《Reflections of Fate (A Vampire LitRPG)》 Chapter 1 - Attic Space "Mirrors can''t eat people!" exclaimed Victoria, her brows furrowed in disbelief as she stared at the mirror before her. Susan, her longtime friend, sighed and shook her head. "Of course not. It''s cursed, not alive. That''s why we keep it up here in the attic so that no one else disappears." Victoria crossed her arms, skepticism evident on her face. "I still don''t believe it. More likely, she ran away from him. Your grandfather was notorious for beating his wives. What did he have? Five of them?" Susan corrected her. "Four. Look, do you want to see it or not? If we''re gone from the party much longer, someone might come looking for us." Victoria rolled her eyes, but curiosity got the better of her. "I doubt it. Your sister is probably basking in the attention without you there." Guided by Susan, Victoria maneuvered through the cluttered attic, her eyes scanning the dusty surroundings until they settled on a mysterious, floor-length object. It was covered with a thick blanket tucked between a grandfather clock and a mannequin. Susan moved aside the old paisley sofa, revealing the hidden treasure. As she pulled the blanket, it caught on the corner of the grandfather clock, causing Victoria to quickly steady it, coughing as a cloud of dust filled the air. With the blanket now on the floor, a breathtaking mirror stood before them. Its frame, crafted entirely in silver, boasted intricate carvings of mermaids, centaurs, dragons, and angels. The mirror exuded an aura of enchantment. Victoria''s gaze met her own reflection, and she noticed a peculiar glimmer right on the tip of her nose. Frowning, she spoke, "You didn''t tell me there was glitter on my nose," her annoyance apparent as she tried to cross her eyes to catch a glimpse of it. Confused, Susan replied, "What are you talking about, Vivi?" She turned toward Victoria, only to find an empty space where her friend had stood moments ago. "Vivi? Vivi?" Susan called out, her voice echoing through the now-ominous attic. Victoria opened her eyes to a dim scene. Confusion reigned as she tried to understand what was going on. The last thing she remembered was Susan showing her a mirror. There was something on her face, and now she was¡. She didn¡¯t know where she was. ¡°Susan?¡± Victoria called. ¡°Susan?¡± she yelled more urgently. ¡°This isn¡¯t funny!¡± As Victoria surveyed her surroundings, her eyes adjusted to the dimly lit room. Moonlight cascaded through a solitary window positioned high above, casting an ethereal glow across the space. Cold stone walls surrounded her and she sat on a metal cot, covered in rags. Besides the bucket in the corner and her cot, the cell was empty. Her cell appeared to be one of half a dozen, each separated by iron bars. The other cells were empty. The only way out seemed to be a wood door with a grated viewing hole. This was definitely a prison and not one with modern conveniences. She¡¯d visited a French castle a few years ago on a trip and this place reminded her of the dungeons beneath the castle. Victoria was surprised at how well she could see. Despite the absence of additional light sources, she could see clearly, adding to the surreal nature of her situation. It wasn¡¯t natural. ¡°I¡¯m definitely high on something,¡± she mumbled. ¡°What did you do to me, Susan?¡± As Victoria pondered her situation, she had a strange feeling, like there was something she was supposed to remember. Racking her brain, she caught glimpses of a place that didn¡¯t make sense¡ªa voice that told her to choose. Choose what? The word ¡®status¡¯ stuck in her brain for some reason. Thinking on it, a transparent table appeared. It had her name on it labeled as a level one vampire psionic. ¡°It¡¯s like a video game,¡± she muttered. At the word ¡®game,¡¯ she recalled something about her being a champion¡ªone of many. ¡°The one who reaches level one hundred first will control the world,¡± she said, surprising herself. How did she know this. None of this could be true. Doubt gnawed at the back of her mind as she grappled with the reality of her circumstances. It seemed unlikely that this experience was merely a drug-induced hallucination or an elaborate prank. Yet, the idea of it being real felt equally implausible. Victoria''s mind grasped for a rational explanation, considering the possibility that she had been drugged and transported to an escape room scenario. After all, escape rooms often contained hidden clues to unravel their mysteries. The first thing to do, then, is assess the tools available. Victoria examined the numbers and attributes on her status, attempting to make sense of their significance. While she couldn''t fully comprehend their implications, she observed that her intelligence, willpower, perception, and charisma appeared to be notably high. In contrast, her physical stats seemed comparatively lower, although she lacked a frame of reference for comparison. Her status listed several spells and abilities. She had access to charm, telekinesis, read surface thoughts, mind spike, and dark step. She had obtained two champion boons, one that increased mental strength, and the other that allowed her to summon spiritual creatures.
| Name | Victoria Vanbelden | Race | Vampire |
| Level | 1 | Gender | Female |
| Class | Psionic | Height | 5''9 |
| Size | Medium | Weight | 155 |
| Alignment | 0 (Neutral) | Fame | |
| Armor | 0 | Speed | 16.05/sec. |
| Health | 50 | Health Regen | 1/sec. |
| Mana | 180 | Man Regen | 9/sec. |
| Stamina | 50 | Stamina Regen | 2.5/sec. |
| Carrying Capacity | 115 lbs. | Evasion | 1.75% |
| Strength | 5 | Intelligence | 18 |
| Dexterity | 7 | Perception | 15 |
| Constitution | 5 | Luck | 9 |
| Charisma | 17 | Willpower | 17 |
| Skills | |||
| You have no skills. Lame. | |||
| Spell | School | Rank | Damage |
| Charm This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. | Vampiric | 1 | N/A |
| Telekinesis | Psionic | 1 | N/A |
| Read Surface Thoughts | Psionic | 1 | N/A |
| Mind Spike | Psionic | 1 | 16 |
| Dark Step | Vampiric | 1 | N/A |
| Boons | |||
| Iron Will | Strengthen your mental fortitude, granting resistance against mind control and psionic attacks. | ||
| Spiritwalker | Open a connection to the spirit realm, gaining insight, divination abilities, or the ability to summon spectral allies. | ||
| Equipment | |||
| Ragged Clothes | No one would be caught dead in these. In fact, I think they were obtained from a corpse. | ||
| Summoning | |||
| Control Limit | 3 | Level Cap | 1 |
| Name | Type | Level | Special |
| Unnamed | Wisp | 1 | Emits light |
| Name | Victoria Vanbelden | Race | Vampire |
| Level | 3 | Gender | Female |
| Class | Psionic | Height | 5''9 |
| Size | Medium | Weight | 155 |
| Alignment | Evil | Fame | |
| Armor | 15 | Speed | 16.5/sec. |
| Health | 50 | Health Regen | 1/sec. |
| Mana | 180 | Man Regen | 9/sec. |
| Stamina | 50 | Stamina Regen | 2.5/sec. |
| Carrying Capacity | 115 lbs. | Evasion | 2.50% |
| Strength | 6 | Intelligence | 18 |
| Dexterity | 11 | Perception | 16 |
| Constitution | 5 | Luck | 9 |
| Charisma | 17 | Willpower | 17 |
| Skills | |||
| Deception (6) | Stealth (5) | Sanguine Sight (1) | Tumbling (1) |
| Backstab (1) | |||
| Spell | School | Rank | Damage |
| Charm | Vampiric | 1 | N/A |
| Telekinesis | Psionic | 2 | N/A |
| Read Surface Thoughts | Psionic | 1 | N/A |
| Mind Spike | Psionic | 3 | 16 |
| Temporary Psychosis | Psionic | 1 | N/A |
| Dark Step | Vampiric | 3 | N/A |
| Boons | |||
| Iron Will | Strengthen your mental fortitude, granting resistance against mind control and psionic attacks. | ||
| Spiritwalker | Open a connection to the spirit realm, gaining insight, divination abilities, or the ability to summon spectral allies. | ||
| Create Thrall | This is a potent ability unique to vampires, enabling the user to bind a sentient creature in a bond of absolute loyalty and obedience. The thrall must willingly accept the vampire''s blood for the bond to take effect. Once bound, the thrall will unconditionally follow the vampire''s orders, their free will all but extinguished. This bond also establishes a one-way telepathic link. The vampire can issue commands or instructions telepathically, ensuring swift and silent coordination. However, the thrall is unable to communicate back via this link, their thoughts and emotions remaining their own. If you discover this tale on Amazon, be aware that it has been stolen. Please report the violation. An additional perk of the Create Thrall ability is a sensory tether, stretching up to five miles. This allows the vampire to pinpoint the location of each thrall within this range. Furthermore, the vampire gains a keen awareness of the thrall''s physical and emotional state, detecting when they suffer injury or experience intense emotions. This provides an added layer of control and insight, ensuring that the vampire is always a step ahead and can protect their assets effectively. | ||
| Equipment | |||
| Basic Drow Armor (Modified) | This leather armor is an imposing vision in all black, crafted from the supple yet resilient hide of subterranean beasts, a signature of Drow craftsmanship. The design is inherently masculine, featuring a sculpted chest piece and layers of interwoven leather providing both protection and mobility. However, the armor has been crudely modified to accommodate a feminine form, resulting in a loss in some protection. Armor value: 15 | ||
| Indignant Pendant | A pendant that protects from a single attack. Once used, it must absorb moonlight for a full night to recover its power. | ||
| Belt of the Boundless Vault | Woven from threads spun by ethereal silk moths, this belt is as stylish as it is functional. With a brass buckle shaped like a moon, it''s an exquisite piece of craftsmanship. When the buckle is turned in a clockwise direction, it opens an invisible dimensional space, like a pocket in reality, capable of storing up to 250 items. However, to prevent its misuse, the belt is enchanted to only accept non-living matter. Tucked away within its magical folds, the items remain weightless and undetectable, ready to be retrieved when the need arises. | ||
| Bracelet of the Hidden Hoard | This intricate silver bracelet is adorned with tiny scriptwork that grants access to a dimensional pocket. When the wearer taps a gemstone, items can be stored or retrieved from the dimensional strorage simply through an act of the user''s will. Small but impressively deep, this spaces can hold up to 100 items, providing a surprising amount of storage. Its enchantment ensures that the weight of the stored items doesn''t affect the bracelet or the wearer, making it a convenient accessory for anyone needing a secret stash within arm''s reach. | ||
| Unidentified ring (x5) | These items are magical in nature, but their abilities are yet unknown until they are identified by a skilled professional or the appropriate spell. | ||
| Unidentified potion (x3) | These items are magical in nature, but their abilities are yet unknown until they are identified by a skilled professional or the appropriate spell. | ||
| Unidentified wand (x2) | These items are magical in nature, but their abilities are yet unknown until they are identified by a skilled professional or the appropriate spell. | ||
| Unidentified stone | This item is magical in nature, but its abilities are yet unknown until they are identified by a skilled professional or the appropriate spell. | ||
| Unidentified weapons/equipment (x5) | These items are magical in nature, but their abilities are yet unknown until they are identified by a skilled professional or the appropriate spell. | ||
| Inventory (Not equipped items) | |||
| Currency | 18 gold, 53 silver, and 12 copper coins | ||
| Fancy Dress | A beautiful gown that one belonged to an aristocratic, but sycophantic woman. Offers no bonuses, but looks great at parties. | ||
| Gold watch | This charming timepiece is encased in a smooth, polished gold exterior that gleams invitingly, attached to a sturdy gold chain. Its face is protected by a hinged cover, etched with intricate, curling vine patterns. | ||
| Whip (x3) | A basic, no-frills whip fashioned from sturdy, weathered leather. Its hilt is wrapped in worn hide for a more comfortable grip, and it extends to approximately ten feet in length. This whip has seen its share of use, as evident by the well-worn strips, but it remains a practical tool for inducing pain or controlling animals. | ||
| Dagger (x8) | A common, unadorned dagger with a double-edged, steel blade that''s approximately six inches long. Its handle, made from roughly hewn oak, provides a firm grip. The dagger is kept in a simple leather sheath that can be easily attached to a belt. Despite its simplicity, this dagger could be deadly in the right hands. | ||
| Skinning knife | This utilitarian knife features a thin, curved blade, ideal for the intricate work of skinning. The handle, carved from bone, is slightly curved to fit comfortably in hand, allowing for precision during use. It''s a plain, efficient tool, showing the signs of many a hunted game skinned, but it is still sharp and reliable. | ||
| Assorted jewelry | An eclectic assortment of stolen baubles and trinkets, gleaming with the residual smugness of their previous owners. | ||
| 47 books | A veritable library condensed into a stack of 47 various books, each brimming with knowledge spanning diverse disciplines. The collection encompasses an eclectic mix of history volumes, replete with the echoes of civilizations past, to economic treatises, delving into the complex machinations of market forces and financial theory. The majority of these books are in ''like new'' condition. | ||
| Summoning | |||
| Control Limit | 4 | ||
| Level Cap | 2 | ||
| List of summons | |||
| Name | Type | Level | Special |
| Leroy | Blink Cat | 2 | Teleports |
| Wraith Neophyte | Stunning touch | ||
| Name | Victoria Vanbelden | Race | Vampire |
| Level | 4 | Gender | Female |
| Class | Psionic | Height | 5''9 |
| Size | Medium | Weight | 155 |
| Alignment | Evil | Fame | |
| Armor | 15 | Speed | 16.65/sec. |
| Health | 60 | Health Regen | 1.2/sec. |
| Mana | 200 | Man Regen | 10/sec. |
| Stamina | 60 | Stamina Regen | 3/sec. |
| Carrying Capacity | 118 lbs. | Evasion | 2.75% |
| Strength | 6 | Intelligence | 20 |
| Dexterity | 11 | Perception | 17 |
| Constitution | 6 | Luck | 10 |
| Charisma | 20 | Willpower | 18 |
| Skills | |||
| Deception (6) | Stealth (5) | Sanguine Sight (10) | Tumbling (1) |
| Backstab (1) | Analyze (1) | Daggers (3) | Short Sword (2) |
| Banked Skill Points | 6 | ||
| Spell | School | Rank | Damage |
| Charm | Vampiric | 4 | N/A |
| Telekinesis | Psionic | 3 | N/A |
| Read Surface Thoughts | Psionic | 2 | N/A |
| Mind Spike | Psionic | 4 | 24 |
| Temporary Psychosis | Psionic | 1 | N/A |
| Conjure blades | Psionic | 1 | 17.34 per blade |
| Moderate Illusion | Illusion | 1 | N/A |
| Dark Step | Vampiric | 3 | N/A |
| Boons & Abilities | |||
| Iron Will | Strengthen your mental fortitude, granting resistance against mind control and psychic attacks. | ||
| Spiritwalker | Open a connection to the spirit realm, gaining insight, divination abilities, or the ability to summon spectral allies. | ||
| Create Thrall | This is a potent ability unique to vampires, enabling the user to bind a sentient creature in a bond of absolute loyalty and obedience. The thrall must willingly accept the vampire''s blood for the bond to take effect. Once bound, the thrall will unconditionally follow the vampire''s orders, their free will all but extinguished. This bond also establishes a one-way telepathic link. The vampire can issue commands or instructions telepathically, ensuring swift and silent coordination. However, the thrall is unable to communicate back via this link, their thoughts and emotions remaining their own. An additional perk of the Create Thrall ability is a sensory tether, stretching up to five miles. This allows the vampire to pinpoint the location of each thrall within this range. Furthermore, the vampire gains a keen awareness of the thrall''s physical and emotional state, detecting when they suffer injury or experience intense emotions. This provides an added layer of control and insight, ensuring that the vampire is always a step ahead and can protect their assets effectively. | ||
| Prey-scent | An instinctual ability honed over centuries of hunting, Prey-scent enables the vampire to track any creature whose scent they have registered. After the initial encounter, the vampire can discern the direction of the creature, almost like a compass pointing unerringly towards the source of the scent. This olfactory tracking transcends barriers and distances, ignoring complexities such as environmental conditions or passage of time. Whether the scent is fresh or days old, the vampire can follow the unseen aromatic trail, making escape nearly impossible for their quarry. This ability embodies the relentless pursuit characteristic of the vampire''s predatory nature. | ||
| Equipment | |||
| Basic Drow Armor (Modified) | This leather armor is an imposing vision in all black, crafted from the supple yet resilient hide of subterranean beasts, a signature of Drow craftsmanship. The design is inherently masculine, featuring a sculpted chest piece and layers of interwoven leather providing both protection and mobility. However, the armor has been crudely modified to accommodate a feminine form, resulting in a loss in some protection. Armor value: 15 | ||
| Indignant Pendant | A pendant that protects from a single attack. Once used, it must absorb moonlight for a full night to recover its power. | ||
| Belt of the Boundless Vault | Woven from threads spun by ethereal silk moths, this belt is as stylish as it is functional. With a brass buckle shaped like a moon, it''s an exquisite piece of craftsmanship. When the buckle is turned in a clockwise direction, it opens an invisible dimensional space, like a pocket in reality, capable of storing up to 250 items. However, to prevent its misuse, the belt is enchanted to only accept non-living matter. Tucked away within its magical folds, the items remain weightless and undetectable, ready to be retrieved when the need arises. | ||
| Bracelet of the Hidden Hoard | This intricate silver bracelet is adorned with tiny scriptwork that grants access to a dimensional pocket. When the wearer taps a gemstone, items can be stored or retrieved from the dimensional storage simply through an act of the user''s will. Small but impressively deep, this space can hold up to 100 items, providing a surprising amount of storage. Its enchantment ensures that the weight of the stored items doesn''t affect the bracelet or the wearer, making it a convenient accessory for anyone needing a secret stash within arm''s reach. | ||
| Flamelet Dagger | This small blade flickers with a tiny flame at its tip. It can ignite small items or singe enemies, but the flame''s weak intensity means its damage is rather modest. It''s more useful for lighting dark corridors than combating formidable foes. | ||
| Wand of Ember''s Whisper | This thin, slightly charred wand is carved from the heartwood of an ancient pyrewood tree, famously known for surviving a devastating forest fire that consumed its surroundings. Infused with the subtle essence of fire magic, this wand allows its wielder to cast a flaming bolt of fire, roughly the size of an acorn. The bolt hits with penetrating power. | ||
| Mantle of the Shadow Meld | Crafted from the silky strands of twilight spiders, this ephemeral, dark-hued cloak shimmers in an almost hypnotic dance of purples and blacks. It boasts the unique ability to blend seamlessly with shadows. When worn, the Mantle grants the wearer the ability to better hide, rendering them nearly invisible in low-light conditions. This enchantment, although rather limited in power, provides a meager 2 level bonus to stealth. | ||
| Ring of Gentle Breeze | An azure-tinted silver ring embedded with a tiny shard of sky-blue topaz. When activated, the ring can generate a faint, cooling breeze around the wearer. While its power is too weak to have any substantial impact on the environment, it can help ease the effects of heat and provide a semblance of comfort in uncomfortable climates. | ||
| Featherweight Ring | This light, delicate ring made from fine strands of silver wire gives the wearer a mild decrease in falling speed, simulating the effect of a feather''s descent. It doesn''t eliminate fall damage completely but might reduce it somewhat, depending on the height. | ||
| Whip | A basic, no-frills whip fashioned from sturdy, weathered leather. Its hilt is wrapped in worn hide for a more comfortable grip, and it extends to approximately ten feet in length. This whip has seen its share of use, as evident by the well-worn strips, but it remains a practical tool for inducing pain or controlling animals. | ||
| Inventory (Not equipped items) | |||
| Currency | 18 gold, 53 silver, and 12 copper coins | ||
| Fancy Dress | A beautiful gown that one belonged to an aristocratic, but sycophantic woman. Offers no bonuses, but looks great at parties. | ||
| Gold watch | This charming timepiece is encased in a smooth, polished gold exterior that gleams invitingly, attached to a sturdy gold chain. Its face is protected by a hinged cover, etched with intricate, curling vine patterns. | ||
| Healing potion (x2) | Restores a small amount of health. | ||
| Mana Potion | Restores a small amount of mana. | ||
| Skinning knife | This utilitarian knife features a thin, curved blade, ideal for the intricate work of skinning. The handle, carved from bone, is slightly curved to fit comfortably in hand, allowing for precision during use. It''s a plain, efficient tool, showing the signs of many a hunted game skinned, but it is still sharp and reliable. | ||
| Pebble of Echoes | A smooth, ordinary-looking stone that emits a soft magical resonance when thrown. It can distract enemies or trigger simple traps from a distance, but its feeble power makes it more of a strategic tool than an actual weapon. | ||
| Assorted jewelry | An eclectic assortment of stolen baubles and trinkets, gleaming with the residual smugness of their previous owners. | ||
| 47 books | A veritable library condensed into a stack of 47 various books, each brimming with knowledge spanning diverse disciplines. The collection encompasses an eclectic mix of history volumes, replete with the echoes of civilizations past, to economic treatises, delving into the complex machinations of market forces and financial theory. The majority of these books are in ''like new'' condition. | ||
| Summoning | |||
| Control Limit | 5 | Level Cap | 2 |
| List of summons | |||
| Name | Type | Level | Special |
| Leroy | Blink Cat | 2 | Teleports |
| Grant | Wraith Neophyte | 2 | Stunning touch |
| Rolf | Wraith Neophyte | 1 | Stunning touch |
| Sven | Wraith Neophyte | 1 | Stunning touch |