《I am Just a Broken Machine [Factory Builder Apocalyptic LitRPG]》 Chapter 1 On the day the world ended, I had just flunked out of college and was driving down a long, empty highway. The doubts and anxiety that I had accumulated over the years at the school finally flared, and I broke down completely, leaving me to pack up all of my things into my cramped two door sedan and set out away from society, away from humanity, in search of something resembling myself. In contrast to the bustling life on campus and in the city, the expansive forests held a profound stillness, an emptiness and quiet that resonated in the very heart of me. For the first time in years, I felt a sense of comfort as I sped down that highway, following the slow curves as the road wove between hills. Tall pines reached towards the heavens, rising and falling with the pattern of those hills, surrounding me in those rich browns and greens. Then the message appeared in front of my face.
| System integration beginning. Welcome to the Great Game! Your integration will lead to your species and planet being able to reach their fullest potential, under the guidance of this system! More information to follow! we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry we¡¯re sorry |
| System integration complete. You may have noticed some changes and some discomfort during the integration process. We apologize for any inconvenience this may have caused, but it was necessary to adapt your bodies to the use of ergon. Ergon is the core of everything you can do in the Great Game! It is generated naturally by the processes of life and death, but only once it has been activated. Now that your planet is activated, your body will naturally produce ergon! This may be confusing, but fortunately the system will help guide you to maximizing your usage! we have doomed you as we have doomed ourselves |
| We¡¯ve finished our analysis and are now able to offer you your first tool for playing the game! By thinking the word ¡°STATUS¡± you can call up your Status Screen! There¡¯s a lot of information there, but we¡¯ll help guide you as we go along! Go ahead and open up your Status Screen now! If you want to know more about any item on the screen, just concentrate on it! extinction is our legacy |
| Name: | Placid Wainwright | ||||
| Level: | 1 | Paths | Skills | ||
| Health: | 100% | ||||
| Erg: | 10/10 | Path Points: 0 | |||
| Attributes | Path Perks | ||||
| Might | 7 | ||||
| Coordination | 10 | ||||
| Endurance | 6 | ||||
| Intuition | 14 | ||||
| Structure | 18 | ||||
| Flow | 12 |
| Intuition: competency at coming to correct conclusions based on limited data Structure: competency at organizing one¡¯s thoughts and generate new information from the logical interrogation of known facts Flow: competency at processing erg, the doom of all who touch it |
| Don¡¯t worry, this is the last message before the official start! Further assistance can be found by thinking ¡°HELP.¡± no aid is enough in the face of what we have done But before that, think ¡°PATH STORE!¡± This will open the place to spend your Path Points in acquiring Paths and Perks related to them. These are necessary to survival in the game, so we recommend you do so now! |
| [ERROR: This User Cannot Access Path St- Battle is coming. You have been Chosen. Seek the depths of the forest. We will be waiting. You will know the structure when you see it. It is your only refuge.] |
| The Great Game has begun! Your first challenge is to make use of your new Path and Perks to defeat your first monster! Success will yield you more Ergon which will raise your level! Raise your level to gain more Path Points to acquire additional Paths or more Perks! Failing to defeat this monster will result in your death! death death death death death death death |
| ERROR: Chosen You have found this place of safety. Now your duties may begin, but first a boon. Path Acquired: Factory Manager Path Perk Acquired: Manufacturing I Path Perk Acquired: Gathering I Path Perk Acquired: Basic Combat Tools Associated skills gained |
| Name: | Placid Wainwright | ||||
| Level: | 1 | Paths | Skills | ||
| Health: | 100% | Factory Manager | Refinement | 1 | |
| Erg: | 10/10 | Path Points: -20 | Joiners | 1 | |
| Foundational Facilities | 1 | ||||
| Attributes | Path Perks | Mining | 1 | ||
| Might | 7 | Manufacturing 1 | Sustenance Farming | 1 | |
| Coordination | 10 | Gathering 1 | Logging | 1 | |
| Endurance | 6 | Basic Combat Tools 1 | War Drill | 1 | |
| Intuition | 14 | Battle Harness Proficiency | 1 | ||
| Structure | 18 | Battle Harness Customization | 1 | ||
| Flow | 12 |
| ERROR: Chosen You have received the following Factory quest: Powering Up (1/?): Build an ergon condenser and attach it to the factory¡¯s power supply. Reward: Access to one factory facility of choice. (You may check quest status with command QUEST.) |
| Welcome to the Help system! To find more information about your desired topic, simply use command HELP #TOPIC. help database is stored in node h47 new database entries can be added (indefinitely? -haven¡¯t found a limit yet) existing database entries can only be edited by creator or user with tier-seven access (so like one person great that¡¯s real helpful -listen it¡¯s something -yeah, if you can get that access -figure it out) |
| ERGON CONDENSER Condenses atmospheric erg into a form usable by factory constructs and facilities. Type: Facility Construction Details Skill: Foundational Facilities Facility: Internal Processor or Assembler Materials: 4x Pipe Joiners, 2 Metal Ingots, 1 Focus Crystal Our first, and perhaps finest, invention, the most crucial tool to our plan. From this foundation comes the potential for salvation. Not only will this device enable the factory to function, it will be critical to managing the final steps of the plan. Make certain to deploy the condensers a sufficient distance apart. The system will guide to optimal distance, and though placing in shorter distances than that is possible, it may lead to shortages in atmospheric erg if done too frequently, which is the exact opposite of our intentions. Also, take care to protect the condensers from outside attack; they are highly fragile. |
| FOCUS CRYSTAL Naturally forming crystalline structure found in ergonic material nodes. Can be used in processes and recipes that manipulate erg. Type: Natural resource Gathering Details Skill: Any Gathering 10% chance to be found in any successful gathering attempt why do i need so many of these!!!! this game has crap for balance |
| SKILL: WAR DRILL Proficiency with war drill class weaponry. Allows user¡¯s ergonic signature to resonate with war drill class weaponry for maximum effectiveness. May tier up at level 100. A simple weapon, but also a tool, the war drill is what you will need to forge your place in the world, to fight against the things that the system sends against you. Stiffen your sinews and pierce your foes. |
| Level up! +10 Path Points, Health and Erg restored! War Drill->10 Battle Harness Proficiency 1->10 the higher you climb, the harder the fall the fall the fall |
| [Basic Skill Gained! Erg Vision 0->5] |
| Mining 1 1->12 |
| SKILL: MINING 1 Allows the mining of surface level deposits no greater than Tier 2 in quality. Rate of mining increases based on quality of mining tools and level of mining skill. Ergonic materials mined are delivered directly into user¡¯s Inventory. Tiers up into Mining 2 at level 100. leaving this note in record of my achievement of cracking into this database entry; find me sparrows, if you dare |
| INVENTORY Tier 1 Battle Harness (equipped) Tier 1 War Drill (equipped) Tier 1 Ore x12 Focus Crystal x1 |
| Recipe | Materials | Facility |
| Refinement | ||
| T1 Metal Ingot | T1 Ore x2 | Smelter or IP |
| T1 Planks | T1 Lumber x2 | Sawmill or IP |
| Farming Seeds | [Vegetable] x2 | IP |
| Joiners | ||
| Hinge Joiner | Metal Ingot x1 | Forge or IP |
| Pipe Joiner | Metal Ingot x1 | Forge or IP |
| Screw Joiner | Metal Ingot x1 | Forge or IP |
| Foundational Facilities | ||
| Wall x10 | Metal Ingot x1, Screw Joiner x1 | Assembler or IP |
| Floor x10 | Metal Ingot x1, Pipe Joiner x1 | Assembler or IP |
| Farm Plot | Plank x1, Seeds x1 | IP |
| Lounge | Plank x5, Metal Ingot x5, Pipe Joiner x2, Screw Joiner x2, Hinge Joiner x2 | Assembler or IP |
| Smelter | Metal Ingot x8, Pipe Joiner x6, Screw Joiner x2 | Assembler or IP |
| Sawmill | Plank x8, Metal Ingot x2, Pipe Joiner x2, Screw Joiner x2, Hinge Joiner x8 | Assembler or IP |
| Forge | Plank x2, Metal Ingot x8, Pipe Joiner x2, Screw Joiner x6, Hinge Joiner x2 | Assembler or IP |
| Assembler | Plank x6, Metal Ingot x10, Pipe Joiner x8, Screw Joiner x4, Hinge Joiner x8 | Assembler or IP |
| Ergon Condenser | Metal Ingot x2, Pipe Joiner x4, Focus Crystal x1 | Assembler or IP |
| Filters | ||
| Show Only Have Skill Level | Y | |
| Show Only Have Material | N |
| INVENTORY Tier 1 Battle Harness (equipped) Tier 1 War Drill (equipped) Tier 1 Ore x40 Tier 1 Metal Ingot x10 Focus Crystal x1 |
| Mining 1 12->30 |
| INVENTORY If you encounter this story on Amazon, note that it''s taken without permission from the author. Report it. Tier 1 Battle Harness (equipped) Tier 1 War Drill (equipped) Ergon Condenser x1 Tier 1 Ore x40 Tier 1 Metal Ingot x4 Focus Crystal x3 |
| QUEST COMPLETE Level up! +10 Perk Points Foundational Facilities 1->5 Please choose facility to activate: Library Store Cafeteria Processing Bay Research Lab |
| Selection made. Library opened on second floor. Knowledge is a wise choice, though sometimes what is truly necessary for success is to eschew wisdom and embrace recklessness. Only the truly reckless can hope to overcome when faced with the terrors to come, but it is important to know when to be reckless and when not to be, and there wisdom is the only true guide. |
| ERROR: Chosen You have received the following Factory quest: Power Supply (2/?): Create an ergonic condenser, secure it from attack, and attach it to the factory power supply. Reward: Access to one factory facility of choice. |
| War Drill 10->15 Battle Harness Proficiency 10->20 Erg Sight 5->15 |
| Name: | Placid Wainwright | ||||
| Level: | 3 | Paths | Skills | ||
| Health: | 100% | Factory Manager | Refinement | 17 | |
| Erg: | 10/10 | Path Points: 0 | Joiners | 11 | |
| Foundational Facilities | 5 | ||||
| Attributes | Path Perks | Mining | 43 | ||
| Might | 7 | Manufacturing 1 | Sustenance Farming | 1 | |
| Coordination | 10 | Gathering 1 | Logging | 1 | |
| Endurance | 6 | Basic Combat Tools 1 | War Drill | 15 | |
| Intuition | 14 | Battle Harness Proficiency | 20 | ||
| Structure | 18 | Battle Harness Customization | 1 | ||
| Flow | 12 | ||||
| Erg Sight | 16 |
| INVENTORY Tier 1 Battle Harness (equipped) Tier 1 War Drill (equipped) Kia Forte Koup (Broken) Tier 1 Ore x10 Tier 1 Metal Ingot x30 Focus Crystal x5 |
| Ergon condenser connected to power grind Checking for security level¡. ¡. ¡. ¡. Security level sufficient QUEST COMPLETE Level up! +10 Perk Points Foundational Facilities 5->8 Please choose facility to activate: Store Cafeteria Processing Bay Research Lab Gym Pharmacy Survey Chamber |
| Selection made. Survey Chamber opened on second floor. One thing we cannot know is the literal shape of this new world. Being able to expand our sight, to understand more of the space is the first step to being able to move from the abstract and the internal to the concrete and the external. Go forth, seek out the unknown, and learn what the immediate needs of your peers are. |
| ERROR: Chosen You have received the following Factory quest: Power Supply (3/?): Create an ergonic condenser, attach it to the factory supply. and install active defenses to protect it. Reward: Access to one factory facility of choice. |
| PATH STORE | |
| Purchase New Path | 20 PP |
| Perks | Factory Manager |
| PATH STORE COSTS - PATHS Paths cost the following Points: First = Free Second = 20 Third = 40 Fourth = 80 Fifth = 160 No user may have more than five paths at any given time. If you desire to change your selection, you must first remove an existing path. This is how they get you, ya know? First taste of power is free, then higher and higher. They WANT you to climb, to see what you couldn¡¯t see before. They want you to become powerful, and so you have to kill, kill, and kill to reach those heights. Lonely at the top because everyone else trying to get there¡¯s gone got.] |
| FACTORY MANAGER PERKS | ||
| Perk | Pre-Requisites | Cost |
| Manufacturing II | Manufacturing I, Gathering I | 20 |
| Gathering II | Gathering I | 20 |
| Basic Production Tools | Manufacturing I | 5 |
| Automation I | Manufacturing I, Gathering I | 15 |
| Cooking | Gathering I | 10 |
| PERK - BASIC PRODUCTION TOOLS Allows for the manufacture of tools relating to gathering and processing resources. Synergizes with skills granted by the Gathering and Manufacturing line, opening up new options related to them. Does not grant any new skills. |
| Recipe | Materials | Facility |
| Refinement | ||
| T1 Metal Ingot | T1 Ore x2 | Smelter or IP |
| T1 Planks | T1 Lumber x2 | Sawmill or IP |
| Farming Seeds | [Vegetable] x2 | IP |
| Smithing Hammer | Metal Ingot x1, Plank x2, Screw Joiner x1 | Assembler or IP |
| Joiners | ||
| Hinge Joiner | Metal Ingot x1 | Forge or IP |
| Pipe Joiner | Metal Ingot x1 | Forge or IP |
| Screw Joiner | Metal Ingot x1 | Forge or IP |
| Foundational Facilities | ||
| Wall x10 | Metal Ingot x1, Screw Joiner x1 | Assembler or IP |
| Floor x10 | Metal Ingot x1, Pipe Joiner x1 | Assembler or IP |
| Farm Plot | Plank x1, Seeds x1 | IP |
| Lounge | Plank x5, Metal Ingot x5, Pipe Joiner x2, Screw Joiner x2, Hinge Joiner x2 | Assembler or IP |
| Smelter | Metal Ingot x8, Pipe Joiner x6, Screw Joiner x2 | Assembler or IP |
| Sawmill | Plank x8, Metal Ingot x2, Pipe Joiner x2, Screw Joiner x2, Hinge Joiner x8 | Assembler or IP |
| Forge | Plank x2, Metal Ingot x8, Pipe Joiner x2, Screw Joiner x6, Hinge Joiner x2 | Assembler or IP |
| Assembler | Plank x6, Metal Ingot x10, Pipe Joiner x8, Screw Joiner x4, Hinge Joiner x8 | Assembler or IP |
| Ergon Condenser | Metal Ingot x2, Pipe Joiner x4, Focus Crystal x1 | Assembler or IP |
| Mining | ||
| Pickaxe | Mental Ingot x2, Pipe Joiner x1, Screw Joiner x1 | Forge or IP |
| Logging | ||
| Logging Axe | Metal Ingot x1, Pipe Joiner x2, Screw Joiner x1 | Forge or IP |
| Sustenance Farming | ||
| Cook Pot | Metal Ingot x2, Pipe Joiner x2 | Forge or IP |
| Filters | ||
| Show Only Have Skill Level | Y | |
| Show Only Have Material | N |
| Phantom Skill Gained Spike Thrower - 1 ghosts of ghosts of ghosts, haunting the remnants of a thousand dead worlds, and it¡¯s all our fault |
¡°Not all substances are born of the same inherent nature, indeed most are not. When all existing attunements have been washed away, then there is purity. Purity is inherently weak, though, it is the most useless of attunements. It lacks strength, it lacks power, it even lacks flexibility. Its only advantage is that it can be molded with relative ease. Yet, it is so often the most commonly sought of materials, perhaps because it does not alter the nature of skills used through it. ¡°I say that this is cowardice on the part of our community. ¡°We must embrace the strangeness of this world we inhabit, this world that we must forge into our own. The number of attunements is nearly endless, but I have found the following to be fairly common: ¡°Earth, Fire, Wind, Water- Basic elemental affinities, despite their nature they rarely impact the core of the materials, but rather impact their attunement directly onto the acts performed with them. ¡°Light, Darkness, Space, Time- Advanced elemental affinities, while these do enhance the inherent nature of objects made from them, they also largely impact the nature of the object¡¯s effect rather than it itself. ¡°Wyrd- more experimentation required ¡°Memory- calls upon systemic storage of associated deeds, granting a significant competence boost to usage. ¡°Structured- results in highly durable objects with extremely predictable usage outcomes. ¡°Transcendent- the rarest of the ¡®standard¡¯ types, these unite with the user¡¯s path and identity to yield extremely individualized results, but ones that are significantly more powerful than they would otherwise be.¡±I continued to read, fascinated by the article, scrolling slowly as to consume each word carefully to preserve my knowledge. Eventually, I came to a phrase that raised my eyebrows. I turned back to the librarian and asked, ¡°Hey, what¡¯s this about Analyzing? The text is acting like it¡¯s something that everyone can do.¡± ¡°Hm, you should know how to do it already.¡± The librarian stroked his chin thoughtfully. ¡°Unless, the tutorial might be breaking down faster than we had feared. Do you have any sensory skills?¡± ¡°Yeah, I have erg sight.¡± ¡°Oh? Excellent, that is a very good one. So, you know how you can pull up more details about items on your status by concentrating on them? You can learn more about objects highlighted in your erg sight in the same sort of way.¡± ¡°Oh.¡± I blinked a couple times. ¡°That sounds very convenient.¡± ¡°Extremely convenient!¡± The librarian beamed for a moment. ¡°But let us move on, to battle harness customization!¡± Chapter 12 I flicked to the next page and began to examine the schema on display while listening as the librarian continued. ¡°The battle harness is another of our greatest creations, though I did have no influence over the development of this one. It was designed to be used in conjunction with the factory¡¯s facilities, to provide a basis for growth.¡± I took in the librarian¡¯s words, looking at the diagram of the battle harness on screen. I could see the way the piping was united by screws and hinges in order to create the flexible framework that had protected me so far. It was fairly easy to see from the diagram the places where further additions could be made to enhance its protection, or mount other tools. My war drill served as an excellent point of comparison for these future developments and I soon found the design clicking into place in my head. I flicked over to the next schema and turned my attention even more focused on the diagram. It was simple, dead simple. ¡°Why didn¡¯t I learn this schema when I first learned the skill?¡± The librarian shook his head slowly. ¡°We knew that you¡¯d be receiving a bundle of perks and skills when you first received the path. This is a large quantity of information to be uploaded into your brain directly. I¡¯m sure you remember the pain of it quite clearly.¡± ¡°Wasn¡¯t as bad as the system integration,¡± I said. ¡°But I do remember it.¡± ¡°Well, we¡¯ve discovered that additional information grows exponentially more stressful on the nervous system, and since we couldn¡¯t know the limits of your physiology, we erred on the side of caution. Even one more schema could have made the transfer lethal.¡± I blanched at that particular thought. ¡°Well, probably for the best then.¡± The librarian let out a small huff of agreement, and I turned my attention back to the schema. It was just a piece of metal, okay not just a piece of metal, but most of it was just a piece of metal. Now, that metal had to be curved into just the right curvature based on the location it was to be installed in order to maintain optimal defense, but that was something I probably could have calculated on my own. Well, with my laptop at least. The schema would provide the extra aid of automatically calculating the points where the plate connected with the harness, but again, that was something I probably could have done on my own. Then it occurred to me, this schema was not just teaching me this schema, this schema was also teaching me how to take my engineering knowledge and create schemas out of that. Seeing the process going this way, and knowing both ends of it, seeing the ways that I could reverse engineer the process became a glimmer in my eye. I¡¯d have to study a whole lot more schema before I was to that point, but it seemed entirely possible. Then I flipped to the next schema and had no idea how to reproduce it mechanically. With a sigh, I dug back in, falling into the steady rhythm of study, of expanding my knowledge. That night, I slept well. A real night¡¯s sleep seemed like a distant memory at this point. Even before everything ended, I rarely slept well. Now, I was almost certainly not doing enough exercise, not doing enough to burn off the day¡¯s energy, and I was eating terribly which didn¡¯t help, but there were plenty of extenuating factors further complicating everything. So, a comfortable bed, a clean body, a fresh set of pajamas, it all contributed to sleeping so well for so long, with the sun well near its peak by the time I stirred from bed. The rest of the day was spent on prep work. I had the schemas that I needed to know, but I needed more resources. First, I made a logging axe, which proved a simple enough task, I already had the resources I needed. Then, I left from the gate and chopped down a couple trees. The task took long hours, despite the trees I picked being relatively small. Fortunately, nothing interrupted the process and soon I had my inventory packed with lumber. Enjoying the story? Show your support by reading it on the official site. From there, it was back to the mine. Time passed there in a calm, unthinking void, the simplicity of the labor allowing me to stay relaxed without getting too deep into my head. The mining gave me time to process the lumber, and I did briefly grumble about the lack of production facilities. When I got back from this trip, they would definitely become a higher priority. For now though, getting to see another human being rose higher and higher in the priority lists. The librarian was a perfectly fine person, but he was too devoted to the cause to have a real conversation with. I did eventually empty out the ore deposit, leaving a hole in the earth where once the rock had been. With nothing to fill it easily on hand, I left it be then returned to the survey chamber. It had the most comfortable chair, and I was going to be spending quite a while working on crafting. If I was a wiser person, I probably would have gone for a jog while waiting for everything to process. Instead, I stared at the ceiling, watching as more of the terrain filled in. It was surprisingly soothing, despite also being incredibly boring. By the time the crafting was complete and the custom bits had been added to my battle harness, the sun had set and I was growing increasingly exhausted. I made sure to fill my belly before I slept, with both water and food. The next morning I woke up quite a bit earlier, with dawn spilling in through the window of my room. I stared out at the crater, the place I had made home, for a long time, before dressing and strapping on the harness. As with my last journey, I kept my map open and just at the edge of my vision. This time, though, the map was much more expansive in the area that it displayed. I¡¯d have some hint of the terrain before I hit it, which would help if things took a turn for the worst. Fortunately, it was a short walk all things considered. While five miles was more than I was used to walking in a given day, it still wasn¡¯t entirely unviable, especially if I took my time and rested when needed. I had decided to not take the highway. The open space would be too much of a threat, I¡¯d be too easily visible. With my erg sight on, the trees formed a powerful camouflage that kept me concealed from prying eyes. It did, however, keep me from seeing threats in return, but I¡¯d rather we all miss each other than have us wind up in a fight that I probably wouldn¡¯t do great with. I was more prepared than for my last fight, but that wasn¡¯t saying much. On the other hand, I didn¡¯t have a path to walk this time. Instead, I had to slowly but surely carve my way through the underbrush and the overgrowth. My axe came in handy here again, liberally pruning back branches. I could have made a less disruptive path through the forest, but already I was thinking of future plans, of the potential of a road between the settlement and my home base, something that would allow for an easier transit of goods between the two locations. With walls along either side, such a passage could be made relatively safe as well. Of course, not everything could go smoothly, and so far this whole Great Game thing had been going far too smoothly. No lasting injuries, no real deviations from my plans, only a slow unfolding with no major twists. So of course, while I was making my way forward at a slow pace, I failed to notice the creature stalking me through the trees parallel to my path, at least not until it was too late. I didn¡¯t even catch a good sight of the thing until it was on me, bearing me to the ground, sharp teeth digging into my now armored harness, while claws began to tear away the plating. I saw red scales and yellow feathers, and those bright claws and teeth. A claw lifted and went for my face, I attempted to block its attack, but I was too slow, the claw carved its way through my soft flesh. With my arm free though, I was able to bring my drill towards the creature¡¯s side, causing it to leap away from my attack. Using that moment, I began to stand and with my attention briefly distracted, the creature charged again. This time, I didn¡¯t simply go down, I went backwards and tumbled over a cliffside that had been barely visible on the map. I bounced off of the walls of the cliff as I fell, which probably saved my life, turning gravity¡¯s energy into bumps against my armor, rather than just splatting me at the bottom. I hit the ground and felt something break, a leg maybe, or an arm. I couldn¡¯t tell through the haze of pain. I was able to roll onto my back though, and the armored harness provided enough support that the broken bone in my leg, it was definitely my leg, remained set. The armor would serve as a cast until the bone healed, another advantage of these preparations. I reached a hand up to my face, finding a long cut over my left eye, but the orb itself had just barely managed to avoid serious damage. I still couldn¡¯t see out of it, thanks to the blood and the light scratching making it painful to keep open. I looked up and saw the cliff looming, far too much for me to climb in my state. I looked to the side and saw a cave. In there, I could rest and hopefully heal up enough to find some other way out of this ravine. I pushed myself to stand and limped into the cave. When I saw the message it was too late, the entrance had closed behind me.
| Welcome to your first dungeon! The Caves of Lost Arrays! Succeed by defeating the boss enemy at the end of the dungeon! Succeed will provide a variety of rewards! Defeat will will result in death! in death in death in death in death |
| MONSTER - Greater Cave Salamander Level: 5 Strengths: Speed, Strength Weaknesses: Lack of vision, weak underbelly |
| Level up! +10 Path Points, Health and Erg restored! War Drill 15->30 Spikethrower 1->15 Battle Harness Proficiency 20->25 Battle Harness Customization 7->14 the higher you climb, the harder the fall the fall the fall |
| VARIANT CRAFTED This tale has been unlawfully obtained from Royal Road. If you discover it on Amazon, kindly report it. Instead of a [Cooking Pot] you have made a [Unlimited Soup Pot] |
| FACTORY MANAGER PERKS | ||
| Perk | Pre-Requisites | Cost |
| Manufacturing II | Manufacturing I, Gathering I | 20 |
| Gathering II | Gathering I | 20 |
| Automation I | Manufacturing I, Gathering I | 15 |
| Cooking | Gathering I | 10 |
| Advanced Combat Tools | Basic Combat Tools, victory in 3 battles | 20 |
| PERK - ADVANCED COMBAT TOOLS For those factory managers that must also serve on the front line, this perk provides for skill and proficiency with important expansions in the factory combat toolkit. It emphasizes survival over offense, though sometimes the best defense is a good offense. Provides the following skills: Spikethrower, Helmets, Mobility Boosters May provide additional schema based on other perks and skills known. We did not make the factory manager to be a master of war, but we still understand that the world is filled with violence, especially with the system integration and the Great Game increasing aggression and driving beasts and worse to deeds of great evil. To return evil with evil is the greatest sin, but to survive in the face of it is a necessity if the plan is to reach fruition. |
| Level up! +10 Path Points, Health and Erg restored! War Drill 30->40 Spikethrower 15->25 Battle Harness Proficiency 25->32 Battle Harness Customization 14->18 the higher you climb, the harder the fall the fall the fall |
| Congratulations on completing [DUNGEON NAME]! You have done so well, overcoming such challenges. Your rewards are as follows: 100x Tier 1 Air Ore 100x Tier 1 Wyrd Ore 1 Level Up Additional Rewards based on path determining path now ¡ ¡ ¡ unable to determine path ¡ ¡ ¡ Additional rewards unable to be determined, instead boosting most used skills. Mining -> 100 War Drill -> 100 Spikethrower -> 100 Battle Harness Proficiency -> 100 |
| Mining has become Advanced Mining +1 Endurance War Drill has become Armor Crushers +1 Might Spikethrower has become Ranged Weaponry +1 Coordination Battle Harness Proficiency has become Power Armor Proficiency +1 Endurance |
| Name: | Placid Wainwright | ||||
| Level: | 7 | Paths | Skills | ||
| Health: | 100% | Factory Manager | Refinement | 47 | |
| Erg: | 10/10 | Path Points: 15 | Joiners | 28 | |
| Foundational Facilities | 5 | ||||
| Attributes | Path Perks | Advanced Mining | 1 | ||
| Might | 8 | Manufacturing 1 | Sustenance Farming | 1 | |
| Coordination | 11 | Gathering 1 | Logging | 12 | |
| Endurance | 8 | Basic Combat Tools | Armored Crushers | 1 | |
| Intuition | 14 | Basic Production Tools | Power Armor Proficiency | 1 | |
| Structure | 18 | Advanced Combat Tools | Battle Harness Customization | 18 | |
| Flow | 12 | Ranged Weaponry | 1 | ||
| Helmets | 5 | ||||
| Mobility Boosters | 9 | ||||
| Erg Sight | 16 |
| DUNGEON CLOSING You have 4:58 remaining before the dungeon closes and you are expelled. |
| Recipe | Materials | Facility |
| Refinement | ||
| T1 Metal Ingot | T1 Ore x2 | Smelter or IP |
| T1 Planks | T1 Lumber x2 | Sawmill or IP |
| Farming Seeds | [Vegetable] x2 | IP |
| Smithing Hammer | Metal Ingot x1, Plank x2, Screw Joiner x1 | Assembler or IP |
| Joiners | ||
| Hinge Joiner | Metal Ingot x1 | Forge or IP |
| Pipe Joiner | Metal Ingot x1 | Forge or IP |
| Screw Joiner | Metal Ingot x1 | Forge or IP |
| Cog | Metal Ingot x1 | Forge or IP |
| Foundational Facilities | ||
| Wall x10 | Metal Ingot x1, Screw Joiner x1 | Assembler or IP |
| Floor x10 | Metal Ingot x1, Pipe Joiner x1 | Assembler or IP |
| Farm Plot | Plank x1, Seeds x1 | IP |
| Lounge | Plank x5, Metal Ingot x5, Pipe Joiner x2, Screw Joiner x2, Hinge Joiner x2 | Assembler or IP |
| Smelter | Metal Ingot x8, Pipe Joiner x6, Screw Joiner x2 | Assembler or IP |
| Sawmill | Plank x8, Metal Ingot x2, Pipe Joiner x2, Screw Joiner x2, Hinge Joiner x8 | Assembler or IP |
| Forge | Plank x2, Metal Ingot x8, Pipe Joiner x2, Screw Joiner x6, Hinge Joiner x2 | Assembler or IP |
| Assembler | Plank x6, Metal Ingot x10, Pipe Joiner x8, Screw Joiner x4, Hinge Joiner x8 | Assembler or IP |
| Ergon Condenser | Metal Ingot x2, Pipe Joiner x4, Focus Crystal x1 | Assembler or IP |
| Advanced Mining | ||
| Pickaxe | Mental Ingot x2, Pipe Joiner x1, Screw Joiner x1 | Forge or IP |
| Mine | Plank x8, Metal Ingot x2, Focus Crystal x2 | Forge or IP |
| Logging | ||
| Logging Axe | Metal Ingot x1, Pipe Joiner x2, Screw Joiner x1 | Forge or IP |
| Sustenance Farming | ||
| Cook Pot | Metal Ingot x2, Pipe Joiner x2 | Forge or IP |
| Armor Crushers | ||
| War Drill | Metal Ingot x1, Pipe Joiner x2, Hinge Joiner x4, Screw Joiner x6 | Assembler or IP |
| Piston Fists | Metal Ingot x4, Pipe Joiner x4, Hinge Joiner x4 | Assembler or IP |
| Cracking Scythe | Metal Ingot x6, Pipe Joiner x4, Hinge Jinger x4 | Assembler or IP |
| Power Armor Proficiency | ||
| Battle Harness | Plank x2, Pipe Joiner x6 | Assembler or IP |
| Power Armor Core | Battle Harness, Armor Plating x6, EPMF | Assembler |
| Battle Harness Customization | ||
| Armor Plating | Metal Ingot x2 | Forge or IP |
| Enhanced Pseudo Muscle Fiber | Plank x4, Screw Joiner x2 | Assembler or IP |
| Travel Heels | Cog x2, Metal Ingot x4, Pipe Joiner x1 | Assembler |
| Ranged Weaponry | ||
| Spikethrower | Metal Ingot x4, Screw Joiner x2, Hinge Joiner x2 | Assembler or IP |
| Spike Ammunition x10 | Metal Ingot x1 | Forge or IP |
| Grapple Spike | Metal Ingot x1, Plank x1 | Assembler or IP |
| Rifle | Metal Ingot x2, Pipe Joiner x4, Hinge Joiner x2 | Assembler |
| Rifle Ammunition x10 | Screw Joiner x1 | Forge or IP |
| Helmets | ||
| Helmet | Metal Ingot x2 | Forge or IP |
| Air Filter | Plank x1, Metal Ingot x1 | Assembler or IP |
| Mobility Boosters | ||
| Bicycle | Metal Ingot x4, Screw Joiner x2, Hinge Joiner x2, Pipe Joiner x2 | Assembler or IP |
| Climbing Gear | Metal Ingot x2, Plank x1, Screw Joiner x2 | Assembler or IP |
| Automated Facilities | ||
| Ore Extractor | Cog x6, Screw Joiner x4, Pipe Joiner x4 | Assembler |
| Storage Sorter | Cog x12, Screw Joiner x8, Piper Joiner x8, Hinge Joiner x8 | Assembler |
| Automated Procedures | ||
| Erg Cable | Cog x2, Piper Joiner x1 | Forge |
| Conveyor Belt x10 | Cog x2, Piper Joiner x1, Metal Ingot x1 | Forge |
| Conveyor Splitter | Cog x4, Metal Ingot x4 | Assembler |
| Conveyor Merger | Cog x4, Metal Ingot x4 | Assembler |
| Automated Tools | ||
| Auto-loader | Cog x4, Pipe Joiner x2, Screw Joiner x2 | Assembler |
| Filters | ||
| Show Only Have Skill Level | Y | |
| Show Only Have Material | N |
| MINE Transforms ambient sub-surface erg into ergonic mineral deposits. Type of metal ingot used determines type of ore generated. Type: Facility Construction Details Skill: Advanced Mining Facility: Internal Processor or Forge Materials: Plank x8, Metal Ingot x2,Focus Crystal x2 Where the Ergon Condenser assures the sustainability of facilities and life, the simply titled ¡°Mine¡± is necessary to provide a continual source of raw materials. Like the condensers, they require a suitable spread over an area in order to keep from initiating redundancies, but this is far less catastrophic here, only resulting in reduced efficiency. Still, a wide variety of mines will be required to generate the variety of resources necessary for mission completion so commanding control over a large landmass will eventually become required. |
| ERROR: Chosen Hidden Quest Complete Gathering the Chosen (1/?) You have gained the alliance of another Chosen. Additional bedroom opened on third floor. Choose facility to activate. Store Cafeteria Processing Bay Research Lab Gym Pharmacy |
| Selection made. Research Lab opened on second floor. While we have made as many preparations, ultimately we will not know what you know, and what you can contribute to our plan. The Research Lab will be an opportunity for you to apply the knowledge you have of the world and the system to the problems you face, both immediate and long term. You are our hope, and we trust in you. |
| Level up! +10 Path Points Personal Erg Storage Expanded +1! Level up! +10 Path Points Personal Erg Storage Expanded +1! Level up! +10 Path Points Personal Erg Storage Expanded +1! Level up! +10 Path Points Personal Erg Storage Expanded +1! Personal Erg Storage Expanded +1! Personal Erg Storage Expanded +1! Personal Erg Storage Expanded +1! Personal Erg Storage Expanded +1! Personal Erg Storage Expanded +1! Personal Erg Storage Expanded +1! |
| PATH: FIELD ENGINEER Combat and crafting path. Specialty in building structures that alter the battlefield to the user¡¯s requirements, with a focus on defensive structures, including walls and traps. With enough time, it can create layered defenses capable of holding back forces of equivalent tier but of any scope. build all the walls you desire, they will not keep you safe when the wind stops and the breathe seizes from your lungs |
| PATH: DEMO EXPERT Combat and crafting path. Specialty in destruction of structures and material through specific targeting of weak points. Demo attacks rely on specific tools but yield exceptional results against stationary objects and support facilities. What this doesn¡¯t tell you is that demo attacks are way less effective against things that are in active use. I learned that one the hard way, but it makes sense, you can¡¯t disrupt the erg of owned equipment in the way that you can other stuff, and demo attacks rely on erg disruption as their primary driver. |
| PATH: THE FORGE THAT WALKS Combat and crafting path. Speciality in rapid deployment of crafted materials and integration of large scale construction into armor. Allows for the construction of higher quality armor and special armor mounted weaponry. Rapid deployment also allows for rapid on-field repairs if sufficient materials are held in storage. like the titans they walked and their songs were the songs of salvation, the last bastion between the oncoming storm of the system and those last few survivors, the line to be held, the line that would not break, the final, the greatest, the last o and yet they fall, and with their fall so falls our hopes |
| THE FORGE THAT WALKS PERKS | ||
| Perk | Pre-Requisites | Cost |
| Rapid Deployment I? | None | 10 |
| Armor Platform I | None | 10 |
| Armor Forge I | None | 10 |
| Name: | Placid Wainwright | ||||
| Level | 11 | Paths | Skills | ||
| Health: | 100% | Factory Manager | Refinement | 47 | |
| The Forge That Walks | Joiners | 28 | |||
| Erg: | 20/20 | Path Points: 0 | Foundational Facilities | 5 | |
| Advanced Mining | 1 | ||||
| Attributes | Path Perks | Sustenance Farming | 1 | ||
| Might | 8 | Manufacturing 1 | Logging | 12 | |
| Coordination | 11 | Gathering 1 | Armored Crushers | 1 | |
| Endurance | 8 | Basic Combat Tools | Power Armor Proficiency | 1 | |
| Intuition | 14 | Basic Production Tools | Battle Harness Customization | 18 | |
| Structure | 18 | Advanced Combat Tools | Ranged Weaponry | 1 | |
| Flow | 12 | Automation I | Helmets | 5 | |
| Rapid Deployment I | Mobility Boosters | 9 | |||
| Armor Forge I | Automated Faciliites | 1 | |||
| Automated Procedures | 1 | ||||
| Automated Tools | 1 | ||||
| Light Armor | 1 | ||||
| Medium Armor | 1 | ||||
| Heavy Armor | 1 | ||||
| Erg Sight | 22 |
| ERROR: CHOSEN HIDDEN QUEST FOUND: Factory-Town (1/?) HIDDEN QUEST COMPLETED: Factory Town (1/?) Select one facility to activate: Store Cafeteria Processing Bay Gym Pharmacy Advanced Processing Center Entertainment Center Command Center It is necessary that you not simply build up your resources and your allies, you must also strive to build a community. You¡¯re ahead of our schedule on that mark though, which shows a gracious and accepting character. These are the people who you must work to save. Grow the town, grow the community, bring in the peoples of the world. This place shall be an ark. |
| PROCESSING BAY Transforms materials into Essence, which can be then used for more advanced constructions. Type: Facility Construction Details Skill: Advanced Production Facilities Facility: Internal Processor or Constructor Materials: 4x Pipe Joiners (Tier 2), 2 Metal Ingots (Tier 2), 8 Floor Segments, 8 Wall Segments The Processing Bay is the key to opening up additional, non-traditional routes of construction. Once you gain sufficient proficiency in Essence generation and refinement, additional forms of crafting will become available. These other forms can be accessed more easily by other paths, and indeed seem to be reflection of certain mystical rather than industrious traditions. These individual practitioners may be good guides, but the factory will outshine their output a thousand times over.] |
| ADVANCED PROCESSING CENTER Binds refined Essence to equipment, giving them additional abilities above normal. Type: Facility Construction Details Skill: Superior Facilities Facility: Internal Processor or Constructor Materials: 4x Pipe Joiners (T3), 2 Metal Ingots (T3), 18 Floor Segments, 12 Wall Segments As powerful as this facility is, its true purpose is more of a delaying tactic. If this facility is activated and used to maximum efficiency, then it will be a relatively easy task to keep ahead of the horde of monstrosities that the system has prepared. This is the less likely of the two potential ends, but it must be defended against. This facility is unlikely to aid with the other potential end. |
| AUTORIFLE ACTIVATION COMMANDS 1: Neutral or friendly human sighted in line of fire: deactivate 2: Monster sighted - activate 3: Manual override - deactivate 4: Manual override - activate 5: Neutral or friendly human sighted: deactivate 6: Enemy human sighted: activate |
| AUTORIFLE Autofiring rifle, has been customized with erg sights and programmed fire priority. Taps into local erg net for power. Type: Weapon Construction Details Skill: Ranged Weaponry, Automated Tools Facility: Assembler This story has been stolen from Royal Road. If you read it on Amazon, please report it Materials: Metal Ingot x6, Pipe Joiner x6, Hinge Joiner x4, Cog x2, Focus Crystal x3 The most basic of automated defenses, but perhaps the most vital. The walls must hold, they must hold or we will all fall, the sea comes and it must break it must break! |
| ERROR: Chosen Quest Complete: Power Supply (3/?): Create an ergonic condenser, attach it to the factory supply. and install active defenses to protect it. Select reward: Store Processing Bay Gym Pharmacy Advanced Processing Center Entertainment Center Command Center |
| Reward selected. Entertainment Center facility unlocked. Level up! +10 Path Points! Erg/Health restored Level up! +10 Path Points! Erg/Health restored |
| ERROR: Chosen You have received the following Factory quest: Power Supply (4/?): Expand power grid to cover 1 entire region. Reward: Access to one factory facility of choice. |
| BIG IRONS The Big Irons are dual-linked heavy revolvers, with attached auto-loaders to increase the output and prevent the need for reloading. Type: Weapon Construction Details Skill: Ranged Weaponry Facility: Assembler Materials: Metal Ingot x4, Pipe Joiner x4, Hinge Joiner x4, Cog x2 Justice rolls through the empty town like a lost hero, a lonely knight errant, with the big irons upon their hips, to rain down from above and bring forth an ending to those who oppose the retribution of wrongs. |
| Level up! +10 perk points, Heath/Erg restored +1 Erg Capacity +1 Erg Capacity to feast is the only pleasure we have left, to devour and consume, to tear apart everything we have around us and stuff it into our gullets like the ghouls we have become |
| Level up! +10 perk points, Health/Erg restored +1 Erg Capacity +1 Erg Capacity Level up! +1 perk points, Health/Erg restored +1 Erg Capacity |
| WARNING EXPENDING PERMANENT STORAGE the last the last, oh god why am i doing this, why must this be done, feed the hungry, feed the world, bleed me, bleed every last inch of me, make the world bleed for the sins it has done, make me bleed, make me the holy one here in this final moment, please, please, let me, let me i have to do it, no one else can it is for the children |
| ANNOUNCEMENT Isolde Straum is the first player to reach level 50! As a reward, she will receive a bonus to upgrading or merging her paths. The next 9,999 players to reach level 50 will receive that same bonus! Good hunting! The first ascension is perhaps the most important, but it is rarely the most powerful. If you can survive to 100, there¡¯ll be another one waiting for you there. Be careful. Be safe. Stay alive. Things are about to get worse. |
| ANNOUNCEMENT N/A Your world will bleed, as ours have. The memories of your pasts will be stolen. The pain of your birth into existence will be rendered as a cosmic drama, then a cosmic tragedy. The doom comes stalking from the mists. Look to the stars and see all the dimmed lights of dead worlds. You will join us. |
| ANNOUNCEMENT Congratulations on completing the first phase of the Great Game! The second phase has begun! You might see some familiar imagery invoked with some of the new enemies you will face. Do not worry, this is intentional. Tier 2 raw materials will begin spawning! The game continues. The third phase is coming. They bear the faces of our killers, they shout the slogans of those that have dragged us through the mud for generations. They are the worst of us reflected in the worst of it. I¡¯m going to kill them all. |
| HELP - THE ENDS The means by which the game could come to a close. Victory Defeat |
| Level up! +10 perk points, Health/Erg restored |
| ATTENTION As one of the first 10,000 to reach level 50, you are eligible for an improved path merge or upgrade. Please select your desired option now. |