《Focusless core》 Chapter 1; Focusless
I heard that the system was made from the left over essence of the world''s creation, but that''s utter bullshit, let''s be honest. On that note; Mana! Magic! Very cool, it does so many fun things, especially my specific type of mana. If I use fire mana, I can burn someone''s eyes to a crisp from a distance. If I use water mana, I can extract the water out of someone''s eyes and turn them blind. If I use earth mana, I can pick up or make a small stone and launch it into someone''s eyes. And if I use wind mana, I can stop someone from breathing. But limiting yourself to the four base elements is for losers, well except if you do a mix of them, those are cool. There are so many types of mana, I actually made loser mana yesterday after ripping out the heart of a loser and using it as a base for mana transformation.-Exerpt from ''Your mother is fat, HAHAHA!'' written by ''Lucaric Ba''alhos'', the mad god.
| *Nameless* | |||
| MP; 10/10 | Essence; 0 | ||
| Schematics | Record | ||
|---|---|---|---|
| Skills | |||
| Common | |||
| Aspects | |||
| Young core, it''s dangerous to go alone, take this focus! |
|---|
| Earth |
| The earth, as stable as steel, shall bear the weight of any great beast. -Increase affinity and control of [Earth] aspect by 100% -Increase affinity and control of [Earth-based] aspects by 1-50% (Based on closeness to the [Base aspect]) *Non [Earth-based] elemental aspects affinity and control defaulted to 25%, if above 25% |
| Wind |
| Breath in the essence of the world, and be as free as the skies above. -Increase affinity and control of [Wind] aspect by 100% -Increase affinity and control of [Wind-based] aspects by 1-50% (Based on closeness to the [Base aspect]) *Non [Wind-based] elemental aspects affinity and control defaulted to 25%, if above 25% |
| Water |
| The waves sway, deep within an murky abyss lay, a monster so great, a dead man it shall make. -Increase affinity and control of [Water] aspect by 100% -Increase affinity and control of [Water-based] aspects by 1-50% (Based on closeness to the [Base aspect]) *Non [Water-based] elemental aspects affinity and control defaulted to 25%, if above 25% |
| Fire |
| Burn, burn, burn, let the world burn. Turn it all to ash and leave nothing left, a scorched wasteland in the wake of a flame o'' so great. -Increase affinity and control of [Fire] aspect by 100% -Increase affinity and control of [Fire-based] aspects by 1-50% (Based on closeness to the [Base aspect]) *Non [Fire-based] elemental aspects affinity and control defaulted to 25%, if above 25% |
| Elemental |
| Rule the sky, manage the earth, dominate the seas, and burn the heavens. -Increase affinity to base elemental aspects by 11% -Increase control of base elemental aspects by 11% *Lock all non base elemental aspects. |
| Focusless |
| The future untold, let your ambition guide your choice, and surpass the mold. -Elemental aspect control set to 50% -Elemental affinity set to 10% -Non elemental based aspects set to 60% affinity if not equal to or above said affinity. -Non elemental based aspects affinity increased by 5% if equal or above 60% control. *Control of the four elements and all those related to them, stunted, but that is to say that those not associated with them are completely free to use. |
| Aspects |
|---|
| Common |
| -Earth (Affinity; 10%, Control; 50%) -Wind (Affinity; 10%, Control; 50%) -Water (Affinity; 10%, Control; 50%) -Fire (Affinity; 10%, Control; 50%) |
| -Due to lack of focus, no extra schematic is distributed. |
| Schematics |
|---|
| Common |
| -Slime (5 MP) |
Skill;
activates.
|
| Class; {Mad arcanist} | Level; 41 | Race; [Human] | |||
| Strength; 13 | Agility; 17 | Physique; 32 | Spirit; 93 | Magic power; 68 | MP; 94/94 |
| Skills | |||||
|---|---|---|---|---|---|
| Common | Uncommon | Rare | |||
| - |
- |
- |
|||
| Mad god''s bounty |
|---|
| - : Hear the calls of madness and decipher secrets best left forgotten. -Rank 0 (31%) -Attunement process; Record madness. *Due to being rankless, basic statements related to the mad god''s influence are made. |
|
- |
|
- |
Q; What would you say is a must know for any adventurer? A; Don''t try to take the core. Q; What do you mean? A; You see, there are a lot of adventurers that want the bounty on a dungeon core. But they don''t realize that dungeon cores are alive, that they don''t want to die, and that they don''t play fair like when you just adventure inside for a bit of gold or something. Q; Really, is it actually that much more dangerous when you do that? A; Yes, you know that one forest dungeon that spread up to the surface, the one with a lot of alchemy materials? Q; Oh that one, it was called ''Thiari''s verdant paradise'', right? A; Yes, it''s quite popular now, but back when it was just discovered, about a month after it if I remember correctly. A silver party went inside in an attempt to get that fat paycheck, me included, and everyone except me died a horrifying death. Q; How did they die? A; In a way I won''t tell you, now get lost you damn paparazzi!-Exerpt from an interview with an annonymous diamond rank adventurer.
| Schematics |
|---|
| Common |
| >Slime< -Slime (5 MP) -Varient A slime (6 MP) -Varient B slime (8 MP) -Varient AB slime (9 MP) -Varient C slime (15 MP) |
It has been a decade since the mad god''s demise, and I find it an apt time to put together a few facts to share the few within the public who are interested in truth. The mad god was a man, not a true god, he was known as the ''Wandering heretic'' and ''Church slayer'' in his early days, though it is unknown what his original identity was. It is unknown what his class was, or if he even used one. But we are sure he used both sword and magic in combat as if it were an extension of himself, he used a complex combination of elements to increase the damage he could do with the same amount of mana, which led to madness. You see, madness is known for it''s difficulty to control, to tame, to have not kill it''s user, and also it''s high power. The mad god did not have some extraordinary mind that he used to subjugate the madness, his usage of madness was artistic in his early years, as if a the proper progression from a {Magus} to something of a higher order. But in his later days, madness seemed to bend to his will without any difficulty, his madness based skills so high level that madness became just like a regular spell. Though sadly this great man disappeared, and all that remained was an empty shell kept together by intense abhorrence and lunacy of the highest order.-Exerpt from a scroll found within the akashic record, written by an author who used the pen name ''Fayrun''
| You have subjugated ''Odocoileus virginianus'' lvl 0. |
| Class; {Mad Wizard} | Level; 1 | Race; [Human] | |||
| Strength; 5 | Agility; 4 | Physique; 8 | Spirit; 9 | Magic power; 7 | MP; 2/5 |
| Skills | |||||
|---|---|---|---|---|---|
| Common | Uncommon | Rare | |||
| - |
- |
- |
|||
| Due to your endless patience, curiosity and fear, you *Nameless*, Innovated and improved one of the weakest and inefficient schematics, And created something o'' so powerful compared to the original, You have gained the title; |
| Schematic technician |
|---|
| PS; It is recommended that you get a name. |
| Falc, Schematic technician, Navator | |||
| MP; 4.623/10.001 | Essence; 0 | ||
| Schematics | Quest | ||
|---|---|---|---|
| Skills | |||
| Common | |||
| Aspects | |||
| Common |
|---|
| Schematic technician |
| One who improves/modifies certain aspects of a schematic to create marginally stronger monsters. -The owner of this title can brag about it *The owner of this title gains a slight increase of 1% in their proficiency of handling mana for the creation of a new variant. |
| Through the following of your core, You have breached the earthen floor, And have taken the first step, To become something o'' so great, You have gained the title; |
| Infant dungeon core |
|---|
| Common |
|---|
| Infant dungeon core |
| A new dungeon who has just breached the surface. Inexperienced, unprepared, and most importantly; Weak. -No effect. |
| Upgrade condition: -Gain an uncommon schematic -Survive for 10 days -Gain 1 leveled monster |
| Variant AB slime |
|---|
| Common |
| A slime variant with increased endurance to both magical and physical attacks. Weakness; Aspected and magical attacks. |
| Variant C++ slime |
|---|
| Common |
| A slime variant whose magical forces, that kept it together, were gifted with an improved scheme and was far more condensed too. Weakness; Aspected attacks. |
There are many gods, but many might not know that before them, there were others, the ''Old gods''. They were far different from the new gods, beings who have been formed to fill the void left from the great massacre caused by the mad god, the old gods were mortals who ascended to godhood by both talent and grit, being far stronger and, dangerous and powerful compared to the new gods. This shall be an initiative to record every single one of them, their abilities, personality, goals, dreams, and everything else I can find. Along with any thing relevant or interesting related to them, all so that those of the future generations hold no need to plunge into the akashic record for any media that even mentions any sort of details about them.Excerpt from ''Memoire of old gods'' Written by an anonymous character going by the name ''Demnos''
| Falc, Schematic technician, Navator | |||
| MP; 7.423/10.005 | Essence; 3.567 | ||
| Schematics | Quest | ||
|---|---|---|---|
| Skills | |||
| Common | |||
| Aspects | |||
Skills, dumbass.Falc was enlightened by the secrets of heaven and earth, and quickly clicked on ''Skills'', which he had ignored previously.
| Core skills | Monster skills |
|---|
| Common |
|---|
|
... |
| Uncommon |
| LOCKED |
| Common |
|---|
|
... |
| Uncommon |
| LOCKED |
| Thank you for your patronage Falc Navator! |
| *To gift a skill to your chosen monster, all you must do is think of it said skill while in the creation process, and it shall ask you whether or not you wish to gift it in exchange for an amount of mana. |
The [Memoire of the old gods], as the inspiration for this book''s title, shall obviously be the first to be stated. It is a dagger lacking a guard with a blade of 24 cm in length along with a hilt of 14 cm, with 10 cm of that space being taken for the grip. It''s blade holds a special pattern of obsidian much alike to damascus steel, with golden runes that constantly shift, distort, and flow, obscuring the material underneath. It''s handle is made of a dark grey material that looks akin to wood, though it is uncertain whether it was truly as such. As something forged by the mad god, it is naturally highly compatible with the combination of myriad elements. But unlike any weapon randomly forged by the mad god, the [Memoire of the old gods] is a [Remnant], something left behind by the mad god when he realized that the end was near, infused by his essence and abilities. No regular dagger would be able to hold his true power. [Memoire of the old gods] was just a dagger made by a mortal, but it held a greater purpose, enchanted and forged to be able to contain and use the authority and essence of the divine. As one might guess, it holds the ability to use the divine authority of the slain gods with the user''s abilities as the basis for their manifestation, their potency depending on the wielder. Though it seems to have once been called; the ''Graveyard of the gods''Excerpt from ''Memoire of old gods'' Written by an anonymous character going by the name ''Demnos''
| Congratulations on gaining your first leveled monster ''Acid test 3'' |
Julia, the first to fall at the hands of the mad god. As the god of eternity, her powers were obviously born of eternity. Practically unkillable she remained as the first of the old gods, a woman turned god that ruled the world for millenia. Her hegemony lasted long after the other old gods ascended, though her reign was not without hiccups due to rebellions and confrontations from other old gods. Though her reign fell to the subjugation of the mad god, as the first of whose authority graced [Memoire of the old gods], for she was not amongst the most powerful of the old gods; rather the one most difficult to kill and stubborn in her revenge. Though only half of her authority lies within the blade, as a fault of the mad god''s inexperience. Though he quickly learnt from his mistake, and such a fumble never occured again.Excerpt from ''Memoire of old gods'' Written by an anonymous character going by the name ''Demnos''
| Slime apostle 1 |
|---|
| Common |
| A slime able to produce and expel an acidic fluid enlightened by transcension, and crowned by its creator. Weakness; Aspected attacks. |
To perform a genocide, you must first find the race you wish to slaughter. The best option, are the elves. Real pieces of work; ''Oh, I''m a friend of nature, the spirits love me; I can''t possibly be an insufferable twat''. Riding on their high horse, taking the moral high ground above us ''Immoral savages'', always spewing nonsense about how I''m ''An abhorrent monster'' and that I ''Unjustly massacred their entire family''- Which was completely just in manner for the record. And don''t get me started with the arch elves; Every time they open their mouth it''s ''World tree that'', ''God of life that'', blah blah blah. They praise a corrupt god, and sanction an invasive species into their territory; They must all be purged. Though you could go for dwarves, I would rather recommend the other short race since they''re actually quite kind after you show yourself worthy of it. Of course, there are always a few individuals in every race that deserve to crushed in the most brutal and horrific way feasibly possible for their arrogance.Excerpt from ''Genocide 101'' Written by ''Lucaric Ba''alhos'', the mad god.
| Due to your relentless will, and staunch suspicion, you Falc, have seen through the lies of capitalist society, and have found a far cheaper manner of doing the same simultaneously. You have gained the title; |
| Minor disciple of reverse engineering |
|---|
| Common |
|---|
| Minor disciple of reverse engineering |
| One who has merely scraped the surface of the great way of reverse engineering, an mystical law of the world. This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. -The user of this title gains a 0.1% increase in speed of reverse engineering, the user can be differentiated as someone who can reverse engineer. |
| Common |
|---|
| ; Allows for the chosen monster to split into two, with a high chance of mutation and variation of off-spring generated through it. *Can only be used by single-celled or liquid-based monsters. 12 essence. |
| Thank you for your patronage Falc Navator! |
| *To gift a skill to your chosen monster, all you must do is think of it said skill while in the creation process, and it shall ask you whether or not you wish to gift it in exchange for an amount of mana. |
| Mad god''s bounty |
|---|
| Mad god''s eternity Rank 2 (25%) ¡ú Rank 2 (26%) |
Okay, so; Magic names, specifically magic types. Like seriously, where did the name ''Pyromancy'' even come from? No really, I heard it came from some divine language created along with the world ten-thousand years ago. But considering I heard it from an untrustworthy source, I can''t help but doubt it. But anyways, that''s not important, not at all. Where a name came from has never mattered, ever, including the meanings of names- No one cares about that, at least I don''t, and I am the base-line for opinions. So, it doesn''t matter, at all- But what is important, is that I can''t find an easy way to name new magic! I''ve been playing around with a new mana attribute, Astral mana, an attribute born from the mixing Lunar, Solar and Stellar attributes to one single aspect. So, I can''t find a name for it, the magic using astral mana. Lunar has ''Lunomancy'', Solar has ''Solomancy'' and Stellar has ''Lumomancy''... If only Lunar and Solar were used, then I could somehow find how to piece together a name if I really accepted that I was a nerd and committed to my own ego death, and accept ''Astromancy'' as a proper name. But that just doesn''t work! So, I have decided and will also now declare the new naming system for magic! First of all, let''s stop with the ''-omancy'' shit, something a bit more... Simple at the end of each name, let''s go with... ''Magic''. Yep, that''ll be dumbed down enough that even the spiritually crippled can understand it. I kind of have to at least do something for the people I used to experiment on with-Exerpt from ''New names for a new age'' Written by ''Lucaric Ba''alhos'', the mad god.. Second of all, as you could see from the previous line, yep. The name of the attribute? Just put that before ''Magic'', and boom! New magic made; '' '', it''s even legendary! Yeah, the power of me is beyond all others! Though it''s a shame the names I''ve been attaching to all-ready named skills aren''t getting official approval from every sentient being''s best friend, the system, but I''m going to fix that... Sometime soon, maybe, I''ll see. And if you''re really that attached to the old names, then you can just use them instead of the ''High-'' series. So, use '' '' in place of ''High-pyromancy''.
| Acid-resistant iron helmet |
|---|
| Common |
| A standard helmet with a classic design, slightly altered through use of a slime nuclei to resist magically-charged acidity. Weakness; Non-acidic magic. |
Firearms, or ''Guns'', popularized about 400 years ago during the war between the Kalis kingdom and the Andrus kingdom. During this war the Andrus kingdom was fighting a losing battle as the defending party, in desperation they turned to the non-magical mechanisms of fire-arms as to turn regular non-combat class commoners and peasants into barely viable fodder, which was done by giving countless families muskets, flintlock pistols, and nearing the end of the war rarely an experimental gun called the ''Revolver'' which allowed 6 continuous shots before needing to reload. The revolver, holding only around ten-thousand models known to exist, has gained some collector''s value amongst Andrus'' nobility. Though counterfeits are not hard to create due to the non-magical nature of the construct, even if the creators need some time to get used to creating the small pieces needed to make a functional version. Though very impractical, many households still hold a flintlock hidden as a family heirloom and train with firing it for the extra protection it gives, even if the attack it gives is only equal to a level 10 to 15-ish {Mage} and has terrible accuracy.An excerpt from ''Collector''s items within the Kalis kingdom (22nd edition)'' by ''Garit Stalmn''
| ''Slime apostle 1'' has leveled up to level 2. |
Spells and sword arts, both functions born of skills or creatable through one''s own efforts even if rare. Spells often come from magic skills such as and its elder sibling high pyromancy, often containing related chants one with insufficient mastery can use to cast it. Though chants are merely a crutch and their use a show of lacking talent, only those who can use spells chantlessly hold the potential to reach level 100 and become a named with the blessings of a god however small the chance it blossoms may be. Sword arts mostly come from upper-class sword skills,An excerpt from ''Basics of the system'' by ''Marth Cel'' published on the 3rd day of Julia on the 252nd cycleand the highly sought though, do not offer any sword arts. Both are foundational skills that offer true mastery of swordsmanship and do not bother with sword arts. Sword arts are mostly offered by skills such as an example of which being ''Guillotine'', a singular slashing motion to decapitate an opponent with overwhelming speed, strength and sharpness. Those who can use sword arts without the direct help of a skill are those have true potential to reach level 100 like their chantless spell-using counterparts. It is very much possible to combine spells and sword arts, as they are not mutually exclusive. Though it is not easy to mix them, requiring either one casting a spell or using a sword art without the support of a skill while manifesting the other with the help of a spell or using both through a skill at the same time, both methods being non-viable in common combat in most cases. Though, {Spell blade} and {Magic swordsman} holders are usually the ones who attempt to manifest this possibility due to their class offering both skills that give spells and skills that give sword arts.
| Slime apostle 1 |
|---|
| Common |
|
A slime born with the ability to expel magically acidic fluid, transcended twice over, crowned by its creator and highly valued by him. A herald for the future of slime kind and honoured by its role, prideful in its superiority over the rest of its kind.
Love this novel? Read it on Royal Road to ensure the author gets credit.
Strongest skill: |
| Congratulations, ''Slime apostle 1'', you have attained rudimentary sapience and manifested a soul, allowing you access to the system proper. |
Then comes the transcender variant, the most rare of all the variants. A transcender variant is a monster born in a dungeon that had leveled-up beyond the limits of its race, though that does not mean any extra level in a dungeon monster would make a transcender variant. It is unknown what specific rules there are to bringing forth a transcender, all that is known so far is that it is caused by leveling. Thus, to prevent the creation of a transcender variant it is important to keep adventurer casualties minimal. But what if even if you took proper preventative measures, a transcender variant appeared? Kill it. The simplest way to get rid of a variant, like always, is killing it. But what makes a transcender variant so important compared to a elemental variant? The answer is a bit more complicated, while an elemental variant is merely the same creature but born with a different attribute, and thus it is more likely to not be defended against by any brought equipment. But it is still a regular monster, and a transcender variant is an overal superior variant of a monster. With a fundamentally different form, upgraded skills and often supported by a dungeon if conscious. The easiest method to get rid of it is to declare its presence and abilities to adventurers, allowing their greed for the bounty lead them to attempting to kill it. Though, be warned, such an act may allow the transcender variant to transcend once more. And take note; the bounty for double transcenders are four times as high.An excerpt from ''Variants and solutions'' by ''Yale'', distributed to all students taking the ''Guild management'' course in the imperial academy.
Article 4: An apostle candidate can become an official apostle and gain the relevant benefits by fufilling the following conditions; 1. Reaching level 50 or above 2. Holding a [Legendary] or [¡ö] rarity class. 3. Having cleared the dungeon ''Isle of doom'', it should be enough of a strength test I guess. Even if its barely a [Legendary] dungeon, I do have an investment relationship with it after I beat it up for some free stuff. It was still just a little [Rare] core back in those days, and man was it nice! I hadn''t gone to the abyss back then, and I had not WASTED a s???t???a???r??? ???f???r???a???g???m???e???n???t??? because I was just too goddamn weak to shrug of some weak-ass taint, past me was a WEAKLING, remember that you goddamned lobotomites! Anyways, I wish I could see it brought up to mythic rarity- Which does exist, even if the system isn''t recognizing it yet- Its some weird local processing shit okay, anyways, it is real! That I declare, so, the one that helps it the most in bringing it to mythic rarity gets to directly set one of the boons to rank 10. 3.1 If in whatever way some annoying rat gets a little antsy and wants to show mommy and poppy how much of a genius they are (Which they aren''t, the gods are though, even if only slightly. They''re pretty good, even if my standards are a bit higher than the norm.) by killing off a relatively nuttered [Legendary] core, uhh... You can use the first core that''s related to a trace or a fragment that reaches [Epic] as a replacement for 3, though the rank 10 deal is a one time thing, capische? 4. Declare official status as apostle with the death of ten level 50 or above creatures in a ritual (Maybe)- Actually, no, just do a little jiggy and say ''Hallalula, I am apostle of apostate now!'' and it''ll be fine. Though, if you want to do the other thing, I guess its fine too.-Article 4 of the apostle appointment process within ''Church blueprint'', written by Lucaric Ba''alhos, the mad god.
| Thank you for your patronage Falc Navator! |
Subterranean whirlpool?''Good enough, I guess.'' He thought as he accepted the name seamlessly, it was good enough as a placeholder. But back to the subject at hand, he created two standard slimes at the deepest chamber of the whirlpool, leaving one without any difference from the original template he first held and with the other he activated
Another possibility is compression, which has no true problems with its usage outside of a lack of mana. Due to the fact that with proper compression when using level 50 or above-Exerpt from ''Random arcane possibilities'' by ''Semley Danron'', the sage of ruin.can be maintained for a certain period on its own, there should be no big problems to cast a 6th tier spell with it. But the power given by compressed mana is not equivalent to the amount of mana used, the specifics still elude me, but I do know that a 1:100 magic bolt is less than five times as strong as a standard shot. Though, if one holds an extremely large mana pool, a lot of time, but not high spirit stat, then it could be used to cast higher tier spells. Though one can also use external mana reservoir in the process, which what I did in order to be the first to ever cast a 9th tier spell. Specifically the 9th tier ruin spell; ''Eclipse'' Yes, I did use the Ruin aspect which is both unstable and hard to cast, no need to praise me, I used the affinity and skill growth boosts of my class to do so. I do still hope that I can one day cast a 10th tier spell before I die, though for that I''d need to first bring up my ruinomancy enough to even access one.
-Exerpt from ''Sayings and their meanings'' by ''Sarrah Haylen'', distributed to all students of star academy since the 120th year of the new age.When I look in my reflection, I am one with it. Because like the depth to any mirror, there is none to it.-Nameless great figure. This saying comes from a great figure of times passed, only a hundred or so years old, even though no one seems to know their name anymore. It is divided into two parts ''When I look in my reflection, I am one with it'' and ''Because like the depth to any mirror, there is none to it''. The first has many interperatations floating around, those valid among them being: 1) That instead of seeing one''s reflection as another being seperate from the self, one must see it as the self instead. 2) That the reflection is false and one should instead trust oneself. 3) That the reflection is not the self but also not false, but instead another form of the viewer. Then the second is more clear, directly stating that there is not depth in mirrors. But that does not mean it is the true meaning of the phrase, rather it is symbolism. It takes on the meaning a mirror image- Someone else similar to you- Has no depth for you to look for, stating that one has to look for the answer to their problems themselves.
| Congratulations, your monster ''Slime apostle 1'' has evolved from a slime [Common] to an elder slime [Uncommon] |
| Common |
|---|
| Infant dungeon core |
| A new dungeon who has just breached the surface. Inexperienced, unprepared, and most importantly; Weak. -No effect. |
| Upgrade condition: -Gain an uncommon schematic -Survive for 10 days ? -Gain 1 leveled monster ? |
In the name of his imperial majesty, the emperor, Vale Fanath, the 126th squad of the 3rd legion is to: Cross the Iralen mountain range and the northern border and take control of the [Uncommon] core 53 units from the last mountain. It is commanded to not interfere with the populous, report back to headquarters after completion of task. Further orders are to be given afterwards, if there is any confusion then request parley with headquarters, follow standard procedure for [Rare] cores; if any complications appear the squad leader holds the right to request parley or chose a course of action beyond standard procedure.An imperial order given to the 126th squad of the 3rd legion on the 1671st year of the new age
| You have met the conditions for an evolutionary pathway. |
| Uncommon |
|---|
| Elder slime Throughout its life-time, a slime slowly gathers mana from the atmosphere, creating a nucleous. But even after that, the process does not end. Day by day, week by week, month by month, mana is gathered at a leaden pace. When the process finally comes to fruition, and the nucleous has climbed beyond its previous station, an elder slime is born. |
| Name: Slime apostle 1 | Race: Acid slime [Common] (+) | Level: 2/0 | |||
| Strength: 2 | Agility: 3 | Physique: 2 | Spirit: 4 | Magic power: 3 | MP: 3/3 |
| Skills | |||||
|---|---|---|---|---|---|
| Common | |||||
| - |
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| Evolutionary pathway |
|---|
| Common |
| None |
| Uncommon |
| Elder slime Throughout its life-time, a slime slowly gathers mana from the atmosphere, creating a nucleous. But even after that, the process does not end. Day by day, week by week, month by month, mana is gathered at a leaden pace. When the process finally comes to fruition, and the nucleous has climbed beyond its previous station, an elder slime is born. Growth limit: level 1 Growth rates: - 1 per level; Agility, Physique, Spirit, MP - 1 per 2 levels; Strength. - 1 per 5 levels; Magic power. Innate skills: None Base stats: Strength; 1, Agility; 2, Physique; 1, Spirit; 3, Magic power; 4, MP; 2 |
| Note: level will be reset and innate skills will be unavailable without a method to use them. |
| You have obtained the skill |
Some days I lie wide awake until the sun hits my face and I fade, elevate from the dirt, far away to a place where I''m free from the weight, this old world, this world~ Some only live to die, I''m alive to fly higher than angels in outfields outside of these lands. I''m ascending these ladders, I''m climbing, say goodbye to this old world, this old world~ I''m born to stay on the ground while I look to the sky, clasping my hands and praying for luck to pass. But today, here I stand; reaching for the stars with pride, unbound by this old world, this old world~ With a floating heart I thought that when I jumped I flew~, even if it felt like I was falling... -Onto this world.-Excerpt from ''Three steps to transcendence'' written by ''Lucaric Ba''alhos''
Death is inevitable. Death is preventable. Death lurks just beyond the shade of night, always waiting silently in your shadow. Despite the hiding attempted or the armour worn, death will find its way to your soul. No need to rest, it never stops; no breaks for its subjects to exploit. Respect death or its keeper shall be angered, fear death or it will soon near you, do not mourn death or it will control you. But do not run from it or be remembered as less than it.-Excerpt from ''Mortem'' by an unknown human guided by a divine revelation.
| 2nd weave acid slime |
|---|
| Common |
| A slime variant born in recent times, holding far greater acidic potential than it''s kin, holding enhanced magical structure and the chance to bring about a greater future for all of slime kind. This book was originally published on Royal Road. Check it out there for the real experience. Weakness; Aspected attacks. |