《The Gate Traveler (Slice of Life LitRPG)》 Book One: Shimoor—Prologue Hello Reader, My name is John Rue. Im either 45 or 49 years oldbut Im not sure with the time skips between worlds, and it doesnt really matter in the grand scheme of things. Despite growing up in the foster care system in Birmingham, Alabama, I managed to make my way into the University of Chicago Pritzker School of Medicine. Afterward, I spent nine years patching up bullet and knife wounds and stitching up broken lives in the ER at St. Bernard Hospital in Chicago. But dont take my word for it; check the records if you think this is all a fairy tale. Im writing this as a last-ditch effort to warn you about whats coming. What you do with this information is up to you. You might think Im a coward for leaving, and maybe youre right. But the truth is, Ive got nothing left here. My wifes gone, my family disowned me before I even knew them, and the only connections I ever made died with her. So, Im not sticking around to play hero. My lifes a messalways has been. Foster care, bullying, and finally, a scholarship that got me out of that hellhole. I was always different, not just in the usual ways. Smaller, stronger, faster, eyes that seemed a bit too big for my facethings that made people uneasy without them even knowing why. So finally, they shipped me to a group home until I aged out of the system. Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. I met a woman who made life bearable in med school, then lost her to something I couldnt fix. And now? Now, Ive got friends waiting for me to leave Earth for the second time, and thats precisely what Im going to do. You can read this as a fantasy about a guy traveling with his pet or take it as a serious warning about whats coming. Either way, Im not going to sugarcoat it. This is the full story of my journey, everything I learned, and the relevant Archive entries. Initially, I wrote a summary of what was about to happen, but when I read it, I realized no one would believe it. So, instead, I will tell you the entire story of what happened to me, how I found out whats going on, and let you decide for yourself. This might sound like a cop-out, but Im not sticking around. The only thing Ive left on Earth are two graves, and graves dont care. So get readystock up, learn first aid, train, and maybe, just maybe, youll survive whats coming. Chapter 1: The Gate The trail twisted before me, turning left and right through the Black Forest, but I couldnt focus on my surroundings. Pain clawed at my chest, a sharp reminder of the grief I carried. My fingers brushed the raw skin, the sting anchoring me to the moment, even as my mind drifted. I shook my headsnap out of it. Youre here to get out of your head. The leaves were changinggold and orange breaking through the green. Sunlight filtered through the leaves, highlighting the dust motes in the air. Birds chirped all around, their sounds bouncing off the trees. It was peaceful, but it didnt ease the vise crushing my chest. I squeezed my eyes shut to stop the tears. Swallowing, I forced myself to focus on the sound of the gravel under my feet, the clean air filling my lungs, the woodsy smell, the birdsong, and the colors. But it didnt help. It never helped. Every step was heavier than the last, dragging me back into memories I fought so hard to escape. The wind whispered through the branches, cool fingers brushing my skin as a few fragile leaves drifted down, surrendering to the pull of gravity. My tears fell with them as I gritted my teeth. The forest was beautiful, but couldnt pull me out of my head. Each step pressed me deeper into the earth. I leaned on a tree, struggling to breathe as my chest tightened. The forest was quiet, except for the soft rustle of the wind, but it couldnt drown out the weight inside me. Without her no, dont go there. I pushed off the tree and kept walking, hoping the ache would stay buried where I left it. But grief never played by my rules. At 37 years old, my life was crumbling before my eyes. I didnt belongnot in this world, nor in my own skin. I was always the one who stood out: too short, too strong, and my eyes unsettling enough to make strangers uncomfortable. But she she had never flinched or cared about how people stared or whispered behind my back. She saw past all of it, saw me. Without her, the world had lost its warmth, a place where I no longer fit. Each step, each breath, only deepened the sense that I was drifting through someone elses life, a stranger in my own skin, disconnected from humanity. My boots crunched over the gravel as I walked, but my mind kept drifting back to the hospital. Just another building now, cold and empty. I kicked a loose stone off the path, watching it tumble into the underbrush. Id stayed there so she could patch things up with her father after our marriage wrecked their relationship. But now? Now, it was just four walls filled with memories I didnt want to revisit. My steps slowed, and I ran a hand over my chest, the raw skin burning. Id loved medicine, though, hadnt I? Not the peopleI never really trusted thembut the work. Fixing someone and seeing them walk out healthier because of me. That made sense. That made me valuable. I stopped to tighten the strap on my backpack, thinking of the paycheck. Maybe it was more important than it shouldve been, but growing up in foster care did that to you. You needed something solid, something you could count on. But even that was slipping away. Every email I sent came back with a polite rejection, and whenever I got close, someone dropped my name like a poison pill. My father-in-laws reach was longer than I ever imagined. His network stretched across the country, and he used it to cut me off, to ensure I had no place in the field Id worked so hard to be part of. Maybe a fresh start in Europe or Australia? Id heard they needed doctors. Is this my chance to start fresh and find a new direction? I suddenly felt something strangea presence. It wasnt sound or sight that called to me, but a subtle forcelike a thread of invisible silk winding through the air, tugging me gently toward an unseen place just beyond the edges of my awareness. I froze mid-step, my breath catching as I scanned the surrounding forest. The sounds of the Black Forest filled the airbirds chirping, leaves rustling in the breezebut nothing stood out. Nothing was around, just the dense trees and a few distant hikers further up the trail. Yet, the feeling was persistent, refusing to be ignored. It almost shouted at me to pay attention. I closed my eyes and shook my head, but it was like a soft hum that wouldnt fade, a connection to something at the edges of my perception. After a moment of standing still, debating with myself, I gave in. I couldnt ignore it anymore. My feet moved before I consciously decided, pulling me off the trail. A glance over my shoulder showed I had walked farther from town than Id realized, lost in my thoughts. But I wasnt too farstill close enough to the trail to hear the faint voices of other hikers. The feeling came from my right, deep in the woods. I hesitated, glancing at the dense underbrush. Not too thick, yet still challenging to navigate. I could push through. With one last look at the trail behind me, I stepped off it and into the trees. Twenty minutes of navigating through tangled roots, bushes, and low-hanging branches brought me to an area that looked like any other part of the forest: tall trees, underbrush thick with ferns, and two large boulders on a slight incline. Yet, the sensation here was stronger, pulling and urging me to act. It was the place, but there was nothing there. The pull grew more insistent, pulling me forward. Moving slowly, I made my way toward the larger of the two boulders. As I moved around it, the sensation became weaker, like a string losing tension. I paused, frowning, and moved around the rock. The further I walked, the weaker the feeling became. I walked a few steps back, and the sensation flared again. My brow furrowed in confusion. There was something here, but what? Curious, I returned in front of the boulders, and the feeling intensified. The same thing happened when I walked around the left-hand boulderthe feeling got weaker and then returned when I retraced my steps. What the hell am I doing? I took a deep breath and turned to leave, but the feeling got strongerlike an urgent call. It stopped me in my tracks. I looked at the boulders again and did one last testI walked between them. It felt like I walked through an invisible barrier, a force field that tickled my skin. The surrounding air felt charged, making the hairs on the back of my neck stand on end. I froze, trying to make sense of the sensation. I screamed and collapsed to my knees, the world tilting as a ball of fire detonated in my skull. My head shatteredno, explodedwhile my brain roasted alive inside the burning shell of my skull. I couldnt draw in a breath. My vision swam, spots dancing in and out of focus, and my hands, my entire body, trembled uncontrollably. The fire wasnt contained. The fire raged, devouring every part of me, as if it had doused my very soul in flame. And then... it deepened, each flicker of agony sharper than the last, burning through me like a living thing intent on my destruction. A searing line of flame snaked down from my head to my diaphragm, and a second ball of fire explodedthis one worse, much worse. The pain was sharper, more focused. I couldnt even muster the strength to scream. Every bit of energy I had went into one desperate task: staying alive. But it didnt stop. Another line of fire snaked lower, trailing to my abdomen before exploding in another eruption of lava. Please let me die. That would be betteranything would be better. But the fire only grew hotter, more relentless, pushing outward like it wanted to consume every inch of me. Reading on Amazon or a pirate site? This novel is from Royal Road. Support the author by reading it there. Lines of fire shot down my arms and legs, each one punctuated by explosions of searing agony, as if my blood itself had turned to liquid flames. Lines of fire ignited in every finger, every toe. My entire being had become nothing but fire. I wasnt just in pain anymoreI was pain. An inferno. A living embodiment of agony. I blacked out. I came to in the fetal position, hugging my midriff, with a potent scent of earth in my nose. Anticipating the return of pain, I lay still, bracing myself for the fire to rush through me once more. But the pain was gone. Completely gone. My body felt good. Too good. No fire, no tension. The aches I had carried for yearsgone. Slowly, I stretched, half-expecting something to snap or hurt, but nothing. I felt whole. The thought hit me harder than a truckwas this real? I hadnt felt whole in years. Slowly, I shifted, sliding off my backpack and rolling onto my back. My breath came out in a soft sigh as I stretched. I relished the absence of pain, the unfamiliar lightness all over me. It was like having a new body. I quit my job to take care of my wife in her final days, too afraid to sleep in case she needed me. After she was gone, insomnia and nightmares took over, keeping me awake. I tried staying in our home, but every corner, every object, dragged me deeper into memories, amplifying the grief until it swallowed me whole. Old, buried memories from my childhood clawed their way back, adding layers to the pain. I was drowning, exhausted, with no way out. Sleep became a luxury I could no longer afford. Now, I felt completely rejuvenated. It felt like all the sleepless nights, the physical and emotional weight of the past year, had been wiped away. I felt good. Like Id slept for days. I opened my eyes, and it was night, but not dark. Above me, an enormous moon hung low in the sky. Its pale light bathed everything around me in a soft, silvery tone, making the world seem otherworldly. Wow! I looked left and saw a smaller moon. Wait, what? My eyes shut instinctively, trying to block out the impossibility above me. That was when I noticed something blinkinga red light pulsing in the corner of my vision, like a warning signal. I opened my eyestwo moons. Closed themblinking light. Shaking my head didnt help. Still two moons and a blinking light. What was going on? I wasnt wearing any tech or gear that could explain it, but there it was, blinking away in the dark behind my eyelids. Okay, Ive lost it! I opened my eyes again, and the two moons were still there, but now I noticed the red light, even with my eyes open, pulsing just at the edge of my vision. I reached out, trying to touch it, but my fingers grasped at nothing but air. The light didnt shift or react. It stayed where it was, only moving when I moved my headalways in the same spot in my vision, like it was attached to me somehow. I focused on it, trying to connect mentally to whatever it was. Words appeared before my eyes almost immediately, like a virtual display coming to life.
| Innate ability detected [Gate Traveler] |
| No Class or Profession detected |
| New Class unlocked Gate Traveler Would you like to take the Class [Gate Traveler]? Y/N |
| Class: Gate Traveler Level 0 Gates to the next level (1/1) Level up +1 to all stats, +5 free points, +1 ability point Class: Gate Traveler Level 1 Stat Points: 5 Ability Points: 1 Gates to the next level (0/3) |
| Travelers Gate #468217258 Destination: Earth/Gaia/Terra Status: Unintegrated Mana level: 3 Technology level: Low Threat level: HumansCmoderate. Other beingsCvery high. |
| PERSONAL INFORMATION Name: John Rue Age: 37 Class: Gate Traveler Level 1 Gates to the next level: 0/3 Class Abilities: ? Conversion ? Travelers'' Archive ? Identify Health: 1550/1550 Mana: 3000/3000 Strength: 17 Agility: 15 Constitution: 10 Vitality: 21 Intelligence: 15 Wisdom: 10 Perception: 8 Stat points: 5 Ability points: 1 |
| Gate Traveler Unique Class A Gate Traveler can move between worlds through Gates that connect to different planets, planes of existence, and parallel universes. This class offers many unique abilities to assist Travelers and makes learning new Skills and Spells much easier. A Traveler needs to know many things to travel successfully. The first three Class abilities are free, but additional abilities cost Ability Points. Each level gives +1 to all stats, +5 free stats, and 1 ability point. |
| Gate Traveler Abilities Conversion between stat points and ability points: Unique Class Ability Exchange 5 stat points for 1 Ability Point. No cost in mana or Ability Points. |
| Travelers'' Archive: Unique Class Ability By Travelers for Travelers. Gain access to the Travelers'' Archive, where Travelers share knowledge. In each new world, access notes from other Travelers to help you navigate that world, and before you leave, add your own experiences to assist future Travelers. Explore the General Information section for tips on becoming a successful Traveler. No cost in mana or Ability Points. |
| Identify: Common Ability Get basic information about a creature, object, or being by looking at it. Use it often to level it up and reveal more detailed information. No cost in mana or Ability Points. |
| Storage: Unique Class Ability Unlock a storage space with an initial size of 64 cubic meters (4x4x4m). Items in this space stay in a suspended state. Expanding it by 4 meters in each direction costs 1 Ability Point, allowing storage growth from 64 m3 > 512 m3 > 1728 m3 > 4096 m3. Expansions are limitless, but without increased stats, expanding can cause mental strain. No mana cost, but accessing storage on worlds with mana levels of 10 or below takes more time and concentration. |
| Local Adaptation: Unique Class Ability ? Spoken Language: Gain basic understanding of a language by listening, and improve by speaking it. Cost: 1 Ability Point, with a onetime mana cost of 500 per language. ? Written Language: Learn to read a language by viewing at least five words, and improve fluency by reading. Cost: 1 Ability Point, with a onetime mana cost of 500 per language. ? Runes/Magic Script: Understand the meaning and use of runes and magic symbols. Mastery grows with additional symbols. Cost: 5 Ability Points. You can learn three types of rune or magic script languages; each extra language costs 1 Ability Point. Mana cost: 50 per rune or symbol. |
| Travelers'' Map: Unique Class Ability In each world, access a Map of that world, updated by other Travelers. The Map will continue updating as you explore. You can study existing maps to pre-fill parts of your Map, but these additions wont update on the general Travelers'' Map or be visible to other Travelers. Cost: 1 Ability Point, with a onetime mana cost of 100 in each new world. |
| One of the Crowd: Unique Class Ability Everything a Traveler needs to hide their status as a Traveler. On many worlds, abilities or devices exist to view personal information. This ability lets you cloak or modify your details: ? Change your name to blend in with local norms. ? Display one of your sub-classes or professions as your primary class, or show a false class based on your Skills or Spells. ? Hide parts of your information and replace them with question marks (Warning: This can draw unwanted attention). Cost: 1 Ability Point, with no mana cost. ? On some technological or mana worlds, identification is required, like papers, badges, or ID chips. Use this ability to conjure suitable IDs: Standard ID creation costs 100 mana. Advanced IDs, like central database-linked chips, cost 500 mana. ? If the world doesnt recognize your race, apply a glamour to appear local. The glamour drops once you pass through a Gate to a new world. Cost: 300 mana per world. ? To travel successfully, a Traveler may need extra documentation. This ability allows you to conjure whatever documents are required. Mana cost: varies based on specific requirements. |
| Sub-Classes/Professions: Unique Class Ability Allows you to acquire up to three additional classes and professions to support your travels. While these are less powerful than primary classes, they still offer valuable abilities. ? 1st sub-class/profession: 1 Ability Point ? 2nd sub-class/profession: 3 Ability Points ? 3rd sub-class/profession: 5 Ability Points No mana cost to gain a sub-class or profession. |
|
General Spells and Skills:
Unique Class Ability
Travelers can learn any Spell or Skill from the connected worlds, allowing for versatility and adaptability. Each new Spell or Skill costs between 1-3 Ability Points and starts at level 1.
Mana cost for use varies by Spell or Skill.
Reaching Level 10 in the Gate Traveler Class unlocks additional options. SEE FULL LIST |
| NECROMANCY Grasp of the Grave Channel the arcane arts to wield the power of necromancy and command the forces of death. Raise Undead: Summon skeletal warriors or spectral guardians to serve you. The number and strength of undead raised depends on your skill level and mana expenditure. Cost: 3 Ability Points. Drain Life: Channel negative energy to siphon vitality from living beings, replenishing your own health. The potency of this drain increases with the level of mastery. Cost: 3 Ability Points. Dark Influence: Infuse nearby shadows with necrotic energy, cloaking yourself and your allies from detection. The radius and duration of this concealment expand with skill levels. Cost: 3 Ability Points. Mana Cost: Varies based on the complexity and power of the necromantic spell. Murmur of Death: When wielding necromantic power, you perceive an eerie whispering from the realm of spirits and the domain of death. Outsiders hear a faint, chilling murmur emanating from your vicinity, yet they cannot decipher the sinister utterances exchanged within your necromantic sphere. |
| You have learned the Skill [Playing Tennis] |
| Would you like to give up the Skill [Playing Tennis] and convert it to an Ability Point? Y/N |
| You have 1 new Ability Point. |
| MANA DART Description: Mana Dart is an offensive spell allowing the caster to conjure a dart of pure magical energy. This potent spell, often wielded by battle mages, sorcerers, and magical warriors, delivers precise and powerful attacks against opponents. The number of darts and their potency increase with the casters level. Cost: 1 Ability Point. |
| MANA SHIELD Description: Mana Shield is a defensive spell that envelops the caster in a protective barrier of pure magical energy. This vital spell, often utilized by wizards, sorcerers, and magical guardians, provides a robust defense against physical and magical attacks. The shield absorbs incoming damage, safeguarding the caster and allowing it to withstand otherwise lethal blows. The shields power rises with the level. Cost: 1 Ability Point. |
| Minor Heal Description: Minor Heal mends minor injuries and alleviates simple ailments. Adventurers, healers, and anyone venturing into dangerous territories frequently use this essential spell. It effectively treats cuts, scrapes, broken bones, and common illnesses like colds, providing swift and reliable relief. While it doesnt cure severe injuries or complex diseases, its utility in everyday scenarios makes it a valuable addition to any spellcasters repertoire. The spells effectiveness slightly increases with the casters proficiency. Cost: 1 Ability Point. |
| 18.4.2016Traveler Guar Shum I knew this world would be trouble the minute I touched the Gate. They had three names for their world. Why!? And it''s not like the other names were good, so they couldn''t decide. Two of the names were Dirt and Ground. Really? Drop the silly names and keep the good one; it''s not complicated. I seriously thought about turning back, but the closest gate was weeks away, and I was tired of Shimoor. It''s nice, but pretty boring. The minute I crossed the Gate, the Guidance asked me about glamour and identification. 400 mana gone. I crossed back to regenerate. With the low mana levels, it would have taken me weeks. I listened to the first people I met and learned the language; another 500 mana gone. I''m back at the Gate to regenerate; this will be annoying. I reached the first city and was in shock. Based on the low mana levels, I already knew this would be my first technological world, but I didn''t expect that. The buildings were enormous, and there were mechanical carriages of every shape and size zooming everywhere. They looked dangerous; getting hit by one of them would kill me. They also emitted a poisonous smoke that permeated the air. I felt myself getting poisoned and was glad I picked up a healing spell with my last ability point. I''ll need to use it when I leave to reverse the damage. I asked around for a place to sell jewelry or coins, and someone directed me to a store. Of course, it was strange. Normal beings typically keep money in the till or a pouch, but here, they displayed it in big glass cases. I asked about the proprietor, and he was called over. He was excited about the coins, but wanted to see their identification. Seriously? Your money has identification? This is going to be even stranger than I thought. I told him I''d bring them and left. I tried to conjure identification for the coins, and it worked200 mana gone. So, every coin needs its own identification. This world is just ridiculous. I went back, showed him the papers, and sold the coins. The proprietor asked me where to transfer the money. Really? Those are my coins and my money; I don''t want to transfer it anywhere; I want to get it. The proprietor looked at me like I was insane. I''m the crazy one? Your coins have identification! When you sell something, they want to transfer your payment somewhere else! This world is so strange. Finally, he told me they didn''t have enough money to pay me for two coins, and he needed to send somebody to the river to get money. Why do you keep your money near the river? I''ll never understand this world. I only sold him one coin, and he paid me with papers. For a minute, I thought he was trying to cheat me, but with all the other strangeness, I kept quiet and decided to check those papers somewhere else. He was already looking at me like a lunatic, so I better stay silent. I promised to return to sell the other coin and left. I asked around for an inn and got instructions. Dear fellow Traveler, please note that inns in this world are called hotels, and they assign stars to them so the innkeeper can know how much to charge for a room. I''m staying in a 3-star inn, and it''s fantastic with a confusing washroom, an enormous bed, and a box I can watch stories on. Also, the papers are real money. The money system in this world is also a complete mess. They have coins like in normal worlds, but their coins, of course, have to be illogical. The people in this world use coins made of strange metal that have little valuethey are worth less than their metal in other worlds. If you stumble upon this narrative on Amazon, be aware that it has been stolen from Royal Road. Please report it. They use money made of regular paperit''s not even magical paper! The pictures and numbers on the paper determine its worth. They also use credits like the technological worlds I heard about from my father. I''m sure they will also use mana coins when the mana level rises. It''s like with the name; they can''t make up their mind. I took my father''s advice regarding learning about a new world, spent another 500 mana for the reading skill, and went looking for a library. ___ I''m back at the inn, and everything I learned in the last days in the library and from questioning people makes less sense than everything I''ve been through so far. Dear fellow Traveler, a lot of small kingdoms, which they call countries, comprise this world. That in itself is not strange, but each kingdom speaks a unique language. We are talking here about thousands of mana. But worry not, I searched in many books and found out that they have a language called English that most of the kingdoms know, even if it''s not their spoken language. Even better, the box with the glass in the inn shows a lot of English stories, so you can use it to learn the language. But don''t make my mistake; ask what language is in the story. I learned the German language when I arrived here and the French language from the story box. Only the next day, I discovered it was not English and had to learn another. Another 1000 mana lost. Back to the Gate to regenerate. I''m pleased I didn''t move away from it. The money is even more complicated than I thought. Each kingdom has its own money with its own pictures, and even if the numbers are the same, if the pictures are different, the worth of the money is different. The coins are also different. I found copper coins that are pretty useless here and planned to get a lot of them to use in other worlds, but then I learned that they''re only plated with copper. But worry not, dear Traveler. There''s a fantastic opportunity that I found: I sold my gold coin for 1,750 euros, and found a shop that sells things for games. It''s called a D&D shop, and they sell a pouch with 50 copper coins for 10 euros. That''s 8,750 copper coins, or 87 gold coins and 5 silver. I will conjure identifications, sell all my other gold coins, buy more copper coins, and return to Shimoor to convert them to gold. ___ I''m standing near the Gate to Shimoor, but before I leave, here are some general things I learned: They sell strange drinks that contain small amounts of poison. They call them soft drinks for some reason. What''s so soft about poison? I''ll never understand. Drink only water or milk. They sell many strange things they call food. They come in colorful packages, don''t smell or look like food, and contain small amounts of poison. You can buy fresh fruits and vegetables from market stalls, as well as cured meats, cheeses, and bread. If you don''t have a healing spell, don''t risk it. And even if you do, trust me; you don''t want to taste the strange packaged food; it either tastes like paper or leaves an unpleasant aftertaste in your mouth that you must wash with water. Good things to buy for personal use: They have a very sturdy material called jeans, which is excellent for travelling. Buy a couple of pants and jackets. I found an enormous store for "camping gear" and a lot of good equipment for traveling. I bought a tent that jumps out, assembles itself, and is easy to fold again. It even has nets to protect from bugs. A couple of sturdy and comfortable shoes for traveling, soft socks, an excellent hunting knife that will serve me for years, a clever gadget to hang a pot above a fire with a unique pot with a round bottom, a thick folded blanket with a device to close one side that''s called a "sleeping bag" and some cups and plates. If you don''t have a spell to purify water, they have small round things called tablets to purify water. I don''t need it, but maybe it will help you. In a different store, I bought a lovely invention called a bicycle that will make traveling long roads much more manageable. I came through the Gate to a land called Germany near the city of Frankfurt (marker added to the map). To be honest, I haven''t traveled this world. Maybe I''m not ready for a technological world. It''s too alien. Or perhaps it''s because this is my only second world as a Traveler. But at least I have an enormous barrel with copper coins to convert to gold, all in lovely pouches that will sell. My father told me that a smart Traveler can earn riches and come back home set for life. I''m beginning to believe him. I hope my account will help you acclimatize more easily. Goodbye. May your road be happy and your adventures gentle. 3.5.2016Traveler Guar Shum |
| You have learned the spell [Heal Muscles] |
| You have learned the spell [Diagnose] |
| You have learned the spell [Stop Bleeding] |
| You have learned the spell [Heal Bone] |
| You have learned the skill [Minor Spell Adaptation] |
| You have learned the spell [Control Blood] |
| You have learned the spell [Healing Touch] |
| You have shown an aptitude for healing and learned six spells from the Healer Class without purchasing them. New class unlocked: [Healer] Would you like to take the Healer Class as your sub-class? Note: Due to your achievement, you can take the Healer Class without spending ability points, and the class''s strength will equal that of a primary class. Y/N |
| Would you like to display your Healer Class as your primary class? Y/N |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 2 Stat points: 3 Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 3 Stat points: 6 |
| Class: Healer This is a common, respected class. Healers can heal any injury or disease, but need unique spells for more complicated situations, such as poisoning or curses. This class offers three starting spells when you get the class and an additional spell every five levels. When the Healer levels a spell to its highest level [25], they can choose another spell from the list to level. Healers can learn spells more easily from the Life and Nature disciplines. Each level gives +3 intelligence, +3 wisdom, +2 vitality, +3 free points |
| Name | John Rue |
| Age | 37 |
| Class | Healer Level 3 |
| Spells | Heal Muscle12 Diagnose1 Stop Bleeding1 Heal Bone1 Control Blood1 Healing Touch1 |
| Hidden Class | Gate Traveler Level 1 |
| Gates to next level | 0/3 |
| Class Abilities | Conversion Travelers'' Archive Identify Storagex2 Local AdaptationSpoken language Map One of the Crowd |
| Stat points | 6 |
| Ability points | 2 |
| General Spells | Mana Dart Mana shield |
| General Skills | Making handmade pasta - 1 Pencil sketching - 1 Making Beer - 1 Staff Fighting - 10 Krav Maga - 10 Archery - 10 Minor Spell Adaptation - 1 |
| Health | 1750/1750 |
| Mana | 51/3000 |
| Strength | 17 |
| Agility | 16 |
| Constitution | 10 |
| Vitality | 25 |
| Intelligence | 21 |
| Wisdom | 16 |
| Perception | 8 |
| Congratulations on receiving the [Healer Class] You received the following spells: Assessyou already have a higher version of this spell. A new option was added. Minor Healyou already have a higher version of this spell. A new option was added. Clean Neutralize Poison Purify |
| John Rue, 37 Healer Level 3 Spellsexpand Gate Traveler Level 1 [Hidden] Gates to next level (0/3) Class Abilitiesexpand Stat points: 0 Ability points: 2 General Spellsexpand General Skillsexpand Health: 1750/1750 Mana: 52/3000 Personal statsexpand |
| Travelers Gate #468217257 Destination: Shimoor Status: Integrated Mana level: 17 Threat level: Very low |
| Summer, year 9 of King Lure IVTraveler Guar Shum I''m leaving through a portal in the northern part of the major continent. I have no idea what kingdom it belongs to. You can find the location marked on the Map. This is my second time here, so I have little to add. I found a sweet, sweet deal with copper coins and came to convert them to gold. If you want to know what deal, find a Gate to a place called dirt, ground, and something else and read my entry. |
| Winter, year 8 of King Lure IVTraveler Guar Shum Hello, fellow Traveler. I hope my words will help you on your journey. This story has been unlawfully obtained without the author''s consent. Report any appearances on Amazon. Came through the Gate. Don''t need identifications or glamour. Good. Spent 500 mana to learn the language. Mana levels are relatively low, so regeneration is slow. Something like 100 a day. Tolerable. This world is nice but boring. Because of low mana levels, there are almost no monsters, and they are relatively weak. The strongest monster I saw from afar was level 2. I didn''t bother killing it. I want to get the Warrior Class as a sub-class, but don''t think it will happen with such a low-level monster. Life is unfair sometimes. This is my second worldor maybe my first. I''m the son of a Gate Traveler, and my father prepared me all my life. Before he let me through a Gate, he made me travel our world to gain experience. So, my first? Second? Doesn''t matter. So, this world. The good stuff: My father was right that it''s a great starting world. The people are nice and friendly, the wild animals are not especially dangerous, and there are few monsters. The locals are humanoid like us but have a strange light brown color instead of blue. I didn''t need glamour, and they had no problem with my color. They assumed I was from the "unknown kingdoms over the sea" and kept pestering me with questions about how I crossed the sea. I invented a new story in every new town to break the monotony. Great Spirits, it''s boring here. The money system is straightforward: copper, silver, and gold. 10 coppers=1 silver, 10 silvers=1 gold. They don''t even have platinum or mithril coins here. Boooriiing. Most places have a basic inn, nothing to tell stories about. A night in an inn costs 3 coppers, a meal or an ale 2 coppers, tea 1 copper. The bad stuff: BOOOOORIIIIING There''s nothing here except endless wilderness with some towns in between. The few capital cities are just like the towns, just biggerno interesting magic, no dungeons, just boring, boring, boring. I''m feeling my mind going numb. I''m leaving through the first Gate I find. Goodbye. May your road be happy and your adventures gentle. |
| Travelers Gate #468217257 Destination: Earth/Gaia/Terra Status: Unintegrated Mana level: 3 Technology level: Low Threat level: HumansCmoderate. Other speciesCvery high. |
| Travelers Gate #186227376 Destination: Shimoor Status: Integrated Mana level: 17 Threat level: Very low |
| Current mana level |
| Maximum mana capacity |
| Strength Physical: This quality determines the intensity of force or powerhow hard you can hit, how much you can lift, how much opposite force you can exert against another object. Mental: This quality determines how effectively you can deal with challenges, pressures, and stress in life without breaking down or giving up. |
| Agility Physical: This quality determines quickness and ease of motion, as well as how well you can control your body, speed, flexibility, and balance. Your physical reaction time. Mental: This quality determines your ability to think and draw conclusions quickly; your ability to change your mind based on new information; intellectual acuityyour mental reaction time. Stolen from Royal Road, this story should be reported if encountered on Amazon. Constitution Physical: This quality determines your body''s ability to withstand fatigue and physical hardship, as well as your resistance to diseases, trauma, and harsh conditions. Mental: This quality determines your confidence and mental resilience. Your ability to stay true to yourself and your ideals. Vitality Physical: This quality determines your energy, vigor, liveliness, and activity level. It also determines your longevityhow much life you have in you, and your physical appearancehow young and vibrant you look. Mental: This quality determines your feeling of aliveness, participation in life, and enjoyment of life, as well as your sense of wonder and excitement about life. Intelligence Physical: This quality determines your body''s ability to detect and actively manage the balance of critical chemicals and hormones for optimal health. Your body''s ability to know how to engage muscles, effortlessly maintain good posture, and learn new movement skills; the speed at which something becomes muscle memory. Mental: This quality determines your ability to learn and understand new knowledge, retain and apply it in practice. Deal with new or trying situations, perceive or infer information, and solve complex problems. It determines your mind''s ability to understand principles, truths, facts, or meanings. High intelligence helps you learn spells faster. Wisdom Physical: This quality governs your body''s ability to interpret the input from your senseshow fast you let go of a hot stove or a sharp needleand your body''s ability to recognize its needs: whether its need to move, vitamins, sun, rest, or anything else it needs to thrive, and its ability to communicate its need in a way that can be interpreted. Mental: This quality establishes your capacity to apply pertinent knowledge intelligently, particularly in circumstances that differ from the context in which you gained it; your capacity to decide based on a blend of knowledge, experience, and intuitive comprehension; and your capacity to learn from both your own and others'' experiences. High wisdom helps you adapt spells, combine spells in new, innovative ways, and invent new spells. Perception Physical: This quality determines your body''s awareness of the elements in the environment (heat, cold, humidity, or dryness); it determines the function of your sensory organs (how sharp your eyes, nose, or ears are) and the integrity and health of the sensory organs. Mental: This quality determines the range and acuity of your senses, not only the sensory organs, but also the other senses, such as a sense of danger or the intuitive knowledge of an opportunity. It also allows you to perceive more than meets the eye in personal interactionsto understand intentions and feelings, as well as the ability to perceive and understand different viewpoints. |
| You have learned the Skill [Mana Sense] |
| You have learned the Skill [Mana Meditation] |
| Travelers Gate #468217258 Destination: Shimoor Status: Integrated Mana level: 17 Threat level: Very low. |
| To whom it may concern, I write the following with a heavy heart and great sadness, but certain things need to come to light, and I also need to admit them to myself. It pains me to say this, but my parents were never real parents. I never felt love from them, nor care or concern. All my achievements and victories, they immediately claimed as their own. Of course she reads well, thats thanks to my genes and investment, or No wonder she draws beautifully, its the effect of my talent. Its just a shame she will never be as good and talented as me. On the other hand, all my failures and mistakes were mine alone. They always told me how much of a disappointment and mistake I was and how sorry they were for bringing me into the world. My life was always planned down to the smallest details for their benefit. I was not allowed to associate with certain children because their parents have nothing to offer. On the other hand, I had to connect with children I did not want to be around because her father runs a large medical equipment company, or her mother chairs an important charity committee that I want to cooperate with us. They always made me feel like an object, an extension of them and their desires, not an individual with my own. When I was diagnosed with cancer, I told my parents. I am ashamed to admit that a small part of me still hoped they would, for once, show concern or maybe even care. Of course, that did not happen. My fathers first question was, Who is the beneficiary of your life insurance? And my mother said, Make sure you pass on your grandmothers jewelry to me before you die. When I stopped chemotherapy, my fathers only response was, Good. The treatment is a waste of money. In the last months of my life, they visited me at least once a week. Not to ask how I was or to check if I needed anything. No. They came to demand I change the beneficiary of my life insurance to my father, give the jewelry to my mother, and leave the trust fund to them in my will. That was the only thing that interested them. And when I refused, as always, they called me a mistake and the biggest disappointment of their lives. I am not writing these things for pity, but to clarify that I do not want any of my property inherited by my parents. I know them well enough to be sure they will challenge my will and demand every cent they can get their hands on. So I ask, in every possible way: please do not give them anything. The only thing they have ever cared about is money, and that is what they will never get from me. The only ray of light in my life was my beloved husband, John. From the day we met, he was the sunshine in my life. He brought laughter, music, delicious food, and a sense of belonging. I leave him everything, with great pain that those are the only things I have to give for years filled with love and friendship. Thank you for your understanding and for ensuring my last wishes are respected. With deepest gratitude, Sophia Angela Rue |
| Travelers Gate #468217241 Destination: Lumis Status: Integrated Mana level: 32 Threat level: HumansCmoderate. Other beingsChigh. |
| Class: Gate Traveler Level 1 Gates to next level (3/3) Level up +1 to all stats, +5 free points, +1 ability point Class: Gate Traveler Level 2 Stat points: 5 Ability points: 3 Gates to next level (0/5) |
| Class: Gate Traveler Level 2 Gates to next level (5/5) Level up +1 to all stats, +5 free points, +1 ability point Class: Gate Traveler Level 3 Stat points: 5 Ability points: 4 Gates to next level (0/8) |
| SPELLBINDING Description: Spellbinding is a sinister enchantment spell that allows the caster to manipulate people, compelling them to obey commands. This dark art is used by cunning bards, enchanters, and illusionists to ensure unwavering loyalty and obedience through magical coercion. Initially, the spell lasts for 3 days, but the duration grows with the caster''s level, enabling extended control. The effectiveness and potency of the spell also increase with skill level, allowing for more complex and counterintuitive commands. Cost: 1 Ability Point |
| INVISIBILITY Description: Invisibility is a coveted illusion spell employed by stealthy rogues, cunning mages, and spies for covert operations and strategic advantage. It renders the caster imperceptible to normal senses, allowing them to move undetected through various environments. The spell''s duration starts at 5 minutes and extends with higher levels. Cost: 1 Ability Point |
| You have bought and sold goods for enormous sums of money in the last few months. New Profession unlocked: [Merchant] Would you like to take the Merchant Profession as your Profession? Note: Taking this Profession will allow you to use the banked advancement. Y/N |
| New Quality unlocked Luck |
| Luck This quality does not have physical or mental aspects. Luck affects chance, fate, and destiny. Luck is the invisible guidance leading toward fortune, prosperity, success, and fortuitous events or circumstances. Luck is also the internal warning of danger, of knowing not to go somewhere or not to do something. Luck is the guiding hand that leads you to a better existence. |
| Level up +3 wisdom, +3 perception, +2 luck, +3 free points Merchant Level 2 Stat points: 3 Level up +3 wisdom, +3 perception, +2 luck, +3 free points Merchant Level 3 Stat points: 6 Level up +3 wisdom, +3 perception, +2 luck, +3 free points Merchant Level 4 Stat points: 9 Level up +3 wisdom, +3 perception, +2 luck, +3 free points Merchant Level 5 Stat points: 12 |
| Merchant This is one of the oldest professions in existence. It is common and generally respected. Merchants buy and sell goods for profit. This profession offers 3 starting skills when you get the profession and an additional skill every 5 levels. When the Merchant levels a skill to its highest level [25], they can choose another skill from the list to level. Each level gives +3 wisdom, +3 perception, +2 luck, +3 free points |
| Profession | Merchant Level 5 |
| Skills | Bargain Sense Honesty Appraisal A Nose for Business |
| A Nose for Business Demonstrating a keen eye for opportunities, you excel at evaluating offers to discern their actual value and uncover any undisclosed factors. Your skill lies in presenting deals and merchandise in a compelling and favorable light. Moreover, when engaging with customers, you have an intuitive sense of their desires and requirements, enabling you to meet their needs effectively. |
| Name | John Rue |
| Age | 38 |
| Class | Healer Level 3 |
| Spells | Heal Muscle - 12 Diagnose - 1 Stop Bleeding - 1 Heal Bone - 1 Control Blood - 1 Healing Touch - 1 Neutralize Poison Purify Clean |
| Hidden Class | Gate Traveler Level 3 |
| Gates to next level | 2/8 |
| Abilities | Conversion Travelers'' Archive Identify StorageCx3 (1728m3) Local Adaptation - Spoken language Map One of the Crowd |
| Profession | Merchant Level 5 |
| Skills | Bargain Sense Honesty Appraisal A Nose for Business |
| General Spells | Mana Dart Mana shield - 1 Spellbinding - 3 Invisibility - 2 |
| General Skills | Making handmade pasta - 1 Pencil sketching - 1 Making Beer - 1 Staff Fighting - 10 Krav Maga - 10 Archery - 10 Minor Spell Adaptation - 1 Mana Sense - 1 Mana Meditation - 3 Photography - 1 Develop Negative - 1 Print Photograph -1 Guitar Playing |
| Health | 2350/2350 |
| Mana | 3000/3000 |
| Strength | 24 |
| Agility | 24 |
| Constitution | 23 |
| Vitality | 27 |
| Intelligence | 23 |
| Wisdom | 30 |
| Perception | 28 |
| Luck | 8 |
| Stat points | 0 |
| Ability points | 10 |
| ANESTHESIA Description: Anesthesia is a vital healing spell used by proficient healers to numb pain and induce temporary unconsciousness in their patients. This channeled spell has no set duration, as its length depends on the healer''s desire and mana reserves. It is essential during complex magical treatments, ensuring the subject remains free from pain and stress throughout the procedure. Cost: 1 Ability Point |
| You have learned to partition your mind. New class unlocked: [Wizard] Would you like to take the Wizard Class as your sub-class? Cost: 3 ability points. Y/N |
| You have learned the spell [Regrow Flesh] This is an advanced spell and, therefore, a noteworthy achievement. +2 to all stats. |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 4 Stat points: 3 Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 5 Stat points: 6 |
| Level 1 Jurber defeated |
| STRETCH Adult Bushland Dog Progress to awakening 27% |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 6 Stat points: 3 |
| Name: John Rue Age: 38 Class: Healer Level 6 Spells: Heal Muscle - 12 Diagnose - 6 Stop Bleeding - 2 Heal Bone - 3 Control Blood - 3 Healing Touch - 9 Neutralize Poison - 1 Purify - 5 Clean - 7 Anesthesia - 3 Regrow Flesh - 1 Fortify Life Force Hidden Class: Gate Traveler Level 3 Gates to next level: 2/8 Class Abilities: Conversion Travelers'' Archive Identify Storage - x4 Local AdaptationSpoken language Map One of the Crowd Profession: Merchant Level 5 Skills: Bargain - 1 Sense Honesty - 1 Appraisal - 2 A Nose for Business - 2 General Spells: Mana Dart Mana Shield - 1 Spellbinding - 3 Invisibility - 2 General Skills: Pencil Sketching - 1 Making Beer - 1 Staff Fighting - 10 Krav Maga - 10 Archery - 10 Minor Spell Adaptation - 1 Mana Sense - 1 Mana Meditation - 3 Develop Negative - 1 Print Photograph - 1 Guitar Playing - 7 Health: 3000/3000 Mana: 370/4200 Strength: 26 Agility: 26 Constitution: 25 Vitality: 35 Intelligence: 34 Wisdom: 41 Perception: 28 Luck: 19 Stat points: 0 Ability points: 49 |
| Fortify Life Force Enhance the energy or force that animates all living organisms. Fortify Life Force helps the body complete the healing process and deal with the draining effects of intense healing. It can also be used to grow organisms. |
| World Information General Information |
| You do not possess the required class, skills, knowledge, or mana levels to affect the Archive. |
| Stretch Adult Bushland Dog Progress to awakening 34% |
| Level 1 Jurber defeated Level 1 Jurber defeated Level 1 Jurber defeated Level 1 Jurber defeated Level 1 Jurber defeated Level 1 Jurber defeated Level 1 Jurber defeated |
| Polluted Earth Mana Crystal Inferior quality Unstable |
| You have learned to harvest Mana Crystals |
| Earth Mana Crystal Medium quality |
| Earth Mana Crystal Medium quality |
| Luck This quality does not have physical or mental aspects. Luck affects chance, fate, and destiny. Luck is the invisible guidance leading toward fortune, prosperity, success, and fortuitous events or circumstances. Luck is also the internal warning of danger, of knowing not to go somewhere or not to do something. Luck is the guiding hand that leads you to a better existence. |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 7 Stat points: 3 |
| Milestone Reached Luck 20 or Above Reaching a Luck stat of 20 or above marks a significant milestone in your journey. At this level, you can now actively engage your Luck to determine the best direction to travel for a fortunate outcome. This means more than just avoiding danger; it means seeking fortuitous encounters, discovering hidden treasures, and arriving at places where success and prosperity await. With Luck over 20, you gain an intuitive sense of where to go for a lucky find, whether it''s a hidden cache of valuable items, an encounter with a beneficial ally, or a situation that leads to unexpected prosperity. This heightened sense guides you through the intricate web of possibilities, ensuring you are always in the right place and time. Engaging your Luck in this way transforms it from a passive trait to an active tool in your arsenal, enhancing your journey and helping you navigate the world''s uncertainties with confidence and purpose. |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 8 Stat points: 3 Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 9 Stat points: 6 |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 10 Stat points: 9 |
|
Cleanse
Cleanse is a versatile spell designed to purge impurities, toxins, and harmful substances from an entity or an object. By systematically eliminating contaminants, Cleanse ensures that it purifies the target.
There are two ways to cast it:
|
| Stretch Adult Bushland Dog Progress to awakening 39% |
| Milestone Reached Luck 20 or Above Reaching a Luck stat of 20 or above marks a significant milestone in your journey. At this level, you can now actively engage your Luck to determine the best direction to travel for a fortunate outcome. This means more than just avoiding danger; it means seeking fortuitous encounters, discovering hidden treasures, and arriving at places where success and prosperity await... |
| Emerald High Quality |
| ADAPTABLE LIGHT BALL Description: Adaptable Light Ball is a versatile channeled spell that grants the caster the ability to manipulate light with precision. This spell allows the user to adjust the intensity of the light, ranging from a gentle glow to a bright, focused beam. Additionally, the caster can control the placement of the light, making it possible to illuminate specific areas or objects as needed. Ideal for tasks requiring detailed work or creating a customized lighting environment. Cost: 2 Ability Points |
| Stretch Adult Bushland Dog Progress to awakening 67% |
| Luck: 28 |
| You have learned to sense with your mana. New class unlocked: [Wizard] Would you like to take the Wizard Class as your sub-class? Cost: 1 ability point. Y/N |
| You have learned to wield your mana sufficiently. New class unlocked: [Wizard] Would you like to take the Wizard Class as your sub-class? Note: Due to your achievement, you can take the Wizard Class without spending ability points, and the classs strength will be equal to a main class. Y/N |
| WIZARD This is a rare and very sought-after class. Wizards are scholars of magic and mana. They develop new spells, combine them, and expand them. They study mana and its intricacies and learn to wield it like a tool. When a Wizard advances their understanding of magic and mana, they can develop the ability to wield external mana. This Class does not have Spells, Skills, or Abilitiesthe wizard develops their own. +3 Intelligence, +3 Wisdom, +3 Perception, +1 to all other stats. This class does not receive free stat points |
| Level up +3 Intelligence, +3 Wisdom, +3 Perception, +1 to all other stats Class: Wizard Level 2 |
| Name: John Rue Age: 38 Class: Healer Level 10 Healer Spells: Heal Muscle - 14 Diagnose - 10 Stop Bleeding - 3 Heal Bone - 7 Control Blood - 11 Healing Touch - 20 Neutralize Poison - 1 Purify - 10 Clean - 15 Anesthesia - 7 Regrow Flesh - 1 Fortify Life Force - 5 Cleanse - 1 Hidden Class: Gate Traveler Level 3 Gates to next level: 2/8 Class Abilities: Conversion Travelers Archive Identify - 1 Storage - x4 Local Adaptation: Spoken language Map One of the Crowd Profession: Merchant Level 5 Skills: Bargain - 1 Sense Honesty - 1 Appraisal - 2 A Nose for Business - 2 Sub-class 2: Wizard Level 2 Wizard Abilities: Mind Split x3 Mana Sensing [Apprentice] Mana Saturation [Apprentice] Harvest Mana Crystal [In Progress] Harvest Game [In Progress] General Spells: Mana Dart Mana Shield - 1 Spellbinding - 3 Invisibility - 2 Mend - 1 Adaptable Light Ball - 4 General Skills: Pencil Sketching - 1 Making Beer - 1 Staff Fighting - 10 Krav Maga - 10 Archery - 14 Minor Spell Adaptation - 1 Mana Meditation - 8 Develop Negative - 2 Print Photograph - 1 Photography - 2 Guitar Playing - 10 Mining - 5 Butchering - 1 Skinning - 1 Health: 3750/3750 Mana: 3350/6900 Strength: 27 Agility: 29 Constitution: 35 Vitality: 40 Intelligence: 49 Wisdom: 56 Perception: 31 Luck: 29 Stat points: 0 Ability points: 43 |
| Earth Mana Crystal Medium quality |
| Stretch Adult Bushland Dog Progress to awakening 82% |
| Stretch Adult Bushland Dog Progress to awakening 87% |
| One of the Crowd C unique class ability This ability is everything a Traveler needs to hide their status as a Traveler. In worlds with low to high mana levels, many classes can view personal information or have runic or magic script artifacts to view the personal information of a being. To help hide your status as a Traveler, you can hide/edit parts of your Personal Information. You can change your name to match local conventions. You can display your profession or one of your sub-classes as your Class or a false class based on one of your Abilities. You can also hide any part of your Personal Information and display question marks instead. Note that displaying question marks might direct unwanted attention your way. Cost 1 ability point. No mana cost. In technological and some mana worlds, various means of proving identity exist, such as identification papers, badges, identity chips, and more. Use this ability to conjure the needed identifications to travel the world peacefully. A one-time cost of 100 mana to conjure identifications. If the identification means are more advanced, such as an identity chip connected to a central database, it costs 500 mana to conjure the chip and connect to the database. Depending on the need, more mana might be required to perform additional adaptations. The story has been taken without consent; if you see it on Amazon, report the incident.If your race is unknown in the new world, you can also glamour yourself to look local. The glamour will remain constant and drop when you pass through a Gate to a new world. A one-time cost of 300 mana in each new world. |
| Stretch Adult Bushland Dog Progress to awakening 98% |
| Tr. SPV Location: world C Marut, Country C Sasna, City C Ford Does anybody know where to fix a sword in the above location? |
| Tr. BH A blacksmith |
| Tr. BBN What he said |
| Tr. JN A good blacksmith |
| Tr. BBN What he said |
| Tr. FV A very good blacksmith |
| Tr. BBN What he said |
| Tr. SPV Ha ha, very funny. Its a magical sword. |
| Tr. BH A magical blacksmith |
| Tr. BBN If you stumble upon this narrative on Amazon, it''s taken without the author''s consent. Report it. What he said |
| Tr. JN A good magical blacksmith |
| Tr. BBN What he said |
| Tr. FV A very good magical blacksmith |
| Tr. BBN What he said |
| Tr. SPV You are all annoying. Its a tech-world, and I need my sword fixed. Any Ideas anybody? |
| Tr. FV We are annoying, but you have the intelligence of a bundak. You cant fix a magical item on a tech world. |
| Tr. BBN What he said |
| Tr. SD Does anybody know a good place to buy mana crystals in the cluster of Lipia-Timus-Ilmavirta-Sonest? |
| Tr. JR Harvest them yourself. After you kill a monster, envelop it in your mana and slowly compress until the monster dissipates and you have a crystal. It will be polluted and make you want to puke, but dont give up. Keep compressing it and cast Clean & Purify until it looks clear and you have a crystal. BTW, what are mana crystals used for? New Traveler here. |
| Tr. JH Great tip, my friend. You should write it in the Tips & Tricks section. |
| Tr. KL Stop lying and polluting the Archive with junk. Its already a mess. If it were that easy, everybody would do it. |
| Tr. NH Yes, a total liar. Tried it, didn work. Probably a girl. |
| Tr. MJN Listen, you misogynistic piece of milkik shit. Im a girl and an amazing Traveler and not a liar. And I agree with you the tip is from a girl. A dumb guy like you cant do it. |
| Tr. LKM You are all idiots. I did it and it worked, but got a killer headache. |
| Tr. LI Both JR & LKM are liars. I tried it, it doesnt work. You cant envelop something in mana. You cast a spell, or you dont. There is no Envelop Spell in the list, I checked. |
| Tr. SD Tried it, didnt work either. Somebody knows the answer to my original question? Does anybody know a good place to buy mana crystals in the cluster of Lipia-Timus-Ilmavirta-Sonest? |
| Tr. KM No idea where that is. |
| Tr. BBN What he said |
| Tr. SD You are all annoying idiots and not helpful at all. Im getting fed up with the Archive. |
| Stretch Adult Bushland Dog Progress to awakening: 99% |
| Stretch Adult Bushland Dog Progress to awakening: 99% |
| Stretch Adult Bushland Dog Progress to awakening: 99% |
| Stretch Adult Bushland Dog Progress to awakening: 99% |
| Stretch Adult Bushland Dog Progress to awakening: 99% |
| Stretch Adult Bushland Dog Progress to awakening: 100% |
Name: John Rue
Age: 20
Class: Healer Level 10
Healer Spells:
|
| Level up +3 wisdom, +3 perception, +2 luck, +3 free points Profession: Merchant Level 6 |
| You have perfected a technique to harvest bovine game. +1 to Perception. Advance the technique and formalize a spell to get more benefits. |
Tr. JR
Johns Amazing Campfire Lasagna That Can Wake Even the DeadThe amounts depend on the size of the pan Equipment:
|
Tr. SP
Opportunities and Dangers in Worlds Undergoing Integration
The connected universe is growing and expanding constantly. This can be seen by the new Gates appearing in worlds previously explored by Travelers. During my journeys, I returned several times to worlds I had visited before, and in two cases, there were new Gates to worlds I had not yet known.
Another awe-inspiring facet of this expansion is the monumental process of integration. New worlds are assimilated into the ever-expanding network of interconnected mana worlds in a ceaseless stream. Given the unfathomable vastness of the universesome even speculate that its size is infinitethe number of worlds undergoing integration could be far greater than we can comprehend.
The integration processes I have personally experienced have left an indelible mark on my soul.
The first time I experienced this, I was a young woman in my home world. Our society has built highly sophisticated technologies, from nanobot medical systems to energy shields that protect entire cities. At that time, I was completely unaware of my latent abilities as a Gate Traveler. Fortunately, I received the Archer Class at the beginning of the integration process. This unexpected boon allowed me to survive after all my family and friends were tragically killed.
During the initial chaos, our advanced weapons systemsplasma rifles, laser blades, and energy cannonsfailed inexplicably. Soldiers found themselves defenseless as these once-reliable weapons malfunctioned or stopped working entirely. This left us vulnerable to the increasingly aggressive mana beasts that roamed the streets. While fleeing from one such beast, I sensed a Gate nearby and instinctively discovered my ability to travel through Gates. The dire situation in my home world, with its collapsing infrastructure and failing technologies, compelled me to act swiftly. I gathered all the equipment I could and left through a Gate, hoping to find safety and answers in another world.
This experience affected me deeply for many years until I resolved to examine the integration process thoroughly. Today, I am over 450 years old and have visited two worlds on the verge of integration. I chose to stay and fully experience and document the process. During my travels, I also met other Gate Travelers who experienced worlds on the verge of or during integration. I conducted extensive interviews with them to collect data and understand the process.
The Integration Process
Phases of the integration process typically span fifteen to twenty years. The difference in the indicated time period is due to different worlds measuring time differently and having varying gravity, which affects the length of the seasons.
Initial Stage
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| Tr. MO The Difference Between Planets, Planes of Existence, and Parallel Universes Hello to all Travelers, I am a seasoned Traveler and have traveled in many worlds. Recently, I met a new young Traveler, and she asked me the following question: "The description of our class says, ''A Traveler can move between worlds through Gates that connect to different planets, planes of existence, and parallel universes.'' What does that even mean? What is the difference between planets, planes of existence, and parallel universes?" After I explained the difference to her, I added it to the Archive so that all the new Travelers in the cosmos could also learn the answer. Planets So, right now, I assume most of you are in some Plane of Existence or Realmthe words Plane and Realm are synonymouson some planet. If humans inhabit the world you are in, you are in the human plane or realm. That is, all the worlds that belong to this plane are inhabited by humans. These humans can differ greatly from each other. They can have different colored skin, different hair, and different facial structures. They can have even more striking and unusual features, such as horns, tails, wings, or long ears (either down like a hanging appendage or pointy). But they are all still human. For instance, in some worlds, you may encounter humans with bioluminescent skin that glows softly in the dark, a trait developed to navigate their dimly lit environments. Some human populations might have intricate, natural patterns on their skin, similar to tattoos, which change color to reflect their emotional states. Others might have developed heightened senses, such as extraordinary night vision or an acute sense of smell, adapting to their specific environments. In yet other worlds, humans might have symbiotic relationships with native flora and fauna, resulting in unique physical traits like vine-like hair that changes color with the seasons, or skin that can photosynthesize, providing additional energy from sunlight. In worlds rich with magical influence, humans could be born with innate magical abilities. They might have eyes that shimmer with an otherworldly light when they use their powers or markings on their skin that glow when they cast spells. Despite these vast differences in appearance and abilities, all these variations fall under the umbrella of humanity in the human plane. This diversity showcases the incredible adaptability and resilience of humans across different environments and worlds, making each encounter a unique and fascinating experience. If you''ve ever encountered one or more worlds inhabited by the Orcanis race, a good example would be the Orcanis. They are 30-40 percent larger than an average human, have extremely thick green or gray skin, depending on the world, and also have tusks. But they are still human. Another example would be the Genomey race. The tallest of them reaches my waist, and they have enormous eyes. Again, they are still human and belong to the human plane. Each world on this plane can differ greatly from the others. The worlds that have not integrated can range from a world where humans have just begun developing and still live in caves to more advanced societies. Some have hunter-gatherer societies, and others have agricultural societies. There are also societies that have entered the field of industry. Additionally, there are technological societies at all levels and stages. You can find all levels and stages between these stages of development. Among the worlds that operate on mana, there is a complete dissimilarity in every conceivable aspect. From worlds with very low mana, where cave dwellers eke out a primitive existence, to worlds where society is very archaic, to worlds with medium mana featuring dungeons and varying levels of Magitech. These worlds might have enchanted forests that echo mysterious beauty, with trees that whisper secrets and flowers that glow with an inner light. There are even realms where mythical creatures like unicorns and fairies are not just tales but reality. In some worlds, you might find enchanted castles perched on floating islands, and rivers of liquid light flowing through verdant landscapes. Imagine cities made of crystal that sing when the wind blows, or marketplaces where magical artifacts are as common as bread and cheese. In these places, magic charges the very air, turning every breath into a marvel. There are also stages of development and progress in Magitech, from basic magical tools to advanced technologies seamlessly integrated with powerful spells. In some worlds, Magitech vehicles soar through the skies, and enchanted machinery powers entire cities. Finally, there are worlds with an extremely high level of mana where the world itself, the vegetation, the animals, and even the water are so soaked in mana that even inanimate objects feel alive. In these places, mountains might shift and change shape like living beings, and the night sky could be ablaze with magical auroras that respond to the emotions of those beneath them. Every corner of these worlds holds a wonder, making them both fascinating and perilous for Travelers. All the above are on the same plane and meet the definition of Planets. Planes of Existence/Realms Now, let''s move to the subject of planes. I know of only two from experience, but I have also heard of others. There is the plane of demons. They are not human. They are completely different. There are those among them who look like humans, with two legs, two arms, a body, and a head, but it is still quite clear that they are not human. Those that have a body that looks human usually have feet with hooves and not feet, large horns that differ greatly from the horns that humans have, large wings that differ greatly from the winged races on the human plane, and their eyes are large and completely black without sclera or have fire in them. The others look like every combination imaginable. Some have an upper body that resembles ours and a snake''s lower half. Others look like octopuses with horns and bony limbs, others like eight-armed lizards, and some look so unlike anything you''ve ever seen that you can''t even describe them with animal or human comparisons. Each world on the same plane is linked to many others. In some worlds, the sky might be a perpetually stormy red, filled with lightning that crackles and dances across the horizon. The land could be rugged and jagged, with mountains that seem to pierce the sky and forests where the trees are twisted and gnarled, their branches reaching out like skeletal hands. Rivers of molten lava might flow through these landscapes, providing light and heat in an otherwise dark and cold world. There are worlds where the architecture is as alien as the inhabitants, with cities built of obsidian and bone, rising in impossible spirals and twisting towers. The constant hum of magical energy might fill the air, and a strange, unearthly rhythm could pulse beneath your feet. In these cities, you might encounter marketplaces filled with bizarre and wondrous items, where merchants hawk wares that defy the laws of nature and physics. In other worlds, the realm could be a vast labyrinth of caves and tunnels, illuminated by bioluminescent fungi and inhabited by creatures that thrive in the darkness. These subterranean worlds might have entire ecosystems completely alien to the surface, with creatures that have adapted to the lack of light in fascinating and horrifying ways. I visited several worlds on this plane but quickly left each one of them; it was too different and alien. The constant sense of being in a place where the rules of reality are fundamentally different was overwhelming. The sights, sounds, and even smells were a continuous reminder of just how far removed these demon realms are from the human plane. While fascinating, the alien nature of these worlds made them incredibly challenging to navigate and understand, and I felt a constant undercurrent of danger that urged me to move on. I should note that this plane is also divided into worlds like the human one. That is, there are worlds that have been integrated and are controlled by mana, and others that are not and are technological at different levels. In the mana worlds, magic permeates every aspect of life. Mana flows freely, dictating the way societies function and shaping their cultures and civilizations. Here, powerful demon lords wield immense magical power, and ancient spells are part of daily life. These worlds often feature enchanted artifacts, runic spells, and mystical landscapes where even the natural elements are infused with mana. Conversely, there are demon worlds that have not integrated and instead rely on technological advancements. In these worlds, societies have developed various levels of technology, ranging from early industrial-age machinery to highly advanced futuristic innovations. These worlds operate on the principles of science and engineering, with no trace of magical influence. The inhabitants may use advanced robotics, cybernetic enhancements, and other technological marvels to enhance their capabilities. Did you know this story is from Royal Road? Read the official version for free and support the author. The levels of development and progress, whether technological or in terms of mana, are also very different between worlds. Some demon worlds are at the early stages of technological development, similar to a steampunk society with gears and steam-powered machinery. Others have reached the pinnacle of technological innovation, featuring sprawling metropolises with advanced infrastructure and sophisticated devices. It is actually a separate layer that differs from ours in terms of the beings that inhabit it, but there are many similarities between the stages of development. For example, just as in the human plane, some worlds in the demon plane are in their infancy, with nascent societies beginning to harness their world''s resources. Meanwhile, other worlds are at their peak, having mastered either magical or technological advancementscreating a diverse array of civilizations at various stages of growth and evolution. This multifaceted development means that each world within the demon plane offers a unique experience, set of challenges, and wonders, making it a plane as diverse and complex as the human one. Another plane that I know personally is the plane of the dragons. This plane is very scary and dangerous, and not just because of the dragons. There are giant flying creatures such as wyverns and basilisks, whose wingspan blots out the sun and whose roars shake the very ground. On the land, there are terrifying ground creatures, such as enormous wyrms that can tunnel through solid rock and colossal predatory lizards that are both swift and deadly. Even the herbivores there are gigantic, resembling massive lizards with long necks or enormous mammals with protruding bony shields on their heads and bodies. The sheer size of the inhabitants and predators means that all the prey animals are also large, creating a scale of life that is both awe-inspiring and terrifying. The environment itself is equally daunting. Forests of towering trees with trunks as wide as city buildings, vast plains that stretch beyond the horizon, and mountain ranges with peaks that pierce the clouds add to the overwhelming sense of scale and danger. The rivers and lakes are so vast that they could be mistaken for small seas, inhabited by monstrous aquatic creatures. Moving in such a world is perilous. The ground quakes under the steps of the gigantic creatures, and the air is thick with the scent of predators. If you ever decide to visit, it is crucial to buy Invisibility and Stealth beforehand and raise these skills high enough to eliminate not just your visibility, but also your scent and sound. Only then might you navigate this formidable plane safely. The dangers in the plane of dragons are immense, but the rewards of witnessing such a majestic and ancient place are equally significant. I still highly recommend visiting this plane. Why? Dragons. Dragons are very smart, have amazing magic like you''ve never seen, and live thousands of years. The thing they value most is knowledge, and they share knowledge. They are aware of Travelers and really appreciate us. Just approach the first dragon you meet, say, "I''m a Traveler," and you''re golden. Like I said, dragons value knowledge the most, and we bring a lot of knowledge about other worlds and from other worlds. All dragons are also hoarders, and in our Storage, we have a lot of things that fascinate them. The things that interest them are as diverse as the worlds themselves. There are those who hoard jewelry, art, books, weapons, carpets, and much more. They are very good customers who will always give a high exchange for anything that interests them, and it doesn''t matter how cheap or simple it is. In their eyes, it is not cheap or simple. Dragons, unlike all the other races that exist, also can travel between worlds through the Gates, but unlike us, only through the Gates that connect the worlds in the dragon plane. Many years ago, I read a theory in the Archive that the dragons were the ones who built the Gates because they can move through them on their plane. This theory makes little sense to me because it would mean they have the ability to move between all the worlds and not just be limited to their plane. When I traveled this plane, in the first world I met a dragoness, and we became friends. I taught her all the languages I knew and sold her all the books I had. She became a friend for life, and as a thank you for this amazing gift I gave her, she took me for a tour through the Gates of the dragons and to meet more dragons. During my travels, I met two other Travelers who were on this plane, and their stories were the same. Once they met a dragon, it was no longer dangerous, and the dragon took them on a tour to meet more of their kind. Let me tell you, even if you have traveled to a technological world with amazing flying abilities, you have never experienced flying like on the back of a dragon. I cannot express the experience in words. The plane of the dragons differs from the two planes I mentioned above in one way: they don''t have unintegrated worlds or worlds with different levels of mana. Mana controls all the dragons'' worlds, and they are all worlds of very high mana. It''s understandable to feel fear when touching a Gate, witnessing high mana levels, and seeing the warning "Danger Level: Lethal." But that''s the description of all high mana worlds. And the dragon plane is worth the risk. I spent over forty years there, met amazing dragons, and learned a lot about magic. If there were more people and less scary predators, I would have settled there. They have amazing societies. From cities built to their natural size to cities where everyone has polymorphed into a fairly human size and shape (they like opposable thumbs). All these places are just full of wonders. They have the most advanced and amazing runic script I''ve ever come across, and they create amazing things, from works of art to Magitech devices, as you''ve never imagined. I believe the dragons developed Magitech, but I have no proof of this belief, and all the dragons I asked could not answer me if they were the first. As I mentioned, they can only move between their own worlds. I have heard about several other planes from other Travelers, but because this is not a first-hand experience, I cannot give in-depth descriptions. There is the plane of the Beastkin. They look like a combination of a human and an animal. In this plane, there are worlds of canines, felines, equines, and serpents. There may be others, but I''ve only heard of these four. Their worlds also have the same split as the otherseither they integrate and operate on mana at different levels, or they remain unintegrated and are at different stages of technological development. Another plane I heard about is the Marine Plane. I have very little knowledge about it. The Traveler who told me about it said that he found a Gate that had the word Marine under the name of the world. When he went through the Gate, he found himself underwater with tremendous water pressure. He opened the Map and didn''t see any land, so he just swam back through the Gate. That''s all the information I have. I heard about another plane, but I don''t know if it''s real or not. The Traveler who told me about it heard it from another Traveler, who heard it from another Traveler, who heard it from another, etc. We weren''t sure how many Travelers were in the rumor chain. The world he heard about was a world of only machines and robots. It made little sense to us because someone had to build these robots, and if suddenly there is an integration, then what will happen? Will all the inhabitants disintegrate? We decided it was a fabrication. In any case, I''m adding it here. If any of you have traveled to such a plane, please add your impressions below. Parallel Universes Now, we will move to the third category: parallel universes. This is a very interesting phenomenon, but in my experience, it is not very common. I have seen only one case of a parallel universe and visited a chain of three worlds. My starting point was a medium-low technology world where the society was very unpleasant. The ruling class of the rich held all the power, and everything belonged to the corporations, including the people who did not belong to the elite. Life for the common people was harsh and unforgiving. You had to work a certain number of hours to be entitled to the most basic necessities, like food. Earning clothes required working more hours, and affording an education demanded even greater effort. The relentless cycle of labor left no room for rest or personal fulfillment. The circumstances trapped families in a vicious cycle of enormous debt, forcing them to work tirelessly just to survive. Parents worked themselves to the bone to feed, clothe, and educate their children, yet the cost of living was so high that they could never get ahead. The weight of debt hung over them like a dark cloud, sapping any joy or hope from their lives. A heavy pallor hung over the cities and towns, creating a perpetually gloomy atmosphere. The air hung heavy with pollution from the factories that fueled the economy, while the streets were crowded with people who wore exhausted expressions, having lost all sense of purpose except for mere survival. Public spaces were bleak and neglected, with crumbling infrastructure and a pervasive sense of decay. The constant hustle for resources created an environment of distrust and competition, where community and camaraderie were nearly nonexistent. The pervasive sense of despair was palpable, and it was clear that the societal structure was designed to keep the elite in power and the masses subjugated. There was no room for personal growth, creativity, or aspirations. The corporations dominated every aspect of life, from the media that spewed their propaganda to the education system that indoctrinated the young into their ways. Unable to bear the oppressive and soul-crushing environment any longer, I left through the first Gate I found, seeking respite from the relentless bleakness of that world. When I touched the second Gate, the name of the world remained the same, but there was no mention of mana or technology levels. When I passed to the world on the other side, another surprise awaited me; the geography was exactly the same, and the language was very similar, so much so that I didn''t have to pay in mana to learn it. Still, it took me some time before I could understand the local dialect fluently. There were other parallel points: their dating method was the same, their time measurement was very similar, and there were similarities between the religious beliefs and other small and less obvious similarities. The society itself was at the beginning stages of transitioning to an industrial society from an agricultural society. They didn''t exactly have technology, but they started developing methods to mass-produce certain things. It was nice, but I didn''t stay there for long. I have already visited several such worlds, so I was not interested. The next Gate I found again led to a world with the same name, but this time with a mana level of 21. Again, the geography was the same, the language very similar, and there were other various similarities between the worlds. The society was a typical society of a world with low manasparsely populated, a lot of pristine nature, nice people, and a slow and calm lifestyle. In short, it was a nice place for a vacation, but not interesting beyond that. I left through the first Gate I found to a world with a medium mana level. I heard from other Travelers about parallel universes, and their experiences were quite similar to mine. They had the same name, the same geography, many similarities, and different stages of development, either technologically or in terms of mana. This is the end of my account. I hope this helps all the new Travelers out there to better understand the cosmos. If you have similar experiences or have discovered additional planes, please add them below in the comments. |
Tr. FJW
Worlds Classification by Mana Levels and What That MeansThis is the complete breakdown of the mana levels that exist in various worlds and their classification by levels. To all the new Travelers: stop asking me and read the damn archive. Thats why its there. No Mana: No mention of the word mana on the Gate = Mana Level 0 These worlds can range from the most primitive societies still living in caves to the most advanced space opera societies. This is not an indication of development, only mana levels. In these worlds, there is no mana regeneration. You cant regenerate something that doesnt exist. Very Low Mana: 1-2 Mana It is like the above, except that mana regeneration is possible, but it is very slow and annoying. Heading to Integration: Mana Levels 3-8 Same as above, but natural disasters begin in a world on the way to integration. At first, they are weak and localized, but as the level increases, they get worse. Integrating: Mana Level 9-10 Dont go near it. The increased chance to accumulate Ability Points and Classes is not worth the headache. The population is always in a critical situation. Everyone there is confused and scared and constantly wants your help. They all just nag and beg. Unstable: Mana Level: Unstable This can be anything from mana 11 to 90+ on top of the headache of a world that just got integrated. Dont go near there. Its a never-ending bundle of trouble. Low Mana: Mana Levels 11-29 Very peaceful and idyllic worlds, with a lot of unspoiled nature. A calm and relaxed life. Almost no monsters or mana beasts. There is practically no knowledge of magic or Magitech, and most of the population doesnt have classes. As the number increases and approaches 29, the number and levels of monsters increase, but so does the general knowledge of magic and Magitech. The reason for the different classifications at this specific number is that in mana level 29, dungeons do not appear, and in mana level 30, they do. The narrative has been stolen; if detected on Amazon, report the infringement. Why? Only the cosmos knows. Medium Mana: Mana Levels 30-49 Worlds with more magical classes and usually more Magitech, but not always. There are lazy worlds that dont develop it. There are many more monsters in the wild and at higher levels. At level 30, dungeons appear. Nobles, governments, or guilds control most of them, so clear them and dont touch the core. The dungeon always has a powerful guardian at the end, who has a symbiotic relationship with the dungeon. The dungeon feeds it mana, and the monster protects it. If youre not sure of your ability, leave it. You dont have to kill the final guardian to clear a dungeon. But if you find a wild dungeon and clear it, you should also take care of the last monster and always take the core. It is worth more than all the contents of your Storage. As the number approaches 49, the number of dungeons increases, and you can find more wild dungeons. They are more profitable in terms of the materials you can collect and the size of the core. High Mana: Mana Level 50-74 These are more dangerous worlds. Lots of high-level monsters in the wild, lots of high-level dungeons, many of them wild dungeons. Mana beasts are very advanced and dangerous. This is the stage where the worlds of cultivators appear. Do not approach them; they are all crazy and just looking for a fight. At this stage, Mana Portals, Mana Instances, Mana Occurrences, and several other names that exist in the cosmos for the same phenomenon also appear. They occur when a lot of mana accumulates in a particular area, and most worlds share a theory at this mana level that this is a type of valve. The mana gathers and creates this portal. You have to enter and clear it in a specific time frame, and if you dont, the monsters come out and attack the population. In this portal, there is always a final monster that, if killed, causes the portal to collapse. But if you kill it before you kill the rest of the monsters, the monsters you didnt kill will come out of the portal when it collapses, and the authorities will get mad at you. If you dont have the energy to clear the whole mess and the final monster, dont bother with it. Portals dont have a core worth taking, but you can harvest monsters more easily. In a dungeon, even if you store the monster in Storage, it is already half dissipated by the time you exit. In a portal, if you store it, you can harvest it quietly outside later, and it will not dissipate. Why? Only the cosmos knows. Very High Mana: Mana Level starting from 75 and theoretically up to 100 and maybe more I only encountered up to 92. The danger level on the gate is always Lethal. Listen to what it says on the Gate: lethalnot going there even if they pay me. Ive heard stories about dragons, trees with consciousness, and wizards who can build a palace with the wave of a hand. I dont believe it; they are all liars. It sounds too far-fetched. Thats it, thats all. Whoever asks me next time without checking the archive will get a severe beating. |
| You have learned [Mana Manipulation] |
| Tr. NHB Instead of using the elegant solution of runes, those barbarians in the low-mana worlds still use the archaic method of melting various materials, such as glass or metal, and casting spells on them repeatedly to imbed the spell in the item. This method is cumbersome and takes an ungodly amount of mana; the spell quality depends on the level the mage progressed it, and it fades over time. |
| Tr. KI You forgot to mention that runes also wear off over time or with heavy use, and need an enchanter to renew them. So, stop being such a blown-up toad. If they dont have runes or enchanter classes, thats a brilliant solution. |
| You have learned the spell [Absorb Mana] |
| You have learned the spell [Exude Mana] |
| Travelers Gate #468217258 Destination: Earth/Gaia/Terra Status: Unintegrated Mana level: 4 Technology level: Low Threat level: HumansCmoderate. Other beingsCvery high. |
| Strength Physical: This quality determines the intensity of force or powerhow hard you can hit, how much you can lift; how much opposite force you can exert against another object. Mental: This quality determines how effectively you can deal with challenges, pressures, and stress in life without breaking down or giving up. Agility Physical: This quality determines quickness and ease of motion, as well as how well you can control your body, speed, flexibility, and balance. Your physical reaction time. Mental: This quality determines your ability to think and draw conclusions quickly; your ability to change your mind based on new information; intellectual acuityyour mental reaction time. Constitution Physical: This quality determines your bodys ability to withstand fatigue and physical hardship, as well as your resistance to diseases, trauma, and harsh conditions. Mental: This quality determines your confidence and mental resilience. Your ability to stay true to yourself and your ideals. Vitality Physical: This quality determines your energy, vigor, liveliness, and activity level. It also determines your longevityhow much life you have in you, and your physical appearancehow young and vibrant you look. Mental: This quality determines your feeling of aliveness, participation in life, and enjoyment of life, as well as your sense of wonder and excitement about life. Intelligence Physical: This quality determines your bodys ability to detect and actively manage the balance of critical chemicals and hormones for optimal health. It also determines your bodys ability to know how to engage muscles, effortlessly maintain good posture, and learn new movement skills, as well as the speed at which something becomes muscle memory. Mental: This quality determines your ability to learn and understand new knowledge and retain and apply it in practice. Deal with new or trying situations, perceive or infer information, and solve complex problems. It determines your minds ability to understand principles, truths, facts, or meanings. High intelligence helps you learn spells faster. Wisdom Physical: This quality governs your bodys ability to interpret the input from your senseshow fast you let go of a hot stove or a sharp needleand your bodys ability to recognize its needs: whether it needs to move, vitamins, sun, rest, or anything else to thrive. It also governs your bodys ability to communicate its needs in a way that can be interpreted. Mental: This quality establishes your capacity to apply pertinent knowledge intelligently, particularly in circumstances that differ from the context in which you gained it; your capacity to decide based on a blend of knowledge, experience, and intuitive comprehension; and your capacity to learn from both your own and others experiences. High wisdom helps you adapt spells, combine spells in new, innovative ways, or invent new spells. Perception Physical: This quality determines your bodys awareness of the elements in the environment (heat, cold, humidity, or dryness); it determines the function of your sensory organs (how sharp your eyes, nose, or ears are) and the integrity and health of the sensory organs. Mental: This quality determines the range and acuity of your senses, not only the sensory organs, but also the other senses, such as a sense of danger or the intuitive knowledge of an opportunity. It also allows you to perceive more than meets the eye in personal interactionsto understand intentions and feelings, as well as the ability to perceive and understand different viewpoints. Luck This quality does not have physical or mental aspects. Luck affects chance, fate, and destiny. Luck is the invisible guidance leading toward fortune, prosperity, success, and fortuitous events or circumstances. Luck is also the internal warning of danger, of knowing not to go somewhere or not to do something. Luck is the guiding hand that leads you to a better existence. |
| Silence Bubble Create a bubble of complete silence around you. Size and mana cost depends on the number of people you want to include in the bubble. You will not hear the outside noise, and the people outside the bubble will hear nothing from inside the bubble. |
| Privacy Sphere Create a sphere of privacy around you. Size and mana cost depends on the number of people you want to include in the sphere. You will hear some of the surrounding noise, but people outside the sphere cannot hear what is being said inside. |
| Level 1 Jurber defeated |
| Level 2 Hopping Fire Spitter defeated. |
| Rue Bonded Familiar Level 0 |
| Storage: Rare Class Ability Gain a storage space of 64 m3 (4x4x4m). All stored goods stay in a suspended state. Cost: 1 Ability Point There is no mana cost, but accessing the space on worlds with low mana levels (10 or below) takes longer and requires more concentration. To expand the space, spend 1 Ability Point for +4 to all the dimensions: 64 m3> 512 m3> 1728 m3> 4096 m3> Space expansion is unlimited, but expanding without raising your stats might cause a mental strain. Familiar Version: Buy your familiar storage space of 1 m3 (1x1x1m). All stored goods stay suspended. Cost: 5 Ability Points To expand the space, spend 3 Ability Points for +1 to all the dimensions: 1 m3 > 8 m3 > 27 m3 > 64 m3 One of the Crowd: Unique Class Ability This Ability is everything a Traveler needs to hide their status as a Traveler. In worlds with low to high mana levels, many classes can view personal information or have runic or magic script artifacts to view the personal information of a being. To help hide your status as a Traveler, you can hide/edit parts of your Personal Information: * Change your name to match local conventions. * Display your Profession or one of your sub-classes as your Class. * Display a false class based on one of your Skills or spells. * Hide any part of your Personal Information and display question marks instead. Note that displaying question marks might direct unwanted attention your way. Cost: 1 Ability Point No mana cost. In technological and some mana worlds, various means of proving identity exist, such as identification papers, badges, identity chips, and more. Use this ability to conjure the needed identifications to travel the world peacefully. A onetime cost of 100 mana to conjure identifications. If the identification means are more advanced, such as an identity chip connected to a central database, it costs 500 mana to conjure the chip and connect to the database. Depending on the need, more mana might be required to perform additional adaptations, or conjure various credentials to ease your travels. If your race is unknown in the new world, you can glamour yourself to look local. The glamour will remain constant and drop when you pass through a Gate to a new world. A onetime cost of 300 mana in each new world. Familiar Version: Buy your familiar the ability to hide its nature. In worlds with low to high mana levels, many classes can view information or have runic or magic script artifacts to view a beings information. This Ability allows you to hide/edit your familiars information. Cost: 5 Ability Points Various means of identification exist in technological and some mana worlds, such as identification papers, badges, identity chips, and more. Use this Ability to conjure the needed identification for your familiar. Note that if your familiar does not have enough mana, you will have to spend your mana to use this Ability. A onetime cost of 300 mana to conjure identifications. If your familiar kind is unknown in the new world, you can glamour them to look local. The glamour will remain constant and drop when you pass through a Gate to a new world. A onetime cost of 500 mana in each new world. General Spells and Skills: Unique Class Ability The Traveler visits many worlds, faces many challenges, and needs many Skills and Spells to travel safely and hide their status as a Traveler. As such, this class is not limited to the Skills or Spells the Traveler can learn. A Traveler can learn any Spell or Skill in the connected worlds. Cost: 1-3 Ability Points for each Spell or Skill. All Spells and Skills start at level 1. Use the Spell or Skill to raise its level. No mana cost to gain a Spell or Skill. Mana cost for use varies according to the Spell or Skill. Familiar Version: You can buy your familiar Spell or Skill from the lists. Cost: 3-9 Ability Points Note that familiars without the required limbs cannot use a corresponding Skill. |
| First Spiral Completed Quality: 17% |
| First Spiral Completed Quality: 81% |
| Sub-class 2 Wizard Level 2 Wizard Abilities: Mind Split x3 Mana Sensing [Junior] Mana Saturation [Apprentice] Mana Manipulation [Medior] Mana Regeneration x 1 Wizard Spells: Harvest Mana Crystal [In Progress] Harvest Game [In Progress] |
| Travelers Gate #1463517667 Destination: Nami Status: Integrated Mana level: 95 Threat level: Lethal |
| Travelers Gate #1463517667 Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. Destination: Nami Status: Integrated Mana level: 95 Threat level: Lethal |
| Travelers Gate #1833925510 Destination: Tr na ng Status: Integrated Mana level: 89 Threat level: Lethal |
| Second Spiral Completed Quality: 92% |
| Second Spiral Completed Quality: 93% |
| Travelers Gate #2672165 Destination: Tr na ng Status: Integrated Mana level: 89 Threat level: Lethal |
| First Spiral Completed Quality: 95% |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 11 Stat points: 3 |
| The spell Healing Touch has reached its maximum level [25] You can choose a new spell to level: Healing Dart Healing Sphere Neutralize Curse |
| Healing Dart Send a dart of healing |
| Healing Sphere Create a sphere of healing energy around you. The sphere starts at a one-meter radius and grows by a meter every five levels. |
| Level up +3 Intelligence, +3 Wisdom, +3 Perception, +1 to all other stats Class: Wizard Level 3 |
| Sub-class 2: Wizard Level 3 Wizard Abilities: Mind Split x3 Mana Sensing [Medior] Mana Saturation [Apprentice] Mana Manipulation [Senior] Mana Regeneration x 1 Wizard Spells: Harvest Mana Crystal [In Progress] Harvest Game [In Progress] |
| Name | John Ripper (Rue) |
| Age | 20 |
| Familiar | Rue Level 0 |
| Display Class | Healer Level 11 |
| Healer Spells | Heal Muscle - 14 Diagnose - 10 Stop Bleeding - 3 Heal Bone - 8 Control Blood - 12 Healing Touch - 25 Neutralize Poison - 1 Purify - 15 Clean - 17 Anesthesia - 7 Regrow Flesh - 2 Fortify Life Force - 7 Cleanse C 1 Neutralize Curse |
| Hidden Class | Gate Traveler Level 3 |
| Gates to next level | 6/8 |
| Class Abilities | Conversion Travelers Archive Identify - 1 Storage - x4 Local Adaptation: Spoken language Written language Runes/Magic Script (2 Left) Map One of the Crowd |
| Profession The tale has been illicitly lifted; should you spot it on Amazon, report the violation. | Merchant Level 6 |
| Skills | Bargain - 6 Sense Honesty - 5 Appraisal - 9 A Nose for Business - 7 |
| Sub-Class 2 | Wizard Level 3 |
| Wizard Abilities | Mind Split x3 Mana Sensing [Medior] Mana Saturation [Apprentice] Mana Manipulation [Senior] Mana Regeneration x 1 |
| Wizard Spells | Harvest Mana Crystal [In Progress] Harvest Game [In Progress] |
| General Spells | Mana Dart - 1 Mana shield - 1 Spellbinding - 3 Invisibility - 3 Mend - 1 Adaptable Light Ball C 4 Restore C 5 Heat C 1 Absorb Mana C 2 Exude Mana - 3 Copy Magical Text - 9 |
| General Skills | Pencil Sketching - 1 Making Beer - 1 Staff Fighting - 10 Krav Maga - 10 Archery - 14 Minor Spell Adaptation - 1 Mana Sense - 3 Mana Meditation - 8 Develop Negative - 2 Print Photograph -1 Guitar Playing - 15 Mining - 5 Butchering - 1 Skinning C 1 Street Photography Limoncello Making Flute Playing Violin Playing Piano Playing Saxophone Playing Harmonica Playing Lute Playing |
| Health | 4100/4100 |
| Mana | 8800/8800 |
| Strength | 28 |
| Agility | 30 |
| Constitution | 39 |
| Vitality | 43 |
| Intelligence | 55 |
| Wisdom | 65 |
| Perception | 37 |
| Luck | 32 |
| Available Stat Points | 0 |
| Available Ability Points | 157 |
| Magitech Inventor & Engineer |
| Travelers Gate #466214228 Destination: Payan Status: Integrated Mana level: 24 Threat level: Moderate-low |
| Travelers Gate #466214227 Destination: Payan Status: Integrated Mana level: 24 Threat level: Moderate-low |
| Class: Gate Traveler Level 3 Gates to the next level (8/8) Level up +1 to all stats, +5 free points, +1 ability point Class: Gate Traveler Level 4 Stat points: 5 Ability points: 156 Gates to the next level (0/12). |
| Travelers Gate #254781364 Destination: Tuonela Status: Integrated Mana level: 61 Threat level: High |
| You have demonstrated advanced ability with many weapons and combined combat with mana. New Class unlocked: [Magi Battle Master]. Would you like the Magi Battle Master Class to be your sub-class? Cost: 5 Ability Points Y/N |
| Synergy Detected Would you like to combine your Wizard Class and your Magi Battle Master Class? Note: You must advance all parts of the combined class to advance in levels. Y/N |
|
WIZARD
This is a rare and very sought-after class.
Wizards are scholars of magic and mana.
They develop new spells, combine them, and expand them. They study mana and its complexities, learning to wield it like a tool. When a Wizard advances their understanding of magic and mana, they can develop the ability to wield external mana.
This Class does not have Spells, Skills, or Abilitiesthe Wizard develops their own.
+3 Intelligence, +3 Wisdom, +3 Perception, +1 to all other stats.
This class does not receive free stat points.
MAGI BATTLE MASTER This is an advanced fighting class. Battle Masters can wield any weapon and are adept in various fighting disciplines. A Battle Master can learn any fighting discipline more efficiently and, after level ten, can teach others with significant benefits to the students. +3 Strength, +3 Agility, +3 Constitution, +2 Vitality, +3 Free Stats Combined Class WIZARD BATTLE MASTER This class blends both aspects of its constituent parts. To advance in levels, you must progress in magic and combat. +3 to all stats. This class does not receive free stat points. |
| Sub-Class 2: Wizard Battle Master Level 3 Wizard Abilities: Mind Split x3 Mana Sensing [Medior] Mana Saturation [Apprentice] Mana Manipulation [Adept] Mana Regeneration x 1 Wizard Spells: Harvest Mana Crystal [In Progress] Harvest Game [In Progress] Battle Master Skills: Unarmed Combat [Apprentice] Ranged Weapons [Apprentice] Blunt Weapons [Apprentice] Mana Combat [Apprentice] Bladed Weapons [Novice] Polearm Mastery [Novice] Hafted Weapons [Novice] |
| Pelt 6C9 Silver |
| Meat 3C7 Gold |
| Venom Sack 1C3 Gold |
| Beast Core 6C9 Gold |
| Stinger 1C3 Silver |
| Mordere Felidae Level 5 |
| Fountain of Health +2% Constitution |
| Tuonela Burrower Nest Mother Level 81 |
| Travelers Gate #54816825 Destination: Asgard Status: Integrated Mana level: 76 Threat level: Lethal |
| Travelers Gate #468217257 Destination: Krlovstv Krve Status: Integrated Mana level: 52 Threat level: NosferatuCnon. Other humans/beingsClethal. |
| Travelers Gate #369017227 Destination: Stinojopheleshawizhnzarnoshwitly Status: Integrated Mana level: 46 Threat level: Low |
| Travelers Gate #369017225 Destination: Stinojopheleshawizhnzarnoshwitly Status: Integrated Mana level: 46 Threat level: Low |
| Travelers Gate #369017225 Destination: Earth/Gaia/Terra Status: Unintegrated Mana level: 6 Technology level: Low Threat level: HumansCmoderate. Other speciesCvery high. |
| Second Spiral Completed Quality: 95% |
| Third Spiral Completed Quality: 95% |
| Level up +3 wisdom, +3 perception, +2 luck, +3 free points Profession: Merchant Level 7 |
| Thank you for everything. L. |
| Tr. JR Clueless, Hungry, Inventor, Versailles, Television Just let us know youre okay, and we hope youll join us. |
| Travelers Gate #1648461683 Destination: Zelphia Status: Unintegrated Technology level: Medium Threat level: Humans C moderate. Other species C high. |
| Travelers Gate #1549469733 Destination: Murinabla Status: Integrated Mana level: 59 Magitech Level: Medium Threat level: High |
| Songs you brought to a different world have become famous and loved by more than a thousand people. New class unlocked: [Bard] Would you like to take the Bard Class as your sub-class? Cost: 5 Ability Points Y/N |
| Travelers Gate #568333259 Destination: Terra/Gaia/Earth Status: Unintegrated Mana Level: 6 Technology Level: Low Threat Level: Humansmoderate. Other speciesvery high. |
| Tr. AHM To all my esteemed fellow Travelers, I am in need of your assistance regarding an urgent matter. I guarantee a substantial recompense to anyone present in the world named Gaia who is willing to come to my aid. My current whereabouts are in the village of Johnsbach, situated within the kingdom of Austria. |
| Tr. AHM To all my esteemed fellow Travelers, I am in need of your assistance regarding an urgent matter. I guarantee a substantial recompense to anyone present in the world named Gaia who is willing to come to my aid. My current whereabouts are in the village of Johnsbach, situated within the kingdom of Austria. |
| Tr. JR Stay in Johnsbach. We will arrive to assist you in a day or two. |
| Travelers Gate #482136295 Destination: Nahun Status: Integrated Mana level: 33 Threat level: Moderate |
| Class: Gate Traveler Level 4 Gates to next level (12/12) Level up +1 to all stats, +5 free points, +1 ability point Class: Gate Traveler Level 5 Stat points: 5 Ability points: 199 Gates to next level (0/17) |
| Travelers Gate #568333259 Destination: Muslar Status: Integrated Mana level: 22 Threat level: Low |
| Travelers Gate #1152948532 Destination: Earth/Gaia/Terra Status: Integrated Mana level: 27 Threat level: Moderate-low. |
Article 1
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Article 2
Everyone is entitled to all the rights and freedoms set forth in this Declaration, without distinction of any kind, such as race, colour, sex, language, religion, political or other opinion, national or social origin, property, birth or other status. Furthermore, no distinction shall be made on the basis of the political, jurisdictional or international status of the country or territory to which a person belongs, whether it be independent, trust, non-self-governing or under any other limitation of sovereignty.
Article 3
Everyone has the right to life, liberty and security of person.
Article 4
No one shall be held in slavery or servitude; slavery and the slave trade shall be prohibited in all their forms.
Article 5
No one shall be subjected to torture or to cruel, inhuman or degrading treatment or punishment.
Article 6
Everyone has the right to recognition everywhere as a person before the law.
Article 7
All are equal before the law and are entitled without any discrimination to equal protection of the law. All are entitled to equal protection against any discrimination in violation of this Declaration and against any incitement to such discrimination.
Article 8
Everyone has the right to an effective remedy by the competent national tribunals for acts violating the fundamental rights granted him by the constitution or by law.
Article 9
No one shall be subjected to arbitrary arrest, detention or exile.
Article 10
Everyone is entitled in full equality to a fair and public hearing by an independent and impartial tribunal, in the determination of his rights and obligations and of any criminal charge against him.
Article 11
|
| Travelers Gate #238546952 Destination: Buramnaofliaixious Status: Integrated Mana level: 87 Threat level: Lethal |
| Mana Manipulation [Adept] >> Mana Control [Novice] |
| Mana Meditation - 8 >> Mana Oneness [Novice] |
| Wizard Battle Master Level 3 Level up +3 to all stats. Wizard Battle Master Level 4 |
| Under the tutelage of a gifted Magitech Inventor and Engineer, you have shown immense aptitude and a talent for magical engineering. New class unlocked: [Magicaneer] Would you like to take the Magicaneer Class as your sub-class? Cost: 3 Ability Points Y/N |
PERSONAL INFORMATION
Name: Lissarom Lis Munyon
Age: 29 (451)
Display Class: Psionic Swordsman Level 69
Psionic Swordsman Spells & Skills:
|
| Tr. RVF "Frozen-Tail" I need your help urgently. Someone captured me after I crossed the Gate to Dirt, and they are currently holding me in captivity. They drugged me and examined me. Don''t go through the same gate as I did; they will capture you too. They have a force field that nullifies magic and cuts off access to mana. I believe they converse in a language known as English, and an earthquake occurred recently. Maybe it will help you locate me. Try to contact the blueC |
| Travelers Gate #158495248 Destination: Limira Status: Integrated Mana level: 30 Threat level: High |
| 12 Harvest, 2552 PONTraveler Pim Moosi Shit world. Dont go there. |
| 39 Snow, 2541 PONTraveler Arbert Limi This is a gloomy and depressing world. If you have a choice, go somewhere else. Three empires of equal size and power divided the major continent and have been at war for a long time. I tried asking people when the war started, and the answers were: Before my grandfather was born. Even the old-timers dont remember. Always. And all kinds of other answers like that. They send all the able men to the front to fight, leaving only heavily injured or crippled men in the towns and cities. The women do most of the work, but with the lack of men and the demand from the fighting front, they never have enough food. The people are hungry and desperate, looking like they have lost all hope. Most of the money goes to the war effort, leading to even worse poverty. Since the men are fighting in the war, nobody clears the monsters in the wild, resulting in monster surges. I traveled for a year hoping to find unclaimed dungeons, but because of the low mana level, I found only two, one of which I couldnt clear. It was an ancient dungeon with six floors and a sentient guardian. I didnt even try to fight it, knowing it would be too powerful. There are roving bands of war recruiters that try to capture anyone. One of them even captured me and attempted to coerce me into fighting, but I managed to escape. They have nothing to buy and dont have money to pay if you plan to sell. Skip this world. |
| Tr. RVF Frozen-Tail I need your help urgently. Someone captured me after I crossed the Gate to Dirt, and they are currently holding me in captivity. They drugged me and examined me. Dont go through the same gate as I did; they will capture you, too. They have a force field that nullifies magic and cuts off access to mana. I believe they converse in a language known as English, and an earthquake occurred recently. Maybe it will help you locate me. Try to find the blueC |
| Tr. RVF Frozen-Tail I need your help urgently. Someone captured me after I crossed the Gate to Dirt, and they are currently holding me in captivity. They drugged me and examined me. Dont go through the same gate as I did; they will capture you, too. They have a force field that nullifies magic and cuts off access to mana. I believe they converse in a language known as English, and an earthquake occurred recently. Maybe it will help you locate me. Try to find the blueC |
| Tr. SS This is Sonak Susil from Lulum. I am seeking information from the traveler Guar Shum from Tamya. I need to know the location of the Gate to Dirt. As you see above, a friend is in need. |
| Tr. GS The Gate I crossed through is in Shimoor. You said you traveled there. It is in the southeastern part of the continent, close to the center, with no cities or towns nearbyyou cant mistake it. Good luck with your friend. |
| Tr. JR Hello, Sonak Susil. My name is John Rue, and Im currently on planet Earth with two other Travelers. The world is called Earth, Terra, or Gaia, not Dirt. Reading on Amazon or a pirate site? This novel is from Royal Road. Support the author by reading it there. Your friend is being held in a military base called Nellis Air Force Base in Nevada, in a country called the United States of America, or USA for short. The army base is located near the city of Las Vegas. We will head there soon, but still need to figure out how to overcome the mana-nullifying field. If you arrive before us, please dont do anything until we arrive. In Las Vegas, we will stay at a hotel named Bellagio. Please wait for us. There is another Gate to Earth in Shimoor, southwest of the capital of Talis. Both Shimoor Gates lead to a country on Earth named Germany. Ill check this thread and wait for your response. |
| You have learned the Skill [Engraving] |
| You have shown dedication, determination, and perseverance in performing support tasks under the guidance of a potential Magicaneer. A new class has been unlocked: [Rune Engraver]. Would you like to take the Rune Engraver Class as a sub-class? Cost: 5 Ability Points Y/N |
| TR. LM "Inventor, Versailles, Hungry, Clueless" Hello, my dear friends. I hope you are well. First and foremost, the Dragon Realm is terrifying. Don''t you dare come here before ALL your Traits are over 200 and your stealth skill has reached a maximum of 25. I''m serious; don''t you dare even think about it. But as you see, or read in this case, I''m fine. I reached the city of Holmeserion and met not one dragon, but dozens. The best way to describe a dragon is as a mix between a wise sage and a curious puppy. The combination sounds strange, but that''s as close as I can describe them. I presented them with the entire package of books I had brought and informed them that John Rue from the world of Gaia had generously provided the books (don''t even try to say the name Earth; it doesn''t translate well; stick to Gaia). They assured me they would widely recognize your name and treat you as a significant individual upon your arrival. Tomorrow, I''ll start teaching English lessons so they can read the books. Plus, it turns out all dragons have wizard-like magical abilities, and when they heard you were a budding wizard, they bombarded me with suggestions for exercises you could do and things you could learn or research. I won''t share the entire list at onceI promise it will overwhelm youbut I made an exact list of everything. I will give you four basic exercises, and when you tell me you''ve mastered them, I''ll give you more. After consulting with one dragon, and after I told her about the stone balls you created, she recommended the following exercises: Exercise 1: Always have your mana sense active. Initially, it will make you tired and give you headaches, but don''t give up. Continue until it becomes second nature, and you don''t have to think about it. Next, learn to keep it active even in your sleep. Again, it will take practice, but she promised me it will be very beneficial, and an enemy will never surprise you. Exercise 2: She told me you should learn to immerse yourself in the surrounding mana. I told her you already do that and have Mana Oneness as a skill. She found it to be very impressive. Apparently, you skipped another step before OnenessMana Immersion. I told you that you''re talentednow even a dragon says so. Anyway. Keep practicing and learning about mana. Now, she told me that exercises 1 and 2 are things you should always keep doing. The dragons do not see these as exercises, but as basic actions like brushing your teeth or combing your hair. She emphasized that these are not exercises, but a way of life. I called them exercises anyway. Exercise 3 (or 1, according to the dragons): Practice moving small things all over your mana-sensing field. The emphasis is on the entire field, not just the border you reach easily. They promised it would be easier when you have your mana sense active. Start with small things like a leaf, move to a small piece of wood, then a pebble, and work your way up until you can move things all over the field. Exercise 4: This one is more active and more complicated. 1. Start with a stone you created and gradually increase to five stones. 2. Fill the stone with mana until it vibrates. 3. Pick it up with your mana and spin it around your headnot with telekinesis, but with free mana. 4. At first, it will require a lot of concentration, but quickly, it will become easier and more manageable. Get to where the stone is spinning around you all the time, with no special attention on your part. I mentioned the term "muscle memory" to her, and she said it was precisely thatonly mana memory. Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. 5. Once you reach this point, keep adding stones until you reach a total of five. 6. Now, it gets more complicated. Return to practicing with one stone, but do it with mana only from the Mind power center, not all your mana. Again, with just your Mind Mana, reach five stones spinning around your head. 7. Now, switch to your Spirit Mana and repeat the exercise. 8. After achieving total control, incorporate Mind Mana and perform both. 9. After achieving complete mastery in both, you can begin using Body Mana by starting with a single stone and gradually incorporating more. 10. Once you become an expert, you can spin fifteen balls: five balls around the head with Mind Mana, five balls around the center of the body with Spirit Mana, and five balls around the lower body with Body Mana. 11. In the next step, you start all over, but the rotation is different. She showed it to me, and the best way to describe it is an "atomic pattern." Again, go through the whole process until you get to where you control fifteen balls in an atomic pattern around your body with no balls colliding with each othershe assured me it''s going to be complicated for you, but will raise your mana control to levels you can''t even imagine. 12. When you reach that stage, combine exercises 3 and 4: move the stones around you, and then shoot them all over your mana-sensing field. 13. Next, ask somebody to throw the stones at you, and you will practice grabbing them in motion, completing the pattern around your body, and shooting them at the "enemy." 14. In the last step, do the same as no. 13, but with different objects that you didn''t infuse with your mana. She also instructed me to remind you of the golden rule, a concept I don''t fully understand, but she assured me you would: Never force >> guide Never pressure >> ask Never exert control from above >> seek Unity I hope you find this information valuable, and I look forward to hearing from you. Please let me know how it goes. That''s all I have to say today, and I''d love to hear how you''re doing. With friendship and love Lis, aka Inventor |
| Tr. JR "Clueless, Versailles, Hungry, Inventor" Hello, my friend; it is so good to hear from you. With every passing day, I became more and more worried. Thank you for the exercises, and thank your dragon friend. I promise I''ll practice. We''ll have an ocean crossing two months long, and now I know what I''ll be doing. All three of us are fine. We purchased a boat in Yichang and are now sailing in China between the Gates. Mahya and I just finished a project to turn the boat into a Magitech. While we still need a dungeon core, Mahya believes we can get by with our mana crystals and mana from us, if needed. It appears that the mana levels on Earth have increased to seven, so we will not fly to the United States but sail there. Speaking of the United States, if you scroll down through the Archive, you''ll see a call for help from a Traveler being held captive by the US military. We plan to rescue them, and I''m having difficulties with it. Maybe you could ask the dragons for advice. You have always referred to it as ''controlling external mana.'' However, Alfonsen told me about a wizard who channeled external mana through his familiar. Additionally, I came across a book written by a pompous wizard who also refers to it as ''channeling external mana.'' Are these two concepts distinct, or are they synonymous? If these are distinct practices, how can I learn to channel external mananot control it, but channel itand then channel it through Rue? It will be beneficial to rescue the Traveler. We bought a hot-air balloon but still don''t know how to fly it. Our goal is to train over the ocean. Other than that, I have little to share. We travel and go sightseeing. I take pictures, and we visit the Gates. Rue eats and watches movies and TV. I train my manayes, I promise I train. Mahya studies your notes and blueprints and plays with her mosaic ritual circles, and Alfonsen reads romance novels about vampires and werewolves. No, I''m not kidding; that''s what he''s reading. While I miss your presence here, I''m delighted to know that you''re enjoying yourself and expanding your horizons. I hope to meet you down the road. John, aka Clueless |
| Travelers Gate #368217850 Destination: Trastom Status: Integrated Mana level: 43 Threat level: Moderate-high |
| Travelers Gate #368217851 Destination: Trastom Status: Integrated Mana level: 43 Threat level: Moderate-high |
| Tr. LM Inventor, Versailles, Hungry, Clueless Hello, my dear friends, John I dont need to ask dragons; I know the answer. Rummage through the books I gave you and look for a book with a tree on the cover. There are many books with trees, but this tree is different. It has three orbs of powerbetween the branches, in the trunk, and the roots, and throughout the entire tree, there is a drawing in gold of lines that are very similar to our mana system. Two lines also cross it: one above the roots and the other below the foliage. The book is called The Three Levels of Mana Control. In addition, look for the thickest book I gave you; Its even thicker than the Cambridge dictionary you gave me. On the cover is a drawing of a man with a staff and an animal resembling a cross between a bear and a rhinoceros. The name of this book is The Travels and Adventures of Marbus. I dont recommend reading the book because you might get to some of these worlds, and the book will be a spoiler, but look for a chapter towards the middle of the book called Creating A Stronger Connection or Establishing A Stronger Connection or something like that. He describes there how he started channeling mana through his familiar. I hope it helps you. And tell me how the rescue goes. Mahya Order the following books: Lighter Than Air Systems by Dhwanil Shukla, Principles of Aerostatics: The Theory of Lighter-Than-Air Flight by John A. Taylor, Lighter Than Air Concepts: LTA-crafts by Sascha Hissler, and Structures Technology for Lighter-Than- Air Vehicles by T. E. Hess. John had those books, but I took them. Im sure youll find a lot of ideas there on how to improve your balloon. Im glad youre traveling and enjoying yourself, and I completely understand your fear of flying with the rising mana levels. Until next time, with friendship and admiration Lis, aka Inventor |
| Tr. MN Versailles, Hungry, Clueless, Inventor Thank you, Spirits! We finally heard from you. John was going crazy with worry. I have little to add beyond what John told you above, except to show off that after the boat overhaul, the Guidance offered me the Magicaneer Class for a mere one point. Of course, I didnt take it; I intend to get it for free. As for Alfonsen, John hasnt realized it yet, but the novels hes reading arent just vampire-werewolf romances but steamy gay romances. I look forward to the day John finds out to see his reaction. When it happens, I will describe it to you in great detail. Im glad youre enjoying yourself and always happy to hear from you. May your road be smooth and full of amazing things. Mahya, aka Versailles |
| Tr. MK Please give me the Gate chain to reach the dragons realm; I have been looking for them for ten years. |
| Tr. FP Please thank the dragon on my behalf. I was stuck for years in Mana Immersion at the master level, and her tip of the golden rule helped me progress to Mana Oneness. |
| Tr. JD Hes a liar. Theres no such thing as the dragon realm. |
| Tr. BI Can we get the chain of Gates to get there? |
| Tr. CT Dont be cowards. You dont need Traits over 200; over 100 is enough. |
| Tr. OV What is a Wizards magic, anyway? |
| Tr. XP Dragons are idiots; who cares about books? |
| Tr. RM Please pass on a warm greeting from Rustin Mobest, to the dragon Shumirxis in the world of Gogmathompsonixsious, and let him know he was right about the world cores. |
| Tr. ME What are world cores? You cant leave us hanging like this. |
| Tr. WL Please ask the dragons: Im trying to build an airship navigation system for a world with no land but islands hanging in the air with strange mana between those islands. The only way to travel there right now is on the backs of gigantic birds that fly between these islands. The mana has the Turbulence, Void, Annihilation, Desolation, and Devour aspects. How do I overcome it? Everything I tried gets destroyed. |
| Tr. QM Is it possible to get a Gate chain? |
| Travelers Gate #368217852 Destination: Trastom Status: Integrated Mana level: 43 Threat level: Moderate-high |
| Rue This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.Bonded Familiar Level 8 |
| Beast Core 2-4 Gold |
Name: John Rue
Age: 20
Familiar: Rue Level 8
Display Class: Healer Level 11
Healer Spells:
|
| Tr. MN Versailles, Clueless, Hungry, Inventor Hi Lis, I hope youre still enjoying the Dragon Plane. We are okay and continuing to travel between the Gates. Recently, we fought giant rats, and John did a fantastic job. Your training paid off. I have a question: In the books you gave John, is there anything about translocation, teleportation, or something similar? Continue to have fun and keep in touch. Mahya, aka Versailles |
| During the last year, you have bought and sold goods for sizeable sums. New Sub-Profession unlocked: [Merchant] Would you like to take the Merchant Sub-Profession? Note: Taking this Sub-Profession will allow you to use the banked advancement. Cost: 3 Ability Points Y/N |
| Tr. SS Greetings, John Rue. This is Sonak Susil. I have arrived in the world of Gaia. Right now, I am located in Germany. I do not wish to use flying apparatuses. Please instruct me on how to get where I need to go to help my friend. |
| Tr. JR Hello Sonak, and welcome. I didnt find ships from Germany to the United States. You need to travel to England. There are trains from Germany to the city of Paris in France, and from there, a train to England. In England, take a train to the city of Southampton. There is a cruise from Southampton to the City of New York in the United States in twenty-three days from now. From New York, you need to travel to the state of Nevada to the city of Las Vegas. We will be sailing from China, but it might take us forty to fifty days to get there. Please let us know where you are staying if you arrive before us. If we arrive first, we will let you know. |
| Travelers Gate #561117230 Destination: Leylos Status: Integrated Mana level: 50 Threat level: Moderate-high |
| Travelers Gate #561117230 Destination: Earth/Gaia/Terra Status: Unintegrated Mana level: 7 Technology level: Low Threat level: HumansCmoderate. Other speciesCvery high. |
| Tr. SS Greetings John Rue, I boarded the ship in Southampton, and according to the published schedule, I should arrive in New York in the morning in ten days. I will update you on my progress when I am in New York. |
| Tr. JR Hello Sonak Susil, We are also on our way to the United States and will arrive there in about eleven to thirteen days. I believe we will meet in Las Vegas in about two and a half to three weeks. |
| Tr. SS Greetings, John Rue. I arrived in New York safely. Given my lack of experience with technological worlds, I will require a few days to acclimate and become comfortable here. I would greatly appreciate it if you could help me find the best way to get to Las Vegas. Be specific if possible. Your instructions on how to get to the ship provided some assistance, but they were not specific enough. Naturally, I will notify you when I begin my journey in that direction. |
Tr. JR
Hello, Sonak Susil.
I apologize for not providing detailed enough instructions. I hope this time I have managed a better job.
1. Take the Train from New York to Chicago
|
| Songs you brought to a different world have become famous and loved by over three thousand people. Songs you created have become famous and loved by over a hundred thousand people, bringing them joy and dreams of sailing. You have demonstrated the joy of creation and the love of music. New class unlocked: [Bard] Would you like to take the Bard Class as your sub-class? Note: Taking this sub-class will allow you to use the banked advancement. Note: Due to your achievement, you can take the Bard Class without spending ability points, and the classs strength will be parallel to that of a main class. Y/N |
| New Quality unlocked Creativity |
| Creativity This quality does not have physical or mental aspects. Creativity affects imagination, innovation, and originality. Creativity is the invisible spark igniting ideas, inventions, artistry, and unique solutions. Creativity is the internal motivation to discover new opportunities, think innovatively, and perceive the world uniquely. Creativity is the guiding force that leads you to endless realms of discovery and expression. Creativity fuels the connection to the arts, inspiring the creation of visual masterpieces, literary works, and performances. Creativity is the rhythmic pulse driving musical composition and improvisation, turning sounds into moving symphonies and captivating melodies. |
| BARD This is an uncommon and respected class. Bards use their talents for entertainment and for support. When received, this class offers 3 starting skills or spells and an additional skill or spell every 5 levels. When a Bard levels a skill to its highest level [25], they can choose another skill or spell from the list to level. Each level gives +3 Perception, +3 Vitality, +2 Creativity, +3 free points |
| Level up +3 Perception, +3 Vitality, +2 Creativity, +3 free points Bard Level 2 Stat points: 3 Level up +3 Perception, +3 Vitality, +2 Creativity, +3 free points Bard Level 3 Stat points: 6 |
Sub-Class 3: Bard Level 3
Bard Spells and Skills:
|
| Arcane Lullaby Playing a calming tune can put enemies to sleep or pacify aggressive creatures, providing a brief window for peaceful resolution or escape. The sphere of influence grows with the skill levels. |
| Harmonic Illusion The Bard can create complex illusions to accompany their performance, enhancing the visual spectacle and immersing the audience in a magical display. Illusions complexity grows with the skill levels. |
| Rhythmic Resonance The Bard can temporarily alter the surrounding environment by attuning their music to the worlds natural rhythms, such as calming turbulent waters or causing plants to grow faster. The sphere of effect grows with the skill levels. |
| You have learned the skill [Firearms] |
| Level up +3 Perception, +3 Vitality, +2 Creativity, +3 free points Bard Level 4 Stat points: 3 |
| Level up +3 to all stats Wizard Battle Master Level 5 |
| Third Spiral Completed Quality: 96% |
Name: John Rue
Age: 20
Familiar: Rue Level 8
Display Class: Healer Level 11
Healer Spells:
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| Germany, Black Forest, Shimoor, mana 17 Germany, Frankfurt, Shimoor, mana 17 Alaska, Anchorage, Chugach State Park, Lumis, mana 32 Canada, Great Bear Lake, Lumis, mana 32, only floatplane Canada, Mount Rundle, Lumis, mana 32 French Guiana, Guiana Amazonian Park, Nerathis, mana 0, Tech medium Suriname, Kabalebo, Nerathis, mana 0, Tech medium Guyana, Kaieteur National Park, Nerathis, mana 0, Tech medium Uruguay, La Paloma, Astrion, mana 0, Tech medium-low Argentina, Crdoba, Astrion, mana 0, Tech medium-low Argentina, General Pico, Astrion, mana 0, Tech medium-low All the UK, Tr na ng, mana 89, lethal, crazy time skip Russia, Siberia, Tomsk, Payan, mana 24 Russia, Siberia, Irkutsk, Payan, mana 24 Russia, Kirishi, Payan, mana 24 Finland, Lapland, Rovaniemi, Tuonela, mana 61 Sweden, G?llivare, Asgard, mana 76 Sweden, Stockholm, Asgard, mana 76 Romania, Brasov, Krlovstv Krve, mana 52, vamps Romania, Cluj-Napoca, Krlovstv Krve, mana 52, vamps Portugal, Lisbon, Stinojopheleshawizhnzarnoshwitly, mana 46, Genomey. God, this name is ridiculous!! Spain, Toledo, Stinojopheleshawizhnzarnoshwitly, mana 46, Genomey Spain, Congost de Mont-rebel Nature Preserve, Stinojopheleshawizhnzarnoshwitly, mana 46, Genomey Italy, Naples, Zelphia, mana 0, Tech Medium Italy, Milan, Murinabla, mana 59, Magitech medium France, Lyon, Murinabla, mana 59, Magitech medium France, Marseille, Nahun, mana 33, another option for us? Austria, Johnsbach, Muslar, mana 22, Gate changed destination. Might disappear? China, Beijing, parallel Earth, mana 27 China, Xian, Thaloria, mana 69 China, Sichuan, Thaloria, mana 69 China, Hunan, Zhangjiajie National Forest Park, Solaruno, mana 42 China, Guilin, Zenthara, mana 63 China, Yangshuo, Buramnaofliaixious, mana 87, Dragons, oh my! I hope Lis is having fun. China, Wu Gorge, Limira, mana 30, shit placewar and famine China, Shanghai, Dayu Village, Trastom, mana 43 China, Suzhou, Trastom, mana 43 China, Hangzhou, Trastom, mana 43, rat island Guam, Leylos, mana 50, another Gate that changed destination, also might change back to something else |
| Citrine |
| Citrine $30 to $40 per carat |
| Citrine Enhances the power of magical wands, boosting their effectiveness |
| Tr. JR Clueless, Hungry, Versailles, Television. Hi Lyura, this is John. I havent given up on you yet. Lis left for the dragon realm, and we picked up another Traveler named Al on the way. Right now, Al, Mahya, and I are doing some last-minute shopping on Earth on our way to Canada to cross a Gate to a world called Lumis. Here is the location of three Gates that lead to that world: Alaska, Anchorage, Chugach State Park, Lumis, mana 32 Canada, Great Bear Lake, Lumis, mana 32, only floatplane Canada, Mount Rundle, Lumis, mana 32 It would thrill me if you joined us at some point. You dont have to feel embarrassed by us. We care about you and would love to travel with you. But even if not, send a message, so I know youre okay. |
| Tr. QM Is it possible to get a Gate chain? |
| Tr. BBN What he said. |
| Tr. NN Im curious about the dragons diet. Do they eat mana-infused food? |
| Tr. LH Has anyone noticed that the dragons have different scales based on their magic type? |
| Tr. ZV How do you deal with a dragon that doesnt want to negotiate? |
| Tr. BBN What he said. |
| Tr. KG Can someone explain the difference between dragon fire and regular fire magic? |
| Tr. MB Does anyone have a Gate chain to the dragon realm? That asshole isnt answering. |
| Tr. TY Are there any safe zones in the dragon realm where one can rest? |
| Tr. PK Is it true that dragon blood can enhance magical abilities? |
| Tr. MNo Are you crazy? Do you want to harvest blood from a dragon? It will eat you in one bite. |
| Tr. BBN What he said. |
| Tr. PK Dont get all worked up. Just asking. |
| Tr. MV Ive heard rumors about dragon hoards. Can anyone confirm if they exist? |
| Tr. HG What kind of magical artifacts exist in the dragon realm? |
| Tr. KL Are there any known weaknesses of dragons that travelers should know? |
| Tr. XS Has anyone ridden a dragon? If so, how? |
| Tr. GH Can you ask the dragons if they have any tips for controlling chaotic mana? |
| Tr. KB Is there a dragon-friendly potion for mana regeneration? |
| Tr. TJ Are dragons susceptible to any specific types of magic? |
| Tr. RF Can you ask the dragons about their knowledge of ancient ruins? |
| Tr. VE Does dragon scale armor provide any unique benefits? |
| Tr. MNo Are you crazy? Do you want to harvest scales from a dragon? It will eat you in one bite. |
| Tr. BBN What he said. |
| Tr. QL How do dragons perceive time compared to humans? |
| Tr. NP Can you ask the dragons if they know any spells for interdimensional travel? |
| Tr. JJP I want to know that, too. |
| Tr. DY What are the dragons thoughts on human magic? |
| Tr. QA Do dragons have any allies among other magical creatures? |
| Tr. LK No, dumbass, they are at the top of the pile. They dont need allies. |
| Tr. YS Whats the dragons favorite type of offering from travelers? |
| Tr. ML See the entry below from the same Traveler. They love books. |
| I promised you answers, and I always keep my promises. John |
| 105 Frost, 787 AR - Traveler Garrin Ronclud I just saw the worlds information before mine. If you are still around, Brother Traveler, Im heading to Miku in Solaria for a day or two. Send a message through the Archive for a meet. Anyway, Lumis might seem tame, but theres plenty for a seasoned Traveler like me. I discovered an untamed dungeon near the Elemental Grove, and though it was a challenging battle, demolishing the dungeon was worth it for the core. The dungeons creatures were formidable, but the thrill of the battle and the rewards made it all worthwhile. The Enchanted Workshop was fascinating and breathtaking with all those crystals. Even if youre not planning to buy anything, its worth a visit. The artisans there possess skill and infuse their creations with subtle yet effective magic. The Runestone Circle was intriguing; those ancient runes still pack a punch. I studied their inscriptions, trying to decipher the ancient language. Each rune seemed to hold a fragment of forgotten magic. Note that the Local Adaptation didnt help me learn the runes, and I have no idea why. The Arcane Library was a treasure trove of knowledge. I spent days poring over ancient tomes and scrolls, learning about Lumiss history and magical heritage. The librarian, an elderly mage, was kind enough to assist me in my research. Regarding prices and trade, inns mostly cost 50 copper per night, and meals cost 20 copper. Its wise to bring precision tools and synthetic materials from tech worlds. From Lumis, take enchanted jewelry and mana-infused bakery goods to low mana worlds. I added markers on the Map for the places I liked and hope you will enjoy them too. |
4 Frost, 787 AR - Traveler Borin Stonish
Bah! Lumis is a bit too boring for my taste, but theres gold to be made if you know where to look.
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| 91 Sun, 642 AR - Traveler Sylvana Whillea I have little to add on top of what the others have shared, but Ill try to contribute what I can. Lumis is a planet of quiet wonder, though Im unsure if my observations will be as insightful. The Luminescent Garden at night is truly a sight to behold, with the plants glowing softly under the moonlight. I met a local druid there who taught me a lot about the local flora, but Im not sure how much of it would be helpful to others. The garden is serene, and the glow of the plants creates a magical ambiance, but Im hesitant to say its anything extraordinary. The Hallowed Grounds was another place of reflection where I felt a deep connection to the spiritual realm. Here, the veil between the physical and spiritual worlds feels thin, allowing profound meditation and communion with nature spirits. At least, thats what I thinkI could be wrong. The Arcane Bazaar is bustling with activity, filled with many enchanted goods. I bought a small trinket that helps calm emotions, which I find very useful for meditation, though Im not entirely sure if its worth mentioning. The bazaar is colorful and lively, with vendors from all over Lumis selling their wares, but perhaps thats already well known. Finally, the Mana Spring Bathhouse in Azurebrook provided some much-needed relaxation. The rejuvenation effects of the mana-infused waters are subtle but noticeable, or at least they were to me. After a long day of travel, soaking in the bathhouse felt like the perfect way to unwind, though I cant say if it would be the same for everyone. As for prices and trade, inns typically charge 50 copper per night, and meals cost around 30 copper. If youre from the tech world, bringing mass-produced goods and high-quality textiles might be wise. From Lumis, taking back subtle magical items and enchanted textiles to low mana worlds could be beneficial, but Im not entirely sure. |
| 22 Bloom, 530 AR - Traveler Elara Moow Im unsure what to say, but I feel like the spirits are guiding my pen, so Ill write about what feels right. Lumis is... oh, its like a whisper of magic, you know? Its subtle, like how a butterflys wings flutter in the breeze, and yet its everywhere, embracing you in this gentle, enchanting way thats perfect for someone like me. I dont think words can truly capture it, but Ill try, and maybe the spirits will help you feel what I felt. So, where was I? Oh yes, the Arcane Theater! It was like stepping into a dream. The illusion magic wasnt just magicit was life, dancing on the stage. The actors didnt just perform; they floated, like leaves caught in a breeze of mana, their voices echoing with this ethereal, mana-infused harmony that just... it makes you think about the interconnectedness of everything, you know? Its like the stories werent just stories but memories from another life, or maybe even your future life. Whos saying? And then there were the Spirit Wells! Oh, the Spirit Wells. I just had to immerse myself in the watersno, become the watersand it was like the universe was cradling my soul. The water wasnt just water; it was like liquid tranquility, glowing softly, almost as if it were singing to me. Or maybe I was singing to it? Either way, I felt my mana replenish and my mind clear, like a sky after a storm. And the Whispering Windmills? Oh, they turned ever so slowly, like the earth was meditating. And the wind... the wind had a voice, I swear. You can only hear a lullaby if you listen with your heart, not your ears. This is the ideal location to meditate on how windmills symbolize the cyclical nature of existence. Oh! And then theres the Mystic River! I can still feel the mana currents wrapping around me, like a mother wrapping her baby in a soft blanket. The water was eager to help, responding to every little thought like it knew what I wanted before I did. Its the perfect place to practice your spells, especially if youre trying to commune with water spirits. And the sunlight! Oh, the sunlight danced on the water like tiny fairiesno, wait, maybe they were fairies. Its possible. The Elemental Springs were... oh, how do I even describe them? They were like, well, imagine the elements coming together in perfect harmony, each respecting the others space but blending into this... this symphony of tranquility. The elements flowed through me, almost like they were trying to teach me something. Maybe thats the secret to understanding elemental magic. Just let the elements think for you! Its all about balance and perhaps letting go and letting the universe take over. Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere. As for the mundane things like prices and trade, inns are around 40 copper per night, and meals are about 20 copper. But you know, its the energy exchange that matters, right? If youre coming from tech worlds, maybe bring some mass-produced medicines or precision farming tools, but if youre leaving Lumis, take some mana-infused fabrics or subtle magical items. Theyre like... bottled spirit energy. But really, who needs to keep track of such earthly concerns when you can float on the mana currents and let the universe provide? |
137 Moon, 331 AR - Traveler Aeryn Widor
This land of Lumis is full of delicate magic, and my journey here has been absolutely mesmerizing. As a scholar of magical flora and fauna, I find this worlds sights and experiences fascinating and rewarding.
The Mana-Infused Bakery in Crystalspire was delightful. The pastries, infused with mana, taste exquisite and provide a refreshing energy boost. According to the manager, the secret lies in using mana-rich grains and enchanted ovens during the preparation.
Another highlight was the Elder Tree Grove. These ancient trees seem to whisper secrets if you listen closely enough. After spending an entire afternoon under their boughs, I felt a profound connection to nature. The occasional presence of forest spirits, who appeared as faint glimmers of light among the leaves, interrupted the groves tranquility.
One of the most fascinating experiences was at the Echoing Caverns. The echoes here seemed to carry whispers of forgotten lore, hinting at hidden treasures. Each step I took reverberated with a thousand voices, some speaking in languages I did not understand, yet the mana in the air made their meaning clear.
For those interested in magical craftsmanship, the Mystic Caravan is a must-visit. This traveling market appears unpredictably, bringing rare and exotic magical goods. I gained a beautifully enchanted quill that never runs out of ink, which is perfect for my research notes. The vendors here are knowledgeable and eager to share stories about their wares, making each visit an educational experience.
General Information:
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| 3 Sun, 223 AR - Traveler Grim Tish Lumis, what a disappointment. This place is far too tame for someone like me, but I suppose it has its merits if youre the type who prefers soft beds and easy challenges. The Crystal Cave near Crystalspire, for instanceyes, it offers some magical crystals, but dont get too excited. The harvest is so tightly controlled that it feels like overzealous bureaucrats are watching you. I snagged a few crystals for my collection, but youd have your pick in the higher mana worlds without all the fuss. Then theres the Hedge Maze of Illusions. What a joke. If you ask me, its nothing more than cheap entertainment for the masses. The minor illusion magic there might be helpful for beginnersnovices who need to learn how to spot magical trickerybut for anyone with experience, its a waste of time. You can find better challenges in your sleep on worlds with magical depth. The Mana Spring Bathhouse in Azurebrook was perhaps the only vaguely redeeming feature, and even that was underwhelming. The so-called rejuvenation effects? Subtle to the point of being nearly nonexistent. Sure, its a decent spot to relax after a journey, but dont expect to walk out feeling like a new person. Other worlds offer baths that could put this place to shame, but here, its treated like some grand luxury. I stumbled upon one wild dungeon in a remote mountain valley, and Ill admit it was more challenging than I expected for this low-level mana world. The victory was primarily sweet because it was such a rare find. Dont expect to encounter many of these; Lumis is practically barren of anything worth fighting for. It made little sense for me to take the core, so I didnt even bother. Ive collected bigger cores from worlds that understand what the word dungeon means. Ive marked the Crystal Cave, Hedge Maze of Illusions, and Mana Spring Bathhouse on the Travelers Map, but I dont think anyone would find them particularly exciting. Though good luck finding anything else like it, Ive also included the location of that hidden wild dungeon. Youre welcome, I suppose. And lets talk about the politics here, if you can even call it that. Under this Lumis Accord, the three kingdomsCrystalholm, Azureas, and Solariaattempt to present themselves as friendly, but its important not to be deceived. Its just a cover for the petty intrigue and underhanded deals that go on beneath the surface. Each capital thinks its superior, but theyre all equally backward and delusional. If youre looking to trade, bring in high-quality metals. The so-called enchanted items here are weak by any respectable standard, but they still need suitable materials to cobble together their half-baked creations. You can profit from selling mithril or adamantine to their Mana Forgesbut dont even think about selling Duron. They wont know what it is and wont appreciate it. And when youre ready to leave this lackluster realm, grab some of those emotion-infused crystals from Crystalholm. Theyre popular in more magic-starved worlds and small enough not to clutter your Storage. One piece of advice: dont think you can con these people because their magic is weak. The mages may not hurl fireballs one after another, but theyve got sneaky ways of catching liars and cheats. Their Truth Mages are on par with much higher mana worlds. Stay honest, and youll get by, but expect a little more. In summary, Lumis is stable, sure, and relatively safe, but its a realm for beginners or those seeking a quieter, duller adventure. High-level challenges? Powerful magical artifacts? Forget it. This is a beginners realm for medium mana, if there ever was one, and thats putting it kindly. |
| 156 Moon, 101 AR - Traveler Zara Stombin Lumis continues to reveal itself in ways that defy initial expectations. I have recently returned from the Shifting Sands, a desert region known for the occasional manifestation of magical mirages. While disorienting, these phenomena are undeniably fascinating and serve as an ideal training ground for those who wish to refine their ability to discern reality from illusion. The Dungeon of the Forgotten King, under the control of Azureass royal family, presents a unique opportunity for adventurers. For a fee, one may test ones abilities against various challenges within its confines. The royal family of Azureas meticulously manages the dungeon, ensuring a safer environment than wild dungeons. However, this management may render the experience less rewarding for those seeking more significant risks. While in Lumis, I visited the Beast Masters Ranch, a facility dedicated to the breeding and training of low to mid-level magical creatures. This establishment offers an excellent setting for studying mana beasts behavior, free from the immediate dangers typically associated with wild encounters. One evening, I happened upon the Whispering Glade, a locale where the concentration of mana facilitates communication with nature spirits, though these entities rarely reveal themselves. The Glade provides a tranquil environment conducive to meditation and mana regeneration. I have duly updated the Travelers Map with the Shifting Sands locations, the Forgotten Kings Dungeon, the Beast Masters Ranch, and the Whispering Glade. The political landscape of Lumis warrants attention. Although the three kingdoms maintain their sovereignty, they loosely unite under the Lumis Accord, a confederation that permits free trade and travel between the realmsa significant advantage for Travelers. For those with mercantile interests, I recommend importing simple mechanical tools. Given Lumiss reliance on low-level magic, there is an unexpected demand for non-magical solutions. Conversely, low-mana worlds highly value subtle magical items from Lumis, such as emotion-calming crystals or ever-cool water flasks. In conclusion, Lumis is a realm of subtle magic and concealed wonders. It rewards those who invest the time to explore its depths and appreciate its gentle yet pervasive enchantments. |
| 12 Bloom, 12 AR - Traveler Kelith Moisper In the year 12, After the Revolution (AR), the people of Lumis continued to struggle with the consequences of the great upheaval that divided the once-powerful empire into three separate kingdoms. The scars of the revolution, which fractured the empire that once ruled the entire continent, are still visible everywhere. The land once known as Lumisor now contains the kingdoms of Solaria in the north, Azureas in the middle, and Crystalholm in the south. These kingdoms maintain a fragile peace, bound by trade and mutual respect for the magic that courses through their lands. As I traveled through Lumis, I couldnt help but feel a deep sadness at the sight of a good deal of once beautiful places now lying in ruins. Yet, I felt relieved I wasnt present during the fighting that left these scars. Lumis is a world offering a delicate balance between the magical and the mundane. The capital, Crystalspire, stands as a testament to this balance, with its Mana Forge at the citys heart. The sight is truly one to behold. Skilled artisans ply their trade here, using mana to enhance weapons and armor, though the effects remain subtle compared to the grand displays of power found in higher-mana worlds. Despite the lingering signs of conflict, the people are resilient and determined to rebuild and move forward, even as they carry the weight of their past. I spent a week exploring Thornheart Forest, a place that, while not overwhelmingly dangerous, holds enough mid-level monsters to keep an adventurer alert and engaged. Within this forest, I stumbled upon a wild dungeonan exceedingly rare find in Lumis. The dungeon presented a challenge that, while formidable, was not insurmountable. My efforts were rewarded with a modest haul of magical items, and I sold the location to the adventurers guild. (Maybe its still there, and you can enjoy it too.) Walking through the forest, I couldnt help but imagine what it might have been like before the revolution, when perhaps the forest was a peaceful refuge rather than a battleground. Just a few days journey from Crystalspire lies the Prismatic Falls, a natural wonder every Traveler should experience. The mana-infused minerals within the falls create a mesmerizing display of colors, The numerous bridges are interesting, and the waters offer minor healing properties. After my time in Thornheart Forest, the falls proved to be the perfect place to recover and reflect on the balance that Lumis strives to maintaina balance that continues to hold firm despite its tumultuous past. Lumis strikes this balance with precision, which makes it an ideal destination for novice to intermediate travelers. There is enough magic here to captivate the curious, but not so much as to overwhelm those still learning to navigate its complexities. Ive marked interesting locations on the Travelers Map, including Crystalspire, the Mana Forge, Thornheart Forest, and the Prismatic Falls. These places, I believe, capture the essence of what Lumis offers. Regarding trade, I discovered that the other kingdoms particularly seek enchanted textiles from Azureas. Likewise, Crystalholms mana-infused weapons are always in demand. For those planning to leave Lumis, I recommend taking some of Solarias sun-blessed herbs with youthey would fetch a reasonable price from alchemists in lower-mana worlds. Even in trade, the people of Lumis are slowly finding their way, rebuilding connections severed during the revolution. Lumis is more than it appears at first glance. Its magic is subtle yet pervasive, and it rewards the patient and observant. Despite the sadness that lingers over the land, a quiet strength also reminds us that even in the aftermath of great upheaval, life goes on, and we can find beauty in the most unexpected places. |
| Pim Level 3 defeated Pim Level 3 defeated Pim Level 3 defeated Pim Level 4 defeated Pim Level 4 defeated... |
| Rue Bonded Familiar Level 10 |
Mystic Healers Staff
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Aegis of the Light
Item Type: Magical Leather Armor.
Description: Crafters combined Lunar Wyvern leather with mithril plating for added protection to create this extraordinary set of armor. The armor emits a divine aura, symbolizing invincible strength. The ensemble includes a jacket and pants worn over regular garments. It offers excellent maneuverability and comfort while guaranteeing powerful defense. Intricate engravings decorate each piece, emitting a subtle golden glow.
Properties:
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| Through the mists of time and the ancient whispers of the arcane, a profound transformation has taken place within you. The threads of magic, once disparate and elusive, now dance in harmony at your command. You have learned to weave spells together with the finesse of a master artisan crafting a tapestry of light and shadow. This newfound symphony of magic marks a pivotal step on your path, heralding your emergence as a true Wizard. The stars themselves seem to shimmer in acknowledgment, their light weaving into the fabric of your destiny. Continue, dear spellweaver, for the realms of magic now unfold before you, awaiting the touch of your enlightened hand. |
| Level Up +3 to all stats Wizard Battle Master level 6 Level Up +3 to all stats Wizard Battle Master level 7 |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Healer Level 12 Stat points: 3 |
| Milestone Reached Luck Level 50 You have reached an extraordinary milestone. Luck at level 50. At this level, your connection to the forces of fortune deepens, granting you a unique and invaluable advantage. Unlike the active ability you gained at level 20, this new tier of Luck subtly yet powerfully enhances your survival instincts and alters the very fabric of fate. Your Luck will now actively intervene to steer you away from imminent danger, giving you a heightened sense of awareness. This intuitive guidance will either nudge you toward fortuitous outcomes or warn you against potential hazards. Its a subtle, almost imperceptible force that enhances your internal warning system, helping you avoid perilous situations. However, this doesnt mean you are invincible. While you can still encounter trouble, your Luck will now manipulate circumstances to help you escape dire situations. Fate itself will bend to your advantage, creating opportunities for your survival. Whether its a sudden insight, an unexpected escape route, or a twist of fate that averts disaster at the last moment, your Luck will change the course of events to protect you. Imagine being pursued by relentless foes; your Luck might cause a rockslide that blocks their path, or a hidden alcove might appear just in time for you to take cover. If you find yourself in a deadly trap, an unanticipated distraction might give you the moment you need to break free. Even in the most hopeless scenarios, your Luck will work tirelessly to turn the odds in your favor, transforming potential tragedies into narrow escapes. Trust in your Luck, for it is now a vigilant guardian, ever watchful and ready to guide you through the most challenging of adventures. Embrace this newfound power and let it lead you to the destiny that awaits. |
Shadow Dancers Blade
Item Type: Magical Sword
Description: This sleek and elegant sword is forged from a rare, enchanted metal that absorbs light, giving the blade a shadowy, almost ethereal appearance. The hilt is wrapped in dark leather, providing a comfortable grip, and is adorned with small, intricate runes that glow faintly in the dark.
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Ethereal Wind Cloak
Item Type: Magical Cloak
Description: This lightweight, shimmering cloak is woven from threads of pure wind magic, giving it an ethereal, almost translucent appearance. It flows and moves as if caught in a constant, gentle breeze and feels cool to the touch.
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Phantom Paws Boots
Item Type: Magical Boots
Description: These sleek, lightweight boots are crafted from a combination of enchanted leather and wind-infused fabric, making them exceptionally comfortable and durable. They are designed to enhance the familiars natural agility and speed.
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Ethereal Collar
Item Type: Magical Collar
Description: This elegant collar is made from a combination of enchanted mithril and ethereal threads, giving it a shimmering, almost otherworldly appearance. The collar is adorned with small, glowing runes that provide various protective and enhancing effects.
Properties:
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Titans Bastion Shield
Item Type: Magical Shield
Description: This massive shield is crafted from a unique alloy of mithril and enchanted steel, which gives it incredible strength and surprising lightness. The front of the shield is engraved with powerful runes that pulse with a steady, protective light.
Properties:
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Giant Slayers Sword
Item Type: Magical Sword
Description: This heavy, double-edged sword is forged from a blend of mithril and enchanted obsidian, giving it a dark, lustrous appearance. The blade is etched with runes that glow faintly in the presence of giant enemies.
Properties:
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| Thanks for the tires. Thats the payment. These are real gems. Appraise them before you sell them. They are worth much more than what we took. |
| Congratulations! Hark, intrepid Wizard! The arcane forces have borne witness to your unparalleled ingenuity and unyielding perseverance. Your hand inscribed a new chapter in the annals of magic. You have forged a spell never before seen in the realms of existencea testament to your brilliance and mastery over the mystic arts. By the ancient and eternal decree, your feat shall not go unrewarded. You are hereby bestowed with +1 to all stats, a mark of honor, and recognition of your exceptional skill and dedication. The ethereal energies themselves bend to your will, acknowledging your creation. Now, noble Wizard, the final rite remains. This groundbreaking spell, a beacon of your legacy, awaits its christening. What shall you name this wondrous conjuration that shall echo through the ages? Enter the name of your spell: [________________] Stand tall, for you have ascended to a new echelon of magical prowess. The cosmos reveres your name, and the elements bow to your command. |
| Level Up +3 to All Stats Wizard Battle Master Level 8 |
| Milestone Reached Creativity 20 or Above Reaching a Creativity level of 20 or above marks a significant milestone in your journey. At this level, you can now actively engage your Creativity to find the most inspiring direction for innovative solutions. This means more than just coming up with ideas; it means sensing the direction in which your creative energy will be most fruitful, leading you to breakthroughs and inventive outcomes. Creativity over 20 gives you an intuitive sense of where to direct your efforts for the most creative results. Whether seeking the perfect materials, discovering new techniques, or finding the ideal environment to foster your ingenuity, this heightened sense guides you through the paths of possibility, ensuring your creative projects reach their fullest potential. Engaging your Creativity in this way transforms it from a passive trait to an active tool in your arsenal. It enhances your journey and helps you navigate challenges with innovation and originality. This directional sense ensures that you are always in the right place to draw upon your creative strengths, making your journey successful and truly extraordinary. |
| Tr. LM Inventor, Versailles, Hungry, Clueless. My dearest friend, It fills me with joy to hear that youre enjoying yourself, and Im glad the extraction went off without a hitch. I have to say, that mana wave you createdtruly remarkable. Im not sure I would have thought of such a solution myself. Your stories had me laughing out loud, so much so that I couldnt resist sharing them with a few dragons. They particularly loved hearing about the time you parked a house on the ocean during your cruise, and Mahya was in the hot-air balloon. Shimeramix, one of my new friends, was quite impressed by your journey to Vegas on the balloon and sends his congratulations on bonding with your first element. He assured me its no small feat. And your clever handling of the soldiers after Sonaks injury? Absolute geniusa true display of your Creativity trait. The dragons also found your casino escapades hilarious, especially how you milked it for a large sum, and the tale of you emptying out that enormous warehouse had them roaring with laughter. I must say, I agreeSonak really does sound like quite the fool. As you head into a new world, let me offer heartfelt advice, my friend. A world on the verge of integration is not just a fleeting opportunityits an extraordinary rarity in the multiverse. These moments are like precious gems, hidden away, waiting for those who are truly prepared to seize them. You could travel across countless worlds and not encounter another like this. So, stay a while. Dont rush through it. Take the time to immerse yourself in what it has to offerenough time to fill your ability points and class slots properly. Theres no need to hurry through this; in fact, it would be a mistake to do so. Squandering such a rare gift would be a regret that lingers, a missed chance that few are ever granted. Reading on this site? This novel is published elsewhere. Support the author by seeking out the original. And when youre filling those slots, I urge you: dont settle for anything that doesnt stir something inside you. Dont let practicality alone dictate your choices, because these abilities and classes will shape the person you are for years to come. Choose things that resonate with youtruly resonate. You want to look back and know that every decision you made was one that spoke to your heart and intellect, one that will keep you engaged and excited far down the road. Your skills, your classestheyre not just tools for today, theyre investments in your future, in who youre becoming. So pick the ones that will still fascinate and challenge you years from now, not just the ones that seem convenient now. Believe me when I say this is a chance to define your path in ways few can. Dont let it pass by without making the most of it. Youve come so far alreadydont stop short of reaching for whats truly meaningful. As for me, Im doing well here. The dragons have made significant progress in their English, thanks to the dictionaries I brought along. Theyre now able to work through most of the books on their own, which has given me the freedom to travel and explore this incredible world. I havent learned anything new just yet, but for now, Im content being a tourist. Ive made three dragon friends, and theyve been showing me some of the most fascinating places. Everything here is enormousbushes, mountains, you name it. Imagine everything twice the size, or sometimes five or ten times larger than anywhere else. Its taken some getting used to, but once you do, the beauty of this place is unmatched. Mana shapes every aspect of their world, and theyve taken me to some of the most striking examples of this phenomenon. The first place we visited was an ancient forest. I felt like an ant in a world of giants. The trees reached so high their branches seemed to brush the sky, their trunks like towering sentinels. The air was thick with the scent of life, and unseen creatures filled the air with their calls. Even the flowers were impossibly large, each bloom as big as a wagon wheel, bursting with vibrant color. Walking beneath the canopy, I felt a sense of wonder that I hadnt experienced in ages. Then, as if guided by mana itself, the forest abruptly gave way to a rugged mountain range. Peaks tall enough to pierce the clouds surrounded us, their snow-capped summits lost between them. The air was crisp, filled with the clean scent of stone and ice. Each vista we encountered was breathtaking, almost divine. I cant personally distinguish mana types, but Silerioux assured me you will manage it with ease. From the mountains, we descended into a vast desert. One moment, we were surrounded by towering cliffs covered in ice, and the next, we stood on golden sands stretching as far as the eye could see, with the blazing sun overhead. Despite the harshness, the desert holds a quiet, timeless beauty. My dragon friends were unfazed by the heat, their scales providing natural protection from the suns relentless glare, but I had more difficulty adjusting. Even my high constitution, which has served me well in other worlds, was put to the test here. Everything in this world is bigger, stronger, harsher. At one point, I even flew above the dunes on one of the dragonsan exhilarating experience, to say the least. Our final destination was a frozen tundra. The change was immediate and striking, as if we had crossed an invisible line into another realm. The temperature plummeted, the wind grew biting, and the ground beneath us turned into a blanket of snow and ice. Everything sparkled with an ethereal glow, the air crisp, and the horizon stretched endlessly. It was a fitting end to our journey, a place of stark, pure beauty. Every step through this world has deepened my appreciation for its unique magic. The high mana here doesnt just enhance the environmentit transforms it, bending the very laws of nature to create these awe-inspiring landscapes. Its a realm of wonders, where Im gathering memories that will last a lifetime. Ill continue writing as my travels unfold, but in the meantime, keep learning, keep growingboth as a wizard and as a person. And do share more of your adventures. Your stories brighten my days and fill me with joy. Oh, and dont forget to write to me about all the loot youve acquiredlegally or not. My dragon friends enjoy those stories the most. With deep affection and unwavering friendship, Lis, AKA Inventor |
| Rue Bonded Familiar Level 12 |
| You have demonstrated exceptional talent in magical engineering under the guidance of a skilled Magitech Inventor and Engineer. Your impressive achievements in converting and modifying advanced machinery have unlocked a unique class opportunity: New class unlocked: [Magicaneer] Would you like to take the Magicaneer Class as your sub-class? Note: Due to your notable accomplishments, you can take the Magicaneer Class without spending ability points, and its strength will be parallel to that of a main class. Y/N |
| Exoskin Elixir A potion brewed from hard-skinned creatures. Consumption temporarily hardens the drinkers skin, providing enhanced protection and resilience. |
| Exoskin Elixir This potion, crafted from various hard organic materials, grants the user a temporary hardened skin effect akin to an exoskeleton. It is ideal for adventurers seeking additional protection in battle. Each dose lasts for approximately 2 hours. Price: 5 gold coins per vial. |
| Aegis of the Light Item Type: Magical Leather Armor Description: Crafters combined Lunar Wyvern leather with mithril plating for added protection to create this extraordinary set of armor. The armor emits a divine aura, symbolizing invincible strength. The ensemble includes a jacket and pants worn on top of regular garments. It offers excellent maneuverability and comfort while guaranteeing powerful defense. Intricate engravings decorate each piece, emitting a subtle golden glow. Properties: ? Dark Magic Resistance: Grants a 60% resistance to dark magic, forming a powerful shield that absorbs and repels dangerous spells and curses. ? Enhanced Fighting Prowess: This ability enhances combat abilities by 25%, boosting the wearers strength, agility, and endurance. ? Radiant Shield: Projects a shield of light that grants temporary invulnerability to dark magic and reduces physical damage for 10 seconds. ? Valors Aura: This ability provides a morale-boosting aura to allies within 15 meters, enhancing their combat effectiveness and fear resistance. Appearance: The Aegis of the Light includes a fashionable leather jacket and pants in a stylish dark blue crafted from the Lunar Wyverns mystical hide. Strategically placed mithril plating on the shoulders, elbows, knees, and chest enhances protection. Intricate engravings embellish each piece, displaying ancient protection and valor symbols emitting a subtle golden glow. With its lightweight design and incredible durability, this armor offers unmatched mobility and defense. Lore: With the guidance of a powerful archangel, Master Smiths crafted the Aegis of the Light from enchanted Lunar Wyvern leather and blessed mithril. Subsequently, they gifted this revered armor to a renowned hero appointed to fight the emerging darkness. Many great champions have worn the armor, passing it down for generations, and each has added their blessings and enchantments. |
| Mystic Healers Staff Item Type: Magical Staff Description: Skilled craftsmen have used an enchanted oak, passed down through generations, to create this beautifully designed staff. Intricate mithril inlays adorn the elegantly crafted staff, forming a continuous pattern of runes along its length. A sizable crystal orb crowns the staff, meticulously polished and emitting a gentle, shimmering light. Properties: ? Enhanced Healing: Amplifies the strength of healing spells and abilities by 50%, facilitating quicker and more efficient healing. ? Mana Conservation: This ability reduces the mana cost of healing spells by 30%, allowing the user to cast a larger number of spells without rapidly draining their magical reserves. ? Rejuvenation Aura: It emits a passive aura that gradually replenishes the health and mana of nearby allies within a 10-meter range, offering a constant flow of healing energy. ? Radiant Glow: The orb positioned at the crown of the staff emits a gentle, rhythmic light that brings solace and renewal to those in proximity, contributing a tranquil aura to the surroundings. Appearance: The Mystic Healers Staff is six feet tall and has a smooth, polished surface, making it easy to hold. When the wielder moves, the mesmerizing visual effect created by the mithril inlays catches the light. The focal point of it all is the crystal orb positioned at the top, emitting a mystical glow that captures the attention of both the eyes and essence. The staffs design seamlessly combines elegance and functionality, highlighting its timeless beauty while enhancing its powerful enchantments. Lore: An ancient order of Druids, committed to upholding balance and protecting life, created this powerful staff known as the Mystic Healers Staff. Throughout the ages, every individual who owned it added their own magical enhancements and blessings to it, turning it into one of the most revered and powerful healing relics in existence. |
| Name: John Rue Age: 20 Familiar: Rue Level 13 Display Class: Healer Level 12 Healer Spells: ? Heal Muscle - 22 ? Diagnose - 15 ? Stop Bleeding - 6 ? Heal Bone - 13 ? Control Blood - 14 ? Healing Touch - 25 ? Neutralize Poison - 5 ? Purify - 18 ? Clean - 20 ? Anesthesia - 10 ? Regrow Flesh - 4 ? Fortify Life Force - 9 ? Cleanse - 2 ? Neutralize Curse Hidden Class: Gate Traveler Level 5 Gates to next level: 13/17 Class Abilities: ? Conversion ? Travelers Archive ? Identify - 3 ? Storage - x15 (216,000 m3) ? Local Adaptation: ? Spoken language ? Written language ? Runes/Magic Script ? Map ? One of the Crowd Profession: Merchant Level 8 Skills: ? Bargain - 15 ? Sense Honesty - 10 ? Appraisal - 12 ? A Nose for Business - 20 Sub-Class 2: Wizard Battle Master Level 8 Wizard Abilities: ? Mind Split x4 ? Mana Sense [Adept] ? Mana Saturation [Apprentice] ? Mana Control [Junior] ? Mana Regeneration x 3 If you stumble upon this narrative on Amazon, it''s taken without the author''s consent. Report it. ? Mana Oneness [Novice] ? Wind ? Lightning ? Spell Weaver [Novice] Wizard Spells: ? Harvest Mana Crystal ? Harvest Game [In Progress] Battle Master Skills: ? Unarmed Combat [Junior] ? Ranged Weapons [Junior] ? Mana Combat [Apprentice] ? Blunt weapons [Medior] ? Bladed weapons [Senior] ? Polearm Mastery [Junior] ? Hafted Weapons [Junior] ? Firearms [Novice] Sub-Class 3: Bard Level 4 Bard Spells and Skills: ? Arcane Lullaby ? Harmonic Illusion - 1 ? Rhythmic Resonance - 1 ? Guitar Playing - 17 ? Flute Playing ? Violin Playing ? Piano Playing ? Saxophone Playing ? Harmonica Playing ? Lute Playing ? Cello Playing - 5 ? Poetry - 4 General Spells: ? Mana Dart - 5 ? Mana shield - 5 ? Spellbinding - 3 ? Invisibility - 13 ? Mend - 2 ? Adaptable Light Ball - 4 ? Restore - 23 ? Heat - 3 ? Absorb Mana - 9 ? Exude Mana - 2 ? Copy Magical Text - 16 ? Telepathy - 7 ? Privacy Sphere - 3 ? Telekinesis - 10 ? Copy Text - 5 General Skills: ? Making Beer - 1 ? Mining - 5 ? Pencil Sketching - 1 ? Develop Negative - 3 ? Print Photograph - 2 ? Photography - 9 ? Butchering - 1 ? Skinning - 1 ? Limoncello Making - 1 ? Sailing - 8 ? Engraving - 10 ? LTA Flight ? Jump - 2 ? Stealth ? Riding - 1 ? Motorcycle Mechanic - 3 ? Car Mechanic -1 ? Glassblowing - 1 ? Woodworking - 1 ? Leather Crafting - 1 ? Metalworking - 1 ? Bookbinding - 1 Health: 6,850/6,850 Mana: 11,100/11,100 Strength: 62 Agility: 60 Constitution: 62 Vitality: 75 Intelligence: 90 Wisdom: 91 Perception: 70 Luck: 58 Creativity: 25 Stat points: 0 Ability points: 223 |
| Tr. LM Inventor, Clueless, Hungry, Prince, Versailles. Support the author by searching for the original publication of this novel. Hello, my dear friends, Sorry for the delay in replying. Gafirebreatha and Viserrant, my dragon friends, took me to another dragon world through a Gate to visit a Magitech inventor. Until this meeting, I must confess that I was thinking too small. Im currently staying with Hollankorasun, the inventor of Magitech, and were working together. While I teach him English and help him go through my collection of books from Earth, he teaches me dragon runes. Im sure, knowing me, you can imagine how much Im enjoying myself, but even multiplying that tenfold wouldnt come close to my actual level of enjoyment. Its so amazing to be a Traveler sometimes. Regarding your question about the book, Im sorry to disappoint you. I hate doing it. I have experience with dungeon cores. I know that with a dungeon core from a well-established dungeon with three floors, you can build a magic circle that allows the core to absorb materials and expand or strengthen its connected structure. However, it can only do these two things, and there is a limit to the amount of materials it can absorb. Cores cannot absorb such a massive amount of materials, build a large house, or create technological devices. Fortunately, when we read or write fantasy, we can let our imaginations run wild and invent things that cannot exist in reality. If I were the author of this bookby the way, the book sounds very entertaining, save it for the next time we meetI would imagine the dungeon core with capabilities far beyond whats possible. Imagine a dungeon core that could convert any absorbed material into valuable items or structures based on the masters needs and knowledge. Its impossible, of course, but in fantasy, you could feed the core metals, plastics, fabrics, etc., and request it to produce tools, weapons, or magical artifacts. The core could then potentially extract mana or energy from absorbed substances and distribute it throughout the structure, ensuring everything runs smoothly. Picture a core with enhanced storage capabilities, able to store vast amounts of materials and increase its capacity as it absorbs more items. Again, its pure fantasy, but its fun to think about. For example, if I had a wizard in my story who could harvest crystals, I could put the core on a vent and use it to create monsters to kill and convert. The core could seamlessly integrate advanced technology in a magical world, combining magic and modern devices. It could craft specific items from provided materials, like weapons or magical artifacts, and even manipulate spatial dimensions to create hidden rooms or expand existing spaces. Imagine the core adding magical properties to items and structures, like enchantments or runes. You could provide the core with enchanted items or magical materials and request it to enhance your house or other items. One experiment could involve continuously feeding the core various materials to see if its storage capacity increases. Another could include inflicting minor damage on the structure to observe the cores repair process and understand its ability to self-repair. For environmental control, you could instruct the core to adjust internal conditions like temperature and humidity and see how well it maintains optimal settings. For spatial manipulation, you might request the creation of hidden rooms or the expansion of existing spaces, testing the cores abilities to alter dimensions. Or even tell it to shrink the external dimensions of a structure and create all the spaces inside in an expanded spatial dimension. If I had an Alchemist in my story, I would have conducted experiments to test the cores ability to facilitate the growth of potent and mana-rich plants and grafting new and unique plants with desired capabilities. If I had a wizard in my story, I would have created an area with spatial expansion, advanced protections, and mana absorption capabilities to practice my spells. For a genuinely fantastic twist, if my story had an engineer dreaming of a spaceship, I would have tested the cores abilities to create various means or methods to use alternate methods of propulsion, such as mana and anti-matter drives, with adequate precautions to prevent the clash between the two. After all, in stories, we can create a world where mana and tech do not oppose each other. Of course, these experiments are impossible in reality. But thats the beauty of fantasywe can dream of dungeon cores capable of doing extraordinary things and let our imaginations soar. I look forward to discussing these wild ideas with you when we meet. And do please tell me about your adventures. I enjoy hearing about them. Lis, aka Inventor |
| High-Grade Silver Ore Value: 3 gold per pinon (837 grams) |
| Silver-Tipped Staff This sturdy oak staff features a silver tip that enhances the wizards ability to channel raw, unrefined mana. The silver disrupts any opposing magic it contacts, making defensive and offensive spells more potent. Its especially useful for dispelling magical barriers and hexes. |
| Silver Collar for Familiars This collar, crafted for familiars, is made of durable leather with silver studs. The silver disrupts any hostile magic aimed at the familiar, offering protection in dangerous environments. It also enhances the familiars natural resistance to magical influences, keeping them focused and alert during missions. |
| Silver-Edged Sword This sword features a finely sharpened silver edge, making it incredibly effective against magical creatures. The silver blade can easily cut through magical barriers and wards, and the swords weight and balance are perfect for powerful, precise strikes. |
| Silver-Plated Gauntlets These gauntlets, which have a layer of pure silver coating, offer excellent protection against magical and physical attacks. Silvers disruptive properties make them ideal for breaking through enchanted defenses. They also provide an enhanced grip, ensuring the swordsman maintains control during intense battles. |
| Keroly Danranj Arcane Juggernaut level 28 |
| Silver Pendant of Resilience This finely crafted silver pendant provides subtle yet valuable enhancements to the wearers abilities. It offers a minor boost to magical resistance, helping to deflect harmful spells, and slightly enhances mana regeneration, allowing for quicker recovery during extended magical use. |
| Level up +3 to all stats Wizard Battle Master Level 9 |
Name: John Rue
Age: 20
Familiar: Rue Level 13
Display Class: Healer Level 12
Healer Spells:
|
| Arcane Lullaby Playing a calming tune can put enemies to sleep or pacify aggressive creatures, providing a brief window for peaceful resolution or escape. The sphere of influence grows with the skill levels. |
| Level Up +3 Perception, +3 Vitality, +2 Creativity, +3 free points Bard Level 5 Stat points: 3 |
| Musical Memory When activated, the bard can use this skill to memorize and recall intricate musical compositions or detailed lyrics effortlessly, even after hearing or reading them only once. You must consciously trigger the ability to store the information for later recall. |
| Affinity Stone Nature |
| Name: Maya Salis (Mahya Num) Age: 25 (107) Display Class: Bladesinger level 33 Bladesinger Abilities: ? Swordsmanship - 13 ? Acrobatics - 17 ? Slow - 4 ? Jump - 25 ? Dual wield - 13 ? Dash - 21 ? Entangle - 3 ? Detect Weak Spot - 25 ? Confuse - 6 ? Wall Dash - 25 ? Sink - 9 ? Blind - 11 Hidden Class: Gate Traveler Level 9 Gates to next level: 12/38 Class Abilities: ? Conversion ? Travelers Archive ? Identify - 12 ? Storage - x12 (110,592m3) ? Local Adaptation: Spoken language Written language Runes/Magic Script ? Map ? One of the Crowd Profession: Wood Artisan Level 17 Wood Artisan Skills: ? Precision Carving - 19 ? Wooden Alchemy - 12 ? Runic Inlay - 22 ? Channeling Focus - 14 ? Mystic Integration - 12 ? Collaborative Imprint - 2 Sub-Class 2: Magicaneer Level 5 Magicaneer Skills: ? Mana Circuitry - 7 ? Magitech Retrofit - 12 ? Mana Calibration - 6 ? Engraving - 14 ? Arcane Schematics - 4 General Spells: ? Invisibility - 25 ? Adaptable Light Ball - 2 ? Telepathy - 6 ? Wind Funnel - 2 ? Absorb Mana - 2 ? Copy Magical Text - 3 ? Copy Text - 3 ? Harvest Mana Crystal - 2 General Skills: ? Stealth - 20 ? Antimatter Containment Field Engineering - 3 ? Energy Conversion Reactor Design - 5 ? Crystalline AI Matrix Development - 8 ? Quantum Energy Harnessing Systems - 6 ? Plasma Conduit Optimization - 2 ? Interstellar Propulsion Drive Engineering - 6 ? Nano-Crystal Circuitry Fabrication - 9 ? Self-Repairing Neural Interface Development - 10 ? Advanced Thermal Management Systems - 11 ? Gravitational Field Stabilization Engineering - 5 ? Adaptive Quantum Algorithm Engineering - 7 ? Subspace Communication Array Design - 5 ? Exotic Matter Integration Engineering - 2 ? Hydrogen Combustion Containment Fields - 3 ? Multi-Phase Energy Transfer Engineering - 3 ? Mosaic - 9 ? Soldering - 3 ? Sailing - 8 ? LTA Flight - 3 ? Riding - 1 ? Motorcycle Mechanics - 5 ? Car Mechanics - 2 Affinities: ? Nature Health: 9,350/9,350 Mana: 2,500/2,500 Strength: 77 Agility: 102 Constitution: 85 Vitality: 102 Intelligence: 66 Wisdom: 66 Perception: 74 Stat points: 0 Ability points: 289 |
| Verdant Grasp Using this spell, the spellcaster can cause thick roots and vines to burst from the ground, entangling and restraining enemies. The roots wrap tightly around their targets, immobilizing them and making it difficult to break free. It shows particular effectiveness in forested or plant-rich environments, where summoning natural growth can quickly aid in capturing foes. |
| Flourish Using this spell, the spellcaster can expedite the growth of plants. It can make seeds sprout, flowers bloom, and trees grow taller, thicker, and sturdier. It can be used to grow natural resources quickly, create impenetrable plant barriers, or restore barren environments. |
| Natures Path Using this spell, the spellcaster can create a surface composed of stable plant roots that will temporarily cover a difficult terrain. The roots form a stable and smooth route over mud, water, or narrow ravines. Once the spell ends, this path will return to its original state, but it serves as a useful way to navigate difficult terrain without causing harm to the surrounding environment. |
| Travelers Gate #468217242 Destination: Earth/Gaia/Terra Status: Unintegrated Mana level: 8 Technology level: Low Threat level: HumansCmoderate. Other speciesCvery high. |
| Verdant Grasp Using this spell, the spellcaster can cause thick roots and vines to burst from the ground, entangling and restraining enemies. The roots wrap tightly around their targets, immobilizing them and making it difficult to break free. It shows particular effectiveness in forested or plant-rich environments, where summoning natural growth can quickly aid in capturing foes. |
| Flourish Using this spell, the spellcaster can expedite the growth of plants. It can make seeds sprout, flowers bloom, and trees grow taller, thicker, and sturdier. It can be used to grow natural resources quickly, create impenetrable plant barriers, or restore barren environments. |
| Natures Path Using this spell, the spellcaster can create a surface composed of stable plant roots that will temporarily cover a difficult terrain. The roots form a stable and smooth route over mud, water, or narrow ravines. Once the spell ends, this path will return to its original state, but it serves as a useful way to navigate difficult terrain without causing harm to the surrounding environment. |
| Tr. JR Clueless, Inventor Remember the first fiction book I ever gave you to read? The one you thought was ridiculous but entertaining? Open the series third book to page 125 and start with the second word on each line. For each line, take the first letter of that second word and use it to represent a letter in your message. To encode, shift each letter in your message forward in the alphabet by the position of this letter. For example, if the second word on the first line starts with A, leave the first letter of your message unchanged. If the second word on the second line begins with R, shift the second letter of your message forward by 18 letters. Continue this pattern with each letter in your message. To decode, reverse the shifts based on the same letters from the book. |
| Maya and Al returned to Earth to pursue their desired classes while I stayed behind in Lumis. Even though theyve only been gone a short while, it feels differentquieter. Ive been on my own plenty of times before, but after traveling with friends for so long, its strange to be solo again. I didnt expect it to hit me like this. |
| Ive found myself missing youmore than I thought I would. Our conversations, stretching from dinner late into the night, were always the highlight of my day. We talked about everything and anything, and I miss that easy flow between us. Your laugh had this way of lifting everyones spirits, mine included. It wasnt just a quick chuckle, but one of those full-hearted laughs that made the entire room feel lighter. Even if I didnt catch the joke, it still made me grin. And your storiesSpirits, I miss those too. You had a knack for making every place sound so vivid, like I could picture it perfectly in my mind. Whether it was about your wild adventures or the people you met, you always made it feel like I was beside you. Then there were your hugs. At first, I wasnt sure about themwhere Im from, its not something people do, especially not men. But I came to see it as your way of showing you cared. It wasnt something I was used to, but after a while, I appreciated the gesture. It was just who you aregenuine and warm. |
| I know Im not really alonetheres you, even if youre off chasing dragons. Mahya and Al will return soon, and Ive always got Rue. But right now, its tough. Ive gotten used to having you and the others around, and now that its just me, I feel adrift. Its not like itll last forever, but things feel a little off at the moment. |
| I guess what Im trying to say is that I miss your company. You have this way of making things better just by being around, and Ive noticed your absence. Im sure itll pass, but I wanted you to know youre missed. But enough of me wallowing in my feelingslet me fill you in on whats been happening lately |
| I miss you, my friend. And Im glad youre enjoying yourself. Dont feel the need to rush to my aidIm a big boy, and Ill manage. I just needed to reach out and remind myself that Im never really aloneI always have you. And by the way, Rue says hello and wants to hear about delicious things in the dragon world. When I asked him if he wanted to hear about dragons in general, he asked, Are they delicious?you see what Im dealing with here? Royal Road is the home of this novel. Visit there to read the original and support the author. So next time you write, mention something tasty so I can tell Rue. Goodbye, for now, my friend. May your journey continue to be filled with wonders. John, AKA Clueless P.S. Im not so Clueless anymoreI built a spell marble and learned to fly. Lets see you beat that! |
| Britrice Moin Herbalist, Level 13 |
| Horim Mossim Innkeeper Level 17 |
| Tr. JR Clueless, Versailles, Prince If you find a good deal, buy more stalls. You wont believe it, but one is worth sixty gold. |
| Affinity Stone Fire |
| The Benefits of Volcanic Ash for Soil Volcanic ash, produced by eruptions, can have a surprisingly positive impact on soil. When this ash falls to the ground, it might seem like a disaster, but it can make the soil more fertile. Heres how: 1. Nutrient-Rich Minerals: Volcanic ash contains various minerals essential for plant growth, including potassium, phosphorus, magnesium, and calcium. As the ash weathers or breaks down, it slowly releases these minerals into the soil. This process enriches the soil with nutrients, making it more supportive of plant life. 2. Improved Soil Structure: The fine particles in volcanic ash can help improve the soils physical structure. This means the soil can hold more water and has more air pockets, which is crucial for healthy root growth. Plants growing in this improved soil can access water and nutrients more efficiently, leading to better overall growth. 3. Adjusted Soil pH: In some cases, volcanic ash can help neutralize acidic soils with a low pH that can be less favorable for many plants. By raising the pH closer to a neutral level, volcanic ash can make the soil more suitable for a wider variety of plants. The narrative has been stolen; if detected on Amazon, report the infringement. 4. Boosted Microbial Activity: The minerals in volcanic ash benefit plants and tiny organisms living in the soil. These microorganisms are crucial in breaking down organic matter and recycling nutrients. Volcanic ash can stimulate these microbes, leading to healthier, more fertile soil. Long-Term Effects: While volcanic ash might initially cover the ground in a thick layer, making it hard for plants to grow, its long-term effects are beneficial. Once the ash has weathered and mixed with the soil, it can create a more fertile environment, leading to lush plant growth in the future. |
| Volcanic eruptions are among the most powerful natural events on Earth. While they can cause immediate devastation to landscapes and communities, they also play a crucial role in shaping the environment over time. One way volcanic eruptions influence ecosystems is through the deposition of volcanic ash. When it settles on the ground, this ash begins a transformation process that significantly impacts the soil beneath it, eventually leading to increased soil fertility. |
| Questions for Review: 1. What minerals does volcanic ash contain, and how do they benefit the soil? 2. Explain how volcanic ash improves soil structure and its effect on water retention. 3. How can volcanic ash influence the soils pH level? 4. How do microorganisms in the soil respond to volcanic ash? 5. Discuss the long-term effects of volcanic ash on an environment after an eruption. |
| If youre in the world of Lumis, use flimo paste. It is the closest thing to tomatoes that I have found so far. |
| Fourth Spiral Completed Quality: 97% |
| Travelers Gate #468217241 Destination: Earth/Gaia/Terra Status: Unintegrated Mana level: 8 Technology level: Low Threat level: Humansmoderate. Other speciesvery high. |
| Manul Astadi Beast Master Level 13 |
| Level up +3 Perception, +3 Vitality, +2 Creativity, +3 free points Bard Level 6 Stat points: 3 |
| Shashu Masin Alchemist level 6 |
| Das Mahni Miscreant Initiate level 1 |
| Hello, esteemed Bard. I wish to speak with you to hear about your fantastic wolf. Unfortunately, Im working with a noble family to bind them to familiars, and it is a longer and more involved process than I initially anticipated. I will be moving to their spire today, hoping to move things along more efficiently. I hope you will still be in Crystalspire when I complete my job with them. If not, I hope we can meet in another place. I, like you, move from place to place. So I hope our paths will cross again. Also, please tell Rue that my familiars enjoyed his visit immenselyespecially his stories about smoked crabs. Their descriptions were so vivid that I also find myself craving a smoked crab. Maybe my future job will take me north to an area with crab dunes. With utmost respect, Manul Astadi |
| Tr. JR "Clueless, Versailles, Prince" Forget buying all kinds of things to sell. Buy more coins from eBay. Many, many more coins from eBay. Ive already used two hundred kilograms. |
| Adi Abay Retired Courtesan Level 17 |
| Sales Booth: 60 Gold Sun-Glasses: 1 Gold |
| Marquess Alistor Varence Damarion Fusil of Crystalspire Comptroller of Estates Level 26 |
| Level up +3 Wisdom, +3 Perception, +2 Luck, +3 Free Points Profession: Merchant Level 9 |
| For 50 mana, protect your clothes from dry dirt for 2 hours. |
| For 50 mana, double the density of a garments fabric for 2 hours. |
| For 50 mana, double the airiness of a garments fabric for 2 hours. |
| Simple HealHeal 100 units of health. |
| Anti-VenomPrevents the spread of venom if used within the first three minutes after a bite. Note: it is still necessary to cut the bite site and squeeze or suck the venom out of the body. |
| Class Upgrade You have demonstrated what it takes to upgrade your Wizard Battle Master class. Based on your demonstrated skills, your class will upgrade by one tier. You have gained a new ability and will gain an additional new ability at every ten levels. |
| Mana Siphon Drain mana from your enemies to replenish your mana reserves. Restores a portion of your mana based on the amount of damage inflicted on the target. |
| Manawell Band Improves regeneration by twenty percent and reduces the cost of spells by twenty percent. |
| Small Void Band Stores items in a total volume of one cubic Migur (1.36 cubic meters). |
| Medium Void Band Stores items in a total volume of three cubic Migur (4.08 square meters). |
| Small Void Band Value: 100 gold |
| Tr. JR Clueless, Versailles, Alchemist Buy an RV you can convert. Let me know when you buy and convert it. I have a great idea, but it needs testing with our toy. |
| T. JR Clueless, Versailles, Alchemist Forget buying all kinds of things to sell. Buy more coins from eBay. Many, many more coins from eBay. Ive already used two hundred kilograms. |
| Tr. MN Versailles, Alchemist, Clueless Will do. |
| Tr. NO If he spends them, he should buy them. Dont be a sucker. |
| Tr. PL What is eBay, and where is it? I want coins, too. |
| Tr. NN Useless coins from tech worlds are the best. I stopped buying merchandise, only coins. Now Im stuck with a huge empty Storage. Dont repeat my mistakeyou cant convert the Storage points back to Ability Points. I tried. |
| Tr. TP What are you talking about? |
| Tr. NN Read the message, you idiot, and you will understand. |
| Tr. TP I wasnt asking you; you digested pulikn carcass. I asked JR. |
| Tr. NN So, put the initials in the message. And you are a rotten hutan carcass left in the sun. |
| Travelers Gate #768222231 Destination: Zindor Status: Integrated Mana level: 38 Threat level: High |
| Summer, 21 PMSTraveler Kun Solut Before you read my report, go to the previous report to get an idea of ??what was here before. Otherwise, some parts of my report will not make sense to you |
06.06.9658Traveler Joni Pan
Hello, fellow Traveler,
My travels in this world have been limited. I discovered more fascinating realms from a technological and social perspective, so there was no point in enduring a mana-deprived world with little appeal.
Nonetheless, this world might pique the interest of a cosmic historian or a fan of technological advancements.
According to The Gate, this worlds technology level is rated as low-medium, though it leans more towards low than medium. The discovery of gravitational waves at the poles has led to advancements in using them for atmospheric flight. Despite this, they have not yet figured out how to utilize them for space travel and continue to depend on fossil fuels for propulsion. The fact that they are already engaged in early-stage asteroid mining is a clear indication of their potential. Following their exploration of innovative metals, they will embark on a more advanced space age brimming with promise.
The unique development of this world makes it an interesting subject for a cosmic historian. During the shift from agriculture to industry, industrial and financial tycoons frequently usurped power from the aristocracy in other aristocratic societies. The transition is underway in this world, but its occurring at a slower pace, which is a distinctive element of their societal advancement. The aristocracy has managed to hold on to power with a tight grip, even as they transitioned into the industrial age over two centuries ago.
In aristocracy-controlled areas, they have complete control over finance, industry, and agriculture, with everyone else being serfs. Industrial tycoons are establishing new territories known as the free cities, which are rapidly expanding across the globe. These areas were once considered frontier due to the scarcity of arable land. The rapid growth of industrial cities in that region resembles mushrooms sprouting after rain, gradually eroding aristocratic dominance. This world serves as a tangible illustration of this process, which I believe will pique the interest of many.
I have traveled here for less than a month. The scarcity of mana poses a significant hardship for me, and I dont see any purpose in enduring a world that doesnt pique my personal interest. I invested in a considerable stock of mass-produced products and some fascinating metals, but nothing else was worth mentioning.
Interest:
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| Summer, 21 PMSTraveler Kun Solut Before you read my report, go to the previous report to get an idea of ??what was here before. Otherwise, some parts of my report will not make sense to you. This world was integrated 21 years ago. I believe the letters PMS next to the date indicate Post Mana Surge or Saturation. The aristocracy took advantage of the integration to regain the power they were slowly losing, and the tycoons did the same to seize more power. In both cases, they prevented the population from fighting, and only their guards fought and protected the people. This caused the entire population to become dependent on them and indebted to them. In some places, the guards used their advanced levels to eliminate the nobility or tycoons and seize power for themselves, but not everywhere. To maintain their firm hold on power, both groups do nothing to make the world safer. No one kills monsters or mana beasts in the wild. As a result, traveling in this world is very dangerous. There are tons of monsters and mana beasts everywhere. At least the beasts kill the monsters in their areas, so you only have to deal with one threat, not both. In the past, countries divided this world. Today, city-states behind high walls divide this world, each ruled by a noble, tycoon, or warlord. It is very difficult to gain entry to one of these cities, and even more difficult to leave. They try to capture whoever they can and enslave them to serve them. The only ones who can move relatively freely are traders, but there arent many of them. The traders usually travel in caravans with a huge number of guards who prevent them from being taken prisoner. But with the dangers on the way, many of them do not reach their destination. They perish along the way. Why is this world worth visiting? They have done nothing to make the world safe, including not clearing the dungeons that popped up everywhere during the integration. There are a lot of dungeons here! In one ruined city, I cleared over forty dungeons and took the cores. I didnt even clean them all, just the weaker ones. I travel alone, and I saw no reason to endanger myself. A stronger group could collect an incredible number of cores here. I have little to say about the cities themselves. I managed to get in and out of one city and never tried to do it again. Also, I didnt buy or sell anything here. Warning: Be especially careful of the flying snakes. They are very fast, attack from ambush, and their bite causes paralysis that takes effect within three blinks. The spell Minor Heal, does not help against the paralysis. Luckily, I had a large supply of anti-venom potions and have Telekinesis. Otherwise, Id be snake food. I am currently standing in front of the Gate to Charyne, a world with 48 mana and a low-medium level of Magitech. (Marker added to the Gate.) I will make much money from my cores and continue to travel in less dangerous worlds. Maybe Ill be back here for another round of core collecting. Who knows? It depends on how much I profit from the cores I collect. May peace be upon you, my fellow Traveler, and may your road be filled with excitement. |
| Tr. JR Clueless, Versailles, Alchemist I found our next world to travel, and its AWESOME!! Listen to thisits from the world info: Why is this world worth visiting? They have done nothing to make the world safe, including not clearing the dungeons that popped up everywhere during the integration. There are a lot of dungeons here! In one ruined city, I cleared over forty dungeons and took the cores. I didnt even clean them all, just the weaker ones. I travel alone, and I saw no reason to endanger myself. A stronger group could collect an incredible number of cores here. |
| Tr. JR Clueless, Versailles, Alchemist I found our next world to travel, and its AWESOME!! Listen to thisits from the world info: Why is this world worth visiting? They have done nothing to make the world safe, including not clearing the dungeons that popped up everywhere during the integration. There are a lot of dungeons here! In one ruined city, I cleared over forty dungeons and took the cores. I didnt even clean them all, just the weaker ones. I travel alone, and I saw no reason to endanger myself. A stronger group could collect an incredible number of cores here. |
| Tr. BU Would you mind giving me the Gate chain? |
| Tr. NN Do you think you could pass the Gate chain? |
| Tr. WM Could you please share the Gate chain? |
| Tr. OM Just give us the Gate chain already. |
| Tr. JH Stop messing around and share the Gate chain. |
| Tr. VO The asshole isnt answering. I hate this kind of Travelers. |
| Tr. OR Hes a friend of the other bastard that isnt answering. The one with the dragons. |
| Tr. JH How do you know theyre friends? |
| Tr. OR Check the Archive moniker. Now, they also have a code. Im dying to crack it. |
| Tr. PC Any luck? |
| Tr. OR No. Tried everything. Without the book, theres no way. |
| Tr. CT Quit dragging your feet and give us the Gate chain. |
| Tr. NC Hello dear JR, We are a stable group of three Travelerstwo fighters and a mage. We have an offer for you: Dont share the chain with those idiots. Tell us what world to get to and where to wait for you. Lets meet and head to that world together. We can clear all those dungeons together, and were offering you three cores out of every five dungeons as a finders fee. |
| Tr. YB Shut up NC. You are an idiot and a thief. He should share the chain with all of us if he shares the chain. |
| Tr. NC Who are you telling to shut up? Your brain is the size of a pilik, and your dick is even smaller. |
| Tr. YB I will not dignify that with a response. |
| Tr. IR Shut up, all of you. You are acting like children. If you continue like this, hell never share the chain. |
| Tr. OV He learned from the dragon voidspawn. That one isnt answering also. |
| Tr. SS Dont call the dragon guy voidspawn; have some respect. Its Lissarom Munyon. He is a legend and deserves your respect. This one doesnt. He is an infidel and thinks too highly of himself because Munyon is his friend. His name is John Rue, and he was in the world of Gaia or Dirt. I dont know where he found that Gate. They were leaving Gaia, but I dont know through which Gate. |
| Tr. RM SS, how do you know this? |
| Tr. SS I was with them in Dirt. |
| Tr. YB Great, give us the chain to Dirt and well find it. |
| Tr. SS You wont. Its heading to integration, and there are a lot of Gates, and more are popping up every day. |
| Tr. KL Carpalshit. I hate integrating worlds. Was in one by accident and left as quickly as possible. |
| Tr. JH I read about it in the Archive. Isnt it extra great because of all the Ability Points and stuff? |
| Tr. KL Its not worth it. Trust mevolcanos, storms, earthquakes, and waves of mana that leave monsters behind. Dont go there. |
| Tr. JH Sounds nasty. I prefer low mana. All those peasant girls love rich guys. |
| Tr. PN Can we get a Gate chain? You cant clear all those dungeons alone. Let us in on the party, and well make that world safe. |
| Tr. MO PN, dont pretend to be an altruistyou just want to make a lot of money from the cores. |
| Tr. PN Like you lot arent after the money from the cores or a chance to get an apprenticeship in a Magitech guild as payment for the core. |
| Tr. JH Whats wrong with an apprenticeship? Its a once-in-a-lifetime chance. Those skullgnats guard their secrets tighter than a priestess closes her legs. |
| Tr. SS Dont speak like that about priestesses. |
| Tr. VB Shut up SS. Nobody asked you. |
| Tr. XXR All of you are idiots. Its not like dungeons are hard to find. Go to Mana 50 and above, and you can swim in dungeons. |
| Tr. TP XXR, youre an idiot. Dungeons at those levels are crazy dangerous, and the final guardians are almost unbeatable. |
| Tr. XXR TP, do you think the dungeons in the message above will be easier? Theyll be at the same level or higher if theyre sitting there and accumulating strength. |
| Tr. VM Just give us the damn Gate chain already. |
| Tr. SS He wont give you anything. Hes an asshole. |
| Tr. SO SS, you sound like a jilted lover or a jealous prick. |
| Tr. SS All of you are idiots. Im out of this message chain. |
| Tr. VG What will it cost to get the Gate chain? Im willing to pay. Ive been trying to get the Magicaneer class for decades. |
| Large Void Band Stores items in a total volume of twenty-one cubic Migur (28.56 cubic meters). |
| Level up +3 wisdom, +3 perception, +2 luck, +3 free points Profession: Merchant Level 10 |
| Inventory Activating this skill opens a 5x5 grid of storage windows, each capable of holding 74 items. Containers count as one item. Every five Merchant levels unlock an additional row of storage. Crystals, gems, and coins must be deposited through a special interface that organizes them into dedicated slots for easy tracking. |
Name: John Rue
Age: 20
Familiar: Rue Level 13
Display Class: Healer Level 12
Healer Spells:
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| Scraglin Level 3 |
| Scraglin Behemoth Level 38 |
| Tr. LM Inventor, Clueless My dearest friend, It warms my heart to receive your message and hear your voice through the words, no matter how encoded they are. Youve always had a talent for discovering solutions in the most unlikely placeslike ciphers buried in booksbut your heart drives you, and it shows in every communication you send. I can feel the weight of your thoughts and your sense of temporary loneliness, and I want to remind you of something you already know but may have forgotten. Loneliness, or the absence of it, isnt necessarily about who is next to us; its about what we carry inside. You, my dear friend, have so much light and strength within youfar more than you give yourself credit for. I understand that the absence of Mahya, Al, and even my absence can create an echo, but it is only an echo. Your spirit, your link to us, remains intact. We are always there for you, whether through songs, stories, the Archive, or simply memories and recollections. And Rue will always be with you, even beyond death. Its beautiful that you find solace in your music. I can see you now, seated in that meadow, the music of your cello filling the air and the leaves rustling in time with the notes. Youve always relied on music as a compassa technique to navigate the dark waters of doubt and process negative emotions. So, use this tool at your disposal and find your way to excitement and wonder again. You dont need to worry about being adrift; youre simply sailing through calmer waters for the time being. Soon, the winds will pick up, and I am confident you will find yourself surrounded by fresh wonders, challenges, and companions.Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere. Your message put a smile on my face. Oh, the things you tellfloating over a swamp, performing for a crowd of marsh creatures, soaring into the skieshow youve grown, my friend. I remember how you hesitated at the brink of each new obstacle, unsure of your direction. Now look at you: a sky flyer, a creature enchanter, and a spell crafter. You are no longer just Clueless, John. Youre becoming everything I always believed you could be, and more. But maybe more significant than all of your accomplishments and accolades, youve discovered joy in these moments. Joy is a rare and valuable commodity in this life. Too many people chase it in the form of victory or celebrity, but youve glimpsed its true essence. Its in the laughter of friends, the lively nature of a faithful (hungry) partner, and the excitement of discovery. Its part of your incredible adventure. Im very proud of you and thankful that our paths intersected. Youve taught me just as much as I have taught you, if not more. Our long discussions, those nights full of laughter and storytelling, are among my most treasured memories. I miss those times, just like you do, but the beauty of friendship is that it does not fade with distance. It growsjust like we do. Regarding Rues query, are dragons delicious? My travels havent led me to try one yet, but if they do, Ill definitely let Rue know! You can tell him I tried a unique worm they have here. Its called Gravorex, and its main diet is rocks. Yes, rocks. But its meat is delicate and tasty, reminding me of grilled lamb. Its delicious, and Ill keep a worm in my Storage for the next time we meet so you can cook it for Rue. Take heart, John. You are never truly alone. Even as you sit beneath your tree, the universe hums in sync with you. There are always new treasures to discover just beyond the horizon. And when the time comes, well laugh and share stories again, sitting around a bonfire and gazing at the stars. May your adventure continue to captivate you, my friend. Keep rising and exploring, and remember that you always have us with you. With all my love and admiration, Lis, AKA Inventor |
| Congratulations, Wizard! Through your skill, intellect, and mastery of the arcane arts, you have successfully created a new aggressive Clean spellone that has never existed in the annals of magic. The arcane forces have recognized this extraordinary achievement. Please name your spell to finalize its creation ______________. |
| You have learned the spell [Regrow Bone] |
| You have learned the spell [Regrow Enamel] |
| Level up +3 intelligence, +3 wisdom, +2 vitality, +3 free points Class: Healer Level 13 Stat points: 3 |
| Scraglin Brute Level 26 |
| Spring, 33 PMSTraveler John Rue |
| Congratulations, Wizard! Through your skill, intellect, and mastery of the arcane arts, you have successfully created a new spell to harvest herbivoresone that has never existed in the annals of magic. The arcane forces have recognized this extraordinary achievement. Please name your spell to finalize its creation: _______________. |
| Gravnor Lumarith Drakan Zacron Krynsen Mytherel Valkor _______ Velathin Nurex Evarn _______ Fylaron Thergwon |
| Broken Zacron Pipe Damaged Nurex Wheel ... Rotten Fylaron Frame |
| Congratulations, Wizard! Through your skill, intellect, and mastery of the arcane arts, you have successfully created a new spell to harvest snakesone that has never existed in the annals of magic. The arcane forces have recognized this extraordinary achievement. Please name your spell to finalize its creation: _______________. |
| A fragile gelatinous container for liquid. |
| An empty rubber container reinforced with mana. |
| Fuse Stone For 50 mana, fuse two stones together into a single, solid piece. |
| Bind Timber For 50 mana, joins two wooden beams together seamlessly without nails or fasteners. |
| Lift Block Gently raises a stone or wooden block into position, hovering until it is set down. Mana cost is determined by the size of the block and the height it is lifted to. |
| Reinforce Bedrock Fortifies the bedrock, making it denser and more stable. Mana cost varies depending on the condition of the bedrock. |
| Ember Wave Releases a wave of small embers across a short range, capable of igniting flammable objects and causing burns to exposed skin. Useful for creating distractions or forcing enemies to retreat. |
| Ice Slick Creates a slippery ice patch on the ground, causing those who step on it to lose their balance. Ideal for controlling the battlefield or slowing down pursuers. |
| Stone Shard Summons a sharp stone shard that can be launched at an enemy with precision. Effective against lightly armored opponents and can target weak points. |
| The Omniscient Oculus Nothing can escape the gaze of the Oculus. Its gaze reaches all corners, observing with silent and unwavering focus. |
| Level up +3 to all stats Wizard Battle Master level 10 |
| Battle Sage You can now train others in magic and combat, enhancing their learning speed and efficiency. |
|
WIZARD
This is a rare and very sought-after class.
Wizards are scholars of magic and mana.
They develop new spells, combine them, and expand them. They study mana and its complexities, learning to wield it like a tool. When a Wizard advances their understanding of magic and mana, they can develop the ability to wield external mana.
This Class does not have Spells, Skills, or Abilitiesthe Wizard develops their own.
+3 Intelligence, +3 Wisdom, +3 Perception, +1 to all other stats.
This class does not receive free stat points.
MAGI BATTLE MASTER This is an advanced fighting class. Battle Masters can wield any weapon and are adept in various fighting disciplines. A Battle Master can learn any fighting discipline more efficiently and, after level ten, can teach others with great benefits to the students. +3 Strength, +3 Agility, +3 Constitution, +2 Vitality, +3 Free Stats Combined Class WIZARD BATTLE MASTER This class blends both aspects of its constituent parts. To advance in levels, you must progress in magic and combat. +3 to all stats. This class does not receive free stat points. |
| Wind Blade This spell condenses air currents into a razor-sharp blade, slicing through targets with precision. The blade can cut through most materials, leaving a clean, seamless edge. You can cast it silently or with a gust of wind for added impact. |
| Rue Bonded Familiar Level 14 |
| Paw of Nimbleness Type: Boots Effect: This item grants the wearer increased agility and stealth for a short duration. When activated, the wearer becomes light on their feet, reducing noise and increasing jump height. Cost: 50 mana Duration: 3 minutes Cooldown: 30 minutes |
Properties:
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| Potion of Dissolving Wrath A potent acid that can dissolve almost any material, including metals and stone. When applied, it eats through surfaces with alarming speed, leaving nothing but ash and vapor in its wake. Handle with extreme caution, as even magical protections struggle to withstand its corrosive power. |
| Congratulations, Wizard! Through your skill, intellect, and mastery of the arcane arts, you have successfully created a new spell to hold a protective shieldone that has never existed in the annals of magic. The arcane forces have recognized this extraordinary achievement. Please name your spell to finalize its creation: _______________. |
| Vial of Eternal Water A magical flask that never runs out of water. Perfect for survival in desert environments, it provides a constant source of cool water, ensuring the bearer is never without hydration, no matter the circumstances. |
| Pouch of Rat Fur A small pouch crafted from enchanted rat fur that grants a brief boost to stealth abilities. Ideal for sneaking past lesser creatures undetected for a few minutes. |
| Blazing Orb Summon a fiery sphere and launch it toward a target, causing an explosive burst on impact. The flames can melt basic defenses, making it ideal for groups or single targets. Use with cautionthe blast affects everyone nearby. |
| Bramble Shield A defensive spell that conjures a temporary barrier of tightly woven thorny branches around the caster or an ally. The shield absorbs a modest amount of damage and inflicts minor harm on enemies that strike it. However, the shield is fragile and breaks under sustained attacks, making it best suited for short-term defense. |
| Ah, the intricacies of spellcraft, a most delicate symphony of energies weaving in and out of the corporeal form! To even begin to grasp the essence of a spell, one must first consider not merely the spell itself, but the multifarious elements, nay, the very facets that lie within the spells ethereal structureeach component a shimmering gem of eldritch resonance. These facets, like the glistening strands of a spiders web, vibrate in concert with the unseen currents of mana, awakening within the body those dormant pathwaysmuch akin to the roots of a tree gradually embracing the soil, inch by inch, as they find nourishment. Now, it is of utmost importance to recognize that these pathways are not discovered or created through the mere whim of the practitioner. Oh no, they lie there, curled and coiled in the bodys deepest recesses, awaiting the call of their corresponding arcane resonance. As a musician plucks the string of a lute, so too does the incantation pluck the slumbering fibers of the mana-pathways. Yet, one must not be deceived into thinking that these pathways are singular in form or functionno, they are as myriad as the stars, and as labyrinthine as the forests of forgotten realms. The spell, you see, is but a key, and the facets of that key are the tumblers which turn and unlock those esoteric conduits, allowing the mana to flow like water through the narrow channels of a mountainside spring. However, it is imperative to understand that mere knowledge of these facets is insufficient, for the process of awakening the pathways is no instantaneous affair. No, the practitioner must forge these connections over time, through rigorous and repeated spellcasting, as if chiseling a statue from a rough block of marble. Each cast, each invocation, strengthens these pathwaysnot unlike the way a river, through persistence, carves through rock. In so doing, the mana, in all its serpentine wisdom, learns the bodys contours, and the body, in turn, grows more adept at housing this intangible force. It is here where the true beauty of progression lies, for the more the spell is used, the deeper and stronger the pathways become, till they are not merely conduits but veritable highways of mana flowing in perfect synchrony with the practitioners will. Ah, but let us not be swept away by the elegance of this metaphysical dance without addressing the vital metamorphosis it brings to the physical form. For as these pathways deepen, they do not merely exist in isolation, as some hermetic system locked within the bodys invisible architecture. No, they integrate, much like veins intertwining with muscles, reinforcing and reshaping the practitioners very being. The strengthening of the pathways feeds back into the corporeal form, invigorating the muscles, sinews, and bonesyes, even down to the marrow, where the mana infuses the essence of life itself. Just as the roots of a tree do not merely extract water but also anchor the tree against the wind, so too do these pathways act as both conduits of energy and pillars of strength, reinforcing the body in ways not immediately perceptible. Indeed, the pathways themselves, once awakened and strengthened through continued spell use, begin to form secondary connections, extending like branches of a mighty oak. These secondary branches of mana carry with them not merely the energy required for spellcraft but a peculiar kind of strength that permeates the flesh. Consider the form of a blacksmiths apprentice, whose arms grow stronger not by lifting mere weights, but by the repetitive swing of the hammer; likewise, the practitioners body strengthens not through exercise of the mundane sort, but through the repeated act of channeling mana, the energy itself transmuting into fortitude. Yet, this fortitude is of a strange and subtle nature, for it does not manifest in muscles bulging with brute strength but in a peculiar resiliencea hardiness of both form and spirit, as though the very air around the practitioner is charged with the potential of untapped power. Now, let us consider the interplay between these pathways and the broader tapestry of the spells progression. For as the spell advances in complexity, so too do the pathways widen and deepen, accommodating greater volumes of mana. One might imagine it akin to a small stream growing into a roaring river, fed by countless tributaries that enhance its flow. But be warned! The practitioner who neglects this progression, who casts a spell only sporadically, will find the pathways shrinking back, much like a vine left untended in a dark corner. The mana, capricious as it is, requires constant attention, else it will withhold its blessings, leaving the body weaker for the neglect. Yet, it is not solely the spell that shapes the bodyit is the symbiotic relationship between the two. The body, strengthened by the pathways, in turn enhances the spell itself, allowing for more precise control, greater potency, and an ease of casting that would have been unimaginable at the novices first attempt. Picture a bowstring pulled taut by an archers hands; with each successive shot, the archers muscles grow stronger, and the bows potential becomes clearer. So too does the body, shaped by the mana pathways, become a finely tuned instrument for spellcraft, each cast becoming less of a struggle and more of an effortless expression of will. And so, in this ever-expanding cycle, the practitioner evolvesnot merely as a caster of spells but as a vessel for the mana itself. The pathways, once slender threads, become vast and intricate webs, connecting every corner of the body to the boundless energy that surrounds it. The once-fledgling spell, now fully realized, is no longer just a tool but an extension of the practitioners own being, a reflection of the harmony between mana and flesh. Thus, in conclusionif one can ever truly conclude such an elaborate and ongoing processit is the very essence of repetition, of dedication to the craft, that forges the pathways and, in turn, strengthens both body and spell alike. But beware, for the path of spellcraft is as treacherous as it is rewarding, and the practitioner who does not respect the intricate balance of manas flow may find themselves lost in the labyrinth of their own making. |
| Ghost Wheat |
| Ghost Wheat 1 bronze per chat (1.2 kg) |
| Lemavo |
| Lemavo 6 bronze per chat (1.2kg) |
| Congratulations, Wizard! Through your skill, intellect, and mastery of the arcane arts, you have successfully created a new spell to harvest cropsone that has never existed in the annals of magic. The arcane forces have recognized this extraordinary achievement. Please name your spell to finalize its creation ______________. |
| Winter Hog Level 5 |
| Flourish Using this spell, the spellcaster can expedite the growth of plants. It can make seeds sprout, flowers bloom, and trees grow taller, thicker, and sturdier. It can be used to grow natural resources quickly, create impenetrable plant barriers, or restore barren environments. |