《Outrage of the Ancients》 Prolog: The Ancients Wake Hill of Allen, Ireland There were few things stranger than seeing a grown man in full plate armor sucking his thumb to uncover the secrets of the universe. In fact, any grown man sucking his thumb was a strange sight. However, in this particular situation, there was a reason behind it. The strange blue box that had woken him from his centuries-long sleep and was currently hovering in front of his face.
| Warning, the System has descended! Over the course of the next year, the world will have to face seven challenges, the last of which will be the opening of this world to the enlightened universe. The First Challenge, [The Beasts of Legend], has already begun, and will ramp up over the next several days. The Second Challenge, [The Breaking of Graves], will begin in five days. Time remaining: 4:23:59:17 |
| Steelwool Strangler (evolved sheep), Level 11 Field Boss |
| Deep Sea Kraken (evolved Giant Squid), Lv. 14 Field Boss |
| Isolation Kraken (evolved Giant Squid), Lv. 14 Field Boss |
| Kraken of the Primordial Ocean (evolved Giant Squid), Lv. 15 Raid Boss |
| Quicksilver Wolf (evolved wolf), Level 3 |
| As you are young and are yet to gain sufficient experience in any one Class to automatically lock it in, you have to decide which path to walk, from the following options: Film Student Lv. 9: All the worlds a stage, and youre the one learning to capture its happenings. Knowledge Devourer Lv. 8: Seek information and devour it, ever-expanding your pool of knowledge purely for the sake of learning Modern Human Lv. 7: Live in the modern times, gain standard skills needed for survival in a highly technological society Actor Lv. 3: All the worlds a stage, and youre the one upon it, showing others anything save existence as it really is Legends Guide Lv. 1: Guide a Legend through the modern world, be the bridge between the past and present |
| As you are young and are yet to gain sufficient experience in any one Class to automatically lock it in, you have to decide which path to walk, from the following options: Engineering Student Lv. 8: Learn how the world works in ways that are easily applicable to create useable materials Modern Human Lv. 7: Live in the modern times, gain standard skills needed for survival in a highly technological society Traveler on the Path of the Sword Lv. 5: Someone seeking truth and serenity by mastering the blade. Not for the sake of combat or war, but the self Actor Lv. 4: All the worlds a stage, and youre the one upon it, showing others anything save existence as it really is Legends Apprentice Lv. 1: Be the first to learn under a Legend from ancient times, gain power and influence if you survive |
| Steelfeather Eagle (evolved eagle), Level 7 |
| The amount of transferable knowledge increases, can be used at a range of up to one meter. |
| [Knowledge Transfer] Transfer your knowledge on a given topic to a target you are directly touching (skin-to-skin contact), can be used every 6 hours The amount of transferable knowledge increases, can be used at a range of up to one meter. [Innate Etiquette] Automatically understand and execute proper etiquette, automatically know names and titles of conversation partners unless that information is deliberately hidden |
| Up to two targets can be taught at once, range increases to 5 meters. |
| Nucklavee (evolved hybrid), Level 15 Field Boss |
| Instantaneous Training: Mangudai Instantly trains a given group of people in everything needed to become a Mangudai Strength of the Horde The strength of your people grows logarithmically with their number, the tipping point is at 1 million people. Moment of Glory Activate this Skill to temporarily boost your physical capabilities for a single action and draw the eye of any allies or enemies to whom this distraction would not prove problematic. Terrify enemies and embolden allies when you succeed at that action I Claim This Weapon Transform any object you hold into a weapon suitable for you Inevitable Conclusion Skip the progress of a battle as long as a specific outcome is obvious. This Skill cannot kill or destroy, but it will make devastating changes to enemy formations Remote Recruitment Announce your presence to anyone who might be amenable to joining your cause (this effect can be toggled), they will know what your cause and requirements are, and once they accept, you will know of their loyalty automatically Remote Administration Remotely control your lands, unless focusing on a given area, amount of information gained will be uniform. |
| Up to one outfit can be transformed into something appropriate for your surroundings while retaining all relevant properties, applying this Skill to a new outfit will cause the first outfit to revert. |
| Arcane Core Gain the ability to use and sense magic, thereby acquiring the necessary resources to learn from your legend even if their abilities require magic or other forms of arcane energy |
| Number of transformable outfits increases to three, choose which outfit reverts when re-applying the Skill |
| Can now gain knowledge from target when transferring, requires consent, choice of gained knowledge rests with the target |
| Megalodon (evolved great white shark) Lv. 13 |
| Status Effects: Well Rested (product of [Optimized Palace]) Blessing of Innovation (product of [Imperial Renaissance]) |
| The current Challenge, The Beasts of Legend, has concluded its initial mass-spawning phase and transitioned into regular operations. The Second Challenge, [The Breaking of Graves], will begin in three days. Time remaining: 3:03:17:59 |
| Gluttonous Eagle Lv. 2 (evolved stone eagle) |
| Retaliate against attacks or rudeness by knocking the offender away, force scales with level of offense. Cooldown increases with power used. |
| Steel Eagle Lv. 14 (evolved stone eagle) Field Boss |
| Arsenal of the Soul (Legends Apprentice Capstone) Bind one piece of gear to you every ten levels, gear can be recalled at will regardless of distance and will gain a self-repair function. Complete destruction will delay reconstruction by up to a year. Capstone Skills grow naturally as your Level does, and are not eligible for boosting. Currently Bound Gear: Balmung (sword) |
| Guides Shortcut (Legends Guide Capstone) Once a day, make a portal to a place you have been since gaining this Skill. Number of portals per day doubles every 10 Levels. Capstone Skills grow naturally as your Level does, and are not eligible for boosting. |
| Ambassadors Authority Once gained, automatically prove ambassadorial authority for any ruler who trusts you to represent them, in whatever way is required, up to and including a live conversation via an automatically-cast scrying spell |
| Will of the Sovereign When acting as your sovereigns ambassador/guide, you are capable of understanding what they want and are striving towards. There is no element of compulsion to this Skill |
| Body language can also be automatically adjusted to match the vibe of a situation, or project a given image. The users accent and slang will likewise be under their conscious control |
| Rapidly learn languages as you are exposed to either them, or people who have different mother tongues than you, slang is picked up after proper vocabulary and grammar is gained |
| Diplomatic Pouch 1m x 1m x 1m pocket dimension immune to inspection, it cannot be used for smuggling, or importing weapons with the intention to hurt potential hosts, weapons can be withdrawn for reasons of self-defense. |
| The rebuke can now affect attacks, projectiles, and spells. Physically using the Rebuke will increase its effect. |
| Lesser Hellhound Lv. 7 (evolved dog) |
| Skills on Cooldown Polite Rebuke 17:51 |
| Knowledge Trade (triple boosted; evolved) You can teach knowledge you possess to up to two targets within five meters, every six hours. The recipients are able to likewise choose knowledge they possess to teach you, if they so wish. All parties will be aware of what the other is offering, and will be given a chance to cancel the process if the knowledge is not suitable. If all parties involved agree, the transfer will proceed. Transferred knowledge must be limited to a single subject, and large topics, such as an entire field of study may not be possible to transfer in a single burst. In such cases, the basics will be taught first. |
| Pocket dimension parameters increased to 2m x 2m x 2m, up to three items can be designated for swift retrieval. |
| A Blade Across Time and Space (acquired Sword Art) Extend your blades reach by a factor of 50, and/or exploit an opening up to five seconds after it was available, successful strike ignores all armor. Ten-minute cooldown. |
| Warning, the System has descended! Over the course of the next year, the world will have to face seven challenges, the last of which will be the opening of this world to the enlightened universe. The First Challenge, [The Beasts of Legend], has already begun and will ramp up over the next several days. The Second Challenge, [The Breaking of Graves], will begin today. Time remaining: 0:0:17:11 |
| The Second Challenge, [The Breaking of Graves], will begin today. Time remaining: 0:0:1:01 |
| Zombie Whale (raised humpback whale), Level 16 |
| Skeleton Whale (raised blue whale), Level 11 |
| Union of Wood and Bone (raised sailing ship), Level 27 Raid Boss |
| School of Rot (raised fish swarn), Level 25 Raid Boss |
| Jaws of Undeath (raised great white), Level 15 Field Boss |
| Zombie Shark (raised mako), Level 2 |
| Storied Soul (Ascendant Capstone) The user cannot die casually (by accident) or indirectly/impersonally (nuclear blast, stray bullet, etc.), and even when utterly overwhelmed and/or outclassed, they will at the very least be able to make a good showing of themselves. |
| The Second Challenge, [The Breaking of Graves], will begin today. Time remaining: 0:0:0:27 |
| Skeleton (raised human), Level 1 |
| Zombie (raised human), Level 1 |
| Skeleton (raised horse), Level 1 |
| Skeleton (raised reindeer), Level 1 |
| Enhanced Skeleton (raised human), Level 10 Field Boss |
| Skeletal Amalgam (raised fusion), Level 35 Raid Boss |
| Zombie Horde (raised humans), Level 30 Raid Boss The tale has been taken without authorization; if you see it on Amazon, report the incident. |
| The Second Challenge, [The Breaking of Graves], has now begun, raising the dead and occasionally forming them into new shapes. The First Challenge, [The Beasts of Legend], has concluded, and no new monsters will be created, nor will animals be mutated. However, existing monsters will remain until slain. The Third Challenge, [The Waking of the Unliving], will begin in twenty days. Time remaining: 19:23:59:59 |
| Skeleton (raised human), Level 1 |
| Zombie (raised human), Level 1 |
| Undead Giant (raised Giant), Level 12 Field Boss |
| Rotforged (raised humans), Level 35 Raid Boss |
| Fractal Skeleton (raised humans), Level 35 Raid Boss |
| Bone Spider (raised amalgam), Level 11 Field Boss |
| Liquefied Horde (raised humans), Level 35 Raid Boss |
| You may see the true allegiances of anyone you gaze upon, directly or through mirrors, scrying spells, or video conferences, as long as you are seeing them as they are, not as they were. |
| Liquefied Horde (raised humans), Level 35 Raid Boss |
| Sword Art: Crows Peck the Eagle When fighting against a superior enemy, trigger this Sword Art to strike at every single weakpoint you can reach simultaneously. Strikes do not have significant armor penetration potential. Can be used every ten minutes. |
| Ascendant Capstone: Soul of the Empire The Soul of the Empire cannot be slain by anything other than a direct, face-to-face confrontation. However, the Soul cannot survive for very long without an empire to be bound to. They do not need to be in charge, and they can switch between empires, but they do need to be bound to one in more ways than merely being a citizen. |
| Ashborn Wraith (raised humans) Lv. 35 Raid Boss |
| Diplomatic Immunity You gain extreme resistance to unprovoked attacks, and complete immunity to the first lethal attack in a fight you did not initiate (deliberate provocation for a fight counts as innitiation). The resistance persists for the rest of the fight but falls off over time. Retaliating beyond the bounds of self-defense will void this protection |
| Your gaze may also pierce the veil of veracity, differentiating truth from lie, although self-delusion may result in false positives |
| Bones of the Forgotten (raised ossuary), Level 35 Nation Boss |
| Skills on Cooldown Sword Art: Giantsplitter 59:41 (forcefully extended) |
| Bones of the Diseased (fragment), Level 30 Minion |
| Bones of the Burned (fragment), Level 30 Minion |
| Bones of the Murdered (fragment), Level 30 Minion |
| Ambassadors Instinct (Global Ambassador of Myth Capstone) You automatically gain an understanding of where you are needed, how you can get there the fastest, and what you need to do when you get there. Efforts to reach the area will be faster and easier, costing half as much fuel/mana/other resource. Ambassadors Instinct can be used to target portals, teleportation abilities, and scrying spells. Your range starts out at 100 km and doubles with every 10 Levels gained (current range: 200 km) |
| Objective Recordkeeping You gain a perfect memory from this point onwards and are able to display your objective recollection to others in whatever way is necessary. Unpleasant memories that would normally be forgotten/repressed can be excluded from this effect. |
| Shifting Point of View You gain access to a mental construct that has the ability to see and consider anything you want from a second point of view, it can either take up the position of a different individual, or a purely neutral one. You are able to argue or debate with this construct to gain a better understanding of both your and the entitys perspective. |
| Maximum affected area increased, maximum cooldown reduced to ten hours, Skill treats important constructions as ancient for the purposes of calculating efficacy. |
| Walking Encyclopedia Rapidly gain knowledge of topics being discussed and put the information at hand into the correct context with the rest of your knowledge. |
| Sensitive Discussions Automatically destroy listening devices within the current room and obfuscate long-range means of observation. |
| The Third Challenge, [The Waking of the Unliving], has now begun, giving life to objects that never should have had it. The Second Challenge, [The Breaking of Graves], has concluded, and the dead will no longer rise. However, existing undead will continue to exist until they are slain. The Fourth Challenge, [The Wrath of Natural World], will begin in fifty days. Time remaining: 49:23:59:51 |
| Bavaria (animated monument), Level 45 Raid Boss |
| The Third Challenge, [The Waking of the Unliving], has now begun, giving life to objects that never should have had it. The Second Challenge, [The Breaking of Graves], has concluded, and the dead will no longer rise. However, existing undead will continue to exist until they are slain. The Fourth Challenge, [The Wrath of Natural World], will begin in fifty days. Time remaining: 49:23:59:59 |
| The Third Challenge, [The Waking of the Unliving], has now begun, giving life to objects that never should have had it. The Second Challenge, [The Breaking of Graves], has concluded, and the dead will no longer rise. However, existing undead will continue to exist until they are slain. The Fourth Challenge, [The Wrath of Natural World], will begin in fifty days. Time remaining: 49:23:59:51 |
| Hermann (animated monument), Level 44 Raid Boss |
| The Third Challenge, [The Waking of the Unliving], has now begun, giving life to objects that never should have had it. |
| Genghis Khan Equestrian Statue (animated monument) Level 45 Raid Boss |
| Bavaria (animated monument), Level 45 Raid Boss |
| Damnation and Salvation (animated monument) Level 39 Raid Boss |
| Heart of Fury (Ascendant Capstone) In your chest burns an endless flame, powered by fury. So long as this flame does not die and you continue your march onwards, anyone who tries to stop you has to do so face-to-face, or at least through personal effort. The more removed their actions are, the more they will fail against the indomitable inferno that is your heart. |
| Traceless Communion If you are in a position to convey information to someone else, you may do so without being noticed or overheard, and the target may give a short reply. Available every 30 seconds to 1 hour, depending on importance of information |
| Your mana pool is deepened, you may select a single spell whose casting speed will be quintupled and cost reduced by a quarter. Chosen spell can be reselected once a week. |
| Your mana pool is deepened, and repeated casting of the same spell increases learning speed exponentially |
| Legal Grounding You gain an innate understanding of the rules, regulations, and treaties surrounding the current issue. |
| Physical Overhaul (universally gained at Level 30) Level 30 is the first threshold for a general boost, overhauling the users physique, correcting most generic genetic damage, enhancing the immune system, strengthening all bones, muscles, organs, etc, lengthening lifespan and improving long-term memory to match. Caution: movement may be difficult to control for a few minutes. (This upgrade is not given if the user is expected to fight during that time) |
| You may also, alternatively, grant a smaller amount of knowledge to everyone within ten meters of yourself, this doubles the cooldown and prevents you from receiving any payment. In addition, your regular range is increased to ten meters. |
| In addition, you may grant or receive muscle memory and reflexes. |
| Your maximum number of targets is increased to five. |
| Knowledge Trade (sextuple boosted; evolved) You can teach knowledge, reflex, or proficiency you possess to up to five targets within ten meters, every six hours. The recipients are able to likewise choose knowledge they possess to teach you, if they so wish. All parties will be aware of what the other is offering, and will be given a chance to cancel the process if the knowledge is not suitable. If all parties involved agree, the transfer will proceed. Transferred knowledge must be limited to a single subject, and large topics, such as an entire field of study, may not be possible to transfer in a single burst. In such cases, the basics will be taught first. You may also, alternatively, grant a smaller amount of knowledge to everyone within ten meters of yourself, this doubles the cooldown and prevents you from receiving any payment.Stolen content warning: this content belongs on Royal Road. Report any occurrences. |
| You may also discern truth from lie in the visual medium |
| Capstone Skill: Binding Agreement You gain the ability to forge binding agreements, all agreements must benefit all involved parties and must be fully understood in order to take effect. The spirit of the agreement will be what counts, if it is understood by both. This Skill gains one of the following every 10 Levels: - Ability to trade an intangible - Ability to define a single specific idea so that it will be understood what you mean by it by all parties in all future negotiations (ex: shared understanding of politeness, full definition of the meaning and limits of mutual aid, etc.) |
| Your mana pool is deepened, dual-casting of complex spells is streamlined, two separate well-known spells of high complexity may be cast at the same time. |
| Tomb of the God Emperor (animated tomb), Level 45 Nation Boss |
| Rebellions Legacy (animated parkland), Level 45 Nation Boss |
| Skills on Cooldown A Blade Borrowed 23:00:08 Sword Art: Giantsplitter 00:09 (forcefully extended) A Brush With Death 11:42 Grand Slash 08:53 Titan Strike 00:26 |
| Oath of Neutrality You are neutral, unbiased to any particular party in a discussion you may be in the middle of, if you swear this oath. It warns its user if they are edging towards biases, and will inform all others involved when the oath is active/inactive. Current status: inactive in all respects |
| Courtly Omniscience As the Courtmage, you are castellan, spymaster, civil planner, and living siege weapon in one. For most of these tasks, you require information, which this Skill provides, keeping you abreast of the current logistical, social, and economic situation of your lieges lands. |
| Magisters Mind You are the man with the plan, the man who keeps a hundred different plans, projects, and other goings-on on track. And as such, your mind is increased to handle the load, allowing you to easily and truly multitask, in addition, you are granted a near-perfect sense of timing, and will only deliberately miss meetings and appointments, forgetting and only later remembering will be a thing of the past. |
| Your enhanced sense of timing is now applicable in combat, your multitasking ability is streamlined to work with your spell casting. |
| You may now target two separate objects, buildings or areas, as long as both are within five kilometers of your current position. |
| Mercurial Heart of the God Emperors Irradiated Legacy (animated tomb), Level 45 Sundered Nation Boss |
| Catastrophe Sense As the advisor to multiple rulers, you must be aware of all dangers that face them, not merely ones that can be detected or deduced by mundane courtiers, but also those that strike without warning and leave entire nations sundered. This is Danger Sense on the largest of scales, detecting not threats to your person but threats to the realm as a whole. |
| Your mana pool is deepened, you may set commands under which linger spells will opperate without requiring focus on your part. |
| Time remaining: 00:00:28:01 |
| The Fourth Challenge, [The Wrath of Natural World], has now begun, giving life to objects that never should have had it. The Third Challenge, [The Waking of the Unliving], has concluded, all still animated objects will lose their unnatural life. The Fifth Challenge, [The Darkness of History], will begin in seventy-five days. Time remaining: 74:23:59:58 |
| Flows of Power Where does power lie? In the arena of politics, it lies where people believe it lies. Obligations and debts are social constructs, patron-client relationships are rarely to never backed by a threat of force, and just overall, it is quite complex in general. The one sitting atop the throne is not necessarily the one who wears the crown in truth. This Skill cuts through this veil of complexity and illusions, making it possible to see the complex web of power and control that threads through society in its purest form, entirely lacking the bias of any form of reporting by another individual inevitably incurs. |
| Your mana pool is deepened, you may now choose two signature spells. |
| In addition, you gain an understanding of the legality surrounding an issue in other jurisdictions where the same issue may be cleared up, how to transmigrate the issue there, and what the advantages would be to doing so. The same applies to situations, deals, or treaties that you may be planning to do elsewhere. |
| Sword Art: The Bloody Rose When you bleed, your enemies die. Triggering this Sword Art will turn all your blood on the battlefield into a weapon that follows your attack, guided by your will as you strike, empowering your attack or striking like needles to rip apart any other spot you might have otherwise struck, matching your swords force and sharpness. Any enemy blood spilled by this attack will form thorny armor around you that lasts to the end of the battle or until dismissed. Available every ten minutes (This sword art is only useable when injured in such a way as to make you bleed) |
| Vengeful Oasis (manifested pond), Level 45 Field Boss |
| The Deserts Due (raised caravan), Level 42 Raid Boss |
| Capstone Skill: Will Eternal Your life is as eternal as your will. As long as your mind can keep going, so can you, restoring you even from death however, if you are slain, your return will clash against that of your slayer, with the power of this pushback massively increasing the more intimate the nature of your death. Falling in melee combat against another warrior will see resurrection be difficult and repeatedly denying the reaper nearly impossible, while being obliterated by bombs or artillery can easily be returned from as long as you have the will to continue. |
| Phantom Courtier The tasks a Courtmage needs to do are varied and without end, and sometimes, they need someone else to deal with the easier tasks so that they may focus on the important tasks. Obviously, an advisor or assistant of some sort is needed, optimally one which cannot be swayed by outside parties, considering the myriad directions a neutral mediator may be pulled. As such, you are provided with a phantom that can take care of all minor tasks, such as carrying messages (the target needs to have been reachable by other means), taking care of the laundry, preparing food, keeping a calendar (it has a perfect memory, an internal clock and knowledge of all relevant factors such as travel time and time zones). And most importantly, their loyalty is absolute. This phantoms shape and personality will be determined by your mental image of how such an assistant looks. |
| Transplanted Horror (manifested invasion), Level 65 Nation Boss |
| Heavenly Kudzu (manifested invasion), Level 65 Minion |
| Knotted Hogweed (manifested invasion), Level 65 Minion |
| Hogweed Balsam (manifested invasion), Level 65 Minion |
| Himalayan Kudzu (manifested invasion), Level 65 Minion |
| Knotted Balsam (manifested invasion), Level 65 Minion |
| Inspect As the Courtmage, it is your task to evaluate all comers, be they lords or beggars. You gain the following information based on someones Level relative to yours: From anyone more than five Levels above you, you get nothing. From anyone less than five Levels above you, down to Level parity, you get a general sense of their Class purpose. On anyone who is at a lower Level than you, you can see their Class name. If they are more than fifteen Levels below you, you also receive the name of their three most boosted Skills At more than twenty, you also receive descriptions of these Skills. More than twenty-five, complete list of all Classes and Skills And finally, for anyone more than thirty Levels below you, you have the same ability to see their character sheet as they do, including active effects and cooldowns. |
| In addition, you receive some information on the threat in question, including such things as its general theme. |
| Eternal Quake (manifested disaster), Level 65 Nation Boss |
| Accelerated Deforestation (manifested wildfire), Level 65 Nation Boss of Flame |
| Consequence of Greed (manifested contamination), Level 65 Nation Boss of Metal |
| Titanic(s) Doom (manifested winter), Level 65 Nation Boss of Water |
| Ascendant Capstone: The Way of the Warrior You are a warrior, down to your very bones. You have acquired a level of skill with the sword normally only seen in the heroes of old, much like your mentor, and will not fall to anyone lacking a similar level of dedication to mastering their craft. The less skilled, the less directly involved in facilitating your potential death, the person attacking you is, the less damage they will do. Even a nuclear strike can be nullified by this Skill. At closer range, or in more personal means of attacks, a difference in skill will have much less of an effect. However, any underhanded or hands-off attacker will have to be a true savant in every aspect of whatever method is employed. |
| Volcanic Hellmouth (manifested natural disaster), Level 65 Continent Boss |
| Ascendant Capstone: In The Eye of the Storm You are the man who is eternally next to the center of historical events and/or disasters, never the beginning, never the end, always present. You have no defenses of your own, but are able to draw on those of your monarchs, borrowing their Ascendant Capstones to shield yourself while you continue your work or are on standby, awaiting the need for action. If you go on holiday, the defenses will begin to decay until you return to action. However, once you retire for good, you will retain very low-level defenses (Should you return to work, your retirement gift will be overridden, replaced by whatever applicable capstones Currently borrowed: Heart of History (fully applicable, gain overall resistance to injury, especially indirect attacks, while remaining relevant, borrowed from Dietrich von Bern) Soul of the Empire (partially applicable, gain increased resistance while the empire exists, borrowed from Karl der Gro?e) Arcane Paragon (fully applicable, extreme resistance to non-magical attacks, borrowed from Fionn Mac Cumail) |
| You have hit Level 50, however, your specific Class progression forks here, splitting into several paths that you can take all the way to Level 100. However, each will give you varied and distinct Skills as you progress, resulting in a vastly different powerset. You have the following options: Ambassadorial Archmage - An Ambassador with all the power of magic at his fingertips, equally helpful in negotiations and conflict Polymath of Conflict - Become knowledgeable of all aspects of combat, be it personal or at the scale of an army, ranging from the fighting itself to all supporting logistics and other background skills. Master all weapons, fighting styles, and other skills related to war Erudite Ambassador - Explore the world, gather knowledge and allies in equal measure Mender of Wars Scars - Repair the scars war leaves on the flesh and soul of both man and Earth Arcane Wanderer - Wander throughout this world, gaining and using both knowledge and magic, making contact with other nations and cultures, trading and creating bonds of friendship and treaties Warmage - level cities with a thought, level nations in a day, use spells to devastate your enemies while shielding your allies, gain countless spells and new ways to apply them |
| Magical Traditions As you wander the cosmos and encounter new cultures, you can learn local magical traditions, adapted into the Systems methodology if necessary, by sheer proximity. In addition, it will be easy to find teachers to support your learning endeavors. |