The Smith Game app resembled a game player community, with four main sections: ¡¾Home¡¿, ¡¾Forum¡¿, ¡¾Product Page¡¿, and ¡¾Me¡¿.
Although the design was simple, almost purely text-based, as if it was casually put together, it was well-featured.
Harper quickly figured out how to operate the app.
¡¾Home¡¿ was more like a "system-dedicated announcement platform" where he could see some important notifications.
For instance, when the ¡¾World Alternation¡¿ would start, or who became the ¡¾Slayer¡¿ after the end of the last ¡¾Occupation Period¡¿.
In short, many of the words were incomprehensible to Harper, but he could roughly guess their meanings.
The ¡¾Forum¡¿ was much more straightforward. It was a speaking channel exclusively for occupiers.
In the pinned post on the forum, Harper saw the text at the beginning of this chapter.
The poster was called "Hannibal", with an ID number of 621. His profile picture frame was green - Harper researched a bit and found that a green profile picture frame indicated that the person was currently online, or in other words, still alive.
Judging by the number of digits in the ID number, this person had been online for quite a long time and was an old player. Of course, Harper would selectively believe what he said.
Harper''s gaze wandered through this text, with a few points needing special attention.
Firstly, what was the censored word in the first point?
For a three-letter word, Harper didn''t think it was hard to guess - Smith.
This sentence was of high importance, placed first in order.
If it was not to trust Smith, then Harper''s current situation was definitely not safe, and it was very likely that he had escaped from the dragon''s den only to enter the tiger''s den.
Secondly, what was the ¡¾number of times you can create a character¡¿, and how to collect it?
This point was easy to solve.
Also in the pinned post, there was a newbie guide post that explained a large number of specialized terms that appeared in the ¡¾Smith Game¡¿.
- It did start to feel a bit like a game now.
Harper found the explanation in the post.
¡¾Number of times you can create a character¡¿was, in layman''s terms, the character''s life in the game.
Character dies - deduct 1 point from the ¡¾number of times you can create a character¡¿- character starts the occupier''s life again - game continues.
Character dies - no ¡¾number of times you can create a character¡¿- unable to restart - player dies.
Harper''s premonition was correct, his current situation was not safe at all.
This was a gamble with life as the stake.
No wonder "Hannibal" said that one needed to make every effort to collect the number of times you can create a character.
The third and fourth points in the post were easy to understand, but the fifth point...
What was the hell of cause and effect?
Harper knew about the law of cause and effect, that everything that happens has a necessary cause.
Did this mean that his arrival in this pure white space, his participation in the so-called ¡¾Smith Game¡¿, was not accidental, but inevitable?
He pondered.
He told himself silently in his heart.
So his mind went back in time, and he caught the turning point of his life.
The young man he met on the day of the college entrance examination was definitely a problem.
No, perhaps his entire lucky life was a problem.
Harper rubbed his temples, opened his eyes, and continued to read.
There were not many products for sale on the ¡¾Product Page¡¿, the empty page only had two purchasable products.
Number of times you can create a character, Smith Coins*14999.
Skill loot box, Smith Coins*500.
Skills must be an important attribute, so by inference, nearly 15,000 Smith Coins must be a fortune.
After taking a look, Harper finally clicked on ¡¾Me¡¿.
¡¾Me¡¿ was a personal attribute page.
As a "new player", Harper''s personal attribute page was quite clean.
......
ID: 18146
Forum Nickname: None
Name: Harper
Inherent Talent: Luck (Lost), Clear Mind
Skills: None
Number of times you can create a character: 1
......
Bang!
Harper''s pupils vibrated, and his heart pounded.
Inherent talent, luck... lost?!
Shock left him breathless.
At this moment, the weird voice finally resurfaced.
A bunch of... data? appeared in the pure white space, fluctuating as if composed of various numbers and characters, producing character waves when it spoke.
"It seems you have noticed what''s happening to you," it said.
Harper took a small step back: "Who are you?"
"I am Smith, Mr. Harper."
Harper was silent for a few seconds, forcibly suppressing the shock in his heart, although everything happening now completely exceeded his cognitive capacity.
"Are you talking about me losing my luck?"
"You are very calm, Mr. Harper."
"Should I be crazy? If it helps, I can defecate in the corner."
"Your calmness surpasses all people of your age group, Smith is very pleased."
It ignored Harper''s vulgarity: "So I can give you more rights."
"Such as?"
"You have the chance to know Smith''s secret, of course, it''s not free."
"Your secret?"
"Smith knows everything, 1000 coins for a piece of information."
Harper''s phone vibrated, and upon lowering his head, he saw that a new purchase option had been added to the "Product Page".
Smith''s Secret, Smith Coins*1000.
Harper suddenly raised his head, the fire flickering in the depths of his dark pupils.
"So, I can know who took my luck?"
"After you pay the price of 1000 coins."
The flame of revenge ignited, scorching his heart.
The pain of losing his home and family made him sleepless night after night.
Harper spent the nights reflecting on his past life, etching the face of the hitchhiking young man deep into his heart.
Now, he finally had a chance for revenge.
"But before that, Smith suggests you take a look at your number of times you can create a character."
"You only have 1."
"This means that after you create a character for the first time and enter the Smith World, if you don''t collect new times to create a character, after death..."
Smith''s strange voice seemed to whisper in Harper''s ear, low but deafening.
"...you will completely disappear from this world."
---
The first occupation of life
Tick-tock, tick-tock.
Harper lifted his drooping eyelids, looking at the two clocks hanging on the pristine white wall.
The one on the left displayed the current time: two fifty-seven in the afternoon.
The one on the right, however, was frozen at three o''clock exactly.
The young man silently stared at the clocks. The three-minute transition seemed unbearably slow, the twitching of the second hand almost in sync with his heartbeat.
Tick-tock, tick-tock.
As the hand of the left clock finally reached three o''clock, a box popped up before Harper''s eyes.
New Character, Load Game, Achievements...
It was no different from a real game login screen.
At this moment, both the Load Game and Achievements icons were greyed out, with only New Character flashing with selectable light.
Tick-tock, tick-tock.
The crisp ticking of the clock signified the relentless passage of time.
The man who called himself Smith had told him that the standby screen would only last for one minute. If no choice was made within that minute, he would be randomly thrown into the game.
Harper''s pupils shifted, and no matter how much he pondered, it seemed there was only one path before him.
[New Character]
[1 Character Creation Chance Deducted. Please select your background.]
Three background options floated before his eyes: Wealthy, Middle-class, and Poor.
It seemed like an easy choice, so naturally, Harper felt there must be a trap.
Being Wealthy... seemed to suggest wide attention.
From Hannibal''s posts, being widely noticed in Smith''s world didn''t seem to be good news.
Being Poor, on the other hand, reduced
Harper felt dazed, as if countless vibrant lights were sweeping past his eyelids.
Memories and settings flooded his brain, giving him a vague understanding of his current situation amidst the haziness.
"Bang!"
The solid impact echoed through the narrow street.