutile had become addicted to. It was a spicy alcohol with a side effect of explosive burps that shot streams of fire¡A ¡°Side Effect¡± Abe was happy to call a ¡°feature¡±. Amy had already figured out her ambrosia could heal adventurers to an insane degree. As long as an adventurer had even the slightest amount in their system, they could be decapitated and healed to safety ¨C something only high leveled adventurers had access to previously. They could even be healed after the point they had theoretically ¡°died¡± ¨C ambrosia strengthening the fading soul and shoving it back into its newly healed body like some catch-all miracle drug. There was actually a very slight side effect of minor extreme addiction ¨C multiple doses of ambrosia over a short period of time would induce a dependency so strong adventurers were willing to kill each other over a single drop¡but that was fine. As far as Amy was concerned ¡°Something something Survivability¡±, ¡°Something something They will be fine¡that just shows how much they like it. Hey if they try and kill each other over it I can just heal them with more ambrosia!¡±. She was planning on liberally introducing the material about her dungeon and relaxing some of her safety features¡ based on the idea that as long as they survived and were healed up afterwards "everything was all good. No harm no foul". Queen had just advanced less than a day before and wanted to explore her new material. She didn¡¯t have any plans for after that point¡ but based on the trend everyone else was following she would probably spend some time using it afterwards or sprinkling it about her jungle. Doc had somehow already gotten a plate of cosmic void Innearth had left in the facility and was performing his own series of experiments on the object. He was barely responding but seemed content for now. Everyone seemed to think the facility was finally done ¨C but were open to the idea of expanding it at some point in the future. Realizing his friends seemed content to work on themselves for a while, Innearth returned to his last experimentation point. Somewhat refreshed with the social break, he was ready to throw his all into prying every secret he could from cosmic void and his filter system. Innearth had already realized the last time he focused here that ¡°using Pure H2O didn¡¯t seem to work as a storage device¡±. Already guessing the answer but wanting to be thorough, he tried a few more ¡°non-magical¡± storage solutions. Instead of liquid water, he tried a solid block of quartz ¨C one without crystal mana seemed to work¡for a few hours. But then, same as before, crystal mana was suddenly present and quickly began the reaction to convert everything to crystal-related mana types. Trying to make a vacuum was even worse ¨C the mana was sucked through it into the walls and if Innearth made a vacuum surrounded by nullstone the mana seemed to move about frantically before fading without any matter to stick to. Innearth focused on trying to store the pure mana not wanting to waste it ¨C he finally figured out a solution but not an exciting one. First, he created a box of nullstone to prevent mana radiation to the surroundings. Then he filled it with the stretchy rubbery pure mana+silicon material and called it a day. Adding pure mana to the pure mana material just increased the density and over a several hour to several day period, Innearth could make a block of ¡°pure core¡± quality material to use in monsters. Again, not very impressive ¨C free source of cores not that Innearth was lacking in mana and counting each drop of it¡but at least it felt like he wasn¡¯t wasting it. Now, while the bottom output didn¡¯t seem that useful, the top had steadily turned into a much more noticeable result. Above, the ¡°squished¡± liquid was rapidly gaining less actual mana but more¡flavour? No that doesn¡¯t quite explain it. Mana has an alignment and a concentration ¨C its concentration is a value and its alignment an attribute. You can¡¯t change an attribute¡¯s density it¡¯s just a ¡°thing¡± that exists. Similarly, while there were plenty of different environmental flavours in a given area/material at any given time¡they were basically never pure. They always had an affinity ¨C a goal. You ¡°can¡¯t¡± squeeze pure mana out of mana with an attribute. But that¡¯s what I¡¯m doing¡so something had to happen? Yes. Something had happened and was continuing to happen to the mana-filled water. Mana didn¡¯t like that dense attributed liquid was pushed up against a filter and outputting attributed liquid and pure liquid. ¡°A => A+B¡± ? No the mana decided a much nicer looking formula was ¡°A => A¡¯ + B¡± and decided the best way to reach that point, was to mess about with the A until it reached a suitable A¡¯. That ¡°messing about¡± turned out to be changing the matter in the water that represented ¡®A¡¯ and solidifying the mix of mana types into a liquid that was unrecognizable from the previous pollution runoff. Its final existence looked like someone had increased the saturation while decreasing the resolution of reality. The liquid beforehand was a slightly pinkish liquid, like someone had dyed a cup of water slightly¡ but afterward, it looked like paint. Like a cartoonish transparent pink liquid with an excessively large light sheen and a matte ¡°everything else¡±. Innearth focused on this side effect for a while ¨C tentatively turning it into the blood of a turtle monster. The shell held the liquid and created a turtle who nearly instantly began casting several skills ¨C flowers bursting from the ground around it despite Innearth not designing the monster to be a ¡°caster¡±. A warm basking light floated out. A wave of petals shone brightly. A light that contained laughter and a breeze that smelled of tulips. The skills seemed a bit weird and less harmless than they should be considering it was damaging other monsters with flower petals¡but as far as a monster goes it''s interesting enough? Let''s outsource some testing while making more of these filters. Innearth gave small cups of the liquid to several dwarves in separate rooms to analyze while he got to work plugging the rest of his ¡°taps¡±.
| Essence of springtime. [Potion] |
| Potion created through an advanced process. Seemlessly corrupts mana in any form or shape into one that alligns with the aspect of springtime. Warning, Consuming this potion may have strange effects, Existing skills and abilities may become corrupted upon consumption. |
| Duration 12 hours. |
| Staff of Springtime. [Tier 4] |
| Channel mana through this staff to gain personal springtime mana. Channel spells through this staff for a chance to convert them to springtime spells. Springtime spells channelled through this staff will be purified and the resulting quality increased at a variable level. |
| Durability 100/100 |
| The Staff of Springtime. [Tier 11] |
| Channel mana through this staff to gain personal springtime mana. This mana can be stored for up to 24 hours before breaking apart. Channel spells through this staff to convert them to springtime spells. Springtime spells channeled or cast through this staff will be purified and their power increased by a minimum of 360% and max of [unknown]. Increases accuracy and longevity of spells. |
| Durability N/A |
Are we there yet? Not yet. Okay... It has to soon right? You said we were almost there ages ago, why is it taking so long? Be patient. We are almost there ¨C don''t worry. You''re lost arn''t you... I''ll have you know I have built a compass to find the homeland. We should be there any day now! It''s straight ahead. ...I''ll trust you for now but I''m going have some strict words with you if "almost there" is another week of traveling. ...Excerpt obtained from yet another passing pair of nameless dwarves off on an adventure. Innearth excitedly showed his friends the ¡°Dungeon Doorway with the ability to see around it¡± and instantly got the gang''s attention. They all wanted a door and Innearth was happy to share¡sadly they all still seemed busy and after the quick buzz of initial excitement, their messages slowed down again and were sent with less focus, less attention. Leaving them to their own devices but anticipating their return Innearth really began throwing his all towards dungeon design. Now, Innearth had been stewing on what he wanted his last few floors, in reality, to look like for a while. He already knew what he wanted the hard mode Ice caverns to look like ¨C and had long ago begun the process of filling them with ice-related materials. Part of the reason for taking so long to finish it, however, was wanting a good transitionary floor between the Crystal and Ice floors. Something that really popped out. He had put off everything for so long because of this goal adventurers seemed to have noticed ¨C one or two breaking through and exploring past the edge of where Innearth wanted them to explore. Something he had been hoping to figure out was a ¡°puzzle¡± type floor¡but without any really good ideas along those lines, he was now focusing on his newest materials. Cosmic void and the essence potions. Essence was an easier theme to work around so Innearth began designing a brightly coloured set of rooms and hallways. Pillars of essence were created along with ¡°sandwich walls¡± containing two of the most transparent crystal materials Innearth could make and a thin layer of the essence potion. Next Innearth began making common monsters for the floor. He started with the spider schematic but decided to swap some things around. Instead of all being a ¡°squished sphere¡± for their center Innearth made spiders with pyramids and cubes. Different sharp-angled shapes done in a shiny crystal to help accent how different they were. Inside, each had a different essence base concentrated around their pincers ¨C if bitten an adventurer would quickly find all their skills shifted to ¡°market mana¡± or ¡°building mana¡± or even something like ¡°street food¡± mana depending on what the mana filters chugged out. Each spider was given multiple simple skills that converted between mana types well and the whole floor was designed in such a way that monsters would be shooting spells through the essence walls and randomly changing them in a hectic manner. Because the essence potion used everywhere was a solid loot, Innearth didn¡¯t bother designing any rewards ¨C in fact, he was concerned with it being strip-mined from his floor and set a group of some of his strongest ¡°facility super soldiers¡± to pop out if anyone took too much at a time. Content but not ecstatic with the setup Innearth tweaked things here and there. A laser mana beam shot from one side through several walls each that altered the in-flight spell in different ways. A second mob type ¨C nearly invisible and slow-moving turtles with strong single-shot skills more likely to be ¡°different¡± feeling when altered than anything else. Finally deciding he was as satisfied as he would ever be he moved on to what he was more excited about working on. For his hardmode ice caverns ¨C Instead of three completely separate floors ¨C Innearth designed a single truly massive floor filled with thin ice bridges and towering columns. He then began building the focal point of the floor ¨C a weather system. This wasn¡¯t a regular weather system instead it was a dense mess of interlocking skills chained together into something dangerous. An array of mana-dense traps with skills and ¡°water crystals¡± spent all their mana creating magical water which travelled through a series of pipes into a vast sprinkler system. Around each ¡°Sprinkler¡± over a dozen separate skills worked to shape hold and freeze the water into giant 20m tall icicles. Innearth even got FED to provide him with a bunch of eternity cores to facilitate this setup ¨C the icicles falling slowly as they were being created. After all these interlocking skills were finished creating their tree-sized icicle of doom. And ¨C after the icicle fell past the section they were ¡°responsible for¡± ¨Ca third stage worked to quickly accelerate and randomly shift the icicle about slightly as it fell. If you discover this narrative on Amazon, be aware that it has been stolen. Please report the violation. The final result was an open area with incredibly deadly hail falling nearly constantly. At the very bottom of the cavern, shattered icicles were pooling so Innearth created a huge vat of void liquid to melt it all down when it was done ¨C to prevent the room from slowly filling with ice. Innearth then outsourced some work buying snow cores and creating skills to fill the whole area with a thin snowstorm-like effect ¨C reducing visibility and letting clumps of snow form on open areas. To be honest, at this point the zone was essentially done¡ but Innearth worked to create a more insidious group of snowmen to populate it. Some of the coldest Ice materials Innearth could make with frozen liquid to increase the spell''s effect. Clinging hands with gnarled black void branches for the top...and a dozen tentacle-like legs for the bottom let the snowmen climb about the pillars and shoot needles of ice from random angles. Innearth gave each snowman a mouth of razor sharp teeth and made a note to see if any wintery essence could be recovered in a few months ¨C he had been getting springtime mana from one pipe at a steady drip but that had dried up and a separate pipe was outputting summer mana/essence potion instead. It only made sense as the seasons changed Innearth would be able to finish these monsters off with a wintery essence. Around the mouth, Innearth stained the snow red with blood and the occasional cave in the cavern was decorated to look like the snowmen had recently finished eating humanoids. The zone as Innearth had initially imagined it was essentially done¡except now that he was ¡°finishing things up¡± he realized this was going to be the last combat-related zone he wanted to make in his dungeon for a long time. It had to be good, he hadn¡¯t done enough. The icicle hail was dangerous but other than that it didn¡¯t feel like a transcendent area¡not really. And that was the goal Innearth was working towards. A place for the 0.1% of his delvers that high of a level. Innearth wanted to up the anty so he started designing the zone boss with this ¡°increase the danger¡± in mind. A massive lurking presence at the bottom of the chasm. Sitting in the void gunk surveying all above it. Innearth realized he was plating it with Cosmic void. This¡wouldn¡¯t be a killable monster. This would be an immortal obstacle. The final boss of his dungeon. Its shape twisted multiple times, first a giant snake than a massive turtle. Finally, Innearth shifted to a humanoid design. Shaped similar to a massive ogre ¨C 15 meters tall with two squat legs and two massive arms. Every visible part of the monster was covered in interlocking scales of cosmic void tempered into invincibility. That clunky chainmail-like skin was covered in a thin outer layer of white fur. At this point, Innearth had the name for his boss ¨C the yeti king of the cannibal snowmen above. Because Innearth was building for permanency he threw everything at this monster. A Tier 20 core in its center with custom circuits travelling throughout its whole body. All the tricks he had learned for making dense muscles and offsetting all of the size constraints with kinetic and gravity-based materials. Instead of placing the face near the top of the figure, Innearth designed it in the stomach. Two beedy black eyes peeked through the white fur while a gnarled mouth of twisted teeth smiled below. One of the biggest ¡°hacks¡± Innearth was using to increase its power however was to not care. Not care about efficiency ¨C he wouldn¡¯t have to remake this after all ¨C just about increasing its power in the shape he wanted not the one that was strongest. Instead of tier 1 level circuits running through tier 0 level flesh, the inside was on average Tier 8 inside of tier 4 flesh. The entire inner section could be considered a core the only ¡°normal¡± flesh the outer fur. ¡Innearth really would have to wait till he got some winter essence to finalize this monster to its true potential¡ Leaving it in ¡°development hell¡± he moved on to figuring out how to communicate this was the end of his dungeon. Deciding not to have the end simply be the bottom of the hard mode ice caverns, Innearth started making a bonus floor at the bottom. Peaceful. Calm. A reward more than anything Innearth made a massive lake with a simple island in the center containing a single tree. No monsters lurked in the water, no traps were laid on the island. It was essentially a vacation spot and Innearth tried his very best to sculpt it to reflect that. A distant laser mana sun shone warm light across the whole cavern. The top was coated in a blue crystal and given a few ¡°mist plants¡± to give the effect of clouds. The dreaded sky was contained and rendered safe by the mighty dungeon. Heh. Innearth made several boats with easy-to-use controls and slowly came to realize what he wanted to really finish it off. He wanted to infuse the lake with a sense of serenity ¨C of calmness. What he really wanted was to fill the whole thing with pure mana but he wasn¡¯t sure how likely that was to work how he wanted it to. Moving nearly all his filters down past his hard mode ice floors, Innearth set up all the final ¡°taps¡± near his lake pumping their pure mana straight into the water. He then set looping filtration systems about the whole place ¨C constantly scrubbing the water mana out of the lake ¨C and hoped for the best. ...sadly without churning the whole thing constantly in a decidedly not "calm" way Innearth was finding the filters were overwhelmed with the size of the lake barely making a dent in it. Really, he knew what he wanted but had no way of creating it. It was an idle thought really the goal of a lake of calm purity that adventurers could swim in but the one hiccup at the end kept getting in the way of that. Innearth really just wanted to create a liquid that stored pure mana like pure materials did. He wanted to somehow perform alchemy on his lake to transmute it towards that goal ... but had no clue where to start. Nothing on the internet or market had a core with the same goal ¨C and dungeons were not naturally good at making potions. Innearth tried a few concoctions spinning pure mana into liquids in giant stone or crystal bowls¡but they kept making either harmless or annoying diseases not calm liquids. Finally, almost by accident, he found out how to cheat. He had gone down a huge rabbit hole of pure mana materials and finally figured out two dungeons crafting a dual mana material with their "own personal pure mana" was an old experiment that had functioned correctly...as far as spells were concerned they were different types of mana. At the time that experiment had been deemed useless. It was perfect for what Innearth wanted right now however. Innearth bugged his friends to help ¨C a bemused Amy performing the ritual with him excitedly watching his water+pure mana+pure mana become ¡°pure water¡±. Slowly they created and dumped the nearly unmagical result into his lake ¨C waiting till a certain saturation was reached that let his filters do the rest. The filters were still needed after all to clean up anything adventurers did in the lake. Now all Innearth had to do was wait till winter to finish his ice caverns and open up the last bit of his dungeon. That shouldn¡¯t take too long ¨C with his estimate it was nearly fall. What to do next? Chapter 89. Existential dread and nihilism. Innearth found himself once more sitting in front of the "meaning of life" site. He barely remembered the process of getting here despite the multiple non-simple steps it required. It just sort of happened. This was ¡°happening¡± a lot lately. It was probably the third time this month he had found himself reading the warning and staring at the grayed-out button. Since completing his personal dungeon, he had excitedly moved on to building out into the void¡but slowly he had come to realize he didn¡¯t actually ¡°like building in the void much more than reality¡±¡the reason he had been having so much fun building the facility was due to collaborating with his friends. His only progress had been to start building a flat cosmic void wall or maybe floor in a straight line with halfhearted energy. When he had been younger he thought the meaning to a dungeon¡¯s existence had been to gain adventurers. ¡°That¡¯s what dungeons are for! They exist to host delvers! It¡¯s a great purpose.¡± So much of Innearth¡¯s early time and attention had been focused on gaining those adventurers ¨C or distracting himself while he couldn¡¯t think of a good way of gaining them. When he finally made it? He was ecstatic. He had done it! He had made it! The problem was what came next. You get older, gain more experience, learn to critically think and suddenly everything becomes so bland and predictable. I¡¯ve seen hundreds of adventurers bypass the same rooms in the same ways¡and I¡¯ve seen hundreds fail with the exact same mistakes. It''s hard to get excited for a delve when you can predict what''s going happen 5 minutes in. Why does everything become less ¡°fun¡± when you get older. I don¡¯t like this. Innearth liked his adventurers. He was invested in certain ones that stood out and he loved seeing the things he built actually used¡but they didn¡¯t ¡°complete him¡± in the way he thought they would. In the way it had been hinted they would. He felt like a bad dungeon. He should be happy with what he got. He made it! And he did like his adventurers, he really did. So why¡wasn¡¯t he satisfied? Why did he feel so¡lost? Am I broken? ¡Am I a failed dungeon? Why do I want more? Innearth desperately wanted to know what the meaning of life was in this very moment¡just in case it wasn¡¯t actually just ¡°gain adventurers, challenge them¡±. What if it was something else ¨C something incredibly important and he was missing it! Mentally sighing, he went to close the page but stopped right before he followed through. The previously grey disabled button was flickering. Every few seconds it darkened and became clickable before quickly disabling itself once more. Is this site broken too? Staring almost uncomprehendingly Innearth found himself clicking the button in a brief flicker before he even realized he was following through. Like a widescreen, the site expanded ¨C changing in a way Innearth had never seen the system change before. It wrapped around Innearths vision completely blocking off the portion of his attention that was focused on it¡while leaving the rest of his split attention¡¯s free to continue running his dungeon. This screen gained a depth, highjacking Innearth¡¯s senses in a subtle way to draw him in. To let him fully experience it. In the background, a narrator began speaking and after a brief panic and confusion at the sudden change, Innearth began to listen.
Rank 4 mana types and how they work for dungeons. You probably saw a greyed-out affinity when you last ascended and thought ¡°what was that¡±. That my friend, is the mana type afforded to those lucky cores who chose ¡°non-elemental¡± and started off this game of life on hardmode. The incredibly small number of them that made that choice and then made it all the way to Tier 8 have shown us what they are and what is possible. Essentially all 4 of these mana types are ¡°meta mana types¡±. They don¡¯t typically work like normal manas and they are different enough¡I''d argue they aren¡¯t even mana as we know it. Going through the list: Natural law mana. This mana and its corresponding affinity let cores vaguely see the rules that make up reality and change them. They can create spells and effects that are impossible to create otherwise¡but as a core with a low racial percentage that¡¯s less exciting then it sounds. Typical uses have been cheating some spell effects that wouldn¡¯t be possible otherwise, making magic or physics operate differently inside their dungeon¡or creating rules that operate across the entire world like system messages/events that work outside of their own dungeon. Divine mana. Weirdest one. It makes¡a material that can be used inside of spells instead of matter. All spells need matter to function? Boom this mana breaks that rule. Use divine mana as glue instead "solves all your problems". As a bonus it seems to vastly vastly increase the strength of any spells made with it¡and if I¡¯m being honest we don¡¯t fully know all the things it does. This is just the simplest use that divine dungeons can use. Non-continuous mana. Sometimes your status calls it ¡°discontinuity mana¡± instead¡the system seems confused and changes the name a lot based on who is ascending or how it was analyzed... This mana or more accurately spells affected by this mana can¡break that which can¡¯t be broken. It can do some really crazy effects like ripping part of a mana affinity out or ripping the madness out of someone or making a sword that cuts through anything¡again dungeons don¡¯t seem to be able to utilize it to its maximum efficiency I know for a fact gods have used it to time travel somehow ¨C how else do you think [resurrection] works? They use discontinuity on either entropy or eternal mana.. and somehow use it to break a hole in time itself¡or maybe they just control paradox mana so well it doesn¡¯t break everything in madness. If you¡¯re interested in a more in-depth answer look up the door to the past, now that¡¯s a fun artifact. Karma & luck mana types. Similar to gravity and kinetic luck mana seems to be an offshoot of kinetic mana despite being the only known rank 4 alteration. Having this affinity lets you see the web of fate and change it. Simple enough. Don¡¯t want to deal with how limited and ¡°safe¡± SYSTEM_LUCK is? Luck mana has you covered. Want to change the fate of something? Karma mana has you covered. Thanks for reading my first blog post! I hope I¡¯ve explained rank 4 mana sufficiently please tell me if you have any questions in the comments below!Excerpt obtained from the dungeon site "My_Awsome_Guides.dcs/rank4mana" It seemed like as soon as Innearth oriented himself around a goal ¨C and decided to talk to his friends ¨C a cascading series of events happened. Like they were all just lining up and waiting for him to stop being bored to show up they slammed into him one by one. As an example ¨C focusing on a minor event that really should have made Innearth sad and snubbed¡but instead just made him want to laugh. Onyx showed up and immediately bypassed his dungeon. He walked into Innearth¡¯s influence without any forwarning¡dragged a young-looking dwarf on a speedrun to the nearest portal¡and then disappeared on a mission to Abe¡¯s dungeon. Essentially Abe and Rutile were heavily experimenting with alcoholic mana and creating a massive number of boozes. Onyx had heard from his distant relative of this ¡°development¡± and immediately packed up his bags ¨C and his new son ¨C before ¡°investigating¡± this very important abnormality. For dwarven kind! Innearth laughed at how singlemindedly they had rushed through his dungeon to reach the portal¡ but hoped they would stop in and give him some attention on the way back. A second ¡°minor event¡± was a huge group of slightly traumatized adventurers who arrived from outside of the silver town above. They all wore Innearth¡¯s cursed armbands and moved with obsession towards finding his dungeon. ¡oops? Innearth was somewhat happy to know that even if he hadn¡¯t gotten adventurers through the portal system he would have eventually gained some delvers¡but as is this group deserved something anything for making the trip. It was trivial to find out they had chartered a boat between continents and killed a massive number of sea monsters to get to this point. Innearth immediately went through damage control mode, directing them all to a room where their cursed bracers were broken and a ¡°[True adventurers ¨C Pilgramage to the crossroads]¡± title was given and a ¡°free¡± T8 random loot item gifted. ¡I totally forgot about them¡I hope not too many died trying to cross the ocean? ¡I¡¯ll give them a notification to reach the facility and pretend they weren¡¯t forgotten. However, of the events coming to distract him from his new goal of elevating a god the most important and ¡°noteworthy¡± was Queen asking for help. Queen would never ask for help! She was much too prideful! It had to be important!
Rank 3 affinities are harder to alter¡ but they still exist and I¡¯m here to help you unlock their potential. This is the Void page in a four part series. For Space, Entropy and Eternity pages, please head back to the index.Excerpt obtained from the "Common_base_alteration_guides.dcs/void" website. Innearth was hard at work practicing Void alterations. He had read a guide on the internet and nearly immediately gotten the simplest form of deletion mana working. High off his quick success (I¡¯m great! I¡¯m the best!) he had immediately moved to his short-term goal of shrinking mana/a better shrinking spell to shrink yggdrasil¡and hit a huge roadblock. He hadn¡¯t gotten it working at all. Not even close. After a just a week of this, he had calmed down and returned to taking it slow and steady (by getting a better hand of deletion mana like the guide had recommended). His early success with pure element deletion remained¡but the guide didn¡¯t seem to convey how hard it was to switch from deletion of pure elements to deleting abstract ones. He was currently attempting to better fix his washrooms by making them delete only waste. Of the last twenty attempts he had made¡two had mostly worked correctly. Not a good pass rate. He thought he was starting to notice the subtle changes in colour and texture of deletion mana¡but actually purposefully making those changes and getting it to focus on the correct concept was beyond him. It seems to be interacting with the mana inside of objects? Like, Void mana mixing with Wood mana in a branch for example and becoming wood deletion? Or sometimes branch deletion or nature deletion or straight object deletion¡That¡¯s the problem I think. I have to focus on mixing it with the correct environmental mana and actually making sure the environmental mana I¡¯m mixing it with is the one I want¡but that wasn¡¯t mentioned in the guide and it seems like different concepts are harder to interact with and now I¡¯m just getting annoyed I can¡¯t get it working consistently so maybe it¡¯s a completely different idea¡ Innearth was constantly paying attention (at least in part) to the chat¡and so he was instantly pulled out of his training when the part of his attention focused there noticed something noteworthy.
There are two main Void mana alterations ¡°Shrinking¡± and ¡°Deletion¡±. No matter which one your goal is, you should always start with deletion mana ¨C it''s easier for most cores and more importantly, having a good sense for it helps with Shrinking mana. Now. As you no doubt know, while adding Void mana to a pure element it will eat away at a large portion of that element and then slowly bind into a magical material. While doing this a portion of your mana (the part actively eating the pure element) will resonate with that element more strongly. It''s like... at the start of the spell part of your void mana is using itself up on the pure element and at the end the rest of your void mana can bind safely. The resulting material ¡°vaporizes¡± every element but the element it''s bound to. A void iron sword needs an iron handle to be held correctly. Simple stuff. Near the start of your spell, however, before you created this ¡°Anything but X¡± material, Void was more attuned to that X material. A portion of it was actually deletion mana. In this initial moment when Void is eating your X pure element focus on the portion of it resonating with the element. Grow it purposefully instead of letting it disappear. Pull it out and abandon the rest of the ¡°void¡± then bind it to a new material Y. As a simple example starting to delete Iron then binding it to copper to create Iron deleting Copper. At this point¡if everything worked correctly you¡¯ll have made your first Deletion mana material. You¡¯ll have a copper sword that melts through simple iron like butter. A Copper garbage can for all your Iron scraps. This was a good first step¡but it¡¯s a relatively limited form of deletion mana. Deletion mana is¡more abstract than a simple ¡°deleting pure elements¡± scope. It''s still a good first step because deletion mana tends to be stronger than void mana in its limited scope. More energy focused on one element instead of spread to multiple¡or maybe deletion mana¡¯s just stronger in general. True deletion mana doesn¡¯t work on single elements and that¡¯s your next step. Pick several abstract concepts like ¡°wood¡± or ¡°grey things¡± or ¡°bitter foodstuffs¡±. Start your process of with void mana deleting wood and then bind your deletion resonance to make ¡°Wood deletion¡± materials. Use it on a pile of weapons and see if you can get a material that deletes weapons and only weapons ¨C that makes fun shields or armour. If you really want a challenge try and make a material that deletes non-physical concepts like ¡°Sound¡± or more specialized ¡°Speech¡±. That can make a fun silent floor for your dungeon. A lot of those harder concepts are typically deletion mana affinity cores only¡but even without that choice, you should be able to delete quite a wide array of concepts. As a bonus, if you get good at it you should be able to make deletion materials without that simple spell you used as a crutch at the start. Printing apple deletion copper straight from your system no apples required! The Second alteration of Void mana is ¡°Shrinking¡± mana. Stay with me now, If you practiced with deletion mana it will be easier but it''s not technically required ¨C please tell me you didn¡¯t skip all the way here? It''s structured like this for a reason! The goal of shrinking mana is to rip all damaging properties out of void mana leaving it in its most ¡°pure¡± of forms. To start. Slowly begin shrinking a large area the larger you have to work with the better to start. Work as hard as you can to prevent anything from being ¡°deleted¡± ¨C no mass should be missing in your before and after! That¡¯s it. There''s some tips that can help however. Imagining void mana is actually half shrinking mana and half deletion mana can help ¨C many cores pretend they are ¡°deleting the deletion part of the spell¡± or set it to ¡°delete something that¡¯s impossible for it to delete like time¡±. Another point that helps is to prevent a void singularity from forming in the middle of your shrunk area. Typically when shrinking void mana really likes to shrink in a gradient ¨C with the exact center pooling into a single rip in space. Keeping that point from forming¡either holding it open and ¡°not shrunk¡± or closed and ¡°not ripped open again¡± are good mental models. As a typical sign it''s working¡all colour should have been removed from the mana fueling your spell. Any hints of purple in the darkness should have disappeared¡and the black itself should be closer to grey. The problem with shrinking mana is it¡¯s a gradient. A lot of non-shrinking mana cores will find their spells still have a hint of void in them unable to take that final step. If you think you have it right you can always make shrinking materials at this point ¨C pills that shrink adventurers come with the system-assisted bonus of a cooldown. You can make temporary shrinking materials that shrink whatever they are touching so long as they are being touched not even needing the system to undo it. Finally shrinking mana materials make great anchors for shrunk spaces letting you squeeze as much benefit out of them as you can ¨C a void shrinking can usually shrink space unevenly by a factor anywhere from a few percent to 10 or 20x as much. A shrinking mana spell can usually shrink evenly and safely by 4x -12x (initially that seems worse but no mass is lost and the spell actually shrinks all the matter instead of compresses and deletes random portions of it to help compress it more). A shrinking or void shrinking bound to rooms or hallways lined in shrinking materials can shrink by a factor multiplied by how well the core can shrink with shrinking mana. 12x as much, is common! Instead of shrinking space 20x you could shrink it 200 times! Hopefully, this guide has helped you at least somewhat. If it takes a while, keep in mind these are hard! Don¡¯t get discouraged and keep trying! Every Void Core should be able to get both of these eventually, but don¡¯t feel bad if it takes a few years to get them right especially if you don¡¯t have the affinities for it.
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System log displayed due to compounding first time effects.
Combat log: Non official party member ''[ZeMadDoctor]'' used custom stationary projectile weapon ''nuke harpoon cannon''. Combined party effort artifact ''Nuke harpoon'' landed critical damage upon ''5km long void whale''. ''5km long void whale¡¯ died 2 minutes later due to ''massive internal damage'' Error met while distributing combat experience. Error log: Dungeons are not equipped to use combat experience. Experience to be applied to trap or monster used to deal damage. Trap manually activated, non living variation. Combat experience to be ignored. Error: '' demon whale bounty'' tenet prevents combat experience from being lost while killing high level demons and superseding ''non combat cultivation for'' tenet. Escalating log... Timeout. Thank you for defending our world [dungeons]! Due to no precedent being set upon your scenario, a decision has been left for you to make. Option A: Apply combat experience directly at [25% conversion efficiency]. [40k experience] distributed [three ways] directly to party members [Abe, Innearth, ZeMadDoctor]. Option B: Apply full combat experience to party factions using non combatant leader precedent. ( [160k experience] distributed to [three dungeon parties] and then split evenly between [every monster] in said [dungeons]. Option C: Donate experience to 3rd party equipped to accept the donation.
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Party split. Three faction heads distributing 160k experience evenly.
Faction head ¡®Innearth¡¯ Recives 53,333xp for his faction.
Distributing using ¡°Strongest bias¡± method ¨C removing vaguely linked and non combat potential faction members.
23 crystal worms. 34 metal worms. 3 water slimes. 8093 Lesser snakes 61 deprivation slimes 168 crazy balls. 1 crazy key. 20 Stone Burrowers. 3 distraction parrots. 5 minecart mothers 890 magma spiders. 890 crystal bats. 20 trapdoor spiders. 35 undead. 486 void flies, 4 dust controllers. 1 nullstone golem. 1185 crystal turtles, 1221 crystal hedgehogs 2367 greater crystal snakes. 5500 Crystal Dwarves 4 steam horses 50 snow wolves. 723 ¡®whimsy¡¯ monsters. 40 sand beds. 20 sand wurms. 2 dust mana devils. 1000 snowmen. 1005 lazer spiders. 333 crystal golems. 1 slaughter stalker. 1472 arch crystal snakes. 3 injection wheels 1 crystal ¡®dragon¡¯ 53 cannibal snowmen. 1 hydra. 7311 Super Soliders. 1 roach knight. 1 ¡®CISC¡¯ controller. Summary: Total members 33067. Every member recived one ''experience point''. Top 20266 members receive a second ''experience point''. |
| Crystal Treant: NOTE: UNKNOWN AND NEW VARIABLE IN ESTABLISHED FLOORS. Please read one of the warnings placed everywhere about the new change. You can¡¯t miss them. |
This section dedicated to any information anyone discovers about the new plant? Monster? And will remain easily editable for this initial period.
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Warning! Early days, but a dungeon wide warning has been released based on the first change to appear in the intermediate floors in a while. Every crystal spike previously classified as a ¡°Living Crystal¡± has started throwing up ¡°Living Crystal Treant¡± notes. According to one alchemist in town, all potions or cooking recipes using this material are now subject to change and a total recall of the last batch of crystal sheer has been issued. Update 1: An expert from the central continent has released treant information upon our queries. The only known ¡°all is one¡± treant on record is a hypno mushroom variant that spread through spore clouds. This historical monster terrorized half the continent of Ihano for two full years before being put down in 1203 AS. All initial tests are coming back clean for dangerous mana types but remain vigilant! This case proves the crystal treant could be dangerous. Update 2: Living crystal ¡°spawn points¡± have been appearing. Some treant variants have minions ¨C humanoid wood like creatures or light-based elementals that are birthed from fruit. This seems to be related to that oddity and is a good sign! At least now we know what to focus on and ¨C while the minions are increasing in strength ¨C they are doing so at a measurable rate. More importantly the creation of minions from scratch points to the idea that no mind control will be embedded in them. Update 3: Tentative closure on this warning. Its been several weeks and the crystal spawn are the last major change. Please regularly analyse them and retreat if anything changes and you do not believe yourself capable of facing the unknown. No adventurer needs to die to these.Warning placed at the crossroad link to Murek upon the "Crystal Treant''s Discovery"
| Effect: Aura of the world tree |
| Description: Ease and strength of spell craft increased by 14%. |
¡Pa? How strong is a dragon? It¡¯s as strong as a dragon son. It¡¯s a dragon! ¡Yes but how strong is that? I¡¯ve heard uncle Erick is pretty strong, do you think he could fight a dragon? Him and a dozen of his closest friends maybe. Listen son. Dragons are some of the strongest creatures in this world. Imagine theres a scale right. At the bottom of the scale is something weak like a slime or your granny. If you go ever so slightly up that scale you get something like yourself and if you go all the way to the top you reach dragons. They are the strongest okay. ¡are they stronger than gods? Gods aren¡¯t on that scale son. That¡¯s the mortal scale. Gods are so far above it the scale might as well not exist. ¡I still don¡¯t know how strong a dragon is. Look at it like this. If your uncle Erick got mad he could probably wipe this city off the face of the planet. If a dragon got mad and rampaged unstopped, it could wipe this country off the face of the planet. This is¡a smaller country but that¡¯s still a massive undertaking. ¡and we just let them roam around? Son. No one just "lets" dragons do anything. Besides, dragons don¡¯t rampage, if they wipe a country out its for a reason.Excerpt obtained from a conversation between one child and his father in the city of Westmouth 782AS. Innearth settled into a view of his first floor, popped a few unique monsters into it, and started to brainstorm with the background entertainment to fill in the awkward pauses. Current goal. Relieve pressure from the gods. There''s two ways I can see going about this. One. First off I can become a god myself. Easy. Except not because if I just had to want It, others would have figured out how to do so first. I have some unique discoveries that would help but¡I think the most important point is I keep thinking of the second option instead. The second method is to raise someone else. My new goal is satisfied if I can help someone else become a god¡and in many ways that feels like a very dungeon thing to do. I¡¯m the one who can challenge an adventurer and push them enough to level into godhood! ¡I mean, I''m not sure how to do that yet. It seems simple but if it was as easy as making a hard dungeon area with a bunch of strong monsters someone else would have done it before me right? Innearth spent a moment resting on that point while watching the newest adventurer attack his ¡°wood slime¡± in his tutorial floor. The unique monster was a regular slime he threw a random stick into¡but because the stick had more mana in it, it became something like a core ¨C its weak slimy ectoplasm turning into an appendage. The adventurer fighting it was small, a child with a massive sword they could barely wield who kept swinging ineffectually at the monster. As if showing the futility of his goal the child lifted up their sword wobbling slightly to hold it above their head and smashing it down ¨C the stick/slime dodging to the right wobbling as if laughing. Finally, after 20 minutes the child grew too tired to lift its sword and was attacked by the slime. Frustrated the child reached out and grabbed the slime with both hands ¨C abandoning its sword and snapping the stick in two. A yell from outside the dungeon made the child start and a stern looking adventurer marched in eyes widening as he saw the scene in front of him. Rushing forward the man grabbed his sword and son in separate arms laughing off his worry while side-eyeing the goop that was all that remained of the slime. Watching the two leave his entrance Innearth made more unique monsters and set them loose in his silver mines. A group of crazy balls without a controlling mother were created ¨C each with a golden shell and ¡°random¡± madness-infused material from the pollution/whimsy setup. These balls were meaner, leaner and zoomed around the lower floors trying to inflict as much pain as possible. Okay, let us see¡I¡¯m going to review some information I saw at that one site and see if it sparks something. There were several sites full of ideas and collaborative efforts of dungeons currently in the process of trying to make a god. Each were locked to the invisible title Innearth gained by reading the meaning of life site. With that key that proved he was ¡°In the know¡± a world of information was at his influence''s grasp. ¡there was actually a lot of information. There were at least a hundred cores actively working on this goal ¨C many had been working for decades or more accurately several centuries on this. It was humbling in a way. First off there was the system knowledge. The three main levelling systems and examples of godly ascensions were as follows. A dungeon evolved into a god at rank 6. That was level 844 ¨C a full 24 tiers above Innearth. Their tier increased based on their core''s radius in relation to their level 1 size and increased in volume based on experience. ¡The stats for that showed the highest levelled dungeon was currently level 559 and 1770 years old. They were a true champ on a massive grind that only got worse the higher a level they gained. Spending some time relooking at these stats Innearth felt proud at how much time he had taken to reach rank 4. It was roughly twice as fast as the average ¨C faster than anyone other than his friends in his generation¡but well below the world record at ¡°5 years¡± that core must have been a monster. Using time as a measure of how long it would take to reach level 844 got worse and worse as the levels increased. While the highest leveled core was 1770 years old there was over a dozen ¡°ancient cores¡± that had been alive since pre-system times. They all clocked in at 2000 years old and were sitting at a lower level because they weren¡¯t constantly pushing themselves. ¡°It was only a matter of time for an immortal¡± ¡as long as you continued the grind of course. That meant continuing to make new floors and monsters to have any hope of gaining experience. Innearth watched adventures deal with the golden crazy balls. One unique ball had gained the ability to almost duplicate itself ¨C ghostly double shattering against adventurers'' knees or sides while the main body dodged about. A particularly fun fight was one between a crazy ball that spewed an acidic goop every time it impacted something and an adventurer with a large mace that kept beating it away like they were playing baseball. Finally, the particularly durable unique monster shattered ¨C gifting its loot ¨C and Innearth moved on. There weren¡¯t any unique monsters in his darkness maze but Innearth stopped there for a time while thinking about the next levelling system. A monster evolves into a dragon at level 512. It''s then theoretically levelled into a god at level 1024 when it''s doubled one more time¡The highest level goal to reach ¨C not that measuring levels between species and systems is a good idea. Theoretically one of the easier ones to deal with... but I don¡¯t know¡ Seeing as how they are the world police¡the easiest way for dragons to level is for them to solve world-level catastrophes. There were actually a couple of dungeons that ruminated on this method ¨C causing massive catastrophes in an attempt at feeding levels to dragons before being put down. The chance of feeding enough experience to a single dragon before being wiped out as the true culprit was slim however and Innearth was not feeling particularly suicidal these days. ¡besides that, the dungeons that did go this method found it hard to make apocalyptic problems while fighting against their dungeon instincts and it tended to look badly on dungeons as a whole if too many dungeons were linked to dangerous things. Most Cores didn¡¯t like making their extended family look bad. I don¡¯t know, if I think of something good that¡¯s a hard ¡°maybe¡±. Moving on to the magma halls, Innearth released a set of spider bat pairs really digging into his unique material store. Some garbage bins in the whimsy floor were raided and spiders with long fuzzy green hair prowled about. The bats each had a different shape and colour Innearth stuffing random monster parts into the free space ¨C shrinking some of them to make sure they fit. Alright. Here you go. Some nice loot and¡done. Let¡¯s review the humanoid system again. The last manner of advancement was the ¡°humanoid one¡±. All humanoid sapients became transcendents at level 125¡Innearth was pretty sure that had something to do with them having 5 fingers on a hand but he couldn¡¯t be sure. They became transcendents at level 125 and gods at level 625. Theoretically, they had the lowest level to reach but¡once again level to level comparisons were bad to make across species and more importantly they had the lowest chance of becoming a god in the current system because of one important point. Dungeons and dragons were both unaging. They effectively had infinite time to ¡°eventually reach godhood its only a matter of time¡±. Even if Innearth stopped doing anything but resetting his dungeon his monsters would accrue small amounts of experience and given a few millennia he was guaranteed godhood. Assuming he didn¡¯t smash himself through boredom obviously. Transcendent humans and elves and dwarves and merpeople all lived much much longer at higher levels¡but they still aged and died eventually. According to one article, a humanoid sapient¡¯s leftover lifespan was increased by a percentage with each level¡not their actual total. A baby gaining 10 extra levels would live a few more years but an old woman gaining those same levels would only live a few extra hours. Depending on a whole bunch of factors humanoids could live for hundreds of years ¨C with some tracked sapients being clocked in at ages close to dungeons. Apparently the gnome Innearth had seen was well known and had been around since roughly 300AS! He was practically a dungeon celebrity nearly everyone of note had gotten a visit from him. It''s even more impressive when you find out gnomes have a shorter lifespan on average ¨C that guy must be doing something differently. Bunch of spells outside of the system? Basically, for humanoid sapients the exact math was hard to track, varied between races, was muddied by different stats increasing lifespan disproportionately and had external influences that could change everything. All they could tell was the line at 125 was a solid jump and most transcendents were measurably older than non-transcendents. Innearth ruminated on humanoids while watching humanoids kill unique spiders and move onto a boss fight. A team of three humans and one orc battled the spider sisters to death with pure strength ¨C not a single mage or archer between them ¨C before moving on and resting in the nature-themed rest room. Releasing a set of snakes with essence blood and purple scales Innearth started digging deeper into stat sites and pages than he had up till now. There were endless pages with stats crafted in loving detail. They estimated how high a level adventurers could reach based on their current level and age and how old they would be when they reached every level in between. They included information taken from ¡°unknown but reliable sources¡± and straight from the minds of sapients sometimes with mental mana. These ¡°stats¡± were split into simple and complex categories. A simple/good quick estimation was something called the ¡°one in a thousand¡± rule. One in a thousand adventurers reached every 100 levels. So with an estimated current population of 7 billion humanoid sapients in the world, you could estimate one in a thousand would reach level 100. 7 million or so are basically transcendents. Of those transcendent, one in a thousand would reach level 200 ¨C 7 thousand or so. Of those level 200 transcendent, one in a thousand would reach level 300 ¨C 7 give or take. Following this pattern the number of sapients reaching level 600 was 7e-9 ¨C one over 7 billion¡an equal distance from the number of sapients there currently was alive. Of course, that didn¡¯t mean there was zero level 400+ sapients. Populations fluctuated ¨C a thousand years ago there was something close to 12 billion sapients and 500 years ago that number was closer to one billion¡with age coming into play there were sapients alive from centuries or even millennia before... so an intrepid stat focused researcher needed to take into account the number of births and estimated age of death over a long period¡More importantly, while the one in a thousand rule was surprisingly accurate it didn''t take into account wars or catastrophes that cut populations, nor did it account for modern life expectancy rising in recent years. A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation. ...at the end of the day, Innearth didn''t know how important any of this information was for his goals. It served only to show how monumental a problem he had decided to help solve and well¡other Cores had poured over the probabilities with a frankly boring degree of focus. Innearth was heavily distracted by his more interesting entertainment ¨C one snake had something like a hammer essence and kept jumping into the air briefly morphing its body into the shape of a hammer that crashed down on adventurer shields and then back into a crystal snake form to dodge away. I like that snake. It''s not necessarily as strong as some but something about the way it looks when it smashes adventures makes me laugh. How much hammer essence do I have? ¡that¡¯s not a lot. That¡¯s no good I want to make these a more common enemy. Innearth didn¡¯t take long to figure out a solution. He made a new monster ¨C an essence cow ¨C and filled its belly with nearly all of his hammer essence. Around that belly mercury-based liquid life was focused solely on regenerating the essence/potion in the cow''s belly. At the bottom of the monster, a handy tap lay ¨C farming crystal dwarves could come by and twist the nozzle dumping essence milk into a bucket every few hours. While he was on this tangent Innearth made some more essence cows for some of his favourite potion flavours ¨C All the seasonal essence types for example and one that made mushrooms appear everywhere. ¡there was a slight problem with this whole setup. Turning the essence into a part of a monster randomly changed it slightly and all the essence cows made essence milk not regular essence¡there was also a problem with the essence potions being deeply magical and requiring quite a bit more time to regenerate than something simple like a healing potion but for the most part it worked perfectly. ¡Innearth returned to his brainstorming looking about the deprivation floor while he did so. I¡¯m going to ignore the stats. All I need to know is that to reach a high level an adventurer needs to advance quickly ¨C preferably gaining a bunch of levels when they are really young. That will make them live longer and reach a higher level which will make them closer to reaching godhood. Also obviously adventurers that take risks and fight stuff stronger than them increase in level much faster than ones who play it safe¡but are more likely to die. Rolling higher odds year after year hits anyone harder and it''s important to note most transcendents ¨C even those who were risk-takers as youths ¨C have cooled down and started playing it safe. They only have one life and healing, while miraculous, can only do so much¡playing it safe means their levelling has slowed to a crawl that¡¯s really the ¡°real¡± problem preventing them from reaching godhood. ¡now that I think about it, Amy¡¯s doing a good job healing adventurers with ambrosia. That¡¯s the sort of thing that can let them take more risks and level faster. Innearth noticed his original number of deprivation slimes was now frightfully low. Despite protecting them to the best of his abilities¡they now had dropped to one ascended one and 3 non ascended ones. ¡this whole floor had been ignored for too long. It had become much easier than when Innearth made it. Let¡¯s see if I can use my current knowledge to fix this. Besides the blocking materials, a lot of the deprivation floors'' initial design was based around loud noises, parrots repeating back sounds and the slimes removing senses. Now that Innearth knew how to use deletion mana he could try to use it to delete sounds and senses¡but he wasn¡¯t a deletion specialist and as a dungeon wasn¡¯t very in tune with most humanoid senses. It was hard. Innearth spent some time trying to manage it before giving up and searching the market for a deletion core to manage it for him. Finding one happy to part with some sound, taste, light, feelings, and smell deletion cores for a single crate of 100 loot items Innearth began creating a circuit-based monster. A turtle ¨C simple shape ¨C that ate senses, each deletion core¡¯s potential maximized with circuits. This turtle lived in the center of the hallway and sucked senses from nearly the entire floor in a constant draw. Moving on to his Ice caverns Innearth mixed essence milk into snow making a set of different coloured snowmen ¨C a dash of colour in an otherwise cold and white land. They attacked and harried different adventuring groups while Innearth finished off his stat review. Okay, basically all the existing plans and theories that other dungeons have made or tried before¡or are currently trying are okay. They are actually great but not enough and doing the same thing as them and expecting a different result seems foolish. The largest idea that Cores seem to be fixated on is playing around with both difficulty and actual danger to adventurers. Something something probability of adventurers gaining levels vs dying using different graphs and massive collaborative big data tracking. There''s so much math! There''s so much math it¡¯s taking their delving entertainment to a dry boring place. This is a goal for me to like living why would I turn it into something that¡¯s not fun? Innearth did agree that a high-level hunting ground needed to be made and had already started brainstorming what it would look like in a separate thought thread. What he didn¡¯t agree with was the idea of just making a high-level area filling it with high-level monsters and hoping for the best. Innearth would stack as many things in his favour as he could. Getting Amy¡¯s help with ambrosia life support was a start to that problem. He wanted her help but while he was on that thread¡Innearth wanted a whole saving system. ¡He should start researching the short timeframe ¡°[resurrection] that some high-level adventurers performed reviving a second or two after their body''s death. Doc would probably be the best to talk about that with. Considering Doc had been hinting they should play with death mana that¡¯s a good start but Innearth didn¡¯t want to start that until he actually had a really high-level area to use the system. Innearth moved past the hidden whimsy floor and started looking about the nightmare mines. At this moment there was only one adventuring group in the floor collapsed against a wall as they tried to regain energy against the increased gravity¡ Not feeling particularly like bugging them from their rest, Innearth moved on once again stopping at his ¡°desert¡± transitionary floor. This floor had a single group as well, but they were actively fighting a dust devil and were much more entertaining to watch in the background. I want the ¡°super hard¡± floor(s) to be in the void and¡I think it needs to be tempered cosmic void to withstand the sorts of fights I¡¯m imagining will happen on it. ¡but it''s going to be big and I don¡¯t want to spend forever just slowly extruding cosmic void out into the void. Is there any way I can automate this? I can¡¯t can I? Innearth watched sand wurms spin about the dunes weaving between crystal cacti to attack the adventurers. He thought back to the essence cows he just made and then to the fact that he couldn¡¯t grow or regenerate cosmic void. ¡but cosmic void wasn¡¯t actually the only material that could be tempered was it? Just the material that can be tempered and brought back to reality. All the void stone and solid void in the initial facility was tempered wasn¡¯t it? It just took more effort? Innearth found some of that ancient tempered voidstone and tried bringing it back to reality. Unlike tempered cosmic void, the void atmosphere immediately drained away from the material ¡°detempering it¡±¡that would be a problem in reality but if he only cared about it in the void? Making some solid void Innearth moved it about trying to temper it ¨C in the same manner he tempered cosmic void. ¡it didn¡¯t seem to pick it up as well but Innearth knew it was possible somehow ¨C the whale had done so after all Innearth should be able to do anything some stupid whale could. Turning this time to cosmic void Innearth created a giant press ¨C two flat sheets of cosmic void inside of a cosmic void box. Placing solid void inside this machine, Innearth pressed the void atmosphere down ¨C pulling the block out afterwards and checking his results. ¡it worked but there was no point in this setup if Innearth was the one making the solid void manually. Sure it was slightly cheaper and easier to make than cosmic void but not to a degree that mattered and the result was slightly worse¡ Innearth thought back to the cows and thought to the void plants queen made that all created a temperable void-based material. He wanted a solid result¡ but it was much easier to regenerate a liquid or more sand-like flesh than it was solid body part in a useful shape. Innearth thought to Queens cement and decided he would need her help with this task. Wanting to see as far as he could get alone Innearth created a manual machine at the edge of the facility. Large ¡°presses¡± were made where you could feed solid void in one side and push out a tempered slab on the other. Tubes needed to be made snaking about the whole outside of the facility to suck atmosphere from many different places ¨C a large number of cosmic void turbines sucking atmosphere through and feeding through ¡°intake¡± vents near the top of each press. A long constant slab was a good start ¨C even if it was manually filled with void materials currently ¨C but Innearth didn¡¯t quite know how to go about attaching it to more slabs. Before Innearth started asking his friends for help creating a new zone he returned to his brainstorming session. Some part of him wanted to visit each floor and didn¡¯t like that he had skipped some. The sand floor was followed by the nightmare magmahalls¡or more acuratly the nightmare lazer halls because Innearth had only kept a bit of magma for the asthetic and to match its predecessor. Two adventuring groups were currently exploring ¨C one a trio of fire mana themed warrior/mage/tanks and the other a pair of pink skinned humans with pointed noses¡kobolds. Innearth stayed for a time while imagining the type of monster he would need on this planned zone. I think¡I think I want to abuse the natural resource of the void. Attract demons and have adventurers fight those. Ideally, for the type of experience we are talking about, adventurers would need to fight stuff on the level of the void whales¡but I don¡¯t know how to go about facilitating this? Innearth thought along this tangent for a while ¨C the barest hint of an idea starting to form. Speaking of void whales, despite it getting slightly repetitive Doc Abe and Queen were all calling for another whaling ¨C Yggdrasil was fine but had run out of food and had slowed down its growth. Helping them create the newest harpoon and paying more attention to the whale this time Innearth tried to imagine helping an adventurer fight the beast. As the 20km whale died a few minor ascensions happened¡but more importantly his crazy key ascended. The key to his magma hall puzzle room ascended! That¡was not supposed to happen. Innearth remade the key and brought his ascended key down to its new room. He tried to see if this event meant anything. Part of him was wondering if there was some higher meaning to the key ascending¡but he wasn¡¯t a superstisious Core and no matter how much he thought about it there was zero link between his ascended key and his goal. Moving to the void transitionary floor, Innearth stared about the walkways covered in void roses. No adventurers again at the current time this deep ¨C just hundreds of void flies buzzing about the roses. One was actually ascended and had gotten ignored till now, ascending in one of the mass ascensions while Innearth was busy. The fly looked relatively normal but moved much quicker as it darted about like a humming bird ¨C void needle beak stabbing into the rose bushes occasionally as it amused itself. Can I find meaning in this? ¡no. Life doesn¡¯t work that nicely. I could make my own meaning but it would be pointless for this. Innearth moved onto his nightmare crystal caverns while thinking about the demon problem. This zone had quite a few groups in it ¨C around two dozen had set up camps before delving the still new and uncharted waters that were the hardmode ice caves/cavern past it. Adventurers were working together ¨C one seemed to have some [chef] based skills and was grilling arch crystal snakes on a large bonfire. Working together is nice¡I want my friends to help with my goal. Innearth idly mused. He noticed Craig was sitting to the side of a group chunk of seasoned roasted snake meat on a needle skewer and¡Innearth reached out. He found an artifact Steve had made a while ago to communicate and brought it down to the zone with an abuse of the loot system. Pointing it at Craig he asked the question he was dying to ask and crossed an invisible line.
| Potential insanity. |
| Due to your level and past strength feat of [Killing multiple Void Whales] potential aberrant status, skips minor concerning tag and minor madness quests. A inspector should be along shortly to properly verify the claim. Please stand by. |
Jake rode the waves. A solid-water board rooted his feet firmly down, while a forest of kraken arms loomed about above his head ¨C their rubbery razor-tipped tentacles swaying in the light wind. Both of Jake''s arms were jerked upwards accompanied by a sharp shout and hundreds of large globules of sea burst up to float about in the air. Beside him, his [companion] surfaced and trilled ¨C a large guppy turned monster he had raised from birth. Some of the more scattered globs combined with the sound ¨C all the globs becoming slightly less misshapen. Pausing to reach down with one hand and pet his fish ¨C very important distraction ¨C Jake stood up once more and began to sing. He listened to the song of the mana ¨C hearing mana in the waves and wind and sky like his elven mother had taught him long ago. A resonating hum of life surrounding the discordant buzz of the sea his mana quickly covered all the globs at the speed of sound. Jake listened to mana¡¯s song, a conductor¡¯s hand teasing out discordant tones in chunks of sea ¨C teasing out what each droplet wanted to be...could be with his help. He listened to tones that didn¡¯t match their surroundings and convinced them to move ¨C jumping to a different band that would appreciate their tone more. Jake sorted the environmental mana ¨C changing a hundred messy and broken blobs into more useful forms. He performed a feat of magic most deemed impossible in a few moments. Humming and feeling the joy of mana rush up his throat Jake coaxed the primed sea chunks to change¡to become his ¨C he infused his voice with mana and the whole area vibrated with his summon-sound. Strength in water. Strength in family. Strength in not attacking directly like his merman father had taught him. Well now Jake ¡°made¡± his own family. His [companion] and [summons] were all he needed. Somewhere between notes in his song a wizened trident made completely of crystalized salt had formed in his hand and around him, sea spirits fell ¨C chunks of ¡°sea¡± gaining form and solidifying into a literal army of [summons]. Summons dependant upon their sorted environmental mana and each as strong as level 100 human. Kraken arms rushed forwards and were cut down as his army built ¨C his song having started a magical reaction at this point that continued to suck in salt water and output salt summons. Wind whistled in his gills and flung his seashell-lined hair back and forth as Jake sung and violence erupted about him. A small spot of calm surrounded by a maelstrom of tentacles and claws and jagged teeth and crystalized weapons. Abruptly laughing, Jake''s song rose into a crescendo and caused mana-drenched sea to lift him and his pet up high above the battle. A thin podium of water ¨C a spout of ocean crystallized into solidity with salt and song in a way very different from ice ¨C hung above the fray like a throne. Below the sea turned red with monster blood and Jake crouched down slowly dangling his legs over the edge as he got comfortable. This part of the battle always bored Jake ¨C it caused him to get closer and closer initially hence only starting his song once he was surrounded. He needed some slight thrill to still find joy in this ¨C something many of his contacts in the adventurer¡¯s guild would be horrified to find out. For Jake was the level 398 [sea adventurer]. The only one he knew ¨C everyone else seemed so scared of water monsters. They always stuck to the coast talking of the horrors of an open ocean in hushed tones and stories designed to scare children. He was different. His twisted bloodline made him almost like a necromancer on open water ¨C a one-man army specifically built to kill sea creatures. He wasn¡¯t afraid of the ocean. The open ocean was his home and he had even crossed continents multiple times over the past few centuries ¨C a feat only spoken of in legend. Deep below his feet, a school of sword mana fish was dashed to bits in the teeth of a salt shark. To the side a depth cursed [Abyssal Angler] swung severing deep-sea rods of void water towards his feet ¨Crods were blocked by the shield of a salt guardian a moment later but it was still novel enough to warrant mentioning. ¡°What is an abyssal even doing this close to the surface¡± Jake laughed humming and beginning to toss bolts of sea downwards ¨C each saltwater projectile erasing a monster from the battle. On his chest, a twisted seashell on a thick rope of kelp began to buzz an incessant whine of some ship being attacked or coast being raided or¡other annoyance. Sighing Jake hummed a new note ¨C a pitch shift of mana that enhanced his necklaces sound to something more audible ¨C and his fear was confirmed. An endless list of quests only he could complete. Each with maximum importance each that needed to be solved right away! ¡°¡I need a vacation¡± Jake muttered. Today was definitely a Tuesday.A minor slaughter of sea monsters by a rare melfman as documented 2020AS It''s the end of an era. By that sad note, Innearth was referring to the facility finally being cleared ¨C a new adventuring group led by a suspiciously charming looking adventurer and two fast-moving support mage/assassin/scout hybrids had beaten the section for the first time. Had ¡°overkilled¡± it if Innearth was being honest ¨C making sure to smash every bonus section despite the time sink. They had beaten CISC¡¯s fake core, gained the rewards hidden within and then moved to Queen¡¯s dungeon. Presumably, after this point they found a place to stay or decided to permanently move to her burgeoning city, centered around the tree of life. According to Queen, this ¡°charming adventurer¡± was actually an arch-goblin¡but that was the excuse Innearth needed to continue building. This delve happened nearly directly after his minor dragon incursion and subsequent explanation of what had happened to his friends ¨C it felt like everything was happening so quickly these days. I guess that¡¯s a sign of getting older. Of his friends the two sides of the spectrum could be summed up as follows: Queen had thought they had a new pet, Doc had acted wary mentioning they shouldn¡¯t provoke the dragon. Abe and Innearth fell closer to Doc¡¯s side while Amy and FED were closer to Queen. Abe seemed to think they should show the dragon their harpoon setup for goodwill, while Doc told them all to wait and see¡he seemed to have a bit of a trauma with creatures drastically stronger than him. ...Innearth privately asked Doc if he wanted help making his own box and got back a tentative yes. He offered all his friends but the benefits didn¡¯t seem to outweigh the work and increased cost of blocking themselves off at their core¡so Doc was the only one armoured up. .. To begin his setup on the new floor, Innearth started asking his friends for help. He stated he wanted to make an incredibly hard floor¡and after some deliberation once again sent the link to the ¡°meaning of life site.
Q: Tom! Tom may I have a moment? When are you going to review the crossroads again! Theres a party floor now! The tree of life! Do you have a moment? A: I''m sorry, I''ve already reviewed the facility phenomena. I have no interest in revisiting it any time soon. Please don''t visit my home. How did you find this place? I need to increase security...Excerpt obtained from an "interview" conducted with famous dungeon reviewer "Tom" dated 2010AS. Innearth¡Innearth knew what he was working towards but partway through started to falter. He felt like¡he felt like if he had thought of this plan another Core would have as well, and even if Innearth had some unique points¡what was the chance that his attempt would work? Essentially as a base, Innearth wanted a floor adventurers could fight void creatures on ¨C they seemed to have more experience on average and cost him nothing to make. The goal he kept close to his heart ¨C the goal he hadn¡¯t yet told his friends ¨C was he wanted to scale the upper end of this floor to the upper end of the demons he had seen. He wanted adventurers fighting void whales. A good part of the specifics of that was getting fuzzier and fuzzier the more time he worked on the floor however. He wanted to increase the survivability of adventurers ¨C figuring out how to save them from anything that would kill them ¨C because dying would wipe the slate. If the adventurers pushing themselves kept dying, that would decrease the likelihood of one reaching a high enough level. It just made logical sense to keep them alive. On the same note, combat experience seemed at least in part based on how dangerous a fight was. To be more precise, adventurers and monsters both seemed to gain more experience when they were actually in danger but Innearth wasn¡¯t completely positive what part of ¡°danger¡± they needed. ¡maybe they just needed to think they were in danger? I wish I knew exactly what experience is. I can¡¯t see experience like I can mana ¨C except maybe in an ascension? Honestly¡ If it weren¡¯t for the way the system referred to the ¡°combat experience¡± the first time we bagged a void whale ¨C that it had ¡°collected the experience¡± and couldn¡¯t throw it away? ¨C I¡¯d imagine the system was just artificially increasing a number that didn¡¯t mean anything. I haven¡¯t seen many situations where weak adventurers have been power levelled by strong adventurers¡ so I¡¯m not sure if weakening demons would completely remove my actual goal. If I figured out a system to hold void whales down and let adventurers stab them, it feels like they wouldn¡¯t get much experience¡Or maybe it would count me as a participant? Still think an instant healing/short term resurrection setup would be worth it. Losing short-term steam while thinking about his goals, Innearth shifted attention to something he wanted for the floor. He wanted void whales for transcendents to fight, but he didn¡¯t want them getting close and smashing into or attacking the facility. This meant he needed a solid way to keep them away ¨C more solid than a flat wall no matter how tempered it got. To keep ¡°them¡± away from the facility, Innearth wanted to make a boss monster and he wanted to work on it now while the demons finding the plane were still small. Now, currently the roach knights were more than enough for any of their foes ¨C Innearth even privately thought his newest batch might be enough to kill a whale assuming they weren¡¯t surprised¡but he wanted to be sure. Additionally, while it was true there was a dragon roosting at the top of the party building claiming the whole area surrounding the tree¡Innearth didn¡¯t know how much he wanted to rely on them as a bodyguard. Good defence¡but as an external protector not one Innearth had any control over. And so began the creation of a ¡°defender¡±. The king of the roach knights! The newest pinnacle of Innearth¡¯s current skill. This boss monster started with a certain seed of an idea. Whenever Innearth focused on the void whales ¨C despite knowing that size doesn¡¯t mean everything yada yada¡he felt like they were big and he wanted to meet them with something big in turn. Innearth decided he wanted to create a giant. A monster as large as he could feasibly make while maintaining its strength. That 25km long void whale was¡around 4km tall and the 32km long one was basically 5km tall. Those were some of the sizes Innearth had seen and it was hard to imagine a fighter dealing with them less than that. Innearth wanted a monster at least that tall but preferably larger. 10km? As tall as a side of the facility? ¡that felt a bit too ambitious, he might need to temper his expectations. Wanting to see what he was working with, Innearth began checking to see his competition. He looked about for the largest recorded dungeon monster. How¡big¡Is¡the¡biggest¡dungeon monster. Innearth searched the internet. Instead of immediately finding large monsters, Innearth found large creations in general and scrolled through records to find what he needed. The largest rooms and floors were all without a doubt, space mana cores. The record holders for large rooms were all growth mana affinities as well ¨C the two synergizing and letting cores expand floors to several several times the outside''s volume. For a single room, the record was currently a dome 97km tall at the center and 420km in diameter. That was¡massive. That was larger than most dungeons were in total! That was larger than Innearth¡¯s whole dungeon by¡too many times for him to feel good about. As a sense of scale small clouds began forming inside it near the 15km mark and massive ones covered the entire middle section resting near 45-50kms tall. The whole top of the floor was looking down on a sea of clouds! ¡and this was a single open room not a full dungeon. Innearth felt small. To make himself feel better he tried researching all the advantages this Core had over him ¨C that helped a bit. This record holder was held by an ¡°ancient core¡± over 2000 years old and at least level 353 ¨C all the information they had given was they were tier 18. Somewhere between level 353 and 383. This Core even had a 5th unknown affinity to help spacially expand areas they picked up ¨C one that was most definitely a triplet¡something like gigantic mana or ¡°humoungous room¡± mana. It makes sense they are building rooms that much larger than me. Wounded pride mostly healed, Innearth continued to the main point of this search. This same dungeon had the record for the largest monster ¨C a stone based giant clocking in at a modest 50km tall ¨C ¡°modest¡±. That was taller than Innearths current dungeon was deep. No, don¡¯t compete with specialists at their own game. ¡the giant was mostly just a vanity project made to satisfy the record requirements ¨Cit could barely move, despite the year¡¯s worth of materials and mana that had gone into its creation. It still functioned as the absolute upper end of what was currently available and tracked. Giants weren¡¯t the most common dungeon monster but most cores that tried to make them left them around 100m tall on average ¨C to a sapient 10m tall was massive and you could make something that ¡°small¡± dangerous, pretty easily. Much more promising than either the regular giant schematics or the insane outlier of a record, was some runners up designed with more than just insane size in mind. There were several dozen giants that were around 8-12km tall each mobile and dangerous. Considering so many cores had made giants that tall Innearth felt like he had a chance. Even if most of them were quite a bit higher in level than him that still felt "doable". To sum up his justification. Size was a good multiplier against demons. It had diminishing returns against adventurers ¨C magical effects were easier to pit against higher leveled adventurers but aside from a few exceptions were useless against demons. Part of the roach knights'' success was due to their larger-than-average size. ¡Innearth had done enough research and self-convincing to start on this ¡°massive¡± investment. He started with a scaled-up roach design but had a flash of inspiration while watching some crystal treant spawn. The bottom third or so was a massive many-legged void roach, while the top half was closer to a crystal dwarf. This preliminary centaur shape wasn¡¯t¡fully the end goal ¨C Innearth knew vaguely what he wanted its skills to be and shape would help ease his circuits along to an absurd degree. Carefully watching orcs currently delving in his dungeon, Innearth shaped the humanoid half closer and closer to them. Orcs had one of the simplest spell systems ¨C similar to a lot of the simpler dungeon spells like material creation. Temporary full body enhancement. Body part strengthening and instinctual enhancement of weapons. They moved mana about their body in patterns to create mostly internal effects. Orcs had some of the best internal mana manipulation of any race and internal magic enhancing physical attacks were one of the only methods of attacking demons. Overall design very very roughly finished, Innearth worked on the inside. This was¡hard. Immensely hard, because he couldn¡¯t just upscale a monster and expect it to be stronger let alone actually function. Every single facet of monster building he could ignore at small scales was laid bare. Similar to how metal worms and slimes were basically just two materials with liquid flesh and spongy shells ¨C but snakes required bones and liquid crystal muscles and interlocking crystal scales¡creating a true giant required nearly every point to be engineered. The true base of this boss was a set of cosmic void bones. They weren¡¯t just some nice tubes or simple interlocking rings, these were a creation of multiple interlocking parts designed with movement and stability in mind. Every single bone was connected with a hinge ¨C two interlocking sides around a peg that turned in only one direction. These ¡°joints¡± were surrounded in sacks of flesh and filled with ¡°lower friction¡± kinetic liquid lubricant. Innearth couldn¡¯t use the solid frictionless materials without grinding them to dust with the forces being applied, so this felt like a good alternative. Thick steel-like tendons wrapped between different sections wrapping around spinning pulleys or set like simple springs. One or two of the most important joints were given steam mana hydraulics and Innearth drilled holes through the bones to embed these movement systems. Of course, this initial design took ages and ages ¨C but at the scale Innearth was working in, it would be impossible to print in one go. Because of that Innearth was printing out parts and assembling them at the edge of the metal field. All his friends noticed the creation being built ¨C it was hard not to notice the size of these chunks ¨C and they had to be curious.
| Innearth (Dungeon Designation: Crossroad Link from Murek) | ||
| Level | 122 | 1/16236 exp to next level. |
| System Access Level | 9 | -Level 143+ |
| Stats | ||
| Mana Regeneration | 306.78 | personal unit/min |
| Mana concentration | 3.50 | AMU / personal unit |
| Mana Storage | 3242.739/56836.597 | AMU |
| Regeneration over time | 17.89883707 | AMU/s |
| Time to Full Mana | 49.9 | Min |
| Physical Storage | 42% | Capacity |
| Age | 15 | years |
| Current Year | 2012 | AS |
| Distance underground | 1225 | meters |
| Number of floors | 53 | floors |
| Titles. | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization, Customization, Unique Dungeon, Cosmic Void Mana Specialization, Mature Dungeon. | ||
There are typically two types of self-inflicted undead. Liches and vampires. Both have the same root cause. They are caused by living creatures ¨C typically sapients and disproportionately humans ¨C who fear death. Who fear aging and dying so badly they are willing to turn into ¡°abominations¡±. The biggest difference between the two is that typically vampires are vain enough to want to ¡°look good¡± in their new life. They modify their bodies and even their souls in an attempt to hide decay. To look attractive to the species they abandoned despite losing their ability to mate with them. Your humble researcher ¡°Cal¡± thinks this should be considered madness ¨C their vanity serves no purpose but whatever I¡¯m not a sapient psychology expert or anything. Typically liches are better necromancers and vampires are better soul surgeons. True Vampires are known for modifying any undead they create in their own image ¨C creating lesser vampires or thralls. Either way as a dungeon it is hard for us to create a vampire for this very reason ¨C a vampire modified their soul and body before they died and used a bunch of spells on themselves that are hard to perform on others. As a final note, vampires are some of the most varied of undead as every true vampire modified themselves in a potentially different manner to achieve their perfect cursed immortality ¨C some even messed up enough to have crippling side effects. I¡¯ve heard some can¡¯t handle sunlight or garlic or even need to attack and drink the blood of living creatures just to stay alive! Those are all failures however, the really strong and skilled vampires have none of those random and arbitrary weaknesses.Excerpt obtained from the dungeon website ¡°Calthoughts/undead.dcs¡± After finishing the colossus roach commander, Innearth finally had a moment of calm. Everything slowed down after what felt like months of ramping up. It ¡°settled¡±. Some time was spent relaxing ¨C watching adventurers, tweaking minor things in his dungeon, idly flipping through sites on the internet. After a few short days of this Innearth was ready for his next plan.
The apocalypse ¡°floor¡±. Have you ever wondered what the end of the world looks like? Well look no further ¨C that experience can now be had right here in our very crossroads! Just a trip on down to the void crossroads will set you up right beside what many have rightly called the most unnerving floor they¡¯ve seen in a while. Picture this if you will, an unnatural metallic plane stretching out in all directions with low visibility and a swirling sky of wrongness high above. Stare too far in any direction and your very brain will start screaming with this ¡°wrongness¡± ¨C the rules of existence you¡¯ve come to know and love have been brutally beaten into a facsimile of reality. This is the void you¡¯ve heard in legend. And that¡¯s just the backdrop! Demons roam these plains. Not the broken versions you¡¯ve heard of ¨C but ones in their natural habitat no less terrifying for it. The twisted chaotic monsters of legend are whole in the void¡but wrong in a way you could never notice in reality. Their dimensions twist in strange ways and hurt your mind to picture. Pretend they are blobs. A general shape ahead. That¡¯s the only way to fight those horrors without feeling like the normal spacial setup has been [fireball]ed into oblivion. Ha¡hahahaha. Yeah I¡¯m quitting adventuring ¨C you reach a certain age and realize the world is bigger than you thought. Good luck to all my friends who decide to stay.Notice placed by a nameless adventurer in every single town bordering the ¡°Crossroad¡± dungeons dated 2015/6/12. FED took two weeks to hide documents detailing the construction of the soul cistern. He made several questlines linking them up to massive research station full of the bracers and a link to the ¡°planes¡± ¨C Innearth wouldn¡¯t let him take more time than this. The time it took adventurers to reach this research station ¡°naturally¡± gave FED an extra week or so to finish setting up system messages but that was fine.
Name: Ambrosia Lethality: Low. Addiction: Very High. Description: Ambrosia is a material found in both the Meneth and void , as well as several old legends of fae food. As far as healing goes, this material is miraculous in its original form ¨C there is very little you can do ¡°processing wise¡± to increase its good effects and those good effects are strong. Healing that goes above and beyond any existing medicine. Healing potions are trash when compared to this liquid. As far as negative effects go, ambrosia has an incredible inescapable and insidious addiction that cannot be removed ¨C in fact as far as addictions go ambrosia feels surprisingly non magical. Upon consumption of ambrosia, any living creature will find their soul protected from harm. Will find their mind healed and soothed from any trauma. Will find their body regenerated from massive wounds. Many who¡¯ve consumed ambrosia talk of feeling like a child held safe in their mothers¡¯ arms ¨C a warm content feeling of absolute safety. With a large amount of ambrosia in someone¡¯s system they will instinctually begin to realize they literally cannot be killed. Every single ounce of a person¡¯s being will latch onto and realize this fact. But ambrosia is not a permanent effect. It¡¯s a consumable substance and even without any visible wounds will be slowly used up ¨C this is due to it healing every minor source of damage that exists including active aging. Someone full of ambrosia is Immortal. And here lies the addictive effect. Ambrosia addiction can be better classified as a non magical withdrawal that only appears when the ambrosia runs out. Someone¡¯s mind, body and soul will all slowly feel the sense of safety disappear. They will find themselves grasping for that warm feeling as it disappears, and they return to mortality. A creature will feel the stark difference between absolute protection and the fragile state their regular existence is ¨C this realization runs soul deep. Their body will crave the protection. Their subconscious will whisper they are vulnerable. Their soul will ache with the taste they have now lost. Ambrosia addiction is one of the strongest addictions I have ever come across ¨C it''s also uncurable. There¡¯s no magic effect to banish and the only real cure is time¡Effects can be weakened linearly by weakening ambrosia''s potency and usefulness. One of the safest uses of ambrosia seems to be creating regular healing potions and finishing them off with a single drop of ambrosia ¨C the healing effect of health potions is increased while the addiction is minimized. This recipe focuses on body healing however and doesn¡¯t account for the mind or soul healing in regular ambrosia.Excerpt obtained from ¡°The alchemists handbook, Dangerous ingredients and where to find them¡±. Innearth was planning on cheating his god creation project. He had been trying to look for loopholes. Specifically in the system and over time he had started to focus on one specific one. As far as his god creation setup was coming along so far¡Innearth was trying his very best to create something similar to other dungeons. He was ¡°working within the rules¡± as it were. Lots of experience gained in an endless grind. Slowly increasing the level of a creature towards their ascension state. To ¡°cheat¡± Innearth wanted to bypass the levelling system completely. Over months of time, he had been reading up on "levelling" and more importantly what it had replaced ¨C cultivation. For the most part¡the gods have done a great job of improving cultivation in nearly every manner. There¡¯s no chance of spontaneous death or mutation. There¡¯s no losing focus and leveling a town with your leaking aura. There¡¯re no tribulations appearing and damaging others¡Everyone can level! ...Even if a few people are better at it than others. There''s also no bottlenecks due to impossible to understand reasons. If someone slows down and stops levelling it''s due to laziness or a lack of desire to advance. Honestly, in nearly every single way I can think of levelling is better¡save one teensy tiny point. Time. By making the process safer, it also slowed down the advancement speed. I obviously don¡¯t know what decisions the gods had to make or why they couldn¡¯t just instantly make anyone able to gain 100 levels¡but I¡¯m imagining it''s like a bunch of tradeoffs they decided was worth it. That makes sense to me even if it''s now getting in my way. There were two specific items Innearth returned to at this moment.
| Demonic Cleanse [Tier 8 Consumable] |
| Description: Consuming this pill injects the very blood of demons into your soul. An inner host will awaken and attempt to consume you from the inside while burning through weakness and strengthening all in its wake. If you can manage to remain sane and fight off this challenge you will find your body vastly improved. A rough estimate can be given as follows. For a human +25 to all stats. Average chance of failure 95%. WARNING: Consumption of this dangerous item will momentarily cut your connection to the [system]. Failure to fight off the parasite will result in your body becoming puppeted by one of the worst creatures in the universe. Consumption is not advised without a willpower of at least 100. Consumption is not advised by any who rely on the [system] for ability. |
| ????11 ???8313? [??¡Ê? 333] |
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¡°Today we will join our kin at the true seed of enlightenment.¡± Yew had travelled a long and dangerous distance across the continent to reach this point. She was a true wood-elf from a small grove deep in the heartwoods of the largest forest in the world. She had given that all up to find the world tree. ¡°High above you can find our tree of myth. The prophecies were right. The legend-song came true. If you crest this hill you can find the new capital of elves. With life sister.¡± Yew thanked her guide noticing his strange tapping foot and bloodshot eyes. He looked like he wanted to come with her but stayed behind anyways. She carefully picking her way around the dungeons entrance and headed towards the settlement. High above massive branches twisted off into the distance casting a permanent blanket of shadow and then brightening it up again with a constant soft golden glow. Eternal evening. This was the first time she had seen such a massive arbor and she felt deep in her bones a sense of awe. Cresting the hill she looked out confidently at her fellow elves and immediately lost her awe. ¡°What in the tree-killing blazes is that!¡± Elves fought each other with spears of wood drawing blood that healed instantly and soaking the ground a deep woody crimson. They laughed and danced as if it were a holiday instead of just a Tuesday. One dark elf lay directly in front of her, a syringe pumping some strange golden ichor into his leg. A moon elf ¨C supposedly the rarest and most proper race of their species ¨C whooped while riding a bear about. He Whooped. A snow elf wandered up to her as she stared in confusion at the chaos. Wordlessly they handed her a sparkling golden fruit before wandering away. ¡°this¡is suspicious¡± Yew stared down at the fruit. A deep elf called out to her at this moment ¡°The great tree gives its bounty, it protects us, guides us, join me! Let¡¯s go trash the human settlement they don¡¯t deserve to sleep under Yggdrasil¡¯s mighty branches!¡± ¡°This is from the great tree? Alright¡± Yew took a bite feeling safety and kinship spread throughout her body. Her worries slipped away. She was home. She barely noticed when she joined her new kin in the first of many raids of the lost continent''s settlement her war cry drowned out by the ones of her peers.Excerpt obtained from a wood elf upon discovery of the elven capital. The whole time Innearth was working away at increasing the chance of cultivation being successful, he was also working away at the rest of the trial. Okay! Lets see¡I think I¡¯m getting close to finishing the disease. I¡¯m actually so close I can feel it. Seeing as how all my best versions are all ¡°ingested¡± or ¡°injected¡± versions, it makes the most sense to combine it with the rest of the trial. Yin energy will be provided by the trial takers and yang energy will be mixed with the disease. ¡essence might be a good start? No that''s too overwhelming. It will definitely override their Yin energy I''m better off just making "normal" concentrated sources. I could make them as materials? It would work¡ but that will carry the intent of the material spell¡My best option for the purest yang energy is to break corrupted crystals on something edible and easily absorbed. ¡why am I using the cultivator nomenclature? Its mana! External and internal mana! Innearth thought process spiralled off into thinking of the best way to insert foreign mana into a creature. A syringe seemed much more efficient and fast acting than foodstuff ¨C the blood-based disease worked in seconds, while the ingested one needed several minutes to digest first¡but Innearth liked the idea of a room of pills adventurers could choose from ¨C he liked it much more than ¡°knocking them out and injecting them with mana¡± or setting up a syringe monster again. Let''s see¡some scrolls reference pill refining it seems so primitive¡but it''s also nearly identical to my mana ovens. I could push my own mana into the ovens and let that become the environmental mana? ¡but I¡¯m not sure if my intent to make a pill would be a good or bad thing in this case. Every single pill refining method I see mentions extracting Yang energy from plants or celestial ore. Welp. Easy enough to follow what the ancients did. I have tons and tons of corrupted crystals to break and infuse stuff¡ that should be a pure enough source of environmental mana. Base should be something edible ¨C most pill refining seems to be using sugar? Innearth started setting up a room beside the bracer area. A single pill consisted of a fast-acting ingestion based disease mixed with a chunk of baking soda ¨C Innearth had first bought mundane sucrose (C12H22O11) and tried to get his system to print that¡ but the leap between his system creating something non magical but simple like salt or water and creating a more complex compound was too great. His system really didn¡¯t like organic compounds, in general, they were all too complex. NaHCO? was a happy medium. His system could build it and it wasn¡¯t as bad tasting as salt. These pills were then baked in a huge array of cosmic void ovens fed by corrupted crystals. Long ago Innearth would have used nullstone¡ but he could actually print and create perfectly sealed boxes of cosmic void by now. He could print them in whatever size he wanted and they worked the same once tempered well.
| Fire Pill. |
| A source of surprisingly pure fire mana. Corrupted with a blasphemous parasite. Consumable. WARNING: Contains consumption of this dangerous item is not advised. This pill will momentarily cut your connection to the [system]. Contains a crystalline parasite that must be fought off to regain connection to the [system]. Giving into said parasite will entomb and eventually kill the consumer. Burn your body and be reborn. |
| Congratulations! |
| You don¡¯t know how much you have done to help. Or maybe you do I don¡¯t have enough time to read your existence fully. I¡¯ve left a few gifts but you¡¯ll have to wait till your god comes to get properly thanked. |
| Innearth (Dungeon Designation: Crossroad Link from Murek) | ||
| Level | 145 | 139898/22630 exp to next level. |
| System Access Level | 10 | -Level 166+ |
| Stats | ||
| Mana Regeneration | 306.78 | personal unit/min |
| Mana concentration | 3.70 | AMU / personal unit |
| Mana Storage | 3242.739/83691.113 | AMU |
| Regeneration over time | 18.90908791 | AMU/s |
| Time to Full Mana | 70.9 | Min |
| Physical Storage | 42% | Capacity |
| Age | 26 | years |
| Current Year | 2023 | AS |
| Distance underground | 1225 | meters |
| Number of floors | 53 | floors |
| Titles | ||
| Earth Mana Specialization, Crystal Mana Specialization, Void Mana Specialization, Customization, Unique Dungeon, Cosmic Void Mana Specialization, Mature Dungeon, Godsmaker, Mortal Void Bastion Creator, World Tree Gardener. | ||
| Godsmaker |
| Description: Was present at and participated in the ascension of a true god. A seed of divinity has been planted and sown. A new possibility has been born. Effect: Divine mana potential grown from nothing to something. Rank 5 affinity choice lets you reap this potential blooming into an affinity. |
| Mortal Void Bastion Creator |
| Description: Partly responsible for the creation of a bastion against the void. A weak copy of the celestial realm. You have one step into the void. Effect: Increases void affinity by 100%, Increase cosmic void affinity by 5%. |
| World Tree Gardener |
| Description: Partly responsible for the creation of a world tree. The world tree the only one that can exist. Your fate has been influenced by old magic and your potential blooms like the seeds of this tree. Effect: Fate mana potential grown from nothing to something. Rank 5 affinity choice lets you reap this potential blooming into an affinity. Increases Life mana control by 10%. Increases Plant mana control by 10%. Increases Earth affinity by 200%. Increases Dirt affinity by 10%. |
Danger. While collecting clams along the eastern coast an unknown mana-taste permeated the water. Powerful and strangely still. Inviting and friendly like an anglerwhale. Caution. Powerful predator? Stay in groups in case it comes by. Keep your wits about you our group heard strange vibrations. Strong taste. New mana types in water. Information. Local prey has been observed running from the previously mentioned danger-place. Good chance it¡¯s a deep monster. More caution.Excerpt obtained from a box posted in the merfolk village of ¡°Elentris¡±. Queen was excited. She had been digging relatively normally and had come across something exciting by chance. Queen immediately wanted to show it off. Right before she messaged everyone with this ¡°exciting news¡± she stopped. Just telling everyone would be a waste. I can show this off better than that can¡¯t I? Queen paused and began planning this unveiling. She badgered her friend Innearth until he parted with the goods ¨C some perception circuits stuffed in cosmic void tubes ¨C then laid them about her surprise. She fixed a few minor things and then as soon as she was finished setting everything up, decisively cut all her influence off. Mentally wincing at retreating she waited out the influence¡¯s dissipation waiting for the dull ache to disappear before calling everyone.
¡°Profit for profits sake is as harmful as levels for levels sake. Should manaCorps run the-¡° ¡°I think you¡¯ll find manacorps is entirely within the local laws of each area.¡± ¡°Laws are not the issue being brought into question here! I¡¯m speaking of the moral obligations that ManaCorps has as a¡¡±Excerpt obtained from one Court case in Timbuck ¨C "in which it was found manacorps was purposefully leaking several kinds of experimental mana types, into the groundwater in the hopes of gaining multiple young crafters with advanced and rare classes". Krill walked stiffly through the central headquarters of mana corps. He was being re-assigned to the middle of nowhere ¨C everyone talked about how great of an experience this was, a chance to make profit! But Krill knew it was really a demotion. Hearing a loud ¡®Bzzt¡¯ from an open doorway Krill stopped and poked his head in slightly. He took in the glowing gore covering a shocked group of teenagers and his direct superior Helm. ¡°Okay class, This seems like a great learning experience. Name 5 things he did wrong. -Krill! Excited for your promotion to Silver branch manager?¡± Stepping out Helm closed the door behind him, clapping his arm around Krill and dragging him aggressively forward down the hall. ¡°The re-assignment is adequate Executive Helm.¡± Krill hated how informally Helm always acted. ¡°Oh to be young again. I envy you Krill, I really do. This is an amazing opportunity. I wish I was in your shoes I really really do¡± Helm laughed while pulling Krill the last few feet into his office. If you envy me take my place. I dare you. I¡¯m begging you. ¡°Now lets talk numbers. The market is in flux right now and I expect you to start taking advantage of the uncertainty provided¡¡± ¡ Krill stood in front of ¡®his¡¯ new branch office, a sleek black skyscraper surrounded by shining silver buildings in the new settlement. The transfer made his skin crawl. He needed to start pulling profits if he didn¡¯t want to be¡reassigned to a job as bad as beta tester. Krill shivered before stepping into the climate-controlled lobby and taking the lift up to his office on the top floor. ¡°Okay!¡± Krill slapped his hands against his face once he was sure he was alone. ¡°Let''s brainstorm some profit avenues¡±. ¡ Krill''s first plan was to expand the shuttling service being offered currently. Adventurers were bringing weak or non-combat-focused groups through the portals all willy-nilly and making bank. All he had to do was hire some of the subjugation department to provide a streamlined service. A professional booth on both sides. Illusion services to hide the dungeon and any fighting from the faint of heart. Another group with flashy [skills] to wow the adventurous. A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. This was going to work! ¡ Krill spun a statue of a crystal¡otter? Some sort of furry four legged creature used only to please the masses. The blasted dungeon had put a stop to Krills machinery. Trials! Stupid unskippable trials. There were semi rare tokens the dungeon was using to provide a skip including the one in front of Krill now. He just needed to figure out how to replicate this and their shuttle survice would be a go again! Krill activated an old skill that had been languishing since his [Researcher] days. [Arcane Projection] A truly massive web of glowing lines floated above his desk to his dismay. ¡°This is as convoluted as the credit formation. Each of these statues is as annoying to create as new currency!¡± Krill rubbed his face, a headache forming. ¡but it might be worth it if there weren¡¯t many tokens? The theoretical cost of this skip is based on how many people want to skip and what they are willing to pay¡I might be able to work with this? ¡ Krill had given up on copying tokens. They had finally forged a token¡¯s mana stream and shoved it in a crystal cube but the blasted dungeon wouldn¡¯t accept it. One intern had mentioned it was probably due to not being in the shape of a cute animal but really, ¡°Why would a dungeon ¨C a glorified logic spell shoved in a rock ¨C care about the shape of a statue?¡±. The trials were a bust but there was still a foothold for Krill to maintain his position. You see the path to and from the portals was dangerous and annoyingly hard to market¡ ¡but the portals themselves were free. Wastefully free! Krill just had to set up a payment booth on both sides ¨C on all sides of the portals! A toll! Excited by the spinning image of [credits] rolling in, Krill called up a contractor to begin dungeon construction. ¡ Krill was defeated. The portals had a vast enchantment written by some genius protecting them. A flicker of power would shoot out and disintegrate any blockade they attempted to create. Physically blocking the portals branded a tollman with a ticking countdown and no one knew what happened when it reached zero. Oh they had tested it! The interns they had tasked with the job had simply gotten too afraid of the countdown ¨C chickening out each time, the cowards. Holding one down didn¡¯t work either ¨C it was hard for someone held down to be considered blocking the path disabling the countdown each time. Physical restraints were dissolved. Raw muscle in the form of [Thugs] were given the same brand instead and they all ran away... It was all so infuriating. Krill suddenly realized he was no longer alone in his office. A small dark shape sat on his desk on a luxurious chair in miniature. The figure smoked a small pipe that puffed toxic looking green smoke into the air and shifted forward coming into the light. ¡°I heard you¡¯re having troubles with profit ventures?¡± The figure spoke and Krill felt a shiver run down his spine. ¡°Y...Owner! I didn¡¯t expect to see the most important person in the company in my humble branch. What can I do to help you?¡± Krill stuttered out awkwardly. ¡°Enough of that. I¡¯m simply a chairmen on the board of directors. Being the owner implies responsibility and legal obligations. We are a collective are we not? Comrads in the search of the ever elusive profit?¡± ¡°Y¡Yes sir¡±. ¡°Now, why don¡¯t we go down to the portal and you can tell me all about the issues we are having?¡± ¡ ¡°...and we haven¡¯t figured out what happens when it reaches zero.¡± Krill finished his explanation ¨C standing in front of the unopened portal. The owner stood silent, staring at the ringed shape before turning and sighing. ¡°Understandable. Head back to your office, This venture is a dead end. I expect you to start figuring out goods we can create from this dungeon and tourism options in the town.¡± ¡°S...Sir!¡± Krill laughed relieved. He had half expected the owner to force him to see what the countdown would show¡some sort of punishment. The owner really was a great guy ¨C he was lucky to be working for him. Bowing repeatedly Krill turned and rushed back through the dungeon breezing through the lower floors before reaching his office once more. Still standing in front of the arch, the owner of manacorps glared daggers at the enchantments left by another gremlin. ¡°Why do you always ruin my fun, brother of mine. I¡¯m so close to completing my Dao of profit. One more massive jump and my cultivation research will be complete!¡± Slamming his tiny hands into the stone floor the owner disappeared tantrum cutting out almost unaturally. Far away a certain adventurer found himself laughing as he wrote up a new review for the dungeon of seasons. Chapter D. The [D]ay the system was made. Floating high above the Earth, a dozen specs of light hung in the thin air. Incredibly stable, they each sat without even the slightest tremor of movement ¨C anchored absolutely to the ground below. One by one mana began to pool and gather as each spec expanded outwards. Mana slowly swirled into an avatar for each of the gods. The holy mother and Mortimer now stood in the air facing each other. Mother¡¯s avatar was a swirl of cloth ¨C as if thin transparent white sheets were wrapped around an invisible woman. The imprint of her face was warm and kind ¨C contrasting the sharp glare her cloth eyes were making towards the undead god. In comparison, Mortimer looked like a handsome mortal man in a simple black tunic. His skin was healthy, his eyes a bright and cheerful blue. The only sign of his undead origins was a single skeletal hand ¨C grey skin flapping against polished bone. The smooth ivory fingers were clasped loosely around a short red rod of some unknown metal that looked almost like crystalized blood. This rod began to spin and twirl about in the silence like a stage conductor''s baton. The two dragon gods appeared next. They had no names and few followers and so they were simply known as the red and black dragons. Next the god of goblins and gold ¡®Baba¡¯. The god of gnomes and pranks ¡®Trix¡¯. The god of elves and nature who refused a name ¡®elven god¡¯. The god of dwarves and smithing ¡®Myth¡¯. The god of orcs, duels and war ¡®Honor¡¯. Even the god of merfolk ¡®Pael¡¯ was there ¨C appearing as a single drop of water falling through space while maintaining its absolute position. ¡°Lets get this over with¡± Mortimer spoke clapping his hands together ¨C wand gone one moment and then back again the next. ¡°I have by far the most experience with soul work so I¡¯ll go first?¡± ¡°Prudence, whelp.¡± Baba spoke. Her hunched form of shawls and bones and smoke stepped forward into the center of the space. ¡°As the oldest and wisest, I hope you¡¯ll allow me to lay a proper foundation.¡± The witch cackled. ¡°We don¡¯t have time to argue over minor things¡± Mother spoke still glaring at Mortimer. ¡°We need to work together as hard as that may be for some among us.¡± ¡°What are we making? What do we hope for it to do?¡± Trix spoke ¨C pulling out a pen and beginning to jot down notes beside her in the air. ¡°We wish to create something to watch over and guard our children. Prevent the pain and luck involved with cultivation. Help create prosperity and lower conflict.¡± Mother began. ¡°I propose we simplify cultivation down into a steady increase in strength through age. Raise up the max-age of everyone slowly but surely ¨C evenly and fairly giving everyone power. Magic for everyone.¡± ¡°Absolutely not. I am not participating in a neutering session ¨C nor will I let my kin grow soft and dumb with coddling¡± The red dragon spoke. ¡°I suffered so others must as well? That¡¯s no way to change the world for the better¡± Mother smiled, holding out her arms and letting them fall to her side. ¡°We already agreed to split responsibilities, No two races can be treated in the same way. Gift your kin your own boons and I shall gift mine, mine ¨C I¡¯ll have no part in helping you create your charity.¡± The red dragon rumbled the last words in a low roar. Three divine half gods appeared around the mother defensively. One made as if to angrily yell but was stopped by a cloth softly blocking their movement. ¡°As my pantheon is the largest I can take in all the poor unrepresented souls as well.¡± Mother began but was cut off by another. ¡°You are one to our two¡± the black dragon spoke for the first time, Her voice traveling strangely through the thin air like it was coming from far away. ¡°Red will take the dragons of the land and skies along with their spawn and the monsters they came from¡± Black began, ¡°Black will take the dragons of the sea and sky along with their ilk¡± Red continued. ¡°Just because you¡¯ve enslaved those seeds and others doesn¡¯t mean we don¡¯t outnumber you¡±. Black started again. ¡°They are not enslaved, They are each my children!¡± Mother''s voice rose a tick. ¡°They haven¡¯t crystalized their own divine shell and by prematurely giving them a body made from your own divine mana they can never do so. Is that the sort of system you want to make? Minor gods, no one ever joining our ranks again?¡± Red spoke. ¡°You can undo your spell at any time destroying their body ¨C sounds like you hold all the power over them,¡± Black spoke. ¡°We¡¯ll take the strays¡¡± Red started. ¡°¡and help them fit in with whatever mess you create¡± Black ended. ¡°Children!¡± Baba snapped. ¡°The tapestry of fate is strong today. We need to start.¡± She continued after calming herself again. A loom appeared in front of her ¨C thin lines of divine fate wrapped back and forth into a lumpy cloth filled with frayed edges and misshapen stitches of ¡®other¡¯. ¡°Guess it''s time to stop enjoying the show, Always nice to see someone else call that hypocrite out¡± Mortimor laughed and strode over to Baba¡¯s loom to peer down at the threads. Mother looked over at the threads lightly before turning away and ignoring them entirely. ¡°Let''s start the process Tea¡± she spoke unfurling her body ¨C divine mana continuously spooling out in a long white parchment. ¡°I¡¯ll start the rules then. We only have one shot to set this up. Give me a time or two¡± Trix stood back and blurred suddenly. Her little spark of mischief became a dozen and then a hundred ¨C little golden clones each moving about at an insane blur of speed as they ripped the cloth into separate sheets and enchanted line after line. Waving a metal plate, the dwarven god pulled a meteorite into orbit beside him and then blurred as well ¨C compressing years of time down into a minute, as he forged pillars and chains out of space iron. The other gods watched for a moment before joining in ¨C each performing their own magics in their own way. The dungeon god was not truly present ¨C not in person like the rest of the gods. He couldn¡¯t be. Instead, he had sent a proxy and spoke through them. A half-god dungeon boss mostly ignored by the others began pumping out materials the god had sent with him, most of his comments ignored. Incredibly magical materials transported over and mixed in with the divine mixes the others had created shifting about into every part of the working but being overwhelmed and lost in his non presence. ¡°We are giving them a form of our own cultivation are we not?¡± The god of dwarves Myth spoke, briefly ending his sped up time to ask. ¡°Yes, breaking apart each of our cultivation methods into levels and experience. We reached godhood with these methods ¨C I¡¯m sure others can as well. Every manner of leveling is a manner we have tried and tested and proven to work.¡± Mother cut in. Unauthorized duplication: this tale has been taken without consent. Report sightings. ¡°Cultivation is a personal thing, Can anyone really reach godhood following solely in our footsteps?¡± Pael spoke for the first time. ¡°It¡¯s the best we can do in the time we have.¡± Mortimer added in. ¡°¡and our best is pretty good.¡± Red curled his avatar ¨C pulling his large frame down into a draconic humanoid who strode between each of the items his peers were making with a frown. ¡°I don¡¯t trust any of these weak piddly spells you lot are making. You¡¯re all half-assing it. Magic needs sacrifice and cost to be strong enough to really matter¡± He finally growled his feelings. Not leaving time for anyone to answer, Red lifted up his right arm and slashed down with his left claw severing it. The divine flesh fell down - solidifying as it did before being caught by the god of elves. Blood floated in the air, meaning flashed and Baba¡¯s loom thrummed like a harp. A spell created by the dragon''s flesh willingly sacrificed. ¡°Going hard aren¡¯t we¡± Mortimer laughed, flicking his wand and summoning all the dragon god blood into a sphere above him. ¡°¡a beautiful material. Better even than divine mana for what I was planning, Thanks~¡± He spoke before twisting reality. The gods were silent for a period once more before one by one they finished. Baba¡¯s threads were now tied to each of their items ¨C the thousand separate books of rules from the gnome, the massive several kilometer long chains and boxes from the dwarf. Slowly the last part of this ritual became complete as everything grew more metaphysical. Each of the rules of reality shifted as they fit themselves into Law space. ¡°We don¡¯t need this do we?¡± Trix spoke while poking a lumpy block of rules about some fundamental aspect of reality. ¡°Could make more room if we tossed it¡±. ¡°Don¡¯t touch anything unnecessarily.¡± Slowly the [System] was woven through natural architecture. Nodes were placed around the world each containing a book of rules, a box of runes, a plant, or simply a lump of flesh. After a certain point the [System] wasn''t truly any of the nodes but in the links between them. It built like a web of neurones growing exponentially denser with each new node added. And then they were done, A single spark of mana from all of them set the working and one by one [system panels] began appearing in front of everyone with a soul. Mortimer pulled up a blank panel in front of him and asked everyone offhand to test their own connection. ¡°Why ever is my level so low?¡± ¡°Do not reset our displayed level to 0 at godhood ¨C I refuse to be outleveled by a mortal¡± ¡°Sorry, it¡¯s a relatively simple display we can change it now.¡± ¡°A newborn god is level 1000 ¨C okay? Good base point to tare it to? Our cultivation after that point will be our level¡± ¡°That¡¯s fine¡± A simple twist and everyone¡¯s status appeared in front of them for the first time. ¡°Cute¡± Mother spoke staring at her screen.
| The Holy Mother |
| Level 2318. Experience to next level N/A Mana 12/100 Threads. |
| Global announcement: Journaling update. |
Patch notes:
For any and every species and situation, a new form of passive experience is now available.
An overhaul of certain text-based Interfaces has been complete ¨C to link a physical notebook with a system shell, simply devote yourself to the god of adventure or seek out one of his priests. For the humans ¨C new classes have become available and certain procedural classes have been ¡®fixed¡¯ ¨C don¡¯t let anyone tell you [reporter] is a non-viable choice. For the gnomes and gremlins ¨C the god of adventurer calls to you! The trickster god is not the only divinity with ties to your species ¨C the newest member of the pantheon also shows favor towards you. All gnomes and gremlins receive knowledge of a life lengthening enchantment upon reaching your first rank threshold. ¡°May you grow as old as the other species and grasp opportunities your mayfly like existence has stolen from you.¡± For adventurers of any species ¨C a new god has been born. One who understands you and favors your life choices. He is not a jealous god ¨C nor a demanding one. Should you seek to join his clergy no responsibilities will fall onto your head ¨C he simply wishes to fuel a profession that has been declining in recent years. Finally, some old god related functionality has been restored ¨C the chance of your prayers being heard has increased and the chance of a response has been improved. |
| Hey big bro. Guess who the god of adventure is. Guess. Guess! I¡¯ll give you a hint. For your 500th birthday I blew up one of your disgusting mana corpse factories and just a few years ago I blocked you from taking hold of the cross-continental portals in those crossroad dungeons. |
| Just popping in to say I win. I became a god first ¨C remember that bet we made back in 1222AS? You owe me something¡I forgot what it was but you owe me it. |
| Of course I¡¯m above you ¨C both physically and metaphorically. By the way I just released some of your trashy company''s secrets ¨C leaked the evidence some companies needed to pin you for some unethical experiments, brought some investigators to some factories that were leaking mana pollutants into the surroundings, told a few kings you were planning on usurping their thrones, etc, etc. Call it a late birthday gift for this year from your favorite brother. |
| Think whatever you like big bro, I¡¯ve only got a small bit of time and have some more people I need to talk to so see you around. |