《The Achievement [system].》 Chapter 1. The first day of the rest of your life. ---James---
| < Mike (From Work) ?? | ||
4:39pm
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| Honestly mike? No bullshit? Okay, I keep feeling like I want to die. Its not like I¡¯m suicidal or anything, I¡¯m just so bored and hollow constantly and its getting kind of exhausting. I need money to live and exist. I need a job to get that money. I hate my job obviously, but everyone hates their job so¡its not like my case is any special, I¡¯m just being weak/whiny about it. I just don¡¯t want to exist anymore y/k? I don¡¯t want to work. But yeah I¡¯m good, don¡¯t worry. [Send] |
| < Mike (From Work) ?? | |||
4:39pm
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| Enter message |
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Looking for a change?
Want a fresh start? A clean slate?
A world of magic and science, wonder and excitement is but a click away.
Simply click yes to confirm the terms and conditions of this offer ¨C act fast! Slots are limited!
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| ¡This is a fresh slate in a world that hasn¡¯t yet stratified¡ |
| ¡No boon the system gives you can be taken away without your consent ¨C even by the system itself. Every moment of your effort will be rewarded. Every drop of work and hardship will be paid in full¡ |
| ¡To ease you into said world there will be a tutorial of sorts, with preset paths limiting your options. If you try and succeed, your life will be your own however, to do with as you wish¡ |
| ¡you will find yourself in a new world¡ |
| ¡by accepting these terms, you will be transported to a far away location with no way to ever return to where you currently live¡ |
| ¡you will be given access to a system that rewards actions or ¡°achievements¡± with various powers¡ |
| ¡rarity is important ¨C nearly as important as true effort. Doing things your own way. Forging ahead. Picking non typical options and doing non typical things. The zones you will find yourself in reward novelty and innovation¡ |
| ¡for there is true magic ahead. Your wildest fantasies may become true as you come to learn anything is possible¡ |
| ?? | Achievement get: Runner 1 |
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Description: For spending several minutes moving faster than normal.
Stat: +1 leg speed. |
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| ?? | Achievement get: Climbing 1 |
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Description: For using nothing but your body to scale an obstacle 10 feet or higher once.
Stat: +1 Grip Strength. |
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| ¡to a place designed for you and the others who have accepted this contract¡ |
| ¡exactly what the rules of each area are, is unknown, but the first area will give you: a body, low pain, resurrection upon any death¡ |
| ¡depending on your actions you may gain boons. Achievements gifting stats and skills or both consumable and permanent rewards to you or items you own. No boon the system gives you can be taken away without your consent¡ |
| ¡any changes to this contract and any area with new rules will be conveyed to you before hand and must be accepted and consented to¡ |
| ¡the world is bigger than you think and if you succeed you will understand how it works. How this is possible. The secrets of the universe await! ¡ |
| ?? | Achievement get: The obscene rooftop marksman. (unique) | ||
Description: For crassly aiming your body fluids at someone from great height.
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| ? | Achievement get: Gain a rare resource for the first time. (unique) | |
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Description: Gained "chaos affinity"
Stat: +1 mental stability.
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| ?? | Achievement get: Jumper 1 (rare) |
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Description: For jumping across a gap at the edge of your capability using nothing but physical abilities.
Stat: +1 leg strength. Stat: +1 leg agility. |
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| ?? | Achievement get: Zone 1 collector 1. |
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Description: For collecting 1 hidden coin
Stat: Eyesight +1 |
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| ?? | Achievement get: Dropper 1 (Rare). |
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Description: For falling 6 meters and landing on your feet.
Stat: +1 Leg defense. Stat: +1 Feet defense. |
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| ??? | Achievement get: A chain of rooftops. (Rare) |
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Description: For crossing over 30 roofs in a short amount of time.
Stat: +3 Physical balance. |
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| ?? | Achievement get: The Swift Coward. (Rare) | |
Description: Outrun a creature faster than you after provoking it.
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| ?? | Achievement get: Gain an affinity. | |
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Description: Gained "Speed affinity"
Stat: +1 mental stability
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| ?? | Achievement get: Scythe wielding. (unique) | |
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Description: Killed a monster using an uncommon weapon before anyone else.
Stat: +3 Arm strength. Stat: +3 Arm speed. Stat: +3 Core stability.
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| ?? | Achievement get: First kill. |
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Description: Destroyed a monster for the first time.
Stat: +5 mental defense. |
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| Quest Board: ''Help Me grow'' |
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Kill one of each monster: Collection Reward: stats.
Help me grow enough food for winter: Quest start at barn. Reward: produce, Varies. Become a giant: |
| Quest board: ''And then three'' |
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There¡¯s no such thing as ''too far'' for monsters: Kill the giant rat living in the sewers and then her three babies. Reward: Varies
The Three stat leanings: Learn about stats in some way and then gain a stat in each major leaning. Reward: Stats. ¡and then: Part (3): Third part of a chain fetch quest. Involves bringing a bottle of wine to Esabella. Part (1) is unlocked by finding any shop keeper and asking if they need anything. Reward: Unknown. |
| ?? | Achievement get: Pestering Power. (uncommon) |
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Description: Collect more information from the guides than most.
Stat: +1 mental power. |
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| ?? | Achievement get: Drink of some ¡®Alcohol¡¯. |
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Description: Destroyed your gut for the first time.
Stat: +1 Mouth, Poison defense. Stat: +1 Throat, Poison defense. Stat: +1 Stomach, Poison defense. |
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| ?? | Achievement get: Kill with a hammer. | |
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Description: Destroyed a monster for the first time.
Stat: +2 Arm strength.
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| ?? | Achievement get: First kill. |
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Description: Destroyed a monster for the first time.
Stat: +5 mental defense. |
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| ?? | Achievement get: A trip around the block. |
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Description: Run around the entire tutorial village.
Stat: +1 leg speed. |
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| ?? | Achievement get: The three stat leanings. (learn something new) |
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Description: Learn about stats, gain those stats get even more free stats.
Stat: +1 mental power |
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| ?? | Achievement get: Climber 2 |
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Description: Climbed a reasonable distance using nothing but your body.
Stat: +2 grip strength. |
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| ?? | Achievement get: Fatal Faller |
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Description: Fallen to your own death. You died in a- the easymode sandbox. Wump wump. How pathetic, Have some pity stats.
Stat: +3 sole bludgeoning defense. Stat: +1 feet bludgeoning defense. Stat: +1 knee bludgeoning defense Stat: +1 leg defense. Stat: +1 chest piercing defense. |
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| ?? | Achievement get: Non lethal takedown 1 (non stealth) (rare) |
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Description: Made a creature unconscious after startling them.
Stat: +1 Reaction speed. Stat: +2 Body strength. |
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| ?? | Achievement get: Tricked! (uncommon) |
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Description: Trick an intelligent creature before attacking.
Stat: +2 lie generation power. Stat: +1 planning speed. |
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| ?? | Achievement get: Breaking and entering. (uncommon) | |
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Description: Subdued an ''NPC'' in their own home.
Stat: +1 fear defense. Stat: +1 decision making power.
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| ?? | Achievement get: Quest giver 1 |
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Description: Inform multiple people about previously unknown achievements
Stat: +1 Wisdom. |
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| 3?? | Achievement get: Triple kill. |
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Description: Description ¡®Ouuuu baybeeee a triple¡¯. Kill three within your tier within a single second.
Stat: +1 arm speed. |
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| ?? | Achievement get: Monster slayer I |
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Description: Directly kill 100 monsters within your tier
Stat: +1 Reaction Speed. Stat: +2 Arm speed. Stat: +1 Arm strength. Stat: +1 Core strength. |
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| ?? | Achievement get: Scythemaster (rare) | |
Description: Kill 100 using a scythe
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| ? | Achievement get: Gain an affinity. | |
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Description: ¡°Necrotic affinity¡±
Stat: +1 mental stability.
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| ?? | Achievement get: First kill. |
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Description: Destroyed a monster for the first time.
Stat: +5 mental defense. |
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| ?? | Achievement get: Kill your first monster with a rock. (unique) |
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Description: A precursor to the glorious world changing invention that is ¡®rock stuck on stick¡¯ you have chosen to forgo that great technology and killed using nothing but a nice reliable rock.
Stat: +1 body strength. Stat: +2 body defense. Stat: +3 right arm strength. |
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| ?? | Achievement get: Test dummy. |
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Description: You have tried out a variety of weapons on a single opponent before finishing them off.
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Stat: +2 brain power. |
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| ?? | Achievement get: Grudge match. (uncommon) |
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Description: You have finally laid a personal grudge to rest ¨C destroying something you saw as a rival. Paying back your pain and more by fighting in anger and killing in rage.
Stat: +10 body strength. |
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| ?? | Achievement get: Killed by a player. |
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Description: Rip.
Stat: +2 chest piercing defense. Stat: +1 head bludgeoning defense. Stat: +1 neck bludgeoning defense. Stat: +1 brain speed. Stat: +1 mental defense. |
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| ?? | Achievement get: Great Hearing! (Uncommon) |
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Description: Dodge a deadly sneak attack using nothing but a sound cue.
Stat: +3 Hearing strength. |
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| ?? | Achievement get: Curb stomp a monster to death. (rare) |
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Description: You squeezed a snake like a tube of toothpaste.
Stat: +5 sole defense. Stat: +1 leg speed. Stat: +2 leg power. |
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| ?? | Achievement get: Climb carry. (rare) |
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Description: Climbed up to a reasonable height while carrying a heavy object.
Stat: +1 grip strength. Stat: +2 palm defense. Stat: +1 arm strength. |
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| ?? | Achievement get: Killed with planning. |
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Description: You created a plan of attack that required set up and followed through with it until the end.
Stat: +1 brain power. |
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| ?? | Achievement get: A dropped rock. (Unique) |
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Description: Killed a creature from ¡®up high¡¯ after dropping a large rock on them. - you didn''t even have a conveniently placed boulder beside a cliff to do it with
Stat: +3 Planning power. Stat: +3 Body power. |
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| ?? | Achievement get: Dynamic Duo |
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Description: Killed a total of 150 same tier monsters in a group of two. You socialite you.
Stat: +1 Hearing strength, Stat: +1 Sound defense. |
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| ?? | Achievement get: I see you, I kill you |
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Description: Kill a monster within 500ms of noticing it.
Stat: +1 Brain speed. |
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| ?? | Achievement get: Form a ''party''. |
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Description: Strength in numbers. You''ve formed a group dedicated to fighting together.
Stat: +1 Brain power. |
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| ?? | Achievement get: Stun Kill. |
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Description: Kill a creature thats been knocked out somehow. Opportunity or planning?
Stat: +1 Brain power. |
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| ?? | Achievement get: Group kills 1. |
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Description: Killed 100 within-tier monsters in a proper party.
Stat: +1 Arm strength. Stat: +1 Arm Speed. Stat: +1 Core Strength. |
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| ?? | Achievement get: Vigilant nightwatcher. |
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Description: Respond to an attack in poor lighting.
Stat: +1 night vision. |
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| ?? | Achievement get: Killed a rat without a light. |
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Description: A case of all the information needed being contained in the achivement name.
Stat: +3 night vision. |
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| ?? | Achievement get: Zone 1 monster collector. (Rare) |
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Description: Killed one of each type of monster in the tutorial.
Stat: +5 body power. Stat: +5 body speed. Stat: +5 mental power. Stat: +5 mental speed |
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| ?? | Achievement get: Careful, that¡¯s hot! (rare) |
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Description: Burn a hand with fire.
Stat: +3 Left-hand fire defense. |
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| ?? | Achievement get: Can¡¯t learn your lesson, (unique) |
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Description: After burning one hand and being unable to use it, you burned the other ¨C proving once is not enough to learn your lesson.
Stat: +2 Arms Fire defense. Stat: +2 Hands Fire defense |
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| ?? | Achievement get: Self immolation (Rare) |
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Description: You have burned your entire body to death in the middle of a city. Clumsy.
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Stat: +5 Body Fire Defense |
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| ?? | Achievement get: Edgy (uncommon) |
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Description: Cut yourself on your own blade ¨C careful! That¡¯s sharp!
Stat: +3 Chest Slashing defense |
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| ?? | Achievement get: Mauled by a boar. |
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Description: Fallen to a Tier 1 monster. Don¡¯t worry, Everyone starts somewhere.
Stat: +3 Body bludgeoning defense. Stat: +1 Chest slashing defense. |
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| ?? | Achievement get: Seppuku. (rare) |
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Description: Stabbed your stomach with your own blade. Dishonor!
Stat: +4 stomach piercing defense. Stat: +4 stomach general defense. |
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| ?? | Achievement get: Masochist. (rare) |
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Description: Purposefully caused yourself harm multiple times in the tutorial to raise your own stats. You must like the pain.
Stat: +10 Nerve power Stat: +10 Nerve arcane defense |
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| Warning: First rank fully reached (81 total stats). Stats and achievements cannot be gained past the first sub tier of rank 1 (117 total stats) in instanced reality Zone1, #000120212 |
| ?? | Achievement get: Knife game. (rare) |
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Description: Slice off a finger using a knife.
Stat: +5 Finger Slashing defense Stat: +5 Fingers Slashing defense. |
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| ?? | Achievement get: Throat Seppuku. |
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Description: Cause of death has been determined. Two hands were used to stab your own throat.
Stat: +10 Neck Slashing defense. Stat: +10 Body Slashing defense. |
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| ?? | Achievement get: Reborn in acid. (unique) |
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Description: Spent an extended period of time battling intense acid without dying from it.
Stat: +27 Body acid defense. |
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| Rank 1, Tier 1 reached. Achievement system removed till ''user'' leaves this ''tutorial''. |
| Client ''Richard Stove'' has overshot Zone requirements. Over halfway to rank 2 in the first area - I''m impressed! Did you like my gift? I paid part of the price to get you that affinity - big fan of your work. ...I see you pushed yourself a bit there at the end, Don''t worry, the help will piece you back together again. Sending you a personal message for a single reason. You got a wee bit too big for a structured zones requirements - you should not have overshot that much and the balance of the ''tutorial'' is broken if I let you stay there. Should have set the shutoff at rank 1 tier 0 but I didn''t think someone could get that many stats at once so early. You signed that contract, meaning I can''t force you out of the tutorial or interfere with your choices...but part of my job is keeping you from breaking the rest of the clients''s experience and you being over halfway to rank 2 will forcefully upgrade the zones difficulty... So here''s what I''m going to do, I can''t change your state in the tutorial but thankfully there''s a fun little loophole in my instancing - As long as you are in ''a'' ''zone 1'' I''m safe. Moving you to an empty tutorial before the help does their thing. I suggest you advance soon. Again, big fan of your work. I suggest you break that organ into true chaos magic - it will be a blast. ~R |
| Tutorial clear! |
| Clear description: Your path through the tutorial has been rarer than most. You started off an [Obscene rooftop marksman] hellbent on [Chaos] then mellowed out and learned to [Jump] and [Climb]. The largest gains you made were those of self-flagellation however ¨C your mind finding many imaginative ways to kill and maim your poor weak body. [burning], [slashing], [stabbing]. You were [Reborn in Acid]. May your journey be fruitful. Your path ever upwards. |
| Nomenclature for Rarity: [Unique]. The only person to have done something. x5 free stats. [Rare] 99.7%+ of people haven''t done. 1 in 334 x2 free stats. [Uncommon] 95%+ of people haven''t done. 1 in 20 x1 free stats. [Common]. 68%+ of people haven''t done. Close to 1 in 3. No additional rewards. [Trash]. >68% of people have done. No additional rewards. Rarity linked to global stats for [Earthlings] across all zones. Rarity linked to both total [Earthlings] and total achivement percentage gained. |
| Clear stats: Clear time 1days 9hrs 5min 2s. Coins found 2/100 Steps taken 5700 Monsters killed 1. NPC''s knocked out 1 Times revived 6. Highest stat, Piercing/slashing body defense. Second highest stat, Acid body defense. Achievements earned 18. Total stats earned 149 Clear state: Rank 1, Tier 1. Next: Rank 1, Tier 2. 168 total stats. |
| Clear Rewards: #1 stat earner. +5 free stat points #1 defense stat earner. +10 free defense points. Unique titles x2 +10 free stat points. Rare titles x4 +8 stat points. Uncommon Titles x2 +2 stat points |
| A choice! | ||
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| Body -> A choice! |
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Description: Focused or spread. This choice is non revertible and may drastically effect your future. Choosing both or neither is equivalent to your current state.
General body of distributed flesh. [Choose?] Flesh blended into a single material and re-distributed throughout its previous container. As a factor of your total stats, the more points you have in each body leaning move you closer and closer towards that goal. Damage towards any body part becomes less dangerous quickly, but inversely damage to non critical body parts becomes more dangerous on average. Losing a foot will become just as bad as losing your head¡However, high defensive stats will mean losing your head will no longer be lethal and you won''t have a single weak area. Warning: You will no longer be able to individually target specific areas of your body with stats for a more specialized result. All existing and future body stats will be applied equally throughout your body. Specialized body of key organs. [Choose?] Your life will become focused into a variable number of key areas (Default: Heart and/or Brain). Those locations will become quite a bit more vital towards your survival while every other part will become less so. So long as those key areas are kept protected, the rest of your body will become easier to heal. The more key areas are made, the less important each becomes and the more disposable every other part of your body will be. Warning: You will no longer be able to give individual body parts multiple leanings. You will no longer be able to add defensive stats to a key area ¨C only surround your weaknesses in defensive armour. Each of your existing conflicts will be given an option to lock in and separate out part roles and future stats will conform to those choices. Tip: To make a limb both strong and defensive you will need to concentrate defensive stats into your skin and bones while strength stats are focused into muscles. |
| Body -> A choice! |
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Description: Focused or spread. This choice is non revertible and may drastically effect your future. Choosing both or neither is equivalent to your current state.
Bodies are messy and your current state is more painful than either option.
General Body of distributed flesh. [Choose?] Flesh blended into a single material and re-distributed throughout its previous container. As a factor of your total stats, the more points you have in each body leaning move you closer and closer towards that goal. Damage towards any body part becomes less dangerous quickly, but inversely damage to non critical body parts becomes more dangerous on average. Pain is your bodies method of informing you about damage. With this option, the degree of pain will be communicated based on the percentage of your body that has been damaged. Losing a foot will become just as bad as losing your head¡however high defensive stats will mean losing your head will no longer be lethal and you won''t have a single weak area. Losing either will still hurt. They will hurt less than you think. Warning: You will no longer be able to individually target specific areas of your body with stats for a more specialized result. All existing and future body stats will be applied equally throughout your body. Spreading out defensive stats and reducing weak points can be seen as more effective to environmental or hard to block attacks. Specialized body of key organs. [Choose?] Your life will become focused into a variable number of key areas (Default: Heart and/or Brain). Those locations will become quite a bit more vital towards your survival while every other part will become less so. So long as those key areas are kept protected, the rest of your body will become easier to heal. The more key areas are made, the less important each becomes and the more disposable every other part of your body will be. Pain is your bodies method of informing you about damage. With this option, the degree of pain received by most of your body will lessen, but damage around your weakpoints will give massive warning spikes and damage to those weakpoints will be excruciating if not immediately fatal. Warning: You will no longer be able to give individual body parts multiple leanings. You will no longer be able to add defensive stats to a key area ¨C only surround your weaknesses in defensive armour. Each of your existing conflicts will be given an option to lock in and separate out part roles and future stats will conform to those choices. Tip. To make a limb both strong and defensive you will need to concentrate defensive stats into your skin and bones while strength stats are focused into muscles. Focusing defensive stats on places more likely to get hit such as your chest and head can be more efficient than spreading them out. |
| Balance: 25 free points. 10 free defense points. |
| Please distribute your clear rewards. Due to previous choices, if directed towards your body, all points will default to ¡°total body¡± stats. |
| Choices being mined. |
| Achievement get: General body of distributed flesh gained! |
| Tutorial clear! |
| Clear description: Your path through the tutorial is unique in its own way. You started off frightened and new, running away from fights you couldn''t win. A chance was made by abandoning the fruits of society and striking out with a weapon. Your path of carnage from that point is fierce and calculated for you [killed every monster type in the tutorial]. You even climbed a tree just to [drop a rock on something]. Well done traveler. May your journey be fruitful. Your path ever upwards. |
| Nomenclature for Rarity: [Unique]. The only person to have done something. x5 free stats. [Rare] 99.7%+ of people haven''t done. 1 in 334 x2 free stats. [Uncommon] 95%+ of people haven''t done. 1 in 20 x1 free stats. [Common]. 68%+ of people haven''t done. Close to 1 in 3. No additional rewards.[Trash]. 68%< of people haven''t done. No additional rewards. Rarity linked to global stats for [Earthlings] across all zones. Rarity linked to both total [Earthlings] and total achivement percentage gained. |
| Clear stats: Clear time 15hrs, 10min, 28s Steps taken 9700 Monsters killed 49. Times revived 1. Highest stat, Body Power (Strength) Second highest stat, Brain Power (Wisdom). Achievements earned 12. Total stats earned 75 Clear state. Rank 0, Tier 2. Next: Rank 1, Tier 0. 81 total stats. |
| Clear Rewards: Tutorial clear in first 20%. +1 free stat point. Refused a weapon and killed using only your body and the environment. +1 free stat point. Unique titles 2 +10 free stat point. Rare titles x3 +6 stat points. Uncommon Titles x2 +2 stat points |
| A choice! | ||
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| Mind -> A choice! |
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Description: Focused or spread, This choice is non revertible and may drastically effect your future. Choosing both or neither is equivalent to your current state.
Collection of minds. [Choose?] A mind of multitasking, mental stats will spread out in a parallel direction over time creating a mind better at focusing on many tasks at once. Larger lumps of mental capacity may form into discrete subprocesses that operate cut off from your main consciousness and all subconcious actions will gain stronger reasoning and purpose. Increases capabilities more drastically with mental power stats than speed. Warning: Increased chance of schizophrenic disorders. Focused Juggernaut of a mind. [Choose?] Often times focusing on one thing at a time, is better than attempting to multitask. Becoming faster and faster at thinking about one thing at a time, will allow you to finish multiple tasks faster than one working on a several simultaneously. Increases capabilities more drastically with mental speed stats then power. Warning: Increased chance of Attention and Compulsion related mental disorders. |
| Balance: 20 free points. |
| Please distribute your clear rewards. Due to previous choices, if directed towards your body, all places with already aligned stats are no longer allowed multiple alignments. Due to foundation choice, many existing conflicts have been found. Highlighting clashes. |
| Assign critical area(s). |
| Choice being mined. |
| Achievement get: Specialized body of key organs. |
| Tutorial clear! |
| Clear description: Your quick path through the tutorial has been straightforward and "by the book" with a dash of spice. A [scythe] was gained, a [reapers blade] achieved. You collected information wringing it out of the natives, striving towards greatness. Careful and planned steps might get you there, but some risks will need to be taken as well. May your journey be fruitful. Your path ever upwards. |
| Nomenclature for Rarity: [Unique]. The only person to have done something. x5 free stats. [Rare] 99.7%+ of people haven''t done. 1 in 334 x2 free stats. [Uncommon] 95%+ of people haven''t done. 1 in 20 x1 free stats. [Common]. 68%+ of people haven''t done. Close to 1 in 3. No additional rewards.[Trash]. >68% of people have done. No additional rewards. Rarity linked to global stats for [Earthlings] across all zones. Rarity linked to both total [Earthlings] and total achievement percentage gained. |
| Clear stats: Clear time 7hrs, 38min, 47s Steps taken 7700 Monsters killed 212. Zero Revivals. Highest stat, Arm Speed. Second highest stat, Mental Resistance (Clarity). Achievements earned 12. Total stats earned 31 Clear state. Tier 1. Next: Tier 2. 54 total stats. |
| Clear Rewards: Tutorial clear time in top 5% +5 free stat points. Unique titles 1 +5 free stat point. Rare titles x1 +2 stat points. |
| A choice! | ||
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| Mind -> A choice! |
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Description: Focused or spread. This choice is non-revertible and may drastically effect your future. Choosing both or neither is equivalent to your current state.
Current state is neither good nor bad for ''magic''.
Collection of minds. [Choose?] A mind of multitasking, mental stats will spread out in a parallel direction over time creating a mind better at focusing on many tasks at once. Larger lumps of mental capacity may form into discrete subprocesses that operate cut off from your main consciousness and all subconscious actions will gain stronger reasoning and purpose. Increases capabilities more drastically with mental power stats then speed. Become more adapt at controlling multiple simultaneous skills or spells at once. Give more subconscious action to spells. Warning: Increased chance of schizophrenic disorders. Focused Juggernaut of a mind. [Choose?] Often times focusing on one thing at a time, is better than attempting to multitask. Becoming faster and faster at thinking about one thing at a time, will allow you to finish multiple tasks faster than one working on a several simultaneously. Increases capabilities more drastically with mental speed stats then power. Become better able to create single, powerful spells. Warning: Increased chance of Attention and Compulsion related mental disorders. |
| Collection of minds. 42% [Choose?] ¡ Focused Juggernaut of a mind. 56% [Choose?] |
| Stats distributed, Balance 0. +6 soul defense. +2 soul power. +4 soul speed. |
| Choice being mined. |
| Achievement get: Collection of minds |
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Welcome to the game. A few minor changes will come into effect in the following zone.
Pain numbing has weakened to 50%. The goal is not to get hurt.
Automated restrooms have been removed. You''ll have to deal with more realistic "normal" ones situated in each of the settlements.
A death penalty has now come into effect. To increase excitement and immersion in this game, dying now comes with a period of weakness corresponding to 10 minutes for every stat point you have. Stacking a death penalty multiple times doubles both the time and degree of weakness you have received. In short - try not to die.
NPCs no longer speak your native language. Instead, communication will be area specific.
By entering the following area you agree to all of these changes and acknowledge you have been informed.
Accept.
Not consenting to zone 1s rules will place you back in the tutorial with no means to progress (not advised). |
| ... Dying now comes with a period of weakness corresponding to 10 minutes for every stat point you have¡ Due to your choice of soul defense, resurrection has unfortunately become more costly to perform. An additional contract will be given in a moment, stand by. |
| Resurrection and you. Hello pestilence! You¡¯ve dipped under a curtain sooner than you are supposed to. Tut, Tut as G would say. You are now roughly four times as annoying to resurrect. To fulfill my job, you either need to accept not having the same safety net as everyone else ¨C agree to waive all responsibility from me to continue saving your pasty little ass ¨C or sign an additional series of requirements. You also need to accept a non-disclosure agreement so R¡¯s toys have a bit longer to buy the dream. You really did this to yourself trying to be a special little snowflake. Requirements to fulfill my job and allow you the same death penalty resurrection as everyone else. Step 1: A) Break your necrotic skill into Life and Death magic as soon as possible ¨C death magic doesn¡¯t have anything to do with soulwork but it will bridge the gap nicely. B) OR Become my servant letting me into your soul permanently. Honestly the cleanest option. <- pick me! C) OR Figure out how to revoke and remove soul defense. Hard to do, not recommended. Step 2: If either 1A or 1B is chosen, perform a simple ritual to create a soul link and consensual trigger ¨C details of ritual dependant upon option chosen and acceptance of NSA (Non Snitching Agreement). As a bonus little nugget of info, No matter if you agree to¡what¡¯s the wording R wanted me to use? Oh! ¡°Permadeath¡±. As long as you agree to permadeath or a harmless little ritual, you¡¯ll find you aren¡¯t too badly off. My resurrection contract lasts until you reach the end of the 3rd zone after all. |
| ?? | Achievement get: Jog a mile in your own shoes. |
|
Description: For walking 1.607km faster than normal.
The narrative has been taken without authorization; if you see it on Amazon, report the incident.
Stat: +1 leg muscle power. Stat: +1 leg bone defense. |
|
| ? | Achievement get: Killer of directions. (Rare) |
|
Description: The world is a little more confusing due to your actions. Directions a little less known.
Stat: +1 body power. |
|
| Quest board: Break my skill |
|
Fall into magic and land upright: Use your skill and alignment to perform a action exactly opposite of its purpose in a place free of distractions. Reward mana, concepts.
Through knowledge you may prosper: Recive assistance from the mad genuis ''Spook'' located in Nox to break your skill safely into its component parts. Reward Aether infusion, Sealed core. Break your body, mind, and skill: In a stressful situation use your skill and alignment at a point you should not have been able to. Use it to perform something you should not have been able to do. Reward carries depending on actions, situation, enviroment. |
| The entrance is closing soon. If you wish to enter bandpass before nightfall please do so. |
| ?? | Achievement get: Help the gateman. (Unique) |
|
Description: Sometimes a good deed goes unrewarded. Not this time, you helped a gatekeeper close up for the night out of the goodness of your heart.
Stat: +1 Body strength. |
|
| Hello, travellers! Come in and browse my shop! |
| Is this your first time in bandpass? |
| Please feel free to talk freely now. |
| Highest quality, only 498 pips and 10 hours guaranteed. I also have the incredibly rare response version for 999 pips but its held in the back for safety. |
| Are you confident in your weapon? You could join a hunting expedition or try your luck at the dungeon. Could also work as a pit monkey if you want to be safe. |
| If you manage to find some money I have some budget options as well, this one is a reliable responder, Can respond yes, no, maybe. 1000 responses stored. Won¡¯t let you communicate well but at least you can respond to others with it. 3 pips. |
| This one is a similar model for the simple folk. Allows you to request: food, a bed, surrender, call someone a ¡®fuckwit¡¯, say you are friendly, ask for work, tell people you want to buy or sell something and finally ask for the nearest status hall. It¡¯s harder to use ¨C you¡¯ll have to touch each of the clips along the sides to make any of those responses. Minimum 700 or so responses guarenteed. Might reach as high as a 2000 if you spread uses out before it breaks. 99 pips. Popular model with travelers. Finally I have the flawed universals. |
| This non-alternative is ---, It¡¯s for the largest piece operative yet inclines -- homogenize speech-words and timber --- is falsely endorsed for ------ that hungers to be handled nicely in society. I¡¯ll kill you if you procure it --- 20 pips. |
| As I said, it occasionally changes the meaning and tone of your words. I don¡¯t recommend it. Cheap however. Now, if you aren¡¯t going to buy anything I¡¯m going to have to ask you to return the free trial product. |
| Come again if you end up receiving some money! |
| Beware! Bad land that way. Very bad land. Polluted, corrupted place. |
| You¡¯ll die if you go there. Lots of monsters |
Of course, Pa¡¯s been working on the personal translator. If you wish to test yourself there are much safer options than the badlands ¨C do you want to help me? I lost my prototype grasper in the dungeon¡¯s first floor.
Retrieve it for me and I¡¯ll tell you a bit about the world, give you some chips for your troubles.
What do you say?
Accept quest?
|
| ?? | Achievement get: Bookworm. (rare) |
|
Description: For having sought knowledge in pages despite the barrier of language. You have consumed a lot of new information from the study of books.
Stat: +5 brain power. |
|
| I¡¯m going to have to ask you to buy something if you want to continue reading. I imported this translator from well past Ser. |
| ?? | Achievement get: Shoplifter. (uncommon) |
|
Description: Stolen from an open shop. You know that¡¯s a crime right ¨C you¡¯re supposed to pay for those!
Stat: +1 Planning power. Stat: +1 Decision speed. Stat: +2 Body speed. |
|
| Traveller! Welcome welcome! Lots of travellers lately! You want me to bring you to the general? He¡¯s responsible for a lot. Festival! We haven¡¯t had one of those in a long time. Happens every time someone reaches the end of the dungeon. Want me to show you around the town? I can show you beautiful bandpass for small donations. |
| ?? | Achievement get: Butt killer. (non sexual) |
|
Description: Killed a monster with the butt of your weapon. Where did you think that was going?
Stat: +2 arm power. |
|
| ?? | Achievement get: Tier 1 dungeon room clear. (Rare) |
|
Description: Blind clear of a swarming area you have discovered a secret and used it to progress.
Stat: +2 mental power, Stat: +2 decision making power, Stat: +2 mental stability, Stat: +2 mental speed, Stat: +2 arm power, Stat: +2 arm speed, Stat: +2 core power, Stat: +2 body poison defense. Stat: +1 lungs poison defense. Stat: +1 running speed. Stat: +1 voice power. |
|
| ?? | Achievement get: Tier 2 dungeon room cleared. (Rare) |
|
Description: You have survived an ordeal with quick thinking and the sacrifice of another.
Stat: +6 mental speed. Stat: +3 communication power. Stat: +3 sound defense. |
|
| Skill breaking. Your continued actions deemed as consent. [The Reapers blade] lost forever. No additional actions taken. |
| ?? | Achievement get: A hint of magic. (unique) |
|
Description: You¡¯ve chosen a faction. Magic you claim! You who wish for the ability to do anything. You who wish for the world to be more. You who perhaps doesn¡¯t know quite what you have done. Good luck.
Death [Unlife] mana gained. Life [Undeath] mana gained. Concept of application gained. Concept modifiers of scythes, transference, and collection gained. Knowledge of [the reapers blade] transferred to knowledge of recreating the skill¡¯s effects. |
|
| ?? | Achievement get: Beginner mage. (unique) |
|
Description: Used a spell on another practically.
Stat: +3 mental picturing power. Stat: +3 memory. |
|
| Bravo little miss paperwork. I tried to sneak you some knowledge ¨C piggyback off the official channel ¨C but it didn¡¯t work. Going to have to find a work around¡so hang with me. In the next few days find some time alone to contact me. I¡¯m not allowed in this walled off reality, so you¡¯ll need a vessel. Make a small humanoid shape and fill it with death mana like you just filled that chick with life mana. I¡¯ll do the rest ¨C already got a taste for your mana from the system feedback just there and I should be able to manage it. PS: There isn¡¯t actually a time limit, but I might get bored if you take too long. It''s not my life on the line so try and muster up some urgency yourself. |
| ?? | Achievement get: Self field medic. (Rare) |
|
Description: Healed yourself while still in danger.
Stat: +3 reaction speed. Stat: +3 head bludgeoning defense. |
|
|
?? Rank 1 dungeon cleared. (Rare) ??
Among the first to clear a dungeon and the first to clear this specific dungeon, you have done so in record time.
Clear stats:
159 monsters killed. (new record)
Time taken 27 hours. (new record)
Party size 3.
State entering dungeon. Rank 0, Tier 1.
Free points gained 20.
Main Reward:
|
| ?? | Achievement get: Make yourself at home in the general¡¯s home. (Unique) |
|
Description: You¡¯re not scared! I bet he¡¯s friendly.
Stat: +1 fear defense. Stat: +1 body power. |
|
| ?? | Achievement get: Slaughterer of the weak (Rare) |
|
Description: Kill a pair of players nearly a full rank below you. How does it feel, bullying the weak?
Stat: +3 body power. Stat: +3 body slashing defense. |
|
| ?? | Achievement get: Survived a hill. (rare) |
|
Description: Many unaware find themselves on a grasping hills back. Few make it out alive.
Stat: +4 leg speed. Stat: +3 reaction speed. |
|
| [Haste] skill breaking due to circumstances. Do you want to break your skill? [yes/no] |
| ?? | Achievement get: Fletching-fox killed bare handed. (unique) |
|
Description: A creature prized for its fletching but notoriously hard to kill with close ranged weapons, you managed to kill it bare-handed. Challenging yourself? Or perhaps you simply did not know the proper hunting tool ¨C a spear.
Stat: +10 Arm power Stat: +5 Skin piercing defense |
|
| ?? | Achievement get: Refused a skill break. (rare) |
|
Description: Perhaps you wanted better circumstances ¨C perhaps the break pushed you in a direction you didn¡¯t want. No matter your reasons or circumstance, you have refused a break content with your gifted skill for now.
Stat: +1 mental power |
|
| ?? | Achievement get: Killed by evisceration. |
|
Description: Ripped apart by something you couldn¡¯t see¡then saved. You have survived a horror few have dealt with yet.
Stat: +10 Ear fire defense. Stat +5 Nose fire defense. Stat: +5 Skin slashing defense. |
|
| ??? | Achievement get: Outdoor workout. (uncommon) |
|
Description: Pump that iron ¨C or¡in this case pump that stone? Workout to exhaustion in the outdoors.
Stat: +1 arm strength. |
|
| ??? | Achievement get: Outdoor workout 2. (uncommon) |
|
Description: Pump that iron ¨C or¡in this case pump that stone? Workout to exhaustion in the outdoors.
Stat: +1 leg speed. |
|
| Welcome future pillars. You come from afar instead of growing up in our great nation. A foreigner to our ways and lands. Despite your outsider status, you have proven yourself as a pillar ¨C we don¡¯t ask pillars to hold up ours but urge yourself to carry something ¨C someone or someplace and carry it high. Aloft and above the dirt. For strength is needed to hold back the darkness. Strength is needed to defend the cattle. Strength is needed to eye the fires and hear the shakes in the black. Come closer small stones and appreciate my glory. Come close and receive the sticker of approval ¨C for I promise with all my heart not to kill you. |
| Now, young outsiders. This badge will designate you as an honorary member of the guard. You¡¯ll be able to accept quests and the simplest jobs through the employment office. It''s also all you need to become a full member of the army should you so desire ¨C but know this. Citizenship is much easier to bestow then revoke. You will be accepting responsibilities with said status that cannot be ignored as easily and refusing your duties will have harsh penalties. |
| ?? | Achievement get: Crowd Deceiver. (Rare) |
|
Description: Interfere with a public ceremony without getting caught.
Stat: +6 mental power. |
|
| Yes, that way is a land of fabulous machines. Why ¨C look at this book translator! I imported it all the way from Ser. Some of the folks around here look superstitiously upon those contraptions but you have to admit its practicality. So what do you say. Planning on buying that are you? Or do you have anything you are looking for instead? |
| ?? | Achievement get: Exposed sleep. (uncommon) | |
Description: Survived a night outdoors. Congratulations! You weren¡¯t eaten by monsters.
|
||
| ?? | Achievement get: Beat some meat with your meat. (rare) |
|
Description: You dished out a punishment upon multiple people weaker than you using meat.
Stat: +3 body power. |
|
| ?? | Achievement get: Tempting fate (uncommon). |
|
Description: Purposefully make yourself known in an area dangerous to you. Bravery or stupidity? Whose to say.
Stat: +2 fear defense. Stat: +1 lung power. |
|
| ?? | Achievement get: Killed a creature with nothing more than a stick. (uncommon) |
|
Description: Your weapon of choice was improvised but you still managed to turn it to lethal end.
Stat: +3 arm power. |
|
Skill break: Would you like to break your skill?
|
| ?? | Achievement get: Firestalker revenge. (Unique) | |
|
Description: Killed three firestalkers with minimum preparation and minimum tools. Drawn to sources of fire and exposed kills, firestalkers are a bane upon civilized existence. Invisible monsters that aim to cripple and then kill their prey, these creatures frequent high level areas and attack those who aim to set up camp.
You¡¯ve used this to your advantage, luring a pack of the creatures to a battlefield of your choosing. You then slaughtered them nearly bare handed in an anger born of vengeance ¨C your weapons nothing more than your fists and some stones.
Stat: +3 hearing fire defense. Stat: +3 smell fire defense. Stat: +3 leg speed. Stat: +3 arm power. Stat: +3 fist skin defense.
|
||
| ?? | Achievement get: Raw monster meat muncher. (rare) | |
|
Description: Ignoring rhyme or reason ¨C without checking for toxicity or roasting your meal you have braved a meal some would consider disgusting.
Stat: +5 stomach poison defense.
|
||
| T Series. Lumox rifle. (3) Aether/shot. 18 Aether capacity. 1,500c |
| T Series. Lumox tracer. (1) Aether slot while active. 1400c |
| UCZ Series. General purpose mini cannon. 12mm rounds. 350c |
| UCZ Series. General purpose cannon. 44mm rounds. 350c |
| K Series. Enhanced cannon. (1) Aether/shot. 12mm rounds. 1 Aether capacity. 550c |
| UKFZ Series. Detonation pistols. Optional (1) Aether/shot. 9 Aether Capacity. 1,200c |
| CK ¨C Prawn Gun. (2) Aether/Shot. 1,500c |
| DC ¨C Acid lobber. (2) Aether/Shot. 1900c |
| KZ Series. Piercing Rifle. 4mm rounds. 900c |
| KZ Series. Shotgun. Scatter rounds. 500c |
| DR Series. Velvet Kiss. (6) Aether/shot. 32 Aether Capacity. 99,000c |
| ... |
|
S400-Rating:
U ¨C Utility. K ¨C Kinetic. T ¨C Thermal. D ¨C Dissolution. C ¨C Chemical. R ¨C Nonstandard/Rare damage. N ¨C Non-lethal. Z ¨C No Aether cost. |
Your translator seems to be a custom model. It¡¯s not coming across well and you don¡¯t have a custom receiver ¨C could tell you were new without the mention. Just got in from out in the boonies did you?
Looking to head to the dungeon? You have 683 chips here ¨C enough to buy something to defend yourself but not enough to get any of the good stuff.
If you haven¡¯t broken a skill yet you want to look at the ¡®Z¡¯ series. With your budget and no Aether slot there¡¯s plenty of options. I can give you a list if you want? Just confirm if you want me to collect them, it¡¯s a pain.
|
| I¡¯m not a tourist booth or info broker. Delvers association has a Breaking setup. Think you can afford it with this much cash. Could also find a crackpot and participate in one of their experiments ¨C think many break skills for free as they test out new setups? Come again if you are looking to buy something. |
| ?? | Achievement get: Minecart Ride. (rare) |
|
Description: Ride the delivery system.
Stat: +2 Body Power Stat: +1 Fear Defense. |
|
| ?? | Achievement get: This is my exit (rare) |
|
Description: Jump off a vehicle moving over five times as fast as you can run, then land on rock solid ground and survive mostly unscathed.
Stat: +5 Body Bludgeoning defense |
|
| ?? | Achievement get: I''m awake! I''m awake! (Rare) |
|
Description: Survive a sneak attack on your sleeping form unharmed.
Stat: +4 reaction speed. |
|
| ?? | Achievement get: Tree Pugilist (unique) |
|
Description: Box high in the branches of natures bounty - not box a tree.
Stat: +2 Knuckle defense Stat: +2 Arm muscle power |
|
| ?? | Achievement get: See this fist? (unique) |
|
Description: Punch through a massive eye.
Stat: +2 Knuckle defense Stat: +4 Arm muscle power |
|
| ?? | Achievement get: Mutual cannibalism. (unique) |
|
Description: Eat of something that is currently eating of you. Tit for tat. An eye for an eye. Bite for bite.
Stat: +20 Blood defense |
|
Skill break?
|
| ?? | Achievement get: Survive a night in the ¡®badlands¡¯ (Unique) |
|
Description: The first to do something many would deem insane. You have survived an entire night deep in the chaotic spill of corruption. A fluke or the first of many? Only time will tell.
Stat: +9 Free Body power. Stat: +9 Free Body defense. Stat: +9 Free Body speed. |
|
| ?? | Achievement get: How else was I to know it was poisonous? (uncommon) |
|
Description: Ingest an unknown toxic substance purely due to curiosity.
Stat: +3 chemical defense |
|
| ?? | Achievement get: Vandalize the CEO¡¯s office. (Rare) |
|
Description: You messed with a CEO ¨C which one? You know, the one! The head of a corporation! An important one! (If you were messing with a more important one, they would have been mentioned by name)
Stat: +1 Body power Stat: +2 Body defense. |
|
| Who are you? Why are you carrying a bag of dust? I know every driver in this plant, and you are not one of them. Answer quickly. |
| You¡¯re going to have to come with us. |
| What to do with you, what to do with you. You made my employer displeased with your little stunt ¨C as part of the interrogation we of the private-police are supposed to ask ¡®why¡¯¡ but between you and me, I don¡¯t really care. At first we thought you might be a spy or similar, but based on how you messed around with our CEO¡¯s office and didn¡¯t take anything important, we¡¯ve written you off as related to a disgruntled debt-slave. Feel free to speak up if that sounds true. |
| Thank you for confirming our suspicions. Now, going forward there¡¯s no indication you are a citizen. Legally you don¡¯t have many rights ¨C almost as few as a debt-slave ¨Cwhich leads into my next statement. It turns out you have a large number of defensive stats and a rare mutation that usually only shows up in monsters ¨C a G-Type body. No skill or Aether connection we could see which is odd ¨C no link to the delvers association either which is doubly odd considering how many stats you¡¯ve gained ¨C but that¡¯s a mystery that¡¯s unimportant for all but my own curiosity. |
Now I¡¯m going to give you a choice ¨C a wonderful choice because of how kind I am. I am an officer afterall ¨C I give choices to even the most deplorable of criminals.
|
Wonderful! That¡¯s a profitable choice ¨C my estimation of you has skyrocketed. Just going need you to accept a teeny tiny legal document ¨C just makes things easier paperwork wise and we are good to go.
|
| Always nice to be surprised. Enjoy your choice and remember ¨C you picked it. |
| ?? | Achievement get: Reborn in Caustic Chaos. (unique) | |
Description: Repeatedly had various corrosive chemicals bathe your still developing distributive body.
|
||
| ?? | Achievement get: The fate of a lab rat. (Rare) |
|
Description: Participated in a science experiment - as a test subject - meeting a fatal end.
Stat: +20 chemical defense.
|
|
| Warning: Stat total approching zone cutoff. Currently rank 2 with total 267. Stats and achievements cannot be gained past the first tier of rank 2 (350 total stats) in instanced reality Zone2, #001000120 It is advised you head to the next zone soon to continue progressing according to the schedule. |
You got a skill? Congratulations young man. Let me just send you the list of supported affinities our breaking machine can handle¡there we go. I assume you have the fee ¨C please indicate which affinity your skill falls under and I can start the paperwork.
|
| I¡¯m¡really sorry. You got unlucky ¨C that nearly never happens. If you want, I can send you to a good friend of mine? He¡¯s a scientist working on increasing our known breaking methods ¨C as long as you agree to work with him and understand a smooth break isn¡¯t guaranteed, I can give you his address? |
| ?? | Achievement get: Reaper¡¯s prodigy. (Unique) |
|
Description: Actively seek out and collect the energy of death for the first time.
Stat: +1 soul power. Stat: +3 mental power. |
|
| ?? | Achievement get: Monster hunter I. (uncommon) |
|
Description: Kill 20 different breed of monster.
Stat: +3 free body power. |
|
| ?? | Achievement get: Monster hunter 2. (rare) |
|
Description: Kill 40 different breed of monster.
Stat: +4 free body power. |
|
| ?? | Achievement get: Monster gourmand 1. (rare) |
|
Description: For eating 20 different monsters you killed ¨C waste not want not.
Stat: +6 stomach poison resistance. |
|
| ?? | Achievement get: Monster gourmand 2. (unique) |
|
Description: For eating 40 different monsters you killed ¨C waste not want not.
Stat: +8 stomach poison resistance. Stat: +1 free body defense. |
|
| ?? | Achievement get: Catch a slime (Death) (Unique) |
|
Description: Kill a slime of the death variety. Get back here you!
Stat: +3 mental power. Stat: +3 arm power. Stat: +3 mental speed. Stat: +3 running speed. |
|
| Name | Maddison Graves. | |
| Foundation | Distributive mind. | |
| Mind | ||
| Wisdom | Intelligence | Clarity |
| 24 | 16 | 8 |
| Body | ||
| Strength | Agility | Endurance |
| 25 | 14 | 10 |
| Soul | ||
| Presence | Impact | Stability |
| 3 | 4 | 6 |
| Stat Total | 110 | |
| Rank | 1 | |
| Tier | 0 | |
|
Outlier notes:
Affinity: ''Life & Death''. Highest Leaning: ''Power''. Lowest Leaning: ''Defense''. Highest Area: ''Body'', Lowest Area: ''Soul''. Strength concentrated in arms: 12 Speed concentrated in arms: 9 Endurance Concentrated into ''deafening prevention'' in ears: 4 |
||
| Blunt Force | 38 {3.35} | Piercing Force | 58 {5.87} |
| Thermal - Cold | 14 {1.47} | Thermal - Heat | 26 {2.22} |
| Radiation. | 0 {1.00} | Electrical | 9 {1.27} |
| Chemical - Base value | 71 {7.99} |
| Body Speed | 6 |
| Body Power | 24 |
| Body Defense | 215 |
| Brain Speed | 1 |
| Brain Power | 12 |
| Brain Defense | 9 |
| Total | 267 |
| Rank | 2 {0} |
| Stat(us) | |
| Rank | 2 |
| Defense | 112 |
| Blood | 32¡À |
| Skin{fire} | 21¡À |
| Stomach | 20¡À |
| Skin{Piercing} | 10¡À |
| Bones | 10¡À |
| Brain | 9¡À |
| Other | 9¡À |
| Power | 98 |
| Core{muscles} | 19¡À |
| left arm | 29¡À |
| Eyes | 15¡À |
| Right arm | 13¡À |
| Brain | 7¡À |
| Other | 6¡À |
| Speed | 68 |
| Legs | 45¡À |
| Nerves | 8¡À |
| Brain | 7¡À |
| Other | 7¡À |
[Aura of Mayhem] breaking due to environment. Do you wish to break your skill
|
| [Body of chaos] breaking¡Consent transferred. |
| Quest board: ''Break both factions'' |
|
Destroy what both sides have built up ¨C smash everything in the science and magic sides of the zone. Reward: variable.
Aether spells and mana slots. Beat a true dragon to achieve your desired results. Path of the paradox: Part (1). Learn exactly what it is you want. Requirements: Two unbroken skills. No broken skills. Knowledge of what Aether and Mana are. A push. Reward: Part (2). |
| ?? | Achievement get: Dragon Fire Speedrun. (rare) |
|
Description: Survive <12,780ms> after catching the eye of a true dragon.
Stat: +9 Mental defense Stat: +9 Soul defense Stat: +9 Free Body Defense |
|
| Due to monumentally stupid decisions you are unable to be resurrected. Something about dragon fire interfering with resurrection or something? Listen, you cleared this zone¡¯s level requirements ¨C head on over to the next zone already. It¡¯s a long ass trip but you¡¯re a big boy and can do it. I believe in you. Twat. |
| ?? | Achievement get: The blind stroll. (rare) |
|
Description: Walk for ten minutes in the wilderness after purposefully removing your sight.
Stat: +1 Hearing strength |
|
| ?? | Achievement get: The blind walk. (rare) |
|
Description: Walk for thirty minutes straight in the wilderness after purposefully removing your sight.
Stat: +1 Hearing strength Stat: +1 Fear defense. |
|
| ?? | Achievement get: The blind trip. (unique) |
|
Description: Walk for an hour in the wilderness after purposefully removing your sight.
Stat: +1 Hearing strength Stat: +1 Fear defense. Stat: +1 Sole Touch strength. Stat: +1 Nerve speed. |
|
| An average adult human has on average 27 stats. An interesting tidbit about this number, is that it is three to the third power. The first rank threshold is achieved at 81 stats. This is exactly three times the amount of stats as an average human. You can consider someone with most of their stats in a average sized area and purpose, to be three times as strong as a regular human. Most rank 1 delvers are spread out enough to be weaker than that, and many find skills and equipment more important than simply stats¡but on average you¡¯ll find three rank 1 delvers are required to even stand a chance against a single rank 2. Due to the multiplicative effect stats and skills have, the real difference between ranks is even harder to overcome. A few delvers after this rank threshold receive a rare mutation shifting their body towards something closer to a monster. |
| The second rank threshold is rare. It is three times the stat value of rank 1. 243 stats. Again, on average, you can consider someone of rank 2 to be three times as strong as someone in rank 1. Most delvers who have achieved this rank have the previous body mutations ¨C in fact its theorized said aether mutations are a requirement to even reach rank 2. Some have even found their aether mutation mutating further ¨C often to even stronger heights. The third rank threshold is spoken about in legends. It is achieved at three times rank 2. 729 total stats. Those who have achieved said level have not spoken of any unique traits or abilities it may give them¡ No one has reached this rank in recent time. |
|
Your current rank: <2>
Portion of way towards rank <3>: |
| A common colloquial term for ranks is for rank 1 to be referred to as ¡®bronze¡¯, rank 2 as ¡®silver¡¯ and rank 3 as ¡®gold¡¯. A common colloquial term for tiers is for tier 1 to be referred to as ¡®half step¡¯ and tier 2 as ¡®full step¡¯. The initial tier is usually dropped. Tiers are evenly divided between ranks. In recent years the trend has shifted towards calling tier 0s "Low rank X" tier 1s "Mid Rank X" and Tier 2s as "High Rank X". You''ll find many of the older generation refers to tiers in steps and the younger generation has shifted to ''degrees'' to indicate someones progression. Tiers are more important the higher a rank someone grows. ¨C at rank 2 the three different tiers are solid barriers. A tier 1 can usually always beat a tier 0. A tier 2 can usually always beat a tier 1. Etc. Currently its unknown as to if tiers have any special traits beyond being easy to analyse. |
| ?? | Achievement get: 3v1 unarmed slaughter. (rare) |
|
Description: Take on three NPC¡¯s a rank below you. They don¡¯t outnumber you ¨C you outnumber them.
Stat: +4 Body power
Stat: +2 Body speed
|
|
|
Operator Stats
Slots(1) Slot Rank(0) PercentToRank(1) ( 87% ) Current throughput(low) Current power(high) |
|
Machine stats
SyncRate(low) Machine health. ( 98% ) Energy Storage. ( 5% ) |
|
Operator instructions:
Recommended action, allow ''Aether battery'' a moment to charge. |
| ?? | Achievement get: Tied a CEO to the tracks. (Unique) |
|
Description: Reenact a western classic and become the villain of a cowboy movie.
Stat: +10 Body Power
Stat: +5 Body Speed
Stat: +2 planning power
Stat: +2 emotional defense
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|
| ?? | Achievement get: Apprentice mage: Joined paths. (unique) |
|
Description: Create a fully functional spell or combination of spells that can be used with both sides of your mana effectively.
Stat: +3 mental power. Stat: +1 mental speed. Stat: +1 soul power. |
|
| If you bind or break an item you buy it. |
| Thermal imaging. That item only gives optic cloaking¡you¡¯ll need a heat shield as well to block proper glances. You buying that? |
| That will be one million chips, will you be paying in installments, a line through the bank, or cash? |
| And the rest of it? |
| You have just under 6 thousand chips here¡ you need a mill. So most of it. |
| Delvers who use firearms tend to shoot a lot. They don¡¯t like carrying around ammo ¨C and would hate to run out in the dungeon. |
| Materialization is expensive ¨C do you know how much energy it takes to create matter? Even create fake matter like most materialization powers do? Something like that takes ten minutes to create a single bullet and twenty for one that¡¯s stable and won¡¯t disappear in a bit. 24 something odd shots a working day ¨C if its bound and constantly on you might get 72 in a 24 hour period . Compare |
| With the same Aether flow rate and slot count, a lazer pistol can shoot once every half minute or so. Of course you can carry ammo ¨C there¡¯s some options here for that ¨C and many of the higher end kinetic rifles let you grow a shot in case of emergencies¡ But they are unpopular for a reason ¨C materialization¡¯s even worse because dissolution ends up being cheaper than materialization for non bruisers. When you are converting matter to energy you can sometimes chain it ¨C loop energy around and use the energy to fuel the strike. Course they are expensive for a reason. Everyone and their mum wants a dissolution weapon. ..come over here. Most delvers prefer a melee weapon ¨C a solid baton can usually be powered indefinitely. It''s much cheaper to keep the energy by you then toss it around. |
| ?? | Achievement get: Spell a dozen deaths (unique) |
|
Description: Kill twelve or more same tier creatures with a single spell.
Stat: +2 soul power. Stat: +3 mental power. |
|
| ?? | Achievement get: Defeat the vector knight. (unique) | |
|
Description: Beat a field boss within a tier of you as a group of three.
Stat: +1 soul power. Stat: +1 soul speed.
|
||
Self spell, Consent achieved.
''Body Strength'' being replaced with Light (not-dark), Dark (un-light) mana.
''Body Defense'' replaced with ''Living Light. Living Dark. Deadly Light, Deadly Dark...''.
Do you wish to proceed?
Warning: Spells to strengthen or defend your physical body will be drastically weakened.
Warning: Current (body defense) and (body power) stats will be reduced to a third of their effectiveness and natural gain of both stat types will be reduced to near zero.
Warning: This decision cannot be reverted.
|
| ?? | Achievement get: Poison a police station. (Unique) |
|
Description: Filled entire private police building with helium. ¡°I¡¯m Higher than a whale!¡±
Stat: +5 Mental planning power |
|
| ?? | Achievement get: Acidic surprise. (Unique) |
|
Description: Dump acid from on top of a door onto a ¡®NPC¡¯. Classic prank. Remember when we used to do this as kids? No? Just me?
Stat: +1 Brain power. |
|
| ?? | Achievement get: You kill me. I kill you. (uncommon) | |
Description: Come back like a specter to kill the person who killed you last time around. Most don¡¯t get to revenge their own death. You are not most.
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||
| ?? | Achievement get: Clean up after yourself. (rare) |
|
Description: Dispose of a body you created.
Stat: +2 mental power. |
|
| Zone 1 clear! |
| Clear description: Your somewhat average path through the first zone was anything if not ''unique''. From helping gatemen to becoming the first to clear a dungeon, you broke into magic before most, and created your own spells. Ignoring how stingy the system is with magic achievements you persevered, performing many unique feats. You were a [reaper''s prodigy] and [killed a dozen with a single spell]. You beat the [vector knight] of a tier 4 nest and gained a second affinity. Your foundation has truly been established ¨C the only way forward as clear as a midsummer eve. |
| Clear stats: Clear time 8 days. 12 hours. 5 minutes. 5 seconds. Dungeons Cleared: 1 Nests Cleared: 1 Monsters killed: 590 Zero Revivals. Highest stat, Mental Power (Wisdom) Second highest stat, Mental Speed (Intelligence) Achievements earned in zone: 13. Total stats 127 Clear state. Rank 1+ Next Tier: 41 stats to go. |
| Clear Rewards: First to clear a dungeon anywhere. +10 free stat points. Second affinity gained. +10 free stat points. Zero Revivals. +5 free stat points. Upper Percentile of monster deaths +3 free stat points. Unique titles x8 +40 free stat point. Rare titles x4 +8 stat points. Uncommon title x1 +1 stat point. |
| Stat distribution. |
| Foundation Fertilizer. |
| R¡¯s information (bonus). |
| Stats distributed, balance 0. +22 mental speed. +7 mental power. +1 mental defense. +17 soul speed. +15 soul power. +16 soul defense. |
Nurture your foundation!
Your decisions and actions have affected results.
|
|
R¡¯s information (Bonus)
This is not a part of your clear rewards, this is¡a bonus from me to you. Think of it as those gift baskets your insurance providers used to send you ¨C just a little something extra to keep my clients happy. Your foundation dug deep and fueled itself upon your past. Think of it as a freebie ¨C a reward for past events ''for the system would have rewarded you them if you had been a part of it back then. The fuel for your current growth however will be a trial in the present ¨C that¡¯s all I¡¯m willing to say as spoiling it may ruin a bit of the mechanisms. You can forgo your trial ¨C leave and not receive any rewards ¨C but those who don¡¯t nurture their foundations may not do well in the next zone. |
| Mana Mind chosen: Trial commencing. |
| Trial: Choose You can only heal one in time. Attempting to heal both will result in neither surviving. Taking too long to choose will result in neither surviving. Who will you ''choose'' to save? Who will you ''choose'' to abandon? |
| Trial complete: Mana mind received. |
Welcome to the continuation of this game we are playing!
As a general announcement, nothing that happened in your trial should matter ¨C if you died your cooldown will have taken effect but nothing else that happened is permanent. Nothing you saw should be real. Some of you may have experienced something traumatic. You must push past it ¨C the price of power isn''t too steep but it takes its toll on all.
Going forward~
A few minor changes come into effect in the following zone. Pain numbing has been completely removed. The goal is not to get hurt! Permanent pain numbing has been deemed to have negative consequences no matter how useful it is towards letting you acclimate to a strenuous existence.
Your endless resurrections are now capped. Three lives max for the free ones ¨C this is a fair number gathered from existing games. I suggest you don''t find out what happens in the final death. The goal is to not die!
Furthermore: alongside the 10 minutes of weakness for every stat point you have, you will now be subject to additional negative ¡®debuffs¡¯ for the duration of your resurrection.
By entering the following area you agree to all these changes and acknowledge you have been informed.
Accept?
|
| Zone 1 clear! |
| Clear description: A looping path you appeared to be heading in one direction then changed your mind. From making yourself at home in the general''s home, to beating your meat and riding minecarts. You were melted and tortured but you didn''t break ¨C or did you? You did eat an unknown toxic substance and were reborn in caustic chaos after all. Was the decision to tie the CEO of the Kinetic Corp an act of genius or insanity? Poisoning the police? At least it was all done in revenge. Your foundation has truly been established ¨C and only you know the direction you will head next. |
| Clear stats: Clear time 5 days. 8 hours. 3 minutes. 27 seconds. Monsters killed: 1 1 Revivals. Highest stat, body defense Second highest stat, Body chemical defense Achievements earned in zone: 19. Total stats 300 Clear state. Rank 2 Next Tier: 50 stats to go. |
| Clear Rewards: 1 Slot gained +1 free stat points Unique titles x6 +30 free stat point. Rare titles x9 +27 stat points. Uncommon title x3 +3 stat point. |
Nurture your foundation!
Your decisions and actions have affected results.
|
| Ring/Tier | Rank | Total Rings | Pop in each ring | Total Pop |
| 0 | 0 | 198101 | 40 | 7924056 |
| 1 | 1 | 49525 | 80 | 3962000 |
| 2 | 1+ | 12381 | 160 | 1980960 |
| 3 | 1++ | 3095 | 320 | 990400 |
| 4 | 2 | 774 | 640 | 495360 |
| 5 | 2+ | 194 | 1280 | 248320 |
| 6 | 2++ | 49 | 2560 | 125440 |
| 7 | 3 | 12 | 5120 | 61440 |
| 8 | 3+ | 3 | 10240 | 30720 |
| 9 | 3++ | 1 | 15200 | 15200 |
| 10 | 4 | 1 | 7300 | 7300 |
| Trial: Escape the mountain. Description: Reach the bottom of the trial. |
| Trial complete: ¡°Go Slot Yourself¡± Aether mutation gained. |
| Zone 1 clear! |
| Clear description: You killed a fletching fox bare handed ¨C you hunted firestalkers bare handed. You ate of monsters ¨C you even ate a monster that had been eating of you at the time. Above all, you were the first to survive a night in the badlands and one of only an incredible few who managed this feat. Your final day was spent walking ¨C you travelled a massive distance spending a large portion of it blinded. You even walked 10km carrying a heavy rock for training. Your foundation has truly been established ¨C the only way forward as clear as a midsummer eve. |
| Clear stats: Clear time 5 days. 8 hours. 0 minutes. 47 seconds. Dungeons Cleared: 0 Nests Cleared: 0 Monsters killed: 310 2 Revivals. Highest stat, Running Speed. Second highest stat, Left Arm Power. Achievements earned in zone: 27. Total stats 320 Clear state. Rank 2 Next Tier: 30 stats to go. |
| Clear Rewards: Cleared without breaking skill. +3 free stat points. Unique titles x8 +40 free stat point. Rare titles x7 +21 stat points. Uncommon titles x6 +6 stat point. |
| Balance 0. +15 Right arm power. +10 Right hand power. +4 Left hand power. +10 Hand defense (bone/skin/tendon). +19 Nervous System Speed (reflexes). +12 Running speed. |
|
Nurture your foundation!
Your decisions and lack thereof have affected your choices. Due to not breaking a skill in the intended timeline, your choices are not bound to a $;_+299&; You may choose from either an aether growth or mana growth ¨C please note the nutrient method will be atrophied until you break a skill, and only function at 11% efficiency in all aspects until then.
|
| State your desires: |
| Monster Kiln of Combat Eater. (Mana/Aether): Eat that which attacks you. Cook and consume foreign energies and objects to permanently increase stats and/or gain their effects. Effects may be gained through exposure at a lower rate than consumption. for full results effects from either food or exposure must be understood from both sides of the ''coin''. Warning: without gaining both Mana and Aether, this growth will remain unstable and potentially dangerous. Gaining one and not the other will keep it atrophied and may result in permanent negative effects if used. Warning: harder than usual trial due to additional wishes being integrated. |
| Trial: Eat your own hand. Description: Autocanabalize your own flesh, and absorb the remnant energies contained within. |
| Task complete: Monster Kiln of Combat Eater gained. |
| Hello, have you just passed the exam? Did you get good? My fucking was terrible. Did you see how I completely destroyed that silly pony? |
| Sorry I don''t have spare paint, was thinking about that. Shotgun you say? That''s boring friend. Why don''t you have a laser pistol? |
| Suspicious foreigners do not resist and follow us. Assuming you do not assault an agent, you are not under arrest and will not be harmed. |
| Excuse me. These are your citizenship. Sorry for the delay ¨C Just took some time to finish the background check and to process your DNA samples to test for corruption. You are clean¡ Either way you both are free to go now. I¡¯m also supposed to mention we are heading back to the city if you want to come join us ¨C we should be back before night. Plenty of places to stay in Stable. |
| Closed room theory states, that by closing off a system such that no energy can be added or removed, the potential for aether to affect the system is exponentially increased. As long as the total energy in the room doesn¡¯t change, the amount of work applied by said energy is much larger than classically possible. Its why most dungeons have either a door or energy reflective fabric on the entrance. Its to help keep the system as a separate area. If it weren¡¯t for the observity paradox this model would be used even more often. |
| The observity paradox states, that the ability for aether to effect an object is negatively effected by each observer added. A closed system can reach 100% efficiency if treated as a black box. However, if you can see what the aether is doing, or attempt to measure it, the efficiency is lowered. Theoretically an aether system completely cut off from all human interference has the maximum potential. This phenomena is known as a paradox, because aether only works around life and only shows its true potential while linked to a human or other complex organism¡it needs an observer to function despite being negatively effected by them ¨C that¡¯s also why there are so few remote controlled mechs or serious vehicles. Without an aether warrior directly connecting to the machine, its efficiency is lowered ¨C a majority of the time to the point of uselessness. |
| Basically teach. Aether appears contradictory in terms of function. Furthermore with a low number of observers aether can appear to act erratically ¨C single warriors and small groups in aether dense locations have been known to come across implausible seeming situations ¨C they have reported impossible sounding and unrepeatable effects while far from witnesses. Some people claim those effects are simply illusions or delusions while others claim they are ¡®magic¡¯ ¨C as stupid as that sounds. Magic does not exist ¨C anything you think is magic is simply something you cannot explain ¨C |
| Sure, seeing as how you¡¯ve been helpful giving us a picture of the scene. This is what many refer to as a healing salve. It¡¯s the most versatile catch-all type of recovery drug available to public market. Topical applications or consumption both work and it has miraculous effects. Closes cuts ¨C clotting them by filling the area with gunk that bonds to flesh and is harmlessly scabbed away. Reduces swelling, soothes burns. Doesn¡¯t fix broken bones but does act as a sort of cast ¨C the mixture turns hard when in contact with broken bones instead of the softer gunk it does otherwise. ¡basically first aid in a bottle ¨C or tub in this case. Great for stabilising people. Doesn¡¯t heal poison or diseases but can mitigate some of the effects of them. Can sometimes reattach lost limbs but its not crazy enough to regrow them or anything. For simple wounds and for fast acting relief its unparalleled. Do you want some, or would you like to head to a hospital? |
| Your friend''s a hero. Usually you need a hero¡¯s license to do something like this without being a vigilante, but special attention is taken to all of you coming out of the containment field. I¡¯m sure you are going to be given a hefty sum of credits for this as if you were an actual hero group. His quick thinking stopped that villain from rampaging and hurting more than they already did. From one fellow protector of the innocent to another. Tell him we owe him one. |
| ?? | Achievement get: Survive a headshot (rare) |
|
Description: Finally at the point where you can start seeing the effect of all those defensive stats you¡¯ve been shot in the head and are barely worse for wear.
Stat: +9 body piercing defense. |
|
| ?? | Achievement get: Accidental dodge. (uncommon) |
|
Description: Dodge an attack moving much faster than you should have be able to dodge ¨C either you just predicted the future or (most would guess) that was all luck. Either way congrats on the near miss!
Stat: +3 Body speed |
|
| ?? | Achievement get: SSSS Rank. Supersonic split second slide. (rare) |
|
Description: Dodge an attack moving much faster than you should have been able to dodge ¨C but do so purposefully with the slightest of hints heralding the attack.
Stat: +3 reaction speed. Stat: +3 leg speed. |
|
Skill break:
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| ?? | Achievement get: Survive a headshot (rare) |
|
Description: Finally at the point where you can start seeing the effect of all those defensive stats you¡¯ve been shot in the head and are barely worse for wear.
Stat: +9 head ''skin piercing'' defense. |
|
| ?? | Achievement get: Got your arm. (unique) |
|
Description: Rip off a creature¡¯s arm, then beat it with it.
Stat: +3 arm nerve speed. Stat: +3 arm muscle power. Stat: +3 arm skin defense. |
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| ?? | Achievement get: Duo Kill |
|
Description: Kill a monster with a friend.
Stat: +1 Mental power |
|
| ?? | Achievement get: Reborn from a single body part. (Unique) |
|
Description: Something common in high ¡®ranks¡¯ achieved at one impossibly low. Your body has been remade ¨C what was gained and what was lost?
Stat: +81 Void defence. |
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|
?? Rank 2 dungeon cleared. (Rare) ??
Among the first to clear a rank 2 dungeon and among the first to clear this specific dungeon, you have done so with a small party. At the very end your party beat the main boss with a massive portion of your body smeared across the boss itself!
Clear stats:
15 monsters killed.
Time taken 71 hours.
Party size 2. (new record)
State entering dungeon. Rank 2, Tier 1.
Free points gained 40.
Main Reward:
|
|
?? Rank 2 dungeon cleared. (Rare) ??
Among the first to clear a rank 2 dungeon and among the first to clear this specific dungeon, you have done so in record time.
Clear stats:
18 monsters killed.
Time taken 71 hours.
Party size 2. (new record)
State entering dungeon. Rank 2, Tier 1.
Free points gained 40.
Main Reward:
|
| Quest board: ¡®Way to magic¡¯. |
|
A sea voyage! Aether is prevalent and all persuasive ¨C but you know of the ¡®other¡¯: Sail across the ocean surviving the journey to catch a glimpse of the mystical. Reward: 81 free stats.
Survive the badlands! Aether is prevalent and all persuasive ¨C but you know of the ¡®other¡¯: The edge of the world is often called the badlands ¨C a wall of nests so dangerous few make it out alive. Cross this deadly wall of monsters ¨C survive and see the secret that hides on the other side. Reward: 81 free stats. Can¡¯t go through it ¨C can¡¯t go under it. Gotta go above it! : Fly over top of the ¡®containment barrier ¨C fly high above its peak and reach the other side. Make sure to pack a space suit ¨C the top of the barrier is known to pass above the atmosphere near the middle. Reward: 81 free stats. |
| An eye to sight and see for me. An orb of collected light for thee. An eyeball of veins blue and red. Go forth and scout for me I said! Transfer all you think you saw. Tell me danger tooth and maw. |
| ?? | Achievement get: Sleeping sentinal. (Rare) |
|
Description: Alert yourself and respond to an attack upon your sleeping form.
Stat: +3 mental power. Stat: +3 mental defense. Stat: +3 mental speed. Partial-Concept: Awake |
|
| ?? | Achievement get: Endurance sprinter (rare) |
|
Description: Run forty-four kilometers in under an hour using nothing but your body.
Stat: +9 leg speed. Stat: +3 lactic acid defense |
|
| ?? | Achievement get: Take your pet for a swim. (rare) |
|
Description: Carry your pet rock out into the lake ¨C making up for the stone being unable to swim.
Stat: +3 free body power |
|
| ?? | Achievement get: Lake walk (rare) |
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Description: Walk along the bottom of a lake.
Stat: +1 lung defense |
|
| ?? | Achievement get: Submerged Snack. (Unique) |
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Description: So gluttonous for food you forgot you can¡¯t breathe under water ¨C wait till you get to shore to snack you sea-pig.
Stat: +3 lung defense. Stat: +3 stomach defense. |
|
| ?? | Achievement get: Underwater pugilist. (Unique) |
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Description: Deciding to play fisty cuffs in a new domain you have killed a creature using nothing but your body in domain that empowers it.
Stat: +6 arm power. |
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Skill break?
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Skill break?
|
| ?? | Achievement get: Blindfolded Beat down. (unique) |
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Description: Kill a monster using nothing but your body. The noteworthy part is purposefully removing your sight beforehand.
Stat: +3 Ear power. Stat: +3 Nose power. Stat: +3 Nerve power. Stat: +9 free body power. Stat: +1 stomach skin bludgoning defense. |
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|
Looking for a change?
Want a fresh start? A clean slate?
A world of magic and science, wonder and excitement is but a click away.
Simply click yes to confirm the terms and conditions of this offer ¨C act fast! Slots are limited!
|
Skill break?
|
| ??? | Achievement get: The arcane scout. (rare) |
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Description: Spy a settlement and confirm its existence from a position you should not have been able to observe it from. Perform this sneaky spying unaided by tools or tricks ¨C use nothing but your arcane abilities to do so.
Stat: Mental visualization +3 Stat: Mental feedback defense +3 |
|
| Name | Maddison Graves. | |
| Karmic Scry | Neutral | |
| KS Using SE Intent WF | Rule abiding | |
| Affinities | Life&Death | Light&Dark | |
| Path | Way of the Mage, Initiate. | |
| Domain | None | |
| Mind | ||
| Wisdom | Intelligence | Clarity |
| 46 | 43 | 14 |
| Body | ||
| Strength | Agility | Endurance |
| 12.5 | 14 | 5 |
| Soul | ||
| Spirit | Whisper | Stability |
| 23 | 22 | 22 |
| Stat Total | 219 | |
| Major Realm | Silver | |
| Minor Realm | Full Step | |
| Outlier notes: Mental power specialized in visualization. Innate ability increases effectiveness of mental speed and decreases mental power. Physical Strength and speed concentrated in arms. Second affinity forcefully gained: Body Power and Body Defense the source hosts. The genuine version of this novel can be found on another site. Support the author by reading it there. | ||
| Name | Jessica Rhodes | |
| Karmic Scry | Neutral | |
| KS Using SE Intent WF | Protective | |
| Affinities | Creation&Desctruction | |
| Path | Way of the Warrior, Initiate. | |
| Domain | Protection | |
| Mind | ||
| Wisdom | Intelligence | Clarity |
| 3 | 14 | 50 |
| Body | ||
| Strength | Agility | Endurance |
| 35 | 19 | 151 |
| Soul | ||
| Spirit | Whisper | Stability |
| 0 | 0 | 1 |
| Stat Total | 273 | |
| Major Realm | Gold | |
| Minor Realm | Standing | |
| Outlier notes: Altered innate ability with distributed body base. Minimum endurance threshold for ''partial slime'' designation met. | ||
| Name | Troy Watts | |
| Karmic Scry | Neutral | |
| KS Using SE Intent WF | Reactive | |
| Affinities | Light&Dark | Creation&Destruction | |
| Path | Way of the Warrior, Initiate. | |
| Domain | None | |
| Mind | ||
| Wisdom | Intelligence | Clarity |
| 9 | 18 | 21 |
| Body | ||
| Strength | Agility | Endurance |
| 62 | 78 | 25 |
| Soul | ||
| Spirit | Whisper | Stability |
| 0 | 0 | 0 |
| Stat Total | 247 | |
| Major Realm | Gold | |
| Minor Realm | Standing | |
| Outlier notes: Body power stats concentrated in eyes and arms. High overall focus on all perceptive organs. Body speed stats concentrated in arm and body reaction time. Body defense concentrated in stability. Core placement [Redacted]. Second affinity forcefully gained: Body Defense and Mental Power the hosts. | ||
| Adult Female Krill. Perishing Hash (-/-||/--|) |
| CM Type Aether warped beast. Contains a large amount of both known and unknown compounds. 40 credits per gram of meat. 100 credits for reactive bladder. 100 credits for deactive bladder. 5000 credits for aether core. Other cuts available upon request. |
| Krill Monster primer. Perishing Hash (-/-||/-|-) |
| Krills are an uncommon aether warped creature with a unique lifecycle. Technically they fall under the NM classification which separates monstrous aether beasts and non monstrous ones¡but due to how dangerous and actively hostile they are, many consider them to have a M classification and no effort is made to limit their hunting. As you no doubt know, Aether warps matter in unique ways. Those warpings can create specific interactions. In this case, Krills require several chemicals they cannot make themselves notably epinephrine (adrenaline). Female krills also require testosterone to help fertilize their eggs, causing them to seek out males specifically to kill and consume. Krills aerosolize a series of sweats and secrete special poisons from their fangs and claws all aided by specialized kinetic manipulations and passive penetrating fields. These toxins are designed to help induce the overproduction of their favourite chemicals and cause a myriad of side effects in the common human including anger anxiety and occasionally lust. To complete their combo these creatures have behavioural patterns specifically designed to frustrate and taunt or torment their prey. Several behavioural serums from antidepressants to mood enhancers, have been created using krill body parts. Certain aether warped humans have gained skills that interact well with krill body parts. |
| ?? | Achievement get: Looked down when you weren''t supposed to look. (Rare) |
|
Description: In the perfect copy of a famous city, you rebelled and broke its most important rule. Now we figure out if you researched what you were doing first. Remember kids, freedom to act as you like, does not excuse you from the consequences of those actions.
Stat: +9 mental power Stat: +1 soul power |
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| ?? | Achievement get: Broke out of a hypnotic gaze I. (uncommon) |
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Description: Through either effort of will or luck, you''ve found yourself mesmerized for a moment and broken away. Maybe with a few more stats you''ll find yourself no longer dazed through sight-based attacks.
Stat: +3 mental defence (visual filter). |
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| ?? | Achievement get: Forceful aquatic chant. (unique) |
|
Description: Verbally cast a spell under water...without having accounted for the water first. You know you need to breathe right? Some lung defence might help right about now.
Stat: +9 mental power. |
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| ?? | Achievement get: What you can''t see can''t hurt you (Rare) |
|
Description: Died to a Deleamouson. Perhaps you caught a glimpse of hypnotic patterns in the water. Perhaps you went swimming deep into an illusionary lake. Whatever the case, you were caught and eaten alive by the alluring sights of an aquatic predator.
Stat: +18 Mental visual defense Stat: +3 Mental defense |
|
| ?? | Achievement get: A Ghostly existence (Unique) |
|
Description: Spent considerable time, aware and fully unshielded in the spiritual layer then returned to the physical.
Stat: +9 Soul defense |
|
| ?? | Achievement get: Vision from beyond the veil (Rare) |
|
Description: Viewed the physical layer while wholly located in a spiritual layer. Through some form or variant of astral projection or similar, you found yourself as nothing more than a spirit. Not content with your lacking senses, you managed to view a shadow of reality through magical means.
Stat: +9 soul power Stat: +4 mental power |
|
| ?? | Achievement get: A mobile mind (Unique) |
|
Description: Consciously moved about as a spirit and then returned to a physical form ¨C however aided you might have been.
Stat: +4 soul speed Stat: +2 soul defense |
|
| ?? | Achievement get: Possessive aren''t you (Unique) |
|
Description: Consciously claimed a new body as your own. Not content to simply take control, you¡¯ve squashed whatever ego the body might have had and bound your soul tightly to a new shell. Considering how easy that was, the previous host must have been too weak to fight back. Are you possessing sick children? That¡¯s generally frowned upon in polite company but everyone needs a hobby.
Stat: +10 mental power Stat: +5 soul power |
|
| ?? | Achievement get: A brave crossing (Rare) |
|
Description: Completely cross the badlands alone, without tools or external aid. Was it simply luck or truly skill that let you survive?
Stat: +54 free body power stats. Stat: +27 free body speed stats. |
|
| Fully cleared a dungeon after almost nine separate runs. | ||
A smart plan with proper use of tactics.
Stat: +9 Mental planning power
|
| The watchful eye of fate. |
| You who have entered fates domain rejoice. Today you are lucky enough to discover just how strong the grand designs you have been ignoring really are. Fate''s Auditor keeps a careful eye on the weaves of destiny, and all¡¯s position in it. Noncompliance with the grand design will result in pruning. Ignorance of destiny is no excuse for actions against it. Fate is the most benevolent god however! Tools have been provided such that all may know the future. The holy rune inscribed near the bottom of this note is a start, but alternatives may be hidden should his lord¡¯s teachings not reach you. Drink of the lesson held partway through the passage if you wish to survive the days to come. In fate we trust. |
| We don¡¯t have much time. Do not under any circumstances let Jess try and crash the wedding that¡¯s currently happening. You can¡¯t let her die with a fate correction. I¡¯ll add what I remember being added to your spell but you need to fix it as well. In the next few days being able to hear the destined whispers is vital. Also swap the mana order to light-life inner workings and dark mana outsides. You¡¯ll thank yourself later. |
| Please insert information crystal to attempt artifact analysis. |
| Unknown well |
| Limited analysis: This pool of potential has unknown uses but seems soaked in strong naturally crystalizing concepts and contains a large amount of unknown properties. |
| The well of wandering wishes. |
| Partial analysis: An unnaturally natural formation, the well of wandering wishes can grant a minor desire. Unlike a standard wishing well, this link to true magic will only aid you in achieving your wish instead of outright granting it. By stepping into the well you will be transported to a place your wish can be achieved. This might not be the best place you can achieve, nor the safest or easiest¡however it will give you the chance. Because of its limited scope, the cost it enacts is smaller and more predictable. Due to an opportunity provided, cost is likely to be a small removal of an opportunity. Due to the opportunity presented being variable the end location may contain unknown dangers part of the cost being taken from the suboptimal placement. Cost scales with difficulty of gifting the opportunity but remains relatively low. Well contains a fragment of [redacted]¡¯s [redacted]. |
| Floor one clear | ||
|
Description: Triumphed over a Twisted Twin. Time a Tale as old as sin.
Feat: Beat Root C using Choice K while under-levelled.
Stat: +3 Soul defense Stat: +9 Mental defense Stat: +27 Mental planning power Stat: +27 Mental reaction speed Stat: +27 Free stats
|
| You who have beaten great odds rejoice. You have surpassed your own future. You who have struck down your future despair. You have set your own fate. Your actions have set a tale into motion. An unavoidable truth has just been witnessed. Maddison graves, you are not free from fates clutches. As a final gift for clearing the first floor, this witness is conveyed to you in full. A minor favour that need not be repaid. You are destined to die by your own hand within twenty-seven days. No matter where you travel, no matter what you do, this fact is known. It''s inescapable. The seed of this truth is scarred directly onto your soul. It already happened after all. I just watched it happen. And the truth of what you have just done, will be a curse that cuts your future short. |
| Floor one clear |
|
Description: Survived an assault from a powerful you.
Feat: Beat Root C using Choice S while under-levelled, disadvantaged and receiving only light assistance.
Stat: +27 free body power Stat: +27 free body speed Stat: +27 free body defense |
| You have witnessed the future. You have witnessed a future you don''t desire but will find yourself chained to it all the same. A prophecy has just been made. You will break into magic within three weeks time. And then you will fail to fight yourself, finding your choice lacking. Life isn''t fair James. Submit to reality. Without magic I bet you don''t even know why this is happening to you. |
|
General disclaimer and TOS (Terms of System)
Overview: What you have done so far is the bare minimum needed as foundational fuel for your wish. You now have the potential to break into the two opposing systems but do not have the ability to do so. The requirements for aid must be accepted to complete your wish as stated. Requirements: One, acceptance of all aspects of the ¡®push¡¯ henceforth known as the ¡®trial¡¯ and any alterations made by the one issuing this contract. Cost includes among other things (1) life as stated in previous contract rules, (1) body stat permanently being locked and forced into host status. Final break may still have restrictions based upon your own actions. Two, the actual effort must be completed by (you) with the requirement of beating the designated creature stated as ¡®the completion requirement¡¯. Completion is deemed possible but may still fail if proper effort is not taken to cross the finish line. Three, due to this being an amendment of a previous contract a new set of requirements will be provided. This payment will be conveyed by the one issuing this contract.
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| ?? | Achievement get: A dairy Delight. (unique) |
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Description: Create a device designed to manipulate spiked dairy to your whims. Why? Why not!
Stat: +9 mental power. |
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| ?? | Achievement get: Steet Spook. (rare) |
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Description: Scare an NPC in a crowded street.
Stat: +3 mental power. |
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Executive password:
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| ?? | Achievement get: A deadly brawl. (uncommon) |
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Description: Beat a player within a tier of you while initially unarmed. Did you start a bar fight and go too far? You totally started a bar fight and went too far.
Stat: +9 body defense. Stat: +9 body power. |
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| ?? | Achievement get: A human pinata (rare) |
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Description: Beat a hung player. I don''t think candies are going to drop from this.
Stat: +20 body power. |
|
| I think the villain is already dead |
| I think you are right. Good catch. |
| Thank you for bringing this to our attention. The culprits are all dead, their accomplices in heavy questioning. You did well. |
| Magical break. | ||
Would you like your magical affinity focused outwards or inwards?
Internal magic requires manipulating mana within your body while external magic requires manipulating mana through external means. Internal mana scales on both body and mind stats while external may scale on variable requirements. Internal codified as [magic warrior], External codified as [mage]. Direction chosen locks your focus heavily and while warriors can affect the world outside of themselves and mages can effect their own body expanding from the field chosen remains more difficult.
|
| Energy focus, effect focus. | |
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Purify the power of a skill into a pure energy source using the effect mechanisms as fuel for the capture and containment of source aether ¨C Physical node required to generate a slot. Majority of ability to create effects with aether source diminished until a tool is obtained or created and linked. Labelled Slot break.
Purify the power of a skill then dump into the body without containing it in a dedicated slot. Labelled natural skill node.
Focus on the ability to create effects by enhancing the effect mechanisms into physicality using source aether ¨C additional trauma required to fuse ability base. Labelled Esper break.
Toss unenhanced effects and unpurified power into body hoping for some result. Labelled wild skill break. Aether aligned non focused break. High chance of keeping existing skill while unlocking growth potential. Chance of existing skills combining or influencing wild skill. Chance of skill mutations.
Each additional break may end in any of the focus areas, but subsequent breaks will lean heavily towards existing break methodology.
One broken skill needs to be set aside to embedded slot into item: AI.
Assign additional (2) skills to [Slot, Node, Esper, Wild]
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Note Body stat you wish to host your off affinity.
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| ?? | Achievement get: Take down the long-necked ember king. (unique) |
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Description: Solo beat a field boss at your advancement level.
Stat: +9 free body power. Stat: +9 free body speed. Main reward: Nonstandard break stabilized. Partial concepts of information and translation infused into embedded artifact |
|
| Stat: +4 neck muscle might |
| Stat: +7 adrenaline production, propagation and effect due to danger and damage |
| Status | |||||
| Rank | 3 | ||||
| Total | 754¡À Lots of unknown or altered stats, Still classifying | ||||
| Body defense | 130¡À Roughly 1/3 reduction and limit cap applied. | Body Power | 300 | Speed | 243 |
| Top body stat concentrations. | |||||
| Blood/circulatory system | 59¡À High flux impacting readings | Arms/chest | 131¡À | Legs | 200¡À |
| Mental power | 13 | Mental Defense | 20 | Mental speed | 6 |
| Esper defense | 9 | ||||
| Body foundational mutation found, memory classified as | Monster Kiln of Combat Eater. (Mana/Aether): ??? | ||||
| Stomach breakdown (to reasonable degree of confidence) | |
| Digestion | 23 |
| Core stability | 50¡À (Fraction of total core stability) |
| Forarm stat breakdown (to reasonable degree of confidence) | |
| Formarm Muscle Strength | 32¡À (Fraction of continous total) |
| Skin defense | 1 |
| Latic acid defense | 1¡À (Fraction of continous total) |
| Bone defense | 1¡À (Fraction of continous total) |
| Blood Defense | 3¡À (Fraction of continous total) |
| Grip strength bleedover | 1¡À (Fraction of affiliated musclegroups) |
| Rank | Tier | Stats total |
| 0 | 0 | 0 |
| 0 | 1 | 27 |
| 0 | 2 | 54 |
| 1 | 0 | 81 |
| 1 | 1 | 116.8222152 |
| 1 | 2 | 168.4867897 |
| 2 | 0 | 243 |
| 2 | 1 | 350.4666456 |
| 2 | 2 | 505.460369 |
| 3 | 0 | 729 |
| 3 | 1 | 1051.399937 |
| 3 | 2 | 1516.381107 |
| 4 | 4 | 2187 |
|
James: New phone who dis.
Richard: Hey you finally joined society! What have you been up to? James: Sorry, signal is shoddy. Pretend this is email instead of text and send big ass packets. I¡¯ll send my adventure in a bit, I¡¯m still figuring out how to attach videos to this thing. |
| Richard: How the fuck are you rank 3? My stat totals only at 611 ¨C still in the 2++ range. I call hacks! Anyways, looks like its easiest to meet up in the next area. Grinding the same dungeon gets barely anything stat wise and other than the initial achievement and one device, I haven¡¯t gotten anything from the knowledge grind. Might go fight some crime or beat up a homeless woman to catch up... Shouldn¡¯t be more than a few days if I really focus? Richard: Fuck I wanted to try and figure out how resurrection works but I got distracted. You say R called a clone of you an extra life? That¡¯s¡I¡¯ll see about focusing on that angle. Of course it makes sense they are cloning us. How do they transfer consciousness and shit? Anyways, here¡¯s a few snippets of my last week or so, Let me tell you about what those fuckers in the guild were doing behind our backs... |
| ?? | Achievement get: Embedded focus. (Rare) |
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Description: Embedded a magical focus inside your body. One step up from a tattoo you attempted to hide the source of your intent somewhere inside your own body.
Stat: +9 mental defense. |
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| ?? | Achievement get: Pelvic power. (Unique) |
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Description: Through ritualistic surgery, you have somehow managed to convert two out of reach bones in your body into focal points for your magic. Is this a sign of genius or madness? Only time may tell.
Stat: +9 mental power Stat: +9 mental defense Stat: +1 soul defense |
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| ?? | Achievement get: Permenant power! (Rare) |
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Description: Through masterful work and great personal effort you have managed to create a permanent spell. Difficult and powerful this is a point many mages never reach.
Stat: +27 soul |
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| Floor 2 complete. Paradox. |
| The timeline is broken. Spit on with nauseatingly sweet words. Time itself will now attempt to right itself ¨C for there is no way you could have killed your past if you had already been dead by this point. Isn¡¯t that right Madison? Time to paradox correction. [59:12s] |
| Floor 2 complete. Paradox. |
| The timeline is broken. Shattered by oafish hands and dull brainless thought. Time itself will now attempt to right itself ¨C for there is no way you could have killed your past if you had already been dead by this point is there James? Time to paradox correction. [59:58s] |
| Run back to the stage now mortal, I am not an obstacle to be faced. You are¡not my equal even if my lesson seems to be sticking. Congratulations, you beat the third floor! Your rewards should be good when you get out - reaching a secret area and all that. |
| To you I am a god |
| I think you are misunderstanding something mortal. |
| I repeat. Your final trial is to escape. My defeat isn¡¯t on the table. My core is several leagues away. My domain dormant and asleep. If I stop pulling my punches, you¡¯ll shatter so stop. Overstepping. Mortal. |
| ?? | Achievement get: Eyes of M. (Unique) |
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Description: Sacrificed. Archived. Solidified. I''m sorry.
Stat: +81 ''Eyes of M'' Soul Defense. |
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| Paradox resolved. |
| Your past self killed your current self by foolishly dying to your hand and thus the timeline has been restored. Your continued existence is no longer protected by the narrative. You are an abnormality outside of causality. Abnormalities do not draw the eyes of fate, but blasphemy angers fates followers. Be wary for you haven¡¯t escaped the domain of fate quite yet. |
| ?? | Achievement get: Mobile marksman. (common) |
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Description: Kill an in-tier monster, using ranged weaponry, from on top of a moving vehicle.
Stat: +1 body power. Stat: +2 mental speed (aiming focused). |
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| Hello, are you willing to do some volunteer work fellow seeker of the truth? |
| Full clear! Dungeon of Fate | |
|
Visits to clear (2)
Secret areas found (1/9)
Advancement at start of dungeon visit (Rank 3)
Domain germinated: ¡°Essence of self¡±.
Noteworthy actions: (7)
Calculated reward:
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| ?? | Achievement get: Please don¡¯t break me (uncommon) |
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Description: Gained your first crystalized skill ¨C a skill containing strength that could be lost were it to shatter.
Stat: +1 soul power. |
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| If you were here I could sort something out in a hour or two. Want to fly over with your prize? If you want to do it yourself¡well I searched and got you an option. You will have to get a slot to use but here¡¯s a potential method of performing the preparation. If you¡¯ve ever seen those experiments replacing the lignin in wood to turn it transparent? Well this should be doing a similar thing to your stone. It should leave whatever aether and esoteric elements alone while burning away the common filler elements. Remember, slot and then high school experiment. Tell me how it goes. |
| ?? | Achievement get: Edibles (Rare) | ||
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Description: Transmuted an inedible element or material into an edible one.
Stat: +1 tongue (taste) power.
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| Stat: +3 |
| Unknown Esper field detected. |
| Sorry this device should measure how high your radiation defense is. I saw some of your lab readings ¨C there¡¯s no way you don¡¯t qualify for an isolation suit, but as a formality you have to be on the system¡¯s safety readout. |
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Baseline Flesh significantly altered. Known mutation noted: Current sample can by interpolated for full body.
Radiation defense: ¡®0¡¯ General defense: ¡®8.5¡¯ baseline estimate. Percentage of general estimate currently blocking radiation: ¡®0.04¡¯% Note: Within regular baseline but irregularity found in continuous scanning. Percentage of general estimate viable for integrated external radioactive shielding. 84.1% Amount needed for limited inspection: 18%. Amount needed for extended work period: 36% Note: Concerning rejection of standard connection probe. New percentages calculated with safety factor Limited inspection: 72.7% Extended work period: 78.7% Wild defensive skill found. Generalized related effect as measured: Continuous exposure to single sources of damage increases defense towards sources. Gain rate high and variable. Saturation point is undetermined. Decay rate is low but variable. Scanner was unable to produce high enough radiation to overwhelm defensive skill at current point. Additional readings-> Note: Rare defensive stats found: Void defense ¡®81¡¯. Stat ability to combat continuous radiation poisoning. 25%. Stat ability to mitigate long term harm from radiation poisoning. 100% Volunteer status: Cleared for long term exposure to work area. Time limit nonexistent. Special recommendation. Slowly progress through exposure areas allowing time for skill to adapt to each radiation level. |
| sample taken: 222.110.2.2, Device validation hash: 110.021.000.001.122.211.111.012.210 |
| There you go, You can borrow a hazmat suit or¡well the machine says you''re clear for open exposure if you prefer. |
| Any items you don¡¯t want to put through quarantine in the bin. You¡¯ll need a weapon and can borrow one past the decontamination area. I can guarantee the lockers security but I know delvers are sometimes incredibly protective of their gear. If you aren¡¯t comfortable leaving your current weapons here, you can always acknowledge a liability agreement and agreement for potential damages as well as a responsibility contract to decontaminate for several days and keep irradiated items away from civilians. |
| Do you know how most raw materials are made? |
| Some of the simpler artificial materials and items are made that way yes¡The unique raw materials are a bit different however. I¡¯m talking about the raw resources that are the building blocks of a lot of modern technology. |
| Most materials are more efficiently synthesize using natural processes. Monsters and more importantly farmed and standardized monsters. Most of our society is incredibly dependant upon a few managed nests. The managed nest we are entering now is a variant that¡¯s a low modifier for irradiated environments. |
| You really haven¡¯t checked local history have you? How far away are you from? Well, as a quick description removing all the unimportant politics¡ Twenty years ago. Project A. It was a massive mistake. We ¡®nuked this shit¡¯ out of that clump, exterminating millions of some of the highest tier monsters in the world. The problem¡is ¨C was ¨C what came next. No one knows how nests spread and nest ecology was a poorly understood problem back then. Long story short the nests regrew over that area and this time their monsters were corrupted by fallout. This content has been unlawfully taken from Royal Road; report any instances of this story if found elsewhere. There was a period of three years where monster waves were reduced and the incompetents in government patted themselves on the back for such a victory for kin-kind. The problem was as soon as those nests regrew they came back worse then before. Lower in average tier to start but¡radioactive. I remember watching with my mama as the heros were sent out to die. I barely remember much because of how young I was but I remember the fear that everyone had back then. |
| The deaths from that radiation boom outnumbered the previous ¡®calamity¡¯ attacks nonaryfold. Anyways, there are barely any natural nuclear monsters left and the badlands have returned to a no go zone. One of the only benefits from that gross tragedy was the nest type we are reaching today. Mind your head. |
| Volunteer wise the excuse I used to get you here is to collect aes-guano and aes-muscus. The job is a tough one ¨C only high rank defensive focused individuals can survive here and most delvers are selfish. No offense but too many of your fellow feel they are too important for menial labour. The real reason¡ Bear with me please. I¡¯m going to start speaking, giving you words one by one and passing a translation to you okay? I could just be acting silly but please humor me? I promise I can make it worth your while ¨C I¡¯ll pay you if you hear me out. I¡¯m just interested in your response for research think nothing of it. the nest blocking external influences is a experiment point okay? |
| It means ¡®I¡¯ |
| This means ¡®Am¡¯ |
| This means ¡®dreams¡¯ Funny story about dreams, I¡¯ve heard high mental stats change how dreams are formed within the brain. Remind me some time to send you some MRI scans I took of various dreaming individuals. It''s very interesting!¡± |
| I¡¯ve been stressed lately and am glad you can help out around the nest. You remind me of a dream I had. I imagined I was my pet ¨C dreams are wild aren¡¯t they? Do you keep a journal? I¡¯ve been keeping a dream diary and writing down the weird stuff I come up in the night. By the way, I¡¯ve been telling you so much about my own childhood and daily thoughts. Awfully rude of me I¡¯m sorry ¨C how has your childhood been? What was your homeland like? There''s been a lot of immigrants lately I¡¯m interested in learning of the lands outside our capital. Maybe I¡¯ll try my hands at traveling, I¡¯ve lived here my whole life. |
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Quest: Found the BSF: Where do they come from? Where do they go? Here! Found the source of all bodies in this city. Reward: Unknown
Quest: Found the three ¡®What are¡¯ NPC¡¯s in the city and asked them about their lives. Reward: Mental ¡®empathy¡¯ power. Special knowledge. Quest: Mortician mike: Dissected an NPC with Mike, finding out just what makes em tick. Reward: Mental anatomy power, Special Knowledge. |
| ?? | Achievement get: Found the BSF |
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Description: Secret area found and scouted. Where do they come from where do they go? Here! This achievement is part of a chain questline. To continue survive and discover more secrets before inevitable eviction.
Stat: +33 Mental exploring power. |
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| ?? | Achievement get: Find yourself | |
Description: A peak behind the curtain has allowed you to find your clone in the body storage facility. Careful ¨C if you break your backup body, it may take a significant amount of time for another to be made and your respawn to be complete.
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| Zone 2 clear! |
| Clear description: Your path is your own. You prefer to take it alone. You refuse to accept the well trodden trail that others and have decided to head off into the woods instead. Does your path in a random direction lead somewhere? Only you know. |
| Clear stats: Clear time 28 days. 7 hours Total travelled distance 740 km Natural wonders used: 1 Dungeons Cleared: 2 Nests Cleared: 4 Monsters killed:4290 Deaths: 1 Revivals used: 2 (?) Highest stat, Leg Muscle Speed Second highest stat, Arm and chest muscle power. Total stats 755 Clear state. Rank 3 Next Tier: 296 stats to go. |
| Clear Rewards: Upper Percentile of monster deaths +3 free stat points. Unique titles x4 +40 free stat points. Unique body modifications resulting in higher than analyzable Tier. +8 free stat points. ''build'' deviation from average bonus. +3 free stat points. |
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Instant nest. Create a monster nest at your current rank and tier matched to either your affinity or the environment. Nest may be influenced by a concept you impart or follow as much of the shape of its surroundings as your magic allows. Customize a foe to challenge you! Create a free source of materials that match your style. Heavy degree of customization allowed and encouraged. Upon beating your personal nest¡¯s guardian, options to variably alter it in limited ways will be provided.
Warning, nest customization locked to owner, should you perish what you have unleashed, may continue uncontrolled joining the ranks of the standard background danger.
Note: Due to mantle, a potential influence may grow your nest to the standard world calamity should it be mismanaged.
Instant dungeon. Create a dungeon at your current rank and tier matched to your affinity, concept or following as much as your shape and desires as the magic allows. Variable control and results. Dungeon creation will be limited to a series of requests with more challenging results providing larger benefits. True trials may grant any wish but may contain a cost none would willingly give. Warning, heavy loss of control over exact methods the dungeon uses to fulfill your request. Attempting to micromanage or artificially limit the dungeon will result in worse rewards. Open ended requests such as ¡°a challenge of perception¡± or ¡°a reward of gem concepts¡± or ¡°a way to fix something I¡¯m lacking in¡± will result in better trials. Note: Due to mantle, a potential influence may corrupt the trial dungeon into a world trial. Domain Anchor. Provide a free foundation for your domain should you choose to bind yourself to a location. Anchor will empower your domain into being unbreakable and unalterable in its vicinity. Anchor will give initial burst of constructive energy allowing you to create a rudimentary settlement or structure. Method for domain expansion customizable. Example structures. Tower, Castle, Town. Warning, not binding yourself to an anchor will allow others to claim in instead. Warning, binding yourself to an anchor will increase reliance on anchor. Warning, Death of bound owner may result in weakening of anchor unless proper care is taken. Note: Due to mantle, projected domain will forcefully take on antagonistic role. Typical example of a mantle anchor is a ¡®Dark Lord¡¯s Castle¡¯ which may produce monsters to draw humans towards you. Due to mantle, anchor¡¯s hold on you will lessen ¨C empowering you while in its sphere of influence but not binding you to it as strongly. Note Due to anchor binding to mantle effects of mantle may diminish while further away from its bound position. |
| Zone 2 clear! |
| Clear description: Your path left invisible rails, your very being irreversibly changed at several steps. Well done! All it took was a ghostly view of the world through another''s domain to shift your path. You moved as a mobile mind and built magic into your body and bones. Your foundation was shattered and forged anew - your very humanity nothing more than chains tying you down. You learned you disliked being tied down while in a dungeon and claimed personal power through the sacrifice of self. Maybe you''ve grown enough to stop looking at yourself and look at the world about you? |
| Clear stats: Clear time 28 days. 7 hours Dungeons Cleared: 2 Nests Cleared: 58 Monsters killed: 3290 Deaths: 2.3? Revivals used: 0 Highest stat, Soul defense Second highest stat, Mental Power (Wisdom) Highest stat optimization: 124 ''Eyes of M'' Total stats 619 Clear state. Rank 2+ Next Tier: 110 stats to go. |
| Clear Rewards: Third affinity gained. +100 free stat points. Bonus for self ressurection x2: 55 free stats. Species changed 33 free stats. Upper Percentile of monster deaths +3 free stat points. Unique titles x8 +80 free stat points. |
| Attempt to guess my name. A guess made is an acceptance of these terms. Upon three guesses you may ask a single rule breaking request free of all external influences. A chance to change the laws of the world before anyone else. A boon that I must honor to the best of my abilities. Failure to guess correctly in three attempts will result in me asking a request of you in turn. Upon completion of the request, the game may continue upon either of our discretion and should either of us survive. |
| Zone 2 clear! |
| Clear description: Your path started and stopped - meandered and at times you appeared lost. Despite that, you continued pushing past sanity and surviving more than should be survived. You were reborn from a ball of goo. Well done! Your path is your own - don''t let a single person say otherwise. |
| Clear stats: Clear time 29 days. 4 hours Dungeons Cleared: 7 Nests Cleared: 1 Monsters killed: 812 Deaths: 0 Revivals used: 1 Highest stat, Body defense Second highest stat, Mental Power Total stats 712 Clear state. Rank 2+ Next Tier: 17 stats to go. |
| Clear Rewards: Zone Secret Discovered +100 free stat points Unique titles x4 +40 free stat points. |
¡°I
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| ?? | Achievement get: Walkabout Planet. |
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Description: Cross the planet using nothing but your own power.
Stat: +9 leg muscle speed Stat: +9 channel power. |
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| ?? | Achievement get: Stat modifier. |
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Description: Took control of your body''s power defense and shaped it towards your own ends.
Stat: +9 mental power. Stat: +9 integrated body modifier power. Stat: +9 body defense. |
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| ??? | Achievement get: Stat AI interface. |
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Description: Gave control of your body''s stats over to your embedded personal computer. Aren¡¯t you afraid of viruses?
Stat: +3 Mental AI power Stat: +3 Mental AI speed ¨C Stat switching focus Stat: +3 Mental AI defense Stat: +3 Mental Fear defense |
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| Build a trial V2.0 | ||||||||||||||||||||||||
By reading this you consent to C??????????????????????o????????????????s?????????????????????????t??????????????????????? outside the terms and r???????????????????????e????????????????????w?????????????????a??????????????????r?????????????????d?????????????????????? Inside of service. In Malvolence May Miracle Manifest. In Trial may Power be forged. And in Effort''s cruel grips may greatness be born. The shape of your wish is being measured.
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Do you want to fish or fly?
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| ?? | Achievement get: Main contributor to the creation of the planet''s first gravity reactor (Unique) |
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Description: Many mark this milestone as the difference between a successful aether society and one doomed to fail. You¡¯ve helped create a source of endless power. You in particular have the highest contributions to the project and could be seen as a key reason for its success.
Stat: +27 Integrated AI power Stat: +27 Mental speed Stat: +27 Mental defense Stat: +27 Free stats. |
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| ? | Achievement get: Creator of an acceptably biased minor system. (True Unique) | |||
Description: Through a combination of ingenuity and madness you have, as an individual, created the seed of a weak self-growth [secondary system] rivaling the [secondary system] allocated to your world. Your system is currently ranked as a tertiary system with direct chain of command to the [primary system]. Secondary system has initiated handshake and gifted minor resource allocation rights. Secondary system has delegated minor responsibilities. Due to bias falling within acceptable limits, this creation will not be announced as a world notification no matter its potential.
Through many many worlds races and times this specific creation and the steps used to make it are wholly unique.
The number of secondary systems created unaided across the entire history of the universe is 24. The number created as an individual is 10. The number created without studying the initial secondary system is 2.
The number created alone and before studying the initial secondary system was previously 0.
This accomplishment warrants the title of True-Unique. Unique transcending unique.
As an achievement, this rarity gives three options.
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| ??? | Achievement get: Survived Soul Damage. (Uncommon) |
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Description: Through circumstances outside of your control, a vulnerable part of you has been damaged.
Stat: +3 soul (ethereal arms) defence |
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| ?? | Achievement get: Inquisitive Esper. (Rare) |
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Description: With bumbling hands you attempted to grasp something that did not wish to be grasped.
Stat: +3 soul (ethereal arms) power. Stat: +1 soul (presence) power. |
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| Ping: -|-|/-||/||/-|/-|-/-/|--|/-||/----|//-|/-/--|--/||-|--/-|-//-|/-|| |
| Ping: |||--|||//-/||--|/---/||-|//--|---/-|---|/-|| |
| Ping: |/-/|/||/-|//------|-|/-||/-/-|--/--|||-|/-|| |
| Ping: |/-/|/||/-|//-----/--|---|--//--|/---|| |
| Mantel designation: Mantel of the anti corruption systems founder. Local Mantel ID Number: 000 000 000 000 000 000 000 000 002 World Authority: Grade 1. Authority: World benefit system not found. Mantel Integration/Integrity: 100% Note: No perk to manage. World aethersphere is not empowering mantel. |
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The third floor. An eternity of reality.
Your goal can be completed in a few steps and yet requires a constant burden to finish.
Absolute candidate, your title is under attack! Your partial mantle ¡°Absolute protector of children¡± cannot solidify while those who could subvert your power exist. Neutralize every creature or character that threatens the dream you hold dear. When all who¡¯s domains may attack through your skill or break your desired protection are eliminated, your mantel will be complete.
Quest: A protection for the young. Description: Discover a way to complete your mantel. Either grow your ability to protect beyond what you currently have. Alter the state of the world to the point your protection will remain unthreatened. Weaken your wish to allow others to trample on it. Or cripple/kill/remove all who may break your protection from existing in your shared realm. Reward: Main mantel reward will apply your protection to all humans born within your shared realm automatically, while providing tools to influence how said protection may be removed. Default will be upon reaching 9 years of age. Protection will stifle growth, reducing danger and potential for achievements as well as blocking the ability to break skills. |
| Final floor complete. Potential based reward taken ¨C skipping stat and skill process. Potential tithe not great enough to maintain dungeon for future questors. Dungeon¡¯s safe disposal activated to reduce strain. Temporary additional reward granted for those willing to look. |
| ??? | Achievement get: Weathered a storm to end all storms. | |
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Description: Theres a common sense reason you¡¯re told not to stand outside in storms ¨C this storm counts as a calamity so that¡¯s a second reason. Did you need a third?
Stat: +27 Thermal defense. Stat: +27 Bludgeoning defense. Stat: +27 Radiation defense.
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| ??? | Achievement get: Blocked an achievement from arriving. |
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Description: You know achievements are beneficial don¡¯t you?
Stat: +3 soul defence |
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Richard''s status dump
Rank 3++?*
Total applied stats: 1129*
*=Significant error present. Expand for breakdown?
- Stat total contains unverified values.
- Stat total contains refined elements.
- Rank 3 = 729 total stats.
- Rank 3+ = 1051 total stats.
- Rank 3++ = 1516 total stats.
- Rank 4 = 2187 total stats.
- Status calculated as rank 3+.
- Generalized measurement returning tier weight returns 3++ with high degree of certainty.
Combined body defense: ~866.
Inaccessible stats. 18. |
| ??? | Achievement get: Parry this! | |
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Description: That shouldn¡¯t have worked.
Stat: +27 Channel Power. Stat: +27 Channel Speed. Stat: +9 Radiation defense channel carrier (Mutated white blood cells). Stat: 9 Bludgeoning defense channel walls (Mutated blood veins). Stat: +9 Thermal defense (Fascia specific heat conductivity and resilience).
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Status readout
Rank: 3++
Total measured stats: 1175
Unmeasurable weight due to refinement, mantle, permenant domain¡¯s physical state etc: 500
Defense section: Total 266 Simple Body Stats: Skin: 24 General + 9 bludgeoning +19 Piercing Digestion: 23 General (chemical leaning). Bone defense: 23 Connective tissue thermal: 9. Latic acid defense: 5 Lung defense: 4 Channel defense: +59 Blood defense (mutated) +33 channel wall defense +9 Radiation defense channel carrier (Mutated white blood cells). +9 Bludgeoning defense channel walls (Mutated blood veins). Monster stats: Toadskin (skin poison defense?): 1 Omnivores Appetite (stomach defense?): 2 Spring tensile strength (tendon defense?): 1 Mental defense: 26 Soul defense: 10 Power section: total: 462 Simple Body Stats: Hand/Arm/Chest: 131 general muscle +20 Grip strength Leg/Feet/core balance (not muscles): 110 Feet touch: 27 Farsight: 18 Taste: 18 Hearing: 15 Smell: 3 Channel power: 48 Mental power: 28 Soul power: 1 Monster stats: Nerve Decisions (nervous system mental power, subconscious brain spread through whole body) 3 +15 mutated mental power. Force affinity muscle integration: 7 Adrenalin production propagation effect due to danger and damage: 7 Neck Muscle Might: 4 Tricep Might: 3 Foresight: 3 Throat Brawn: 2 Grit: 1 Appetite: 1 Pith fiber: 1 Appendage moxie: 1 Supremacy: 1 Endowment: 1 Speed section: Total: 450 Simple Body Stats: Running speed (leg muscle): 310 Nervous system (reaction speed): 89 Channel speed: 36 Mental speed: 10 Monster stats: Feather-air resistance (Applied to hair): 4 Gait: 1 |
| Name | Maddison Graves. | |
| Affinities | Life&Death | Light&Dark | Creation&Destruction | |
| Mind | ||
| Wisdom | Intelegence | Clarity |
| 378 | 189 | 135 |
| Body | ||
| Strength | Agility | Endurence |
| 13 | 7 | 5 |
| Soul | ||
| Spirit | whisper | Stability |
| 17.5 | 13 | 232 |
| Species | sine-faeculentus (Unrecorded Variant) | |
| Measure Of Self Collection | 98% | |
| Stat Total | 1045 | |
| Major Realm (Rank) | 3 | |
| Minor Realm (Tier) | 0 | |
| Outlier notes: High quantity of Eye of M defense. Mental power specialized in visualization. Inate ability increasing effectiveness of mental speed and decreasing mental power. | ||
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Name: Maddy.
Species: sine-faeculentus (Eye of M)
Affinity: Living-void.
Major-Domain: Seeing is power
Minor-Domain: Destruction grows while void reveals truth.
Rank: 4¡ý¡ý¡ý¡ý¡ý¡ý¡ý¡ý (collective distribution weight resonance x3, collective independence / 27)
Total stats: 39
Locked physical/soul body weight: 3(max stability)
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| ??? | Achievement get: Big Lift. |
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Description: Overstressed your domain by lifting a significant mass over nine thousand meters into the air with minimal aid.
Stat: Soul power. +9 Stat: Soul speed. +3 Stat: Soul defense. +3 |
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| ?? | Achievement get: Out of Bounds: Conditional Sequence Break (Special) |
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Description: For reaching the physical location of your local server cluster before settling your planet.
Reward: Pending |
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| Just saw this, Giving you a one time specialized allowance to create a nested field for study. Don¡¯t tell anyone, it¡¯s mostly legal with your admin status and sub-system creator title, but I don¡¯t want to have to justify the opportunity against fairness laws considering your status should ¡®not¡¯ be activated yet. Confirm ''special sandbox'' then confirm ''oldest checkpoint mimicry''. Notes: Don¡¯t stick your head in if you are attached to it. Oldest checkpoint predates most of the universe and requires active isolation from most natural laws just to mimic properly. You won¡¯t be able to abuse this for a challenge or request this allowance again. Special allowance will break as soon as you leave the sandbox. Special allowance costs quite a bit to maintain so I¡¯m directing the system to dump all monster costs near you in the name of fairness. Longer you spend there the more you¡¯ll have to deal with. Minimal aether controls are available in the sandbox so gather any tools you want first and don¡¯t rely on too high of a tech branch. Finally because your sandbox will be isolated and this is itself an opportunity shaped like a reward, theres a good chance you won''t get any achievements for the experience. Not impossible, but its like gaining stats for gaining stats - the system doesn''t approve unless something else is at play. PS: Request again for base 1-3 if you want less lethal and more useful ¡®defaults¡¯. Good luck ~R |